Tutorial Using Lightmap Global Illumination in Godot 4.3

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  • Опубликовано: 22 авг 2024
  • #tutorial #godotengine #gi #globalillumination #lighting #gamedev #solutions #nodes #illumination #godot4 #experiment #learning #gamedevelopmenttutorial #mesh #modelling

Комментарии • 5

  • @bartudev566
    @bartudev566 Месяц назад +2

    I wake up just now. This video is the best thing that could happen ❤

  • @agriasoaks6721
    @agriasoaks6721 Месяц назад +1

    I tried to make a scene the other day and instanced light2D node during run time. Somehow, the fps dropped significantly.
    Do you think I did something wrong?

    • @tutortomato
      @tutortomato  Месяц назад

      It's just one instance of light2D node or many ?
      Without further details,it hard to tell which is which that result in fps loss.

    • @agriasoaks6721
      @agriasoaks6721 Месяц назад

      @@tutortomato You see,
      I'm making an enemy scene, the finite state machine to be exact. One of the state is called "magic_casting", during this state the enemy scene will instance a magic circle with a light2D node in it (with fade-in-out animation).
      Then I realized that everytime the enemy scene entered this state, the FPS dropped from 60 to under 20.
      After long debugging, I found out thst the fps drop happened after I added light2D in the magic circle scene. After removing it, things went back to normal.
      So I thought, is light2D node that performance-heavy?
      PS: yes, it's only one in each magic circle, and the drop happened even there was only one enemy in magic_casting state

    • @tutortomato
      @tutortomato  Месяц назад

      @@agriasoaks6721 one 1 light2D drop that many fps...try using addictive sprite blending for light or the glow effect.