Bro, I would pay just to watch a series where you make this into a game little by little, it's so calming and the results are so nostalgic and overall good!
Amazing tutorial - I really like the end-to-end approach and that you started from scratch and ended up with something good enough to continue toying around.
A little trick for Krita's clone tool. It has settings accessible by going to Edit brush settigs (opens Brush Editor) -> Color -> Painting mode. There you have 'Source point move' option. If you uncheck this, source point won't move. It could be useful in scenarios like splitting large brick :) Don't forget to turn it back on!
Thanks for this quick tutorial, I really enjoyed the pacing and how you indicated which keystrokes you were using while editing really helped me follow along. I'm not quite a zero experience newbie with Blender or Godot, but I am close to it with the particular topics of this video, and it honestly felt like a zero experience newbie could have followed along for most of it. (I actually learned of some keyboard shortcuts for Blender that I feel I should have known for years.) The one place in the video that I feel could have been better was the initial moments in Godot. Jumping into an already set up project with existing nodes and just saying "All I've done is make this a super simple..." Here you broke what you had going up until this point in that a person with zero experience could follow along. Without prior knowledge of Godot I think I would have been completely lost. With the experience I have, it still took some time and a bit of trial and error to throw together something similar enough to your player scene to follow through the rest of your video. It wasn't a show stopper (for me) but it was a jarring departure from how you presented the rest of the video and a bit frustrating. After the fact I was able to reproduce my efforts in under 60 seconds while calling out my steps like you did elsewhere. This 60 seconds covered creating the new project and setting up world and player nodes with collision, camera, and the default controls from the template script) Overall I think the video would have been better had you included something similar. (you could even then comment you were switching to your other prebuilt player scene that had some refined movement.)
As someone who has zero experience with Godot, this hit hard. I was stopped dead in my tracks at this exact point. Already set up pre-existing fps controller? What? Completely lost.
Blender tip: Instead of typing in the units to move the vertices, you can turn on Snapping: At the top of the 3D-view edit-mode area there is a magnet shaped icon (or use [Shift-Tab]); next to that magnet icon is a drop down you can select Snap-To Vertex instead of Increment (or user [Ctrl-Shift-Tab] to bring up the snap menu). These shortcuts are on main keys for a reason; if you are working with square/geometric models you will get a LOT of mileage out of this. Especially combined with Axis locking. The other buttons in the group are pretty helpful, like switching the Transformation Orientation between global and normal, in normal mod you change select and move a face, locking to Z axis and move the face back and forth in the direction of the face, like you would with extrude. Thanks for this video, I made a nearly identical setup to this in Godot 3.5 a couple weeks back, so it was really cool to see how someone else went about it! The other thing I did was create some basic maze generation ( a black and white bitmap) and processed it with a rule set to add the tiles to the grid map.
You have single-handedly given me the confidence to step into this whole side of design and technology. I've been savvy with everything from graphic design and video editing to CAD software like Vectorworks, but this stuff always intimidated the heck out of me. I followed along, I did the thing, it works, and I'm freaking thrilled. Thank you so much.
I’ve been coding for nearly 20 years professionally and consider myself quite good at it. And despite being new to Godot I get the feeling I’ll never be as good at this as you are now haha. Great stuff.
This video was amazing and extremely helpful for me. Thank you so much for making it. I was able to follow it perfectly until I got to the importing of the .glb file into Blender. For some reason, When I was importing the tileset.glb into Godot, it made the icon for it a red X and also imported the two textures as separate Texture2D assets. Because the scene was a red X, I wasn't able to right click it and select "New Inherited Scene". What I did to fix it was delete those two Texture2D resources it created and then clicked on the tileset.glb file in the "FileSystem" tab. After that, I went to my "Import" tab (next to the Scene tab for me) and scrolled down to the "glTF" section and changed "Embedded Image Handling" from "Extract Textures" to "Embed as Uncompressed". I'm not sure if this is the best option, but it worked for me. There was also a "Embed as Basic Universal", but I'm not sure what that means. I feel like that's also a good option. After that, I clicked the "Reimport" button and it fixed it for me and I was able to continue the steps in the video from there. Hope this helps someone else.
The trick to tiling without seams is to duplicate the image twice and then to flip on the x and y. With something like wood you can just set the opacity but for best results use an opacity gradient. That way the edges match up perfectly.
This has single handedly put me onto my game dev journey after years of trying and failing with Unity / Unreal. With what you've taught us - I've done what you've done and then added an NPC that follows you in a certain radius. Working on adding line of sight & sight to the NPC so that you can hide / lose it! Thanks! Looking forward to the next one.
This is an amazingly good tutorial! I've always been intimidated by 3D (specifically Blender with that UI!), but your video gave me the tools to get started and dip into it! Thank you very much!
This is a truly fab tutorial. Never really worked with 3D in Godot before. This video gave me a straight forward pipeline that I can work with. Thanks for the vid, awesome stuff!
Even 1 year later this video is still great! For all people watching this now though, when you export the tilesets from blender, export them individually, otherwise when you go into godot and turn it into a mesh library, you will only have access to 1 tile.
I like this tutorial because instead of just you copy pasting code to make a game and not knowing where to go from there this tutorial tells you how to use the tools to make whatever you want.
I can't get my character controller to do anything but move with the arrow keys. No mouse moving or "head" turning functionality. Do you know if a more advanced controller/code was used?
Really like how straight to the point this tutorial is, no 5 minutes intro but short and to the point intro followed by a tutorial with nice clear steps to follow along!
Fantastic tutorial. This probably saved me weeks of stumbling around the web for how to do simple steps shown in the video (or months of self teaching). Thank you. Liked and subscribed!
This was really well made tutorial. A balance of not explaining everything, but covering the most crucial parts and providing keyboard shortcuts you are using. I am putting this into my watch later to revisit, when I get to the part where I am making graphics/models for my game - figured I will google the settings you are using when working in different tools and I will also be able to use these tools that always look scary when I open them and have absolutely no sense of what to do and where.
This is absolutely fantastic! It's the best video I've seen that uses Godot, Blender, Krita, and Laigter. You have a real talent for explaining things clearly. I'd love to see more content!!! Your work is incredibly valuable, and I'd definitely consider supporting you on Patreon if that was available.
What I really like is that you go through a LOT of material quickly and concretely, explaining all the keyboard shortcuts and menus. I leave with knowledge about all of these useful little bits I can slowly but surely start applying on my own stuff. :)
This is genuinely one of the most useful compact tutorials I've watched on both Blender and Godot. The hotkeys alone for Blender are really useful. Excellent job dude.
just finished doing this as one of my first godot projects and this tutorial super ruled. doesn't hold your hand too much but still so, so informative. super awesome
This is an excellent video. I've been playing around with 3D tilesets in Godot myself, and you point out some things that would've saved me some confusion and headache if I had implemented them from the start.
This is excellent! I love the pace - with my short attention span I always get bored during dev tutorials 🙂 Exactly what I needed, especially the Blender part.
Thank you for showing and explaining this workflow, now I'm finally able to transition into 3D game making, even as a complete Blender beginner. One additional tip I just learned: if you mirror tiles in Blender and suddenly the collisions are broken when imported into Godot, check the normals of the mirrored objects in Blender, in my case I needed to flip them inside out to fix the collisions.
thanks for sharing, definitely learned a few things. Love that Krita lets you edit the image while tiled, I've been wanting to check it out but keep going back to Photoshop out of laziness.
This was an excellent video. I normally steer away from videos. Combination of bad communication and version mismatches (and a sprinkle of things happening behind the scenes they don't tell you) I can confidently say your video was nothing like that. Easy to follow along, fun to execute and an extremely reusable asset we have at our disposal after! I will certainly be checking back to what you have, before I go looking up random guides. Highly recommended. Watch, learn and expand yo miinndddd xD
If you want to have the floor texture overal seamless, you should have the wall and the two corners each four times: one for each of the four directions. Pre-rotate and apply theese pieces in blender and rotate the uv-maps for floor and ceiling textures to make the testures there oriented globally in the same direction. For wall and inner corner go sure, that the ceiling-uv-maps touch the texture edges with their free edges(where they are not attached to the wall) and a tip: you can make the texture of the diagonal upper wall-part only the lower 3/4 of your brick texture. so the height of theese bricks will match closer to the brick-height on the vertical survace. for the inner corner you can also pull one upper vertex of theese rectangles on the uv-map to the middle of the bricktexture-width to reproduce that diagonal cutted shape on the wall. And for the little triangle from the outer corner make it at the top 3/4 of the texture width and also 3/4 of the texture heigh and let it´s down pointing corner sit in the middle of the texture-bottom-edge So it will be just 3/4 of the size of yours on the uv-map ans stand with it´s bottom corner on the same position.
in blender, you can use the UV snap where the UV's edges snap to pixels. this is crucial to pixel art graphics because there won't be clipping or cropping edit: also when working with tiling UV's... eyeballing the tiles is hard, select the separate objects, select the neighboring tiles so you can see them in the UV editor and align the UV with them, it's really easy and it makes things look better
This is amazing. I have always had that ache to make tile able maps and your method makes it extremely straightforward and simple. A tip for tiling textures, Gimp has a straightforward plugin that automates the task of making them. It tries it's best to approximate texture locations but sometimes does not work but makes it quicker in workflow regardless.
This was fantastic, I love the pace. I'm extremely new to this but the only hiccup I had was finding an alternative texture source. I can't wait to go through your other videos now.
not gonna lie this was SUPER fast paced for me especially since I'm very new to game design, I had to go back and rewatch parts like 4 or 5 times since especially in blender it just felt like entering random code lol. however, this video is going to be super helpful to me because of the amount of information in it, and because I wanna make a game in this low poly/low resolution style. I learned a lot, thank you for making this.
Great tutorial! Second one from you that I follow. I really like these short ones that are more straight to the point (although I usually have to playback parts and pause a lot so I still spend a few hours on them). I find myself not really needing full tutorials, but rather ones that cover specific topics such as this one. This is definitively an invaluable resource :)
Dude! Thank you for this! I learned more in this video than from a week of watching other tutorials. I learned things I didn't even know I wanted to learn. Seriously, amazing and helped restore my excitement for my project.
You can create the textures and normal maps in Material Maker too. I use it quite a bit for pixelated, seamless textures and it's great to quickly set up different textures without going from one software to another. You can do the atlas in it too, but I think it's better to use Krita.
24:35 if you dont see all of the settings in your project that he has in his make sure you have "Advanced Settings" switched to on and you should be able to see them then!
22:08 dragging the .glb file into the editor will result in the file not being recognized. It will have a red cross and the atlas + atlas_n files are being imported as well
This was done so cleanly, I really admire your understanding of the tools you use and your commitment to keeping everything down to the pixel of correctness.
Thanks for a very useful tutorial. I learn this 3d workflow throught trial and error, and it would be much faster to learn if I found your video early.
Thanks for sharing this! I'm still fairly new to game development so its really amazing seeing an in depth and interesting tutorial that can easily be understood.
Bro this video is ridiculous good. I went from having no idea on how to implement 3D levels in Godot to ready to make some with some asset creation knowledge to boot!
watching this video makes me think that there really is no excuse not to make a game, all the tools are there and they're free. thank you for sharing this knowledge
This was a good tutorial but there is a strange amount of assumption that I both know and don't know how to use these tools. I'm not sure who this is for, but as a beginner, the blender and Godot segments were incredibly frustrating to follow along with. I would like to say that I still was able to follow along (with a lot of rewinding and pausing to reference the video), and that there still is a lot of good information here. Thank you for putting this together, despite any frustrations I had. Appreciate it!
This guy is the software master, I almost forgot this was a Godot tutorial. Actually, it's less of a tutorial and more of entertainment.
lol, half way through the video i was thinking why did i click a graphic design video but then one sec later "Glad i'm learning this skill."
so refreshing to see a youtuber who's not afraid of keyboard shortcuts
True. This feels more like a timelapse/speed draw with commentary. Not that that is a bad thing, though.
This is a piece of art
Bro, I would pay just to watch a series where you make this into a game little by little, it's so calming and the results are so nostalgic and overall good!
Amazing tutorial - I really like the end-to-end approach and that you started from scratch and ended up with something good enough to continue toying around.
Thank you! I always wished there were full-stack tutorials like this when I was starting out, I'm glad they've been useful to others.
A little trick for Krita's clone tool. It has settings accessible by going to Edit brush settigs (opens Brush Editor) -> Color -> Painting mode. There you have 'Source point move' option. If you uncheck this, source point won't move. It could be useful in scenarios like splitting large brick :)
Don't forget to turn it back on!
Was not aware of that option, thanks very much!
99% of tutorials are the tutorial. And 1% are these random gems once in a while adding stuff nobody even knew.
I usually model the environment normally and I've never seen a work flow like this.
This looks so fun. It's like playing a game.
Godot works very similarly to Roblox in my opinion, just a *lot* less constrained
@@RegularTetragon In what way does it work similarly to Godot?
@@ЕкатеринаМовсумова the way nodes work, the event model, and the way scripts attach to objects is very similar
This was one of the best tutorials I've seen. Super easy to follow yet packed with excellent info!
Thanks! Glad you found it useful. :)
Thanks for this quick tutorial, I really enjoyed the pacing and how you indicated which keystrokes you were using while editing really helped me follow along. I'm not quite a zero experience newbie with Blender or Godot, but I am close to it with the particular topics of this video, and it honestly felt like a zero experience newbie could have followed along for most of it. (I actually learned of some keyboard shortcuts for Blender that I feel I should have known for years.)
The one place in the video that I feel could have been better was the initial moments in Godot. Jumping into an already set up project with existing nodes and just saying "All I've done is make this a super simple..." Here you broke what you had going up until this point in that a person with zero experience could follow along. Without prior knowledge of Godot I think I would have been completely lost.
With the experience I have, it still took some time and a bit of trial and error to throw together something similar enough to your player scene to follow through the rest of your video. It wasn't a show stopper (for me) but it was a jarring departure from how you presented the rest of the video and a bit frustrating.
After the fact I was able to reproduce my efforts in under 60 seconds while calling out my steps like you did elsewhere. This 60 seconds covered creating the new project and setting up world and player nodes with collision, camera, and the default controls from the template script)
Overall I think the video would have been better had you included something similar. (you could even then comment you were switching to your other prebuilt player scene that had some refined movement.)
As someone who has zero experience with Godot, this hit hard. I was stopped dead in my tracks at this exact point. Already set up pre-existing fps controller? What? Completely lost.
That's a lot of excellent info condensed in 26mins!
pro tip: 13 minutes if you use 2x speed
26 minutes?! Wow. I really hooked into the video lol... It felt like 10 minutes to me
Blender tip: Instead of typing in the units to move the vertices, you can turn on Snapping: At the top of the 3D-view edit-mode area there is a magnet shaped icon (or use [Shift-Tab]); next to that magnet icon is a drop down you can select Snap-To Vertex instead of Increment (or user [Ctrl-Shift-Tab] to bring up the snap menu).
These shortcuts are on main keys for a reason; if you are working with square/geometric models you will get a LOT of mileage out of this. Especially combined with Axis locking.
The other buttons in the group are pretty helpful, like switching the Transformation Orientation between global and normal, in normal mod you change select and move a face, locking to Z axis and move the face back and forth in the direction of the face, like you would with extrude.
Thanks for this video, I made a nearly identical setup to this in Godot 3.5 a couple weeks back, so it was really cool to see how someone else went about it!
The other thing I did was create some basic maze generation ( a black and white bitmap) and processed it with a rule set to add the tiles to the grid map.
You have single-handedly given me the confidence to step into this whole side of design and technology. I've been savvy with everything from graphic design and video editing to CAD software like Vectorworks, but this stuff always intimidated the heck out of me. I followed along, I did the thing, it works, and I'm freaking thrilled.
Thank you so much.
I’ve been coding for nearly 20 years professionally and consider myself quite good at it. And despite being new to Godot I get the feeling I’ll never be as good at this as you are now haha. Great stuff.
You flatter me! It's easy to look like a wizard when I choose what gets to go in the video haha. Thanks for watching. :)
This video was amazing and extremely helpful for me. Thank you so much for making it. I was able to follow it perfectly until I got to the importing of the .glb file into Blender.
For some reason, When I was importing the tileset.glb into Godot, it made the icon for it a red X and also imported the two textures as separate Texture2D assets. Because the scene was a red X, I wasn't able to right click it and select "New Inherited Scene".
What I did to fix it was delete those two Texture2D resources it created and then clicked on the tileset.glb file in the "FileSystem" tab. After that, I went to my "Import" tab (next to the Scene tab for me) and scrolled down to the "glTF" section and changed "Embedded Image Handling" from "Extract Textures" to "Embed as Uncompressed". I'm not sure if this is the best option, but it worked for me. There was also a "Embed as Basic Universal", but I'm not sure what that means. I feel like that's also a good option. After that, I clicked the "Reimport" button and it fixed it for me and I was able to continue the steps in the video from there.
Hope this helps someone else.
I ran with the same issue. Thank you so much !!!!!!
Thanks a million for this!!!
THANK YOU!!! You just got me unstuck
THANK YOU, THIS FIXED MY TEXTURES!!!!
u saved my life
The trick to tiling without seams is to duplicate the image twice and then to flip on the x and y. With something like wood you can just set the opacity but for best results use an opacity gradient. That way the edges match up perfectly.
I like his way, looks more organic
This has single handedly put me onto my game dev journey after years of trying and failing with Unity / Unreal. With what you've taught us - I've done what you've done and then added an NPC that follows you in a certain radius. Working on adding line of sight & sight to the NPC so that you can hide / lose it! Thanks! Looking forward to the next one.
Glad to have helped you! :)
This is an amazingly good tutorial!
I've always been intimidated by 3D (specifically Blender with that UI!), but your video gave me the tools to get started and dip into it!
Thank you very much!
Just learn one element at a time. Float from tutorial to tutorial. You'll be making your own stuff in no time!
This is a truly fab tutorial. Never really worked with 3D in Godot before. This video gave me a straight forward pipeline that I can work with. Thanks for the vid, awesome stuff!
I'm so glad to hear that, I hope you'll be able to make some other cool stuff with the new knowledge!
this video is fast but the guy knows how to explain, he is telling what buttons is being pressed and what they do. this video is incredible nice
This is probably the best tutorial I've ever watched. Concise, with simple explanations, every action is noted, no waffle. Thank you so much!
Even 1 year later this video is still great! For all people watching this now though, when you export the tilesets from blender, export them individually, otherwise when you go into godot and turn it into a mesh library, you will only have access to 1 tile.
I like this tutorial because instead of just you copy pasting code to make a game and not knowing where to go from there this tutorial tells you how to use the tools to make whatever you want.
I can't get my character controller to do anything but move with the arrow keys. No mouse moving or "head" turning functionality. Do you know if a more advanced controller/code was used?
That was a lot of information in a short period, but well conveyed, thanks!
Really like how straight to the point this tutorial is, no 5 minutes intro but short and to the point intro followed by a tutorial with nice clear steps to follow along!
Fantastic tutorial. This probably saved me weeks of stumbling around the web for how to do simple steps shown in the video (or months of self teaching). Thank you. Liked and subscribed!
My god, you opened my eyes to a world of possibilites!
This was really well made tutorial. A balance of not explaining everything, but covering the most crucial parts and providing keyboard shortcuts you are using. I am putting this into my watch later to revisit, when I get to the part where I am making graphics/models for my game - figured I will google the settings you are using when working in different tools and I will also be able to use these tools that always look scary when I open them and have absolutely no sense of what to do and where.
This is absolutely fantastic! It's the best video I've seen that uses Godot, Blender, Krita, and Laigter. You have a real talent for explaining things clearly. I'd love to see more content!!! Your work is incredibly valuable, and I'd definitely consider supporting you on Patreon if that was available.
this guy is a wizard, him building 3d tiles entirely through hotkeys is undistinguishable from a wizard casting a spell
What I really like is that you go through a LOT of material quickly and concretely, explaining all the keyboard shortcuts and menus. I leave with knowledge about all of these useful little bits I can slowly but surely start applying on my own stuff. :)
This is genuinely one of the most useful compact tutorials I've watched on both Blender and Godot. The hotkeys alone for Blender are really useful. Excellent job dude.
This was probably the most information dense tutorial I've ever seen. Amazing work, man.
just finished doing this as one of my first godot projects and this tutorial super ruled. doesn't hold your hand too much but still so, so informative. super awesome
This is an excellent video. I've been playing around with 3D tilesets in Godot myself, and you point out some things that would've saved me some confusion and headache if I had implemented them from the start.
Saving people headaches like that was exactly my goal, glad to hear you got something out of it. :)
This is excellent! I love the pace - with my short attention span I always get bored during dev tutorials 🙂 Exactly what I needed, especially the Blender part.
your videos are a godsend, hoping to see much more from you
I got sloppy with blender cause there's gaps all over when I build the dungeon. Thanks for the tutorial though! Now I know what to improve.
Thanks for your contribution to the Godot community. 😇🙌🏻 U got a subscriber. 👍🏻
Thank you for showing and explaining this workflow, now I'm finally able to transition into 3D game making, even as a complete Blender beginner. One additional tip I just learned: if you mirror tiles in Blender and suddenly the collisions are broken when imported into Godot, check the normals of the mirrored objects in Blender, in my case I needed to flip them inside out to fix the collisions.
Hey, you have great tutorials! I love the graphics of the PS1 game console and the style of Quake and Doom!
Thanks very much! Glad you enjoy them. :)
thanks for sharing, definitely learned a few things. Love that Krita lets you edit the image while tiled, I've been wanting to check it out but keep going back to Photoshop out of laziness.
Fantastic stuff, a cracking pace but still naming every command and keyboard shortcut. Thanks very much!
You're welcome! Thanks for watching. :)
This was an excellent video.
I normally steer away from videos. Combination of bad communication and version mismatches (and a sprinkle of things happening behind the scenes they don't tell you)
I can confidently say your video was nothing like that. Easy to follow along, fun to execute and an extremely reusable asset we have at our disposal after!
I will certainly be checking back to what you have, before I go looking up random guides.
Highly recommended. Watch, learn and expand yo miinndddd xD
If you want to have the floor texture overal seamless, you should have the wall and the two corners each four times: one for each of the four directions.
Pre-rotate and apply theese pieces in blender and rotate the uv-maps for floor and ceiling textures to make the testures there oriented globally in the same direction.
For wall and inner corner go sure, that the ceiling-uv-maps touch the texture edges with their free edges(where they are not attached to the wall)
and a tip: you can make the texture of the diagonal upper wall-part only the lower 3/4 of your brick texture. so the height of theese bricks will match closer to the brick-height on the vertical survace.
for the inner corner you can also pull one upper vertex of theese rectangles on the uv-map to the middle of the bricktexture-width to reproduce that diagonal cutted shape on the wall.
And for the little triangle from the outer corner make it at the top 3/4 of the texture width and also 3/4 of the texture heigh and let it´s down pointing corner sit in the middle of the texture-bottom-edge
So it will be just 3/4 of the size of yours on the uv-map ans stand with it´s bottom corner on the same position.
in blender, you can use the UV snap where the UV's edges snap to pixels. this is crucial to pixel art graphics because there won't be clipping or cropping
edit: also when working with tiling UV's... eyeballing the tiles is hard, select the separate objects, select the neighboring tiles so you can see them in the UV editor and align the UV with them, it's really easy and it makes things look better
This is amazing. I have always had that ache to make tile able maps and your method makes it extremely straightforward and simple. A tip for tiling textures, Gimp has a straightforward plugin that automates the task of making them. It tries it's best to approximate texture locations but sometimes does not work but makes it quicker in workflow regardless.
Succinct! Banger tut, thanks a lot. I learned a bunch from your workflow, so I'm glad you took the time to show all the settings. Subbed.
I really love this workflow in Godot 4!
One of the best tutorials on youtube on any topic
Excellent workflow, thanks for sharing.
This was fantastic, I love the pace. I'm extremely new to this but the only hiccup I had was finding an alternative texture source. I can't wait to go through your other videos now.
There are so many time saving shortcuts and techniques in here. This is fantastic.
Omg I’ve been looking for a full walkthrough. Great work.
Bro you have got some serious skills. Thank you for teaching beginners like me I would be totally lost without all you guys making these tutorials
Great tutorial. I like how this shows a little bit of everything and goes through the full process.
not gonna lie this was SUPER fast paced for me especially since I'm very new to game design, I had to go back and rewatch parts like 4 or 5 times since especially in blender it just felt like entering random code lol. however, this video is going to be super helpful to me because of the amount of information in it, and because I wanna make a game in this low poly/low resolution style. I learned a lot, thank you for making this.
Great tutorial! Second one from you that I follow. I really like these short ones that are more straight to the point (although I usually have to playback parts and pause a lot so I still spend a few hours on them). I find myself not really needing full tutorials, but rather ones that cover specific topics such as this one. This is definitively an invaluable resource :)
It's incredible how a simple setup like that can be so beautiful! Nice video bro, I've learned a lot with you!
This was thoroughly enjoyable. I’ve never even touched or seen any of these programs before but never felt lost through any of your steps!
this was the most entertaining tutorial ive ever watched randomly in my life. This guy hits blender and is a full blown force of God lmao
Dude! Thank you for this! I learned more in this video than from a week of watching other tutorials. I learned things I didn't even know I wanted to learn. Seriously, amazing and helped restore my excitement for my project.
This wasn't a tutorial, this was an expert putting on a master class 😮
You can create the textures and normal maps in Material Maker too. I use it quite a bit for pixelated, seamless textures and it's great to quickly set up different textures without going from one software to another. You can do the atlas in it too, but I think it's better to use Krita.
This tutorial succeeded in one thing; Making me feel inadequate.
Great stuff
This is how you make tutorials
24:35 if you dont see all of the settings in your project that he has in his make sure you have "Advanced Settings" switched to on and you should be able to see them then!
All of your tutorials are so good, you deserve more subs my guy.
Thanks ^^ hopefully they come my way
@@DevLogLogan The all mighty YT suggestions sent me here so that is one.
You weren't kidding about the from scratch part!
22:08 dragging the .glb file into the editor will result in the file not being recognized. It will have a red cross and the atlas + atlas_n files are being imported as well
Yeah, I'm having this issue as well
Same, solved it by right-clicking the glb -> Open, then click "Reimport" and wait a few seconds
@@Pabloossoo When I click open it wont actually open anything in the inspector for my faulty tilemap. any ideas as to what might be the problem?
Not necessarily planning to use Godot, but have been looking for how to create low res environment textures for a while, this is perfect - thanks!
I've learned so much through this. I am beyond grateful. I hope to see you upload again in the near future! Until then, cheers
Now i can build my own dungeon mazes and explore them with my own little first person character.
Wow! That was great! amazed how fast you create a "simple" scene... this tutorial is gold... thanks! another subscriber here!
This was done so cleanly, I really admire your understanding of the tools you use and your commitment to keeping everything down to the pixel of correctness.
Thanks for a very useful tutorial. I learn this 3d workflow throught trial and error, and it would be much faster to learn if I found your video early.
Great video! Love a good gridmap ^^
Don't we all? Thanks Bram :) love the content
This video is absolute gold! i was recently introduced to Godot and been experimenting with it and you've made it super easy and fun!
Man, this was simply awesome, straight to the point, and crystal clear. Thanks a lot, really appreciated. You got a new sub. Amazing work really.
This is one of the most comprehensive tutorials I have ever seen. Thank you for recording it. Please make more videos. 😎
This is so much information in one video, brought me from nothing to *enough* on so many topics
honestly, this was super useful to me just for the godot part alone. I wasn't aware of the gridmap feature.
Thanks for sharing this! I'm still fairly new to game development so its really amazing seeing an in depth and interesting tutorial that can easily be understood.
I've never touched godot but as a concept artist I'm using blender a bit. Super cool seeing the overlap in tools and techniques!
This is so insightful! Your content def deserves a lot more attention!
Thank you! I'm sure with time it'll grow, just need to keep making them. :)
Would really enjoy seeing more of this, blender into godot and building out a map and other assets.
Another banger tutorial 👏 getting inspiration for some cool stuff!
Glad you're enjoying them, thanks! :)
I like the trick with the Gridmap and the Pixelation at the end. Thank you overall for the Video.
Bro this video is ridiculous good. I went from having no idea on how to implement 3D levels in Godot to ready to make some with some asset creation knowledge to boot!
Awesome tutorial!
Made me realize how slow I am working haha
Same xD
Great and clear tutorial!
Thanks very much, Lente :)
Wow, I think this made me confident I could try 3D after my 2D game project is finished!
THIS is how tutorials should be done. Amazing! Thanks a lot.
Wow, that's seriously simple and yet very effective. Thanks for sharing!
watching this video makes me think that there really is no excuse not to make a game, all the tools are there and they're free. thank you for sharing this knowledge
I'm nowhere near this level, but I gave it a shot anyway. I can confirm I am still nowhere near this level. Great video - very inspirational!!
This was a good tutorial but there is a strange amount of assumption that I both know and don't know how to use these tools. I'm not sure who this is for, but as a beginner, the blender and Godot segments were incredibly frustrating to follow along with. I would like to say that I still was able to follow along (with a lot of rewinding and pausing to reference the video), and that there still is a lot of good information here. Thank you for putting this together, despite any frustrations I had. Appreciate it!
Awesome. Loved seeing the tile modeling process in Blender. I've been trying to do some similar ideas, so that was helpful.
Blender seem so easy when looking at this... I'll probably come back to my prototype thanks to you
Wow this is incredible. There's so much stuff here I'm gonna reference wouldn't have even thought about when clicking on this video lol
Not only is this video useful the comments are full of good tips, excellent job.
wow
i was about to check for UE or Unity in order to start an indie project, but now you promoted Godot4 so well !
Just starting to investigate/dabble in game dev and this was really something to behold.