At 49:10 I cant seems to get the Flatten from F3, it only shows "Mesh Select Linked Flat Faces" & "Mesh Shade Flat" on my screen... Did I missed something?
@@Imphenzia Ah thank you very much for replying this! Your tutorial have converted me from 3dsmax user to Blender user in transition. Keep on "E and S" - ing dude 😁
I think this man just opened for all of us one big door and i think to share so much information without wanting money is just for respect ! I am amazed that people actually share so much without being greedy for money . Mutch respect and keep up the good work . We don't deserve you for real ...
Without a doubt, this concisely condenses a TON of useful information. It will probably take me five or six viewing to absorb it all. I was tempted to skip the early information, since I've been using Blender off and on for years, but there were options I never knew existed even for the basics.
It's not greed that makes people put content behind paywalls. It's their need to get something out of it. If you want to live off of something you have get paid in some way. People just try different ways to get paid. Some are a little obtrusive, some aren't.
Out of all the blender tutorials on RUclips this is my favorite. I don't want to spend all day familiarizing myself about every single detail of the tool, I just want to jump in and create, and in the first ten minutes, you're already creating cool shit with only 2 or 3 hotkeys. You tell us the most relevant parts of the tool that will allow us to create just about anything. This is the first time I felt I've clicked with Blender, and it's actually making me excited to use it.
Been learning a lot of Blender lately, and this is a great one for beginners, even if you're not interested in low poly modeling! Really well explained in a sensible order with no off-topic tangents. Well done!! Will be recommending this to others :)
His tutorials are great. Blender is an intimidating machine if you're new to 3D modeling. I've managed to put out some videos with my own low-polies as cars and trucks ruclips.net/video/5j2PnlYqNRI/видео.html here. I am glad I've come across his channel. 💪
I've been surfing Blender vid's just to assess if I want to go down the rabbit hole. The power of this tool is incredible. With power comes great complexity. Viewing comments it's become apparent to me that if I go "there" the only way I'll be succesful is to be all in. All in or nothing. I'm impressed, this is one hell of a video.I'm learning FreeCad and looking at Blender for additional finishing tools. Just blown away with how much there is too learn...
@@TheJacklwilliams it's not that much to learn. the fundamentals are really simple, but you need some guidance to get to speed. after you grasp the fundamentals of low-level 3d geometry (and topology) in general, everything else lies in the domain of being versed with the blender's interface and understand its tools at your disposal. as with any program, you then practice until you begin to develop a muscle memory for a couple of common mental techniques that you typically end up repeating over and over. I'm a power user of illustrator, photoshop and indesign, and even a couple of music production programs (aka daws), for example, and it's the exact same process everywhere. it's like having a multitool with too many buttons and indicators, but what matters in the end is the internal logic of the product itself. when I said low-level 3d geometry, what Imphenzia does in blender is a notch up from the lowest of levels. namely, blender lets you work with true polygons which is very convenient and speeds up the process, but it helps to remember that rendering always boils down to pure triangles regardless of their intermediate representation. there are many other high-level representations as well, usually for high-poly modelling, but that only complicates the learning process. another tip would be to learn about shading itself. how shading actually works, what are normals, and it's also very useful to consider the manifold property. for example, how many faces can be connected to an edge. a general rule, and important one to remember is 2, which is also known as manifold-2, but different software will allow different things, to the detriment of a student. Imphenzia also explained here that vertex overlap is a bad thing, but what he didn't cover (to make it simpler) is that if you export a flat shaded low-poly model into Unity, you'll get vertex overlaps all over the place, and that suddenly is not a bad thing anymore. there is one example where he shows a bad example of face filling at 54:41, and while this example is truly a bad thing, the actual shading is not always a bad omen and is in fact known as smooth shading, which is usually desirable in non-faceted models, which is something that you get when vertices are shared between triangles. to get smooth and flat shading in blender, you see, you have to deliberately change some settings, but under the hood, the actual difference is in the amount of normals which are stored along with the vertices. a shared vertex can only have one, you see, and it can be configured to represent an average surface orientation, but a flat one is actually multiple vertices, each with its normal, split among the joint faces. the setting he showed once or twice, called "Recalculate outside normals" (or something similar) is a function that uses an algorithm to determine the best possible outcome for the normal orientation at each vertex. Unity for example also does this (on demand), but if there were no vertex overlaps on a model, the rock would appear completely smooth, like a weird soap. this means that a flat-shaded rock has to have 3 times as many vertices, because each triangle needs to have its set of normals, bloating the model in memory, and making it more expensive to process. and now we can talk about quads, which are double triangles that usually lie on a single plane, thus 2 of their vertices are shared internally. at 1:13:16 you can observe this more clearly, if you pay attention to the bottom right corner where it says verts: 16, edges: 28, faces: 14, tris: 28. these faces are in fact quads, and you can count them up manually and there are indeed 14 of them. however there are twice as many triangles effectively, even though you don't see them. blender in this case truly stores just 16 vertices, but if you export this to Unity there will be exactly 56 (4x14) vertices, in order to maintain the amount of normals required for this kind of a model. btw, quads (as well as any other polygon) can look broken, if you move one of their vertices off the plane. blender will not attempt to make a distinctive edge to maintain the faceted look, and this is what Imphenzia was solving via 'triangulation' before. triangulation is a process of delimiting an edge-bound surface into as little as possible individual triangles. now why this matters is because if you know that the triangles are inevitable, you might want to have a quad that breaks along a different diagonal, and I think this is called 'rotate edge' in blender, a tip Imphenzia forgot to showcase. here's an example of this as well as smooth shading ruclips.net/video/o62uI-gQR6Q/видео.html ok, hopefully that helps you understand all of this a bit more.
@@milanstevic8424 Yeah I agree I was having trouble but this guy is perfect! And I was following this dude kind of hard to follow when you don't really know blender: ruclips.net/video/saxpjudV_88/видео.html
@@JA_RON that's true. Imphenzia is by far the friendliest Blender guy on youtube right now! probably because he highlights exactly what is truly important -- the fundamentals of low poly geometry. everything else will come to you naturally as you walk up the ladder and adopt a mental model of what to expect and where. if you end up following up the 'wrong' teachers, types of which are likely to come from different venues like cinema or high poly art, the odds are they themselves are still figuring out the ropes and new advanced techniques, because the medium they use actually changes over time. why I'm calling them 'wrong' is because they will teach you how to use the fire, but not how to make it. what hasn't changed for a very long time is exactly what the topology is, how light is calculated, and these really core concepts, how to manipulate the structure in 3D and why do things disappear or you can't select them, you know, the logic behind pragmatisms. if you know this, and master only this, you can very easily extrapolate other knowledge and SEEK OUT very specific use cases for your work, by knowing what to expect from such software in 202x. in turn, you become a very fast learner in this domain, with a potential to even exceed other professionals who are perhaps afraid of going deep enough. I know that's too much to ask for some, but the best way to learn about 3D graphics is to arrive there from an angle of a programmer actually. and what do you know, Imphenzia is exactly that type of an artist, and this is probably how he thought about this for a long time, and why his lectures are good. mastering anything comes from a point of good understanding, and not just from having a lot of practice. on its own, practice makes fast; not perfect.
Not only is this very information but there's a timeline showing every little thing you need to know, how to do it, and what time it starts and end, gonna be watching this a lot to learn from it.
@@kleeb5742 sadly no. I dont have the time right now as I live in India and parents aren't exactly supportive here nor do you have much time on your hands. Hopefully when I get into college I will be able to practice blender and get better at it once more.
I have a tip... so when you load a new scene, you always need to redo the "Uv coloring technique", But if you make it on a default cube and go to "File < Defaults < Save startup file", you'll have the same uv colored cube every time you open blender. Oh, by the way I LOVE YOUR CHANNEL !!!
I swear.. This guy is a life saver. I couldn't thank him enough for making this. This will truly help me with my modeling. It was easy to follow, and did not get to a point where I couldn't understand what he was talking about. Fantastic tutorial!
10 minute modeling is great. Most refreshing series in 3D modeling I've seen in quite some time. Hope You will continue filming it. Keep up the great work.
This is the best tutorial I've ever watched for anything EVER. You truly know what is useful, how to be clear and to the point, and all the doubts that can arise to a noob. Thank you!
I'm not even 10 minutes into it and already learned so much more than any other "tutorial" I've watched. So many times did the "teacher" perform some technique without expressing what buttons were pushed or tool was used, but just simply stated what was being done. That's not how you teach. You Sir, are doing it right, and I thank you very much!!! Definitely worth the like, follow, and share. Can't wait to learn more!
I've been learning modeling for about a year now, I've watched sooo many tutorials, all of them helped. But, non of those tutorials were this informative. I have really learned alot! I definitely need to watch this again. None of the other tutorials really go.... This in depth! Thank u so much for this
This is the ultimate Blender tutorial that everyone learning needs to watch. I got a blender book to learn but this video made me feel like I speed ran learning Blender. Now I wish I could return my book. Also please continue to constantly say out loud the keyboard shortcuts as you model. It is extremely helpful. Most tutorial only mention it once then never again and you have to constantly go back to the beginning of the video to remember what the shortcut was. Plus, constantly repeating it make you remember it. E to extrude, S to scale. E to extrude, S to scale. E to extrude, S to scale. Thank you for this video. I think a lot of us appreciate it.
4 года назад+13
Woah! I learned way more in 83 minutes than in two years, man. That was AMAZING! Thank you a gazillion times!
I've never used blender before, but I'm pretty confident i can start modelling right now after watching your video. Thanks a lot I really appreciate it
I find that watching people work quickly in junction with more plodding & meticulous material like this is a terrific combination. One pushes you to just try things while the other is there for reference. I really appreciate your channel!
I have been casually using for about 6-7 months now, and wow I really have missed a lot of important features. This was probably the best tutorial I've ever seen for low poly blender models. Thank you, Imphenzia!
I've spent the last week or so watching so many tutorials, and I'm so glad I've finally found this one. Your teaching style is so easy to follow and you clearly have such a strong understanding of the software. I'm a shortcut user so it was awesome to watch somebody that uses all the keys instead of navigating through the menus for everything. There were several times throughout the video where I was thinking "Ok, cool, but how would I do X?" and then sure enough you transition with "Now that we've seen that, let's take a look at how to do X." Love that you pulled in so many different examples from your 10 minute videos and even expanded on them or showed alternate methods to how you completed those. Thanks for the great videos!
short cut and tools that I use that you didn't include : shift + H to hide everything but your selection hold middle mouse button for quick axis constraints on transform commands. (I wonder if that works with your axis snapping tip of 1:13:20) hold alt + middle mouse button to shift the view port to align with axis. one of the best tuto out there ! I'm a fan !
Just came back here to say thank you for this tutorial, I've progressed a lot sice 4 months ago in blender because your video taught me everything I needed to start messing around, very clear and to the point. It gave what I needed to understand how blender works so that I could go deeper into the many aspects of it, like shaders, baking, UVMaps, texture painting, etc. Now I can make everything for my game, from 3D Models to procedural textures. Today I finished the assets for the first ambient of my game and I liked it a lot, I felt I needed to come back here and thank you for giving me a start. I always recommend this video for people who wants to learn blender.
I don’t understand why such informative videos that will actually teach you new things gets dislikes? What’s to dislike about it. S to scale E to extrude
This tutorial is legendary at this point, it is such a good bedrock for absolute beginners, and the first steps are often the hardest to do and explain. Thank you Imphenzia!
This is one of the best tutorials on RUclips on mental models for (how to think about) Blender tools to model effectively and intuitively. Thank you for putting this together!
I appreciate taking the time to record this as it's a major help for modelling in Blender. BIG thumbs up! Keep E and S mate! Love the 10 min challenge!
Thank you for this tutorial that I followed to the end, I wrote 5 pages of notes to not miss anything. I work on 3ds max and I wanted to diversify my knowledge in 3D. It's done, now all that's left to do is practice !!! Thanks again. I will study your other tutorials as well. Good continuation.
Here's a list of most SHORTCUTS that Imphenzia mentioned Press Mid-Mouse button to rotate. Shift + Mid-Mouse button to pan around. Scroll Wheel to zoom in & out. Keypad#1: Front view. Keypad#3: Side view. Keypad#7: Top orthographic view. Keypad#5: Toggle btw orthographic & perspective mode. Left-click: Select. Right-click: Context Menu. Del key or X: Delete. Ctrl+Z: Undo. Tab: Object mode & Edit mode. Shift: Toggle/Multi-Select. 1: Select Vertex. 2: Select Edge. 3: Select Face. G: Move . GG: Slide along Edge. R: Rotate. S: Scale. To Move, Rotate or Scale on axis press X,Y or Z after G, R or S is selected. A: Select All. AA or Alt+A: Deselect. E: Extrude. Alt+E: More options - While Vertex, Edge or Face is selected. I: Inset. B (During Inset) if mirror mod is on: Boundary on/off. Ctrl+R: Loop Cut. Palette link: lospec.com/palette-list I'll be adding more. 👍
I have been using blender 2.79 because i didnt understand how new blender is used, but now, i can finally start using the new features, Thank you a lot, love u.
my friend showed this to me cause we both wanted to try out 3d modeling and i literally knew nothing and now i can make whole things like tridents and swords in a couple of minutes 10/10 tutorial
This video is amazing. As I am actually starting to make my own models in blender just keeping this video open to have a reference of the hot keys and possible tools available to me is super helpful.
I wish I found this before making the donut tutorial haha. The donut tutorial is great but i think this and low poly learning first is best for learning blender
And after that, most of your learning will be through your own trial and error. When you model things without tutorials, you learn to problem solve on your own.
Thank you! This helps tremendously. I love the glowing edges and colored style. It just looks good, very clean and professional. It's simple, yes, but it's more than that. It's a clean professional look. It's a simple and easy way to model, and it looks great. Thank you for explaining it this way. You're one of the TOP Blender artists out there because you take the time to make even the simplest works more polished an professional. Very inspiring.
Despite already seeing a number of tutorials, this was a really good refresher course after being away from Blender for a while. Does a great job at rapid-firing all of the most important points without skipping over too much.
I've drawn 3 A4 papers with the hotkeys after this lesson on my wall. After a couple of weeks, I returned to this video. So... I use them each day. It really helps work fast and clear. Thanks a lot!
This video is brilliant, so much information in one place and so easily accessible. Also your explanations are fast and simple yet very clear, so time efficient. I can't wait to start playing with this. Thank you very much for this tutorial.
I've been using blender for a couple of years already but never got a good tutorial on an actual workflow for low poly stuff, I was about to click away when you said it was going to be a beginners tutorial but I'm glad I stayed, learned a lot of tricks and tips
Just watched to 02:10 of the video but I'm already thrilled to see that there is a video which just shows important information in a very short time. Other ones keep talking for several minutes - you made it in about 60 seconds. Great!
I just spent three days trying to learn Blender by watching tutorials that don't work. And then I learn more from this video in the first 13 minutes than all the other time combined. Definitely book-marked. Thanks for putting in the time to make this.
Dear God... I cannot express my grattitue man! This is the ultimate low poly guide... I almost feel bad for not being able to support you on Patreon. Great work, and surely enough if my project takes off, You got a new supporter : D
Your content is so practical and the manner so engaging that I watched all the video from start to end. It gave me a lot of information. I ended up crying now just because I wasted a lot of time watching other tutorials from people who gave incomplete information. I respect you from the bottom of my heart!
ALL open source communities are pretty tight knit. I've switched to linux at least 10 years ago and never looked back. I'm confident one day I can return the favor(s).
Lol i came across this video from recommendation, got interested, and started learning. Now i kinda create few models for a small game :P and get paid a little enough for some cool gears for my setup as a 14 year old boy. :D Thx for your inspiration and help. Meant a lot to me. Just revisited this video to show my gratitude... :)
Probably the best hour and a half I spent this year. I won't remember how to do more than a fraction of it, but now I know what can be done, and that's worth a lot. Saved the video, and subscribed. Thanks! It is a joy to watch somebody competent at work.
So many little details that I've been looking for. Del to center on the object, properly cutting faces with J, not F, applying scale in obj mode, etc. Huge thanks = )
44:41 Instead of using something with that much geometry for the end result you could bake the high geo one into a normal map, I'd especially recommend this for people who are using a texture map instead of this method. Andrew Price has a great tutorial on how to bake the mesh to a normal map. :)
After 1 hour yesterday, where I had watched 30 minutes of this while trying out the actions in the videp, I had already gained such knowledge of UV mapping, and modelling, that I made a low-poly M3 Grease Gun, and I was so ecstatic. That is why I must say thank you for creating a great tutorial video, Imphenzia. I still have the rest to watch today.
Thank you. I have been using 3ds max for 26 years and I have to migrate Blender now. Your video is very suitable for me to see how basic modeling techniques are done in Blender and of course teaches the shortcuts to me. I will watch all of your "in 10 minutes" videos. I have never been a speed modeler, but I love to watch clean modeling. I wish and hope that all of these are valid for Blender V3.0. Thank you again for all of your contribution.
it's the same shortcut for AMD overlay thingy. And like 1 1/2 years ago you were not able to delete/rebind it. If you rebound it, the old one still worked. I've had to dig into it's registry entries to disable it, horrible. Now it seems they finally fixed that lul, i switched to Nvidia meanwhile anyway :D
I’m only about halfway through the tutorial. I’ve been following along with it very carefully on my computer, doing everything you talk about. This tutorial is truly amazing. It is SO DETAILED. I’m a noob, and couldn’t not figure it out on my own, and your video has given me WAY more confidence to keep learning Blender. I had no idea there were SO MANY ways to Select. And your examples and explanations are so clear. I actually didn’t have any interest in low poly modeling at first (I just wanted to learn some Blender basics to sculpt at first!), but now I can’t wait to start modeling some simple objects on my own after I finish your tutorial! You’ve made something that seemed frustrating and impossible to me at first suddenly exciting! Thanks so much for this amazing video you’ve made for everyone. 😊
At 49:10 I cant seems to get the Flatten from F3, it only shows "Mesh Select Linked Flat Faces" & "Mesh Shade Flat" on my screen... Did I missed something?
Ahh, that may actually only exist if you enable the Loop Tools addon, my bad!
@@Imphenzia Ah thank you very much for replying this! Your tutorial have converted me from 3dsmax user to Blender user in transition. Keep on "E and S" - ing dude 😁
@@Imphenzia Where to find Loop Tools?
@@falconjblack2008 its addon
Edit -> Preferences -> Add Ons -> Mesh: Loop-Tools
Trying to learn Blender for past 4 months. This dude taught me everything within 2 hours
Good to know, I might actually be able to learn basics of blender in under 25 hours.
I will probably understand blender for 1 year
well damn, really?
Ikr? He's great at explaining things!
I hope you progress more
This is gold! "E to Extrude, S to Scale!" should be a t-shirt xD
Imphenzia merch: E TO EXTRUDE S TO SCALE
I would buy immediately lol
Okey
I would freaking buy that! :)
and" H to hide ,out of sight ,out of mind"
I think this man just opened for all of us one big door and i think to share so much information without wanting money is just for respect ! I am amazed that people actually share so much without being greedy for money . Mutch respect and keep up the good work . We don't deserve you for real ...
Hey, that's great to hear! At this point, I want to share as much as I can and grow my channel so I'm happy to do all of this for public viewing :)
Without a doubt, this concisely condenses a TON of useful information. It will probably take me five or six viewing to absorb it all. I was tempted to skip the early information, since I've been using Blender off and on for years, but there were options I never knew existed even for the basics.
It's not greed that makes people put content behind paywalls. It's their need to get something out of it. If you want to live off of something you have get paid in some way. People just try different ways to get paid. Some are a little obtrusive, some aren't.
agree , respect. He chose love for his art instead of money and care for the community!
Ty bro
@@Imphenzia your simply amazing!! kai
Out of all the blender tutorials on RUclips this is my favorite. I don't want to spend all day familiarizing myself about every single detail of the tool, I just want to jump in and create, and in the first ten minutes, you're already creating cool shit with only 2 or 3 hotkeys. You tell us the most relevant parts of the tool that will allow us to create just about anything. This is the first time I felt I've clicked with Blender, and it's actually making me excited to use it.
Been learning a lot of Blender lately, and this is a great one for beginners, even if you're not interested in low poly modeling! Really well explained in a sensible order with no off-topic tangents. Well done!! Will be recommending this to others :)
same
ayyyyy dude ive watched youre vids on how to animate on krita!
I second this!
Im not know ANYTHING in blender but i knowing when i watching this
His tutorials are great. Blender is an intimidating machine if you're new to 3D modeling. I've managed to put out some videos with my own low-polies as cars and trucks ruclips.net/video/5j2PnlYqNRI/видео.html here. I am glad I've come across his channel.
💪
This absolute chad posted a video the length of a feature film for free. Bravo man.
I've been surfing Blender vid's just to assess if I want to go down the rabbit hole. The power of this tool is incredible. With power comes great complexity. Viewing comments it's become apparent to me that if I go "there" the only way I'll be succesful is to be all in. All in or nothing. I'm impressed, this is one hell of a video.I'm learning FreeCad and looking at Blender for additional finishing tools. Just blown away with how much there is too learn...
@@TheJacklwilliams it's not that much to learn. the fundamentals are really simple, but you need some guidance to get to speed. after you grasp the fundamentals of low-level 3d geometry (and topology) in general, everything else lies in the domain of being versed with the blender's interface and understand its tools at your disposal. as with any program, you then practice until you begin to develop a muscle memory for a couple of common mental techniques that you typically end up repeating over and over. I'm a power user of illustrator, photoshop and indesign, and even a couple of music production programs (aka daws), for example, and it's the exact same process everywhere. it's like having a multitool with too many buttons and indicators, but what matters in the end is the internal logic of the product itself. when I said low-level 3d geometry, what Imphenzia does in blender is a notch up from the lowest of levels. namely, blender lets you work with true polygons which is very convenient and speeds up the process, but it helps to remember that rendering always boils down to pure triangles regardless of their intermediate representation. there are many other high-level representations as well, usually for high-poly modelling, but that only complicates the learning process.
another tip would be to learn about shading itself. how shading actually works, what are normals, and it's also very useful to consider the manifold property. for example, how many faces can be connected to an edge. a general rule, and important one to remember is 2, which is also known as manifold-2, but different software will allow different things, to the detriment of a student. Imphenzia also explained here that vertex overlap is a bad thing, but what he didn't cover (to make it simpler) is that if you export a flat shaded low-poly model into Unity, you'll get vertex overlaps all over the place, and that suddenly is not a bad thing anymore. there is one example where he shows a bad example of face filling at 54:41, and while this example is truly a bad thing, the actual shading is not always a bad omen and is in fact known as smooth shading, which is usually desirable in non-faceted models, which is something that you get when vertices are shared between triangles.
to get smooth and flat shading in blender, you see, you have to deliberately change some settings, but under the hood, the actual difference is in the amount of normals which are stored along with the vertices. a shared vertex can only have one, you see, and it can be configured to represent an average surface orientation, but a flat one is actually multiple vertices, each with its normal, split among the joint faces.
the setting he showed once or twice, called "Recalculate outside normals" (or something similar) is a function that uses an algorithm to determine the best possible outcome for the normal orientation at each vertex. Unity for example also does this (on demand), but if there were no vertex overlaps on a model, the rock would appear completely smooth, like a weird soap. this means that a flat-shaded rock has to have 3 times as many vertices, because each triangle needs to have its set of normals, bloating the model in memory, and making it more expensive to process.
and now we can talk about quads, which are double triangles that usually lie on a single plane, thus 2 of their vertices are shared internally. at 1:13:16 you can observe this more clearly, if you pay attention to the bottom right corner where it says verts: 16, edges: 28, faces: 14, tris: 28. these faces are in fact quads, and you can count them up manually and there are indeed 14 of them. however there are twice as many triangles effectively, even though you don't see them. blender in this case truly stores just 16 vertices, but if you export this to Unity there will be exactly 56 (4x14) vertices, in order to maintain the amount of normals required for this kind of a model.
btw, quads (as well as any other polygon) can look broken, if you move one of their vertices off the plane. blender will not attempt to make a distinctive edge to maintain the faceted look, and this is what Imphenzia was solving via 'triangulation' before. triangulation is a process of delimiting an edge-bound surface into as little as possible individual triangles. now why this matters is because if you know that the triangles are inevitable, you might want to have a quad that breaks along a different diagonal, and I think this is called 'rotate edge' in blender, a tip Imphenzia forgot to showcase. here's an example of this as well as smooth shading ruclips.net/video/o62uI-gQR6Q/видео.html
ok, hopefully that helps you understand all of this a bit more.
@@milanstevic8424 Yeah I agree I was having trouble but this guy is perfect! And I was following this dude kind of hard to follow when you don't really know blender: ruclips.net/video/saxpjudV_88/видео.html
@@JA_RON that's true. Imphenzia is by far the friendliest Blender guy on youtube right now! probably because he highlights exactly what is truly important -- the fundamentals of low poly geometry. everything else will come to you naturally as you walk up the ladder and adopt a mental model of what to expect and where.
if you end up following up the 'wrong' teachers, types of which are likely to come from different venues like cinema or high poly art, the odds are they themselves are still figuring out the ropes and new advanced techniques, because the medium they use actually changes over time. why I'm calling them 'wrong' is because they will teach you how to use the fire, but not how to make it.
what hasn't changed for a very long time is exactly what the topology is, how light is calculated, and these really core concepts, how to manipulate the structure in 3D and why do things disappear or you can't select them, you know, the logic behind pragmatisms. if you know this, and master only this, you can very easily extrapolate other knowledge and SEEK OUT very specific use cases for your work, by knowing what to expect from such software in 202x. in turn, you become a very fast learner in this domain, with a potential to even exceed other professionals who are perhaps afraid of going deep enough.
I know that's too much to ask for some, but the best way to learn about 3D graphics is to arrive there from an angle of a programmer actually. and what do you know, Imphenzia is exactly that type of an artist, and this is probably how he thought about this for a long time, and why his lectures are good. mastering anything comes from a point of good understanding, and not just from having a lot of practice. on its own, practice makes fast; not perfect.
This is extremely underated
Hopefully it can help more people to find it in the future.
@@Imphenzia you are best teacher for blender
Grant Abbott's also good
Abbitt. Spell checkers great
it really is
Not only is this very information but there's a timeline showing every little thing you need to know, how to do it, and what time it starts and end, gonna be watching this a lot to learn from it.
Just hit play and then noticed the "table of contents" in description. I will probably follow your lead.
Combine this video with '100 Blender tips' and '150 blender tips' by Daniel Krafft
Really helpful
This is, hands down, the best beginners tutorial on Blender I have ever watched.
I'm a teen and just started getting into blender. I am currently quite amazed by it and your tutorials. Keep up the good work.
ruclips.net/channel/UCTKZ-RqwwWJVLvycqMsgqqg
I hope you have learned to make a lot of cool stuff :)
@@kleeb5742 sadly no. I dont have the time right now as I live in India and parents aren't exactly supportive here nor do you have much time on your hands. Hopefully when I get into college I will be able to practice blender and get better at it once more.
@@soothingstationW I wish you much luck on your way to blender
I’m tryna make pron
I found his channel during quarantine and I have learned so many things. Gave me hope I might have a career in 3D modeling.
Same here ..
@@redyellowchef8767 Thanks!
@@mushfiq_iqbal In what jobs can you be a 3d modeller?
@@iran1924 Pixar is an example of 3D modeling and animation jobs
good luck :)
This should be THE go to video for learning blender for the first time. It was perfect.
I have a tip... so when you load a new scene, you always need to redo the "Uv coloring technique", But if you make it on a default cube and go to "File < Defaults < Save startup file", you'll have the same uv colored cube every time you open blender. Oh, by the way I LOVE YOUR CHANNEL !!!
^^^^ underrated comment
fucking brilliant ty
Helllll yea
thanks it helped
Tysm!
I swear.. This guy is a life saver. I couldn't thank him enough for making this. This will truly help me with my modeling. It was easy to follow, and did not get to a point where I couldn't understand what he was talking about. Fantastic tutorial!
How was I not subscribed to this. I've watched several vids of yours but this one really got me together. Thanks a million!
14 minutes in, this is the best Blender tutorial I have ever seen. Imphenzia, you rock!
10 minute modeling is great. Most refreshing series in 3D modeling I've seen in quite some time. Hope You will continue filming it. Keep up the great work.
Yes, another one will air tonight :) I'll do it for this year at least - maybe longer if people still want to see it.
@@Imphenzia people want :D
@@Imphenzia Your 10-minute modeling series is fantastic. Please continue.
"3:15 in the morning", Men...there is no enough words to thank You for all what You done here.
literally an hour and a half of rapid fire knowledge, absolutely fantastic
This is the best tutorial I've ever watched for anything EVER. You truly know what is useful, how to be clear and to the point, and all the doubts that can arise to a noob. Thank you!
I'm not even 10 minutes into it and already learned so much more than any other "tutorial" I've watched. So many times did the "teacher" perform some technique without expressing what buttons were pushed or tool was used, but just simply stated what was being done. That's not how you teach. You Sir, are doing it right, and I thank you very much!!! Definitely worth the like, follow, and share. Can't wait to learn more!
it's only 30 minutes and i already feel like i cant remember all information. This is ultimate guide to blender.
This is going in my bookmark for doing literally anything with low poly objects quickly. Who in the world will dislike this video.
I've been learning modeling for about a year now, I've watched sooo many tutorials, all of them helped. But, non of those tutorials were this informative. I have really learned alot! I definitely need to watch this again. None of the other tutorials really go.... This in depth! Thank u so much for this
This is the ultimate Blender tutorial that everyone learning needs to watch.
I got a blender book to learn but this video made me feel like I speed ran learning Blender. Now I wish I could return my book.
Also please continue to constantly say out loud the keyboard shortcuts as you model. It is extremely helpful.
Most tutorial only mention it once then never again and you have to constantly go back to the beginning of the video to remember what the shortcut was.
Plus, constantly repeating it make you remember it.
E to extrude, S to scale. E to extrude, S to scale. E to extrude, S to scale.
Thank you for this video. I think a lot of us appreciate it.
Woah! I learned way more in 83 minutes than in two years, man. That was AMAZING! Thank you a gazillion times!
I've never used blender before, but I'm pretty confident i can start modelling right now after watching your video. Thanks a lot I really appreciate it
You are the most dedicated man on the internet, this is great. The timestamps in the description are incredibly helpful
I find that watching people work quickly in junction with more plodding & meticulous material like this is a terrific combination. One pushes you to just try things while the other is there for reference. I really appreciate your channel!
I have been casually using for about 6-7 months now, and wow I really have missed a lot of important features. This was probably the best tutorial I've ever seen for low poly blender models. Thank you, Imphenzia!
I've spent the last week or so watching so many tutorials, and I'm so glad I've finally found this one. Your teaching style is so easy to follow and you clearly have such a strong understanding of the software. I'm a shortcut user so it was awesome to watch somebody that uses all the keys instead of navigating through the menus for everything. There were several times throughout the video where I was thinking "Ok, cool, but how would I do X?" and then sure enough you transition with "Now that we've seen that, let's take a look at how to do X." Love that you pulled in so many different examples from your 10 minute videos and even expanded on them or showed alternate methods to how you completed those. Thanks for the great videos!
short cut and tools that I use that you didn't include :
shift + H to hide everything but your selection
hold middle mouse button for quick axis constraints on transform commands. (I wonder if that works with your axis snapping tip of 1:13:20)
hold alt + middle mouse button to shift the view port to align with axis.
one of the best tuto out there !
I'm a fan !
Ah,great tips, I will try to include them in my future videos - I will have to revise as I learn more and as Blender changes/develops.
By far the most easy to follow lesson for a noob who just started 3D modeling. Thank you for the patience! Can't wait to see the rest of your videos!
Thanks! Imphenzia, you're amazing. All your content is interesting, informative and so creative.
Hi thank you so much, that is very kind of you!! Have a great Christmas!
Usually tutorials this long are 95% junk 5% info if you are lucky, but man, this one its 100% gold!
Thank you very much for sharing, sir.
Just came back here to say thank you for this tutorial, I've progressed a lot sice 4 months ago in blender because your video taught me everything I needed to start messing around, very clear and to the point. It gave what I needed to understand how blender works so that I could go deeper into the many aspects of it, like shaders, baking, UVMaps, texture painting, etc.
Now I can make everything for my game, from 3D Models to procedural textures. Today I finished the assets for the first ambient of my game and I liked it a lot, I felt I needed to come back here and thank you for giving me a start.
I always recommend this video for people who wants to learn blender.
I have seen this video about 7 times so i can memorize everything, this is the best lowpoly tutorial!!!
I don’t understand why such informative videos that will actually teach you new things gets dislikes? What’s to dislike about it.
S to scale E to extrude
This guys tutorials are the absolute best.
I've tried learning blender a few times over the years... this is the absolute best tutorial for it I've ever seen!
Let's all take a moment and appreciate the IMMENSE and INCREDIBLE amount of useful tools the author gave us! Thank you Sir!
This is absolute gold. I'm saving this to reference back. I've been using Blender on an off for a year and you still taught me so much. Thank you!
This tutorial is legendary at this point, it is such a good bedrock for absolute beginners, and the first steps are often the hardest to do and explain. Thank you Imphenzia!
This is one of the best tutorials on RUclips on mental models for (how to think about) Blender tools to model effectively and intuitively. Thank you for putting this together!
I heard that, in the dictionary, there is a link to this video when you look for the definition of : ''good stuff"
Thank you for your work !
Really like this tutorial. Low Poly aesthetic makes 3D modeling look so much approachable.
This is by far the best summary of controls I've ever seen. Thanks so much for sharing @Imphenzia!!!
"E to extrude, S to Scale." I can't stop saying this every time I see a low poly model
You'll never forget those keys. Blender better not change those :D
@@Imphenzia Thats the (not so)secret formula for blender modelers to greet each others in public instead of saying "hello" :D
We need merch with that sentence :D
that is my first impression on this channel hahaha. so lovely :D
9:30 LOL
I appreciate taking the time to record this as it's a major help for modelling in Blender. BIG thumbs up! Keep E and S mate! Love the 10 min challenge!
This is a wet dream of a video for the ones seeking a comprehensive but short introduction. Ridiculously good. Tack!
Thank you for this tutorial that I followed to the end, I wrote 5 pages of notes to not miss anything. I work on 3ds max and I wanted to diversify my knowledge in 3D. It's done, now all that's left to do is practice !!! Thanks again. I will study your other tutorials as well. Good continuation.
Here's a list of most SHORTCUTS that Imphenzia mentioned
Press Mid-Mouse button to rotate.
Shift + Mid-Mouse button to pan around.
Scroll Wheel to zoom in & out.
Keypad#1: Front view.
Keypad#3: Side view.
Keypad#7: Top orthographic view.
Keypad#5: Toggle btw orthographic & perspective mode.
Left-click: Select.
Right-click: Context Menu.
Del key or X: Delete.
Ctrl+Z: Undo.
Tab: Object mode & Edit mode.
Shift: Toggle/Multi-Select.
1: Select Vertex.
2: Select Edge.
3: Select Face.
G: Move .
GG: Slide along Edge.
R: Rotate.
S: Scale.
To Move, Rotate or Scale on axis press X,Y or Z after G, R or S is selected.
A: Select All.
AA or Alt+A: Deselect.
E: Extrude.
Alt+E: More options - While Vertex, Edge or Face is selected.
I: Inset.
B (During Inset) if mirror mod is on: Boundary on/off.
Ctrl+R: Loop Cut.
Palette link: lospec.com/palette-list
I'll be adding more. 👍
Thanks bro for writing this. It will be really helpful for the people who are lazy like me. 😁👍🏻
Are...are you OK with ne Loving you now?
This is such a long and informative video! I feel like I've got everything I'll ever do in blender covered. Thank you so much for making this!
so many headaches relived from watching your videos! Screencasting keys has helped me so much. Thanks for the quality content
I have been using blender 2.79 because i didnt understand how new blender is used, but now, i can finally start using the new features, Thank you a lot, love u.
my friend showed this to me cause we both wanted to try out 3d modeling and i literally knew nothing and now i can make whole things like tridents and swords in a couple of minutes 10/10 tutorial
If my teachers would teach us like this then school would be way easier.
You make awesome tutorials !!!
This video is amazing. As I am actually starting to make my own models in blender just keeping this video open to have a reference of the hot keys and possible tools available to me is super helpful.
I've "learnt" blender like years ago, but this video just taught me so much stuff that I was amazed.
This is the G.O.A.T. for introducing low poly modeling in Blender
I wish I found this before making the donut tutorial haha. The donut tutorial is great but i think this and low poly learning first is best for learning blender
And after that, most of your learning will be through your own trial and error. When you model things without tutorials, you learn to problem solve on your own.
This should be an in-build tutorial for blender ❤
Thank you! This helps tremendously. I love the glowing edges and colored style. It just looks good, very clean and professional. It's simple, yes, but it's more than that. It's a clean professional look. It's a simple and easy way to model, and it looks great. Thank you for explaining it this way. You're one of the TOP Blender artists out there because you take the time to make even the simplest works more polished an professional. Very inspiring.
Despite already seeing a number of tutorials, this was a really good refresher course after being away from Blender for a while. Does a great job at rapid-firing all of the most important points without skipping over too much.
I've drawn 3 A4 papers with the hotkeys after this lesson on my wall. After a couple of weeks, I returned to this video. So... I use them each day. It really helps work fast and clear. Thanks a lot!
Hotkeys are a must, no doubt.
This video is brilliant, so much information in one place and so easily accessible. Also your explanations are fast and simple yet very clear, so time efficient. I can't wait to start playing with this. Thank you very much for this tutorial.
i'm gonna log in in various accounts just to like this video several times
Haha, every like helps :) Thanks
The fact there's no ads in this video blows my mind
This man just made an entire computer setup from a rectangle in minutes like waaaahhhh your technical knowledge is incredible. Thank you for existing.
I've been using blender for a couple of years already but never got a good tutorial on an actual workflow for low poly stuff, I was about to click away when you said it was going to be a beginners tutorial but I'm glad I stayed, learned a lot of tricks and tips
*Has used blender for over a decade, still learned a ton.
I like these types of videos as even tho its ment for low poly you can use these tips for any type of modeling
This is a super high quality tutorial. Love it
Just watched to 02:10 of the video but I'm already thrilled to see that there is a video which just shows important information in a very short time. Other ones keep talking for several minutes - you made it in about 60 seconds. Great!
I just spent three days trying to learn Blender by watching tutorials that don't work. And then I learn more from this video in the first 13 minutes than all the other time combined. Definitely book-marked. Thanks for putting in the time to make this.
Dear God... I cannot express my grattitue man! This is the ultimate low poly guide... I almost feel bad for not being able to support you on Patreon. Great work, and surely enough if my project takes off, You got a new supporter : D
good luck!
What a tutorial!!!
Good stuff
It took me two days to try everything you have covered
Please keep up the good work!
Thank you!
Just started watching your channel, nothing but solid content. Keep up the great work!
Your content is so practical and the manner so engaging that I watched all the video from start to end. It gave me a lot of information. I ended up crying now just because I wasted a lot of time watching other tutorials from people who gave incomplete information. I respect you from the bottom of my heart!
It's video's like these that make me appreciate blender and the community behind it. Video's like this are genuine gold.
ALL open source communities are pretty tight knit.
I've switched to linux at least 10 years ago and never looked back.
I'm confident one day I can return the favor(s).
Lol i came across this video from recommendation, got interested, and started learning. Now i kinda create few models for a small game :P and get paid a little enough for some cool gears for my setup as a 14 year old boy. :D Thx for your inspiration and help. Meant a lot to me.
Just revisited this video to show my gratitude... :)
Thank you so much for the comment. I am happy I can provide help and inspiration and that you can actually benefit from it. Great job :)
@@Imphenzia Thx :)
What game?
@@bevelededge6941 would you mind telling us the game? Some of us want to support you.
This isn't the first time I've watched this video lol. I'm taking notes now.
Same. Who needs a college lecture when we have this gem?
@@kristianthaler6525 Colleges are overrated. My professors answered all my questions with, “Google it.”
This is just the most amazing blender tutorial I’ve ever seen, although im not beginner but this was extremely informative and helpful 😍
I watched it from A to Z. It was really long but also very good. I feel empowered now.
Probably the best hour and a half I spent this year. I won't remember how to do more than a fraction of it, but now I know what can be done, and that's worth a lot. Saved the video, and subscribed. Thanks! It is a joy to watch somebody competent at work.
Thank you! And for the small changes, thanks for the guys in the comments
0:14 imagine going to a *10 minutes challenge* and then ranting about it being too fast for it to learn from.
That aside, this tutorial is amazing.
I'm actually somewhat interested in those game engine import quirks you mentioned regarding UVs/shaders. Maybe go over those quickly as well?
I'm running into this as well. I think I'm exporting the extra map correctly but I notice no difference.
So many little details that I've been looking for. Del to center on the object, properly cutting faces with J, not F, applying scale in obj mode, etc. Huge thanks = )
"E" to EXCEPTIONAL !!!!
"S" to SENSATIONAL !!!!
You are the best!! Thank you, so much!
Great video!
Best learning time ever!!
Best regards!
44:41 Instead of using something with that much geometry for the end result you could bake the high geo one into a normal map, I'd especially recommend this for people who are using a texture map instead of this method. Andrew Price has a great tutorial on how to bake the mesh to a normal map. :)
send that tutorial
Thank you man. I was exactly looking for that!
"10 minutes is too short to learn what you do"
"Fine, here's 1h30, have fun"
Just starting this but I feel like I'm getting a whole course in 1 hour; I'll get back to you once I've finished! (If I remember to.)
Hey bro did you finish
After 1 hour yesterday, where I had watched 30 minutes of this while trying out the actions in the videp, I had already gained such knowledge of UV mapping, and modelling, that I made a low-poly M3 Grease Gun, and I was so ecstatic. That is why I must say thank you for creating a great tutorial video, Imphenzia. I still have the rest to watch today.
Thank you. I have been using 3ds max for 26 years and I have to migrate Blender now. Your video is very suitable for me to see how basic modeling techniques are done in Blender and of course teaches the shortcuts to me. I will watch all of your "in 10 minutes" videos. I have never been a speed modeler, but I love to watch clean modeling. I wish and hope that all of these are valid for Blender V3.0. Thank you again for all of your contribution.
This going to be a good video!
Me: Alt + Z
GeForce Experience: *Sup Bro*
it's the same shortcut for AMD overlay thingy. And like 1 1/2 years ago you were not able to delete/rebind it. If you rebound it, the old one still worked. I've had to dig into it's registry entries to disable it, horrible. Now it seems they finally fixed that lul, i switched to Nvidia meanwhile anyway :D
first thing i rebinded when i built my new pc lol
I just immediately uninstalled it .-.
@@Taki7o7 amd is crap
@@Taki7o7 I still can't rebind it with geforce
this man edits an hour long video. i dont understand how he is able to make such great content
I’m only about halfway through the tutorial. I’ve been following along with it very carefully on my computer, doing everything you talk about. This tutorial is truly amazing. It is SO DETAILED. I’m a noob, and couldn’t not figure it out on my own, and your video has given me WAY more confidence to keep learning Blender. I had no idea there were SO MANY ways to Select. And your examples and explanations are so clear. I actually didn’t have any interest in low poly modeling at first (I just wanted to learn some Blender basics to sculpt at first!), but now I can’t wait to start modeling some simple objects on my own after I finish your tutorial! You’ve made something that seemed frustrating and impossible to me at first suddenly exciting! Thanks so much for this amazing video you’ve made for everyone. 😊
keep with it. Blender does everything but the dishes. One day, who knows..