CHANGES: rpc arguments must now be passed as strings ("call_local" rather than call_local at 31:50, as well as "any_peer" in following section) GIT REPO: github.com/devloglogan/MultiplayerFPSTutorial/tree/main
I thought my brain had expired. I updated to the new version and the new docs said NOTHING about where the call_local and any_peer arguments had gone. Thank you for restoring my sanity. Fantastic video by the way!!
@@bobiscomingforyou I think the MultiPlayerSynchronizer might help you with that, if you add AnimationPlayer:current_animation as the property. Similar to how it synchronizes the player position.
@@bobiscomingforyou Hey! Unfortunately, UPNP is not meant to be used for local multiplayer (playing on the same router) only remote multiplayer. So this method won't work if you all use the same router. Sorry for the confusion!
@@bobiscomingforyou For the record, you should still be a able to create a server and connect over the internet from what I understand, it would definitely be nice though to see what options Godot 4 has for LAN play because I miss that big time as well.
Dude, the way you go lightning fast on the video, straight to the point, is beautiful! 10/10 tutorial. This is what i call a good tutorial 👏 U deserve more subs.
its not rly a tuturial, just a showcase of what he did. it could be a tuturial for intermediate users but for beginners its too fast to know what hes doing and he doesnt rly explain it he just does it.
This tutorial is godlike. I clicked on this thinking "another long ass tutorial that probably is only the first part" and assumed that you already had all 3d an controllers. I NEVER THOUGHT that you were gonna do the WHOLE project in 1 video!!! now it amazed me cause is so short for all of the things you did. This tutorial is amazing as I could also learn things from your workflow as well. Godlike.
This is gold, man! Your 45 minutes tutorial leads to a 4 hours learning session on my end (including reading docs and such), which is amazing! Thanks for introducing us to all those features of Godot. It has probably been a lot of work putting all that together. I can only say, I want more :)
Yo real talk, we need more people like you making tutorials with insane quality such as this. I love how you do everything from scratch and cut straight to the point you are very underrated and I appreciate videos like this immensely. 👍
I absolutely agree with the other comments, this is how you make a tutorial. Everything is made from scratch, the pace is quick yet effective, and personally I think the best part is that you verbally announce all hotkeys you are pressing as you press them. That is HUGE from the perspective of someone trying to learn. Repeatedly hearing the hotkey as you watch an action happen is the best way to memorize. Thank you so much for taking the time to make and share this video, I found it extremely helpful.
straight and to the point. no silly intros, distracting personalities, MTV-style flash cutting, or loud noises. bravo! in and out and learned tons quickly as these tutorials ought to be.
I cannot express how good this tutorial is. I love your style, man. 45 minutes passed like nothing. You write fast, and explain fast. I follow and understand everything without losing context or undertanding. I learned so much, so so much useful stuff. It would be too long to list how much. Useful blender shortcuts I didn't know, methods, godot features.... too much. We don't deserve you :)
This is the genuinely and I mean it the best tutorial I have seen for multiplayer and Godot in general. You had a fast pace and didn't stay to stuck on one topic and knew when to slow down and explain something and when not too. Absolute legend.
The only creator where I genuinely need to slow down the playback speed. I watch most other tutorial creators at like 1.25x minimum. This guy is perfectly straightforward and useful. I have paid money for tutorials that are useless compared to what you do in these videos. Good shit!
That surprised me too. I was used to having my blender and fbx files together in my Godot project folders, knowing that Godot wouldn't care about the blender files. Then it started to import them. Surprise!
for anyone reading this, be extremely mindful of using raw .blend files in your projects! It is convenient, fast, and useful. But if either a Blender or Godot update makes changes that affects the filetypes, it breaks the integration you began to rely on. For prototyping and iteration it's good! Otherwise it is almost always better to bounce to .fbx or .gltf!
This man knows blender cause he deletes the default cube. But seriously, I’m excited to see your workflow. This must’ve taken awhile to make this tutorial, thanks
This is a great tutorial. EDIT: I had a question and the immediately got it answered by frickin around. It was setting the camera to the client instead of keeping it on the server. so you need to make sure the "current" is unchecked on the Camera3D.
Brutally amazing. I watched it all today and will be watching again while i put it into my project tomorrow. This is everything I could have hoped for and more!
@@itsPonkulz how??? to me its too god damn fast i cant change fast enough between my 2 monitor fast enough to see what currently happening and thats with 0.25 speed
Man when I saw the intro of the game i couldn't believe we are gunna create that whole thing in 45 mins! This was literally the best Godot tutorial i have seen. Keep it up bro you are amazing
Do you happen to know if it is a lot different in Godot3.5 or earlier version? I'm trying to ask if it's much more difficult or not if that makes this more clear.
@@shindig9000 not necessarily more difficult, just... less convenient. the synchronizer nodes do a lot of good work in reducing the boilerplate code you need to do for state updating between clients and rpcs work a little different. in 3.x rpc is a global level function where you feed a string representing the method you want to rpc, so rpc("method_name", arg1..). the fact that 4 does method_name().rpc() really does wonders for cutting down on the possible mistakes
Can't express how appreciative I am of your content. Excellent delivery, quick and clear is a combo most can't nail.
Год назад+6
Although i have experience creating games and multiplayer stuff i really enjoyed watching this tutorial. Almost everything i expected is in there in a simple to understand form. Part 2 could be about advanced techniques like dead reckoning if it's meant to be played online and not only on a local network. Really nice!
I rarely come across tutorial that are that good that goes fast and straight to the point. we need more videos like this, man i never seen tutorials this well made. we really need more.
I don't even use Godot, but god damn if this is not a great tutorial! Lightning fast and straight to the point! Also, that Blender macro felt like watching a speedrun, not a tutorial :D
That you actually talk about how to connect players instead of just saying: "so yeah, once you manage your server-client connection stuff on your own..." is really helpful. Because almost no people go beyond the Godot implementation. Or it's in detail for API's like Steam's, but it's not really prototype friendly
this is the best tutorial I have seen for multiplayer. I've tried to get multiplayer setup in the past with no luck - with this, I got a whole game together in a day. keep it up!
this video is a godsend my goodness. I had the pieces in front of me but could not for the life of me figure out how they went together, and the docs weren't helping much, whereas this made perfect sense from start to end
I've started learning Godot a few days ago. I kept downsizing the scope of my first game, making it smaller and less fun, just to make sure I could finish it and have that crucial first sense of achievement. I had zero trouble following this! Now I feel confident that I can actually make a small co-op wave shooter to play with my friends and it'll probably take less time than the other ideas I've had, even the 2D ones. Also thanks for displaying all the keystrokes in Blender, lots of other tutorials miss that.
😂 I was thanking you for making the campfire turorial with big plans to learn the engine enough to make a first person shooter, and here you have a whole tutorial on actually making a working FPS with networking 😂😂😂😂... great stuff! I'll be sure to check this out next. 😊
This is a fantastic tutorial, thank you. I realized that rotating the camera around yz instead of xy creates the feeling of stumbling around drunkenly, which I'm running with.
Hey, I'm currently just remaking a game for my friends and I to play since the dev abandoned it quite a while ago, this is a great foundation, love to see what you make in the future.
The first lesson according to version 4, which explains and shows everything in detail! I would recommend adding it to the training materials of the Godot documentation! Thanks a lot!
That backslash to continue in other line is new to me, i fell like i am seeing a speedrun lesson but its so clear that i learned a lot watching, do a isometric 3d game next
I have no plans to make a multiplayer game, but these types of tutorials have to be watched just to get a good idea of how these things work, very good tutorial 10/10
You add the quit at 11:29 for totally normal reasons, but I just wanted to say, I found out a week or so ago by accident, when a game is running, F8 ends it. Amazing how quick and clean this is, why arent all tutors like this in Godot.
I just want to say. Excellent job and pacing. your style is great for getting a good overview of the workflow for implementing specific things. I noticed on another video comment you said you tried to do "full-stack" tutorials and you've really managed to do this. Keep it up, it's great!
This is great, but, so packed with information 😅 It kind of contains everything but I needed to come back several times over to check on the pieces I hadn't understood how they worked yet.
Great tutorial video as a beginner to godot 4.0! also if you hold down Control while dragging in a node reference it`ll automatically do the @onready and variable declaration. Keep up the good work!
CHANGES: rpc arguments must now be passed as strings ("call_local" rather than call_local at 31:50, as well as "any_peer" in following section)
GIT REPO: github.com/devloglogan/MultiplayerFPSTutorial/tree/main
I thought my brain had expired. I updated to the new version and the new docs said NOTHING about where the call_local and any_peer arguments had gone. Thank you for restoring my sanity. Fantastic video by the way!!
@@bobiscomingforyou I think the MultiPlayerSynchronizer might help you with that, if you add AnimationPlayer:current_animation as the property. Similar to how it synchronizes the player position.
@@bobiscomingforyou Layer is where the object is, the Mask setting is the layer it scans. So the Area3D now needs to have mask 2 enabled.
@@bobiscomingforyou Hey! Unfortunately, UPNP is not meant to be used for local multiplayer (playing on the same router) only remote multiplayer. So this method won't work if you all use the same router. Sorry for the confusion!
@@bobiscomingforyou For the record, you should still be a able to create a server and connect over the internet from what I understand, it would definitely be nice though to see what options Godot 4 has for LAN play because I miss that big time as well.
Dude, the way you go lightning fast on the video, straight to the point, is beautiful! 10/10 tutorial. This is what i call a good tutorial 👏
U deserve more subs.
i love randomly seeing my fellow hollow life pfps in the wild
its not rly a tuturial, just a showcase of what he did. it could be a tuturial for intermediate users but for beginners its too fast to know what hes doing and he doesnt rly explain it he just does it.
yes
med ali gamer
nice goooooooooooooooooooooooooooooooooooooood tutorial
This tutorial is godlike. I clicked on this thinking "another long ass tutorial that probably is only the first part" and assumed that you already had all 3d an controllers. I NEVER THOUGHT that you were gonna do the WHOLE project in 1 video!!! now it amazed me cause is so short for all of the things you did. This tutorial is amazing as I could also learn things from your workflow as well. Godlike.
This is one of the most impressive tutorials. Such speed and efficency. Impressed that you did an entire project in 45 mins WHILE explaining it all.
This is gold, man! Your 45 minutes tutorial leads to a 4 hours learning session on my end (including reading docs and such), which is amazing! Thanks for introducing us to all those features of Godot. It has probably been a lot of work putting all that together. I can only say, I want more :)
Yo real talk, we need more people like you making tutorials with insane quality such as this. I love how you do everything from scratch and cut straight to the point you are very underrated and I appreciate videos like this immensely. 👍
No playlist of 10 minute videos Parts 1-12, no "download these starter files." You cover it all end-to-end, quickly and completely. Amazing job!
The little box in the corner showing what your pressing is quite possibly the best thing I have seen a tutorial do ever.
I absolutely agree with the other comments, this is how you make a tutorial. Everything is made from scratch, the pace is quick yet effective, and personally I think the best part is that you verbally announce all hotkeys you are pressing as you press them. That is HUGE from the perspective of someone trying to learn. Repeatedly hearing the hotkey as you watch an action happen is the best way to memorize. Thank you so much for taking the time to make and share this video, I found it extremely helpful.
agreed
straight and to the point. no silly intros, distracting personalities, MTV-style flash cutting, or loud noises. bravo! in and out and learned tons quickly as these tutorials ought to be.
it helps that his voice isn't annoying, doesn't have an accent, and has the mic volume turned up
i watched this in 1.5x speed and it was perfect
@@kahwigulum ??? they have an accent
@@ChrisD__ They mean a non-native accent, which makes the language harder to parse for listeners.
@@MoogieSRO what is a non native accent
@@MoogieSRO what is "native"? he has a pretty clear accent to me
I cannot express how good this tutorial is. I love your style, man. 45 minutes passed like nothing. You write fast, and explain fast. I follow and understand everything without losing context or undertanding. I learned so much, so so much useful stuff. It would be too long to list how much. Useful blender shortcuts I didn't know, methods, godot features.... too much. We don't deserve you :)
This is the genuinely and I mean it the best tutorial I have seen for multiplayer and Godot in general. You had a fast pace and didn't stay to stuck on one topic and knew when to slow down and explain something and when not too. Absolute legend.
I love you don't waste people's time with unnecessary talk you directly go in .
I virtually never leave comments but I just want to say this is maybe the best tutorial I have ever seen for anything on youtube. Good job, genuinely.
The only creator where I genuinely need to slow down the playback speed. I watch most other tutorial creators at like 1.25x minimum. This guy is perfectly straightforward and useful. I have paid money for tutorials that are useless compared to what you do in these videos.
Good shit!
Direct import from Blender? That's brilliant, I'm genuinely surprised that a feature like that was added only in version 4
It's the best. Love just going to edit my projects blend file and not having to reimport anything manually.
@@DevLogLogan On that topic, I noticed the material overrides are reset when you edit the blend file. Is there a way to prevent that?
it kinda stopped working. unless someone knows different
That surprised me too. I was used to having my blender and fbx files together in my Godot project folders, knowing that Godot wouldn't care about the blender files. Then it started to import them. Surprise!
for anyone reading this, be extremely mindful of using raw .blend files in your projects! It is convenient, fast, and useful. But if either a Blender or Godot update makes changes that affects the filetypes, it breaks the integration you began to rely on.
For prototyping and iteration it's good!
Otherwise it is almost always better to bounce to .fbx or .gltf!
I wish other ppl do the tutorials the way you do, man! Straight to the point, no redundacy, no useless waste of time.
This man knows blender cause he deletes the default cube. But seriously, I’m excited to see your workflow. This must’ve taken awhile to make this tutorial, thanks
...and then puts it back. Blender 101
This is a great tutorial. EDIT: I had a question and the immediately got it answered by frickin around. It was setting the camera to the client instead of keeping it on the server. so you need to make sure the "current" is unchecked on the Camera3D.
Thanks!
just saved me arse brother
Brutally amazing. I watched it all today and will be watching again while i put it into my project tomorrow.
This is everything I could have hoped for and more!
The amount of knowledge that this man throws in 45 minutes is INSANE. Thanks!
Whoa, I gotta learn how to use Blender asap! Thanks for making this tutorial :)
You're quite welcome, Emi! Thanks for all you do for Godot and the community. :)
I actually learned Blender using this tutorial :D
@@itsPonkulz how??? to me its too god damn fast i cant change fast enough between my 2 monitor fast enough to see what currently happening and thats with 0.25 speed
Man when I saw the intro of the game i couldn't believe we are gunna create that whole thing in 45 mins! This was literally the best Godot tutorial i have seen. Keep it up bro you are amazing
good lord the multiplayer tools in 4 are nice. those synchronizer and spawner nodes are so convenient
Do you happen to know if it is a lot different in Godot3.5 or earlier version?
I'm trying to ask if it's much more difficult or not if that makes this more clear.
@@shindig9000 not necessarily more difficult, just... less convenient. the synchronizer nodes do a lot of good work in reducing the boilerplate code you need to do for state updating between clients and rpcs work a little different. in 3.x rpc is a global level function where you feed a string representing the method you want to rpc, so rpc("method_name", arg1..). the fact that 4 does method_name().rpc() really does wonders for cutting down on the possible mistakes
Can't express how appreciative I am of your content. Excellent delivery, quick and clear is a combo most can't nail.
Although i have experience creating games and multiplayer stuff i really enjoyed watching this tutorial. Almost everything i expected is in there in a simple to understand form. Part 2 could be about advanced techniques like dead reckoning if it's meant to be played online and not only on a local network. Really nice!
can u suggest me a tut to do that pls
I rarely come across tutorial that are that good that goes fast and straight to the point. we need more videos like this, man i never seen tutorials this well made. we really need more.
Loving your videos - it's exactly the kind of info in the kind of format I'm looking for. I can't believe Godot makes networking that easy.
always wanted to make a multiplayer in godot but it never worked right because it was too complex. now with godot 4 its so easy: you are the goat!!!
I don't even use Godot, but god damn if this is not a great tutorial! Lightning fast and straight to the point! Also, that Blender macro felt like watching a speedrun, not a tutorial :D
That you actually talk about how to connect players instead of just saying: "so yeah, once you manage your server-client connection stuff on your own..." is really helpful. Because almost no people go beyond the Godot implementation. Or it's in detail for API's like Steam's, but it's not really prototype friendly
this is the best tutorial I have seen for multiplayer. I've tried to get multiplayer setup in the past with no luck - with this, I got a whole game together in a day. keep it up!
this video is a godsend my goodness. I had the pieces in front of me but could not for the life of me figure out how they went together, and the docs weren't helping much, whereas this made perfect sense from start to end
I've started learning Godot a few days ago. I kept downsizing the scope of my first game, making it smaller and less fun, just to make sure I could finish it and have that crucial first sense of achievement.
I had zero trouble following this! Now I feel confident that I can actually make a small co-op wave shooter to play with my friends and it'll probably take less time than the other ideas I've had, even the 2D ones.
Also thanks for displaying all the keystrokes in Blender, lots of other tutorials miss that.
This is a complete and really fast tutorial. You need a few hours to go through this well, but it is worth it. Thanks
that's a ton of useful information in a single video :D thanks!
i'm more of a unity person, but i'm sure the concepts will come in handy.
still a unity fan?
This is easy... Suspiciously so...
HEY WORKS FOR ME!!! Thank you for the tutorial
I can't adequately convey my gratitude for your content. Your delivery is exceptional, blending speed and clarity in a way that few can achieve.
😂 I was thanking you for making the campfire turorial with big plans to learn the engine enough to make a first person shooter, and here you have a whole tutorial on actually making a working FPS with networking 😂😂😂😂... great stuff! I'll be sure to check this out next. 😊
i love the speedrunning element in this tutorial 😂
(10/10 commentary was easy to follow)
This is a fantastic tutorial, thank you. I realized that rotating the camera around yz instead of xy creates the feeling of stumbling around drunkenly, which I'm running with.
I haven't used Godot yet, this is some of the simplest network synchronization I've ever seen. Super eager to try it out now!
Hey, I'm currently just remaking a game for my friends and I to play since the dev abandoned it quite a while ago, this is a great foundation, love to see what you make in the future.
Finally someone that moves as a nice pace, this is great! Fantastic Tutorial!! :D Thank you!
Sir, why are you such a legend? Please make more tutorials like this. Please.
The first lesson according to version 4, which explains and shows everything in detail! I would recommend adding it to the training materials of the Godot documentation! Thanks a lot!
Your style of making tutorials deserves an award. This is gold!
I got a multiplayer game up and running super quick thanks to you.
The clicking noises are so satisfying
I like the condensed no fuzz style. Great reference video.
That backslash to continue in other line is new to me, i fell like i am seeing a speedrun lesson but its so clear that i learned a lot watching, do a isometric 3d game next
Best of the best👏👏👏Subscribed!
Awesome tutorial! Having written a handful of very nooby games for my kid with Godot (so I already knew the basics) this was a joy to follow :)
One of the best tuts Ive ever seen. Love the planning that went into this allowing you to be straight to the point. Great work. :)
Your speed for a tutorial is amazing!
this is the best Online Multiplayer tutorial I've ever seen
i tried it in blender 4 and it worked well
I have no plans to make a multiplayer game, but these types of tutorials have to be watched just to get a good idea of how these things work, very good tutorial 10/10
Beautiful tutorial. On point and does not waste my time at all unlike others. Thank you!
This is fantastic! Thank you for the video!!
Pure love, thank you for this awesome tutorial. And not only in Godot but also fast af moddeling in Blender. Learnt alot.
Sheesh... My head is still spinning for how lightning fast you are there!
I love your way of explaining, super fast but to the point and incremental. You have a new subscriber 😄
this is a great tutorial i have been using godot for about 2 years but only 2d. i wanted to get into 3d and this was the perfect tutorial 👍
Banger video as usual!
I had no idea you could just drag a node into your code. Thank you for that, it's going to save so much time.
You add the quit at 11:29 for totally normal reasons, but I just wanted to say, I found out a week or so ago by accident, when a game is running, F8 ends it.
Amazing how quick and clean this is, why arent all tutors like this in Godot.
Yes! YES! This is exactly what I've been looking for! Thank you!
I just want to say. Excellent job and pacing. your style is great for getting a good overview of the workflow for implementing specific things.
I noticed on another video comment you said you tried to do "full-stack" tutorials and you've really managed to do this. Keep it up, it's great!
i love this tutorial, nice and fast no beating around the bush or needles expose.
So detailed, yet to the point..!
This is fantastic.
WOW! This tutorial is just perfect. Easy to understand and fast. Thank you, buddy.
The guy speedruns game dev. Love this so much!
your video is one of a few videos that deserves the LIKE 👍
That was really helpful... Thank you very much...
Great videos! Condensed and packed with lots of goodies. Keep up the good work!
Your Blender and Godot skills are awesome
Thank you for the tutorial, I like the way you explain, it is fast and easy to understand.
This video has been infinitely helpful for me in building my project. Thank you!
Amazing tutorial, had no idea about Godot and Blender but thanks to you now I do. Made a sword instead of a pistol and everything works like a charm!!
Very good tutorial.
Nice to see huge improvements in Godot 4 multiplayer API.
this is a great video, straight to the point;
Thank You so much! I love how fast you talk.
And how you get thing's done.
It's like I can make game's Faster and COOLER!
Amazing tutorial! Gave me a nice headstart in Godot!
I was having so much problems with the damage over the net, Thanks a lot!
Absolutely legendary tutorial!
Thank you kind stranger!
22:14 - Starts on the multiplayer aspects
Awesome! Thanks.
this is insane, learning so much!!
This is a very good starting point for this kind of game! Thank you!
This is great, but, so packed with information 😅 It kind of contains everything but I needed to come back several times over to check on the pieces I hadn't understood how they worked yet.
Man Godot has come a long way!
I just got into godot transfering from unity, appreciate the tutorial im gonna try integrate this into my survival game
This tutorial is incredible! Thank you very much for sharing
Great tutorial video as a beginner to godot 4.0! also if you hold down Control while dragging in a node reference it`ll automatically do the @onready and variable declaration. Keep up the good work!
Amazing video, I like how clear and comprehensive it is!
I came here for a Godot Tutorial... I left with blender knowledge! Love it!!!!!
Oh man I was looking for exactly this just yesterday. Subscribed, hope you'll keep on doing this!
Thank u sooo much for making this video. I learnt alot of things in this single video :)
Wow....just wow. Phenomenal tutorial!