Big thank you to the Foxhole community and Siege Camp for helping support with this video! While I've played the game for 150+ hours, It was still humbling to see so many Colonial and Warden troops come together and submit their favourite clips and help showcase to Jonathan the setting, weaponry, chaos and community of Foxhole. While we couldn't feature every clip for various reasons, so many were shown off to Jonathan, and each and every one of them was super valuable when it came to showing off the game, and building up a picture of what makes Foxhole, Foxhole. I'm excited to see you all again on the frontlines. P.S. Collies 4 eva xox
You also have to remember that this game is played from a top-down, 3rd person view from a little distance away from your character. They most likely made certain features of weapons larger (like the cocking handle) so the players can see it better.
Also Jonathan suprised me that he didn't know that the Lionclaw is actually based on the Hungarian Danuvia 43M submachine gun It's literally a 1:1, except for the hexagonal barrel. Earlier versions even had the magazine forward
The mortar men couldn’t be spread out and “concentrate on a single point of impact “ unless they each had an individual spotter adjusting fire. This technique-called direct lay-requires a spotter to adjust the rounds on target. When using multiple mortars, with a single spotter, they have to be close together so that they have the same angle of fire to the target-old mortarman.
And spotters who know what they're doing are a scarce resource in Foxhole, because you have some very realistic artillery mechanisms in play, to the point you need to do trig to get the shells to hit effectively.
You can easily spot for people in different positions you just need to know the location of each gun to correct for the offset the issue is the range of most indirect weapons in game don’t allow for this to be utilized
@@alexturnbackthearmy1907 oh it’s too hard to get everyone all zeroed in and for the spotter to say +/- X azimuth at Y distance? Gunners would also need to adjust distance one or two ticks but that’s easy and mostly of their own regard
Foxhole gives you a real feeling experience over real looking experience. There are times you are hiding inside a fort with shells landing every second and you are just praying that it will stop while you desperately try to repair it. The battle for Conclave a while back was another incredible battle that lasted days in real time. We were surrounded and getting amphibiously supplied. Gives me goosebumps still.
9:30 It’s actually part of the games lore that the Malone MK.1 was a fortification/armored vehicle weapon that was repurposed for infantry use iirc, so you are bang on there.
The reason the mortar teams are so bunched up is that you don't want to range every mortar separately. Keeping them close together let's them use the same range and azimuth to hit the target
Why not? Sounds like sacrificing tactical possibilities/advantages in exchange for laziness and cutting corners with weapon prep. Pretty sure spreading them out came into use in real life because its tactically advantageous, seems like itd apply here since you lose your entire mortar team at once if theyre hit.
@@sovereigntyofvoyagers7380 is there a cap on team size? Or just not enough people playing? And i guess being short on man power on the front lines is the most realistic thing about war the game unintentionally has hahah
@@TwoGunToast 3,000 player cap per war, 200-250 per region. And half those numbers for each faction. Because it is a game, most people are more into the action aspect and don’t enjoy spotting for others. That’s why they’re usually hard to find unless you’re in a clan environment
Big props for him realizing that, through all the abstractions, foxhole can evoke pretty realistic feelings. Despite my infantry kit being worth all of 10 bmats (nothing) and death having little consequence, running into artillery fire is a terrifying experience. Obviously not anywhere close to the same degree as in real life, but you can still see people hunkering down more than would be optimal, just to evade that messy, random and unavoidable death you get going over the top in a barrage.
As a foxhole gamer with 2.2 k hours in this game, I am humbled to see a massive platform, platform a niche game that is so amazing it could probably beat out planetsite 2 In popularity. Keep it up guys, just to note this is a game where wars can last as long as humanly possible, our last war was our longest war on record, 42 days if I remember correctly, that's 42 IRL days not in game days
"it could probably beat out planetside 2 in popularity" for the last two months the players on FHole have been higher, and for the rest of it ps2 is usually only a few hundred people ahead. Not a good comparison, plus a really low bar.
@@ironCondor623 considering the only other point of comparison by game type considered "persistent warfare" is PS2. It is a great point, because they have to beat out the old PS2 as well
@@IronBrigadeStudios planetside 2 compared to foxhole is like comparing the runtime of a cartoon to the extended cut LOTR trilogy. Yeah ps2 might be the closest, but it's still extremely far away. They're different genres, comparing them doesn't do or mean anything
Foxhole is one of those games that is very unique. All the equipment, ammunition, and vehicles had to be built by players and transported to the ever shifting frontlines. Raw materials had to be mined and refined, equipment had to be produced, supplies had to be transported. Supply lines are just as important as shooting skillz. Communication is vital to organizing an attack and defense. The learning curve is steep, but once you settle in, it's very rewarding. Successfully organizing a well-supplied group of soldiers to conduct naval landing is one of the most fun I've had in a game ever. Trying to be commando and ambush enemy supply trucks is so much fun. I don't think I've seen anything like it before.
"Park your goddamn vehicles in the storage depots and don't leave them cluttering up the logi base locked." - This comment brought to you by pissed-off quartermasters of both sides
Most rewarding feeling was holding off enemy tanks(between 10 to 15) on the edge of city while base was shelled by Artillery, after more than hour with barely any AT weapons our reinforces came and sweet counter offensive started
@@Eko_Kats Or something as simple as solo-holding a single town square from a rifle pillbox with your bolt action, slipping out between pushes to quickly scrounge up ammunition.
This series has helped me realize how much research goes into developing games. I just finished playing through HL2: EP1 with the developer commentary, which uses a hyper realistic art style. In the commentary towards the end, they talk about basing the art style off of 1950s europe, especially for the train. This has inspired me to do much the same. My game doesn't use any firearms. But, it takes place under water. A friend of mine recently got back from taking reference images of the aquarius reef base. We will be using that for reference for the reef bases in the game I'm making.
@@jackhipp5370 Not yet. It's only known online by its project name "Project: Light and Dark". That's a reference to an orca's color scheme: white and black. You play as an orca, named Daram. Daram has to find his family. The story takes inspiration from two RL orca stories, those being Springer and Luna (may he RIP), as well as Finding Nemo. Somewhat related to this video, the game looks at some issues related to sound canons. Those are tools that are used to help find oil under water. To answer your other question, yes, we do plan on releasing on Steam. To use Valve's classic answer on the release time frame: "When it's done." We actually just got a workable version of the player controller done. We're now working on scenery to demonstrate the controller being used. The first gameplay videos will come shortly after.
To anyone who's never heard of this game before, it just left Early Access on Wednesday 28th September. It's a fantastic one-of-a-kind game where the playerbase makes their own weapons, ammo, and facilities to fund a massive permanently ongoing war effort against another enemy faction of players. Give it a chance, you won't regret your new drug addiction.
@@jamescameron6819 Airsoft is an action sport, and/or arguably larp depending on how you approach the hobby. Foxhole is essentially a real time strategy game where each unit from workers to soldiers is an individual player. They are not mutually exclusive, you can enjoy both.
So awesome to see Foxhole featured here! The game sacrifices some visual fidelity and exagerates some weapon features to accommodate the top-down view, but it's still one of the most realistic feeling war sims I've ever played. Whatever immersion is lost by the camera angle is more than made up for by the immersive gameplay. Btw, the flamethrowers are a recent addition to the game and they can actually set buildings on fire in a somewhat realistic way (fires can even spread if the wind is strong enough). But the clip shown at 8:25 is of an attack on a vehicle and those don't have a "on fire" animation/mechanic yet. One thing about flamethrowers in this game that's kinda funny is that they can be used to defrost tanks that have stalled due to freezing weather.
Great video! The main reason mortors in Foxhole clump up is actually entirely realistic... They don't want to do math, because math is hard. Instead they all group together and fire on the same angle/distance as called out by the dude spotting for them. It is far from ideal, but if you split them up, say into pairs, they either need to do math to account for the change in angle from their position vs the spotters (with 65m range even being 10-15m apart drastically changes those angles and distances), it is also hard to find good targets in range of a more spread out mortor team. The other option is to have many small teams with their own spotters, but this reduces shots fired per volley AND reduces the net impact as all shots wont be landing on one target at almost the same moment like you get with a single spotter. With BIG guns, real GUNS, you do get spread out firing positions, math getting done to converge shots, sometimes even delays between guns to time shots to land together... but with 65m and the constant danger of incoming gas grenades/bayonette charges from the line 50-60m away at most... clump up n make it rain is generally the best bet.
I love Foxhole so much! The alternate history setting is very cool and the community is generally very nice to play along side with. As a note, when you are running a heavy machine gun like the one shown in the video, you usually want a third person carrying ammo as those things can be heavy and you're already weighed down with the gun or bipod. Would be really cool to get someone to offer opinions on the vehicles in the game next!
"This is Jonathan Ferguson, the keeper of firearms and artillery at royal armouries museum in the UK". Deni Devito voice: "This, this is what I absolitely love."
The Lahti does have a trigger guard, its rounds are ejected just beneath the receiver (I guess that's what the part is called). The trigger guard prevents the spent case from hitting the shooter's hand.
The Lionclaw looks quite a bit like a Danuvia 43M to me. The wooden structure, the straight but angled mag, and the fact that it has a folding stock (though the stock design is different).
The Lionclaw has shades of the Hungarian Kiraly 43, which if I remember Ian's video correctly has a magazine well that could fold forward which might explain the mag's tilt in the game. I think it also has shades of the BM59, particularly the paratrooper model with the weirdly-designed folding stock. "It's a bit over-engineered" - I love that this aspect is the faithful part of the inspiration.
@@EMan-1920 Just yesterday I was waken up from daydreaming by the splat sound of a builder I didn't see because I was distracted while driving my flatbed.
The weapon at 15:43 is actually a cartoonized version of the Hungarian Danuvia 43m, one of the few guns chambered in the powerful 9x25mm Mauser Export. Very underrepresented weapon and one that Johnathan didn't recognize right away
I think that is from Fireblade's Amogus mod which replaces the overweight indicator with a mini amogus icon as well as adds all sorts of goofy sound effects
I love when games have weapons like this. The idea of having 100% real and accurate firearms in your game can be nice sometimes, but I personally enjoy seeing custom creations that might fit into a similar niche as the real life firearm(s) that they’re based on.
This is a game like no other, it really makes the time you spend in a tank with a couple other guys or the time taking a bridge like something out of a movie. It makes it easy to suspend belief in most places as it is real enough in certain areas. It's well done, much like this video.
waves deep rock galactic around like a cat toy in hopes of getting it snagged. I'm a sucker for johnathan dissecting fictional gun/weapon designs, it's really interesting hearing his expertise applied to speculation, and also drg just has some really cool guns.
I love that Jonathan is actually pretty intrigued by the game when he sees how into the whole World Wars theme and feel that the devs and community are.
I'd recommend revisiting this in about 6 months so that you can see the purported Naval update as well as the additional artillery pieces that have been implemented, including the Railway Mounted "Storm Cannon".
You guys previewed Hunt: Showdown in the intro! Are you _finally_ revisiting that game!? I've been asking for it on every video. Would be great to see Jonathan's opinions on the fact that his feedback actually changed in-game animations and prompted the devs to showcase otherwise unseen aspects of the game to explain things!
@7:50 actually nailed it. In the game the guy who is using the binos calls out the degrees and range. If only 1 guy is doing the task, everyone needs to be close to him so everything aligns correctly. But there is the risk of being hit with a counter shell! In the video we see the group get hit, but it was an AT shell and AP shell.... so only 1 or 2 guys died.
Gotta be careful against rival arty squads, or pray you don't hit a structure connected to an artillery bunker, which will 100% zero on your location with perfect accuracy only hardened players can dream of, and in bursts of 5!
People might not realize that some of the example guns he's holding cost as much as classic sports cars, being in mint condition as they were barely fired and kept in a governmental reference collection.
When talking about the storm cannon at around 16 minutes into the video, Jonathan mentions that the guns are likely based on the iconic "big bertha" german railroad artillery gun, and he is correct. It's cool that he's excited by that, and touches on railroad guns and how their range would be tens of miles, not possible to depict in game due to map size limits. He seems to somewhat lament the lack of railroad artillery as it wouldn't seem to be feasible. Well, I'm not sure when this was recorded, but Foxhole's latest big update has added trains and rail, all constructed and designed by the players, and of course it includes railway artillery pieces lol. Map size isn't so much of an issue in Foxhole as while it isn't truly one giant map, it is many giant maps all stitched together and accessible at any time in the game by crossing the map border or by fast travelling at certain structures which allow it. I guess maybe they didn't pass on to Jonathan how the game is played, only that it's a persistent warfare game. There's not so much "matches" as there are wars which can take any amount of time, days at the absolute shortest, weeks and even months at the very longest. Once a war is won, there's a short cooldown period where both sides are able to just skirmish each other consequence free, or goof around, before the server is wiped clean, both facitons tech is reset, and a new war begins. The map is absolutely gigantic lol.
Can we get a part 2 looking at the various artillery pieces in the game? Would love to see Johnathan's thoughts on the smaller calibre arty & Train Artillery
It’s so odd seeing our little game make it here, but I’m darn glad it did! To clear up some confusion, this game doesn’t just take place in an alternate history; it takes place in another universe entirely. You could probably get a part two out of this game still.
The collie SMG "lion claw" looks like a Danuvia 43M submachine gun from Hungary in ww2, the wooden part, the mag that fold (wich also go forward in real life), and the stocks with later modle.
I'm glad you took a look at this game because I wondered what the inspiration was for its various kitbashed equipment. I could tell some of them but not everything. It is a really impressive game. A true war simulation; you do everything from logistics (yes, you have to make and get supplies to the front line!), commanding, digging trenches, building fortifications, and even breaking down unused, captured, or destroyed materials. Using artillery is also very involved.
A note about the mortars, binoculars can be a valuable resource sometime, which are required to range for mortars. Bunching up only requires one binocular rather than each group needing one
Awesome video as always. Would you guys ever reconsider going back to hunt showdown? They have added a bair amount since last time. Not sure if it's enough to justify another video. That is up to you guys. And again thank you for another great video
If they do a part 2 of this, please show some of the 150mm artillery gameplay from both sides. It is to date the most effective reproduction of the effect of artillery on a frontline I've seen in a video game. Attacks on the frontline are either won or broken by the other sides ability to quickly set up and direct their artillery fire on the target and since everything down to the shells fired are player produced, it all boils down to logistics.
Fun fact: The lionclaw rifle is actually based off the Kiraly 43.m smg which was used by hungarian soldiers during ww2. It used its own caliber which was similar to the 45.acp
Jonathan, that SMG which you said you didn't recognise as being real world looks to me like it's inspired by the Magyar Kiraly Danuvia 39m, which was undergoing field testing when the war broke out and never made it into mass production, for obvious reasons.
American here. I’ll be visiting the Royal Armories in only a couple days. I’m super excited and hope to see Jonathan there, as I’m a huge fan and he’s inspired me to become a firearms expert and historian myself. Regardless, excited to visit the Armories. :)
I like seeing these lesser known guns featured instead of the usual STGs, M1 Garans, etc. Wish we get more alternative ww2 video games featured so we can see more of these lesser known guns.
19:20 This part is really interesting, because gameplay-wise a sticky-fluid flamethrower is WAY MORE interesting than a typical gaming one. You can close up passageways, you can deny areas etc. Hopefully game creators in the future will adopt these.
What an awesome player community to pitch in some real good footage for the series. Makes me smile every time hearing the role playing of an old time war correspondent and that well coordinated artillery barrage. A chef’s kiss on those moments to those players. You should see the burn damage from flamethrowers in COD world at war, they actually modeled burn injuries on the corpses of enemies if killed by a flamethrower in the campaign. Which I was oblivious to for a few years until someone said that and I tested that and it was true
Love the video! I would also like to add that we now have a version of the 300mm Storm cannon that is on rails! (It has been added quite a while ago but I dont think it was featured in this video)
I think the Half Life series has had an episode coming for a long time. Jonathan seems familiar with it, and there's certain... oddities to some of the guns
Foxhole takes place in a fictional world with fictional guns, but it feels real. And I think that's because it is real, in its own special way. Sure, the world and lore might be made up, but the people aren't. Foxhole has real people fighting each other, building equipment, yelling at each other in voice chat and even organizing their own little newspaper. It's a real community with real people. And that's what sets it apart.
"One with a gun, one with a tripod and one with ammunition" you're not wrong, with the game's mechanics it actually would make sense to do that, there's just, at some point, too few players willing to cart stuff around for you. Getting a team of three people for one person to get to actually shoot the gun is unlikely. So you end up in a situation like the first clip where the tripod was dropped off (probably by the same guy and he had to go back for the gun) he brings the gun and two boxes of ammo (all that weight probably made it a long trip) or more commonly the set up the tripod, put the gun on the ground near it and lifted the gun into place once he got back with the ammo. The tripod and gun are already really heavy PLUS they're "large" items that have to be carried on the shoulder which has its own movement speed penalty, so you're actually not wrong about wanting a team of three, it's just a matter of how people playing a game tend to run things. There are few "support" players willing to cart out your tripod or ammo for you, so you'll rarely get one and unlikely to find two.
Yeah I got teamkilled quite a few times laying down suppressing fire on the front line at night, my team mates did not appreciate the ammunition consumption nor the noise. It was really effective at keeping all but the most brave of enemies at bay even if a stray bullet or two hit the back of our braves.
I had been avoiding suggesting anything other than FPS games, but seeing this... I would love to see Jonathan's take on the guns of Valkyria Chronicles 4. Especially since the higher end ones end up looking MORE complicated than the lower end ones. Also the Anti Tank Lances.
Awesome video, always happy to see this series pop up in my recommended Also, after playing this game myself I can definitely vouch that bunching up is a terrible idea (unless options are limited for some outside reason), can't count how many times a well placed enemy grenade let alone artillery has ruined my own or an adjacent squad's day. Which in the context of the game ends up being startling but hilarious typically cause "welp shoulda probably not done that, whoops" 😅
On the idea of suppression, one game series that does/did suppression really well was the brothers in arms series. In the first 2 games especially, machineguns were never something you wanted to attack head-on, and the sound and sight of rounds zipping by or thudding into the ground in front of you was enough to make you think "not going this way."
I'd love to see at least one video of Jonathan playing the game as he reviews the guns. It's probably a lot easier to get a feel for the gunplay when you have hands on experience.
Yessssssssssssss. These devs need all the love. If you have any interest in a persistant war that takes rough 2-4 weeks in real life to conclude, check it out. Regarding the Flamthrowers -- you can set fire to buildings/bunkers in game. Once a fire is raging it is persists and can transfer to other buildings. People need to run water buckets to put them out. There's a simulated heat mechanic too.
I'm surprised that Jon pulled out the Cei-Rigotti for the Argenti rifle in game while the shape of the receiver is similar to the Automatgevär m/42 or that he mentioned the roundedness of the receiver but not the Vetterli-Vitali
About the Neville sorry Jonathan but this time you were wrong Lahti L-39 did have trigger guard while both L39 and Boys anti tank rifle ejected the casings downward with L39 they ejected down and backwards. The trigger guard is there to protect the shooters hand because the gun launches the casings with enough force to potentially break your fingers though what comes to rifle it seems that it's just the Boys rifle but with the skis bipod and trigger guard from L39
Fox home has artillery as one of the most vital weapons in the game! It’s the only thing that can break stalemates and being under an artillery barrage is hellish. You hear it landing and throwing smoke and dirt everywhere. Bodies getting thrown around, hiding in your trench as your bunkers are blasted to pieces. Your only hope is they run out of ammo or you get counter artillery. As he said in the video, it doesn’t look the most realistic, but it feels like war
The Lahti L-39 definitely HAS the forward trigger guard. I have shot several of them . This is very important as it ejects spent brass downward and they will bounce to the rear with incredible force..
Big thank you to the Foxhole community and Siege Camp for helping support with this video!
While I've played the game for 150+ hours, It was still humbling to see so many Colonial and Warden troops come together and submit their favourite clips and help showcase to Jonathan the setting, weaponry, chaos and community of Foxhole.
While we couldn't feature every clip for various reasons, so many were shown off to Jonathan, and each and every one of them was super valuable when it came to showing off the game, and building up a picture of what makes Foxhole, Foxhole.
I'm excited to see you all again on the frontlines.
P.S. Collies 4 eva xox
o7 Colonial on TOP!
o7 Collies proud
Collies4life o7
You are ok. For a colonial.
O7 Collies forever
You also have to remember that this game is played from a top-down, 3rd person view from a little distance away from your character. They most likely made certain features of weapons larger (like the cocking handle) so the players can see it better.
This is also why the reload animations are simplistic, you dont need to/cant see it 90% of the time.
@@fureversalty The big movements being more pronounced for emphasis, conversely the fine movements are not shown. Makes sense to me.
Yup! This is why the characters hands are so huge!
Also Jonathan suprised me that he didn't know that the Lionclaw is actually based on the Hungarian Danuvia 43M submachine gun
It's literally a 1:1, except for the hexagonal barrel. Earlier versions even had the magazine forward
Forget, you can zoom into the game so see small details like the gun that you have out. May not be able to aim with it to get it from that angle
The mortar men couldn’t be spread out and “concentrate on a single point of impact “ unless they each had an individual spotter adjusting fire. This technique-called direct lay-requires a spotter to adjust the rounds on target. When using multiple mortars, with a single spotter, they have to be close together so that they have the same angle of fire to the target-old mortarman.
And spotters who know what they're doing are a scarce resource in Foxhole, because you have some very realistic artillery mechanisms in play, to the point you need to do trig to get the shells to hit effectively.
You can easily spot for people in different positions you just need to know the location of each gun to correct for the offset the issue is the range of most indirect weapons in game don’t allow for this to be utilized
I'd be afraid to be your enemy.
@@stoirmslw7195 Too hard for too little efficiency boost
@@alexturnbackthearmy1907 oh it’s too hard to get everyone all zeroed in and for the spotter to say +/- X azimuth at Y distance? Gunners would also need to adjust distance one or two ticks but that’s easy and mostly of their own regard
Foxhole gives you a real feeling experience over real looking experience. There are times you are hiding inside a fort with shells landing every second and you are just praying that it will stop while you desperately try to repair it. The battle for Conclave a while back was another incredible battle that lasted days in real time. We were surrounded and getting amphibiously supplied. Gives me goosebumps still.
You are a liar and this thing is in NOWAY a real video game.
Letters from Conclave
I was running logi for that! Drove the trucks to the border then handed them off to a better driver.
It's like that recent Rick and Morty episode - S6E3 - where the 10/10 realism setting keeps Atari graphics but makes the *gameplay* more realistic.
Anyone else here with Storm Cannon PTSD? Got mine on War 18? on Shard 2. My regiment (TAO) and WHSC duked it out lobbing 300mm over Drowned Veil.
9:30 It’s actually part of the games lore that the Malone MK.1 was a fortification/armored vehicle weapon that was repurposed for infantry use iirc, so you are bang on there.
Now we need tank expert looking at tank types in foxhole
Chieftan giving feedback on foxhole tanks, now that's a dream.
I’d love to see the Chieftain or someone do that. Foxholes tank designs are some of my favorite
@@PoisoningShadow671 Oh my God the tank is on fire!
@@sirboomsalot4902 The Chieftain reviews the Chieftain
quickly call the chieftain!
The reason the mortar teams are so bunched up is that you don't want to range every mortar separately. Keeping them close together let's them use the same range and azimuth to hit the target
michael
Why not? Sounds like sacrificing tactical possibilities/advantages in exchange for laziness and cutting corners with weapon prep. Pretty sure spreading them out came into use in real life because its tactically advantageous, seems like itd apply here since you lose your entire mortar team at once if theyre hit.
@@TwoGunToast It's because decent spotters are difficult to find and consume manpower that could be used for more mortars.
@@sovereigntyofvoyagers7380 is there a cap on team size? Or just not enough people playing? And i guess being short on man power on the front lines is the most realistic thing about war the game unintentionally has hahah
@@TwoGunToast 3,000 player cap per war, 200-250 per region. And half those numbers for each faction. Because it is a game, most people are more into the action aspect and don’t enjoy spotting for others. That’s why they’re usually hard to find unless you’re in a clan environment
Big props for him realizing that, through all the abstractions, foxhole can evoke pretty realistic feelings.
Despite my infantry kit being worth all of 10 bmats (nothing) and death having little consequence, running into artillery fire is a terrifying experience.
Obviously not anywhere close to the same degree as in real life, but you can still see people hunkering down more than would be optimal, just to evade that messy, random and unavoidable death you get going over the top in a barrage.
I'm shocked that foxhole got featured in this, hilarious as it is.
Idk what foxhole is 😂
Never heard about this game...lol.
How's that hilarious
@@samholdsworth420 Furries: OwO
@@Raul_Menendez mmm
As a foxhole gamer with 2.2 k hours in this game, I am humbled to see a massive platform, platform a niche game that is so amazing it could probably beat out planetsite 2 In popularity. Keep it up guys, just to note this is a game where wars can last as long as humanly possible, our last war was our longest war on record, 42 days if I remember correctly, that's 42 IRL days not in game days
"it could probably beat out planetside 2 in popularity" for the last two months the players on FHole have been higher, and for the rest of it ps2 is usually only a few hundred people ahead. Not a good comparison, plus a really low bar.
@@ironCondor623 considering the only other point of comparison by game type considered "persistent warfare" is PS2. It is a great point, because they have to beat out the old PS2 as well
@@IronBrigadeStudios planetside 2 compared to foxhole is like comparing the runtime of a cartoon to the extended cut LOTR trilogy. Yeah ps2 might be the closest, but it's still extremely far away. They're different genres, comparing them doesn't do or mean anything
@@ironCondor623 but persistant warefare is VERY niche thetes not really a better comparison
So you have extreme PTSD
Foxhole is one of those games that is very unique. All the equipment, ammunition, and vehicles had to be built by players and transported to the ever shifting frontlines. Raw materials had to be mined and refined, equipment had to be produced, supplies had to be transported. Supply lines are just as important as shooting skillz. Communication is vital to organizing an attack and defense. The learning curve is steep, but once you settle in, it's very rewarding. Successfully organizing a well-supplied group of soldiers to conduct naval landing is one of the most fun I've had in a game ever. Trying to be commando and ambush enemy supply trucks is so much fun. I don't think I've seen anything like it before.
"Park your goddamn vehicles in the storage depots and don't leave them cluttering up the logi base locked." - This comment brought to you by pissed-off quartermasters of both sides
Most rewarding feeling was holding off enemy tanks(between 10 to 15) on the edge of city while base was shelled by Artillery, after more than hour with barely any AT weapons our reinforces came and sweet counter offensive started
@@Eko_Kats Or something as simple as solo-holding a single town square from a rifle pillbox with your bolt action, slipping out between pushes to quickly scrounge up ammunition.
Logistics is the backbone of any conflict
This series has helped me realize how much research goes into developing games. I just finished playing through HL2: EP1 with the developer commentary, which uses a hyper realistic art style. In the commentary towards the end, they talk about basing the art style off of 1950s europe, especially for the train. This has inspired me to do much the same. My game doesn't use any firearms. But, it takes place under water. A friend of mine recently got back from taking reference images of the aquarius reef base. We will be using that for reference for the reef bases in the game I'm making.
Does your game have a title yet? Do you anticipate a Steam release?
@@jackhipp5370 Not yet. It's only known online by its project name "Project: Light and Dark". That's a reference to an orca's color scheme: white and black. You play as an orca, named Daram. Daram has to find his family. The story takes inspiration from two RL orca stories, those being Springer and Luna (may he RIP), as well as Finding Nemo.
Somewhat related to this video, the game looks at some issues related to sound canons. Those are tools that are used to help find oil under water.
To answer your other question, yes, we do plan on releasing on Steam. To use Valve's classic answer on the release time frame: "When it's done." We actually just got a workable version of the player controller done. We're now working on scenery to demonstrate the controller being used. The first gameplay videos will come shortly after.
Foxhole is not a real game.
@@phillippi2 have you ever played Shamu?
@@VorpalSlade Unfortunately, no.
To anyone who's never heard of this game before, it just left Early Access on Wednesday 28th September. It's a fantastic one-of-a-kind game where the playerbase makes their own weapons, ammo, and facilities to fund a massive permanently ongoing war effort against another enemy faction of players. Give it a chance, you won't regret your new drug addiction.
I already play airsoft I really don't need anything as engaging as you make it sou d
@@jamescameron6819 Airsoft is an action sport, and/or arguably larp depending on how you approach the hobby. Foxhole is essentially a real time strategy game where each unit from workers to soldiers is an individual player. They are not mutually exclusive, you can enjoy both.
@@jamescameron6819 As an airsofter, nobody asked.
Wait......games can *leave* early access? That's illegal!
@@DamnDaimen lots of games did. the good ones at least
Great to see ARMCO in the intro :D
Well done 🤣
So awesome to see Foxhole featured here! The game sacrifices some visual fidelity and exagerates some weapon features to accommodate the top-down view, but it's still one of the most realistic feeling war sims I've ever played. Whatever immersion is lost by the camera angle is more than made up for by the immersive gameplay.
Btw, the flamethrowers are a recent addition to the game and they can actually set buildings on fire in a somewhat realistic way (fires can even spread if the wind is strong enough). But the clip shown at 8:25 is of an attack on a vehicle and those don't have a "on fire" animation/mechanic yet. One thing about flamethrowers in this game that's kinda funny is that they can be used to defrost tanks that have stalled due to freezing weather.
Foxhole is an underrated game.
How?:)
it's definitely not underrated
wrong.
I mean it just hit a 12k player count peak.
Although it has now stabilised to usual for now...
@@davidty2006 That is not much 12K players.
Great video!
The main reason mortors in Foxhole clump up is actually entirely realistic... They don't want to do math, because math is hard. Instead they all group together and fire on the same angle/distance as called out by the dude spotting for them. It is far from ideal, but if you split them up, say into pairs, they either need to do math to account for the change in angle from their position vs the spotters (with 65m range even being 10-15m apart drastically changes those angles and distances), it is also hard to find good targets in range of a more spread out mortor team. The other option is to have many small teams with their own spotters, but this reduces shots fired per volley AND reduces the net impact as all shots wont be landing on one target at almost the same moment like you get with a single spotter.
With BIG guns, real GUNS, you do get spread out firing positions, math getting done to converge shots, sometimes even delays between guns to time shots to land together... but with 65m and the constant danger of incoming gas grenades/bayonette charges from the line 50-60m away at most... clump up n make it rain is generally the best bet.
Foxhole is a hidden gem. Its been 10+ years since I've felt addictited to a game.
The game has only been out for 5 years what are you on about?
@@CCTViswatching Read it again.
@@CCTViswatching Its been 10+ years since I've felt addictited to a game. read correct bud o7
@@CCTViswatching Psst you still alive? seems like you got hit by a common case of reading comprehension
Reading issue
I love Foxhole so much! The alternate history setting is very cool and the community is generally very nice to play along side with. As a note, when you are running a heavy machine gun like the one shown in the video, you usually want a third person carrying ammo as those things can be heavy and you're already weighed down with the gun or bipod. Would be really cool to get someone to offer opinions on the vehicles in the game next!
"This is Jonathan Ferguson, the keeper of firearms and artillery at royal armouries museum in the UK".
Deni Devito voice: "This, this is what I absolitely love."
The Lahti does have a trigger guard, its rounds are ejected just beneath the receiver (I guess that's what the part is called). The trigger guard prevents the spent case from hitting the shooter's hand.
It's called the decanter
always makes me happy when large youtube channels make videos about this game, i dont think we got that much exposure
Jonathan is a treasure as much as the gun he's talking about this series is always amazing!
The Lionclaw looks quite a bit like a Danuvia 43M to me. The wooden structure, the straight but angled mag, and the fact that it has a folding stock (though the stock design is different).
The Lionclaw has shades of the Hungarian Kiraly 43, which if I remember Ian's video correctly has a magazine well that could fold forward which might explain the mag's tilt in the game.
I think it also has shades of the BM59, particularly the paratrooper model with the weirdly-designed folding stock. "It's a bit over-engineered" - I love that this aspect is the faithful part of the inspiration.
Fantastic! Thank you for covering our fun game. As a Foxhole player I really enjoyed seeing someone give a glance over the weaponry at our disposal
7:45 one of the mortar men shot his teammates with the mortar shell he fired
( you can see the teamkill in the chat)
It wouldn't be Foxhole without friendly fire. Or getting run over by a speeding logi truck.
@@EMan-1920 Just yesterday I was waken up from daydreaming by the splat sound of a builder I didn't see because I was distracted while driving my flatbed.
@@Kenionatus the wheels of industry demand sacrifice!
@@Kenionatus The logistics machine must be oiled with careless pedestrians!
The weapon at 15:43 is actually a cartoonized version of the Hungarian Danuvia 43m, one of the few guns chambered in the powerful 9x25mm Mauser Export. Very underrepresented weapon and one that Johnathan didn't recognize right away
Whoever made that modded explosion sound for the dusk demonstration (10:09)
I love you
I think that is from Fireblade's Amogus mod which replaces the overweight indicator with a mini amogus icon as well as adds all sorts of goofy sound effects
I love when games have weapons like this. The idea of having 100% real and accurate firearms in your game can be nice sometimes, but I personally enjoy seeing custom creations that might fit into a similar niche as the real life firearm(s) that they’re based on.
I absolutely love Foxhole and seeing yall covering its guns is just awesome
This is a game like no other, it really makes the time you spend in a tank with a couple other guys or the time taking a bridge like something out of a movie. It makes it easy to suspend belief in most places as it is real enough in certain areas. It's well done, much like this video.
waves deep rock galactic around like a cat toy in hopes of getting it snagged. I'm a sucker for johnathan dissecting fictional gun/weapon designs, it's really interesting hearing his expertise applied to speculation, and also drg just has some really cool guns.
I love that Jonathan is actually pretty intrigued by the game when he sees how into the whole World Wars theme and feel that the devs and community are.
I would have liked to see his take on the more usual artillery pieces and their usage.
I'd recommend revisiting this in about 6 months so that you can see the purported Naval update as well as the additional artillery pieces that have been implemented, including the Railway Mounted "Storm Cannon".
You guys previewed Hunt: Showdown in the intro! Are you _finally_ revisiting that game!? I've been asking for it on every video. Would be great to see Jonathan's opinions on the fact that his feedback actually changed in-game animations and prompted the devs to showcase otherwise unseen aspects of the game to explain things!
You have no idea how happy this made me. FOXHOLE holds a special place in my heart
@7:50 actually nailed it. In the game the guy who is using the binos calls out the degrees and range. If only 1 guy is doing the task, everyone needs to be close to him so everything aligns correctly.
But there is the risk of being hit with a counter shell! In the video we see the group get hit, but it was an AT shell and AP shell.... so only 1 or 2 guys died.
Gotta be careful against rival arty squads, or pray you don't hit a structure connected to an artillery bunker, which will 100% zero on your location with perfect accuracy only hardened players can dream of, and in bursts of 5!
that SMG with the wire folding stock looks a lot like a Kiraly 43M, which I don't think was ever in service but definitely holds some inspiration here
that's the Hungarian one. Quite rare - around 8k was produced during the war
People might not realize that some of the example guns he's holding cost as much as classic sports cars, being in mint condition as they were barely fired and kept in a governmental reference collection.
I'm so happy they covered Foxhole it is an absolute gem of a game that not many people know of
please give us a part two of this!!
When talking about the storm cannon at around 16 minutes into the video, Jonathan mentions that the guns are likely based on the iconic "big bertha" german railroad artillery gun, and he is correct. It's cool that he's excited by that, and touches on railroad guns and how their range would be tens of miles, not possible to depict in game due to map size limits. He seems to somewhat lament the lack of railroad artillery as it wouldn't seem to be feasible.
Well, I'm not sure when this was recorded, but Foxhole's latest big update has added trains and rail, all constructed and designed by the players, and of course it includes railway artillery pieces lol.
Map size isn't so much of an issue in Foxhole as while it isn't truly one giant map, it is many giant maps all stitched together and accessible at any time in the game by crossing the map border or by fast travelling at certain structures which allow it. I guess maybe they didn't pass on to Jonathan how the game is played, only that it's a persistent warfare game. There's not so much "matches" as there are wars which can take any amount of time, days at the absolute shortest, weeks and even months at the very longest. Once a war is won, there's a short cooldown period where both sides are able to just skirmish each other consequence free, or goof around, before the server is wiped clean, both facitons tech is reset, and a new war begins. The map is absolutely gigantic lol.
Can we get a part 2 looking at the various artillery pieces in the game? Would love to see Johnathan's thoughts on the smaller calibre arty & Train Artillery
It’s so odd seeing our little game make it here, but I’m darn glad it did! To clear up some confusion, this game doesn’t just take place in an alternate history; it takes place in another universe entirely. You could probably get a part two out of this game still.
The collie SMG "lion claw" looks like a Danuvia 43M submachine gun from Hungary in ww2, the wooden part, the mag that fold (wich also go forward in real life), and the stocks with later modle.
I'm glad you took a look at this game because I wondered what the inspiration was for its various kitbashed equipment. I could tell some of them but not everything. It is a really impressive game. A true war simulation; you do everything from logistics (yes, you have to make and get supplies to the front line!), commanding, digging trenches, building fortifications, and even breaking down unused, captured, or destroyed materials. Using artillery is also very involved.
"looks like a Worms version of a Boys anti-tank rifle"
I couldn't have said it better myself, bravo for that description.
A note about the mortars, binoculars can be a valuable resource sometime, which are required to range for mortars. Bunching up only requires one binocular rather than each group needing one
Awesome video as always. Would you guys ever reconsider going back to hunt showdown? They have added a bair amount since last time. Not sure if it's enough to justify another video. That is up to you guys. And again thank you for another great video
....mebe
I second this request, the gun diversity is insane in Hunt Showdown.
@@IrregularDave you guys need to take a look at the newest guns!
If they do a part 2 of this, please show some of the 150mm artillery gameplay from both sides. It is to date the most effective reproduction of the effect of artillery on a frontline I've seen in a video game.
Attacks on the frontline are either won or broken by the other sides ability to quickly set up and direct their artillery fire on the target and since everything down to the shells fired are player produced, it all boils down to logistics.
15:45 looks to me it is heavily inspired by the Hungarian 43M from world war 2.
Fun fact: The lionclaw rifle is actually based off the Kiraly 43.m smg which was used by hungarian soldiers during ww2. It used its own caliber which was similar to the 45.acp
Jonathan, that SMG which you said you didn't recognise as being real world looks to me like it's inspired by the Magyar Kiraly Danuvia 39m, which was undergoing field testing when the war broke out and never made it into mass production, for obvious reasons.
Nice find, you're a credit to anime PFPs
American here. I’ll be visiting the Royal Armories in only a couple days. I’m super excited and hope to see Jonathan there, as I’m a huge fan and he’s inspired me to become a firearms expert and historian myself. Regardless, excited to visit the Armories. :)
I like seeing these lesser known guns featured instead of the usual STGs, M1 Garans, etc. Wish we get more alternative ww2 video games featured so we can see more of these lesser known guns.
19:20 This part is really interesting, because gameplay-wise a sticky-fluid flamethrower is WAY MORE interesting than a typical gaming one. You can close up passageways, you can deny areas etc. Hopefully game creators in the future will adopt these.
The MC VIII seems largely based on the SIG MKPS and the SIG MP48. But mainly, the MKPS.
It kind of has a San Cristobal Carbine vibe, but with the M1A1 folding stock.
edit: or Kiraly
Best part of this video isn't the guns it's his analysis of the realism/abstract realism of the game and how it really hits that balance
The lionclaw looks kind of like the Hungarian Danuvia m39 smg.
I made a random comment on one of your videos asking for a review of Foxhole. Didn’t expect my wish to be answered!!
Well this was unexpected, but I’m glad they found this game.
What an awesome player community to pitch in some real good footage for the series. Makes me smile every time hearing the role playing of an old time war correspondent and that well coordinated artillery barrage. A chef’s kiss on those moments to those players. You should see the burn damage from flamethrowers in COD world at war, they actually modeled burn injuries on the corpses of enemies if killed by a flamethrower in the campaign. Which I was oblivious to for a few years until someone said that and I tested that and it was true
Why are weapons from this age so weirdly beautiful?? I swear modern guns are so simple and plain looking
Love the video! I would also like to add that we now have a version of the 300mm Storm cannon that is on rails! (It has been added quite a while ago but I dont think it was featured in this video)
One of the best war games, without a doubt.
The knucklebow trigger guard IS on the lahti, and it's to stop brass from bouncing off the ground and breaking your knuckles
I think the Half Life series has had an episode coming for a long time. Jonathan seems familiar with it, and there's certain... oddities to some of the guns
They're waiting for you, Jonathan, in the test chamber
ah yes, the double barrel SPAS 12
@@ACoalitionGuy a classic
@@ACoalitionGuy Let's not forget the mp7 with an invisible grenade launcher 😂
Pulse Rifle
Gravity Gun
The Lionclaw SMG he reviewed near the end is meant to be a mass production version of a homemade/makeshift gun hence the strange looks
Foxhole takes place in a fictional world with fictional guns, but it feels real. And I think that's because it is real, in its own special way. Sure, the world and lore might be made up, but the people aren't. Foxhole has real people fighting each other, building equipment, yelling at each other in voice chat and even organizing their own little newspaper. It's a real community with real people. And that's what sets it apart.
"One with a gun, one with a tripod and one with ammunition"
you're not wrong, with the game's mechanics it actually would make sense to do that, there's just, at some point, too few players willing to cart stuff around for you.
Getting a team of three people for one person to get to actually shoot the gun is unlikely. So you end up in a situation like the first clip where the tripod was dropped off (probably by the same guy and he had to go back for the gun) he brings the gun and two boxes of ammo (all that weight probably made it a long trip) or more commonly the set up the tripod, put the gun on the ground near it and lifted the gun into place once he got back with the ammo.
The tripod and gun are already really heavy PLUS they're "large" items that have to be carried on the shoulder which has its own movement speed penalty, so you're actually not wrong about wanting a team of three, it's just a matter of how people playing a game tend to run things. There are few "support" players willing to cart out your tripod or ammo for you, so you'll rarely get one and unlikely to find two.
I'd love to see Jonathan react to World Of Guns: Gun Disassembly. I believe he'll enjoy it a lot
Yeah I got teamkilled quite a few times laying down suppressing fire on the front line at night, my team mates did not appreciate the ammunition consumption nor the noise. It was really effective at keeping all but the most brave of enemies at bay even if a stray bullet or two hit the back of our braves.
The Lionclaw MC VIII is based loosely on the M43 Király submachinegun, at least for me it is a strong resemblence.
the lionclaw submachine gun with the hexagonal barrel is directly inspired by the Hungarian Kiraly 43M. Forgotten Weapons has a video about it
I think they didn't show shotgun, because museum doesn't have confetti gun
Shotgun is based on i think the Ithica.....
I had been avoiding suggesting anything other than FPS games, but seeing this...
I would love to see Jonathan's take on the guns of Valkyria Chronicles 4. Especially since the higher end ones end up looking MORE complicated than the lower end ones. Also the Anti Tank Lances.
I'd like to see a reaction to Deep Rock Galactic's guns tbh, would be interesting to see the analysis of that
We need an episode 2. I've always been fascinated by the Liar No.1 smg and the Booker Storm Rifle.
Great video as usual!
But where did Jonathan get that shirt it's sick!
I like how there's so much detail packed into this game even though it's a top down view shooter
Awesome video, always happy to see this series pop up in my recommended
Also, after playing this game myself I can definitely vouch that bunching up is a terrible idea (unless options are limited for some outside reason), can't count how many times a well placed enemy grenade let alone artillery has ruined my own or an adjacent squad's day. Which in the context of the game ends up being startling but hilarious typically cause "welp shoulda probably not done that, whoops" 😅
On the idea of suppression, one game series that does/did suppression really well was the brothers in arms series. In the first 2 games especially, machineguns were never something you wanted to attack head-on, and the sound and sight of rounds zipping by or thudding into the ground in front of you was enough to make you think "not going this way."
Argenti, my beloved. Love from the foxhole community!
I'd love to see at least one video of Jonathan playing the game as he reviews the guns. It's probably a lot easier to get a feel for the gunplay when you have hands on experience.
Anychance you could do Killzone? I think Jonathan would have fun unpacking the guns in that series. Same with Titanfall 2.
Edit; and WW3 its now F2P
Yessssssssssssss.
These devs need all the love.
If you have any interest in a persistant war that takes rough 2-4 weeks in real life to conclude, check it out.
Regarding the Flamthrowers -- you can set fire to buildings/bunkers in game. Once a fire is raging it is persists and can transfer to other buildings. People need to run water buckets to put them out. There's a simulated heat mechanic too.
What shirt is Jonathan wearing? It looks awesome. I need it.
Glad too see my fellow Armco soldiers in this video.
Would love to see Jonathan react to the guns from Deep Rock Galactic! Did I hear a Rock and Stone?
DID I HEAR A ROCK AND STONE?
ROCK AND STONE
Great as always! I would like to see Army Of Two, mostly 40th Day and Devil's Cartel. They got really good menus to fine tune your weapons.
Can we just get a Reddit thread going of all of Jonathan’s shirts?!
Foxhole is a very special and amazing community.
I'm surprised that Jon pulled out the Cei-Rigotti for the Argenti rifle in game while the shape of the receiver is similar to the Automatgevär m/42 or that he mentioned the roundedness of the receiver but not the Vetterli-Vitali
John is incorrect on the second gun: Lahti L-39s do have that grip guard because the cartridge extracts through the bottom- right into that guard.
About the Neville sorry Jonathan but this time you were wrong Lahti L-39 did have trigger guard while both L39 and Boys anti tank rifle ejected the casings downward with L39 they ejected down and backwards. The trigger guard is there to protect the shooters hand because the gun launches the casings with enough force to potentially break your fingers though what comes to rifle it seems that it's just the Boys rifle but with the skis bipod and trigger guard from L39
Fox home has artillery as one of the most vital weapons in the game! It’s the only thing that can break stalemates and being under an artillery barrage is hellish. You hear it landing and throwing smoke and dirt everywhere. Bodies getting thrown around, hiding in your trench as your bunkers are blasted to pieces. Your only hope is they run out of ammo or you get counter artillery. As he said in the video, it doesn’t look the most realistic, but it feels like war
CUTLER OP
The Lahti L-39 definitely HAS the forward trigger guard. I have shot several of them . This is very important as it ejects spent brass downward and they will bounce to the rear with incredible force..