Godot 4 Particles Reflection with VoxelGI

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  • Опубликовано: 22 авг 2024

Комментарии • 11

  • @-shadowed-
    @-shadowed- 9 месяцев назад +2

    its a voxelGI and reflection probe by the looks of things (set reflection probe to always update)

  • @prathamreddyzindabad9176
    @prathamreddyzindabad9176 9 месяцев назад +2

    How are you doing this!?
    Can you show us how to do it please!

    • @qingyun6005
      @qingyun6005 9 месяцев назад

      I also want to know

    • @-shadowed-
      @-shadowed- 9 месяцев назад +1

      its a voxelGI and reflection probe by the looks of things (set reflection probe to always update)

    • @tutortomato
      @tutortomato  9 месяцев назад

      check out my neq video 😊

    • @tutortomato
      @tutortomato  9 месяцев назад

      ​@@qingyun6005check out my new video 😊

  • @zipkitty
    @zipkitty 9 месяцев назад +1

    At least paste the shader, my guy

    • @-shadowed-
      @-shadowed- 9 месяцев назад

      its a voxelGI and reflection probe by the looks of things (set reflection probe to always update)

    • @tutortomato
      @tutortomato  9 месяцев назад

      No need for shader,it just voxelgi node and the particle node bake light mode set to dynamic.

    • @-shadowed-
      @-shadowed- 9 месяцев назад

      @@tutortomato looks like you snuck in a reflection probe

    • @tutortomato
      @tutortomato  9 месяцев назад

      ​@@-shadowed- im not,check out the new video 😊