Door with springy in Godot Engine Experimentation

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  • Опубликовано: 27 окт 2024

Комментарии • 12

  • @UnrealProjects
    @UnrealProjects 3 года назад +1

    Wow, looks very good.... awesome!

    • @tutortomato
      @tutortomato  3 года назад +1

      Still need a few adjustment.

    • @KaraokeCatolica
      @KaraokeCatolica 3 года назад +2

      @@tutortomato ... when looking at video I also see simple player, would be cool to see tutorial how to add one in 3rd view with option of freecam mode to switch between 3rd view camera and freecam...

    • @tutortomato
      @tutortomato  3 года назад +2

      @@KaraokeCatolica Freecam like free fly camera that can pass anything or just first person view? I already made that kind of camera changing before my ssd broke.

    • @UnrealProjects
      @UnrealProjects 3 года назад +1

      @@tutortomato ....ya, flycam, same thing, passes through anything and used for recording movie from different angles... with copies of your work on github and youtube you'll be safe...

    • @tutortomato
      @tutortomato  3 года назад +2

      @@UnrealProjects Most of my project already gone because of my ssd.Now.I regularly backup to github and another HDD.I will make a video about it,change camera mode and springy door.

  • @suretmeyenateistoc4252
    @suretmeyenateistoc4252 2 года назад +1

    can you make tutorial please ?

    • @tutortomato
      @tutortomato  2 года назад

      I just used the HingeJoint Node,there is no special thing going on here.I also place a static body to act as a limiter for the movement of the player so that the door will not be moved so far away.

    • @suretmeyenateistoc4252
      @suretmeyenateistoc4252 2 года назад +1

      @@tutortomato okay thanks for info

    • @tutortomato
      @tutortomato  2 года назад +1

      @@suretmeyenateistoc4252 I will definitely share if I got something good and working regarding the interactable object like door or something similar.