tutor tomato
tutor tomato
  • Видео 124
  • Просмотров 119 123
Godot Engine Basic fps Game
#godotengine #fpsgames #gamedev #devlog #learn #gamedevelopmenttutorial #3D #gaming #script #coding #gdscript #blender3d
Просмотров: 2

Видео

Add Crosshair Detection Animation Godot Engine
Просмотров 125 часов назад
#godotengine #godot #fpsgames #gamedevelop #gameplay #dev #devlog #gamedevlog #crosshair #gun #enemy #hitrqy #node #scene #gdscript #3dgames
Godot Engine Update Prototype Project New Level Testing
Просмотров 195 часов назад
#godotengine #gamedev #testing #level #gamedevelopmenttutorial #godot4 #gdscript #godottutorial #games #devlog
Tutorial Using Lightmap Global Illumination in Godot 4.3
Просмотров 10816 часов назад
#tutorial #godotengine #gi #globalillumination #lighting #gamedev #solutions #nodes #illumination #godot4 #experiment #learning #gamedevelopmenttutorial #mesh #modelling
Dev log #0 base interaction
Просмотров 24714 дней назад
#godotengine #gamedevelopement #godot #godottutorial #gamedev #devlog #devlopment
Tutorial How to pick item in game with AreaNode Godot Engine 4
Просмотров 4014 дней назад
#tutorials #godotengine #godottutorial #gamedev #gamedevelop #learning #learn #educational #educationalvideo #games
Godot VoxelGI never not impressed me
Просмотров 93014 дней назад
#godotengine #godot4 #voxels #global_illuminatio #GI
bug in stair walking make the player able to climb wall 😅 Godot 4
Просмотров 16014 дней назад
#godot4 #godotengine #gamedev #bug #gamedevelopement
stair climb Godot Engine 4
Просмотров 21914 дней назад
#godotengine #godot4 #stairs #mechanic #gamedevelop
more test...the project crash and all broken to bits and pieces 🥲
Просмотров 2414 дней назад
more test...the project crash and all broken to bits and pieces 🥲
Collectable Item with Area Node Godot Engine 4
Просмотров 8014 дней назад
#godotengine #godot4 #games #gamedevelopmenttutorial #gamedevelopement #blender3d #computer #gaming
Prototyping Starter version 0.2 wip Godot Engine
Просмотров 19614 дней назад
#godotengine #godot #godot4 #gamedev #gamedevelopmenttutorial #3dgames #prototypes #modelling #models #blender3d
grab object mechanic with one raycast node Godot 4
Просмотров 18214 дней назад
#godotengine #godot #gamedevelopmenttutorial #blender #gamedev #mechanic #godot4 #godottutorial
Prototyping in Godot Engine 4
Просмотров 20114 дней назад
#godot #godotengine #gamedev #gaming #games #modelling #cgi #blender3d #gamedesign #prototypes #models #textures
Prototyping project for Godot Engine 4.0
Просмотров 13414 дней назад
#godotengine #godot #gamedevelopment #gamedev #modelling #3danimation #3dmodeling #gamedesign #prototypes #gaming #games
Uniform emissive material in Godot Engine
Просмотров 10821 день назад
Uniform emissive material in Godot Engine
Godot in-game gizmo for debug
Просмотров 20121 день назад
Godot in-game gizmo for debug
Godot in-game gizmo model camera
Просмотров 24021 день назад
Godot in-game gizmo model camera
Godot 4 Fixing Bias Shadow for BETTER!!!!
Просмотров 3497 месяцев назад
Godot 4 Fixing Bias Shadow for BETTER!!!!
Godot 4.2 beta 6 take a look [random mumbling]
Просмотров 1348 месяцев назад
Godot 4.2 beta 6 take a look [random mumbling]
Godot Rendering Comparison Global Illumination [noGI/VoxelGI/SDFGI]
Просмотров 2 тыс.8 месяцев назад
Godot Rendering Comparison Global Illumination [noGI/VoxelGI/SDFGI]
Godot 4 How to use VoxelGI and Dynamic Mode for Real Time Reflection
Просмотров 4938 месяцев назад
Godot 4 How to use VoxelGI and Dynamic Mode for Real Time Reflection
Godot 4 Particles Reflection with VoxelGI
Просмотров 4618 месяцев назад
Godot 4 Particles Reflection with VoxelGI
Godot 4 Voxel GI + Reflection Test Scene
Просмотров 1,3 тыс.8 месяцев назад
Godot 4 Voxel GI Reflection Test Scene
Godot 4.0 Voxel GI Dynamic Reflection
Просмотров 1,1 тыс.8 месяцев назад
Godot 4.0 Voxel GI Dynamic Reflection
SetterGetter in Godot 4.0 [GDScript]
Просмотров 126Год назад
SetterGetter in Godot 4.0 [GDScript]
Interactable Object Godot 4 beta 16
Просмотров 604Год назад
Interactable Object Godot 4 beta 16
Spotlight Indirect Light with SDFGI Godot 4 beta 16
Просмотров 800Год назад
Spotlight Indirect Light with SDFGI Godot 4 beta 16
Plug and Play Scene for faster prototyping
Просмотров 70Год назад
Plug and Play Scene for faster prototyping
Godot 4 beta9 Fire Particles Flamethrower?!
Просмотров 750Год назад
Godot 4 beta9 Fire Particles Flamethrower?!

Комментарии

  • @belgbeladel
    @belgbeladel 4 часа назад

    nice work

  • @stig6339
    @stig6339 День назад

    how did you do this ?

    • @tutortomato
      @tutortomato День назад

      @@stig6339 a raycast node to detect collision on the front and when collide...I make the character jump a bit so it can pass the collision shape of the stair.

  • @bartudev566
    @bartudev566 7 дней назад

    I wake up just now. This video is the best thing that could happen ❤

  • @agriasoaks6721
    @agriasoaks6721 7 дней назад

    I tried to make a scene the other day and instanced light2D node during run time. Somehow, the fps dropped significantly. Do you think I did something wrong?

    • @tutortomato
      @tutortomato 7 дней назад

      It's just one instance of light2D node or many ? Without further details,it hard to tell which is which that result in fps loss.

    • @agriasoaks6721
      @agriasoaks6721 7 дней назад

      @@tutortomato You see, I'm making an enemy scene, the finite state machine to be exact. One of the state is called "magic_casting", during this state the enemy scene will instance a magic circle with a light2D node in it (with fade-in-out animation). Then I realized that everytime the enemy scene entered this state, the FPS dropped from 60 to under 20. After long debugging, I found out thst the fps drop happened after I added light2D in the magic circle scene. After removing it, things went back to normal. So I thought, is light2D node that performance-heavy? PS: yes, it's only one in each magic circle, and the drop happened even there was only one enemy in magic_casting state

    • @tutortomato
      @tutortomato 7 дней назад

      @@agriasoaks6721 one 1 light2D drop that many fps...try using addictive sprite blending for light or the glow effect.

  • @Dungoan-tz1zr
    @Dungoan-tz1zr 12 дней назад

    Did you create your own GI voxel?

    • @tutortomato
      @tutortomato 12 дней назад

      @@Dungoan-tz1zr no,just add the VoxelGI node into the scene and baked it.

  • @SoloKingGD
    @SoloKingGD 14 дней назад

    You not created it properly, you need to use a good sky, etc. I have created a horror game without voxelgi, it looking realistic also I added motion blur etc

    • @tutortomato
      @tutortomato 14 дней назад

      @@SoloKingGD I don't think player will see the sky when inside building.

    • @SoloKingGD
      @SoloKingGD 14 дней назад

      @@tutortomato Godot have the capacity to handle realistic graphics, voxelgi is nice I have used it also there are many demos like ruclips.net/video/MM_caxjlNao/видео.html

  • @ezits
    @ezits 14 дней назад

    NOW THAT IS CRAZY

  • @blossomcherrypink
    @blossomcherrypink 15 дней назад

    Revenant moment

  • @bartudev566
    @bartudev566 15 дней назад

    Your base interaction is so basic. And is very nice for me to look at. But comparing it to some of the debug playground scenes made by "passive star", this does not stand a chance... Even tho the functionalities and the purpouse may be the same, in these times people only care about how things looks. Which I don't like as dev myself.. Keep working on your projects, even if don't many people will see it, you will still be happy that you did tried your best. Good luck! I hope I didn't make you sad or anything cuz I wanted to cheer you up If you needed ;)

    • @tutortomato
      @tutortomato 15 дней назад

      I totally get it about the 'graphics' things....to be honest,I could spend the next 3/4 years for modelling for graphics and got zero gameplay. I know graphic important but for the prototype stage,lowpoly basic model will do wonder. Passivestar dev log looks goods because of the lightmap he using.I could do the same.

    • @bartudev566
      @bartudev566 15 дней назад

      @@tutortomato yeah exactly. I'm not saying that you are bad, but sadly there are idiots on the internet that will propably think differently (ekhm gta6 prototyping stage be like.. ) You said it is because of the lightmap.. well that would explain a lot since I didn't used it at least once so I didn't even thought that this could make his scene look that good. Off course there are for sure many other things that he did and I don't how to replicate, like the skybox for example.. Maybe you can tell I'm not an artist, although I'm good at using blender. Anyway while writting this comment I got sidetracked XD. Have a nice day or night ;)

    • @tutortomato
      @tutortomato 15 дней назад

      @@bartudev566 now I really want to model a few level to show for when using sdfgi/voxel or lightmap with full blow on the show off part of indirect light and reflection 🤩

    • @bartudev566
      @bartudev566 15 дней назад

      @@tutortomato I feel excited about it, can't wait o_o

  • @Joking646
    @Joking646 15 дней назад

    So what kind of game are you going to make

    • @tutortomato
      @tutortomato 15 дней назад

      A horror game..,still in the prototype stage..need the basic nails down first before gameplay.

  • @foolishstrudel2689
    @foolishstrudel2689 15 дней назад

    Wak

  • @owencmyk
    @owencmyk 15 дней назад

    Godot is quickly becoming the best in the industry

  • @johnrandles4403
    @johnrandles4403 16 дней назад

    make a spiderman game with it. its not a mistake its a masterpeice

  • @BatmanFailedSociety
    @BatmanFailedSociety 16 дней назад

    What is your pc setup?

    • @tutortomato
      @tutortomato 16 дней назад

      @@BatmanFailedSociety gtx960 i5 intel

  • @prathamreddyzindabad9176
    @prathamreddyzindabad9176 17 дней назад

    Make a tutorial. Tutor tomato

    • @tutortomato
      @tutortomato 16 дней назад

      Check my latest video,tutorial video already posted 😊

  • @prathamreddyzindabad9176
    @prathamreddyzindabad9176 18 дней назад

    very nice.

  • @xeteorblaze
    @xeteorblaze 19 дней назад

    oh, you already use 4.3 beta

    • @tutortomato
      @tutortomato 19 дней назад

      @@xeteorblaze I'm always on the lastest version

  • @bartudev566
    @bartudev566 21 день назад

    Nice to know

  • @xeteorblaze
    @xeteorblaze 21 день назад

    Nicee tutorial!

  • @user-po4kb2lw5t
    @user-po4kb2lw5t 22 дня назад

    What kind of game are you developing?

    • @tutortomato
      @tutortomato 22 дня назад

      I'm not develop any particular game right now..this is a project for prototyping and grey boxing...like making proof of concept game faster with prebuild character controller and drag and drop simple mesh for blocking out. This also for showcasing graphic that Godot can achieve and for beginner to have like a template project like unreal.It has a few world environment and lighting that look pretty. I'm making this because a lot of people complaining Godot lack of better default settings...but the Vanilla Godot are config for the lowest to make sure people with low spec computer still can run Godot.This project address that issue. Another project in wip graphic showcase example.

  • @bartudev566
    @bartudev566 22 дня назад

    Coooompletly does not seem that this is inspired from UE or Flax ;)

    • @tutortomato
      @tutortomato 22 дня назад

      Is this a good thing or not? 😊

    • @AsatteGames
      @AsatteGames 20 дней назад

      @@tutortomato I think you can take it as a compliment😊

    • @theshadowgamedev61
      @theshadowgamedev61 17 дней назад

      ​@@tutortomato if it looks like Unreal, I think is a great thing

    • @tutortomato
      @tutortomato 17 дней назад

      @@theshadowgamedev61 this more akin to template project....to faster up the prototyping phase of game with generic stuff.

  • @goldengemgames2939
    @goldengemgames2939 2 месяца назад

    how'd get reflections working? voxelgi just does indirect light stuff for me, my objects aren't showing any reflections at all, i even made a CSG sphere and i cannot make it look like your sphere, the metallic just makes it black, the roughness doesn't do that either, and i can't find tutorials on how to make your materials reflective.

    • @tutortomato
      @tutortomato 2 месяца назад

      Csg mesh cannot be use in sdfgi if I'm remembering it right. It should be working out of the box. Is there any weird thing you change perhaps.

    • @tutortomato
      @tutortomato 2 месяца назад

      I had confirmed it,it should be working out of the box. For the mesh you want to move,you need to change it global illumination mode to dynamic,so that it will not cast it self to the scene and the reflection are dynamically change.

    • @goldengemgames2939
      @goldengemgames2939 2 месяца назад

      @@tutortomato there's an old plugin that looks like it does just what i want, it's called planar reflection probe, but that plugin is super old and doesn't work due to code errors. i know i must've done something wrong, for one i'm using an imported model i made in blender, also i'm using planar walls everywhere, does that make it not work?

    • @goldengemgames2939
      @goldengemgames2939 2 месяца назад

      ok it works now but the only problem is the floor reflections are like warped.

  • @GameDevGeeks
    @GameDevGeeks 4 месяца назад

    translucent is when light goes through the object but you can't see through it. transparent is when light goes through the object and you can see through it too. this is not translucent

    • @tutortomato
      @tutortomato 4 месяца назад

      This is very old video and a very inexperienced me...give my younger self some slack 🥹

    • @GameDevGeeks
      @GameDevGeeks 4 месяца назад

      @@tutortomato [dropping slacks]

    • @tutortomato
      @tutortomato 4 месяца назад

      @@GameDevGeeks 🤗

    • @tutortomato
      @tutortomato 4 месяца назад

      @@GameDevGeeks Currently I'm stop gamedev for a very long time...the passion just wasn't there.Hopefully you're doing much better.

    • @GameDevGeeks
      @GameDevGeeks 4 месяца назад

      @@tutortomato I am

  • @Ankhaz
    @Ankhaz 6 месяцев назад

    Are the reflections ssr? Or can you still see stuff off-screen?

    • @tutortomato
      @tutortomato 6 месяцев назад

      The reflection comes from sdfgi and i never did test for offscreen object come into it.

  • @williamabraham
    @williamabraham 6 месяцев назад

    I added this _ready function and it worked for me (depends on your configuration of course): func _ready(): collision_node = $MeshInstance3D/StaticBody3D/doorCollision area = $Area area.connect("body_entered", Callable(self, "_on_Area_body_entered")) area.connect("body_exited", Callable(self, "_on_Area_body_exited"))

  • @saucecar2286
    @saucecar2286 6 месяцев назад

    Mantap👍

  • @prathamreddyzindabad9176
    @prathamreddyzindabad9176 7 месяцев назад

    Thank you so much!

  • @xeteorblaze
    @xeteorblaze 7 месяцев назад

    nicee info!

  • @colourfulgrey145
    @colourfulgrey145 8 месяцев назад

    I had no idea Signed Distance Fields could be used for Global Illumination. That's awesome!!

    • @tutortomato
      @tutortomato 8 месяцев назад

      It is good,but need more. Improvement,light leaking,blockiness and kinda slow.

  • @syntaxed2
    @syntaxed2 8 месяцев назад

    Well, for someone who just impled shadow mapping in own engine and its looking like shit... These both look amazing, especially the shadows.

    • @Ankhaz
      @Ankhaz 6 месяцев назад

      Wouldn’t it be possible to port the techniques over to your own engine? I mean, Godot is open-source

  • @lexlind
    @lexlind 8 месяцев назад

    Hi. Do you think there will be some 3D improvements in 4.3 or maybe 4.4? They were talking about deferred rendering, will that be able to improve? I'm also worried that the graphics in 3d look bad. And we are planning to make a game in 3d, but still in early concept stage.

    • @tutortomato
      @tutortomato 8 месяцев назад

      I cannot really confirm anything as of now,but the improvement on 3D is long overdue.Lets just see what their plan after 4.2 stable.

  • @prathamreddyzindabad9176
    @prathamreddyzindabad9176 8 месяцев назад

    Sdfgi looks darker and blocky

    • @tutortomato
      @tutortomato 8 месяцев назад

      You really need to adjust the hell out of the default settings to get better result. Sdfgi more darker and blocky...the blockiness will not go away even at high settings...voxel is much nicer and clean...but it still has problem with reflection look off.

  • @xeteorblaze
    @xeteorblaze 8 месяцев назад

    look good!

    • @tutortomato
      @tutortomato 8 месяцев назад

      Thanks, my man.voxelgi in Godot is good for small level interior,you can get a very good scene render out. Horror game work best wirh it*wink*wink*secretly making*wink 🤐

    • @xeteorblaze
      @xeteorblaze 8 месяцев назад

      @@tutortomato I wish you good luck making the game!

    • @tutortomato
      @tutortomato 8 месяцев назад

      @@xeteorblaze thanks,slowly but surely,making the asset take majority of my time

  • @-shadowed-
    @-shadowed- 8 месяцев назад

    its a voxelGI and reflection probe by the looks of things (set reflection probe to always update)

  • @zipkitty
    @zipkitty 8 месяцев назад

    At least paste the shader, my guy

    • @-shadowed-
      @-shadowed- 8 месяцев назад

      its a voxelGI and reflection probe by the looks of things (set reflection probe to always update)

    • @tutortomato
      @tutortomato 8 месяцев назад

      No need for shader,it just voxelgi node and the particle node bake light mode set to dynamic.

    • @-shadowed-
      @-shadowed- 8 месяцев назад

      @@tutortomato looks like you snuck in a reflection probe

    • @tutortomato
      @tutortomato 8 месяцев назад

      ​@@-shadowed- im not,check out the new video 😊

  • @prathamreddyzindabad9176
    @prathamreddyzindabad9176 8 месяцев назад

    How are you doing this!? Can you show us how to do it please!

    • @qingyun6005
      @qingyun6005 8 месяцев назад

      I also want to know

    • @-shadowed-
      @-shadowed- 8 месяцев назад

      its a voxelGI and reflection probe by the looks of things (set reflection probe to always update)

    • @tutortomato
      @tutortomato 8 месяцев назад

      check out my neq video 😊

    • @tutortomato
      @tutortomato 8 месяцев назад

      ​@@qingyun6005check out my new video 😊

  • @xeteorblaze
    @xeteorblaze 8 месяцев назад

    Nice!

  • @cynerboy
    @cynerboy 8 месяцев назад

    Dude! How to make dynamic my mesh in Voxel GI? I try using voxel GI, but after change position mesh need to bake voxel gi 🙁 thanks a lot

    • @tutortomato
      @tutortomato 8 месяцев назад

      In the mesh instance,there is baked light mode propertis down below,you can set it to dynamic. This will make the reflection update when the mesh moving.

    • @cynerboy
      @cynerboy 8 месяцев назад

      @@tutortomato thank you very much. It's worked 😊

  • @OriginRow
    @OriginRow 8 месяцев назад

    Vulkan ?

  • @prathamreddyzindabad9176
    @prathamreddyzindabad9176 8 месяцев назад

    Can you make a tutorial on how to acheive hyperreal ( atleast good )graphics with godot 4?

  • @ernestosantangeloregaladoa800
    @ernestosantangeloregaladoa800 8 месяцев назад

    Are the reflections baked?

    • @tutortomato
      @tutortomato 8 месяцев назад

      Yes,but the reflection can be dynamic are not static.

  • @xeteorblaze
    @xeteorblaze 9 месяцев назад

    bang, bila nak upload lagi?

    • @tutortomato
      @tutortomato 9 месяцев назад

      Situasi hidup x berapa baik la boss,terpaksa stop gamedev.

  • @readyforlol
    @readyforlol 9 месяцев назад

    How do you enable this ? I have SDFGI working in my scene on the directional light, but my spots don't seem to participate with the GI.

    • @tutortomato
      @tutortomato 9 месяцев назад

      It the same,you can try increase the indirect light value of the spotlight if the effect are too unnoticeable.

  • @theyellowarchitect4504
    @theyellowarchitect4504 11 месяцев назад

    Simple tools for a complicated effect, just outstanding.

  • @gechsen
    @gechsen Год назад

    po co licencje wjebałeś na drzwi

  • @sanketsbrush8790
    @sanketsbrush8790 Год назад

    I'm trying to understand what this is because just after i enable it screen goes full white.

    • @tutortomato
      @tutortomato Год назад

      It is what it say,this physical light unit is a measurement of light in what the real world use which is 'lumen'. For the complete white is because the default lighting value is far too strong,you should reduce it to like 2 unit lumen. You can google how strong the sun light in term of lumen and apply it in Godot.Make easier to get real world lighting into the game.

  • @nanaouzumaki6044
    @nanaouzumaki6044 Год назад

    Thank you so much. Bless you

  • @Sol4rOnYt
    @Sol4rOnYt Год назад

    Simple, to the point. Love it. Acc useful

    • @Sol4rOnYt
      @Sol4rOnYt Год назад

      Btw, how do you make the player part of a group called "player"