Plug and Play Scene for faster prototyping

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  • Опубликовано: 22 авг 2024
  • Most of the time,when starting to make yet another project,we usually rewrite everything in Godot.We can do this because coding game frame are dead easy...just a few line there and we got stuff working.
    Make a reusable and customizable scene can speed the initial stage before doing more complex custom scene.For most game,this is sufficient!!

Комментарии • 3

  • @prathamreddyzindabad9176
    @prathamreddyzindabad9176 Год назад +2

    Noice, make some 3d tutorials

    • @tutortomato
      @tutortomato  Год назад +1

      What kind of 3D tutorial you would like? Because fps has tons of video already...I'm still lost as to what would be good without making the same video as others has.

    • @prathamreddyzindabad9176
      @prathamreddyzindabad9176 Год назад +2

      @@tutortomato I know this is a bit too much but what about a 3d multiplayer game like a third person shooter or something... with multiple gamemodes, and movement interpolation, etc
      No one has made such a video tutorial especially with godot 4.0s new multiplayer implementation.
      Even if you don't do it, thank you for your help and videos.
      Big fan.