even 5 for 4/4 seems pretty crazy, if you were to summon 1 golem you would have a 4/4 + a minion which could scale from 1/1 to litterally anything, aswell as the potential to do that even further with a card like wolves or someshit, theres a reason they statted that 3/6 to be a 6 drop, because the jade golem potential is insanely game winning
Here we go again: Jade Blossom: Preeeety good. Burgly Bully: Probably more frequent in Tavern Brawl. Mana Geode: Not helpful in Arena, not worth it in constructive. Aya Blackpaw: Great Sync with N'Zoth Jade Lightning: Good because of Jade Golem Jade Spirit: Probably good Jade Shuriken: Like it. Hozen Healer: Interesting. Good but not great. Impactful in Arena Fight Promoter: Conditional draw makes it powerful. Jade Wanderer: Powerful early game card. Anti-Brawl. Devolve: Powerful against Deathrattle minions. Call in the Finishers: Good with Everyfin is Awesome. Jade Behemoth: Love it. Incredibly strong. Jade Idol: Most powerful card in the entire game. Infinite Jade Golems! Jinyu Waterspeaker: Stats pathetic, 6 heal is powerful. Jade Chieftain: Ridiculous late game card. Virmen Sensei: Mediocre card, not gonna help Beast Druid, worse than Houndmaster GadGetzan Ferryman: Preeety bad, just play Brewmaster. Daring Reporter: Good arena card, but probably not good in constructive. You're welcome.
9:00 It was basically confirmed by Brode that if you buffed Fight Promoter with Grimey Goons "buff hand" cards up to six health, it can activate off itself.
Evasivo Arcane You can't compare it to MC, MC is op and you know it. Better compare to druid's 7 mana 5/5 draw -two cards- one card; and you will see "6 mana 6/6 draw 2" is REALLY good.
Not looking forward to it at all. If you win it's because they play sucky cards and you killed them before the jade golem grew big enough. If you lose it's because you didn't play aggro cancer and got killed by 9/9 golem followed by 10/10 golem for almost no cost.
no counterplay, just play tons of stats. plus, the decks build themselves - just slap in all the jade golem cards, some removal, some draw, and call it a deck. zero ingenuity, im dreading the jade golem meta
Jade Idol should've been: *Choose One -* Summon a *Jade Golem*; or Shuffle 3 Jade Eggs into your deck. Jade Egg: When you draw this card, summon a *Jade Golem* and draw another card.
But then how are people going to complain about druid being the most op broken ass shit atm? They gotta do something to divert our attention from just shaman
He means that particular card reduces the cost of the 7 mana card by 4, and since it costs 4 mana, it's effectively free to play... however this is neglecting that Everyfin still costs 3 mana and the combo still costs 2 cards.
kripp was saying that the "call in the finishers" card is free IF you were already going to cast Everyfin that turn, lets say if you already had some minions on board. in that case, Call In the Finishers effectively summons 4 3/3's for free
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The Bengal yeah but the mana cost doesn't really matter unless it's played on the turn, think of it like the nerubian 6 mana 4/4 thing but it's played turn 3 or how arcane golems cost 0 but are usually played turn 7 onwards
the problem is that you can just play one of these in regular old (non-jade golem) spell druid and automatically win the late-game vs any slower deck, but without compromising your aggro matchup since you could just play it as a 1/1 that cheapens your arcane giants. this card is basically a 1 mana jaraxxus with no drawback. thanks blizzard
Blizzard just hates Rogue or has no idea what to do with them. Legendary? Let's just give them Undercity Huckster with stealth. A good 2-drop? Nah let's give them a Youthful Brewmaster.
Imo rogue needs some crazy weapons and thats it, it will be fine. then blade flurry even might see play, because with ridiculous weapons it might be worth it.
There is buff potential with that +0/+2 draw a card, circle of healing 0 mana 2/2. All while being average 2-drop. Agree. Usually the most powerful things in card games are mana efficient stuff. (doesn't mean the card silence is good).
I'm surprised Kripp never mentioned the obvious synergy Blizzard was going for between the Geode and that new 3/4 card that gives a minion +3 health. Suddenly you're facing a 2/6 geode on turn 3 that you have to kill in one shot or it will spawn endless minions. How is that not powerful?
Kalle Tuohimaa Golem Druid will be very good against control but against aggro I don't think they'll do so well. Jade Golems are pretty slow and the cards that summon golems are costed slightly higher then normal cards.
This expansion is bringing control decks to their rightful place, the mysterious place they call "the meta". Golem Druid will most likely destroy most control decks. So I'd pretty much list it as OP.
there's pretty minimal differences between Face hunter and secret hunter though, if you check the two decks on TempoStorm for example they are VERY similair
Evan Souter interesting idea..... it may be as you say because otherwise it would be "shuffle 3 jade idols to your deck" right? 0 mana jade idols + auctioneer = 6 jade golems in one turn if you can draw all those jade idols lol
to be fair though, the fact that its 1 mana doesn't change anything. 10 mana shuffle 3 cards into your deck would beat control just as bad (in most cases)
The fact that it's 1-mana means it's not a liability against other decks, you can fill out a turn with an extra 3/3 or something against aggro and feel pretty good about it.
7:55 You forgot to mention that if you buff Fight Promoter in your hand to a 6/6 or more, the battlecry will trigger off itself. (Confirmed by Blizzard)
Nah he means if you play the card in a pally deck and buff it to 6/6 when you play it it will trigger the battlecry because it will acknowledge her self
You forgot the most important thing about Jade Idol. Normally, when you play mill/fatigue druid, you have to avoid drawing extra cards so that your opponent will get to fatigue before you. Therefore, you need to make your deck weaker by cutting your card draw. Jade Idol doesn't just buff mill druid by allowing it to play Jade Idol, but also, since you'll never run out of cards, by allowing it to play wrath for 1, nourish, and azure drake. Personally, if I were to design Jade Idol myself, I would make it like this: "Choose One - Summon a Jade Golem, or Add three copies of this card to your deck. The copies don't have this option."
Jade idol + gadgetzan auctioneer + sorcerer's apprentice. Infinite value ( ͡° ͜ʖ ͡° ) Edit: Holy shit the moment after I thought this combo up Kripp decides to steal my idea.
4:00 - what about the new 3/4 that gives a minion +3 health? Seems like if you actually can do this, the 2/5 geode that heals every turn to make 2/2's would be real value.
Katie Egervari The 2/5 will still need to be damaged in order to heal it, which your opponent can pretty easily play around. I guess it has synergy with pyromancer but that's about it. I guess we'll see.
Yeah, I don't really know... just thought it might work. It doesn't have to happen every turn to be good. In all honestly, a 2 health heal and 2/2 for 2 mana for no cards is pretty good just as it is.
+ChemicalTeabag How is that easy to play around, just not playing minions? If they do that then you just continue to curve out and kill them, this sort of thing is much more likely to work in a midrange priest (that can do that) rather than a control priest which you could normally afford to pass turns against.
Couldn't priest just save a thoughtsteal for the late game to guarantee a Jade Idol steal? Druid would still have bigger jade golems but it would prevent the fatigue war maybe?
+zinofwin I recall there being a maximum number of turns, a few tens or so beyond 30 both players just explode and it ends in a draw. Not sure on the exact count since it's not something you'd ever actually reach in a serious game before this card existed but I guess it's about to become a relevant mechanic to learn.
So with Jade Idol, does that mean we could see infinitely long games with Druid vs Druid where both druids summoned an equal number of Jade Golems and just keep trading because if they don't either one loses the game?
Hey Krip really want to know, on "Fight Promoter" where if you have a minion with over 6 health it draws 2 cards, IF i have it in a Grimy Goons deck and buff it with the in hand buff effects and play it WILL the battle cry trigger by Fight Promoter itself being over 6 health?
will the jade golem machanic work for the total game or just for the player? for example, secret keeper's stat boost for every secret played. not just the player's secrets.
Jade Idol nerf idea: The cards you shuffle into your deck, does not have the option to further shuffle Jade Idols to your deck, instead they can only summon Jade Golems. I think it is still good a card for Jade Golem synergy but no longer as op as it sounds like right now.
Mana Geode seems like a pretty good card with a straightforward strategy for priests this card fits more with inner fire priest I think. You have to buff the card with power word shield or any health buff card, attack into your enemies minions and then throw down some healing and to spice it up you can grab inner fire. You will get a 5/5 or higher 2 drop at the cost of 4 mana or so or so with possible 2/2 to back it up and have an ok start/mid game board.
Jade Blossom - For the Jade Golem, you should assume the 5-7 per game, but instead of assuming a 6-6, you should average it out to be worth 3-3 worth of stats, OR assume it to be the lowest and be worth 2-2 if you round the 5 down. Jade Idol - Do you think it would be better to have it put 3 copies of 'Jaded' Idol which summons a jade golem only instead?
Serious question for Kripp. I noticed that if you have no board clears and happen to go second you are basically screwed. Can you do a video regarding that and how to balance this?
Today Kripperino thought about the new Mean Streets of Gadgetzan cards: Jade Blossom, Burgly Bully, Mana Geode, Aya Blackpaw, Jade Lightning, Jade Spirit, Jade Shuriken, Hozen Healer, Fight Promoter, Jade Wanderer, Devolve, Call in the Finishers, Jade Behemoth, Jade Idol, Jinyu Waterspeaker, Jade Chieftain, Virmen Sensei, Gadgetzan Ferryman and Daring Reporter. Kripp's most interesting thought of this video was that Jade Idol is the most powerful card in the game!
What Kripp didn't say about Fight Promoter is: it works with itself. So if you are playing a Grimy Goon deck, and buff it to 6/6 at least, then it will always draw 2 cards (6 mana 6/6 which draws 2 cards sounds like a super OP pre-nerf Ancient of Lore), regardless of the board state.
Shamam is about to lose a lot of good cards against aggro when the cycle rotates out. And I know it will only rotate around january and we'll get a month to play all of those togheter. However a month is not that long, they will need those cards to still exist
Ahmed Al shouwaikh No, the second jade golem costs two, the third is worth three mana, etc. All the way up to ten mana so devolve wouldn't be as helpful
and since the golems have a high mana cost compared to their stat, devolve wont do that much to them (5 mana 5/5 turns into 4 mana 4/5 or so) the minions that are hurt the most by devolve are overload minions. so.. devolve is a shaman counter, in shaman?
11:40 "you basically play 4 3/3 murlocs for 0 mana" Im no math genius but i can see that "Call in the Finishers" costs 4 mana and "Everyfine is Awesome" would cost 3 mana with the cost reduction. 4+3=7 and im pretty sure 7 isnt equal to 0. Guess Kripp just made a little mistake when talking.
I think he was comparing it to just playing evryfin on its own, like, for 7 mana you can play everyfin, and for 0 extra mana you can have 4 3/3 murlocs. But I agree he didn't say it very weld.
5:54 Holy bittersweet mother of crap, I can't believe it. Kripp pronounced a word two ways and then settled on the CORRECT way!! That's literally never happened in the past 2 years. I honestly don't think I'm exaggerating. I hope we don't hear him switch back to "sha-ricken" because I don't think I could stand to hear him bleat it like he does "kray-ken".
Few things about Jade golems that come to mind: 1. I think it's incorrect to say that you should judge golems based on how big the last one you play is. Instead it should be the average jade golem you play, which is to say if you play 5 jade golems a game, on average they are a 3/3. They seem to be valued at 1.5 to 2 mana apeice currently, which corresponds to summoning 4 jade golems a game on average. This doesn't seem like a terrible estimate so I doubt the mechanic will be exceptionally OP. 2. It's very strange that in multiple past videos Kripp has said that decks that lose the early game to win the late game typically don't turn out very well and yet that is exactly what the jade golem mechanic does. Why is this mechanic different from, say, the grimy goons mechanic? It does scale indefinitely with jade idol but it seems even slower then the hand-buff mechanic.
Well "Mill" couldn't really become a thing because the deck counters itself, so if the deck ever became popular mirror matches would probably tech against itself and change the win condition because it is pretty much impossible to mill away a Jade Idol deck
No, I mean "Mill" Druid can't be a thing because Druid has a card that can counter Mill/Fatigue by itself, so you can't make a mill Druid because every other Druid has a card that just destroys your win condition, so it won't be mill vs mill, it will be Jade Druid vs Jade Druid
Hey Kripp, you forgot to mention that Hozen Healer targets any minion and not just friendly. For arena that could totally kill the late game utility of this card if played when your board is empty .
Hold up i feel like i'm missing something here. Kripp says, regarding "Call in the finishers" that it combined with everyfin is awesome is "summoning 4 3/3 murlocks for 0 mana". when by my maths it's a 7 mana combo. what am i missing?
He's saying that a card that summons 4 murlocs for 4 mana will reduce the cost of everyfin by 4, making it essentially free. Not really that hard to follow.
I don't like the Jade Golem mechanic. It will lead to lots of extremely linear games with no decision making. I think it will make many games very boring. Imagine 2 Golem decks against each other. Both players just play the exact same Golem cards on curve till one player misses a beat and loses.
I've never gotten that feeling. Aggro decks are boring as fuck because you have multiples of every low curve card, and every game feels exactly the same. C'Thun games are always different. Particularly Druid C'Thun, with Fandral involved. Whether you have ramp in your opening hand, can pull of a good Fandral combo, what you find with your raven idols, or if you're even are able to draw C'Thun at all varies wildly from game to game.
It will be fun for a few weeks or a month. Thankfully even if it does become tier1 we only have to wait 4 months to a whole new set comes out and stuff rotates giving us another fun month.
Jade golems mechanic will incitate players to either play jade golems or play aggro to counter jade golems. No non-otk control deck can win against a jade idol deck => play aggro/midrange or play jade golems or lose.
True but if agro and midrange just beats the deck with jade idol and no one plays idol you can play the other decks. Its a meta thing. But if it is played you are right.
For how the "fully heal" mechanic works we can asume that Auchenai Soulpriest + hozen healer will be a direct removal for priest making it a must for some decks.
*Deathrattles happen in the order the cards are played.* So if your Aya is already on the board and he plays Sylvanas, attacking into it will steal the golem. If the opponent already has a sylvanas out and you play Aya, it's save to attack into her next turn. The average player should know this interaction, only excuse to not know this, is if you are pretty new to the game.
I don't think that the average HS player knows such things, since the majority is playing the game how it is intended to be played: RNG-based fun, maybe two or three matches a week.
I think the best way to look at the jade golem cards is: summon x/x minion (size depending on expected number of jade golem cards previously played) *and give +1/+1 to all future jade golems*.
Jade Idol is THE most unhealthy card in the game. I mean come on, why did you even put fatigue in the game if you're gonna give players a way to completely ignore it? What are you thinking blizz? Have you lost your mind?
Jade Idol is also, perhaps ironically, really good in a Mill Druid list. If we ever get another usable mill druid that is. I can imagine a few people will try making Miracle Idol a thing.
Druid Golem: Ramp/Mill Jade Golem Decks Shaman: Evolve Jade Golem Decks (their mana cost increases as well) Rogue: Probably wont use it past rank 18 (based on cards so far) but has some small potential with N'Zoth (although Devolve might screw it)
Incoming Shaman Legendary: 4 mana 7/7. Whenever you overload, summon 1 Jade Golem per locked mana crystal.
like just because of the name
Jaqen H'ghar yay
A man plays Hearthstone.
5 mana 4/4 with that effect would actually be interesting.
even 5 for 4/4 seems pretty crazy, if you were to summon 1 golem you would have a 4/4 + a minion which could scale from 1/1 to litterally anything, aswell as the potential to do that even further with a card like wolves or someshit, theres a reason they statted that 3/6 to be a 6 drop, because the jade golem potential is insanely game winning
Here we go again:
Jade Blossom: Preeeety good.
Burgly Bully: Probably more frequent in Tavern Brawl.
Mana Geode: Not helpful in Arena, not worth it in constructive.
Aya Blackpaw: Great Sync with N'Zoth
Jade Lightning: Good because of Jade Golem
Jade Spirit: Probably good
Jade Shuriken: Like it.
Hozen Healer: Interesting. Good but not great. Impactful in Arena
Fight Promoter: Conditional draw makes it powerful.
Jade Wanderer: Powerful early game card. Anti-Brawl.
Devolve: Powerful against Deathrattle minions.
Call in the Finishers: Good with Everyfin is Awesome.
Jade Behemoth: Love it. Incredibly strong.
Jade Idol: Most powerful card in the entire game. Infinite Jade Golems!
Jinyu Waterspeaker: Stats pathetic, 6 heal is powerful.
Jade Chieftain: Ridiculous late game card.
Virmen Sensei: Mediocre card, not gonna help Beast Druid, worse than Houndmaster
GadGetzan Ferryman: Preeety bad, just play Brewmaster.
Daring Reporter: Good arena card, but probably not good in constructive.
You're welcome.
its constructed not constructive, much like your comments actually
Alex Williams triggered lmao
Shots fired
way to give constructed criticism
The quip about Jinyu Waterspeaker's "pathetic" stats was a joke. Remember how shaman has a 4 mana 7/7? 4 mana 3/6 are great stats by normal standards.
9:00
It was basically confirmed by Brode that if you buffed Fight Promoter with Grimey Goons "buff hand" cards up to six health, it can activate off itself.
Any source on that?
Jürgen Hans twitter.com/bdbrode/status/800870282663587840
6 mana 6/6 draw 2 is ok, not great , since we have a 6 mana 6/6 draw 3-5 and put all into play. But no worry, its balanced
Evasivo Arcane
You can't compare it to MC, MC is op and you know it.
Better compare to druid's 7 mana 5/5 draw -two cards- one card; and you will see "6 mana 6/6 draw 2" is REALLY good.
Nonononono. NO. its balanced. Kappa
RIP Mill decks, you were an archetype at one point, but not no more.
Why not?
Pretty simple a card that simply lets you never get to fadigue...
josué costa that is one class
Matt Kingsley did you even watch the video?
What if the mill guy play this card? it seems pretty good
Am I the only one who HATES this Jade Golem mechanic? It might be not OP, but it is so boring.
It is OP, that's the problem
Not looking forward to it at all.
If you win it's because they play sucky cards and you killed them before the jade golem grew big enough.
If you lose it's because you didn't play aggro cancer and got killed by 9/9 golem followed by 10/10 golem for almost no cost.
Jade golems are the next c'thun decks. Boring to play against.
It's c'thun all over again. Play a boring game with boring cards so you can do op shit in the late game.
no counterplay, just play tons of stats. plus, the decks build themselves - just slap in all the jade golem cards, some removal, some draw, and call it a deck. zero ingenuity, im dreading the jade golem meta
Jade Idol should've been:
*Choose One -* Summon a *Jade Golem*; or Shuffle 3 Jade Eggs into your deck.
Jade Egg: When you draw this card, summon a *Jade Golem* and draw another card.
But then how are people going to complain about druid being the most op broken ass shit atm? They gotta do something to divert our attention from just shaman
is what it is
did you even think about how insane that would be?
never fatigue card
Is Kripp tripping at 11:37 or am I missing something? It'd be 7 mana for the 4 3/3 murlocs right? Not 0 mana? Halp.
Everyfin is reduced by 4 mana, kinda making Call in the Finishers free. (7)+(4)=(7). Vegan math.
He means that particular card reduces the cost of the 7 mana card by 4, and since it costs 4 mana, it's effectively free to play... however this is neglecting that Everyfin still costs 3 mana and the combo still costs 2 cards.
PS the everyfin is awesome will rotate out next standard cycle scrub
kripp was saying that the "call in the finishers" card is free IF you were already going to cast Everyfin that turn, lets say if you already had some minions on board. in that case, Call In the Finishers effectively summons 4 3/3's for free
Vegan Math
Kripp you can't fill your deck with 100 Jade Idols, you silly goose don't you know you can only have 60 cards in your deck.
Sixty, 60-60s, Jade golems will be OP
actually it maxes at a 30/30, so best case its an Ancient One that you can reasonably play
Sixty minions that are only 30/30s for 1? Not even worth!
Brenton Kennedy who says the max is 30/30?
The gif from blizzard maxes at 30/30.
atleast *Jade* *Golem* cards aren't RNG.. Welcome to JadeGolemStone! Kappa
b-b-b-but drawing is RNG
jk tho
Josip Fernezir Drawing is not random when your deck is comprised of 60 jade idols
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Jade idol is going to break the game. You're going to summon 1 mana 7/7's , 1 mana 10/10's, etc. it's insane!
The Bengal yeah but the mana cost doesn't really matter unless it's played on the turn, think of it like the nerubian 6 mana 4/4 thing but it's played turn 3 or how arcane golems cost 0 but are usually played turn 7 onwards
The Bengal but, it's very slow though and in the late game you have to consistently topdeck them
the game is already broken.
+SacredxDynasty, I'll let you in on a little secret, Gadgetzan Auctioneer is in the game and druid is very good at using it.
the problem is that you can just play one of these in regular old (non-jade golem) spell druid and automatically win the late-game vs any slower deck, but without compromising your aggro matchup since you could just play it as a 1/1 that cheapens your arcane giants.
this card is basically a 1 mana jaraxxus with no drawback. thanks blizzard
Blizzard just hates Rogue or has no idea what to do with them. Legendary? Let's just give them Undercity Huckster with stealth. A good 2-drop? Nah let's give them a Youthful Brewmaster.
Jaco oh bummer hey, its like they gave them a silence that can only silence ur own minion and draws u a card for 2 mana... cough cough priest
yeah ut priest are gonna be tier 1 when this releases
Shittier Youthful Brewmaster*
Imo rogue needs some crazy weapons and thats it, it will be fine. then blade flurry even might see play, because with ridiculous weapons it might be worth it.
Mykhail Bladeflurry is never worth it
20:02
u saved my life!
its u shaved* my wife* btw
Leach
Big Brody I don't think anyone wants that. At all. Ever.
Sagittarius why not?
04:09 I'm calling it.
You gonna regret that just like Fendral.
Saulo Silva lol really ? You guys really think a 2 mana 2/3 with a mediocre effect is going to be meta breaking ? Yeah ok .. Let's bet on that then .
like2upload3videos meta defining? no a decent fatigue card, maybe
There is buff potential with that +0/+2 draw a card, circle of healing 0 mana 2/2. All while being average 2-drop. Agree. Usually the most powerful things in card games are mana efficient stuff. (doesn't mean the card silence is good).
I'm surprised Kripp never mentioned the obvious synergy Blizzard was going for between the Geode and that new 3/4 card that gives a minion +3 health. Suddenly you're facing a 2/6 geode on turn 3 that you have to kill in one shot or it will spawn endless minions. How is that not powerful?
All it does is summon 2/2s, with the other cards priest is getting theres no way in hell that cards seeing play
Golem Druid is going to join the group of Face Hunter and Midrange Shaman.
The Broken Ones.
Face Hunter isn't broken right now. Secret Hunter is the one that's currently being used.
Not right now, but it was. It was the OG overused and cancerous deck.
Kalle Tuohimaa Golem Druid will be very good against control but against aggro I don't think they'll do so well. Jade Golems are pretty slow and the cards that summon golems are costed slightly higher then normal cards.
This expansion is bringing control decks to their rightful place, the mysterious place they call "the meta". Golem Druid will most likely destroy most control decks. So I'd pretty much list it as OP.
there's pretty minimal differences between Face hunter and secret hunter though, if you check the two decks on TempoStorm for example they are VERY similair
Since jade idol says shuffle copies, does that mean that cost reduction will make all copies cost 0?
Dear god please no
Evan Souter interesting idea..... it may be as you say because otherwise it would be "shuffle 3 jade idols to your deck" right? 0 mana jade idols + auctioneer = 6 jade golems in one turn if you can draw all those jade idols lol
So if you manage to reduce the cost of 1 with gadgetzan you win the game? Interesting
No. Things like mirror entity and faceless manipulator say "exact copies" this just says copies. it's different.
in that case "gang up" would need to copy buffed minions, thats just not how those efects work
So what do Jade Golems have to do with Gadgetzan?
Shhhhhhhhhhhh...
There's now a panda crime syndicate in Gadgetzan, apparently.
what does this Expansion have to do with gadgetzan?
The Jade Lotus collect Jade with a secret intention to make Jade Golems. Thisnhas everything to do with it
It's basically a MoP expansion.
Just wait for the "reset opponents jade golem count" card.
if you have no duplicates, reset the jade golem count for both players to 1.
5:47 most in-depth review :D
Can 2 mana deal 2 damage, combo summon a jade golem be good? Shuriken!
blizzard made jade idol cause theyre tired of watching kripp play fatigue warrior
Said as soon as it was revealed, Jade Idol is the most broken card in years.
My reaction:
first reaction: oh that's pretty good (yes, I have Kripp Syndrome)
after 30 seconds: oh wait
after 31 seconds: WTF BLIZZ?
Remarkable SeiF I highly highly doubt that .. Lol
***** Control without a solid win condition such as N'zoth won't be able to beat this 1 mana common card, that's pretty damn broken.
to be fair though, the fact that its 1 mana doesn't change anything. 10 mana shuffle 3 cards into your deck would beat control just as bad (in most cases)
The fact that it's 1-mana means it's not a liability against other decks, you can fill out a turn with an extra 3/3 or something against aggro and feel pretty good about it.
when is this coming out? i cant hold my 1000 gold much longer
Next week apparently.
1000 gold? pfft lightweight
+Rod Rodas I have 5000
2000
source?
Was there any mention of Jade Golem in this video?
TiCLer at the beginning
no
If only Warrior had Jade Idol...
I know right? #NeverFatigue
You can probably get a 1 mana 30/30 every turn.
7:55 You forgot to mention that if you buff Fight Promoter in your hand to a 6/6 or more, the battlecry will trigger off itself. (Confirmed by Blizzard)
Nah he means if you play the card in a pally deck and buff it to 6/6 when you play it it will trigger the battlecry because it will acknowledge her self
You forgot the most important thing about Jade Idol.
Normally, when you play mill/fatigue druid, you have to avoid drawing extra cards so that your opponent will get to fatigue before you. Therefore, you need to make your deck weaker by cutting your card draw. Jade Idol doesn't just buff mill druid by allowing it to play Jade Idol, but also, since you'll never run out of cards, by allowing it to play wrath for 1, nourish, and azure drake.
Personally, if I were to design Jade Idol myself, I would make it like this: "Choose One - Summon a Jade Golem, or Add three copies of this card to your deck. The copies don't have this option."
Jade idol + gadgetzan auctioneer + sorcerer's apprentice. Infinite value ( ͡° ͜ʖ ͡° ) Edit: Holy shit the moment after I thought this combo up Kripp decides to steal my idea.
Raging Rens how would a Druid a S.A?
Randomesrik RNGsus my friend.
but he made the video before hand ;) dont see how he stole it
well almost as good as the new priest legend with colddarra drake and sir finley that has given you one of the damaging powers or just soulpriest
Doctor OverBoom. 4 Mana 7/7. Summons two Jade Golems. Warning: Golems may overload 1-4 for opponent on deathrattle.
4:00 - what about the new 3/4 that gives a minion +3 health? Seems like if you actually can do this, the 2/5 geode that heals every turn to make 2/2's would be real value.
Curve Priest will be a thing.
Katie Egervari The 2/5 will still need to be damaged in order to heal it, which your opponent can pretty easily play around. I guess it has synergy with pyromancer but that's about it. I guess we'll see.
Yeah, I don't really know... just thought it might work. It doesn't have to happen every turn to be good. In all honestly, a 2 health heal and 2/2 for 2 mana for no cards is pretty good just as it is.
Just pissed me off how much power creep that card has over Dark Cultist :/
+ChemicalTeabag
How is that easy to play around, just not playing minions? If they do that then you just continue to curve out and kill them, this sort of thing is much more likely to work in a midrange priest (that can do that) rather than a control priest which you could normally afford to pass turns against.
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Titlerino Reverserino Tit lerino lmao
Couldn't priest just save a thoughtsteal for the late game to guarantee a Jade Idol steal?
Druid would still have bigger jade golems but it would prevent the fatigue war maybe?
You have to ask yourself if they will even be alive at that point with druid summoning multiple massive jade golems every turn
Good point i am just trying to imagine some counters to Jade Idol if it ends up being that powerful
good thinking. Not sure what blizzard was thinking in terms of play time. Game might just never end
Calling it now, lorewalker cho in every deck
+zinofwin
I recall there being a maximum number of turns, a few tens or so beyond 30 both players just explode and it ends in a draw. Not sure on the exact count since it's not something you'd ever actually reach in a serious game before this card existed but I guess it's about to become a relevant mechanic to learn.
Do Blizzard test their cards before release, because looking at the Jade Golem mechanic, I can only assume they dont.
Fandral+Jade Idol = Concede
Kappa :3
So with Jade Idol, does that mean we could see infinitely long games with Druid vs Druid where both druids summoned an equal number of Jade Golems and just keep trading because if they don't either one loses the game?
Stefan de Jong Max turns is 80
Matt Zhang *40
who ever played the first jade idol as a golem would win because they can just attack face when they get it to 30/30 or 29/29 + hero power
Except druid gains 1 armor with hero power, so not necessarily. It would take more calculating than that.
jade idol is fucking broken holy shit
Hey Krip really want to know, on "Fight Promoter" where if you have a minion with over 6 health it draws 2 cards, IF i have it in a Grimy Goons deck and buff it with the in hand buff effects and play it WILL the battle cry trigger by Fight Promoter itself being over 6 health?
Mass Dispell is looking preeeeeeeetty good
The jade idols aren't buffed like a spell was cast on them. So there is nothing to dispel. Not good. Just useless like always.
you forgot Kappa
MadDany I actually think it will be a buff that can be silence,I'm not sure (or else it's literally unstopable). But I guess you can't be aswell lol.
Its not tho im pretty sure... they have individual tokens for each stat line
@MadDany Im mean for the ones that summon of deathrattle....
will the jade golem machanic work for the total game or just for the player? for example, secret keeper's stat boost for every secret played. not just the player's secrets.
Jade Idol nerf idea: The cards you shuffle into your deck, does not have the option to further shuffle Jade Idols to your deck, instead they can only summon Jade Golems. I think it is still good a card for Jade Golem synergy but no longer as op as it sounds like right now.
The next expansion after this will be The rough passover at Booty Bay and it will have a jew golem focus
Hey Kripp, why do you sound high when you're in slow motion?
Also, you look like Ted. You sound like Ted.
From How I Met Your Mother
HAHAHA, thank you mentioning, its hilarious
we should make kripp say ''man..'' more xD
How are other classes going to be able to handle these jade lotuses?
Everyfin is Awesome will rotate out in 2017 so no next gen midrange Shaman
When are Jade Golems rotating out? I need to find another card game to play till then.
Fandral behind a wall of taunting Jade Golems with Jade Idol endlessly generating value. VALUE!
I can see Jade Idol changing to "Summon a Jade Golem or shuffle 3 Jade Golems into your deck."
Jade Idol+Fandral
Mana Geode seems like a pretty good card with a straightforward strategy for priests this card fits more with inner fire priest I think. You have to buff the card with power word shield or any health buff card, attack into your enemies minions and then throw down some healing and to spice it up you can grab inner fire. You will get a 5/5 or higher 2 drop at the cost of 4 mana or so or so with possible 2/2 to back it up and have an ok start/mid game board.
wtf??? is that Jade Idol real?? that is gonna break the game!!!
it is just plain stupid idk why they made this card doesnt make any sense
Jade Blossom - For the Jade Golem, you should assume the 5-7 per game, but instead of assuming a 6-6, you should average it out to be worth 3-3 worth of stats, OR assume it to be the lowest and be worth 2-2 if you round the 5 down.
Jade Idol - Do you think it would be better to have it put 3 copies of 'Jaded' Idol which summons a jade golem only instead?
Props to Hearthstone for finally giving us loops like Magic.
Serious question for Kripp. I noticed that if you have no board clears and happen to go second you are basically screwed. Can you do a video regarding that and how to balance this?
quack
Duckerino Kripperino Why do i die of laughter whenever i see this comment...xD
Vexious Bear me too ,This krippireno Gangs is very funny
bork
Duckerino Kripperino Were you Ragnoros in your last life?
ForGlory Scrubs bork "that was me"
Hey Kripp, how come you didn't comment on the possibilities of Fandral and Jade Idol combo? Is it because it's so op even without it?
what about Daring Reporter in mill decks?
Francisco Gutiérrez My first thought upon seeing the card.
Still seems like an odd inclusion, mill rogue never put in stuff like questing adventurer which would be pretty much the same but cheaper.
Francisco Gutiérrez mill is gonna be obsolete with jade idol
Today Kripperino thought about the new Mean Streets of Gadgetzan cards: Jade Blossom, Burgly Bully, Mana Geode, Aya Blackpaw, Jade Lightning, Jade Spirit, Jade Shuriken, Hozen Healer, Fight Promoter, Jade Wanderer, Devolve, Call in the Finishers, Jade Behemoth, Jade Idol, Jinyu Waterspeaker, Jade Chieftain, Virmen Sensei, Gadgetzan Ferryman and Daring Reporter.
Kripp's most interesting thought of this video was that Jade Idol is the most powerful card in the game!
Jade Idol is going to ruin a lot of tavern brawl
What Kripp didn't say about Fight Promoter is: it works with itself. So if you are playing a Grimy Goon deck, and buff it to 6/6 at least, then it will always draw 2 cards (6 mana 6/6 which draws 2 cards sounds like a super OP pre-nerf Ancient of Lore), regardless of the board state.
devolve seems like its going to shut down zoo decks... changing all those 1 drops to 0 or 2 to 1s would be big
trumpeter811 not really because at the moment shaman is faster than an aggro deck.
They never reache Turn 10 so never would see a play
Bal Gu except you only need to reach turn 2 to play it
Shamam is about to lose a lot of good cards against aggro when the cycle rotates out. And I know it will only rotate around january and we'll get a month to play all of those togheter. However a month is not that long, they will need those cards to still exist
trumpeter811 except that one and two drops are often very strong.
btw that is the principt of zoo to overflood the board you realy wouldn't do a lot.
Or even help him with taunts
is hozen healer going to be like the reno jackson effect on jaraxus?
Why didn't they just add the monk class? All these jade cards could have easily been a new class.
Wait, so does Jade Idol just make you completely immune to fatigue (unless you lose it on an overdraw. Then RIP)
devolve is ment to counter jade golem spam by turning them into 0 cost extremely powerful card in a jade golem meta.
jade golem mana costs scale up
Im pretty sure that mana cost scales with stats up to 10/10 when all of them are 10 mana
Ahmed Al shouwaikh No, the second jade golem costs two, the third is worth three mana, etc. All the way up to ten mana so devolve wouldn't be as helpful
devolve is the card to broke priest hardly establisted high hp minion board
and since the golems have a high mana cost compared to their stat, devolve wont do that much to them (5 mana 5/5 turns into 4 mana 4/5 or so)
the minions that are hurt the most by devolve are overload minions. so.. devolve is a shaman counter, in shaman?
I'm not really keeping up with all this stuff is this an adventure like one night in karazan or are these just going to be packs?
11:40 "you basically play 4 3/3 murlocs for 0 mana"
Im no math genius but i can see that "Call in the Finishers" costs 4 mana and "Everyfine is Awesome" would cost 3 mana with the cost reduction. 4+3=7 and im pretty sure 7 isnt equal to 0. Guess Kripp just made a little mistake when talking.
Bubbli97 true
I think he was comparing it to just playing evryfin on its own, like, for 7 mana you can play everyfin, and for 0 extra mana you can have 4 3/3 murlocs. But I agree he didn't say it very weld.
he also seems to forget everyfin is from loe and will be gone soon
Vegan Math
I LOVED the Jade Golem mechanic, it's the best one at fiting it's gang's classes
5:54 Holy bittersweet mother of crap, I can't believe it. Kripp pronounced a word two ways and then settled on the CORRECT way!! That's literally never happened in the past 2 years. I honestly don't think I'm exaggerating. I hope we don't hear him switch back to "sha-ricken" because I don't think I could stand to hear him bleat it like he does "kray-ken".
Question is: Can Hozen Healer oneshot full healthed enemy minions if played w Shadowpriest/ Embrace the Darkness?
fight promoter can also be combo'ed with itself if you have hand buffing cards
I doubt that. Fight Promoter will probably check the cards that are already on your board when you play it.
Jürgen Hans but thats not how battecry works in HS. They play minion, then battlecry, then effects (like a knifejuggler).
Ben brode said this works. Battle cry minions set off the battle cry after you play the minion. So if the card becoems a 6/6 it will trigger
Yea I got the Idea from Trump's card review video
It's funny how all those 3 jade classes will get completely fked up on no synergy cards like those in arena, and mage is still the God tier Kappa
OSaV If a rogue gets multiple shurikens, it would be better than eviscerate. Else it is crap.
Few things about Jade golems that come to mind:
1. I think it's incorrect to say that you should judge golems based on how big the last one you play is. Instead it should be the average jade golem you play, which is to say if you play 5 jade golems a game, on average they are a 3/3. They seem to be valued at 1.5 to 2 mana apeice currently, which corresponds to summoning 4 jade golems a game on average. This doesn't seem like a terrible estimate so I doubt the mechanic will be exceptionally OP.
2. It's very strange that in multiple past videos Kripp has said that decks that lose the early game to win the late game typically don't turn out very well and yet that is exactly what the jade golem mechanic does. Why is this mechanic different from, say, the grimy goons mechanic? It does scale indefinitely with jade idol but it seems even slower then the hand-buff mechanic.
Welp mill druid is going to be a thing now, not sure i feel about that.
Well "Mill" couldn't really become a thing because the deck counters itself, so if the deck ever became popular mirror matches would probably tech against itself and change the win condition because it is pretty much impossible to mill away a Jade Idol deck
Alt3r unless you mill both jade idols x) or counterspell both
lol mill vs mill,and teching to counter mill with your mill deck. Hahah that would be the funniest meta ever.
No, I mean "Mill" Druid can't be a thing because Druid has a card that can counter Mill/Fatigue by itself, so you can't make a mill Druid because every other Druid has a card that just destroys your win condition, so it won't be mill vs mill, it will be Jade Druid vs Jade Druid
David Ruddle when loe was released i played mill rogue alot, its very fun deck :D also it is very hard
Hey Kripp, you forgot to mention that Hozen Healer targets any minion and not just friendly. For arena that could totally kill the late game utility of this card if played when your board is empty .
things i like; women, beer and kripp
i like trains
11:30
How will this be 4x 3-3 murlocs for 0 mana. Wount it cost 7 mana? 4 for the "call in the finisher" and 3 for the discounted "anyfin can happen"?
12:08 carta do Davy Jones!
Hold up i feel like i'm missing something here. Kripp says, regarding "Call in the finishers" that it combined with everyfin is awesome is "summoning 4 3/3 murlocks for 0 mana". when by my maths it's a 7 mana combo. what am i missing?
TheAlbion you're correct, I think Kripp got confused, can't blame him when he's talking about a card that's never been played
You aren't missing anything, I don't know why he said that.
He's saying that a card that summons 4 murlocs for 4 mana will reduce the cost of everyfin by 4, making it essentially free.
Not really that hard to follow.
Ok but it's not "free", it's still seven mana for 4 3/3s. I can understand it that way, but it's a very odd way of phrasing that sentence.
tylerme14 no but it sounds completely different to say 4 3/3s for free, when he means cast the spell for free.
I don't like the Jade Golem mechanic. It will lead to lots of extremely linear games with no decision making. I think it will make many games very boring. Imagine 2 Golem decks against each other. Both players just play the exact same Golem cards on curve till one player misses a beat and loses.
frankbauerful its similar to C'thun decks. which are boring as fuck
I've never gotten that feeling. Aggro decks are boring as fuck because you have multiples of every low curve card, and every game feels exactly the same. C'Thun games are always different. Particularly Druid C'Thun, with Fandral involved. Whether you have ramp in your opening hand, can pull of a good Fandral combo, what you find with your raven idols, or if you're even are able to draw C'Thun at all varies wildly from game to game.
It will be fun for a few weeks or a month. Thankfully even if it does become tier1 we only have to wait 4 months to a whole new set comes out and stuff rotates giving us another fun month.
Jade golems mechanic will incitate players to either play jade golems or play aggro to counter jade golems. No non-otk control deck can win against a jade idol deck => play aggro/midrange or play jade golems or lose.
True but if agro and midrange just beats the deck with jade idol and no one plays idol you can play the other decks. Its a meta thing. But if it is played you are right.
For how the "fully heal" mechanic works we can asume that Auchenai Soulpriest + hozen healer will be a direct removal for priest making it a must for some decks.
jade idol is going to ruin the entire game
Is Aya a good tool to take out Sylvanas? Does the Golem come after the steal?
*Deathrattles happen in the order the cards are played.*
So if your Aya is already on the board and he plays Sylvanas, attacking into it will steal the golem.
If the opponent already has a sylvanas out and you play Aya, it's save to attack into her next turn.
The average player should know this interaction, only excuse to not know this, is if you are pretty new to the game.
I don't think that the average HS player knows such things, since the majority is playing the game how it is intended to be played: RNG-based fun, maybe two or three matches a week.
don't be rude dude
What the fuck is the deal with jade idol? Holy shit.
lmao
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I love the artwork for Devlove. It's amazing!
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Rin Mathews should be asking this with its full release
i'm gonna try jade mill druid, aggro paladin and new midrange hunter after this expantion :)
valor
I wonder how the healer works, if it is like reno or magically *restore* the minion health to full bypassing the reverse effect of the prist card.
Jade idol should not exist.... wtf blizzard
Look Behind You yeah because we're not going to keep removing them with removals. We only have like 4-6 Least in our deck.
I think the best way to look at the jade golem cards is:
summon x/x minion (size depending on expected number of jade golem cards previously played) *and give +1/+1 to all future jade golems*.
Jade Idol is THE most unhealthy card in the game. I mean come on, why did you even put fatigue in the game if you're gonna give players a way to completely ignore it? What are you thinking blizz? Have you lost your mind?
one technical question for jade idol: What is the maxium of cards in the deck?
bleed2blue1 Pretty sure it's 60
devolve severely overrated
Great against zoo
Zombi Hunter or the 1 Mana jade Golems?
no as the jade golems get bigger there mana cost scales as well
Zombi Hunter
Except zoo is not played that much anymore and that doesnt seem to change with this expansion
I thinks its just a joke card. A simple board clear is always better
So when's this even come out? I was really hoping it would come out before the next season started....
How will Hozen Healer and Auchenai interact? Deal missing health to a minion?
If you have an auchenai and you play a Hozen healer will it destroy that minion?
I'm looking forward to jade mill druid with that reporter as well. looks like it's gonna be fun.
Jade Idol is also, perhaps ironically, really good in a Mill Druid list. If we ever get another usable mill druid that is.
I can imagine a few people will try making Miracle Idol a thing.
Druid Golem: Ramp/Mill Jade Golem Decks
Shaman: Evolve Jade Golem Decks (their mana cost increases as well)
Rogue: Probably wont use it past rank 18 (based on cards so far) but has some small potential with N'Zoth (although Devolve might screw it)
Take a drink every time Kripp says mental
do we know when is it exactly coming out?
Are jade golem cards going to be in arena cuz C'thun cards aren't?
Does the Hozen Healer + Auchenai combo work?