Stellaris 3.10 Origins Tier List

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  • Опубликовано: 25 ноя 2024
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Комментарии • 618

  • @MontuPlays
    @MontuPlays  9 месяцев назад +48

    Head over to steam to GRAB The Tribe Must Survive & support this channel now: wehy.pe/y/11/MontuPlays

    • @fierylightning3422
      @fierylightning3422 9 месяцев назад +6

      I'd actually like to see some "The Tribe Must Survive" Gameplay, it looks really interesting.

    • @MontuPlays
      @MontuPlays  9 месяцев назад +4

      @@fierylightning3422 I'll see if I can make a video or stream it?

    • @fierylightning3422
      @fierylightning3422 9 месяцев назад +3

      @@MontuPlays I think maybe a Video might work?

    • @aaronmcpherson1297
      @aaronmcpherson1297 8 месяцев назад

      the lol c bit lol i c what you did there ceee lol

    • @bettertobethoughtafool
      @bettertobethoughtafool 2 месяца назад

      After putting some time into this game, servies should go up. They're fun and effective. Sicon should go down. Those gifts ain't worth 50% of diplomatic influence. And the ships were nice, but... I outpaced those throw aways quickly enough. Good if you want to rush some conquest or avoid being rushed.

  • @araminrain
    @araminrain 9 месяцев назад +612

    I always really appreciate you going back and giving us updates on these tier lists. It really helps someone getting back into Stellaris or new incoming players!

    • @mkhspartan1936
      @mkhspartan1936 9 месяцев назад +5

      agreed! :)

    • @joethomas8464
      @joethomas8464 9 месяцев назад +5

      Incoming player here, just waiting until it goes on sale.

    • @Ytinasniiable
      @Ytinasniiable 9 месяцев назад +9

      Yeah I'm a new player and some of the older lists are harder to decipher in terms of relevance when entire mechanics have been removed merged and reworked since so some of the bonuses mentioned in older videos simply dont exist, I use them more for understanding what it is that makes a high tier choice even though even that can be made irrelevant with time thanks to meta and balance shifts making certain resources and bonuses more or less valuable

    • @ButterBaronet
      @ButterBaronet 9 дней назад

      I've never been able to play above Ensign difficulty, and even then I still lose. I really don't think I'd even enjoy playing if it weren't for Montu's reviews, guides, and rankings.

  • @toxiq5295
    @toxiq5295 9 месяцев назад +419

    I think gateway origin would be interesting if the gateway is already active or could be active in 3-5 years.
    Imagine having another front to expand and possibly forming a very unique empire shape

    • @Kasaaz
      @Kasaaz 9 месяцев назад +63

      I think it would be cool to have it just spit out random stuff more often. If you had enough things, it would be a fun RNG one... especially if it had rare, wacky things come out. Could use it even as a change-of-pace game.

    • @toxiq5295
      @toxiq5295 9 месяцев назад +12

      @@Kasaaz true, in general, there are a lot of things paradox could do to balance stellaris, currently it's honestly kind of a nightmare

    • @Kasaaz
      @Kasaaz 9 месяцев назад +33

      @@toxiq5295 I don't even mind Galactic Doorstep being 'bad' from a balance standpoint, as long as it's INTERESTING. You know?

    • @toxiq5295
      @toxiq5295 9 месяцев назад +12

      @@Kasaaz I feel you, same with tomb world, it does so little and the tiny bit it does isn't good, what is kind of sad, because I bet with just a few tweaks you could make so many origins and also civics quite more competitive and interesting

    • @Darlf_Sevil
      @Darlf_Sevil 9 месяцев назад +2

      You arledy have so much like take ove other empire just remember first make them open to you so your fleet can fly to they part og glaxsy. You can spread federationto entire galaxsy very fast ect ect and mega corp do magic on that origin... Just you have need not open another gate like 2 system out your system.

  • @StarKeepe
    @StarKeepe 9 месяцев назад +226

    Galactic Doorstep - I'd personally like bonuses that make use of your capital being accessible from anywhere. Random ideas in order of complexity:
    -66% Missing in Action - Whenever a ship is lost, all it has to do is find and traverse through the nearest Gateway to make it back home.
    +50% Migration Attraction - It's far easier and more appealing to migrate to a planet knowing you can both arrive and leave safely.
    +5 Amenities in Colonies with a Gateway - The joys of quick, safe, and efficient merchant routes.
    Ships in orbit of any colony or any megastructure (including gateways) in systems with an active Gateway are considered docked (-25% upkeep) - Far easier to supply your military when you have a near instant supply line.

    • @102728
      @102728 9 месяцев назад +10

      How about the gateway being able to access gateways in enemy systems? All of a sudden you get a bonus that becomes more and more relevant as the game progresses as you get a huge strategic advantage being able to abuse enemy gateways or deny them using them effectively in mp

    • @IAreSmeegoo
      @IAreSmeegoo 9 месяцев назад +10

      I think they should allow an espionage mechanic to be able to hack open other gateways in the galaxy if you have this origin.

    • @vadstradamus
      @vadstradamus 9 месяцев назад +2

      @@IAreSmeegoo Whoa whoa, let's calm down... Espionage is already the most overpowered thing in the game 😂

    • @homefront1999
      @homefront1999 7 месяцев назад +2

      To go off of this, the idea of your homeworld becoming the galactic trade hub is an amazing idea. Like maybe give a fair amount of nerfs to more then 2-3 planets. Making you focus more on your own systems. But then give us something more to do in-game other then managing a couple of systems. Pretty much, we should be encouraged to hunker down and build a Trade Empire like no other. Putting the first league to shame.
      It's only natural that something that can be accessed by the entire galaxy, would become a big trade center.

  • @davidwoodmansee6233
    @davidwoodmansee6233 9 месяцев назад +590

    wait, wait, this isn't the Leader's Trait Tier list !!!!!! and don't think we didn't hear "Galactic DoorSTOP" 🤣

    • @MontuPlays
      @MontuPlays  9 месяцев назад +126

      given the 3.11 changes in the beta. I had to go back to formula... again.. well again again again again.
      Now I wait for those changes to be finalised and THEN we can get a tier list...

    • @sapstups
      @sapstups 9 месяцев назад +6

      Well done Sir and david, nearly thought I was the only one noticing xD

    • @dostrendmurdoc2775
      @dostrendmurdoc2775 9 месяцев назад +4

      ​@@MontuPlays are they not finalized yet? I thought the last major update was the final one for them

    • @Mrfinch9999
      @Mrfinch9999 9 месяцев назад +4

      @@MontuPlaysI cannot wait for your origins 3.11 tier list. We have been waiting forever for that one.

    • @xeanderman6688
      @xeanderman6688 9 месяцев назад +2

      ​@@MontuPlays isn't it better for your sanity to just.. abandon it? Like, they're clearly changing it way too often for you to manage to keep up

  • @hunterdean5975
    @hunterdean5975 9 месяцев назад +18

    I want to see Montu play a normal game where he tries to win, but he can only use F tier points from his lists.
    Only F tier civics, origins, weapons / defensive slots, etc. (Only applicable F tiers, of course, not outdated ones)

  • @derjadebaum9159
    @derjadebaum9159 Месяц назад +22

    F-Tier
    2:27 - Galactic Doorstep
    4:14 - Life-Seeded
    6:45 - Doomsday - Warning Challenging Origin
    8:27 - Subterranean
    9:28 - Cave Dweller
    11:12 - Knights of the Toxic God
    12:36 - Payback - Warning Challenging Origin
    13:41 - Fear of the dark
    14:49 - Riftworld (not yellow marked on the screen, but correct text is shown)
    C-Tier
    16:20 - Lost Colony
    17:39 - Fruitful Partnership
    19:13 - Syncretic Evolution
    20:42 - Post-Apocalyptic
    21:54 - Common Ground
    22:53 - On the Shoulders of Giants
    23:49 - Shattered Ring
    25:01 - Ocean Paradise
    26:30 - Slingshot to the Stars
    27:41 - Broken Shackles - Warning Challenging Origin
    B-Tier
    29:18 - Remnants
    30:35 - Mechanist
    32:15 - Tree of Life
    33:25 - Clamitous Birth (Lithoid)
    34:54 - Hegemon
    35:49 - Void Dwellers
    38:26 - Here Be Dragons
    39:29 - Under One Rule
    A-Tier
    41:52 - Prosperous Unification
    42:49 - Resource Consolidation
    44:00 - Teachers of the Shroud
    45:05 - Overtuned
    S-Tier
    46:09 - Clone Army
    47:18 - Scion
    47:56 - Necrophage
    49:30 - Imperial Fiefdom
    50:35 - Progenitor Hive

  • @Nartanek
    @Nartanek 9 месяцев назад +118

    I know subterranean is not great but i do very much enjoy desert world preference + sub origin, that means i never get useless worlds. Desert preference means planets tend to have lots of generator districts and if nothing else i can always strip mine a planet to the core thanks to unlimited mining districts, i often find myself with 2 useless guaranteed habitable worlds so this origin guarantees no world is ever useless.

    • @aqueousdog
      @aqueousdog 9 месяцев назад +28

      the dwarf roleplay is always worth it as well

    • @SolazLive
      @SolazLive 9 месяцев назад +11

      It's also has interesting synergy with noxious so your pops have 80% habitabily on every planet

    • @MyHydralisk
      @MyHydralisk 9 месяцев назад +12

      It is also nice for lithoids - they do not get -20% to pop growth (that is only for BIO) and they actually eat minerals

    • @EyeOfMagnus4E201
      @EyeOfMagnus4E201 9 месяцев назад +5

      @@MyHydraliskYeah, I think it should be a C or even B class origin for lithoids.

    • @indrickboreale7381
      @indrickboreale7381 9 месяцев назад +6

      @@MyHydralisk Subterranean with Noxious Lithoids is great for early rush - you invade other planets and they're always habitable for you. Noxious part is important, because it's a huge buff for your Ground Forces before proper researches pop up

  • @VinceTenia
    @VinceTenia 8 месяцев назад +80

    08:25 But without the Cave Dweller origin I can't roleplay my dreams of a Space Dwarf Empire.

    • @istredd3465
      @istredd3465 6 месяцев назад +6

      I do the same with psionic space elves with immortal leaders haha

    • @karal_the_crazy
      @karal_the_crazy 5 месяцев назад +6

      Rock and stone

    • @therobotFrom94
      @therobotFrom94 5 месяцев назад +3

      for the Kyn!

    • @PhoenixKnight777
      @PhoenixKnight777 3 месяца назад +6

      @@karal_the_crazyFOR KARL!

  • @jmfoal
    @jmfoal 9 месяцев назад +100

    what common grounds need is some co-op functionality, lets 3 players take this origin to start together in a federation, that can be fun

    • @adrianling3524
      @adrianling3524 9 месяцев назад +10

      I can taste the backstabing potential in this)

    • @EyeOfMagnus4E201
      @EyeOfMagnus4E201 9 месяцев назад

      That would be great!

    • @prixtront7240
      @prixtront7240 9 месяцев назад +4

      I don't think so. Getting 3 players into a federation is already very easy (only need 2 tradition unlocks) so the upside of your idea would only be that they (the 3 coop players) are spawned close to each other whereas the downside would be that none of them get the benefits of an actual origin. I don't know if a mod exists to influence empire spawn position - but if I needed to set up a game for my friends where we all spawned close to each other, I'd be able to move their systems close to mine manually without disrupting the galaxy.

    • @EyeOfMagnus4E201
      @EyeOfMagnus4E201 9 месяцев назад +5

      @@prixtront7240 That would be good too if we could get players to start close together, though maybe just have the one player start as a common ground origin and just let the other one or two start with prosperous unification, though I suppose that makes the one taking common ground be at a disadvantage?

  • @Sepaedius
    @Sepaedius 9 месяцев назад +51

    Subterranean is actually quite a bit better than F tier, because Lithoids ignore the pop growth reduction, and it does something extremely important that no other origin does: It widens the base potential of every world for your economy. Every normal empire needs minerals as the staple resource of expanding their economy, and so what this does is make every world significantly more valuable for resource extraction, giving whoever you play a much more robust economy.
    It has a number of good uses, especially when playing as lithoids and with Relentless Industrialist. For me, I run Radiotrophic with the origin regardless of whether they're lithoid or biological, but if if they use food, I make them plants or fungi and run the origin with Invasive Species to compensate. Invasive species completely negates any of the negative growth issues from the trait, and is staggeringly overpowered when used correctly.

    • @davveds145
      @davveds145 4 месяца назад +3

      i came into the comments to bring up how lithoids work quite well with the trait. however ive never considered going relentless industrialist or radiotrophic since it just ignores the modifiers anyways. thats a really good and fun idea i'll sometime try out :D

  • @MrVentches
    @MrVentches 9 месяцев назад +111

    regarding fear of the dark, while it has early negatives, there is a massive upsite it can give you that can be easily forgotten:
    The very first empire contact starts an event chain, that allows you to INSTANTLY GO TO TOTAL WAR with them.
    its a difficult, but incredible early rush option.
    taking over an entire ai empire that early (basically for free) can be incredibly powerful.

    • @mushyroom9569
      @mushyroom9569 9 месяцев назад +8

      You also get a +5 alloy deposit in the form of divider. That alone makes up for nearly half of the lost pops.

    • @kirbcake
      @kirbcake 9 месяцев назад +1

      You can also just do a pre contact war. You technically have Total War on any empire or entity in space that you have yet to make contact with as long as you choose aggressive first contact policies.

    • @MrVentches
      @MrVentches 9 месяцев назад +11

      @@kirbcakeThats not how it works, i know, its stupid. you cant actually take anything if you fight before establishing contacts. its really useless.

    • @kirbcake
      @kirbcake 9 месяцев назад +9

      @@MrVentches if you recolonize an uncontacted enemy planet using a colony ship after invading it, you get all the pops that were on the planet, plus planetary unification modifier, and without any detriments to pops complaining about being conquered. When fighting that early, it's pops you want, not territory or resource deposits.

    • @maxpont8989
      @maxpont8989 9 месяцев назад +5

      The best part though is the ability to become fanatic purifiers mid-game, once you're prepared and strong enough to become the crisis extremely quickly

  • @MRDRK1
    @MRDRK1 9 месяцев назад +90

    As I believe I mentioned before in earlier Origin tier lists, Stellaris is at its most fun when you go full role-play and thematic for your empire. So, analyzing pure meta-data like this is... useful, but only as something to compare if you have trouble deciding between two specific origins for the race you want to build.
    But still very much appreciate the work you do, so I don't have to. 🖖

    • @markgregory9343
      @markgregory9343 9 месяцев назад +12

      Agreed! ❤😊 But bear in mind; these lists are narrated from the perspective of PVP tournament play (which is what a big chunk of of the channel viewer base is here for, due to montu's ones being so good; so that crowd will naturally be catered for). Not single player. These events, while tactically vicious ("Cough Cough Pax & Kizzie Cough Cough" ❤😊), seem really fun to play (& instructive to watch) once one gets around the learning curve. For what it's worth; they also are a really good natured community too 😊, with a truly refreshing degree of organisation than a great many other lobbies. Well worth getting into if you ask me; assuming interest that is, of course.

    • @hardcorelace7565
      @hardcorelace7565 9 месяцев назад +5

      Tbf most of the bad ones here have very little actually interesting gameplay mechanics.
      Most of the good ones tend to be both good at pvp and rp

    • @natedaniels3655
      @natedaniels3655 8 месяцев назад

      @@hardcorelace7565 Tell me you've never done a full playthrough as Knights, without telling me you've never done a full playthrough as Knights. I'm kidding.. but seriously.. KotTG is one of the most STUPIDLY overpowered mid/late game origins. By 2300-2325, I was producing 1k tech from my Demesne habitat alone. If you're dealing with trolly "corvette spam pvpers" who are dripping from week old sweat while covered in cheetoh dust, then yeah.. it might not be good. But for any other regular pve/rp/pvp-lite gameplay.. it's S tier.

    • @hardcorelace7565
      @hardcorelace7565 8 месяцев назад +1

      @@natedaniels3655 I believe that's been weakened or patched out entirely...
      But yes I've never done toxic god cus I don't like the themes.

  • @lordofpedanticism
    @lordofpedanticism 9 месяцев назад +142

    "I wouldn't Take Void dweller as Lithoids"
    Tell me, have you ever heard of the Void Dweller + Terravore combination? It is an exceptionally powerful way to Become the Crisis.

    • @kalbarnes2494
      @kalbarnes2494 9 месяцев назад +14

      That sounds like such a cool combo. Habitat supremacy

    • @joeschmonium7452
      @joeschmonium7452 9 месяцев назад +19

      That was my first thought when I saw void dweller, it MASSIVELY boosts your economy early on and makes building on your habitats ridiculously easy

    • @HateBear-real
      @HateBear-real 3 месяца назад +1

      Bruh...it's been a while since I've been coming up with builds. Holy crap, that's yet another awesome military build (throwing in Strength of Legions civic right now). Man, I never get sick of awesome military builds.

    • @craftergamer9058
      @craftergamer9058 2 месяца назад

      I thought you can’t be a hive mind with the void dweller origin?

    • @mirceazaharia2094
      @mirceazaharia2094 Месяц назад

      ​@HateBear-real
      A strong military is nothing without a strong economy to support it and strong science output to give both the latest and best capabilities.
      And without wise and strong leaders, it's all for naught.

  • @mykaela7726
    @mykaela7726 5 месяцев назад +15

    Update: Machine Worlds have been buffed to have 2x as many jobs for each district as before and they have also added Unity districts to the world type. These two buffs have arguably made Machine Worlds an 'S Tier' pick.

  • @TPS9000
    @TPS9000 9 месяцев назад +19

    One fun perk of Overturned is that the traits can be used with Invasive species. You can easily get some massive pop growth that way while still getting some other benefitial traits

  • @art-games6230
    @art-games6230 9 месяцев назад +65

    I did indeed not skip ahead too slingshot to the stars

  • @peterknutsen3070
    @peterknutsen3070 9 месяцев назад +24

    6:30 My real problem with Life-Seeded is the change from a max of 15 Building Slots to a max of 11. Before that change, it made sense to allocate slots to exploit the Gas and Crystal Mines, get ahead that way, but with only 11 Slots, it's really, really tight, and it basically never makes sense to allocate even one single Slot to Gas, as long as you're tied down on one single planet. And the SRs really only function as a "boon" or "sweetener" if they can reasonably be exploited early. Otherwise they're a noob trap.
    I think Life-Seeded would get a huge boost if instead of the 3 SR Mining Sites, it gets a Planet Modifier that grants 1 Miner job of each type, Gas, Crystals and Motes, so that it's no longer tied to Building Slots. That would definitely elevate Life-Seeded in tier, although probably not all the way up to B tier. But itd make it fun to play.

    • @daskinnytexan9480
      @daskinnytexan9480 8 месяцев назад +1

      one of the builds ive ran with that was lithoid plus noxious trait basically letting me inhabit every single planet, plus you can take unadaptive as a free 2points and your habitability is always 80% on every world even nanite worlds, same goes for subterranian with noxious

    • @HateBear-real
      @HateBear-real 3 месяца назад +2

      The way I see it, the real issue is just the habitability limitation. Now, you could synthetically ascend after playing tall for a bit, but then what was the point of taking the gaia world? A slightly bigger planet? A few special resources? It's unbelievably weak, regardless of exact tier placement. The opportunity cost of not having something decent hurts even more as well for all the poor picks.

  • @luxy9530
    @luxy9530 9 месяцев назад +31

    I‘m eating up your ranking videos every single time😂
    Keep them coming

    • @MontuPlays
      @MontuPlays  9 месяцев назад +7

      Glad you like them!

  • @MallowTS
    @MallowTS 8 месяцев назад +3

    Had to come re-watch this after I just saw Montu's latest upload to make sure that Galactic DoorstOp was indeed rated as the "Worst Origin". Pretty sure the Devs saw this video and took exception to that and snuck Skrand in.

  • @Areionco
    @Areionco 9 месяцев назад +27

    Ringworld trader build is IMO one of the most OP builds I have ever played in my 3000+ hours of the game, I can produce obscene amounts of trade in the thousands before getting anywhere close to mid game and use a entire world for alloys with so many alloy buildings. Even on grand admiral no scaling I end up as the strongest empire each game with ease.

    • @kirbcake
      @kirbcake 9 месяцев назад

      Is this up to date for right now or was that more than a few months ago? I feel like such a thing is GUARANTEED to get a big nerf from Paradox.

    • @Areionco
      @Areionco 9 месяцев назад +4

      ​@@kirbcake Funny thing is, they nerfed trade for everyone except ringworld, they actually bufffed ringworld trade by giving you 2x high value traders rather than 1x merchant per a district, and with the leader that gives +0.4 per a leader level in the government, they give more than merchants did so now it is more powerful than ever.

  • @Skyblade12
    @Skyblade12 6 месяцев назад +3

    I did not skip ahead and I did see your message in the middle of the vid.
    I'm still very new to Stellaris and feeling very overwhelmed. Last space 4X I played was Master of Orion 2.

  • @GenuineGuitar56
    @GenuineGuitar56 4 месяца назад +5

    You know I did not expect montu to say that with the scion origin. Choked on my drink when I heard that.

  • @Texan8505
    @Texan8505 7 месяцев назад +2

    When he said “little bitch” when talking about Scion it felt very personal for him

  • @rychu7812
    @rychu7812 9 месяцев назад +7

    Returning to Stellaris after some time, I'm so glad you chose to update these tier lists. First, they're fun. Second, they can really help trying to pick some strong origins if I'm looking to metagame. I would love to see updated tierlists like Ethics, etc and see the view on things that changed, since Stellaris is always changing constantly. (I'm looking at you, food builds.)

  • @EyeOfMagnus4E201
    @EyeOfMagnus4E201 9 месяцев назад +16

    Mechanist is my favorite origin, but I wish it were better. It would be nice if you started with machine template as well (which the specialized robots would tend to support), and instead start with droids as the guaranteed researchable technology.

  • @martymartin5302
    @martymartin5302 9 месяцев назад +20

    Montu didn’t mention it, but there is special benefits from under one rule that come from the ascension trees. Depending on which one you go for, you will get different benefits, but your leader is immortal. However, there are downsides. There is a large upkeep cost for all of these and Psionic is one of the worst upkeeps, requiring 3 Zro per month. My favorite tradition is the synthetic (robot pops) tree as it gives bonus resources and has an alloy upkeep, and alloys are already pretty easy to get ahold of anyway.

    • @MoaRider
      @MoaRider 9 месяцев назад +4

      3 Zro pre month is basically nothing though, once you actually get a supple of Zro.

  • @NovaBugDrayosix
    @NovaBugDrayosix 9 месяцев назад +3

    i did in fact decide to watch that bit, so thanks for the secret callout. I don't play with origins often (since i'm still making my way through the pre-built empires to try all of them, and regularly change my mods), so it's nice to see some tier lists ranking the vanilla mechanics, so i can get an idea of potential interests, mechanics, and pitfalls for my games.

  • @leo36874451
    @leo36874451 9 месяцев назад +7

    I'd like it more if the post-apocalyptic origin started with two small/medium sized tomb worlds. That way it would be more unique than just giving a pop trait. It would also be an improvement if the Doomsday origin was related to the Void Dragon or the Stellarite Devourer. It would also be more interesting if the galactic doostep origin portal was an l-gate.

  • @tuckerthewise9647
    @tuckerthewise9647 9 месяцев назад +31

    Yay new tier list!

  • @fatladonbike
    @fatladonbike 9 месяцев назад +20

    Doomsday is S tier as long as you constantly shout "THIS IS CETI ALPHA V"

  • @yourlocalxeno508
    @yourlocalxeno508 Месяц назад +2

    Tomb world I would personally rank way higher, almost to A tier even. You basically get to colonize worlds that nobody else can even touch, so you just basically gain an extra colonizable world type, especially with all of the narrative tomb worlds that spawn. Combine it with radiotrophic planetoids and relentless industrialists, and suddenly tomb worlds are super good. Personally I love doing super fast growing planetoids on tomb worlds, cause only half the food cost and ungodly stacking of growth speed (Rapid breeders, xenophobe, radiotrophic, and possibly adaptable) with some other civics thrown in and you absolutely explode in population and colonize ANY world period, since after a while you just turn it into a tomb world and get extra pops anyways

  • @SolymribnWaliBarad
    @SolymribnWaliBarad 9 месяцев назад +4

    I'm starting to make my own Stellaris mods and these videos are a great help, especially the explaining what could be done to bring the less good origins up.

    • @David-bf2cg
      @David-bf2cg 7 месяцев назад

      What mods are you making?

    • @SolymribnWaliBarad
      @SolymribnWaliBarad 7 месяцев назад +1

      @@David-bf2cg just small personal mods like a new purge (plus bugfix), some espionage asset stuff and changing some civics.

    • @David-bf2cg
      @David-bf2cg 7 месяцев назад +1

      @@SolymribnWaliBarad Cool, good luck.

  • @svartrbrisingr6141
    @svartrbrisingr6141 9 месяцев назад +2

    me: picks whatever the fuck kind of origin i feel fits my empire the most from a roleplay point.

  • @naphackDT
    @naphackDT 9 месяцев назад +5

    You do not have to think of the slingshot in terms of long range assaults. You can easily use it defensively for the ambush bonus and at that range, the accuracy doesn't matter.
    Heck, I once used it in an early corvette war. Was a bit behind in ship numbers because I invested in the catapult. Once the opponent went in for the attack, I just slung my fleet and some transports into their home system (with 100% accuracy since it was close range) and just took the damn thing. By the time they had reorganized their fleets, I had catapulted in enough reinforcements to win the battle.
    Tho it would be nice if the origin gave a persistent bonus to megastructure building. The temporary bonus you do get from finishing the archaeology site usually comes at an inopportune time. Would be nice if it just gave a flat permanent modifier rather than what it does now.

  • @Emanon...
    @Emanon... 8 месяцев назад +3

    Montu is a pillar of Stellaris. Haven't played for years and your videos are always a huge help for getting back into the game. You are appreciated!

    • @Autisticnetwork
      @Autisticnetwork 8 месяцев назад

      Who's 'monty'

    • @Emanon...
      @Emanon... 8 месяцев назад

      @@Autisticnetwork Goddamn autocorrect!

    • @Autisticnetwork
      @Autisticnetwork 8 месяцев назад

      @@Emanon... oh sry

    • @Emanon...
      @Emanon... 8 месяцев назад

      @@Autisticnetwork No worries!

  • @raw6668
    @raw6668 9 месяцев назад +6

    I love how you rate the Riftworld Origin as F for not doing anything but gives you an early start with astro rifts while decreasing the chance of failure and exploration speed but gives the origin, on the Should of Giants, C-Tier above Riftworld despite making sure you do not get a precursor origin until later as you have to complete the multi planets dig sites for a reward and have to hope not all of the precursor origins are unlock by others far later in the game.
    In other words, shouldn't those two be switched since On the Shoulder of Giants introduces a lot of negatives compared to Riftworld Origin?

    • @SolazLive
      @SolazLive 9 месяцев назад +2

      The guaranteed rift you get also has some strong modifiers too

  • @tywren2486
    @tywren2486 8 месяцев назад +1

    Galactic Doorstep: it should be set so that once you open the gate, it spawns a new fixed system similar to what happens with say the Rubricator event chain. Simple fix.

  • @nokta7373
    @nokta7373 9 месяцев назад +11

    Surprised to see Under one Rule all the way down to B tier. When played to its strenghts with the right civics it lets you start with a massive leader, high stability, free edicts. Spiritualist, pacifist, xenophile. Focus unity. Play tall, vassalize early and ascend worlds to stay around 100 empire size. Won some GA 25x crisis with it. Super powerful, definitely A tier in my book.

    • @ghostbattalion1251
      @ghostbattalion1251 9 месяцев назад

      There’s also the economical powerhouse potential if Authoritarian and Materialist. High king plus Titan of industry. Pair those traits with the civic Relentless industrialist and you’re producing like 35-50% more alloys than everyone else at the start

  • @RafaloweGranie
    @RafaloweGranie 9 месяцев назад +4

    Hi Montu will you do remake of old tier lists?
    tbh your tier lists are amazing to watch and i catch my self repeating to watch prewious ones several times xD

    • @MontuPlays
      @MontuPlays  9 месяцев назад +1

      Yes, next up should be civics!

  • @samwisethebravee540
    @samwisethebravee540 9 месяцев назад +1

    one downside in playing necrophages is you get negative relations penalties for necrophaging species of other empires, so you'll either have to conquer them or they'll start hating you and might declare war if you have migration treaties

  • @schwingedeshaehers
    @schwingedeshaehers 9 месяцев назад +2

    for doomsday, use Machine intelligence DA, with lithoid second species.
    you have a total war goal, that you help with capturing another empires capital, and get the resources from this planet.
    your assimilated lithoids have 80 (planet class) + 30 (homeworld, hidden) + 50 (lithoid) + 10 (cyborg) percent habilitaty at game start iirc, which goes down to around 90 in the last moments, but before that, it has 100 %

  • @TheLockville
    @TheLockville 9 месяцев назад +1

    Progenitor is still S tier, but should be mentioned that only *Assigned Leaders* get the passive experience. If you just hire a leader and don't do anything they don't get experience anymore.

  • @FalconPLT333
    @FalconPLT333 8 месяцев назад +1

    A small note on the Life Seeded origin: I used to play it quite a bunch for a more challenging game... At the time at least (it was around a year ago), despite your species being "Gaia-world preferenced", they still WILL definitely be able to inhabit properly habitats, ringworlds, relic worlds and ecumenopolis! So if by some miracle you get the First League or the Cybrex, you have another good guaranteed world :D
    It doesn't make it great, for sure, but it'a s mall bonus goodie. I agree with the video though, it would be much more balanced if it didn't lock the planet preference, or if it locked it to something more reasonable like "a Wet world only"

  • @archmagemc3561
    @archmagemc3561 9 месяцев назад +2

    There is a fun tech you can do with a quantom catapult. Catapult to a system with a gateway, then use that gateway to ambush an enemy.

  • @Teyloune
    @Teyloune 9 месяцев назад +2

    If you start with the Imperial Fiefdom Origin, you may get a Gateway close to you, including a planet that can be turned into a Fortress World to hold the System, which is kind of cool. So you somewhat get the Galactic Doorknob Origin included. It doesn't give you any of the technologies, but Galactic Doorknob doesn't do much of that either.

  • @xdelite8082
    @xdelite8082 6 месяцев назад +5

    Payback is F-tier power but A-tier satisfaction. Something special about dropping a re-purposed ship on MSI and saying "Hey! Remember me?"

  • @felixtpholm9377
    @felixtpholm9377 7 месяцев назад +2

    So funny that Doorstep which has been F tier since it was introduced is finally a S tier origin :)

  • @iq_pi7211
    @iq_pi7211 9 месяцев назад +4

    47:19 I wasn't ready for that😂😂

  • @rabbitpi
    @rabbitpi 9 месяцев назад +1

    In case it helps, I always watch these vids straight through without skipping, since you ask :) I like your explanations, they're succinct but thorough.

  • @jacquesmarais5980
    @jacquesmarais5980 9 месяцев назад +3

    Love these tierlists, recently bought stellaris and these help alot!

  • @TheBrokenMeeple
    @TheBrokenMeeple 8 месяцев назад +1

    We tried Imperial Fiefdom in a test game and I played my Pharma/Permanent Megacorp trade build. It was interesting and being science specialist did eventually catapault me in the tech race, however I'm not sure that as a Tall Megacorp it was the best origin for me, especially as your early game influence costs for systems is increased - meaning I had to choose between systems and early branch offices.

  • @jackjazzhands2357
    @jackjazzhands2357 9 месяцев назад +3

    Slingshot with that Astral-Upgrade is nasty though.

  • @Technoanima
    @Technoanima 5 месяцев назад +1

    Single Machine world played tall with Individualist robots. Congratulations you just made Cybertron and Transformers.

  • @evilemperorzurg9615
    @evilemperorzurg9615 9 месяцев назад +1

    My favorite build is starting with the remnant origin and the barbaric despoiler and feudal empire civics.
    If all goes well you can have an ecumonopolis with over 100 pops, 2 or more vassals, and a disgustingly overpowered fleet 50 years into the game.

  • @bradlysteak6607
    @bradlysteak6607 9 месяцев назад +4

    I was just thinking about which origin to choose and and this came out. Thanks!
    P.S. found a sea-cret

  • @Arbaaltheundefeated
    @Arbaaltheundefeated 9 месяцев назад +1

    Galactic Doorstep should spawn the system with the twinned gateway when you complete the project to open it, and it should be spawned a minimum number of jumps away from your borders and at least have a guaranteed habitable world, or to make more sense vis-a-vis the backstory it would contain a relic world having belonged to the gatebuilders. That's how I would rebalance it to become a GOOD origin.

  • @thombrick
    @thombrick 9 месяцев назад

    Thanks dude, always fun to see all origins ranked in a comprehensive manner!

  • @jonathanturull8508
    @jonathanturull8508 Месяц назад

    26:17 Life seeded is my favorite with the gene modding ascension. I appreciate the long form videos

  • @jeremyturner6815
    @jeremyturner6815 9 месяцев назад +2

    I remember rolling lost colony and I spawned next to the advanced AI empire it comes with like 8ish jumps away..... they were fanatic purifiers and took their 3k fleet into my space at like year 10 and I was like wtf man lol

  • @iRcoyote1
    @iRcoyote1 9 месяцев назад +1

    You forgot to mention that cave dwellers works different for lithoids, who get a pop growth bonus instead of a malice. Maybe not quite as good as yeeting rocks for your origin, but you'll never have to worry about food or housing.
    Also, Knights of the Toxic God are only missing 3 pops, but you have a habitat to grow them right off the bat too, so if anything you're probably ahead of most other origins other than the one that let's you build robots off the bat.
    The frozen worlds are not that big of a penalty for Ocean Paradise, considering that you'll want hydrocentric as an ascension perk for your aquatic pops anyway, which will let you terraform them once you have the tech. So you don't really "lose" guaranteed habitables, they're just locked for the first 50 years or so. A size 33-39 planet (hydrocentric, orbital ring, mastery of nature) should be plenty for you over until then, or just colonize other worlds anyway, as your hone planet is going to TIDE you over for resources and room for your pops.

  • @JosephHarder-q3e
    @JosephHarder-q3e 8 дней назад +1

    I personally love the survivor origin when playing as a fanatic purifier or as a determined exterminator. This because I can reduce lag by destroying pops and turn every world into a tomb world ready to be colonized by my empire.

  • @Necroid9001
    @Necroid9001 9 месяцев назад +2

    Definitely loving the updated tierlist. Not sure what it says about me though, when half the origins i like are all F tier. :P

  • @wba6787
    @wba6787 4 месяца назад

    I came back to the game recently and started with the Payback origin and it's probably my favorite starting scenario by far and I wish there were more like it. Especially with the right galaxy setup and random conditions around you it's one of the most immersive starting scenarios in the game and makes the early game / mid game a blast. I wound up spawning pretty close to the huge slaver AI from the origin and it was a real fight to survive for such a long time, to the extent that I eventually lost the initial war and had to build up again to liberate myself.
    It feels way more fun to me to have to dig yourself out of a hole and work within constraints than have a super advantageous start.

  • @mochithepooh5368
    @mochithepooh5368 4 месяца назад +1

    17:38 imagine if you finally meet your former empire and you have 3 option. Combined with the empire(big territory expansion), become a vassal, or be like "F you, we are our own empire" and went to war with bigger more advance empire"

  • @MyHydralisk
    @MyHydralisk 9 месяцев назад

    Main bonus of Fruitful Partnership is actually seed bombing. It gives planets bunch of blockers that you can clear for +1 pop. So good rush option is going hivemind, find some primitive nearby and bomb it into infinity (you can bomb undefended planets with this stance). Capture, get some livestock and a bunch of energycosted pops ( like 150 or something). And later on, when fighting actual enemies it still helps to get some free pops. As individualists it's a bit harder to 'exploit' as origin requires pacifism or xenophilia - which makes early primitive invasions costlier

  • @BARBARBINKLE
    @BARBARBINKLE 6 месяцев назад

    something that is really good about teachers of the shroud is that you get 25 rare crystals at the start of the game. This can make early game scouting incredibly fast and can be the difference between you beating a neighbor in a forward settle due to having more information. I usually get 1/4 of a large map scouted by year 3 due to this its insane and incredibly useful in multiplayer games as well because information is king in multiplayer.

  • @BasicallyBaconSandvichIV
    @BasicallyBaconSandvichIV 9 месяцев назад +1

    I was just checking the playlist about the traditions, imagine my surprise when I see a new and updated video about Origins?
    Never not an enjoyable experience.

  • @fwootamala
    @fwootamala 9 месяцев назад +2

    I would rank the @26:20 callout no higher than C tier. Needs a little bit of a re-tweak to be on par with better callouts.

  • @johnmcnutt8089
    @johnmcnutt8089 9 месяцев назад

    Lost colony power lies in a powerful ally, or free citizen pops, or combining psionic and bio accession.

  • @prixtront7240
    @prixtront7240 9 месяцев назад +1

    Subterranean in F TIER ?!?!
    My very strong, industrious, fanatic authoritarian mining guilds and master crafter empire's lithoid Underlord extends an invitation for an audience to correct your obvious mistake ^^

  • @letsplaysvonaja1714
    @letsplaysvonaja1714 9 месяцев назад +1

    I don't think doorstep should unlock mega-engineering
    gateways are just not big enough for that, they and habitats may be technically mega-structures, but the whole point of them is that they are (comparatively) small and have no capacity
    in regards to life-seeded I think the habitability preference is a good handicap that gives you a decent challenge otherwise you just get an op homeworld with zero drawbacks
    it's pretty fun to be stunted until habitats, xenos or other means of expansion are secured
    or the old trick with robots that do most of the work while your guys only fill ruler jobs

  • @DJCurry25
    @DJCurry25 9 месяцев назад +1

    i miss these videos. glad theyre back!!!

  • @johnhoover3695
    @johnhoover3695 9 месяцев назад

    On subterranean the case dweller trait appears to not reduce pop growth on lithoid species. I found it super strong when you can ignore food completely

  • @Jernsaxe
    @Jernsaxe 9 месяцев назад +3

    I think it is crazy that 5 of the 7 newest Origins all belong in the F tier ...
    The last year haven't really had a lot of content for people who play for the late game and want a strong origin.

    • @MontuPlays
      @MontuPlays  9 месяцев назад +1

      I think after they released clone army, then imperial fief, and many complained that they were 'too powerful' they tried to tone it down abit. Perhaps?

    • @Jernsaxe
      @Jernsaxe 9 месяцев назад

      The theory I've heard is that not a lot of people play into the endgame so PDX focus new releases on early game stuff, which is why we get story based origins.@@MontuPlays

    • @kanaric
      @kanaric 8 месяцев назад

      Play for the late game? There is no point in min-maxing unless you are doing competative PVP. Pick what's fun and play. How is late game going to be affected by any of that? lmao makes no sense.

    • @Jernsaxe
      @Jernsaxe 8 месяцев назад

      @@kanaricI play y2300 25x all crisis with all advanced AIs on grand admiral no scaling. Believe me when i say min/maxing is needed ;)

  • @uselessluck5249
    @uselessluck5249 9 месяцев назад

    The part where you started to go on about the "Scion" origin was great LOL

  • @Daemonspawn
    @Daemonspawn 8 месяцев назад

    Recently played a game where i went an oppresive autocracy, under one ruler origin game and went synthetic. You get a leader trait that gives you +25% pop output and honestly i think that that one trait alone raises it from c to b

  • @marcayalde9917
    @marcayalde9917 15 дней назад

    this is the first time ive ever actually been intrigued by a sponsor ad

  • @bombidil3
    @bombidil3 3 месяца назад

    Overtuned Hive Mind has become my absolute favorite build. Piles and piles of amazingly efficient pops, immortal councilors, and you can get around the leader lifespan penalties later if you turn your Fortress world pops into specialized leader species. When you pick new leaders, go for anything with the Erudite trait. If it was a Leader pop, they'll live long and prosper. If it was a scientist pop, they'll die of old age in 3 months and you can roll again for the right type :D

  • @phoenixdelta346
    @phoenixdelta346 9 месяцев назад +1

    Keep in mind that Knoghts of Toxic God are going to be nerfed next patch lol. Instead of +1,5% bonus to alloys per knight, you'll get shitty 25% army damage.

  • @kiiper13
    @kiiper13 9 месяцев назад

    I will say you missed one perk of the teachers of the shroud, the shroud beacon if you’re lucky and build it quick enough gives you a random singular gateway somewhere in the galaxy

  • @LoLaSn
    @LoLaSn 9 месяцев назад

    Wow, I'm so glad Calamitous Birth got buffed so much
    One of my favorite thematic origins with how careless a bunch of rocks could be in spreading across planets

  • @bodbyss
    @bodbyss 9 месяцев назад

    Overtuned works really well with cybernetics ascension too, because you can triple-dip on specific resource production traits, and that's on top of the global resource production improvements Cyber has natively built into it. And cybernetics has 0 issues removing or adding the overtuned traits. Bio ascension becomes rather optional. And cybernetic scientist governors easily make up for not having access to erudite. Cyber loses out on removing some garbage traits from assimilated pops, but you can't really have everything in life

  • @CrazyAbdul1000
    @CrazyAbdul1000 9 месяцев назад

    You forgot to mention, that "Broken Ring" is one of the more powerful Machine-Empire-Starts, since it doesn't matter if your preference for planets is Ring World

  • @MoaRider
    @MoaRider 9 месяцев назад

    I like the Gateway because its a easy method of making sure you get Skrand Sharpbeak, which honestly makes the fact that its otherwise lackluster worth it.

  • @glennjanot8128
    @glennjanot8128 9 месяцев назад

    I tried Void Dweller origin a few times, but my biggest problem with it is that you are forced, at least in the beginning, to build a lot of residence buildings, since the districts create equal numbers of jobs and housing. Therefore, any extra building that create jobs, like alloy foundries, necessitate a residency building to have room for that pop

  • @TroySpencer-l5b
    @TroySpencer-l5b 9 месяцев назад

    I love your tier lists videos! I've watched some of them multiple times. Thank you!

  • @randomuser1093
    @randomuser1093 9 месяцев назад

    Honestly for me Origins is one of those things where the roleplay and story is the most important, more than the stats it gives

  • @DanStaal
    @DanStaal 9 месяцев назад

    One problem with Voidborne that you didn’t mention, that I think drops it down quite a bit, is that you need to pay influence both to claim a system and then to start a colony in it. This massively slows down early expansion.

  • @ilabsentuser
    @ilabsentuser 8 месяцев назад

    As an important note that I think moves Riftworld to another tier, you have a guaranteed Rift on your capital system, this rift can give you a certain number of Bonuses empire wide.EDIT: Also, some things you mentioned as good about hegemony can be done with common ground too, for example a martial alliance lets you have a navy at the start too.

  • @NormanRetusFunkyFetus
    @NormanRetusFunkyFetus 9 месяцев назад

    At 26:00 hi montu. Looking to start playing again and watching this to re-familiarize

  • @davidburton9690
    @davidburton9690 9 месяцев назад

    With Shoulders of Giants, during my initial expansion, I try to cut off a large section of systems with my starbases. I explore but not survey. I can also do the same for deadend systems branching off of my starbase systems. This way, I have a fresh field of surveys I can complete in the midgame to try to trigger the late Precursors. You lose any early Precursor bonus, but you will likely find one when the time comes.

  • @wiej007
    @wiej007 7 месяцев назад

    For the "tree of life" I found Intresting strategy.
    I start with "Organic Reprocessing" and make sure mine civ have good farmers. Then on mine world's I build bioreactor so that makes sure mine civs not only makes food but also energy. Then I make "Food Procesing" building to make mine food production skyrocket and use because I use food to make alloys but also mine refinery building. This is so good is I find ancient refinery tech so with food and this type refinery there is a chance that I can make almost every planet in mine empire selfsufficient. Its very specific playstyle but I found it can be very profitable.

  • @catgirlvs72
    @catgirlvs72 9 месяцев назад

    Voidborn hive is such a great combo. The slow expansion early game is remedied dramatically by the removal of consumer goods from your economy.

  • @cadis4257
    @cadis4257 9 месяцев назад +2

    Wow, i thought Under One Rule would be higher. Its so powerful.
    Now im curious how you would rank the leader traits.

  • @arronax09
    @arronax09 8 месяцев назад

    I'm surprised Riftworld isn't higher, since it almost garanties getting the crystal sphere event chain and the relic that makes leaders immortals.

  • @naitsab_33
    @naitsab_33 9 месяцев назад

    I still like playing Life-Seeded because it makes such a perfect base for roleplaying an Utopia Empire

  • @grandparagnar6709
    @grandparagnar6709 9 месяцев назад +2

    Yooooooo Montu's back! 🎉

  • @unitedpara9479
    @unitedpara9479 8 месяцев назад

    Little note for Calamitous Birth: it works AMAZING with Fanatic Purifier or Terravore because the -50% will never hurt you

  • @naljiaskal5004
    @naljiaskal5004 9 месяцев назад +1

    Great one thank you, please do an updated civic tier list next