For those curious, Tensor-Board graphs for the final trained model showed "block frequency" way higher than "punch frequency". For some reason the AI resorts to blocking more than punching. I will be sharing more data and answering questions regarding the simulation over on Twitter: x.com/cozmouzz
If they are trying to respond to each other's movements also, from the total begining, even before they learned how to stand, then you might be pushing them way too hard.
I would say that you need to keep an energy parameter. The reason we don’t see fighters constantly using these dance movements is because it would drain their energy. Add a limited energy parameter and you see better results.
@@philv2529Yeah and nobody in MMA fights like they are doing Capoeira... Besides, Capoeira is relatively slow, sweeping movements, not hectically spazzing out in random patterns. A human could do this for maybe 20 seconds before being exhausted
Not really cause you would still be able to be punched or kicked in the face and since your hands are just spasming everywhere you wouldn't be able to block it 2 boxers without stamina limit would be like 2 mike tysons, only in fighting and consistently shortening the distance as fast as possible
I think another big factor is they learned to balance. I don't know if they can feel balance the way people can. Their erratic movements are probably to some extent over-corrections.
at the end of the day, thats amazing, its a energized rock that thinks by itself (the computer), and they're evoluting as our species did. if you let them train billions or trillions of fights, they gonna come with insane techniques i guess.
It might look dumb at first glance but they are feinting each other faster than a human could almost instantly leaving no openings so they have to constantly change their angle of attack and cancel it/turn it into a feint midway through, maybe you could get better results if you train 1 AI to be proficient at attacking an evasive target that could also block (likely with motion capture), another one to be defensive by evading and blocking, and then combine both. Or maybe I'm just wrong and it will be the same result.
They aren't feinting each other because they weren't trained to feint, there are multiple situations where a normal hook would get them but they don't throw it cause they don't know it. When you are about to throw a punch but the person dodges you don't need to cancel the entire punch, you just adjust to where the person is or you throw another type of punch
They are not doing shit, they are figuring out how to punch. We know how to punch because we have innate information about the functioning of our bodies. They are not even aware of their bodies. They just move a certain combinations of joint around and if it satisfies some parameters they tend to repeat It. I think you should just leave them training for months and we will see progress.
@@RRKSreward is a drug for them, that's why they got kinda worse, you need to make penalty for existing so they get dads belt every nanosecond so it would be ultra instinct instead of drunk uncles fighting each other
@@rumplstiltztinkerstein One thing is standing up, another is to balance. there's a huge mechanical difference. You can observe it in babies. They first learn to stand and then to walk.
I wonder what would happen if you were to add a reward of something like “making the least amount of movement, but causing the most impact to the opponent.”
I think the reason it looks jittery is that they have the minimum possible reaction time. Meaning that they would react to the opponent's movement as soon as it happens. And if both avatars act like that, it would explain why the block frequency is higher than the punch frequency.. because both of them are reacting very quickly to any movements the opponent makes. Also if you have this in mind while watching the fight, you'll realise how cool these combat robots are, and that humans probably wouldn't be able to fight them in the ring
It takes the human 160 milliseconds to register an opponents movement. The average punch travels 31.68 feet in that amount of time (starting at 0 mph and ending at 12 mph at impact). Part of fighting is learning to "read" the opponent, typically called "fight IQ," by experienced fighters. That's the part that AI will need in order to conquer mankind.
you have to keep in mind that they have very limited experience and its incredibly difficult for them to learn from experiences with a real human fighter (or hell, even against each other).
@@nanja7773 well unlike bot comments the message actually makes sense as a reply to the original comment and wasn’t just ‘this is the clip you’ve all been looking for’ or whatever
At the beginning of the video i was thinking that the best part of these AI videos are seeing the guys just struggle and fall flat. I was proven wrong with those amazing moves. He secretly taught them to rave
A sentient being that you use as a slave, started to train for fighting but to your eyes is just a dance. POV: you're a portuguese patron in 17th century Brazil
Looking at the ragdoll model, it has a lot of "joints" for its hands but only two for the feet, our feet are basically hands as well, so it might help with learning to balance if you made the feet more complex as well. Also, we are able to use our muscles with unequal emphasis stabilizing 0-100% on one leg alone, maybe there could be a mass X for the upper body which needs to be stabilized but can be shared unequaly between the legs, with shifting percentages. Anyhow, they need way more standing and walking before they can fight. :)
8:26 i know what its like to be the gold guy in that scenario. Ive fought silver guy outside a club and just stood there like 'wtf are you doing bro?' While the guy took himself out 😂😂😂
3:52 The name of the catchy electronic track is Ben Elson - 89 (released by Epidemic Electronic). I've recognized this track because Ben Elson's work is used as music for the video game Beltmatic (Notional Games), but normally I use algorithms for this kind of identification.
@@xkankesx RUclips doesn't like any sort of link (even when I'm smart about it), it just swallows my comment, so try searching for Drill Bite by Typekast
What everyone else said. It is hilarious, and it is because there is no need to be economical with an energy reserve. Some cumulative refractory period on the muscles may help. It should learn to not exhaust them, so be static stable instead of dynamic stable.
Add an energy constraint/input/ or negative reward that prevents too much movement over the course of a few frames. (That is, why dont you try to make the AI lazier?)
Why is everybody talking that the result being a dance is because there is no energy cost system? Even if you put two pro fighters in a only one round fight or somehow give them infinite stamina, they will still not fight like this.
Lol, yeah, two drunk guys outside a bar on Saturday night. I think maybe you need a 'grace' factor. All these videos are absolutely amazing. Great work.
Bro just imagine if you put different artificial intelligence with different fighting styles to see who is the best, because that artificial intelligence is just punished just imagine if they can grab or throw the opponents in the floor with a slam
* Video starts off with proper narration * Me: "Ok, this should be a rather cool AI learning video. Doesn't seem particularly funny in the slightest" * Video hits 3:53 * Me: * Dies immediately with laughter * I wasn't ready omfg!!! 🤣
Maybe reward it for taking 1 step a second that way it learns to step and fight as importance number 1. Once it takes 20 steps in 20 seconds then it knows that footwork is important as hell. But if you reward it more than once each second it might start tap dancing for needless points. Then teach it if it KOs its enemy it gets x10,000 points so the AI also tries to finish the fight instead of bouncing around for extra points.
It appears that the AI is having a hard time trying to balance itself while mantaining the distance to the opponent. They throw occasional punches only when these 2 variables are OK and the punch won't make them fall...
What's really interesting to me is that while hundreds of thousands of repetitions is a lot, it's not actually that much in the scale of learning to use your body. Human children doubtlessly take millions of repetitions of any given movement learning to maneuver themselves during play, athletes at a high level making exponentially more by the time they end their career. These models sometimes seem to struggle with simulating complex organisms in movement, but taken in the context of how much effort is required for a child to learn to use their body, even with built in "code" helping them along, the results are entirely to be expected.
The agent needs a response latency limit both in the perception and the reaction phase. As others stated, it also needs an energy cost that scales with movement size and force. Small movements like balancing or barely moving the arm to feint should cost almost nothing, large movements should cost a little, and consecutive high-effort movements should cost the most and add up to a diminished energy recovery over time. This energy system would be the single most complex part to program correctly, but if done right, it should result in much more realistic movements once you get the training balance right between energy conservation and pacifism. *EDIT:* Also, their reaction strengths need to be imperfect. Lots of times fighters can overcompensate for feints, which then allows their opponent to capitalize with an actual attack, or sometimes even anticipate actions that never come, which usually ends up looking like erratic behavior to the opponent. But these anticipatory moves can also be used to lure the opponent into attacking, which can then allow a fighter to counter-capitalize on an opening that their fake reaction created.
Add stamina. use the average amount of punches a human can throw per i dunno 5 mins before exhaustion. Train defense to be more rewarding and far less taxing on stamina. Move to sparring. Reward them for making a full round without running out of stamina. Then reward them for doing enough damage to the opponent the end the fight early. Rerun sim. Should be interesting.
For those curious, Tensor-Board graphs for the final trained model showed "block frequency" way higher than "punch frequency". For some reason the AI resorts to blocking more than punching. I will be sharing more data and answering questions regarding the simulation over on Twitter: x.com/cozmouzz
I know how to solve it @cosmouz make the punch rewards a quadratic function in punch velocity, currently yours seems linear
@cozmouz whats the music at 3:54 ??? Can i have the title? Could anyone provide me the title?
If they are trying to respond to each other's movements also, from the total begining, even before they learned how to stand, then you might be pushing them way too hard.
@@bluestone-gamingbg3498 Ben Elson - 89
sir, feed them some basic martial arts data and then challenge them with 5 more simulations. see if they improvise
I would say that you need to keep an energy parameter. The reason we don’t see fighters constantly using these dance movements is because it would drain their energy. Add a limited energy parameter and you see better results.
i see any human doing this dance movement will get tired extremely quickly
any machine will also wear before get into the fight
Yeah, so hopefully they would learn to min max their stamina
But that martial art already does exist it's called capoeira
@@philv2529Yeah and nobody in MMA fights like they are doing Capoeira... Besides, Capoeira is relatively slow, sweeping movements, not hectically spazzing out in random patterns. A human could do this for maybe 20 seconds before being exhausted
yes but they might get tired at the same time
That's what happened when there's no energy cost for every movement. The fighters' movements simply become erratic.
Not really cause you would still be able to be punched or kicked in the face and since your hands are just spasming everywhere you wouldn't be able to block it
2 boxers without stamina limit would be like 2 mike tysons, only in fighting and consistently shortening the distance as fast as possible
they move this way because they dont see the floor, only the movements'sopponent. so they dance with each other only
I think another big factor is they learned to balance. I don't know if they can feel balance the way people can. Their erratic movements are probably to some extent over-corrections.
@@KillaAhmadilla that only expains the overcorrection of the legs, the arms spasms is their failure at learning how to throw a punch
@where_is_sauce You're not wrong. A punch with a bad stance isn't going to be particularly strong though.
Mfs had hundreds of millions of fights just to end up fighting like my drunk uncle
at the end of the day, thats amazing, its a energized rock that thinks by itself (the computer), and they're evoluting as our species did. if you let them train billions or trillions of fights, they gonna come with insane techniques i guess.
Already looks insane ;)
Nah this was funny 😂 made me laugh out loud
@@gat0anonimo hey! Are you my nephew? xD I'm better sober damnit
Have you considered that your drunk uncle is a synth?
Yellow: shallow and consistent strikes. White: either misses or leaves a crater in Yellow's ribcage
fr
I didn't see a single strike in the whole video
"ShAlLoW aNd CoNsIsTeNt StRiKeS"
also yellow (and white): 🤹♀🤹♀🕴🕴🏋♀🏋♀🤸♂🤸♂🤸♀🤸♀🤾♀🤾♀🤾♂🤾♂🤞🤞👉👉🚴♂🚴♂🏌♂🏌♂🚶♂🚶♂🧎♀🧎♀
@@alexbruns5082 went straight over bros head
Like Derrick Lewis
It might look dumb at first glance but they are feinting each other faster than a human could almost instantly leaving no openings so they have to constantly change their angle of attack and cancel it/turn it into a feint midway through, maybe you could get better results if you train 1 AI to be proficient at attacking an evasive target that could also block (likely with motion capture), another one to be defensive by evading and blocking, and then combine both.
Or maybe I'm just wrong and it will be the same result.
No, I read multiple tips in the comments thatcwill for sure aid the models in the end, including yours.
They just need a reaction time. If they reacted a few hundred milliseconds later to each movement of their opponent, they wouldn't do this.
That first thing you said is definitely not happening.
They aren't feinting each other because they weren't trained to feint, there are multiple situations where a normal hook would get them but they don't throw it cause they don't know it. When you are about to throw a punch but the person dodges you don't need to cancel the entire punch, you just adjust to where the person is or you throw another type of punch
They are not doing shit, they are figuring out how to punch. We know how to punch because we have innate information about the functioning of our bodies. They are not even aware of their bodies. They just move a certain combinations of joint around and if it satisfies some parameters they tend to repeat It. I think you should just leave them training for months and we will see progress.
Fights outside the pub 3am in the morning 🥶
After drinking 1Million gallons of alcahol
@@10aelbeg22 Due to the speed, i'd certainly think there's some coke, meth or whatever "up" drug involved as well. Maybe all of them
@@RRKSreward is a drug for them, that's why they got kinda worse, you need to make penalty for existing so they get dads belt every nanosecond so it would be ultra instinct instead of drunk uncles fighting each other
@@RRKS probably fent
@@juupaasto7546pretty sure fent does quite the opposite of speeding someone up
i am no longer afraid of AI killing off the human race
You’re fucked in a dance battle
Killing us with their awesome dance moves
The ai watched rumble the movie
@@Anthonybrother Yeah, we're going get served!
Remember a few months ago when AI couldn't draw a hand?
Then Sora happened.
They are trying to balance using their hands not standing on feet
69 👍
True, so do we... That is why we balance our arms as we walk and run.
Yeah gravity needs to be implemented here so that they're More planted
@@RenzitoARG Are you saying that you are incapable of standing up without using your hands for balance?
@@rumplstiltztinkerstein
One thing is standing up, another is to balance. there's a huge mechanical difference.
You can observe it in babies. They first learn to stand and then to walk.
I wonder what would happen if you were to add a reward of something like “making the least amount of movement, but causing the most impact to the opponent.”
Stiff jab spam i assume.
@@atroposVwhile also taking the least damage possible. Block n jab
I think the reason it looks jittery is that they have the minimum possible reaction time. Meaning that they would react to the opponent's movement as soon as it happens. And if both avatars act like that, it would explain why the block frequency is higher than the punch frequency.. because both of them are reacting very quickly to any movements the opponent makes.
Also if you have this in mind while watching the fight, you'll realise how cool these combat robots are, and that humans probably wouldn't be able to fight them in the ring
It takes the human 160 milliseconds to register an opponents movement. The average punch travels 31.68 feet in that amount of time (starting at 0 mph and ending at 12 mph at impact). Part of fighting is learning to "read" the opponent, typically called "fight IQ," by experienced fighters. That's the part that AI will need in order to conquer mankind.
1 mean left hook and they're done
The AI just has ultra instinct, that’s why it can react so fast smh my head
you have to keep in mind that they have very limited experience and its incredibly difficult for them to learn from experiences with a real human fighter (or hell, even against each other).
@@Oren_is_tiredwait for them to complete;y dodge then punch you
The spastic synthwave dancing is genius
reminds me of ruclips.net/video/cqPD4A-bKNA/видео.html 😄
@@deeOOghI clicked this expecting you to be a bot comment, I was happily surprised, thank you for sharing drunk russian dancers with us
@@roux6715u thought they were a bot and still clicked?
@@nanja7773 well unlike bot comments the message actually makes sense as a reply to the original comment and wasn’t just ‘this is the clip you’ve all been looking for’ or whatever
That's literally the only reason I watched the whole video... then WATCHED IT AGAIN 😂😂😂
Fights with your brother be like:
they are worse than toddlers 😂
More like telling someone with adhd to stand still
More like your little brother trying to fight you
@@antonellisamuele6569plot twist: he is the little brother
@@rotorblade9508nuh uh
This feels like watching 2 stand users fight but I don't have a stand
This is a banger
Fr
Lmfaoooo
They just need to start floating
1:10 “the most complex object in the whole universe, the human brain.”
-Human brain
The "damn bees attacking my face" dance
I can no longer un-see it.
“Bro fighting demons”
"capable of balancing with ease"
*Agent continues to gyrate every limb uncontrollably*
But you gotta admit, that last dance-off was SICK 😂
It can dance better than me at any rave
Wait until they understand how capoeira works
Rawe*
We all been watching 15 min to see a snail brain to learn fighting 😂
pretty sure snails have WAY more neurons XD
What happens when you want to be a boxer but you're epileptic :
...and you end up at a rave😂😂
You might not like it, but this is what peak combat performance looks like.
came for the boxing, stayed for the dancing
At the beginning of the video i was thinking that the best part of these AI videos are seeing the guys just struggle and fall flat. I was proven wrong with those amazing moves. He secretly taught them to rave
Fr fr
A sentient being that you use as a slave, started to train for fighting but to your eyes is just a dance.
POV: you're a portuguese patron in 17th century Brazil
"A ragdoll without a brain is merely a corpse; so lets give it a brain" Absolute BAR
5:27 he did a spinning kick that was awesome
10:10 this is literally how school fights are 💀💀
10:20 неиросеть настолько точно смоделировала бой двоих пьяных в стельку бомжей около моего подъезда .
I love how at the end of the video it becomes a techno dance battle/moshpit of two/drug addicts having a seizure
Sound track was perfect for the silliness 😂
It was amazing!!
Looking at the ragdoll model, it has a lot of "joints" for its hands but only two for the feet, our feet are basically hands as well, so it might help with learning to balance if you made the feet more complex as well.
Also, we are able to use our muscles with unequal emphasis stabilizing 0-100% on one leg alone, maybe there could be a mass X for the upper body which needs to be stabilized but can be shared unequaly between the legs, with shifting percentages.
Anyhow, they need way more standing and walking before they can fight. :)
That's fascinating. Almost like seeing a child learning to walk, but action filled
0:44 "..but to ragdoll without a brain is merely a corpse" - my new favourite quote
8:26 i know what its like to be the gold guy in that scenario. Ive fought silver guy outside a club and just stood there like 'wtf are you doing bro?' While the guy took himself out 😂😂😂
Born to drunken fist,forced to box
1:07 I don't know if it's intentional or not, but you've created an optical illusion that that brain could be spinning both ways XD
Holy fuck your right
It goes to the left
When it faces you
If you look closely, the different color lines on top of each other hint at the actual direction its spinning in.
@@archo_tech
But if you don't look too closely you can convince your brain that it is spinning back and forth.
11:22 Like watching someone cast a jutsu with Tourettes and Parkinson's disease
Him: "This AI will learn boxing!"
The AI: *vibing to the background music*
End result looks like a Florida parking lot fight.
They look like they are dancing to the background music 😭
3:52 The name of the catchy electronic track is Ben Elson - 89 (released by Epidemic Electronic).
I've recognized this track because Ben Elson's work is used as music for the video game Beltmatic (Notional Games), but normally I use algorithms for this kind of identification.
Thanks, the uploader didn't properly credit the music so I couldn't find it. Any idea what the second one is at 10:40 ?
@@xkankesx RUclips doesn't like any sort of link (even when I'm smart about it), it just swallows my comment, so try searching for Drill Bite by Typekast
@@xkankesx Drill Bite by Typekast (this is my fourth attempt at replying, yt keeps silently deleting my messages)
@@milanstevic8424 Got that one, thanks! Song reminded me of some of the stuff I used to listen to from newgrounds artists.
4:00 I love how they look like they are dancing, can't stop laughing 😂😂
Me neither 😂😂😂
Same 😂😂😂😂
8:07 literally beating himself up
3:55 what a non stand user sees when 2 stand users fight:
Cool music makes those random twitchings soo much epicier
I like how you accidentally trained a dance-off AI instead the first time.
I mean... it might have been a good fight... if it weren't for those damn bees!
At around 11:44 there was a frame where yellow’s fist was 1 cm away from white’s head, but it still counted to white 💀, also bro hit a new dance
Also 8:50 I'm pretty sure he's about to unleash a forbidden justu
wait.. I totally did not realise that you were such a small channel....the video quality is awesome!
I thought like he has 200k
Dancing WHILE Boxing? Sounds like a mix of Boxing and Capoiera
Sounds like it but the end result is more spazoeira
You'd think so, wouldn't you, but actually its 2 puppets having seizures
Gold AI: These guys want us to kill each other
Silver AI: You know what we should do instead?
Gold AI: Yeap. *Dance off bro! Me and you!*
Great work! You put great effort in making the ai work as well as the editing of the video, keep it up!
This is what PVP would look like in QWOP if neither player knew the controls lmao
Mf looks like he tryna rap battle with yellow at the end of the balance training
The musical choices that accompany the "boxing" are perfect.
I've been to enough D&B shows to recognise some of the moves on display.
this looks so funny its like newborns are learning to fight and walk at the same time
These videos are so goofy bro the ai keeps fucking up in the most hilarious ways 😭😭🙏
What everyone else said. It is hilarious, and it is because there is no need to be economical with an energy reserve. Some cumulative refractory period on the muscles may help. It should learn to not exhaust them, so be static stable instead of dynamic stable.
"Mom, can we go see boxing?" "We have boxing at home." The boxing at home: 10:19
7:20
When you and your buddy take the same amount at a festival but only one of you really feels it.
Peak comedy the beggining of the video with a very polite and serious way of talking... with a robot MISSING EVERYTHING ON A STILL ROBOT T-POSING.
I hope this video gets the likes and views it deserves!
You need to add conservation of energy to it. Small penalties for movement based on distance
3:15 wouldnt you want to use the dot product between the punch velocity and surface normal so head-on punches are more valuable?
C3p0 dance battle boxing wasnt what I was expecting to go to bed to
Add an energy constraint/input/ or negative reward that prevents too much movement over the course of a few frames. (That is, why dont you try to make the AI lazier?)
Me and the crew gonna DESTORY the club with this one! 11:48
Excellent video and thank you for uploading in 4k60fps!
12:50 "Hi, I'm Renata Bliss, and I'm your freestyle dance teacher"
Its like two masters got drunk yet still can dodge while starting to punch
Why is everybody talking that the result being a dance is because there is no energy cost system?
Even if you put two pro fighters in a only one round fight or somehow give them infinite stamina, they will still not fight like this.
Man.
The intro made me think it was a Freakbait gag
I was going to say the same thing
Lol, yeah, two drunk guys outside a bar on Saturday night. I think maybe you need a 'grace' factor. All these videos are absolutely amazing. Great work.
Great work 47, your next mission is to stand up.
Bro just imagine if you put different artificial intelligence with different fighting styles to see who is the best, because that artificial intelligence is just punished just imagine if they can grab or throw the opponents in the floor with a slam
New video hype Always keep up the good work
I doubt AI could beat anyone in a fight, but it'd definitely steal the show at a rave.
Really cool. They actually start developing some form of strategy and technique by the end. Also still prettier striking than UFC legend Ben Askren.
So thats a joke right?
* Video starts off with proper narration * Me: "Ok, this should be a rather cool AI learning video. Doesn't seem particularly funny in the slightest" * Video hits 3:53 * Me: * Dies immediately with laughter *
I wasn't ready omfg!!! 🤣
8:00 he looks like he's jamming on a made up invisible instrument
Seems like martial artists can keep their jobs unlike those boring kind of artists.
The drunks fighting at the bar thinking they are in the Matrix 11:00
Maybe reward it for taking 1 step a second that way it learns to step and fight as importance number 1. Once it takes 20 steps in 20 seconds then it knows that footwork is important as hell. But if you reward it more than once each second it might start tap dancing for needless points. Then teach it if it KOs its enemy it gets x10,000 points so the AI also tries to finish the fight instead of bouncing around for extra points.
"dancing while boxing" bro thats just capoeira but for hands
It appears that the AI is having a hard time trying to balance itself while mantaining the distance to the opponent. They throw occasional punches only when these 2 variables are OK and the punch won't make them fall...
Underrated. Commenting to boost algorithm
The gravity is damped too much it should be set stronger also acceleration of musckes should risr linearly instead of "snap"
How I imagine Jake Paul and Mike Tyson fight be like💀
This wasn't invented by a.i. Prince nazeem hamed was a master of this technique and many others had similar style.
I bet he gets to the cloud district very often
?????????
What's really interesting to me is that while hundreds of thousands of repetitions is a lot, it's not actually that much in the scale of learning to use your body. Human children doubtlessly take millions of repetitions of any given movement learning to maneuver themselves during play, athletes at a high level making exponentially more by the time they end their career. These models sometimes seem to struggle with simulating complex organisms in movement, but taken in the context of how much effort is required for a child to learn to use their body, even with built in "code" helping them along, the results are entirely to be expected.
7:34 what was he trying to do here
The agent needs a response latency limit both in the perception and the reaction phase. As others stated, it also needs an energy cost that scales with movement size and force. Small movements like balancing or barely moving the arm to feint should cost almost nothing, large movements should cost a little, and consecutive high-effort movements should cost the most and add up to a diminished energy recovery over time. This energy system would be the single most complex part to program correctly, but if done right, it should result in much more realistic movements once you get the training balance right between energy conservation and pacifism.
*EDIT:* Also, their reaction strengths need to be imperfect. Lots of times fighters can overcompensate for feints, which then allows their opponent to capitalize with an actual attack, or sometimes even anticipate actions that never come, which usually ends up looking like erratic behavior to the opponent. But these anticipatory moves can also be used to lure the opponent into attacking, which can then allow a fighter to counter-capitalize on an opening that their fake reaction created.
The art of fighting without fighting
Add stamina. use the average amount of punches a human can throw per i dunno 5 mins before exhaustion. Train defense to be more rewarding and far less taxing on stamina. Move to sparring. Reward them for making a full round without running out of stamina. Then reward them for doing enough damage to the opponent the end the fight early. Rerun sim. Should be interesting.
The fucking shadows! Lmao
Good Observation lol. That ring has multiple point light sources so shadows are low key messed up.
They look like there trying to open a domain
So capeoira?
Looks like Rhonda Rousy shadow boxing.
11:00 Mfs in high school😂
True