Your base interaction is so basic. And is very nice for me to look at. But comparing it to some of the debug playground scenes made by "passive star", this does not stand a chance... Even tho the functionalities and the purpouse may be the same, in these times people only care about how things looks. Which I don't like as dev myself.. Keep working on your projects, even if don't many people will see it, you will still be happy that you did tried your best. Good luck! I hope I didn't make you sad or anything cuz I wanted to cheer you up If you needed ;)
I totally get it about the 'graphics' things....to be honest,I could spend the next 3/4 years for modelling for graphics and got zero gameplay. I know graphic important but for the prototype stage,lowpoly basic model will do wonder. Passivestar dev log looks goods because of the lightmap he using.I could do the same.
@@tutortomato yeah exactly. I'm not saying that you are bad, but sadly there are idiots on the internet that will propably think differently (ekhm gta6 prototyping stage be like.. ) You said it is because of the lightmap.. well that would explain a lot since I didn't used it at least once so I didn't even thought that this could make his scene look that good. Off course there are for sure many other things that he did and I don't how to replicate, like the skybox for example.. Maybe you can tell I'm not an artist, although I'm good at using blender. Anyway while writting this comment I got sidetracked XD. Have a nice day or night ;)
@@bartudev566 now I really want to model a few level to show for when using sdfgi/voxel or lightmap with full blow on the show off part of indirect light and reflection 🤩
Wak
Your base interaction is so basic. And is very nice for me to look at. But comparing it to some of the debug playground scenes made by "passive star", this does not stand a chance... Even tho the functionalities and the purpouse may be the same, in these times people only care about how things looks. Which I don't like as dev myself.. Keep working on your projects, even if don't many people will see it, you will still be happy that you did tried your best. Good luck! I hope I didn't make you sad or anything cuz I wanted to cheer you up If you needed ;)
I totally get it about the 'graphics' things....to be honest,I could spend the next 3/4 years for modelling for graphics and got zero gameplay.
I know graphic important but for the prototype stage,lowpoly basic model will do wonder.
Passivestar dev log looks goods because of the lightmap he using.I could do the same.
@@tutortomato yeah exactly. I'm not saying that you are bad, but sadly there are idiots on the internet that will propably think differently (ekhm gta6 prototyping stage be like.. )
You said it is because of the lightmap.. well that would explain a lot since I didn't used it at least once so I didn't even thought that this could make his scene look that good. Off course there are for sure many other things that he did and I don't how to replicate, like the skybox for example.. Maybe you can tell I'm not an artist, although I'm good at using blender. Anyway while writting this comment I got sidetracked XD. Have a nice day or night ;)
@@bartudev566 now I really want to model a few level to show for when using sdfgi/voxel or lightmap with full blow on the show off part of indirect light and reflection 🤩
@@tutortomato I feel excited about it, can't wait o_o