Shara Ishvalda Theme Phase 2 (Original Composition)
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- Опубликовано: 22 авг 2024
- Shara Ishvalda (Phase Two) Concept Theme, Music Only.
To hear my music with gameplay, click this link: • MHW Iceborne - Shara I...
Check out the GREAT OST here to compare: • MHW Iceborne OST Shara...
This is my take on Shara Ishvalda's Theme for the second phase of the battle. It is faster and slightly more hectic than the first phase, though I keep most of the instrumentation the same to tie both phases together. Still LOTS of percussion, ominous voices and bending synths and strings. My approach is less aggressive than the original. I tried to bring out the "fighting in a divine realm" element of the battle.
The yelling incantations (vowels "ri", "ta", etc) are my grade 9 drama students again. I would have added real vocal and violin soloists but with Covid, this is what I could do. This is another major monster in the story of Monster Hunter World, so the heroic theme in the middle seemed appropriate.
Feel free to comment and share your thoughts!
This theme brings to mind a Shara fight deep underground where it makes its home, chasing it down in the darkness as it scurries through the tunnels its carved out over the millenniums.
Daaang that would be scary and super epic!!
@@nwsiaki wherer can i find this picture in the video
@ZERO TWO I « made » the image using some online editor. I just added a background and filters/effects to Shara’s picture. I didn’t plan on posting the image anywhere, but I guess I could if you wanted. Let me know.
@@nwsiaki I'd love it if you could link your edited version, it's tough to find good looking Shara wallpapers.
@@prawn1717 Sorry it took forever. You can visit my webpage now and download those images (on the Demo page). www.wsiakimusic.com/demo-library
This would make a killer arch-tempered theme! Maybe a little more intensity added to the music though
Thanks, and I agree.
This is so epic holy moly! And i loved the small "proof of a hero" section. It added in the Feeling of fighting something dangerous and that you have to survive to save everyone from a calamity.
Glad you like it! :)
It's like old Indian music, which fits Shara perfectly.
This is insanely amazing, like seriously. It's perfect boss music.
Simply brilliant! Bring it on with other monsters, this is sick! Love it, new sub
And so the God opened his THIRD EYE...
Yes! Did you know this monster’s eyes actually look at the camera, NOT the hunter? Third eye indeed! :)
The monster stares at you!
@@nwsiaki I realise that when i was fighting him a 3rd time. I noticed how the eyes didn't go down but like at the way i was moving the camera.
ALSO i noticed something really neat: "Shara tend to change its attack pattern wherever you are positioned or who is hitting hard and where is hitting, even more evident on groups"
For example, hitting on the tail back legs on the 2nd phase make Shara use constantly the low and grab swing move with the wings, while standing in front make it use the wind blowing attacks more repeatly. Even the big Genkidama like air ball attack is the most rare one if you go solo, but it use at least twice or trice during any CO-OP with other 3 hunters.
The textures you've added in-between sections are very nicely done
Wow, that's crazy good! Could absolutely be official. The instrumentation and composition is in line with what you'd hear ingame.
Only thing that would turn this from a 9/10 to a 10/10 to me is if it had the gamelan arpeggios the original theme(s)
were very fond of using, but I can see how they'd be hard to implement with the structure of this track.
WHAT IN THE HELL IS THAT??? I HAVE TO FIGHT THAT EVENTUALLY!?
Good music btw
Lol yup that thing’s coming up, hope it’s not spoiling anything for ya.
Phase 1 as well to get to him in this form.
Can you imagine Capcom giving us AT Shara. Like. Why give Namielle a AT, but not Shara?!? This theme would be perfect for AT Shara.
well they were going to give AT to all elders in MR but with the people's desire for Alatreon and Fatalis, plus the Pandemic, the rest of the ATs were scrapped so they could work on those two.
@@justanotherLunny such a damn shame, I understand not giving safi’jiiva, dragon variants, and the black dragons AT statuses, but they had ONE more, regular-ish elder they could have given it to. Feels bad man
@@10kwithzerobitches20 Yeah, it's quite disappointing. Also, it seemed that there was also gonna be an additional storyline in Iceborne revolving around the Secluded Valley and Guiding Lands with Safi'Jiiva and Alatreon, but it was scrapped so the dev team could work on Fatalis due to popular demand. I like that the devs listened to the community and delivered a revamped and fun yet challenging Fatalis, and I love the revamped Schrade map and Fatalis's new theme, but at the same time, the fact that more ATs and whatever they were gonna do with the Safi & Alatreon storyline was shafted to make room for Fatalis is a little disappointing.
I love this theme variation, amazing job.
amazing this music goes perfectly to this monster while remaining beautiful and better than the basic music
This is incredible!
I can imagine a giant king cobra monster when I hear this music
Yo this is incredible!
Glad you think so!
2 years late but BOI i'd love this and the 1st phase modded in!
Oh god thats epic! Do you use a program in particular or?
Thanks! :)
My DAW is Logic Pro X and I’ve purchased a few good sounding MIDI strings, horns, etc.
My eyes deceive me or do it seem that it is breathing?
Breathing...
ITS STILL BREATHING!!
Everybody gangsta till you realize that Shara is not looking at the hunter, but the players.
I really like it but I feel as though this could be a good replacement for the first phase, and then the beating off beat drums of the 2nd phase would fit better
I don't want to criticize your work, because I've listened to quite a few of them and they are all pleasing to the ear. But the reason I don't think these songs are capable of overcoming the originals is not due to anything wrong with the composition. What's missing is the tie-in that all the Monster Hunter themes have which tend to loop back into a motif from the main theme of the game. I think it is called "Proof of a Hero." I think that is present in most monster themes like Shara Ishvalda. It feels like that's missing from your music, which I think makes sense, cause I mean, who wants to risk copyright using those themes? And more than that, the point of these songs is to be an original composition, not borrowing from the main source heavily. But it's like... think of Odogaron's fight music. Would it really feel the same without the Rotten Vale's motif? Would Safi'jiiva or Velkhana be what they are without the Iceborne theme, or Proof of a Hero, or whatever? Those calls to the other song evoke emotions that I feel are missing in your works, because those motifstie all the fights together in a spiritual bind that evokes the feelings of a journey, of a cohesive story, or of a certain point in a plot just as the tension rises, or right when the tension breaks - like when using the Dragonator against Fatalis. There's an interwoven depth that comes unraveled when those linking elements are missing. Maybe you should innovate your own motif, like a signature for all your songs? I don't know. That is all I wanted to say.
Thanks for sharing. There’s a lot of clarifying to do here, but yes, what I compose are original pieces that are distinct from the ones in the game on purpose. Other than my style, form or my sounds, there is little effort to make the themes relate to one another. On purpose.
Just to make a few clarifications, the Proof of a Hero theme is actually present in the track you’re commenting on. I snuck it in the Rathalos track I made too. Also, the Monster Hunter themes don’t all have it. In fact, only a few key moments in fights that are special to the story will have it. Finally, the Odogaron’s theme is just the Rotten Vale theme. That exact same music also plays for Radobaan, Glavenus and Great Girros. Elder dragons (except Kirin) have their own themes, otherwise it’s just based on location.
@@nwsiaki I should apologize, as I was typing and playing back I started to hear the music in my head and noticed things, like Odogaron not having his own theme, and that just being the Rotten Vale fight and chase themes. I should have done a little more looking back before I made any comments.
You still raised a valid point on the connection between pieces, and I appreciate you taking the time to comment. :) Enjoy the music and thanks for listening!
Are those pads in the background, for instance at 0:47 ?
Those are strings doing tremolo. It’s pretty wet with reverb, very much acting like a pad. There’s a pitch bend here and there as well. It’s doubled with a pad that adds little « shimmering sparkles » when notes are held long enough, (you hear it well at 1:15). It’s called « Something Human » in Logic. There are a few synths in this track.
@@nwsiaki interesting! Thanks for the reply, you've got some great stuff!
where can i find the artwork?
It might be on my website…
wsiakimusic.com but on desktop only (can’t see it from my phone). If not, I can re-upload and let you know.