In the mesh instance,there is baked light mode propertis down below,you can set it to dynamic. This will make the reflection update when the mesh moving.
how'd get reflections working? voxelgi just does indirect light stuff for me, my objects aren't showing any reflections at all, i even made a CSG sphere and i cannot make it look like your sphere, the metallic just makes it black, the roughness doesn't do that either, and i can't find tutorials on how to make your materials reflective.
I had confirmed it,it should be working out of the box. For the mesh you want to move,you need to change it global illumination mode to dynamic,so that it will not cast it self to the scene and the reflection are dynamically change.
@@tutortomato there's an old plugin that looks like it does just what i want, it's called planar reflection probe, but that plugin is super old and doesn't work due to code errors. i know i must've done something wrong, for one i'm using an imported model i made in blender, also i'm using planar walls everywhere, does that make it not work?
Dude! How to make dynamic my mesh in Voxel GI? I try using voxel GI, but after change position mesh need to bake voxel gi 🙁 thanks a lot
In the mesh instance,there is baked light mode propertis down below,you can set it to dynamic.
This will make the reflection update when the mesh moving.
@@tutortomato thank you very much. It's worked 😊
Are the reflections ssr? Or can you still see stuff off-screen?
The reflection comes from sdfgi and i never did test for offscreen object come into it.
how'd get reflections working? voxelgi just does indirect light stuff for me, my objects aren't showing any reflections at all, i even made a CSG sphere and i cannot make it look like your sphere, the metallic just makes it black, the roughness doesn't do that either, and i can't find tutorials on how to make your materials reflective.
Csg mesh cannot be use in sdfgi if I'm remembering it right.
It should be working out of the box. Is there any weird thing you change perhaps.
I had confirmed it,it should be working out of the box.
For the mesh you want to move,you need to change it global illumination mode to dynamic,so that it will not cast it self to the scene and the reflection are dynamically change.
@@tutortomato there's an old plugin that looks like it does just what i want, it's called planar reflection probe, but that plugin is super old and doesn't work due to code errors. i know i must've done something wrong, for one i'm using an imported model i made in blender, also i'm using planar walls everywhere, does that make it not work?
ok it works now but the only problem is the floor reflections are like warped.
Vulkan ?
Yes