AI Learns To Swing Like Spiderman

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  • Опубликовано: 18 май 2024
  • J Jonah Jellynose suspects Spiderman is an AI. Captain Blubber is arrested twice. A phone screen is smashed. What is happening
    0:00 Intro
    0:30 Basics
    1:30 States, Actions and Rewards
    2:45 Discount Factor
    4:09 Neural Networks
    5:59 PPO
    7:03 Policy Gradient
    9:54 Clamping the Policy
    10:34 What the AI Learned
    13:05 Just Swinging
    White paper on how to create an AI like this from scratch:
    docs.google.com/document/d/1F...
    Download this AI: github.com/b2developer/Spider...
    Discord: / discord
    Reddit: / b2studios
    Twitch: / b2studios
    Useful Links:
    huggingface.co/blog/deep-rl-p...
    fse.studenttheses.ub.rug.nl/2...
    iclr-blog-track.github.io/202...

Комментарии • 2,7 тыс.

  • @pittabread9861
    @pittabread9861 Год назад +28829

    Spiderman: homeschooled

    • @youtubeuniversity3638
      @youtubeuniversity3638 Год назад +629

      Iron Spider: Retaught.

    • @dandabossthesecond3599
      @dandabossthesecond3599 Год назад +248

      Spiderman: Learning from zero

    • @aahilmemon
      @aahilmemon Год назад +213

      @@dandabossthesecond3599 no he said homeschooled because of the theme of “home” coming in Spider-Man titles

    • @dandabossthesecond3599
      @dandabossthesecond3599 Год назад +41

      @@aahilmemon ik

    • @8jof544
      @8jof544 Год назад +65

      The A-lazy-ing SpAIderman (the next new one in the spiderverse?)

  • @skycloud4802
    @skycloud4802 Год назад +7618

    I love how chill and lazy the AI Spiderman seems. It's like Spiderman putting the least effort into moving about with his webs, whilst allowing his body to just ragdoll with it all.

    • @par6749
      @par6749 Год назад +21

      damn 69 likes i feel bad for u

    • @miikavihersaari3104
      @miikavihersaari3104 Год назад +195

      He's napping while swingin'

    • @Dionyzos
      @Dionyzos Год назад +126

      Why look cool when it gets the job done?

    • @miikavihersaari3104
      @miikavihersaari3104 Год назад +48

      @@Dionyzos Asleep is the new cool.

    • @Pupalah
      @Pupalah Год назад +100

      this is what happens when peter is knocked out and the spidersense is keeping him safe

  • @thatflatdude4451
    @thatflatdude4451 Год назад +4415

    "With great distance, comes great rewards" - Piderman

  • @smike_mike
    @smike_mike 11 месяцев назад +429

    because of the spiderverse this is a canon spiderman

    • @Schnort
      @Schnort Месяц назад +6

      I love this. This was the same with Sonic for a while, too.

    • @sarafroats2935
      @sarafroats2935 Месяц назад

      Makes sense

    • @DorkViews
      @DorkViews 15 дней назад +2

      We have to know what's his canon story

    • @mollyOS420
      @mollyOS420 14 дней назад +1

      ​@@DorkViews Someone made a typo in the code of it's predecessor, causing it to have an error. Truly heartbreaking.

    • @LilToeNailious
      @LilToeNailious 12 дней назад +6

      ​@DorkViews Let's run it back one more time. My name is 01010000 01100101 01110100 01100101 01110010 00100000 01010000 01100001 01110010 01101011 01100101 01110010 and for the a very few minutes, I have been the computers one and only, Spider man. I had my uncle Ben, be deleted, gwen die to a virus, but it's okay. I have my own responsibility saving the world.

  • @Music-nn9mi
    @Music-nn9mi Год назад +2076

    I think the reason the ai moved to using only one hand was to minimize the randomness that happens to its decisions. Since half the time they don't affect the outcome if you don't use one of them.

    • @BusinessWolf1
      @BusinessWolf1 Год назад +24

      could have been solved if the webs toggled hands

    • @Music-nn9mi
      @Music-nn9mi Год назад +144

      @@BusinessWolf1 you about to toggle these hand lmao

    • @robonator2945
      @robonator2945 10 месяцев назад +56

      oh yeah, this is big brain
      "You can't screw with my movements if I just don't move!"

    • @arremm4978
      @arremm4978 9 месяцев назад +37

      I wondered if dropping 1 of the inputs (the left hand) allowed it to use more of the hidden layers to improve it's performance with the right hand. I'm not a doctor but that might be analogous to right/ left-handedness in humans.

    • @okvis
      @okvis 11 дней назад +1

      @@BusinessWolf1 or reward facing forward

  • @yudoball
    @yudoball Год назад +1073

    13:06
    - he almost fell done
    - saved himself in the last second
    - celebration backflip

    • @b2stud
      @b2stud  Год назад +236

      I don't think it could've been more perfectly timed with the commentary ending

    • @J0rdan_S
      @J0rdan_S Год назад +42

      He also kicked the guy in the face 😂

    • @Mordecai02
      @Mordecai02 Год назад +17

      And showed us a couple of the cute fishie pedestrians :)

    • @thebeanqueen
      @thebeanqueen 9 месяцев назад

      that part is so smooth

    • @ireallycantthinkofaname4726
      @ireallycantthinkofaname4726 9 месяцев назад

      Yes

  • @AlliSinned
    @AlliSinned Год назад +3971

    I like how the AI just resorts to using one hand form web shooting once it gets going. It’s like “why do I need two hands to shoot seems like a waste”

    • @maxiliarydendrite8926
      @maxiliarydendrite8926 Год назад +211

      The real Spider-Man should take notes, obviously the way he’s been doing it is less efficient

    • @shytendeakatamanoir9740
      @shytendeakatamanoir9740 Год назад +377

      ​@@maxiliarydendrite8926 Sacrificing Efficiency for Style is something Spiderman would do, though

    • @Gore_Whvre
      @Gore_Whvre Год назад +10

      Yes

    • @lolshark33
      @lolshark33 Год назад +153

      It's also better for a living being to use both arms bc it would even out the amount of strain. Plus the arm that's used all the time would probably be more muscular than the unused arm and I think we all know what that typically implies lol

    • @michaelpacinus242
      @michaelpacinus242 Год назад +12

      @@shytendeakatamanoir9740 Spider-Man. Quite the beautiful word.

  • @mitrikgaduk347
    @mitrikgaduk347 Год назад +712

    It's ironic because in most spider-man games, quick "thwips" are usually faster than using full swings, as you keep momentum better. Long swings have a curve to them and usually take a bit longer than just jumping off at the apex, which essentially looks like you are only swinging half way before thwipping again. It seems the AI has learned this.

    • @p-name1858
      @p-name1858 11 месяцев назад +16

      Hope to god insomniac adds thwips to spiderman 2💀

    • @bscutajar
      @bscutajar 9 месяцев назад +23

      Mathemattically, the fastest way to move would be to have a constant force in a constant direction balancing out drag and gravity. The way to approximate constant force and direction is ro constantly reshoot in the same direction.

    • @DracoHandsome
      @DracoHandsome 8 месяцев назад +8

      @@bscutajar Well, almost the same direction. There would need to be constant angular adjustments to maintain the optimum elevation

    • @yesno1085
      @yesno1085 8 месяцев назад +2

      The Grappendix

    • @jonaut5705
      @jonaut5705 2 месяца назад

      @@yesno1085 cruelty squad reference?

  • @ironicanimations
    @ironicanimations Год назад +1139

    Let’s just sit and applaud the fact this man can code this stuff, animate fun stuff, and WRITE what happens in a coherent way for new people
    Holy crap 👏👏👏👏👏👏👏

    • @Wizzkidwas
      @Wizzkidwas 11 месяцев назад +35

      Even more
      He composes the music that he uses for his videos

    • @ironicanimations
      @ironicanimations 11 месяцев назад +13

      @@Wizzkidwas no way what?? Even better!

    • @crylune
      @crylune 9 месяцев назад +13

      yeop i sure love seeing how everyone and their dog is smarter and more successful than me

  • @roscoe5427
    @roscoe5427 Год назад +1580

    ten years ago i would not imagine myself sitting here eating my food while watching an AI grow up to be spiderman

    • @ifly-fsx
      @ifly-fsx Год назад +57

      It's all fun and games until it becomes self-aware and launches the nuclear missiles.

    • @puplos125
      @puplos125 Год назад +64

      ​@@ifly-fsx so true i hate when it happens ong

    • @BritishBoy
      @BritishBoy Год назад +36

      ​@@puplos125ruins a perfectly good Tuesday like nothing else

    • @pleasejustletmebeanonymous6510
      @pleasejustletmebeanonymous6510 Год назад +5

      Videos like this have been around for a lot of years though. I'm not sure if it would have been 10 years ago, but I remember watching an AI play Super Mario quite a long time ago.
      (Looks like it was only 7 years ago: ruclips.net/video/qv6UVOQ0F44/видео.html )

    • @lord_gyver
      @lord_gyver 11 месяцев назад +5

      Everyone can wear the mask

  • @GGCannon
    @GGCannon Год назад +98

    You should make it consider hitting walls a bad thing (to train it to stick closer to the middle) and consider one of the rewards to keep the body facing forward, while facing back would be a discount. That way, it will probably give favor to alternating which arm it uses, to keep facing forward and to stay at the center of the road.

  • @Amyrose13lee
    @Amyrose13lee 10 месяцев назад +25

    12:48 “It’s so good in fact, that it doesn’t need to look where it’s going” It developed Spidey sense without any programming lmao 😂

  • @Teslijah
    @Teslijah Год назад +3264

    5:54 Does this mean you could teach a jellyfish to be SpiderMan 10 times faster than this computer?

    • @ogluqqychess4452
      @ogluqqychess4452 Год назад +392

      If the neurons were stripped blank without being damaged Id say why not

    • @talison718
      @talison718 Год назад +155

      ​@@ogluqqychess4452this reminds me of a project by some science youtuber to use human neurons to pilot a drone

    • @moritzkramer355
      @moritzkramer355 Год назад +183

      ​@@talison718isnt nearly every drone piloted by human neurons?

    • @talison718
      @talison718 Год назад +90

      @@moritzkramer355 yup, but i am talking about put neurons in a plate an connect then to wires and then use a simulator to train them to fly a drone

    • @moritzkramer355
      @moritzkramer355 Год назад +61

      @@talison718 quite unnecessary if you already have a brain but cool i guess

  • @TheActualAnthonino
    @TheActualAnthonino Год назад +592

    I love how the web-slinging sound is just you going _"chu" "shue" & "shu"_

  • @drphalanges1520
    @drphalanges1520 6 месяцев назад +20

    I like how it uses little micro-adjustments like you would do with thrusters in space. It's cool to see it so casually correct its course.

  • @TheFrozenFlame05
    @TheFrozenFlame05 7 месяцев назад +18

    I love how occasionally it does a spider-man like trick or flip, but for the most part it just like flails around and lets gravity have its way.

  • @shufflecat3334
    @shufflecat3334 Год назад +3160

    A thousand times, thank you for the segment at the end following the trained model! It is SO frustrating when a channel explains something for ten minutes, and then instead of giving you the gratification of a finished product (something I'm sure the creator enjoyed plenty of) they just end off with "whelp thanks for watching! byeeeee!"

    • @pinkie723
      @pinkie723 Год назад +60

      Yessssss!!!!! For real!!!!!

    • @whannabi
      @whannabi Год назад +10

      @@pinkie723 foshooooo

    • @R0TEK
      @R0TEK Год назад +6

      @@pinkie723 Based pfp

    • @pinkie723
      @pinkie723 Год назад +2

      @@R0TEK Thanks lol

    • @FatalShotGG
      @FatalShotGG Год назад +7

      That's why I just skip to the end. I have a brain. Be like me.

  • @0PercentImagination
    @0PercentImagination Год назад +1228

    I'd love to see a part 2 to this that attempts to make variants by adding silly additional rewards (aka reinforcement learning) to the current spiderman, like a version that tries to do as many backflips as possible whilst also going fast in a forwards direction.

    • @MudakTheMultiplier
      @MudakTheMultiplier Год назад +159

      I think specifying that the left arm must fire webs at the left wall and the right arm must fire webs at the right wall would be a good option for this.

    • @markellii3093
      @markellii3093 Год назад +63

      Keeping the face forward would be fun, but could cancel out backflips. Avoiding hitting buildings would probably be for the best.

    • @SnrubSource
      @SnrubSource Год назад +13

      @@markellii3093 Well, they could attach Unity's equivalent of a scene component to the ragdoll's pelvis, and only check its yaw to make sure it remains looking forward while still allowing it to do flips

    • @Bruva_Ayamhyt
      @Bruva_Ayamhyt Год назад +11

      Sounds cool but first I want to see it learn not to hit the walls or ground, and to only use the web up to 1x/second. I think it would feel more natural. Maybe also keeping the head upright and the face forward too.

    • @MudakTheMultiplier
      @MudakTheMultiplier Год назад +16

      @@Bruva_Ayamhyt typically you don't want to be to restrictive because typically with an AI like this it will either cheat your restrictions or will be locked out of potentially required steps of learning. Not to mention the interesting or groundbreaking solutions it could come up with outside of your parameters. That's why is said left for left, and so on. After thinking on it a while longer I think breaking it down even further into "reducing the amount of points earned for every successive use of the same arm in a row". Mostly because as long as the AI hasn't totally given up on ever using its other arm then the point adjustment should be able to just be made and then the ai should be able to successfully continue training without regressing too far.

  • @RapidFireToaster
    @RapidFireToaster 11 месяцев назад +41

    What's his canon event

    • @comissiongfamily799
      @comissiongfamily799 Месяц назад +9

      Tax evasion

    • @DaBrotfel
      @DaBrotfel Месяц назад +14

      Falling flat on the ground for the first time

    • @JWillyP
      @JWillyP Месяц назад +5

      Uncle yen died in a car crash rite after Aiter Airker was dropped off at school by him

    • @Sazz909
      @Sazz909 25 дней назад +3

      His canon event is the code breaking

    • @sarafroats2935
      @sarafroats2935 15 дней назад +1

      I don't see how that's my problem

  • @moralniy
    @moralniy Год назад +21

    "Roman Sakutin" passed off your work as his own, and also inserted an advertisement in the video. You can try throwing a strike on his video.

  • @Kaylakaze
    @Kaylakaze Год назад +632

    I'd like to see this with more constraints added (such as web cooldown, web transit time, Spider-man needing to see where he's going instead of flopping around, how body position effects momentum, etc).

    • @PuppyHugs
      @PuppyHugs Год назад +118

      and how long the pizza can stay hot mhmhm

    • @megatroneata9911
      @megatroneata9911 Год назад +68

      doable but if this took 11 hours that might take a few days

    • @Crazyates11
      @Crazyates11 Год назад +27

      Yeah I like this idea as well. Maybe each arm can only do one web every 1-2 seconds, or the right arm can only hit the right wall and the left arm can only hit the left wall.

    • @yammyyuri9331
      @yammyyuri9331 Год назад +2

      @@megatroneata9911 yes but if he adds more artificial neurons then that can shorten the time needed

    • @victoryerz2030
      @victoryerz2030 Год назад +22

      @@megatroneata9911 As long as no new inputs are added, the constraints will actually increase the training speed by reducing the search space. However, things like adding vision for the actor or adding additional factors to the environment like more physics can make things exponentially more difficult.

  • @Kodiakhunter
    @Kodiakhunter Год назад +202

    14:50 looks like a trick that spider-man would actually do while swinging😂

    • @Izo_Risu
      @Izo_Risu 9 месяцев назад +21

      Yeah, especially miles morales Spiderman, he's just going for style above all else

    • @grimsladeleviathan3958
      @grimsladeleviathan3958 2 месяца назад

      I thought the AI was just trained to swing like Spider-man, not actually become Spider-man

    • @tonuahmed4227
      @tonuahmed4227 22 дня назад

      This is not show-off it necessity to swing properly...

  • @MegaChickenfish
    @MegaChickenfish 11 месяцев назад +57

    I love that this both contains some of the most down-to-earth explanations of how AI works which were really informative, and also this: 10:34

  • @DarkTakanuva
    @DarkTakanuva Год назад +15

    This is very good
    appreciate the swinging bit at the end, but also for providing a full explanation
    a bunch of youtubers I've watched will start out explaining something then blur all the words together to make it seem uber complex, and then skip right to the final product without actually explaining the steps they took to get there

    • @Longcat_1
      @Longcat_1 11 месяцев назад

      *cough cough* Dani

  • @BenSuzuki
    @BenSuzuki Год назад +224

    I learned more in 15 mins here than I did in a semester of Reinforcement Learning. Maybe not, but this one is a lot simpler and visually statisfying

  • @Blizzard4242
    @Blizzard4242 Год назад +3866

    You explained all of the concepts really well for someone who doesn't know anything about AI, but as someone who does know one part I was curious about which you didn't go into would be how you defined the reward. For example, did you want it to simply never fall to the ground, or were there other things you punished / rewarded apart from the general things you mentioned? I would be more interested in the process as well, which changes you made along the way etc. Maybe a separate video that is tailored to an audience that knows a bit about AI and go more into depth would be interesting!

    • @b2stud
      @b2stud  Год назад +1096

      I am going to write a small paper explaining the details that I didn't cover in the video as well as uploading code

    • @Blizzard4242
      @Blizzard4242 Год назад +103

      @@b2stud cool, thanks!

    • @Carhill
      @Carhill Год назад +92

      @@b2stud You're an amazing web developer.

    • @davidp2537
      @davidp2537 Год назад +7

      @@b2stud very excited for that!

    • @michaeldemartino1204
      @michaeldemartino1204 Год назад +2

      :)

  • @souza9369
    @souza9369 11 месяцев назад +6

    6:44 that twist was fire tho

  • @meaton3805
    @meaton3805 8 месяцев назад +12

    I'd love to see what adding a limit to the number of webs would do. If it's only got a certain amount per arm, would it alternate arms? Would it swing further before using the next web? I wonder if it would look more like the Spider-Man we're familiar with or if it would come up with some crazy nonsense 😅

  • @luckyluc9972
    @luckyluc9972 Год назад +84

    They need to teach ai to value literal style points as well as their primary goal.

    • @therealhussein
      @therealhussein Год назад +1

      YES PLEASE

    • @symbiote1982pk
      @symbiote1982pk Год назад +1

      Literal style points as opposed to figurative style points?

    • @luckyluc9972
      @luckyluc9972 Год назад +5

      @@symbiote1982pk yes. Style points in normal conversation is typically just a way to tell somebody they did something cool. Style points in the example I posted would be another goal the AI could track and would be an actual score system to improve learning.
      Hope this helps

    • @Evan-ru6ro
      @Evan-ru6ro Год назад +1

      The exaggerated swagger

    • @Fermion.
      @Fermion. Год назад

      Hmm, how would you quantify style in the reward system? Backflips, using two hands, and facing forward are worth more points or something?

  • @Bendilin
    @Bendilin Год назад +36

    @1:30 Liked just for the gargling

  • @itsazh
    @itsazh 9 месяцев назад +3

    10:52
    Seizure man, Seizure man
    Has a seizure when he can
    Lights a flash, he's collapsed
    Epileptic on the task

  • @Dice-Z
    @Dice-Z Год назад +9

    Very well explained, i salute you man. Also, i love how rewards system in AI/Machine learning are basically dopamine hits for the AI in the form of code. Not that they are advanced enough to "feel it" mind you. They also kind of have similar capabilities to "job experience", neuroplasticity and muscle memory, though more so simulated, which is just an amusing thought to think about.

  • @symynn2734
    @symynn2734 Год назад +31

    the sound at 0:18 jumpscared me

  • @Nightstick24
    @Nightstick24 Год назад +130

    It's always fascinating to watch how quickly an AI can go from absolute failure to quite competent at a task. Thanks for breaking it all down, it's a very complex topic that makes my head spin - but you explained it very well, in simple enough terms and with fantastic visual aids, that I was able to follow along very easily and feel like I understand the general process much, much better than I did before!

  • @onemannation8116
    @onemannation8116 Год назад +11

    12:02 Exaggerated Swagger

    • @dumflame
      @dumflame 10 месяцев назад +2

      Of a White Guy

  • @lenivik
    @lenivik 9 месяцев назад

    This is the most easy to understand description of RL that I've come across! They should play this video for first year students. Funny and informative, keep it up!

  • @josechomali
    @josechomali Год назад +69

    Strangly pleasant to watch him just swing for 2 minutes straight

  • @aguyontheinternet8436
    @aguyontheinternet8436 Год назад +327

    This was awesome, you explained it in greater detail than any other programming youtuber I've watched. I noticed that the Ai is still very jumpy, shooting unnecessary webs out. I wonder if including the number of webs shot in the reward system would incentivize the long and wide swings we see spiderman usually do, as opposed to the short spastic swings the AI is currently doing.

    • @b2stud
      @b2stud  Год назад +108

      I did play around with penalizing the AI for casting too many webs, but I think it's very hard to get right. If you penalize it too much (which honestly wasn't even that much) then the AI becomes hesitant to shoot webs and it stops learning.

    • @arpita1shrivas
      @arpita1shrivas Год назад +13

      @@b2stud what if you rewarded it for longer webs instead of penalizing casting too many webs, set a small incode timer to measure web time?
      or set a ingame timer which makes the AI only able to cast webs after a certain time period after the last one. if you're rewarding speed it's kind of incentive for the AI to spew more webs in order to get less pendulum type motion and more linear like motion, i suggest only a combination of that reward

    • @arpita1shrivas
      @arpita1shrivas Год назад +16

      @@b2stud actually i just realised you can reward the AI for longer web distances, and more altitude of the web, do that in combination with speed and distance rewards

    • @paulinxm8201
      @paulinxm8201 Год назад +7

      @@arpita1shrivas All of those are good ideas, but the last one is very smart. Definitely easy to mess up, but if implemented right would make beautiful swings.

    • @RalorPenwat
      @RalorPenwat Год назад

      I think the most effective way to do might be to have him track his multiple directional velocities and diminish rewards for losing too much velocity at once, though you might need to also track directional acceleration to keep track of the changes in velocity so it could be a pain. Distance and speed are also good, but to maximize returns I feel multiple velocity and acceleration recognitions would better modify behavior because they'll allow for shorter web swings if they're warranted, IE, if you'd lose velocity by hitting something or accidentally exchange too much directionally from long webs, without creating many incentives for short high speed sling-shot webs, as those will almost always lose you a lot of velocity in some axis. Maybe overthinking though.

  • @powerofanime1
    @powerofanime1 Год назад +3

    Your sense of humor is stellar man. You definitely deserve more subs.

  • @eaoke3383
    @eaoke3383 6 месяцев назад

    Amazing video! Thank you for such an elaborate explanation of everything!

  • @sethcushman5454
    @sethcushman5454 Год назад +92

    Really interesting how it ended up just using one arm. I wonder if that was just easier for it to randomly learn, where the AI only had to learn to control 1 arm rather than 2, or if it is actually somehow more efficient than 2 armed.

    • @tylerherr4288
      @tylerherr4288 Год назад +35

      id guess its because it wasnt incentivized to learn to use both
      if one works
      why try learning that the other works too?
      could fix that by giving each arm a strength value
      the value drops when webbed onto something but increases when not used

    • @DrMonty-ng5fo
      @DrMonty-ng5fo Год назад +22

      Makes sense to me, using two arms requires coordination between the two, whereas using one arm only means that the AI can just shoot a web upward on one side, then the same for the other side, with no chance of one arm fucking up the other.

    • @Ett.Gammalt.Bergtroll
      @Ett.Gammalt.Bergtroll Год назад

      It isn’t concerned with style points after all. 😅

  • @davidblackshear4349
    @davidblackshear4349 Год назад +9

    12:29
    "overall, it just seems more confident with its actions."
    *slams into a wall*

    • @HotFootBunny
      @HotFootBunny 9 месяцев назад +1

      Wdym bro is wall running like you do in the PS4 games, actually he's better at wall running that every single spider man to exist

  • @michael80126
    @michael80126 Год назад

    This is by far the easiest to understand explanation how AI works I've ever heard, thank you!

  • @sebastian.h3003
    @sebastian.h3003 5 месяцев назад +1

    Why did i found the ''Just Swinging'' part so relaxing 😭

  • @XNaos
    @XNaos Год назад +84

    I wasn't here for learning AI, but this is probably the most motivating video I've ever seen. You explained like everything necessary, so it gives the feeling that it is so easy

    • @dtracers
      @dtracers Год назад +5

      That is because he skipped the 4 hardest parts.
      Choosing the right algorithm to train with (in this case PPO)
      Choosing the right state to learn from
      Choosing the right reward to learn with
      Choosing the right actions for the model to take
      Those 4 parts are the parts where it goes from "science" to "art/intuition"
      But you should try it!!!
      And by hard I mean it is the equivalent of choosing what color to paint a painting. Picking a paint is not a difficult process. Picking a paint that will mesh well with all the other paints and end up with a really good painting is much more difficult.

    • @blablasalsa3020
      @blablasalsa3020 Год назад

      @@dtracers do you work on this field ?

  • @hdcafssd
    @hdcafssd Год назад +7

    love the little mid-air pose at 13:11

  • @Just.some_guy
    @Just.some_guy 6 месяцев назад +4

    14:30. YOOO A.I Spider-Man has some moves

  • @ObviouslyASMR
    @ObviouslyASMR 7 месяцев назад +1

    Damn I think this is the best explanation of PPO (and perhaps even RL as a whole) that I've ever seen, including my Master's course in RL lol (obviously a bit less detailed but really intuitive)

  • @J0nnyTheJ3w
    @J0nnyTheJ3w Год назад +10

    Watching it catch itself at 14:20 was really cool

  • @MightyFartBomber1
    @MightyFartBomber1 Год назад +37

    I'm clueless about AI, programming, and code but dude you explained the concept and theory so well that I was able to understand why it does what it does and also, because of this newfound knowledge on AI learning, I cant help but think of the AI as a cute little toddler trying to learn stuff lmao

  • @aswd1979
    @aswd1979 Год назад +1

    this is a great vid I dont know much about ai and stuff like this but I thinks it is all very interesting

  • @Diego91940
    @Diego91940 8 месяцев назад

    This is SO GOOD content, keep up with it

  • @misspotato813
    @misspotato813 Год назад +76

    I think you did a very good job explaining a lot of this, as someone who knows little about machine learning. However, there was one part I was really lost. I was hoping you could clarify: how do the "hidden nodes" work / what do they do? I assume they're the actual math that lets the AI decide what to do, but I don't really get how.

    • @b2stud
      @b2stud  Год назад +42

      Each time information flows through the neural network all the connections between the nodes alter it. Having hidden nodes drastically increases the amount of connections, which gives the AI more control over how it filters / transforms that information. There isn't any difference between input / hidden / output nodes besides their location in the network.
      Essentially the more hidden nodes you have, the more the AI can alter the information it receives = the more intelligence it can have

    • @AnaseSkyrider
      @AnaseSkyrider Год назад +1

      Another way of looking at it is that more nodes means for more ways for information to "weigh" against each other. Each node essentially has a value and a weight for how much that node influences its connection. It's all basically percents. You want lots and lots of connections because it leads to a more in depth and nuanced way for information to relate.
      The relative angles of the arms and each joint should relate to how the web is fired, and if caring about efficient motion through air resistance, then it will also want to factor in the other body parts too.
      The more connections, the more complex and nuanced relationships you can factor into the system.

  • @dtracers
    @dtracers Год назад +52

    I normally do not write comments but as someone who knows a lot about AI this was the best video I have ever seen explain the concepts.
    A "part 2" explaining the couple of concepts glossed over would be super interesting in a "fine tuning the spiderman"
    I wish we had AI interfaces that were as easy as you made them seem and if they get to that point then your video is the perfect "here is what you need to know to make your own AI" starter video.

  • @grumpyowlstudios7023
    @grumpyowlstudios7023 11 месяцев назад +1

    This is like a fever dream. Love the format.

  • @Gloves-T-Catzero
    @Gloves-T-Catzero 8 месяцев назад +3

    2:26 Just realized this is a B2Studio version of J Jonah Jameson. Very cute! :D

  • @reqqz9595
    @reqqz9595 Год назад +101

    Amazing video, just as your content always is! I'd like to see the AI being more rewarded for speed, so it goes flying trough the city.
    Thanks for always making these topics (which require a lot of effort to comprehend) into something simple.

  • @kevintyrrell7409
    @kevintyrrell7409 Год назад +23

    I think it would have been a good idea to reward the AI for using both of its hands, possibly alternating or swinging with both.

    • @aguyontheinternet8436
      @aguyontheinternet8436 Год назад +4

      @Erinç Argımak fair, but we want style darnit

    • @SgtSupaman
      @SgtSupaman Год назад

      The problem lies in allowing it to be able to optimize with just one. A sufficient cooldown should be part of each web shooter to better imitate how Spider-Man can't make webs just instantly appear like laser beams. Once it loses efficiency with one arm, it should start trying to go faster with both.

    • @jasonruff1270
      @jasonruff1270 Год назад +1

      yeah style points

  • @TayoEXE
    @TayoEXE 4 месяца назад +1

    You taught me more about Deep Reinforcement Learning and Neural Networks in 10 minutes that the two semesters I wasted in a "capstone" class in college.

  • @alexanders8341
    @alexanders8341 8 месяцев назад

    Unexpectedly good explanation, thank you :)

  • @joshuapianoman55
    @joshuapianoman55 Год назад +8

    This was such a well detailed video! I love learning the more technical side of these AI endeavors. Great video!

  • @garethfuller2700
    @garethfuller2700 Год назад +7

    3:05 *Oh no, it's Chairman Drek- HE'S BACK, and this time he's HIGH RISEN!*

  • @Kykaii
    @Kykaii 11 месяцев назад +4

    5:48 had me DYING for some reason 😂

  • @StrangerOnHere
    @StrangerOnHere Год назад +13

    1:36 “Saudi arabia riyals”

  • @CoraCD
    @CoraCD Год назад +5

    That sound when it hit the ground😂 0:19

  • @beast-chan
    @beast-chan Год назад +40

    This guy is really producing the high quality content out there. Love the videos so keep it up💯

  • @kyanbogard2993
    @kyanbogard2993 Месяц назад

    Please make 10 hour loops of ai swinging, this helped me sleep so well

  • @Nunya111
    @Nunya111 6 месяцев назад

    This has gotta be the first video that actually explains it beyond putting it in the simplest possible terms pretty cool

  • @Canard3D
    @Canard3D Год назад +66

    It's not everyday you find someone who backflips and someone who explains AI...
    It's even rarer to find a channel that does both.
    Backflip you magnificent AI

    • @whannabi
      @whannabi Год назад +5

      The chances are millions to one

    • @rehaan8
      @rehaan8 Год назад

      The ai backflips he explains neither does both

  • @GsQDoom
    @GsQDoom Год назад +8

    2:46 "..we don't really consider the value of time." I have all videos at 1.5x speed by default.

  • @TooLazyFor_A_Name
    @TooLazyFor_A_Name 15 дней назад

    Why is this actually one of my favorite RUclips videos ever

  • @markus_seitz
    @markus_seitz Год назад

    Mate that thumbnail is actually mindboggling good. Never tapped on a video that frekin quick!😂

  • @fondir3626
    @fondir3626 Год назад +11

    I rarely write comments and only got here through the youtube-algorythm. But MAN i really enjoyed this video. Not too technical and not too basic. I rarely watch a recommended video more than 2-3 minutes but i HAD to watch this all the way through. You explained it very entertaining and i understand AI MUCH better than before. Thank you!

    • @b2stud
      @b2stud  Год назад +4

      Np. I'm very happy to hear that!

  • @DMMDestroyer
    @DMMDestroyer Год назад +12

    Appreciate the breakdown in the entire video, but 14:04 onward is a vibe that needs to be made into a short. "AI Spooderman webslinging at Sunset" You'll get 1 million views easy 🤣

  • @mysticalduck7287
    @mysticalduck7287 11 месяцев назад

    My gosh this is a useful and extremely well done video!

  • @keianrobinson4712
    @keianrobinson4712 Год назад +1

    I'm really digging the dedicated bus lanes and wide sidewalks!

  • @itsonlyagame4033
    @itsonlyagame4033 Год назад +4

    I want this as my wallpaper engine background, just endless swinging

  • @joaozin003
    @joaozin003 Год назад +9

    0:39 that house makes me go brrrrrrr 🎈

  • @iXSIKOBOIXi
    @iXSIKOBOIXi 11 месяцев назад +3

    It's very interesting that it uses one hand to swing. I would presume it thinks that due to the elements of Randomness such as the ragdolling, it can better adapt to things by reducing the variables. It's probably easier to adjust 1 arm when your body is being flung every which way than to use both

  • @Galaticknight
    @Galaticknight 29 дней назад

    Good stuff my guy you did amazing with the ai

  • @janewan1196
    @janewan1196 Год назад +20

    At first I thought this video would just be another neural-network-plays-a-game video and that I wouldn't learn anything new from it, but I am so glad that I was wrong! You presented these complicated topics so well, along with some comedy along the way!
    I wonder how advanced the AI could get given more inputs and outputs to control the other parts of the body, more time, and a more advanced reward function to encourage spiderman to stay up straight, move fluidly, avoid walls, and perhaps add in some acrobatic flair

  • @Hpmanenz
    @Hpmanenz Год назад +37

    I've been interested in AI/ML for a while now, more specifically Reinforcement Learning which is the one described in the video. I already knew the general idea of what it is and how it works but I must say, your description was the most clear one I've heard so far.

    • @michaelren9771
      @michaelren9771 9 месяцев назад

      Actually there's a course on coursera by Stanford Professor Andrew Ng, who's one of the founder of deep learning methods that's pretty easy and good for an introduction, I know a lot of people and friends of mine recommended it, and I'd definitely recommend it.

  • @marijnpelkmans1338
    @marijnpelkmans1338 Год назад +1

    What i find extremely interesting is how humans basically work the same, with the 'critic' perhaps being the kind of "über-ich" or superego that Freud introduced, the system that internally judges our every action. So to me it seems, if all these systems become complex enough, AI can simulate a consciousness for itself just like our brains do for us

  • @alexnord5274
    @alexnord5274 6 месяцев назад

    This is a very well made video!❤

  • @kingd413
    @kingd413 Год назад +27

    10:49 - "Yo Spiderman, you good bro?"
    But in all seriousness, this was a really good video - explained all the concerts in a concise and easy to follow way (even if some of them went past my head lol).
    Looking forward to more content bro!

  • @dumb_spy_main
    @dumb_spy_main Год назад +10

    4:10 *Throws phone happily*

  • @rhyrhy69
    @rhyrhy69 Год назад

    the animations were so good aswell as the entire video

  • @Am_fis
    @Am_fis Год назад

    You’re my fav youtuber snd this is the first video I’ve watch 😏

  • @alansmithee419
    @alansmithee419 Год назад +4

    7:30
    For some reason saying "it will become slightly less wrong" instead of "slightly more correct/slightly better" gave me a chuckle.

  • @N0ahFence
    @N0ahFence Год назад +4

    I learnt so much from this video... You are fantastic and so clear with your explanations. Subbed for sure!

  • @sullivandeffinger4970
    @sullivandeffinger4970 11 месяцев назад

    Insane production value here

  • @EirTheGhost
    @EirTheGhost Год назад +1

    As someone who is majoring in CS and enjoys the idea of AI and it solving problems your videos are amazing and hilarious.

  • @gnomge
    @gnomge Год назад +11

    Been there since piderman was just a skydiver occasionally smacking it's face against a wall
    But seriously you explained the algorithm really well and I'm just surprised how it went from a broken atari session to... this.

  • @polpus5214
    @polpus5214 Год назад +3

    I'm going to start my master degree in September in AI, and now I'm more excited to start thanks to this video.
    Thank you!

    • @valovanonym
      @valovanonym Год назад +1

      Good luck! It's a very fun field :)

  • @syrenity64
    @syrenity64 15 дней назад

    That last bit with just the swinging could make a good ASMR video

  • @user-ws8bb8ii4n
    @user-ws8bb8ii4n 9 месяцев назад

    You have just explained ppo in 10 minutes better than what I've learned in two weeks trying to code it

  • @davidthecommenter
    @davidthecommenter Год назад +5

    do you make the fish gurgling noises yourself or are they stock sounds?

    • @b2stud
      @b2stud  Год назад +3

      I used a highly secretive patented technique to produce the fish sounds

  • @Wizzkidwas
    @Wizzkidwas Год назад +4

    Brilliantly explained video, I absolutely love your visual style as well as the little ball mascots, they got a name?

    • @b2stud
      @b2stud  Год назад +4

      Thank you! They do have a name, I just call them fish

    • @Wizzkidwas
      @Wizzkidwas Год назад +1

      @@b2stud FIIIISH

  • @TheAllSeeingEye2468
    @TheAllSeeingEye2468 9 месяцев назад +2

    I was expecting a ai computer to actually learn to websling in a Spiderman videogame

  • @JackPlayz707
    @JackPlayz707 20 дней назад

    Earned a sub ur vids are so funny😂