"If You Don't Like it, Don't Play it" - A Discussion on Game Criticism

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  • Опубликовано: 23 янв 2025

Комментарии • 102

  • @soratheorangejuicemascot5809
    @soratheorangejuicemascot5809 6 месяцев назад +60

    "Leave the multibillion dollar franchise alone!!"

  • @ReaperCet
    @ReaperCet 6 месяцев назад +23

    People are quick to dismiss criticism they don't agree with. But if it's popular to crap on a game, people will dogpile on it and criticize it from a place of ignorance.

    • @RushHourWeekend
      @RushHourWeekend  6 месяцев назад +1

      Very true, too many people are quick to dismiss media if it's the popular thing to do. Armored Core historically received low scores from critics before Armored Core 6 released, so nobody paid them any attention, when in reality games like For Answer and Verdict Day are just as good as Armored Core 6.

  • @pencilgoblin655
    @pencilgoblin655 6 месяцев назад +25

    I had a conversation with a guy the other day where he admitted to me that criticism of something he likes makes him second guess the thing he likes and so he would prefer not to hear it so he can remain ignorantly blissful...

    • @botarakutabi1199
      @botarakutabi1199 6 месяцев назад +5

      This is called the "sunk cost fallacy". People sink so much time, money/resources, and their identity into something that they subconsciously (or even consciously) protect themselves from criticism of that thing, or finding out it's wrong.

    • @ReaperCet
      @ReaperCet 6 месяцев назад +6

      I think it just depends on the extent.
      I'll use Anthem as an example.
      I actually really liked anthem for what it was. But it was hard to take my love for the game beyond just playing because the entire vibe surrounding the game was negative. I could not have a positive conversation about the game with most people. You're usually defending the game from people who are criticizing it from a place of ignorance.
      It didn't make me like the game less, but it limited how "into it" I could get.

    • @fluffystagbeetle4526
      @fluffystagbeetle4526 6 месяцев назад +6

      Pokemon fans lmao

    • @RushHourWeekend
      @RushHourWeekend  6 месяцев назад +8

      @ReaperCet The beauty of the internet is that, no matter how bad a game or movie is, someone will make a video in 10 years calling it a misunderstood masterpiece. Give Anthem another 5 year or so.

    • @needszeebs6942
      @needszeebs6942 5 месяцев назад

      Don't rly see a problem with this tbh. If you like something, you're not obligated to critically analyze it or listen to other people pick it apart, especially if it harms your enjoyment. I like to do that because I'm a critical person, but I can see why someone else might not be interested and that's fine with me. Just live and let live

  • @megasoniczxx
    @megasoniczxx 6 месяцев назад +2

    I'm kind of on two minds with the difficulty discussion. On one hand, yeah I do think a game just being outright balanced well by the developer is preferable, but on the other hand, I think some games only come alive when you put restrictions on yourself and play it a certain way. Kirby is probably the best example of this cause you always hear people say the games are too easy and they aren't challenging enough, but almost no one goes that extra step in doing something like a no damage run or not using copy abilities or trying to keep one copy ability throughout the whole game.
    The games go from being a cake walk to something you really do have to try in and I think the beautiful thing about that series is how easy it is to modulate that experience and how it accommodates for so many different playstyles.

  • @adrianalexanderveidt344
    @adrianalexanderveidt344 5 месяцев назад +1

    When a developers do not bother with balancing and just says something akin to "You don't have to use this feature." (Like Spirit Ashes in Elden Ring) or rely on RNG to "balance" the game for them, that is abdication of responsibility.
    It is lazy and should be seen as a black mark on that developers record. (Yes, even From Software.)

  • @NoneyoBizwiz
    @NoneyoBizwiz 6 месяцев назад +4

    Straight up facts, good job on the video brotha.

  • @FalcomNPC
    @FalcomNPC 5 месяцев назад

    Great video and Daybreak's OST was a nice touch too.

    • @RushHourWeekend
      @RushHourWeekend  5 месяцев назад

      Daybreak's soundtrack has a lot of great tracks; half the fun I've had with the game is just from enjoying the music.

  • @1ordTakeo
    @1ordTakeo 6 месяцев назад +5

    As a FireEmblem player, not using Busted units, is a good thing, as you want to feed xp/stat increasers to your little units, or falling behind units, so weaken the enemy with your busted one, and feed the last hit with all the xp in it, to the weak one.
    You CAN solo the entire game with your bonus overfed unit, there's always one. But that's fixed in most entires, as soon as you go above normal mode (if we ignore Awakening).
    And I personally think, having a busted unit, is good for more casual players. Atleast for games that need the eased barrier of entry -like- Fire Emblem.
    FFT could definitely profit of a bit better balance though, I agree.

    • @RushHourWeekend
      @RushHourWeekend  6 месяцев назад +3

      I love strategy rpgs because just when you think you've found one that's well-balanced, you go on youtube and see that someone soloed FE Conquest on Lunatic, and I had a hard enough time clearing it with a full team on hard mode.

  • @silverhairedwanderer9806
    @silverhairedwanderer9806 6 месяцев назад +1

    I agree with this video.Part of me hate this mindset because you are enabling companies on not improving and when they don't improve aome of the player base will get affected and cause some divide. I used to like pokemon but after seeing their direction and people enable their practices I just stopped supporting them officially.
    The trail series section I relate so badly in terms of slow starts and learning to like something that is out of one's comfort zones. Majora mask had slow start imo as I it didn't click with me, but after 5 hrs it started to grow and I finally realise its vision, same with chants of senaar it was so weird deciphrring langiage i hated it, but after committing to it, it is one of the best puzzle experience i had.
    Overall a video i resonate with a lot, very underrated channel

  • @BioPhoenixReviews
    @BioPhoenixReviews 6 месяцев назад +5

    you nailed it on so many levels especially when it comes to rating systems.
    also cool to hear that your liking daybreak. id like to play it but i took a break from the series as i played them alot when they were coming out

    • @RushHourWeekend
      @RushHourWeekend  6 месяцев назад +1

      I never thought there'd come a day where I'd play a Trails game and have a good time. Not sure what longtime fans think of the game, but considering even I'm enjoying it, I'm guessing it's considered one of the better entries.

  • @krisnantoprayogosantoso4033
    @krisnantoprayogosantoso4033 5 месяцев назад +1

    Okay, now you convice me to buy and play (amd finish) Trails Through Daybreak. Thanks!

  • @Neon_Bayhem
    @Neon_Bayhem 6 месяцев назад +2

    I like Pokemon Scarlet. It's ugly, it's a mess but I have fun. I could complain all day everyday about it but I bought it. My complaint is pointless because they got my money anyways. I already sent the message that the issues don't matter. That said it's fun. I'm 43 years old and I have a life, difficulty doesn't matter to me. I don't need a game to be challenging. My life is challenging! I don't play Nioh 2 or Elden Ring for a challenge I play them because I like the story, mechanics and aesthetics. I grind and cheese in those and that's fun for me.

    • @RushHourWeekend
      @RushHourWeekend  6 месяцев назад +1

      I've noticed that I've cared less about crushing difficulty as I've gotten older - I care more about a game being fun. That said, I still think challenge is necessary to create a rewarding experience. RPGs let you tune the difficulty to your liking more than other genres, which is why I love playing and talking about them.

  • @Handles_are_garbage
    @Handles_are_garbage 6 месяцев назад +4

    Man... your videos are so cathartic.

  • @craigreese7097
    @craigreese7097 2 месяца назад

    Loved the video And also late comment was just wondering why you don’t like trails series always like to hear why people dont like series I love😢

    • @RushHourWeekend
      @RushHourWeekend  2 месяца назад +2

      I’ve played 3 Trails games: Cold Steel 1, Zero, and Daybreak. For me, it feels like you spend so much time in these games spinning your wheels, just establishing plot points that pay off dozens of hours (or several games) later. Some people love that slow burn, that intricate world building, but my attention span can’t tolerate these kinds of games anymore. I used to tolerate this when I was younger, but my tastes have changed.
      That said, I like Daybreak. Van feels like a more mature character, and the combat system is much faster paced. The integration of real-time/turn-based battles is surprisingly fluid. I had to stop playing Zero because the combat was putting me to sleep, even on turbo mode.

    • @craigreese7097
      @craigreese7097 2 месяца назад

      @@RushHourWeekendthanks for the insite and honestly I understand slow burn isn’t for everyone but I personal love stuff like that or long series as long as it’s qualitys thought I’m good but that’s why I tell my friends to get on ys instead easier for them to get into and still geting a great falcom game glad your enjoying daybreak honestly it my game of year unless metaphor keeps being peak it might win
      I feel like a odd ball when it comes to combat im one the people that actually like dream drop distance over kh 2 but your not wrong combat is kinda slow without turbo in the older games but turbo made it the perfect speed personally

  • @Zetrain
    @Zetrain 2 месяца назад +1

    I think criticism of games is fine if you acknowledge what the game was trying to accomplish and who the target audience is for the game. The argument "ohh, don't buy", yeah I could not buy a game for whatever reason, but I won't know I won't like for at least the most part If I don't play the game. People also don't play games actively front-facing omitting options, They see something interesting and this rocks, let's click it. It's definitely fair to acknowledge when those things aren't up to par for what the game is trying to curate.
    As for criticism on IGN,etc, People place too much importance on alphanumerical rating. What are these reviewers trying to say is what is more important than a score. If this game is buggy, tell us. If this game doesn't have accessiblity options, let's hear it.

  • @smoothpineapple5220
    @smoothpineapple5220 6 месяцев назад +1

    I missed the training mini games from X and Y, it was a fun way to train your Pokémon's EVs, and it felt immersive and more involved.
    I wished they kept that feature and improved upon it for later games, with additional training mini games, and difficulty for a challenge.
    The current way of raising Pokémon EVs and IVs is too impersonal, as you're just feeding them items instead of actually playing with them.

  • @bobowon5450
    @bobowon5450 6 месяцев назад +1

    it actually makes me dizzy with how stupid the line "if you don't like it don't play it" is in most cases.
    If it were a matter of, i don't like barbie games because i'm a 27 year old adult male then sure, "don't like it don't play it" makes some sense because i'm just that far away from the target demographic and some level of gatekeeping preventing a barbie game from turning into starcraft 3 would probably make sense.
    But usually its just a deflection of perfectly valid criticism like "why does this game that already look like a potato run at 14 fps?" or "why is this franchise that used to be all about strategy and difficulty turn into a game for babies that holds your hand the entire way?"
    Saying "if you don't like it don't play it" in those cases is basically like saying "never improve anything" and it really shows with franchises like pokemon that have if anything gotten worse over the years rather than improving and if you bring it up people just say "then don't play it". well how about they try to make it better? no? you'd rather it just slowly die? ok i guess....

  • @rethardotv5874
    @rethardotv5874 6 месяцев назад +2

    Frame issues aside: scarlet and violet were rather good for recent Pokémon games, with far better pacing that X/Y or Sun/Moon. If not for the abysmal performance the game was fun to play. Sword and shield were also fun. I played through them twice and didn’t feel as annoyed as with the 3DS games.
    Don’t get me wrong gamefreak fucked up big with S/V but it could’ve been salvageable.

  • @namaenomore7831
    @namaenomore7831 6 месяцев назад +1

    pokémon scarlet was my favorite game of the year and the most fun i’ve had with pokémon for years. I get all the hate but i don’t think the game was boring at all. shiny rate is kinda shame but now they feel more collectible than before, I didn’t even know that they existed for like my first 5 years with the series because in my 600h+ with diamond, black2, x and alpha sapphire, i’ve only caught one and seen one more, the first time i thought the game glitched and my ds was going to break so i shut the whole system…
    shinies used to be more special but that made them almost non obtainable for average players.

  • @GoeTeeks
    @GoeTeeks 6 месяцев назад +1

    Whenever I come across a game/JRPG with horrendously bad/mediocre voice acting, I just turn the voice volume to 0. Usually makes it SO much more enjoyable/playable. Trials of Mana Remake is such a case for this.
    As a kind of aside, the main reason Nintendo doesn't want players to freely chat with strangers isn't because of lawsuits or the FCC, it's because they're afraid parents won't buy games for their 6 year old child and let them play online if they might come across those things, or afraid they'd receive angry phone calls or letters from parents whose kid learned bad words from Pokémon or something.. A fix for Pokémon names though would be to establish if a name is inappropriate (which they seemed to have done), and then display the name as the default name to other players online. Text chat could block a message with bad words in it from being sent, but voice chat so far doesn't have a way to filter out bad words live (plus kids will find ways around it anyway).

    • @fluffystagbeetle4526
      @fluffystagbeetle4526 6 месяцев назад

      Lol you know that you can change voice languages or just mute voices right? Why mute the game entirely one of the things jrpgs are known for is music

    • @GoeTeeks
      @GoeTeeks 6 месяцев назад

      @@fluffystagbeetle4526 I said I turn the VOICE volume to 0. If available. But I have changed the voice language in a couple games as well. Thank you for reminding me of that option.

    • @fluffystagbeetle4526
      @fluffystagbeetle4526 6 месяцев назад +1

      @@GoeTeeks I misread xd

    • @RushHourWeekend
      @RushHourWeekend  6 месяцев назад

      I don't mind the little nonsense chatter you'd hear in games like Banjo Kazooie, but if a game has a spoken language that sounds grating, I find it much easier to just skip the cutscenes outright. If the voice director couldn't be bothered to help the voice actors put forth their best effort, then I figure the story probably isn't worthwhile to begin with. Not always the case, but it certainly is in Trials of Mana at least.

    • @GoeTeeks
      @GoeTeeks 6 месяцев назад

      @@RushHourWeekend My opinion is either do Banjo or Zelda like noises, do really good voice acting, or don't do voice acting at all. Bad or boring voice acting hurts the story.
      Trials of Mana's story really does work better on the SNES though.

  • @IzzyItachi
    @IzzyItachi 6 месяцев назад +1

    I haven’t purchased a Pokémon game from Nintendo since BDSP. I’ve just waited a month and got them second hand for less than it would be at release.

  • @TheDeFiler316
    @TheDeFiler316 18 дней назад

    Two of the most dismissive responses when a game is constructively criticized.
    "If you don't like it then don't play it"
    "The game is just not for you"

  • @Sondi
    @Sondi 6 месяцев назад

    Last year i played the FEAR series back to back and i found myself hating the later 2 games. But it waasnt because they were bad, it was because they werent more FEAR 1. In hindsight theyre pretty good games in their own right.
    Ive always thought "if someone else likes this, then i at least can give it a try to see why".

  • @KatNoirZGK
    @KatNoirZGK 6 месяцев назад +2

    Not even bringing up Soulslikes and the difficulty debate, impressive, i was so expecting that :P
    A classic case of "dude no, not every game has to be for everyone. Sure it could be for more people at the flick of a switch with zero impact to the rest of the audience, but just go find something else to play and stop saying our masterpiece could do with a pause button" lmao
    But those are some interesting points. I've been outta the loop with Pokemon for a while now, and it doesn't really look like i would like what the series has become now. Also agree wholly on that part about how it shouldn't be the players problem to balance the game for the devs. The "just don't use it" defence is annoying. No, how about you just make a game where i can use all the tools without it turning stupid lol

  • @sky0kast0
    @sky0kast0 6 месяцев назад +1

    Think of the fans,because kids always are growing to be fans, in fact they were fans when they were kids think about that.

  • @XMetalWolf
    @XMetalWolf 6 месяцев назад +11

    Every game is made with certain goals in mind and proper criticism is understanding what those goals are and pointing out how a game fails to achieve them. If your criticism goes the game's intentions entirely, then what's the point of it? It doesn't help to make a better game, just a different one that suits your taste.
    To take a famous example, Dark Souls and easy modes. Fromsoft makes these games with a particular level of challenge in mind and wants everyone to experience that. Now, that level of challenge may not be to everyone's taste but criticising it for not having an easy mode isn't helping to improve the experience FS wants to deliver.
    To take some of your examples on Pokemon as well, the goal in those games has always been to highlight the creatures. Changes like the forced exp share and anywhere box access work to better facilitate that goal. The former means that your team will always been level even with the newest catches, removing the grind necessary in past games if you want to add a Pokemon you caught many hours in to your regular rotation. Same with the box access, you say that switching in new Pokemon removes the challenge and you're not wrong but it also means you're using more Pokemon rather than your main team which is the goal.
    You say ppl are dismissive of criticism and while I won't say that isn't true, you are quite dismissive of any defence or pushback against your criticism in the video by making negative assumptions about ppl. You say ppl reward bad design because they can't handle criticism, why not consider the fact that people reward design that caters to their taste. Lot of people play Pokemon for the simple joy of finding, training and battling with Pokemon regardless of challenge and the changes you criticise help to better facilitate those goals.
    Criticism that would make a game better for you can sometimes make a game worse for others. If someone says that the very reason you love something is bad and it should be changed into something you hate, a lot of people won't care to entertain that.

    • @soratheorangejuicemascot5809
      @soratheorangejuicemascot5809 6 месяцев назад

      I play pokemon because it is simple and allows me to do alot of things. Although I always play the game in certain ways, the lack of limitation kinda remove the thrill. Who care about the game being less interesting and unfun for me, as long as everyone is playing the game, its fine. Too bad I am no longer part of "everyone" in the demographic.

    • @Handles_are_garbage
      @Handles_are_garbage 6 месяцев назад

      @XMetalWolf I think you've gone too far the other way in saying the game might be designed to their taste. While that certainly may be true sometimes, I think a bigger part of it is people just don't care as much. I'm having a weird time with FF7 Rebirth at the moment. I don't think it is bad, but I think it is very poorly designed in terms of how its elements fit together. I don't think anyone sat down in a design meeting and said "we should try to make this feel like a disjointed mess". But some people love the component parts enough to overlook this shoddy design. I think this is more and more of an issue when games are so vast in scope and worked on by so many people: you lose an overall cohesive vision.

    • @RushHourWeekend
      @RushHourWeekend  6 месяцев назад +5

      I can sympathize with most of your points, except for experience share. Removing an option that used to exist (a simple toggle) can only hurt the game. Players that were going to use experience share anyway won't care that it's permanently enabled, while players that don't want to use it don't have a choice. Who stands to benefit from this change?

    • @XMetalWolf
      @XMetalWolf 6 месяцев назад +1

      @RushHourWeekend The lack of experience share adds difficulty sure, but it is difficultly added via tedium since there's only so much a lvl difference that strategy can overcome before grinding is necessary.
      The new experience share mechanic is also pretty much how experience works in most modern JRPGs and, while anecdotal, I've never seen ppl complain about in any other game. It's always welcome as it is seen as removing the tedium of grinding and incentivising experimentation with team composition.

    • @TopCape
      @TopCape 6 месяцев назад +3

      ​@@XMetalWolf I remember seeing people complain about it when it stopped being optional. Personally don't care for pokemon, but there's literally nothing wrong with having the option to toggle shared exp. For people who want it, just toggle an option in the menu! Giving the player the options to customize their experience goes a long way to making everyone that likes these games happy. Doesn't matter if it's tedious or not, let the people choose.
      An argument could be made that the creatures are "highlighted", as your previous comment suggested, if the opposite is true, which you stated was one of the goals. This would incentivise the player to show attention for other pokemon in their party to get their level up, instead of leaving them in the far recesses of their pockets until they are useful.

  • @deazee2288
    @deazee2288 6 месяцев назад

    Some old out of touch's suit inability to buy another yacht isn't my concern, after all the consumer decides the product's quality not the other way around

  • @wiiownsps3and360
    @wiiownsps3and360 5 месяцев назад

    Ok I haven’t watched this yet but I’m gonna guess the main point being the difference between being just a player as opposed to a critic. As a gamer especially as you get older and have more responsibilities who tf is wasting time and money on shit they don’t enjoy? Literally no one. I ain’t got the funds nor the time for that. As a critic though isn’t that kinda what the jobs literally is? To whine and bitch? Don’t get me wrong I mean it with all the love in the world but it just confuses me that people get mad when critics are critical especially since they are free to ignore it if they choose.
    Was I right?

  • @jesse1381
    @jesse1381 4 месяца назад

    Pokémon is kind of in a unique yet very sad situation that we'll never have a great Pokémon game again because they no longer need to offer one to get the sales. They could successfully sell coils of steaming dung if the Pokémon logo is stamped on them. Pokémon really has become a victim of its own success and it's a series I've given up on.
    Still hopeful for other series though like Final Fantasy because unlike Pokémon people actually stopped buying the games when they got worse. Personally I like balanced games that are challenging and offer a good system of gameplay which is getting harder to find these days all in one game. There's definitely been a shift away from challenge in gaming.

    • @RushHourWeekend
      @RushHourWeekend  4 месяца назад +1

      I think your point about gaming shifting away from challenge is really interesting because I think that’s true, but also not true at the same time, and it’s a video I’ve been planning on making. The issue has to do with the skill floor being dropped in this modern crusade to make every game accessible. The skill ceiling remains high, but that barrier of entry has been dropped so low that it feels like every modern game is designed so that anyone of any age and skill level can beat them.
      Before, with something like Devil May Cry 3 (non-Special Edition), normal mode was ball-bustingly hard, and Dante Must Die was brutal. High skill floor/high skill ceiling.
      Nowadays, with Devil May Cry 5, normal mode is easy, and Dante Must Die is hard. Low skill floor/high skill ceiling.
      Is that better for the wider gaming audience? I don’t know, but I know one thing: I, personally, don’t like it.

  • @daserfomalhaut9809
    @daserfomalhaut9809 6 месяцев назад +5

    I hate how people think the "only reason" to play an RPG is it's story. Like there isn't any interaction and gameplay is just this...chore to slog through to get to the next badly written piece of the story.
    Also you were spittin in this video. Glad RUclips randomly pushed you to me. Must be all the Electric Underground I watch.

    • @RushHourWeekend
      @RushHourWeekend  6 месяцев назад +1

      Mark definitely makes a lot of interesting videos on game design. Plus I found some really sweet shmups thanks to his videos.

  • @joey5745
    @joey5745 6 месяцев назад

    You said the magic words my guy "Blame the Parents" its usually 90% their fault, instant subscriber,

  • @CynicalGamingBlogTerry309
    @CynicalGamingBlogTerry309 6 месяцев назад +4

    I think criticism as a whole has been dismissed by the entire gaming community. People would rather watch a twitch streamer play the game and shill it to them or ask Reddit what to play because they lack the attention span to consume reviews and they don't want to get upset over people's judgement.
    If you ask me, Reddit has killed game criticism because it has encouraged hive mind mentality where everyone has to think a certain way or be an outcast, so you end up with everyone thinking the same way about a game.
    Ultimately the most important part of any criticism is not whether a game is good or bad, it's explaining what the game does that makes them good or bad but people don't want to spend time listening to the explanations and nuances and just want a straight answer... but everyone is different, how can people truly know if a game is for them if these points aren't explained to them? Everyone has different wants and needs for a game and only they are able to decide what is good or bad, game critics are there to guide them, not to decide for them but people seem to think that game critics are like some kind of bible that dictates what they should and shouldn't do. They never were.
    The problem ultimately stems from the gaming community being full of close-minded idiots.

    • @soratheorangejuicemascot5809
      @soratheorangejuicemascot5809 6 месяцев назад +1

      @@CynicalGamingBlogTerry309 I skip game reviews because I usually see one that spent too much time talking about the story. Story should have the least time spent in the review to avoid spoilers.

    • @RushHourWeekend
      @RushHourWeekend  6 месяцев назад +1

      I think you're spot-on with saying that reviews are meant to offer guidance to prospective players, not serve as the be-all-end-all authority.

    • @CynicalGamingBlogTerry309
      @CynicalGamingBlogTerry309 6 месяцев назад

      @@soratheorangejuicemascot5809 There are a lot of amateurs out there who think they know how to critique games but don't have a clue. It's easy to feel like every reviewer is like that but it isn't true. You just let the bad ones ruin it for you.
      I too hate reviewers that spoil a game's plot to get their points across, like a game's story can be critiqued without spoilers, there are so many aspects that people don't even critique regarding story, instead they just give a summary of the plot and that's about it, it's a rookie mistake.

    • @CynicalGamingBlogTerry309
      @CynicalGamingBlogTerry309 6 месяцев назад

      @@RushHourWeekend A lot of people forget this, heck even a lot of game reviewers forget this sometimes, there have been many game reviewers I've seen who praise a game and their critique has turned me away from the game.

    • @soratheorangejuicemascot5809
      @soratheorangejuicemascot5809 6 месяцев назад

      @@CynicalGamingBlogTerry309 at this point I only trust 4 people on youtube who can do a critical game review.

  • @MrEffectfilms
    @MrEffectfilms 6 месяцев назад +1

    No i agree with this phrase. I didn't like Starfield after playing for a few hours so I stopped. No reason to go and complain about it endlessly, I just stopped playing. Why waste my time and energy hating on something?
    By contrast I blindly went into Code Vein a few days ago knowing basically nothing about it and it was a pleasant surprise, I'm really enjoying it so far.
    So yeah, give a game sufficient enough time to tell if you'll like it or not and if you do great, if not just stop playing.
    Another example, God of War 2005, the beginning all the way up to when you defeat the Hydra should be long enough to know if you'll like this game or not. You'll have fought regular enemies, interacted with chests, solved a puzzle or two, learned how to navigate areas, and had your first boss fight. All the important elements of the game have been shown to you by the time the Hydra is dead so you now can decide if you want to keep playing or not given the information and experience you now have.

    • @RushHourWeekend
      @RushHourWeekend  6 месяцев назад

      We can agree to disagree, but I'm glad you're enjoying Code Vein. I love the art direction for that game.

    • @MrEffectfilms
      @MrEffectfilms 6 месяцев назад

      @@RushHourWeekend I do too, it's like if From Software made an anime.

  • @LanceBerylDev
    @LanceBerylDev 6 месяцев назад +1

    Oh the classic "don't judge the game before you've played it" --which of course is immediately followed by "well if you don't like it, why did you buy it." 🙄
    I like to think of myself as patient, but I can't stand folk who interpret every criticism against a game / other work of art as a personal attack against them and the property they worship. Sometimes people just, yknow, have things positive or negative things to say about a game; irrespective if they loved or disliked it overall, cuz it's a thing, an experience. If criticism (especially from a place of love and respect for the medium,) offends them that much, ..really the problem isn't the criticism --or "negativity" as it's often feigned away as, ..the problem lies with those who can't take it, those who feel obligated to defend everything, from the smallest, to the most glaring of issues.

  • @fellowpassenger_54-67
    @fellowpassenger_54-67 6 месяцев назад

    I enjoyed pokemon SV a lot, but that does not mean flaws do not exist, at first I thought the performance issues were overblown before I started playing, but even though I don’t mind it, I get why it would annoy most people
    The open world was not used as well as it could have been, and scaling the gym leaders to whatever your current level is would probably be better game design wise, but I had fun with running into the ice gym leader with an underleveled team and trying to beat him despite that
    Including voice acting for the characters would improve the story a lot but I really liked how GF went with a very unique direction with the story that included death and moral ambiguity
    All of this tells me that the team at GF are still passionate about the franchise, it’s just that the deadlines would keep screwing them over
    Fortunately, it seems like they’ve got more time to work on Legends ZA compared to the time they had with previous games, so I’m sure that this legends game will turn out great especially since they already have the foundation of Legends Arceus to work off of

    • @RushHourWeekend
      @RushHourWeekend  6 месяцев назад

      Gamefreak is too small of a studio (just over 200 employees, I believe) to be releasing full-featured pokemon games at their current output. Legends Arceus and Scarlet/Violet released in the same year, which I'm sure is why Scarlet/Violet released in such an unpolished state.

  • @jinyboi
    @jinyboi 6 месяцев назад

    A few minutes in this video became a pokemon critique lol

    • @RushHourWeekend
      @RushHourWeekend  6 месяцев назад

      This video is a combination of three separate ideas I had, and I basically Frankenstein-stitched them together. The pokemon portion was originally going to be a video comparing Red/Blue to Scarlet/Violet, and I salvaged what I could.

  • @SirBanana1992
    @SirBanana1992 6 месяцев назад

    ugh, the pokemon nicknames censor. I was not allowed to name my Wobuffet "Punching Bag" OF ALL THINGS I GOT CENSORED...my friend had his hatterene named something very raunchy and it passed. still mad to this day.
    Also Daybreak is goated. Legend of Heroes is my favorite series but I won't pretend they're without flaws or that everyone should play them, they are a niche.

    • @RushHourWeekend
      @RushHourWeekend  6 месяцев назад

      I think the combat changes played the largest role in getting me interested in Daybreak, and I'm glad Falcom realized that the series needed to evolve, because Daybreak is some seriously good stuff.

    • @SirBanana1992
      @SirBanana1992 6 месяцев назад

      @@RushHourWeekend ironically I see a lot of older fans complaining about the new Daybreak system because its more "limiting" or "less broken". Personally I'm happy they dialed it down with the power creep. By Reverie it got to be too much. I mean I like Reverie but it gets old just wiping everything.

  • @marcoasturias8520
    @marcoasturias8520 6 месяцев назад

    Wait a minute! One thing is playing and another is paying!

  • @django008
    @django008 6 месяцев назад

    The only time i follow the "don't like it dont buy it" is when the devs or let say comic book writers act real smug about shitting on their customers. So i don't buy it and they get real salty why their product fail.
    Pokemon is a love and hate relationship. I dropped scarlet and the only thing i enjoyed about the game was Larry and the pokemon designs, if people enjoy the game more power to you. My boomer mind going to go play some Pokemon Orange island or the Platinum Mod for BDSP
    Picking up the Legend series though cause i enjoyed Legend Arceus a lot
    What i been surprised by recently was Shin Megami Tensei V Vengeance (fix alot of the issue with vanilla), also made me realize it is best to wait on buying atlus games cause they like to make a "definitive" version of their games

  • @soratheorangejuicemascot5809
    @soratheorangejuicemascot5809 6 месяцев назад

    Game that I can think of that got some aspect I dont like but I actually love the whole game is Gloria Union. Gloria Union felt like ir had bloated amount of signature cards for no reason, yet that didnt deteriorate my curiosity on its other side of tactical aspect of the game. The map literally "too much water" to the point that your sword units are always running for their lives when an undine enters the fight(omg, I am about to suffer even further). The story is said to be a "borderline junkfood" according to Dept Heaven enjoyers and they are right, and yet I actually enjoy strategizing to the game even more since I lost my concern on trying to translate whatever they say. Despite being overall easier game compare to Yggdra and Blaze, it actually got more intricate routing for items since you also have a hidden superboss story in this game and the journey to unlock it is nothing to joke around.
    Sorry for blabbering in your comment section. My point is that I am actually relieved that I ignored the warning despite the game having stuff that dont normally tolerate. Thanks to that game and also your video, I am willing to try something I dont nornally play and I hope I can get to play Vanquish someday.

    • @RushHourWeekend
      @RushHourWeekend  6 месяцев назад +1

      Glad to hear you enjoyed the game. It's always nice to give a game a chance that you're unsure about, and it winds up being a fun experience.

    • @soratheorangejuicemascot5809
      @soratheorangejuicemascot5809 6 месяцев назад

      @@RushHourWeekend not everything goes smoothly. Tactics Ogre on the other hamd didnt work out well for me. I still do appreciate the intricacy of Tactics Ogre and why many consider that it is a peak.

  • @alisonmullens6784
    @alisonmullens6784 6 месяцев назад

    I love the more modern pokemon games but they arent perfect. I personally like exp all because it lessens the grind.

  • @rubyknights5885
    @rubyknights5885 6 месяцев назад

    11:59 number one do you even actually shiny hunting in these games like I wanna know?
    Also, apparently you felt it was a pain in the ass back then so making it easier is apparently a bad thing
    ……OK
    12:40 you can’t name yourself after slurs oh boy I do miss those days when I can just name everything the N-word the F word or think I’m really funny by putting genitals all over the names of my Pokémon it’s a definitely original and fun way to pass your time

  • @shamluis2125
    @shamluis2125 2 месяца назад

    Trials of mana cutscenes are tolerable in Japanese

  • @danielwick6088
    @danielwick6088 6 месяцев назад

    Yeah I didn’t finish Trials of Mana because I could just not get thru the Story. Maybe I should have done the same 🤔

  • @Akrioz
    @Akrioz 6 месяцев назад

    Why wouldn't you just switch to Japanese voiceover in Trials of Mana?

    • @RushHourWeekend
      @RushHourWeekend  6 месяцев назад +1

      Y'know, it never occurred to me to do that, because I was having enough fun with the game just skipping the cutscenes anyway. I don't think I was missing out on the story, at all, but Japanese voices definitely save plenty of RPGs with weak English dubs.

  • @ClaythePokeChamp
    @ClaythePokeChamp 6 месяцев назад

    I don't know why people bought this turd, my last main entry Pokemon game was Sun\Moon, I was not a fan of the gym removal, the game was too easy, and NO ELITE FOUR, BLASPHEMY.
    That's when I realized Pokemon/gamefreak/Nintendo stopped caring for this IP.
    Maybe GameFreak is just tired of making main entry Pokemon games (that could explain all the remakes and side games).
    Man, I used to love pokemon, hopefully the next main entry blows Pokemon out of the slump it's in cus I want to fall in love with the games again.

  • @ZZordan
    @ZZordan 6 месяцев назад

    Persona would be so much more replayable if they'd actually let you skip dialogue scenes. The speed up option barely helps either. I'll be having so much fun dungeon crawling and crafting fun turn based strategies, then bam, you get stuck on a cutscene conveyor for the next couple hours after doing a major boss battle.

    • @Regigigas_YT
      @Regigigas_YT 6 месяцев назад

      this is so real.

    • @RushHourWeekend
      @RushHourWeekend  6 месяцев назад

      I bought Persona 5 on release day and it took just under 100 hours to complete. I grabbed Royal and couldn't push myself past the 70 hour mark, so I never got to experience the new content. When The Witcher 3 released its DLCs, the devs incorporated a feature that let you play through these DLCs on a fresh file by automatically leveling Geralt to an appropriate level. They understood that players shouldn't need to grind through dozens of hours of story to get to the content they want to play.

  • @jibaontim8975
    @jibaontim8975 6 месяцев назад

    Im in the majority on the idea of pokemon games could be alot better but i dont feel like their alot healthy or productive convos on the state of the games its much more quicker to say "heh SWSH tree" and get ur views but I think where most ppl go wrong is why the games have been "bad" for me I dont think its as simple as "GF lazy".
    I believe its more a systemic issue of capitalism (shocker Ik) tbh ofc pokemon as a product are pretty cheap in comparison to other games but they also make bank and outperform consistently thats like business 101 i would like to see them delay their games in future to polish them to me thats what majority of the games need to be great obviously not that simple (from a business standpoint) btw this isnt great at for any of us and this isnt me simping for the big corpos either .
    On a positive note PLZA seems to have lengthened their production time , i have high hopes for it tbh

  • @newtonianartist7088
    @newtonianartist7088 5 месяцев назад

    Gonna differ with you on the Trails through daybreak part. For long time Trails fans the battle system is the worst one out of the whole series. And the script writing / story writing quality has noticeably falled compared to its predecessors, almost the same feeling you had with falcom musics you mentioned in another video. Its just all kind of inconsistencies all over the place.

    • @RushHourWeekend
      @RushHourWeekend  5 месяцев назад

      It makes sense that the one entry I like is one that longtime fans might dislike. If Daybreak were more of the exact same, I wouldn't have enjoyed it.

    • @craigreese7097
      @craigreese7097 2 месяца назад

      Iknow it’s kinda late but I gonna have to disagree with you it’s no where near the worst battle system and honestly in my top 2 battle systems now story I didn’t the see writing quality drop but that’s more so if what you like

  • @J0hnT0m0rr0w
    @J0hnT0m0rr0w 6 месяцев назад +2

    The whole pokemon section is so ridiculous. It's real boomer mentality, complaining about the thing you know is going to happen. If you feel obligated to play a game, you're not doing it for fun. You're addicted. I think the only game I've felt compelled to play recently was Diablo 4. I got my fun out of it then dropped it hard. If you're complaining for ten minutes about something, it's not good for you. Drop it and move on to something else.

  • @TrevRockOne
    @TrevRockOne 2 месяца назад

    Pro-tip: play Trials of Mana with Japanese voices.

    • @RushHourWeekend
      @RushHourWeekend  2 месяца назад +1

      I think I responded to a similar comment earlier, but basically I forgot that I could switch to Japanese voices, and by the time I beat the game I already skipped every cutscene, so now when I replay the game I just instinctively skip them because I don’t really care about the story. But yeah, some games definitely benefit from being played with Japanese audio. Like I would never play a Yakuza game with the English dub.

    • @TrevRockOne
      @TrevRockOne 2 месяца назад

      @RushHourWeekend it makes such a huge difference, totally changes the tone of the whole game.

  • @MerlinTheCommenter
    @MerlinTheCommenter 6 месяцев назад

    My one criticism of your criticism is you’re using the freedom argument with regard to gamer choice which is a stark pivot from demanding (used loosely) the developer to force the gamer to use all the tools in order to win. Both cannot exist. Either the gamer has to use all the tools to win (not freedom) or the gamer has freedom in how difficult they want to make the win state for themselves. You want freedom within the scope of a difficult game. That’s more of an illusion of freedom. In game theory that’s called the sandbox which is totally fair. Just thought I’d clarify where you got things a little mixed up.

    • @RushHourWeekend
      @RushHourWeekend  6 месяцев назад

      Very fair point. More experience with a game will inevitably make the journey easier to complete without needing to use all the tools, which is why players resort to challenge runs once they start looking for new ways to create challenge. Balance will always be in the player's hand for RPGs, but it helps if developers don't trivialize their games too much by including obviously busted tools.

  • @RoanoraZoro123
    @RoanoraZoro123 6 месяцев назад

    Ugh

  • @randomprotag9329
    @randomprotag9329 6 месяцев назад

    don't like it dont play it is said by the ignorant, instead of understanding what something does/doesn't do they just want not think about it.