You really need to adjust the hell out of the default settings to get better result. Sdfgi more darker and blocky...the blockiness will not go away even at high settings...voxel is much nicer and clean...but it still has problem with reflection look off.
I had no idea Signed Distance Fields could be used for Global Illumination. That's awesome!!
It is good,but need more. Improvement,light leaking,blockiness and kinda slow.
Well, for someone who just impled shadow mapping in own engine and its looking like shit... These both look amazing, especially the shadows.
Wouldn’t it be possible to port the techniques over to your own engine? I mean, Godot is open-source
Sdfgi looks darker and blocky
You really need to adjust the hell out of the default settings to get better result.
Sdfgi more darker and blocky...the blockiness will not go away even at high settings...voxel is much nicer and clean...but it still has problem with reflection look off.
@@tutortomato Should use ambient occlusion to get a better result