![Rush Hour](/img/default-banner.jpg)
- Видео 19
- Просмотров 67 101
Rush Hour
Добавлен 4 апр 2024
He ain't gon' be in Rush Hour 3.
A Beautiful Disaster - Final Fantasy VIII Critique
Rush Hour | Final Fantasy VIII Critique
Everyone's got a guilty pleasure, and to help myself better understand why I enjoy FF8 so much, I revisited the game to dissect both the good and bad. You can say Final Fantasy 8 is both the best and worst entry in the series, and I would agree with both sides. Maybe that's why it's so interesting to talk about this game.
Also, remind me to never make an hour and a half long video ever again.
DISC 0
0:00 Intro
0:51 Nostalgia - Misguided Memories
4:01 FFVIII Remastered - A Terrible Port
5:07 FFVII - More Sci-Fi than Fantasy
DISC 1
9:39 The Intro - A New Approach
13:01 The Balancing Issue - A Broken Combat System
18:56 Graduation - The Calm Before the Storm
24:53...
Everyone's got a guilty pleasure, and to help myself better understand why I enjoy FF8 so much, I revisited the game to dissect both the good and bad. You can say Final Fantasy 8 is both the best and worst entry in the series, and I would agree with both sides. Maybe that's why it's so interesting to talk about this game.
Also, remind me to never make an hour and a half long video ever again.
DISC 0
0:00 Intro
0:51 Nostalgia - Misguided Memories
4:01 FFVIII Remastered - A Terrible Port
5:07 FFVII - More Sci-Fi than Fantasy
DISC 1
9:39 The Intro - A New Approach
13:01 The Balancing Issue - A Broken Combat System
18:56 Graduation - The Calm Before the Storm
24:53...
Просмотров: 4 864
Видео
"If You Don't Like it, Don't Play it" - A Discussion on Game Criticism
Просмотров 3,2 тыс.Месяц назад
Rush Hour | "If you don't like it, don't play it" Hey look, another rambling video where I forgot about the point I was trying to make 5 minutes in. Anyway, in short, this is a classic excuse used by people that just want you to shut up, aka fanbases are insufferable - more news at 11. Doesn't matter if you're talking about popular series like Trails, Pokemon, or Final Fantasy, or niche games l...
The Fascinating World of Falcom's Music
Просмотров 4,5 тыс.Месяц назад
Rush Hour | The Music of Falcom and Ys VIII Nihon Falcom (Sound Team J.D.K./jdk) Composer Breakdown Project: docs.google.com/spreadsheets/d/1zE387MG1GcGzPsvj7XjwP4Jcg9lz0Bz15yrYtGHpc1I/edit?gid=1173887864#gid=1173887864 I just scratched the surface of Falcom's musical history with this video, but hopefully it gives you enough of a taste to learn more about these wonderful composers and the incr...
The FromSoft Fanbase is Impossible to Communicate With
Просмотров 2,4 тыс.Месяц назад
Rush Hour | We Can't Talk about Difficulty in Games Anymore Shadow of the Erdtree just dropped, and the internet is reliving the same argument it had two and a half years ago: is Elden Ring too hard? I'm sure plenty of people saw this coming - that the DLC would be brutal - but any attempt you make to discuss this expansion will be interrupted by people who feel possessed to post the same tired...
Curb Your Expectations for Metroid Prime 4
Просмотров 3,2 тыс.2 месяца назад
Rush Hour | Rambling about Metroid Prime Behold, late night rambling for 11 minutes about a game with only one minute of footage. If you're wondering what the point of this video is, don't worry, there isn't one. I just felt like talking about the series and wound up not making much of a point. If there's anything to take away here, it's that Metroid Prime has steadily become more linear and st...
The Masterpiece Square Enix Doesn't Care About - Valkyrie Profile 2
Просмотров 2,9 тыс.2 месяца назад
Rush Hour | Valkyrie Profile 2 Review Check out this fascinating interview with the Valkyrie Profile 2 developers: shmuplations.com/valkyrieprofile2/ It's becoming more evident by the day just how big of a mistake consoles were for this industry. So many top shelf games are going to be lost to time. Valkyrie Profile, Panzer Dragoon Saga, Parasite Eve, Einhander, and countless more, all stuck on...
The "Slow Burn" Excuse for RPGs - Why Pacing Matters
Просмотров 9 тыс.2 месяца назад
Rush Hour | It Gets Good X Hours In Final Fantasy 13. Persona 5. Trails in the Sky. What do these games have in common? They "get good" after you play for hours upon hours. The modern RPG is a time vampire, designed to suck you dry until nothing but a husk is left. Contrast this to the RPGs of yesterday, when you could complete the entire experience in a weekend. Parasite Eve. Chrono Trigger. H...
Deadly Premonition is so bad it's bad.
Просмотров 2862 месяца назад
Rush Hour | Deadly Premonition Review What should have been dismissed as low budget trash, back when it first released on the 360, can now be considered an eye-bleeding atrocity because the industry thought it was a brilliant idea to resurrect the anti-christ, and port it to more systems. I'm no stranger to ironically enjoying media. The Room and Birdemic are fun as hell to watch, but nobody wo...
Shadow Tower Abyss is King's Field 4... but Good
Просмотров 2892 месяца назад
Rush Hour | Shadow Tower Abyss Review In reviewing King's Field 4, I wound up watching footage of other FromSoftware games, and Shadow Tower Abyss caught my eye. Just from a glance I noticed several improvements over King's Field 4, so I had to check it out. I wound up walking away from the experience with surprisingly positive thoughts. People like to point at Shadow Tower as being influential...
The Last Time Final Fantasy was Good - Final Fantasy XII Critique
Просмотров 23 тыс.2 месяца назад
Rush Hour | Final Fantasy XII Review Games aren't perfect, but that doesn't matter. Games aren't math; there's no answer to any problem that everyone can point to and say "that's correct." You can find flaws with your favorite games, but just because those issues exist doesn't mean you can't still love those games. What's your criteria for determining your favorite game? The game with the least...
King's Field 4 is a Boring, Frustrating Mess
Просмотров 3 тыс.2 месяца назад
Rush Hour | King's Field: The Ancient City Review If you're a Dark Souls or modern FromSoftware fan, you've probably heard about the King's Field series and wondered if the most popular title - King's Field 4 - was any good. It's not. Don't take my word for it; try it yourself and see how long you can last. One look at the gameplay ought to be enough to keep most people from playing this game, ...
DON'T Replay Games From Your Childhood - Hey You, Pikachu! Review
Просмотров 2783 месяца назад
Rush Hour | Hey You, Pikachu! Review "This game was my childhood!" The '90s brought us plenty of great Pokemon games; Hey You, Pikachu is not one of them. In fact, it's the worst pokemon game ever made. You just didn't know it at the time. When you're a kid, it's easy to enjoy any game you play; you don't have a backlog staring you down. Every new game you played was precious. Even if the game ...
The Compilation of FF7 is an INSULT to Fans
Просмотров 4,4 тыс.3 месяца назад
Rush Hour | Compilation of Final Fantasy VII This video covers Advent Children, Dirge of Cerberus, Crisis Core (PSP version), and the FF7 Remake. There's no better way to celebrate one of the most beloved games of all time than by releasing a boring movie, gacha crap, and endless sequels, prequels, and remakes that only serve to spit on the grave of this once-great series. I'm not a huge fan of...
Stop Comparing Every Game to Dark Souls
Просмотров 2413 месяца назад
Rush Hour | The Soulslike Crisis "Is this game like Dark Souls? Did this game copy Sekiro? Any good recent Soulsbornekirorings? Soulslike is my favorite genre!" Back in 2011, God graced mankind with his greatest gift: Dark Souls, and humanity hasn't been able to shut up about it ever since. No game can escape the inevitable comparisons to Dark Souls, not even games released before Dark Souls wa...
Stellar Blade - The Best Action Game in YEARS
Просмотров 1593 месяца назад
Rush Hour | Stellar Blade Review This is how it's done. For fans of action games looking for a break from the open world plague, look no further. Stellar Blade is so close to perfect that it hurts; even with its issues, it's still one of the best action games I've ever played, and will definitely be the best game released all year. If the industry could break free from focus-tested sequels that...
Expiration Dates Have No Place in Gaming
Просмотров 2403 месяца назад
Expiration Dates Have No Place in Gaming
The Last Remnant is TERRIBLE... but also AMAZING
Просмотров 4,4 тыс.3 месяца назад
The Last Remnant is TERRIBLE... but also AMAZING
The Problem with Fanservice Games - Samurai Maiden Review
Просмотров 3194 месяца назад
The Problem with Fanservice Games - Samurai Maiden Review
The first time I played this, I was 11 years old. This game was tough, i didnt understand the mechanics. I thought it was some kind of monster battle simulator being my only exposure to RPGs was pokemon. Skipped the tutorials obviously 😂 So what did I do? Level up to 100 and spam GFs, got stuck on most major bosses. Adel for months. Finally beat her. It was glorious. Only to be shortlived as the strategy or rather lack of made Grievers Shockwave Pulsar impossible to withstand. Didnt actually beat the game until I discovered the ASCII no level up guides years later. The mechanics made sense to me now so I went back and mercilessly broke the game that gave me so much trouble. Its honestly fun to play it that way. Sure you trivialize the difficulty but the presentation and sheer amount of items and collectibles has led to me discovering something new everytime I play it. I'm 33 now. 🤙
I remember when I first played the game I found a geocities guide to help me craft everyone's best weapons, and there were super helpful ASCII maps for confusing dungeons like the Deling City sewers. Definitely a tricky game to get into the series with when you're a kid, but it's nice to see how many people still enjoy this game decades later.
Gonna differ with you on the Trails through daybreak part. For long time Trails fans the battle system is the worst one out of the whole series. And the script writing / story writing quality has noticeably falled compared to its predecessors, almost the same feeling you had with falcom musics you mentioned in another video. Its just all kind of inconsistencies all over the place.
It makes sense that the one entry I like is one that longtime fans might dislike. If Daybreak were more of the exact same, I wouldn't have enjoyed it.
Nice references to Steely Dan when naming those characters 😁👍🏼
Hell yeah. The Royal Scam and Aja are in my top 10 favorite albums.
@@RushHourWeekend That run of albums from Royal Scam > Aja > Gaucho really are something else
The thing about Squall's reluctance to make friends is - the kid is a war orphan, he already has plenty of reasons to have trust issues. It doesn't need to be some magical thing. Or it could relate to the time travel shenanigans instead. I will say, however, that Trabia and Galbadia gardens didn't use GFs and therefore Irvine and Selphie shouldn't share these memory issues - the fig leaf Selphie gives about finding a GF somewhere in the wild always bothered me. What the hell ever happened to that GF, then?
I don't care what other says about Final fantasy 8... Final fantasy 8 will always be my favorite.
FF8 is my first final fantasy game, and rightly or wrongly is my favourite of them all. But it is annoying how some really small tweaks could have made the game much better: 1. The sorceress 'charm' magic could have been better established and been a real credible threat. The GF's memory-loss could have been a necessary side-effect of junctioning in order to resist the charm magic. This would make the Ifrit cave mission make a lot of sense too because you can't be a real SeeD unless you have a GF to junction to. This would also heighten the notion that SeeD's are the only ones who can take down the sorceress. 2. The impact of memory loss should have been demonstrated on more occasions other than just the orphanage twist. This would really highlight the 'soldier' aspect of the party, where their humanity is partially stripped from them due to the GF side-effects they need to endure in order to be an effective SeeD. 3. Irvine should have been GF-free during the assassination mission, and he should have been a legitimately skilled sniper with a number of successful assassinations under his belt. Edea being the main target should have been considered classified information, so that Irvine doesn't know the target is Edea until the moment he has to take the shot. This would explain why he can't take pull the trigger in the moment, then Squall (with memory loss) takes the shot in his place without any emotion, but misses, since he is not a trained sniper. 4. Seifer should just...be developed as an actual character instead of nothing. 5. Rinoa, whos role in the game is mainly to bring Squall out of his shell, should have led to Squall choosing to quit being a SeeD at the end of the game and never functioning a GF ever again. You could even have a Bourne Ultimatum thing going on where Squall volunteered to be a SeeD because he wanted to loss his memories due to his childhood trauma. Him accepting that trauma and moving beyond it with Rinoa going forward would have been cathartic. 6. Adel definitely should have been the final boss, and a more reasonable/interesting team-up with Laguna would have been an awesome way to bring their two stories together in taking her down as the final boss. Adel should have been controlling Edea in the earlier parts of the game, and once released, Adel should have enacted at least one catastrophic wave of violence which would really cement her as a serious threat that needs to be taken down. Think Majin Buu from DBZ. 7. Limit breaks should trigger probabilistically based on crisis level as they do in the game, but this should only trigger once per ATB fill rather than triggering upon selection of the character. 8. I could think of a lot more changes but these small tweaks stand out as being really tiny changes that massively improve the game.
Somebody get this man a job at Square Enix! I get the impression that FF8 overextended itself in development. There was supposed to be a lot more integration between Squall's story in the main timeline and Laguna's in the past but they had to cut it, leading to the published game feeling pretty disjointed. I think if they had to cut out crucial parts of how Laguna's story intertwined with Squall's then it's pretty safe to assume that all the things which aren't as central to the main FF8 plot probably also got stripped or were only halfway realized as well.
This was a pretty good video, I enjoyed it a lot. It makes me feel dumb by how you just dissassemble every story beat and really there are some things that just don't make sense. But I have come to realize this was the norm during this time. I was watching a playthrough of the first metal gear solid, and there were so many times when so many twists were so obvious from the begining, I couldn't believe we didn't notice it. Still, FF8 has this charm surrounding it, you just can't help but fall for it.
Absolutely. Replaying this game gave me a new perspective on storytelling in games, and how you can still have a ton of fun with a story that makes no sense. Metal Gear is another series where, if you accept the absurdity of it all, they can be a lot of fun. Some stories were never meant to be taken seriously.
Loved your use of BGM from multiple different final fantasies :3
I tried to stick mostly to Square's PS1 era, which has a lot of my favorite music, but I couldn't resist throwing in some extras. What kind of sucks is that random songs get copyright flagged. Forested Temple from FF7 and Vamo Alla Flamenco from FF9 both get flagged. Huge shame since Vamo Alla Flamenco is one of the best songs from FF9.
40:58 Your teenage girl team is in full uniform; nothing would seem weird about that unless the Galbadian military doesn't allow women to be soldiers......
I mean technically the girls *are* military soldiers, so it's not impossible for them to be there, but I still think it's funny to see teenage girls running around the only place on the planet capable of launching ICBMs, smacking random buttons to shut off the power, redirecting some missiles, and activating a self-destruct bomb. All in the span of around 30 minutes.
I will always feel cheated how we didnt get the whole back story of Laguna w/c is in the original story plan , he was supposed to share the lead character alongside Squall . The past and present perspective 😢. I wana explore how he met Raine and his other adventure as a writer/ soldier . ❤
I think an FF8 prequel would've made much more sense than an FF7 prequel. Crisis Core feels so unnecessary. With FF8, there's already an established villain that needed more development (Adel) and there's a reason to embark on an adventure: Laguna wants to write stories about his travels. Plus Laguna and co are a fun bunch to hang around with. Would've been much more interesting than Crisis Core, but alas.
@@RushHourWeekend exactly! Would be fun experience how Laguna became president knowing how goofy he is 😅
Square got it right by giving their composers due credit while generally retaining the rights to everything in their games, thereby avoiding both the Dragon Quest problem (which was inherited form Enix due to merger) and the Falcom problem.
57:00 (ish) how dare you say such a thing about Chrono Trigger sir?! GOOD DAY.
Hey, I said time travel is incorporated well in Chrono Trigger! Seriously, Chrono Trigger probably has the best-paced story I've ever seen in an RPG.
@@RushHourWeekend I was talking about the 'light hearted' nature of the game you spoke of, that game is all about saving the world from destruction.
I love the hate-love-passion vibe of this video. Keep up the good work man, didnt even heard about this game but it was awesome to listen to all this <3
As you can see from some of the comments, this game brings out the devil in players, but it's that kind of addictive pain, like eating spicy food.
Do you know whos the cutscene directors name is? Other ps1 game with great cutscene composition is tales of abyss, it even better than the ps3 tales cutscenes.. yet i cant find the name of the director either
Jun Akiyama. Look up "event director" if you ever want to find out who the cutscene/cinematic director is in a game.
nice vid bro
You CAN skip the junctioning tutorials I'm pretty sure. You have to either click cancel or select after they start I believe.
You know what, I had to look this up, and you're absolutely right. I can't believe I never figured this out after all these years. Still wish it was just a yes/no prompt, but it's super sweet to learn that they're skippable.
Speedrunner chiming in: yup you HOLD Cancel to skip tutorials, I use this in my Dollet Escape speedruns :)
@@Excel86j That's awesome. I checked out a speedrun, and sure enough, looks like you only need to watch the first text box before you can exit.
Zell has the best Limit Break in the game. You can cycle it to easily beat any opponent in the game. While in Duel, you could check for overkills by using Meteor Strike, so you don't waste too much time.
Zell is by far the strongest character (if we're not counting Selphie's 'The End'), but his limit animations take much longer than both Squall and Irvine's. Because Squall and Irvine can already take out most bosses with just a single limit break, and Irvine can hit multiple enemies at once, I don't really get much use out of Zell. He's absolutely insane, but that strength isn't really needed in this game.
I agree. First, to silence all the Git Gudders, I have beaten and platinumed Elden Ring without summons. I have Platinumed Sekiro twice, and played it charmless with the Demon Bell. I have platinumed Bloodborne and Armored Core Vi, and beaten every game since Demon's Souls for the PS3, with the exception of DS2 which was just bad in my humble opinion. Now that the nerd-cred is out of the way, here is my perspective. Elden Ring base game isn't too hard, but it is extremely poorly balanced and designed in some parts. Gang bosses like Godskin Duo, silly attack delays in fights like Margit and Radagon, and horrible attacks that are nigh impossible to learn the dodge timing for without outside help like Malenia's Waterfowl Dance. (And let's not even talk about the camera.) These things really bring down the quality of the game as a whole. (Among other things.) Frankly, I genuinely think that the bosses in Elden Ring are for the most part absolutely atrocious. And that is not even looking at the fact that the game only has around 10 bosses that are not reused in multiple places. I genuinely agree that the best balanced boss in the game is Godrick, in spite of being a rather dull boss in terms of moves and design. Unfortunately the DLC doesn't really solve or improve on this. Now there is instead a new collectable item that can be used to make the game easier, which has become the new "beat the game without this" type of arbitrary difficulty for challenge runners to make content out of. This isn't a bad thing, but it doesn't solve the problems that make the bosses bad. Now the bosses have longer unpunishable combos than ever, and the camera and hit boxes are a bigger issue than ever. Now for summons... the Spirit Ashes is the single most broken and unbalanced mechanic in all From Software games I have ever played. It is so poorly balanced that a Dung Eater or a Mimic Tear can beat both the final bosses of the game by themselves without you lifting a finger. (I quit out after testing this because I actually like to play the game myself.) Not only are summons OP, they break the Boss AI so that it does not target the player. So yes, these games are hard, but I would argue that they are not hard in a good way. They are hard because they are poorly designed. The best games are actually Armored Core VI, and Sekiro, because these games have a set difficulty and then it is just up to the player to beat it. The two main distinctive factors is that these two games, do not have a level system. Your stats are mostly predetermined, and well balanced for the challenge you are about to face next. In Elden Ring, when you are struggling against a boss you wonder whether you are the right level for that challenge, while in Sekiro, you know that you just need to get good and it doesn't feel like an insurmountable task. Secondly, these games don't have I-frames on their dodges, so that you are never left wondering whether you just missed the timing or whether you shouldn't even be trying to dodge certain moves. Sekiro is an absolute masterpiece (though it does have it's flaws too) while the souls games are just good. In fact, with the exception of the Blazing/Sakura Bull bosses, I would say that the worst boss in Sekiro (whoever may be deserving of that title) is better than the best bosses in Elden Ring. I sincerely hope that From Software will stop trying to one-up themselves in terms of "difficulty" because difficulty without good design and balance is not what makes a game good. Combine that with a rushed development and you get things like DS2 spambushes and gang bosses.
I'm not sure if anyone at FromSoft ever admitted to this in an interview, but I 100% believe the game was not designed for solo play. When you consider how many spirit summons there are, plus the fact that you can level them up, and you couple that with bosses leaving you with very small windows of opportunity, you've got a game that's just a step shy from outright telling the player "hey pal, you should be summoning." Of course, since this is FromSoft, the fanbase took it upon themselves to approach this game with the same mindset they approached Demon's Souls/Dark Souls with. If FromSoft didn't want you to summon, they'd pull them out like they did with Sekiro, not add more. Elden Ring is a multiplayer game at heart, which is why it's not as great of a single player experience as their previous games.
@@RushHourWeekend I don't think I agree with that because as I mentioned, some summons just break the game. So if that is true, the game is either unfinished, unpolished, or intentionally unbalanced, and I don't think that From Software are that incompetent.
I think you are conflating genres with characteristics. A soulslike isn't something with a stamina bar or healing flasks. It is a collection of characteristics that the Demon's/Dark Souls series popularized. Things like punishing and rewarding combat, subtle and/or environmental storytelling, or attention to details being rewarded. So a game in most genre can be classified as a soulslike as long as it embodies these characteristics to a significant enough degree.
The notion to not compare games to others is nonsensical to say the least. How would you describe a lemon to someone who has never seen or tasted one. Most likely you would try to find the thing that is closes to it and that the person would know, and describe how its different. "A lemon is like an orange that is just much less sweet and much more sour." Same goes for video games. You wouldn't use a game like Strider to describe Stellar Blade, but you might use Nier Automata, or Sekiro because people these days are more likely to know of them. This video just comes off as you being resentful of the popularity the From Software games have garnered.
I'm a lot more understanding of Headmaster Cid. Basically Edea told him about broad story beats that are going to happen in the future. He knows those events have to happen. He knows Squall has to be in charge of the Garden. So when Squall says (I'm paraphrasing) "hey why me, I don't want this" Cid basically replies "Just figure it out for chrissakes I don't even really understand this shit".
Yeah, Cid is really just going along with the madness surrounding him, but I still think it's absurd that he never told Squall "hey man, you traveled through time and told my wife about Gardens and Seeds, so you better get moving."
Right, it seems like an easy conversation to put off though. I can’t see Squall even entertaining that possibility until Rinoa falls unconscious. The risk of sounding like a crazy old man probably is why Cid kept his cards close to his chest.
You should analyze Xenoblade series.
I love the series to death, but I don't really have much I'd like to talk about in those games aside from maybe Xenoblade X. X is by far my favorite, and I was considering talking about it some day.
Amen! The vandalization of the original FFVII is truly horrific.
When a developers do not bother with balancing and just says something akin to "You don't have to use this feature." (Like Spirit Ashes in Elden Ring) or rely on RNG to "balance" the game for them, that is abdication of responsibility. It is lazy and should be seen as a black mark on that developers record. (Yes, even From Software.)
I will not ask how you know how 70s p0rn0 music sounds like.
Bwahahaha, in the first few minutes, i already love you. I was a huge fan of Chameleon Twist as well back in the day. As far as FFVIII goes, i absolutely adore the game. Sure, the story and characters in VI and X are better. The combat isn't super deep. And i know i am in the vast minority that actually loves the draw system. Yet, if someone held a gun to my head, i would probably still say VIII is my favorite Final Fantasy game. The characters and story or so special to me. The cast is smaller than most FFs so they each get a chance to shine. Zell is easily in my top 3 all time FF characters. Though it wasn't carried out the best, i am still a sucker for a good love story and ultimately, i do really dig the romance between Squall and Rinoa. Their moments together are some of the most magical in gaming. The action film asthetic on display here is awesome and draws me in. The music is absolutely incredible, especially the gorgeous piano theme that plays in caves. But even if all of that sucked, VIII would still be incredible for Triple Triad alone. Not only is it THE best mini game in video game history, it actually is useful within the larger game too. Turning cards into items was genius idea. I lost hundreds of hours to Triple Triad alone. I rarely spend that amount of time on several games put together.
My first playthrough was dominated by countless hours of Triple Triad. I experienced that same joy when I played The Witcher 3 for the first time. Funnily enough, when Gwent was balanced for the standalone version, I enjoyed it a lot less. Same for Triple Triad's inclusion in FF14. The reason why I loved these card minigames was because they were so broken; running around the world destroying everyone and stealing their cards was the best part. Not too interested in balanced version of these games. I'd rather play Magic the Gathering at that point.
Man you got some weird back and forth takes. Just make up your mind. Do you like the game or not
The gardens were originally arks from the destroyed centra continent where the orphanage is. Cid did not install the transport ability to the gardens, they were already the structures they are and cid just bought them and added on.
While that certainly makes more sense than someone installing the flight module in secret, it's still unbelievable that nobody knew about the garden's flight capability. Especially since it all it took to get it moving was Squall touching a button. Not like he needed sort of magic key to get it moving.
@@RushHourWeekend I forgot the exact number of years but I think Esther scientist, the same one that made the Elone junction machine, said that the lunar cry happened a thousand years ago and that was the event destroyed the centra continent. So they have been mostly sitting for about a thousand years with no one really using them for anything until Cid. If nobody was using them for that long the general public would probably. CID knew something was there to possibly help, he just probably didn’t expect the garden to start flying so it wasn’t completely forgotten.
@@DanielClark-ot8kjI think that's a prior lunar cry. The most recent one, which lead to the destruction of the Centra civilization that existed on the southern continent, happened about 80 years ago (with some other source in-game stating that it occurred around 100 years ago I think.) The gardens were the only parts of the centra civilization to survive intact, aside from the people who escaped on them.
Boring. We see through your backhanded compliments and are cringing at your shallow and pedantic sperg-out. Do something that shows visible talent ... if you have any, that is. Make content that people will actually like, rather than garbage that somehow finds its way to my feed.
FF8 has a comfy atmosphere. I think it is worth it to replay with various challenge runs or mods. You might discover new appreciation for certain mechanics or spells when they aren't being spoiled and overshadowed by how broken the game is. There are some interesting mods that really change how FF8 plays, forcing you to learn actual strategy, which might be a unique experience for you. I know the last time I played FF8, long ago, I did my own challenge run where I assigned specific GF's to each character whom would then never use any others. It meant each character was weaker, but also more unique, and with fewer junction slots using magic in combat was more viable.
Quite possibly the dumbest take to say Devs shouldn't debunk fan theories when asked about it then insult them claiming they have an "Ego". Like you're literally using his words to debunk the theory yourself, yet saying he shouldn't correct people. I think your hate boner for Kitaste and Nojima is too strong lmao
I love this game, everyone who hates this game is trippin.
I kinda agree with both. The overall story and gameplay has great potential, but horrible execution. OST is absolutely a banger, characters are pretty good. Gameplay that can be broken so easily due to card and item mods etc may be fun to do sometimes, is ridiculous. Story has so many weird twists and turns with absolutely no foreshadowing (orphans bit for example), and the time travel and Laguna stuff was just executed badly to me. If they remade it like VII, I would definitely want them to fix that story at the very least.
Kind of random, but you indirectly helped me make a decision today while I perused your videos. So thanks for that o7
The way he pronounces Adel made me think of Adol from Ys..
I've heard all these character names pronounced a hundred different ways. Same with Tidus in FFX (Tee-dus vs Tie-dus). Always fun to hear how other people say these names.
@@RushHourWeekend I always knew it as Ah-dell
Why would you criticize Selphie being chosen to lead the second team over Quistis or Irvine? Quistis demonstrates her incompetence in the Galbadia mission by abandoning her post to APOLOGIZE to someone and Irvine withheld mission critical information and choked as a result. Selphie is the only left; her or Zell I suppose.
You know, when you put it that way, you can justify her as being the best of the worst. Plus Selphie wanted to just blow up Deling's train instead of going through the switcheroo mission, which would've been a much better plan.
@@RushHourWeekend It's rather surprising that she winds up as possibly the most competent member of the team after Squall. Then again, give the girl credit: she runs her own website and organizes the Garden's Festival Committee or whatever it is. So...
by most* reasonable metrics. this disaster has a great OST and looked state of the art in it's time. I also appreciate the junction system for being the best example of overdesigned systems a game design nerd could ever wish for.
I still think the prerendered backgrounds and FMVs look beautiful. I loved this era of environmental design with prerendered backgrounds. Exploration never gets boring when almost every screen is a work of art. Plus you've got a killer soundtrack to keep you humming along.
Best channel in a long time. And yea you're right, after ff7 the whole universe sucks.
get gud
Vincent isn't a vampire.
In function he kinda is. Helsing was based on him which is a famous vampire.
@wmen48 Nope. Alucard first appeared in print in 1996 ahead of the 1997 release of Helsing. FF7 released 4 months after that. The timeline doesn't map onto that statement. Other than sleeping in a coffin, and looking younger than he is, Vincent embodies no other vampirisms. Not even his transformations, because none of them are animals associated with vampire transformation like bats, wolves, or rats. Vincent doesn't live on blood, is totally fine in sunlight, has no stated weaknesses to garlic or wooden stakes. Furthermore, the game SHOWS you how he becomes like that. Hojo is a scientist. Is the conceit Hojo used mad science to make a vampire? Was it morbin' time? EDIT: vampires have fangs too, right? Pretty sure Vincent doesn't have fangs.
Hold up. I just checked. Cait Sith has fangs AND a cape AND has a familiar with bat wings. Think he might be a vampire?
You're absolutely right, but everything about his design (sans the fangs) screams vampire so I always view him as one. He's more a vampire than Yuffie is a ninja, at least in terms of visual design.
The point about the game beeing too easy for it's fighting system wasn't really a thing when the game came out. We were kids and there was no internet. When I played it back then, I had to figure out everything by myself and I was happy to beat the game and it was a challenge really not only late game. I loved the game even if 7 and 9 are more dear to me for reasons. The story of 8 isn't my favorite but it's good enough to enjoy a few playthroughs. Imo the hate for the game now is just an internet thing, it's not a masterpiece but it is a good game with interesting mechanics.
You're spot on with players not really understanding just how broken the game was at the time it was released. My first playthrough wasn't that challenging, I figured out how to abuse limit breaks pretty quickly, but I didn't ever reach a point where I was able to trivialize every boss. Junctioning allows for plenty of experimentation when you go in blind, which is part of why I considered it my favorite game for a while. I hadn't seen anything else like it. But yes, the hatred the game has received over time is overblown. There's a lot to love here, especially in terms of how unique it remains to this day.
The internet existed. Most everyone went to Gamefaqs for info. People used the school library to print pages of strategy guides off there lol. I 100% remember the forums being ablaze with everyone disliking the gameplay and especially the story. It is not a new thing. VIII has been hated on since the beginning and it is not a new thing. That's why Square ran back to classic FF with FF9, "The Crystal Comes Back".
Exactly. Easy to talk about how it easy it is in the internet era. In 1998 most people didnt know how to use junctions. It was like playing a "no junction" challenge all the way lol
Great video and Daybreak's OST was a nice touch too.
Daybreak's soundtrack has a lot of great tracks; half the fun I've had with the game is just from enjoying the music.
The best part of Final Fantasy VIII was just how insanely nuts everything was, it threw together so many unique locations, towns and dungeons that do not connect together whatsoever but it has a bit of everything in regards to aesthetic settings. Ultimately though I am not a fan of it myself but I did play it and enjoy it as a kid but I don't enjoy it now, so this is kinda to me what Snowboard kids was to you, a childhood game that I will never return to, my tastes have evolved and I know what I like now better than I did before.
I think the best part of the PS1 era of Final Fantasies was how much variety was crammed into these games. Definitely makes them a joy to revisit.
@@RushHourWeekend Yeah that's a big reason why the series is so popular to begin with, it has a bit of everything for everyone.
rush hour is baéck with another banger
I love this game there was another game that was pretty unforgiving on xbox 360 called operation darkness . I always felt like it was a gem
I am absolutely loving your channel dude ! Keep doin you because I find all your topics interesting 🔥🔥
Okay, now you convice me to buy and play (amd finish) Trails Through Daybreak. Thanks!
one of the worst rpgs ever made. absolutely awful. 65 hours, just erased all saves and uninstalled. furthest ive ever made it in this garbage game. whoever designed this, i hope they never worked on a game after. what a terrible game.