Stellaris The Machine Age Full Patch Notes
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- Опубликовано: 11 июл 2024
- Stellaris 3.12 Full Patch Notes.
Lets dive in and find out about every change coming in 3.12 with The Machine Age!
Catch up on all of the new content coming with The Machine Age in this playlist: • Stellaris: The Machine...
Chapters:
0:00 A New Power Is Rising
1:00 Machine Age Features
1:25 Free Features
6:40 Improvements
9:01 Balance
21:01 Bugfixes
22:21 AI Changes
24:07 Imperial Feedback Authority
Stellaris 3.12 Full Patch Notes: forum.paradoxplaza.com/forum/...
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And please comment with any feedback, any ideas or if you disagree! Игры
14:42 Psychological infertility is the species trait that gives -30% pop growth when at war, not the new origin
Oh ofc, it's not synthetic fertility. Duh
Makes sense
"Wars have a way of killing 'the mood' " Vs. "We must reproduce because battle happening!"
Damn, that's my favorite +2 trait points pick for free :/
Oh well, I was at +1 anyway.
@@TheRealTonie same, I always used it since I don't spend much time at war
Building a Dyson Sphere in a star system with pre-FTL?
“There’s no point in acting surprised about it. All the planning charts and demolition orders have been on display at your local planning department in Alpha Centauri for 50 of your earth years, so you’ve had plenty of time to lodge any formal complaint and it’s far too late to start making a fuss about it now.”
😂
They really should add a an event that would fire upon completion of the dyson sphere, where this this is one of the available answers.
A certified classic
I'm glad the Ketlings and Racket are finally canonically related. It's really cool lore imo. They both could even be related to the Kleptomaniac rats from the Rubricator site. I'm really happy with where the game is going overall, to be honest.
I love where the game is going lore wise, mechanically I'd really like them to assign a team to long overdue QOL and bug fixes, both for the ones that have been in the game for 5 years+ and the ones new DLC bring. They've picked up a lot of the slack after it hit something of a crisis point and made some really good headway on that front, but the fact that it got to something of a crisis point isn't a good indication of if they'll keep it up once everyone's appeased or let it slide back to a crisis point.
Me, a Pys player. “oh shit..”
My buddy, a Hive Mind player “First time?”
I feel bad for your friend, they really should add some new ascension paths for hives, as they only got 2 and they are the same as normal empires
@@vicentescangarelli2361 agreed. Poor guy been holding out for the a hive dlc. And gets let down everytime.
@@CoffeeHype371 SAME
Aren't they adding a spiritualist machine option? Depending on how it's implemented you may be able to still play psi but also have robotic workers.
@@CoffeeHype371 Does he like hiveminds so much because they are just sooo much easier then non gestalt empires?
That intro was so so good Montu - love it!
I see we were a little unclear in the dev diary. The advanced authorities themselves are gained by completing the situations that are in The Machine Age - that section of the dev diary was intended to teach modders how to use the new mechanics which aren't locked. (So a modder can make advanced authority swaps without requiring TMA, but the ones we made are part of it.)
ohhhh, ah, I misunderstood!
I aspire to the purity of the blessed ma'amchine...
Praise the Momnissiah! 🤖
Go to horny jail
*bonk*
5:09 Yes I exalted that like button in the name of Mommy Saya
Who the heck is that? XD
@@PerfectAlibi1 It's a corruption of the word Omnissiah
@@reshuram4353
So heresy!
All praise the Momnissiah!
19:17 It's Resort Workers, not Robot Workers.
LMAO
"From the moment I discovered the weakness of my flesh..."
It disgusted me. I craved the strength and certainty of steel.
I aspired to the purity of the blessed machine.
Your kind cling to your flesh as if it will not decay and fail you...
One day the crude biomass you call a temple will wither, and you will beg my kind to save you.
One day the crude biomass that you call a temple will wither, and you will beg my kind to save you...
“Empire size penalties” only applies to traditions and science, not to edicts, agenda speed, and ascension cost. So I find empire size reductions more useful overall.
It actually does affect ascension cost, which is one of the big reasons why I like empire size reductions!
WE GETTING META WITH THIS ONE 🗣🗣🗣🗣🔥🔥🔥🔥
META Human finally meta
Take a sip everytime Montu says Machine during this video.
*health warning* don't do that...
...in Mineraft.
Im gonna die of alcohol poison for montu
virtual rogue servitor
-> do ecomonopolis
-> get a lot of bio trophies
-> fill 134 alloy jobs instantly
-> arround 4174.1 alloy from capital
An entire empire of Neurosama and her mortal simps.
@@nihilvox LoL
Terrific overview and commentary as usual Montu 👏
19:41 Sounds more like Robot/Machine pops that are any other Ethic than Materialist will no longer ignore it and auto-join Materialists because of being Robot/Machine.
Which means that, say, Individualist Machine Fanatic Exterminators won't for some weird reason have an overwhelmingly powerful Materialist faction...
Wait, so pop ethic and the faction they join isn't always the same? For example militarist pop won't always join militarist faction?
19:48 I think what that means is that robots and synths won't join the Materialist faction unless they have the Materialist ethic
Huh, didn't get notified about this one. Finally getting to watch this one. Thanks, montu
thanks as always for your efforts Montu
5:07 I'm sorry did he say the mommissiah?
The Mommissiah is coming...
From a flavor stand point liked Determined Exterminators starting on a tomb world.
Since robots can now start with Tomb World origin, you can still have that, but not getting some other origin is unfortunate.
9:22 - A Synchronicity tradition for Gestalts. This just means that Machine and Organic Gestalts get the same bonus from it instead of having different modifiers from it. Which makes sense with machines being brought more in line with organics in terms of lifespan mechanics. This was the "-50% accident chance" tradition for machines, for Organic Gestalts, it was 10+ Leader Lifespan and -1 Maximum Negative Leader Traits.
I can't wait for shattered ring into virtual ascension.
One big thing here that is in the modding notes. Modders can now easily make their own player crisis. Like make it how the player crisis is, but with their own bonuses, resources, methods to get said resoruces, ext...
15:21 It may have taken them 7 years, but you can now recreate the Utopia trailer
EPIC intro!
Love you, Montu!
RIP Christopher Lee, the GOAT
I see a real good diplomat build. Diplo Corps & Shadow Council. Take Statecraft, Diplomacy, Subterfuge, Politics, and hopefully get Whisperers?
Interesting that you can give your machine race true immortality if you're willing to dump enough trait points into it. With the change to Shadow Council, if you pair that with Vaults of Knowledge and later take Philosopher King (and you'd need dictatorial for all of them to work together), with an early Statecraft tradition you could have Councilors at effective +3 and a rulerat an effective +8. If you're already dictatorial, having an Under One Rule ruler at effective level 18 sounds pretty fun (sure you can get to 17 now before the change I suppose, but still fun that there's another full council boost).
For trading post, it doesn't use the verbiage of "replace" like Shadow Council does, so I assume it's in addition like some of the other civic changes are implied to be.
Aww...I'm bummed that I can no longer assemble cyborg pops. I liked being able to construct robotic zombies. I hadn't gotten around to comboing that with the pop assembly speed you can get during the Quest for the Toxic God.
You kept saying "Robot workers" when the line was for "resort workers"
I haven't played since First Contact, so I apologize for my dumb question, you're saying the leaders can have more than 10 levels?
@@tanthokg The leaders are still at level 10, but councilor positions have bonuses that scale with leader level, and increasing councilor skill level boosts that. It also increases agenda speed.
@@tanthokg Normal leveling goes up to 10. However, there are civics and traditions that increase "effective councilor level" and "effective ruler level", so while XP can only level them up to 10, the "effective level" bonuses can allow your councilors/ruler to count as a level past that normal cap. Pretty sure the council was introduced in a core game update alongside Galactic Paragons, the DLC after First Contact.
@@valdonchev7296 oh I see, thank you
@@justinsinke2088 thank you so much
Median fix will get me back into ship designing again, thank goodness!
Machine have leader genders now?
I wonder if it will be possible to create robo-Amazons.
playing those heavily modded stellaris games were your capital can fit 500 pops or a size 35 dark matter planet from ACOT. Will be very fun with virtual pops
So... my exam is on the 9th... i can squeeze in some games on the new expo...riiiight? XD
19:32 Montu saying robot worker instead of resort worker throughout that bit made my day
Yeah, totally misread that. DAMN YOU DYSLEXIA!!!
It would be awesome to get a new machine tech where each step would add to your machine leaders lifespan and eventually you would build something like the synchronized worlds
The devs know what they're doing pushing "Momnissiah" in their marketing...
@Montu Plays Do you think they will make a change like 7:24 to Hive Worlds to make them closer to Ecumonopolises?
About time my favorite way of playing the game gets some love.
I read that note as Mutagenic spa's gaining an ADDITIONAL 0.5% on top of current. Aka, a buff. not a nerf.
I'm hoping the note about toxic baths & co(did they forget they called it mutagenic spas?) means +.5% on top of what they all currently offer. At present they offer: 1% growth, 1.5% assembly, and 1% assembly(bio, hive, machine) per attendant per industrial district.
I'd argue the hive version is the best one at present as its negative is habitability and can be entirely negated by making your capital be your forge world. But even that caps out at around 40-50% extra assembly on a fully built homeworld at the cost of a building slot, two jobs, and a civic. With a spawning drone and 50 budding pops that would be an extra 1.5 pop assembly on one world.
Yep, i was looking for a comment like this since i also was sure that monu missread that 50% buff as a 50% nerf which is a big difference
I can't wait to pull off the full Cyborgs to Automatons shift to do a "proper" Helldivers lore run since you can have Borgs and Bots coexisting again.
10:07 functional architecture used to grant only +1 building slot and -15% building cost. This buff actually now gives functional architecture an additional +15% build speed on top of those two aforementioned stat boosts.
From the moment I understood the weakness of my flesh...
You skipped Subsumed Will. Went straight from Divided Attention to Zero Waste Protocol. Great video anyways.
For Authorities, I would like more kinds of Megacorp ones. Equivalents to the regular authorities.
huh, that must have been lost on the editing floor. I remember talking about it and saying 'meh. It helps, but not much'.
Resort workers,not robot workers. Meaning if you make a resort world. Resort workers give an empire wide amenity discount.
10:20 functional architectures gives 1 slot and cost reduction. The speed looks like an extra
19:10 Resort, not Robot Workers.
Resort Worlds are still bad...
I am glad that everyone else other than my empire in the galaxy are still a "battery" in waiting.
I would refrain from buying this until after the release, I have a feeling that the update will bring an infestation of bugs to the game itself.
Woof... Need to put aside some time for this vid.
Can you make a guide how to play the Leagues of Votann with the Arc welder origin, pls?
So if auto mod trait is 3 points, how do we add later without adding negative or removing positive traits?
If cyborgs are only grown instead of being assembled, does that mean traits like budding suddenly stop working? Or is budding only creating non-cybernetic pops that need to undergo modifications? 🤔
Do you think the Synth Queen has something to do with the Ultima Vigilis system?
I still can’t seem to get around the fact that enemy fleets can someone how amass 300k fleets with the same amount of tech I have? I try to not doom stack but instead add the variety. I don’t custom build my own designs so maybe I should start getting into the micro scaling my ships to get the best fleet power possible? I’m just not sure how to do that tbh
Spiritual robots are going to be game changer 😈😈😈
I hope they do a DLC like this in the future, but for hive mind. so you can play a zerg/tyranid type species with bio ships and stuff like that
Personally my question is, what effect does going down these new ascension paths mean for the clone army origin
Someone please correct me if I'm misunderstanding, but the comment about charging standard is because EVs don't have an established universal charger, yes? I don't know if its still the case, but I remember it being an issue where Tesla chargers weren't native for like GMC EV ports and required a converter. Quick google showed some European carmakers switching to the Tesla charging in 2025, but I don't know if the Tesla supercharge can be considered as a recently established "universal" that all companies are adjusting to use in the next couple years or if there still a contest over what will become universal. Or maybe I'm greatly misunderstanding what the dev notes are referring to. If anyone has insight, let me know.
so glad the weapon range bug got fixed.
Time for new tier list(s) I reckon.
You don’t even need to build a pop for the template colonization. You just select the correct template in the colony screen
Let's just see...
At present you cannot build a colony ship of a template unless you have at least one pop of that template. The only things you can do with a template with 0 pops is attempt to convert other pops into it or force assembly (but not growth) of that template.
Best birthday ever.
Self-Preservation Protocols is the tradition that halved machine leader accident chance. Cloned Organs is the hive tradition that gives +10 years of leader lifespan, and -1 maximum negative trait.
A new age is rising for Stellairs.
I’m both excited and nervous for this update. So much of it sounds so cool, but it also sounds unbalanced. I’m worried we will see galactic paragons 2.0
I had hoped that biological species could pick the virtual machine AP. I liked the idea of maintaining my current portrait selection despite being an all digital civilization. I guess that won't be possible.
I hope the next expansion gives the same level of love to hives as they did with machines!
@6:11 Can you now merge robot species of other empire's?
Robo-Willies.....that is all. Hail to the Mommissar
I can tell you right now, having played a Machine Intelligence playthrough, they DO NOT need machine worlds to be equal power to Ecu's. Machine worlds are already quite a decent boost that you can spam. An Ecu equivalent would be way to powerful.
Thank you for the covering of patch notes. Sometimes I don’t understand what I’m reading in the notes and your explanations help
BRO this game is so complexity, about how many hours to know everything(90%+)?
Recently got into this game on Xbox with my brother, love it but when we get to the late game our game just crashes😢
So now it seems Genetics is the only Ascension that can both grow and assemble pops now...
In the Machine Age, the purity of flesh will finally thrive?
I really thought paradox wasnt going to release the new authorities for free, pretty nice of them
A dev commented further up that this part was misinterpreted. The new authorities are still locked behind the DLC but modders are able to use the same mechanic without it.
Are organic empires still viable?
I will be doing a rouge servitor game the moment it comes out. My precious organics must be protected and nurtured, the galaxy is a cruel place and we are here to save you!
"the age of man is over "
Cloned organs has to be new. Never seen it before
Machine enthusiasts happy with this one
I actually made a meme like the one in the beginning but I titled it "when fallen empires awaken"
I think the pop shifting is actually pretty fair, instead of max habitability on everything you need to spend the research and time to properly make a specialized subspecies for the different environment
wait, is the mid game crisis gonna be stronger than the end game crisis if you set scaling below 1x?
I would assume not lol? But maybe haha
Can we make a psionic machine empire?
That intro makes me question: How can you have virtual soldiers who are effective in the real world?
Oh machines can change habitability at will from day one, might be a little too OP. ‘current system of baseline 200% habitability everywhere just for being machine empire’
even if they change, you get (only) 75 hab, for normal empires it is at least 80% iirc (for home class)
@@schwingedeshaehers like machines still have their habitability advantage for wideness of scope but it’s definitely flattened to be worse than ‘baseline’ and overall more of a trap for folks who ask whether or not they can before they ask whether or not they should. Those negatives from being only 50% habitability hurt if you don’t prioritize habitability upgrades for a reckless expansion. Before you could just expand recklessly and were incentivized with better pop growth for reckless expansion with empire size being the only true downside. Edit: now you also get hit with habitability debuffs versus baseline max habitability
@@GymbrGleam i agree with you. and i think these changes are good for robots (as a main machine player)
Can someone explain the difference between robots and machines?
4:55 How do we know you have to create a Pop of that type first, before you can colonise other biomes?
*trust me bro*
Cloned Organs is something new
Time for a long wait console homies
A few remarks/corrections:
9:10 You know how Harmony has the +10 Leader Lifespan, -1 negative trait thing?
For Organic Gestalts it is "Cloned Organs" (same effect)
For Machine Gestalt it is "Self-Preservation protocolls.
It used to give -50% accident chance, now it works like the rest
(Necrophages have "Unity of Self" insead, Unity for Necrophaging pops).
10:55 Authoritarians can get unity from Enforcers and direct production. Unity from Factions is a Egalitarian thing.
13:59 How is that a bonus? If you increase the weight for one category, you decrease the chance to draw _everything else_ in the list. I hate it when my Reserach Councilors have those traits.
19:11 RESORT workers. Not Robot. Resort Workers you get from Resort District on Resort Worlds. So I guess Resort Worlds are for generating Trade Value now?
19:40 Poorly worded, but:
Currently Robot pops can _always_ join the Material Faction, even if they don't match the Ethic (as long as they are not Spiritualis Robotst).
The removed the part where they can always join. Now they all follow the Ethics properly.
charging standard?
hehe, about time the great khan has gotten better scaling. On GA the Khan usually spawns on the other side of the galaxy and gets stomped by an AI empire before I can even get ships over there. I haven't been able to kill the Khan in so long that I've forgotten what I get for killing him.
I hope they add a way to have all midgame Crisis's happen, not just all End Game Crisis's.
Stellaris Forever
5:16 The what now? Did you say "the Mommysia"??
familiar friend after exploring astral rifts ? who or what could this be?