+Hello. ( ͡° ͜ʖ ͡°) And I think that card will be better than most people think. People also underestimated shredder, creeper and belcher a lot and this card is also a spawn more stuff value card.
+Parsa Khani Shaping is flexible and has that versatility which preist just lacks. Having any minion played grantees some level of tempo, so I fail to see how preist won't run with the advent of lightbomb leaving their arsenal. Flame is just worse in every scenario, where as shaping is so much better in similar situations.
You know what >I< would use if I wanted to pre-emptively counter C'thun combos? Grim Patron. While hogger's potential health by itself is like 20, Grim Patron's is infinit. Plus, the fact that the patrons replicate themselves, rather than having a single minion that spawns more when it is hit, makes it statistically more likely for the patrons to absorb a larger amount of the missiles than hogger would. Then again, if I were to play a Grim Patron style deck, I probably would be running the new Hogger anyway. If I had it, that is.
The priest "0" mana spell seems somewhat useful in arena. First of all there are minions with negative deathrattles as well, so i'm gonna take a guess that on average you get a decent minion. But what this card means is that you can perfectly fill out your curve at any time. That seems like a big deal to me. And you could choose, for example, whether to play the spell for a 6 mana minion, or play a 3 mana minion from hand and then play the spell for another random 3 mana minion. I am charmed by the versatility of this card. The two other cards really suck though.
Hogger won't be able to spawn more than 6 2/2s in response to C'thun's battlecry: Their deaths resolve after the battlecry ends. Therefore, if Hogger is the only minion on the board, he'd be able to tank 6 shots, summon 6 minions (because his effect triggers before he dies, like with the dragon egg) who then eat 12 damage each. So, best-case scenario, hogger can eat 18 missiles. Provided they actually hit him. Krippneverlucky BabyRage
Nice thing about C'Thun are the, so far, revealed c'tun based class cards. They are pretty strong if you buff c'thun - so buffing c'thun is not only your turn 10 finisher, but supports strong plays. I do wonder if we'll get to see a tutor for C'thun, though. Tutor-Esque cards, i feel, miss in HS. Say, a Hobgoblin deck needs a way to get hobgoblins in hand. But we only have simple "card draw". And card draw is soooooo strong in HS that it is hard to fit the card draw cards in your deck anyway... Which is why Warlock stands there as the go-to combo guy(Like Reno, for example). Tutor's, of varying quality, could be a great way to offset that. Just don't make em be card draw, but just 1 for 1's with minor benefit, cheap and with limitations. Example: 2 ,mana: Search your deck for a minion with 3 or less attack and put it in your hand. Restore 3 health to a target." Something simple as that would allow for a lot of creative space.
+Jim Galanis Pack expansion. 130-ish new cards. Those who log in near the release date get 3 free packs, the first one of which will always contain C'Thun.
Tbh, for me it isn't any big change. I faced secret paladin maybe 3 times in my life, cause I'm lower ranks player. I didn't even feel that bad, I just new that secret paladin is literally not my level. I've seen this deck many times on streams etc, so I'm happy that this is the end of this cancer, but it won't change my life
Ceasar Arezzo Fair enough, it really kicks in from rank 10 upwards... I've tried it myself and was annoyed how easy it is to win. Would much rather be rewarded for playing unique decks...but Arena's entrance fee kind of locks that out lol
Forbidden Flame may not be as bad as you think. It lets you do other things and THEN use as much mana as you need to take out a minion, so you have a lot of flexibility.
I remember when Argent Command top deck on turn 6 after you played Azure Drake was a thing. I always got super salty when it happened. I guess the newer players have no idea how powerful a divine shield is.
I don't think the C'Thun cards and strategy will be broken because in Magic the Eldrazi and Gods were quite a well-balanced strategy. If you manage to get to turn ten with a C'Thun pre-buffed and in-hand then it's a game over soon for the other player, but it takes a lot of commitment and sacrifice of other (maybe better than C'Thun's minions and spells) cards that could have won you the game much sooner. 😊 Ultimately, it's a high-risk-high-reward mechanic; especially against face decks.
+dragonslair951167 well Reno can also be played in fatigue decks where you are supposed to draw all your cards. But yeah C'thun-Reno sounds kinda stupid.
The marvelous dropper dunno why all people talk about Exodia. "F.I.N.A.L." was way easier to make work and it was more fun too in my opinion while doing basically the same as Exodia.
+dragonslair951167 C'Thun is pretty good as long as you reach around 12hp which is 3 buff cards. Depending on the situation it could actually be pretty good in Reno
Until we see more C'Thun cards, right now I feel that warrior has a good shot at being the top C'Thun pick. Warrior is known for being able to conduct slow, drawn-out games that last way past turn 10, not to mention the class has access to a whole host of cheap, efficient removal to ensure there's as little in the way of C'Thun's Battlecry as possible once the time comes. In particular, Ancient Shieldbearer will easily proc on turn 7 compared to Klaxxi Amber-Weaver who will struggle on turn 4 meaning your Shield Slams will always have a plentiful armour total with which to nail shit. I suspect the sixteen C'Thun support cards will be one per class (possibly all 'if C'Thun has x Attack, do y' effects) and then seven neutrals (probably all C'Thun buffs). Since this video was made the only additional C'Thun card we've been shown is Skeram Cultist (which Kripp covers in a later video), which means we still only have 6/16 such cards revealed. I look forward to seeing what the other ten can contribute to the archetype.
i actually really like the idea behind Forbidden Shaping because it will be a great way to curve out on mana when you have a bad hand or just be an amazing top deck in the late game to put something tough on the board.
I'm actually super excited to get into old gods constructed; it feels a lot like their's this theme of more niche cards and flexibility than we've ever really had before and I think meta gaming and deck building is just gonna be amazing.
+sonicario49 no, everytime it kills an enemy, it can attack again, with windfury, when it attacks onece and kills an enemy, the first windfury effect is already uses, so findfury on it wont grand you anything, unless you go full face
Austin Weaver Well, yes If Windfury sets your attack amount to 2 then you would be able to hit face then minion then face then minion. Because you reset your attack timer each time you kill something Face 1 Minion 2 Then reset because you killed the minion Face 1 Minion 2 Then reset again because you killed the minion
+Alacrix Well, it's really tough to say without actually trying it out, but the text says "you may attack again", so I think it doesn't reset the abilities on the card, but instead just gives it another attack. But again, we really won't know until we can actually try it out.
You also have to consider that some of these cards are also being made to balance out the Wild format, which is very considerate of Blizzard. Secret Paladin will still thrive in Wild, so the Eater of Secrets will do WONDERS there. But mostly against just that.
Guys, am I the only one that knows that the new expansion will be released on the 31. Of May?????? Because I saw no one ever mention it and it is clearly stated In the German iOS update text of the app!!!
Hogger as a C'thun counter? Just use Bolf Ramshield it will nullify ALL damage done by C'thun to you. Even if bolf dies first the battlecry phase wont be over so it's so bolf still takes all the damage for you.
+MrSerrrg88 No, it works basically like Acolyte of Pain. "Whenever this minion takes damages" - meaning that the moment it takes damage, the power will be activated. :)
Sure, the Brann+C'thun combo is nuts... but you don't even really NEED it for a deck around that to be effective. All of the C'thun centered cards are Battlecries as well. Turn 7 Brann + 2 Beckoner of Evil instantly gives your C'thun 14/14, and a Brann on the board that basically has taunt, because if you leave it, BAAAD things are gonna happen. Brann in a C'thun Druid seems RIDICULOUS - imagine a 4/15 Klaxxi Amberweaver. Silencing it still leaves you with a Yeti, and no Silence to potentially deal with your other big stuff (as a C'thun Druid would probably be some type of Ramp Druid, they would HAVE big stuff, and lots of it). I think I know the type of deck I'm going to craft once Whispers hits the shelves.
what about the brann, beckoner, shadowstep deck? a turn 9 combo to get your c'thun to 24/24. granted, you then need to play c'thun, but if it's in hand you can play it next turn. if you've been lucky with when you play thaurisson, you may be able to stealth your brann for 48 split damage as well.
I think you're heavily underestimating forbidden shaping. It's not going to give you a perfect drop, but it is going to give you one of the perfect cost. If you're in the early game against a rush deck and you really need something on the board, you can use it. If you're in the mid game and you had bad draws, you can use it. If you're in the late game and you're in need of a big dude, you can use it. You can basically use this card to function as an extra creature for whenever you want it.
Worth noting that all of these cards will be playable in Wild as well (unless I've missed some major announcement), so for cards like Eater of Secrets, that's definitely going to be gunning for Secret Pally in Wild. It's worse than Kezan Mystic against Freeze Mage, but way better against Secret Paladin, so it'll serve as a serious check against that deck if it remains popular in Wild format.
You have the board, a 3-6 drop minion, and forbidden healing. With that minion you have lethal next turn. However, your opponent can kill you this turn. This is a scenario that happens all the time. Forbidden Healing lets you put another body on the board AND gain a shit ton of life
forbidden shaping might get you a mediocre minion, but it perfectly plugs any hole in a mana curve. EDIT: Also, maybe corrupted healbot in a silence deck? C'Thun's Chosen is much less arcane missileable
He noticed that he said C'thun wrong in his first review. As a lore junkie and one of the many whom called him out for his mispronunciation, I feel like a proud dad watching his son get a gold star for participation
I feel like so many people are underestimating the X-mana cards. They all seem pretty damn good to be honest. Comparing them to other spells isn't fair considering how much flexibility you have with these cards. By far the most flexible cards I've seen. The priest one is especially great because it let's you curve out perfectly no matter what. Playing something is strictly better than playing nothing.
+Eddiexx4 The priest one is ok. I doubt it will ever be in a constructed deck, its too random, but it will be a decent arena addition. The paladin one, a straight heal with no other effect is usually not good enough. I cant read it, so I don't know if its a targeted heal or just a face heal. If its a face heal its useless. If its a targeted heal, its ok I guess. The mage one is among the worst cards in the entire game, it isn't even playable unless you somehow manage to get a spell damage mage deck going and even then its pretty damn bad and could be replaced with so many better options. If you got an arena epic pick between this card, hungry crab, and junkbot, you might consider it. That is the only situation
You're still rating them too low, honestly. Watch and see how they'll be everywhere in standard. I bet money on that. Also, the Paladin one is a target heal.
+Eddiexx4 The Priest one is great. The Mage and Paladin ones will enable new decks that wouldn't curve well normally but are assisted by the Forbidden cards. (and probably Jeweled Scarab)
+Gregory Chyczij I would pick Hungry Crab. 1/2 for 1 is decent stats and the chances of running into a murloc in arena are reasonably high. Also it's a beast. Possible synergy in some classes.
it's funny that you say chill wind yeti is "not that bad of a card" considering it was the go-to 4 drop for most decks until piloted shredder appeared. now that shredder is gone, a 4 mana 4 5 is going to be quite good again.
Forbidden shaping might be good IMO. It's a bit lower in its power level from the average minion on the turn that you play it, but it's extremely flexible. It can be used in early game, mid game, and late game, and be equally good in all 3. It's pretty much the only card in this game that's good to draw on every single turn in the game, and I think that flexibility might make him worth playing, even if the minion you get is at a lower power level than just playing a minion of your choice that costs as much as forbidden shaping did. And of course, sometimes you might win off of an esports forbidden shaping that gave you just the right minion.
Giant sand worm has nice potential though. It might work in hunter decks with thundra rhino. It could clear 3 small minions and still hit face in one turn.
Here's how they make Flame Lance and Forbidden Flame Viable in constructed. Make a mage specific minion that says "whenever you damage a SINGLE minion with a spell, deal that much damage to the enemy Hero." So single target spells work, but not AOE spells. Also random target spells like Flame Cannon and Arcane Missiles work.
Forbidden flame would be almost too strong if it could target enemy hero. Pyroblast is a 10 mana 10 damage that has the weakness of being useless on the turns leading up to it. Forbidden flame is potentially useful on every turn and if you are in topdeck mode it could basically be a pyroblast. If it could target the enemy hero that is. It would be pyroblast but better.
c'thun and the ember weaver sounds great as card example lore wise im not really understanding a klaxxy card helping c'thun i mean wherent the klaxxy someone else's minions?
great things about forbidden flame: reliable damage source to remove minions for a good amount of mana kind of replaces your flame cannon but for 2 more mana
+Владимир Арановский no but u can cast flame cannon and frostbolt turn 2... just as people don't play flamelance in constructed. it won't see much play if any at all
+Владимир Арановский most of mages spells are very efficient, this one is very ineffecient, I understand the flexibility and why its intriguing, but I just feel like its in necessary given the current selection the class already has.
Robert Vizzo I can't say that the card is amazing, but I feel like people are completely missing the point. You are never happy to see a flame lance in your starting hand (and against hunter :) You are rarely happy to topdeck a flame cannon in the late game. However, Forbidden flame does something mediocre every single turn
cards reviwed in order
klaxxi amber-weaver 0:47
Giant sand worm 3:17
Forbidden flame 5:04
Stand against darkness 6:26
Forbidden healing 7:13
Forbidden shaping 7:49
Ancient shieldbearer 9:23
Polluted hoarder 10:09
Corrupted healbot 11:05
Validated doomsayer 12:21
Beckoner of evil 13:36
Eater of secrets 14:41
Twilight elder 16:08
C'tun's chosen 17:24
C'thun 19:21
Hogger, doom of elwynn 22:19
P.s watch the kripp!
25:21
I was faster than you m8
impossible
+A. Rahman commented four seconds before the second best.
+Peter Draganov I literally commented within two seconds of this videos existence. I saw the numbers bby
+Skipperino Kripperino love the kripp, don't skip the kripp
You should have started with the actual C'Thun card so people understand the interaction with all the other cards.
9:24 lol ancient spellbearer
lol!
hahah :D
hue
I don't get it haha. Is it because the spelling is similair...fill me in lol.
+theguitarhero898 kripp did it wrong
Maths side of RUclips, please calculate what (tiny) proportion of the comments are actually about the video!
+Statserino Kripperino ?
CorporalCallosum ?
At least 0.5%. Maybe.
+22NightWing shitposts, woody. shitposts everywhere. youtube was a pretty decent place for several years. its got terminal cancer, now.
thrashish
You're getting old bro.
Brann + C'Thun deck = Death
RIP
+Renan Borelli we get this, it was in the video.
+Follow that Red Mage most of them are effects, not battlecrys
Seems legit but after a while brann will be trowhn out of standard
+Thatedvardguy In what way?
much better review then trumps
*than
+Mitchell Gilbert Agreed, but he did have a second go at it xD
K for president 2K16
Trump's
22:11
"EVERYONE! GET IN HERE!"
love the art of that hogger
Hello.
Hello there ( ͡° ͜ʖ ͡°)
+Hello ( ͡° ͜ʖ ͡°)
+Hello. ( ͡° ͜ʖ ͡°) And I think that card will be better than most people think. People also underestimated shredder, creeper and belcher a lot and this card is also a spawn more stuff value card.
+Hello. ( ͡° ͜ʖ ͡°) .
Ditail? DITAIL?! DITAILERINO KRIPPERINO - "If you look closely enough, the 7th hair on Kripp's beard is going over the 8th hair"
Forbidden Shaping: 9 Mana- Majordomo Executus, "You Have Bested Me."
Anyone here for the nostalgia ? God I loved this expansion so much. Still do.
Maybe I will get to play a game that ends after 8 mana holy shit
C'Thun + Mistcaller Synergy Keepo
I'd say Forbidden Flame is the worst out of all the other 0 mana spells
+strongcrabstrong Yeah i think the same
Nah the shaping is pretty bad
The shaping gives priest flexibility because they usually have to skip their turns with unplayable cards
oh so you watch nox videos too nice
+Parsa Khani
Shaping is flexible and has that versatility which preist just lacks. Having any minion played grantees some level of tempo, so I fail to see how preist won't run with the advent of lightbomb leaving their arsenal. Flame is just worse in every scenario, where as shaping is so much better in similar situations.
You know what >I< would use if I wanted to pre-emptively counter C'thun combos? Grim Patron. While hogger's potential health by itself is like 20, Grim Patron's is infinit. Plus, the fact that the patrons replicate themselves, rather than having a single minion that spawns more when it is hit, makes it statistically more likely for the patrons to absorb a larger amount of the missiles than hogger would.
Then again, if I were to play a Grim Patron style deck, I probably would be running the new Hogger anyway. If I had it, that is.
i really like the klaxxi as a race and i hope to see more of them in this expansion
Best review of the released cards so far. Good job Kripp.
I hope these cards turn out to be pretty good.
Turns out they're preeeeeeetttyyy good
The priest "0" mana spell seems somewhat useful in arena. First of all there are minions with negative deathrattles as well, so i'm gonna take a guess that on average you get a decent minion. But what this card means is that you can perfectly fill out your curve at any time. That seems like a big deal to me. And you could choose, for example, whether to play the spell for a 6 mana minion, or play a 3 mana minion from hand and then play the spell for another random 3 mana minion. I am charmed by the versatility of this card.
The two other cards really suck though.
Patron will be the ultimate counter to C'thun.
C'thun's Chosen is more stats per mana than Scarlet Crusader. C'thuns Chosen 1.5 stats / mana. Scarlet Crusader 1.33 stats / mana. 18:33.
Giant Sand Worm + Beastial Wrath = Board Clear and then hit face for 8?
10*
+Lemondude617
69?
Excellent overview Kripp. Always some inspiring insight to be had here.
hey c'thun, it's me, grim patron
Hogger won't be able to spawn more than 6 2/2s in response to C'thun's battlecry: Their deaths resolve after the battlecry ends. Therefore, if Hogger is the only minion on the board, he'd be able to tank 6 shots, summon 6 minions (because his effect triggers before he dies, like with the dragon egg) who then eat 12 damage each. So, best-case scenario, hogger can eat 18 missiles.
Provided they actually hit him. Krippneverlucky BabyRage
Holy hell I can't wait to run C'Thun Warrior...
Nice thing about C'Thun are the, so far, revealed c'tun based class cards. They are pretty strong if you buff c'thun - so buffing c'thun is not only your turn 10 finisher, but supports strong plays.
I do wonder if we'll get to see a tutor for C'thun, though. Tutor-Esque cards, i feel, miss in HS. Say, a Hobgoblin deck needs a way to get hobgoblins in hand. But we only have simple "card draw". And card draw is soooooo strong in HS that it is hard to fit the card draw cards in your deck anyway... Which is why Warlock stands there as the go-to combo guy(Like Reno, for example).
Tutor's, of varying quality, could be a great way to offset that. Just don't make em be card draw, but just 1 for 1's with minor benefit, cheap and with limitations. Example: 2 ,mana: Search your deck for a minion with 3 or less attack and put it in your hand. Restore 3 health to a target."
Something simple as that would allow for a lot of creative space.
Stupid question --> Is "Old Gods" an expansion or an adventure?
expansion
+Jim Galanis Pack expansion. 130-ish new cards. Those who log in near the release date get 3 free packs, the first one of which will always contain C'Thun.
+Bronek0990 thanks for that info :)
+Jim Galanis FIRST LINE OF THE DESCRIPTION:
The first full card review for the Whispers of the Old Gods Hearthstone expansion.
Taito Told you it was a stupid question
Kripp, this is one of your best card review videos. Your analysis was very thoughtful and well done.
Eater of secrets is insane in Wild
+Tharsshanan2 I think it will be for a while. But then everyone will be like: "Fuk this Eater of Secrets, I'm not playing secret paladin anymore"
Ceasar Arezzo yeah very true, die secret paladin die!
Tbh, for me it isn't any big change. I faced secret paladin maybe 3 times in my life, cause I'm lower ranks player. I didn't even feel that bad, I just new that secret paladin is literally not my level. I've seen this deck many times on streams etc, so I'm happy that this is the end of this cancer, but it won't change my life
Ceasar Arezzo Fair enough, it really kicks in from rank 10 upwards... I've tried it myself and was annoyed how easy it is to win. Would much rather be rewarded for playing unique decks...but Arena's entrance fee kind of locks that out lol
Forbidden Flame may not be as bad as you think. It lets you do other things and THEN use as much mana as you need to take out a minion, so you have a lot of flexibility.
0:04 Watch the Kripp (wherever he is)
+IncomingGhost whenever he is
I remember when Argent Command top deck on turn 6 after you played Azure Drake was a thing. I always got super salty when it happened. I guess the newer players have no idea how powerful a divine shield is.
Thoughtsteal paladins 0 cost heal and Soulpriest them for 20. Seems fun.
Kripp, thanks. I love you for what you're doing and for listening to us too
Squirrels can purr like cats.
+CMX_ True story
Kripp you rock! I prefer those vids of analysis than the clips of games.
Stand Against Dankness = S.A.D
I don't think the C'Thun cards and strategy will be broken because in Magic the Eldrazi and Gods were quite a well-balanced strategy. If you manage to get to turn ten with a C'Thun pre-buffed and in-hand then it's a game over soon for the other player, but it takes a lot of commitment and sacrifice of other (maybe better than C'Thun's minions and spells) cards that could have won you the game much sooner. 😊 Ultimately, it's a high-risk-high-reward mechanic; especially against face decks.
He doesent even mention the brann + shieldbearer for 20 armor, this will be in a reno decks.
+Thaumius A reno deck that runs Brann, C'thun, C'thun buffs and cards that depend on you casting those C'thun buffs? The inconsistency is real.
+dragonslair951167 well Reno can also be played in fatigue decks where you are supposed to draw all your cards. But yeah C'thun-Reno sounds kinda stupid.
+dragonslair951167
Dude, Exodia dream.
It happens, belieeeeeeeeeeve...
The marvelous dropper dunno why all people talk about Exodia. "F.I.N.A.L." was way easier to make work and it was more fun too in my opinion while doing basically the same as Exodia.
+dragonslair951167 C'Thun is pretty good as long as you reach around 12hp which is 3 buff cards. Depending on the situation it could actually be pretty good in Reno
Until we see more C'Thun cards, right now I feel that warrior has a good shot at being the top C'Thun pick. Warrior is known for being able to conduct slow, drawn-out games that last way past turn 10, not to mention the class has access to a whole host of cheap, efficient removal to ensure there's as little in the way of C'Thun's Battlecry as possible once the time comes. In particular, Ancient Shieldbearer will easily proc on turn 7 compared to Klaxxi Amber-Weaver who will struggle on turn 4 meaning your Shield Slams will always have a plentiful armour total with which to nail shit. I suspect the sixteen C'Thun support cards will be one per class (possibly all 'if C'Thun has x Attack, do y' effects) and then seven neutrals (probably all C'Thun buffs). Since this video was made the only additional C'Thun card we've been shown is Skeram Cultist (which Kripp covers in a later video), which means we still only have 6/16 such cards revealed. I look forward to seeing what the other ten can contribute to the archetype.
im so pumped for standard
Skipperino Kripperino 25:21
Wait those comments were only around like a year ago...time to go back into my time machine
Why would you want to go back? DansGame
"it's bad, so I don't think it's great"- Kripp, 2016
i actually really like the idea behind Forbidden Shaping because it will be a great way to curve out on mana when you have a bad hand or just be an amazing top deck in the late game to put something tough on the board.
I've seen enough hentai to know where this is going...
HAHAHAHAHAHAHHAHAHA
+Mitchell Edwards Portrait checks out.
:^)
+Uros Popovic fat
vincent schuurhof Chin
Good review, kripp, I really appreciate the daily videos as always. keep up the good work
Omg control warrior with C'thun meta inc
I'm actually super excited to get into old gods constructed; it feels a lot like their's this theme of more niche cards and flexibility than we've ever really had before and I think meta gaming and deck building is just gonna be amazing.
what happens if the sandworms gains winfury ?
infinite attacks if you kill ?
+sonicario49 no, everytime it kills an enemy, it can attack again, with windfury, when it attacks onece and kills an enemy, the first windfury effect is already uses, so findfury on it wont grand you anything, unless you go full face
+sonicario49 well if you manage to do that that you could just hit a minion, hit the hero, hit the minion, hit the hero
+Alacrix Well, no. Windfury only lets you attack twice, not double the amount of normal times. So, you could attack face, minion, minion, minion, etc.
Austin Weaver Well, yes
If Windfury sets your attack amount to 2 then you would be able to hit face then minion then face then minion.
Because you reset your attack timer each time you kill something
Face 1
Minion 2
Then reset because you killed the minion
Face 1
Minion 2
Then reset again because you killed the minion
+Alacrix Well, it's really tough to say without actually trying it out, but the text says "you may attack again", so I think it doesn't reset the abilities on the card, but instead just gives it another attack. But again, we really won't know until we can actually try it out.
You also have to consider that some of these cards are also being made to balance out the Wild format, which is very considerate of Blizzard. Secret Paladin will still thrive in Wild, so the Eater of Secrets will do WONDERS there. But mostly against just that.
Guys, am I the only one that knows that the new expansion will be released on the 31. Of May?????? Because I saw no one ever mention it and it is clearly stated In the German iOS update text of the app!!!
Yeah you are right. Sometimes I'm proud to be German and then come Pegida and AfD :'(
that is probably just a tranlation error, since in the pre-order for the packs it is said that it will launch UNTIL 31 of may
Forbidden shaping is very good. You can get ahead on the board on any early turns (1-4) or get ridiculous value in the end game.
Hogger as a C'thun counter? Just use Bolf Ramshield it will nullify ALL damage done by C'thun to you. Even if bolf dies first the battlecry phase wont be over so it's so bolf still takes all the damage for you.
+TheJay104 Bolf still sucks to much to use him.
Possible Turn 9 C'thun OTK/Board clear:
Avianna, Innervate, Brann, C'thun, Innervate, Brewmaster, C'thun.
Wouldn't the small hogger-gnolls be spawned after the battlecry of C'Thun is complete???
no
+MrSerrrg88 it'd trigger like the axe thrower but i don't know if the summoning would happen right away.
+MrSerrrg88 No, it works basically like Acolyte of Pain. "Whenever this minion takes damages" - meaning that the moment it takes damage, the power will be activated. :)
never saw acolyte of pain and arcane missiles or so before?
+Balrock223 Was that for me? :))
Ahhh the only time i don't skip the kripp :)
use giant sandworm by atacking into dreadsteed
Sure, the Brann+C'thun combo is nuts... but you don't even really NEED it for a deck around that to be effective. All of the C'thun centered cards are Battlecries as well. Turn 7 Brann + 2 Beckoner of Evil instantly gives your C'thun 14/14, and a Brann on the board that basically has taunt, because if you leave it, BAAAD things are gonna happen. Brann in a C'thun Druid seems RIDICULOUS - imagine a 4/15 Klaxxi Amberweaver. Silencing it still leaves you with a Yeti, and no Silence to potentially deal with your other big stuff (as a C'thun Druid would probably be some type of Ramp Druid, they would HAVE big stuff, and lots of it). I think I know the type of deck I'm going to craft once Whispers hits the shelves.
what about the brann, beckoner, shadowstep deck? a turn 9 combo to get your c'thun to 24/24. granted, you then need to play c'thun, but if it's in hand you can play it next turn. if you've been lucky with when you play thaurisson, you may be able to stealth your brann for 48 split damage as well.
Yes
Holy shit I was first
+Just Another Necromancer
Grats-o
Never forget Kripp saying Dr. Boom is bad. Also, Hogger, Doom of Elwynn counters Arcane Missiles.
I knew it!
I think you're heavily underestimating forbidden shaping. It's not going to give you a perfect drop, but it is going to give you one of the perfect cost.
If you're in the early game against a rush deck and you really need something on the board, you can use it. If you're in the mid game and you had bad draws, you can use it. If you're in the late game and you're in need of a big dude, you can use it.
You can basically use this card to function as an extra creature for whenever you want it.
Why use Hogeer? No reason when EVERYONE CAN GET IN HERE!!!!!!!!!!
+Ghaz3k In standard people won't be able to GET IN THERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+LikeGodzzila Black rock mountain isn't leaving yet I thought, only Naxx and GvG tomy understanding.
Ghaz3k Oh, I thought that Patron was from Naxx, my bad.
Worth noting that all of these cards will be playable in Wild as well (unless I've missed some major announcement), so for cards like Eater of Secrets, that's definitely going to be gunning for Secret Pally in Wild. It's worse than Kezan Mystic against Freeze Mage, but way better against Secret Paladin, so it'll serve as a serious check against that deck if it remains popular in Wild format.
Trolden biggest C'Thun video incoming
In 2 months
What if you have C'thun on the board and then double abusive it? Would you be able to activate the kalxxi amber-weaver's battlecry then?
What a TriHard comment section!
axe bearer, patron, acolyte of pain, hogger deck incoming
meme streamers are always wrong so take this lightly. "Who want's a War Golem with two wisps :P!?"
You have the board, a 3-6 drop minion, and forbidden healing.
With that minion you have lethal next turn. However, your opponent can kill you this turn.
This is a scenario that happens all the time. Forbidden Healing lets you put another body on the board AND gain a shit ton of life
Thank me later. He said 68 times "Pretty Good"
forbidden shaping might get you a mediocre minion, but it perfectly plugs any hole in a mana curve.
EDIT: Also, maybe corrupted healbot in a silence deck?
C'Thun's Chosen is much less arcane missileable
+pvrhye silence decks are weak though, 5 mana 6/6 doesnt change that
id rather use corrupted healbot with a auchenai.
I can't wait to use forbidden shaping at 9 mana to summon majordomo and lose the game.
I think that these Forbidden cards will surprise people. I'm interested to see what kind of impact they can have.
Still no new murloc :(
Rip dreams
+Murlerino Kripperino murlocombulator new card really good
Thank God for Kripp who tells it how it is. Tired of people thinking Stand Against Darkness and Forbidden healing are actually usable.
He noticed that he said C'thun wrong in his first review. As a lore junkie and one of the many whom called him out for his mispronunciation, I feel like a proud dad watching his son get a gold star for participation
+Kyoki Vic
In all fairness, in the original video, he initially said "C-Thun, or C'thun". :P
But in this video, he fucked up "Details" pretty horribly. I mean... THEtails?
I feel like so many people are underestimating the X-mana cards. They all seem pretty damn good to be honest. Comparing them to other spells isn't fair considering how much flexibility you have with these cards. By far the most flexible cards I've seen. The priest one is especially great because it let's you curve out perfectly no matter what. Playing something is strictly better than playing nothing.
+Eddiexx4 The priest one is ok. I doubt it will ever be in a constructed deck, its too random, but it will be a decent arena addition. The paladin one, a straight heal with no other effect is usually not good enough. I cant read it, so I don't know if its a targeted heal or just a face heal. If its a face heal its useless. If its a targeted heal, its ok I guess. The mage one is among the worst cards in the entire game, it isn't even playable unless you somehow manage to get a spell damage mage deck going and even then its pretty damn bad and could be replaced with so many better options. If you got an arena epic pick between this card, hungry crab, and junkbot, you might consider it. That is the only situation
You're still rating them too low, honestly. Watch and see how they'll be everywhere in standard. I bet money on that. Also, the Paladin one is a target heal.
+Eddiexx4 The Priest one is great. The Mage and Paladin ones will enable new decks that wouldn't curve well normally but are assisted by the Forbidden cards. (and probably Jeweled Scarab)
+Gregory Chyczij I would pick Hungry Crab. 1/2 for 1 is decent stats and the chances of running into a murloc in arena are reasonably high. Also it's a beast. Possible synergy in some classes.
I would as well, unless I was past pick 20 and had 0 removal. Then I would pick this forgotten flame card.
I can smell the salt!
Hogger is also pretty good in Warrior Enrage decks.
It's actually pronounced "see-thun"
Hithroc Mehatoko
Rude.
Do you say seethulhu too?
+redryan20000 How embarrassing. You should delete your comment.
Robert Storey
You should delete your brain.
redryan20000 Don't be salty, nerd.
it's funny that you say chill wind yeti is "not that bad of a card" considering it was the go-to 4 drop for most decks until piloted shredder appeared. now that shredder is gone, a 4 mana 4 5 is going to be quite good again.
+1998SIMOMEGA But you can also play it with 2 Yetis! FOUR YETIS!?!!?
nerf big game hunter
No he's the only good catd I have
Forbidden shaping might be good IMO. It's a bit lower in its power level from the average minion on the turn that you play it, but it's extremely flexible. It can be used in early game, mid game, and late game, and be equally good in all 3. It's pretty much the only card in this game that's good to draw on every single turn in the game, and I think that flexibility might make him worth playing, even if the minion you get is at a lower power level than just playing a minion of your choice that costs as much as forbidden shaping did. And of course, sometimes you might win off of an esports forbidden shaping that gave you just the right minion.
Cannot believe how many cards he is reading wrong, so so so cringe. very.
+adamih96 one of the best hunter in wrath, can't pronounce shit
+adamih96 Ancient SPELLbearer had me cleching my buttcheeks.
Giant sand worm has nice potential though. It might work in hunter decks with thundra rhino. It could clear 3 small minions and still hit face in one turn.
Can you do a video on underused underrated legendaries from classic that you think will rise up in use and power in whispers of the old gods
thanks Kripp for the pro and insightful review ! Hyped for the expansion :D
Here's how they make Flame Lance and Forbidden Flame Viable in constructed. Make a mage specific minion that says "whenever you damage a SINGLE minion with a spell, deal that much damage to the enemy Hero." So single target spells work, but not AOE spells. Also random target spells like Flame Cannon and Arcane Missiles work.
flame lance would apsolutely shit on cobra shot like 500 times over
+AshleyKing88 that's the idea, however the minion would have to be a bit costly so you can't combo it easily, say between 4-6 mana.
Forbidden flame would be almost too strong if it could target enemy hero. Pyroblast is a 10 mana 10 damage that has the weakness of being useless on the turns leading up to it. Forbidden flame is potentially useful on every turn and if you are in topdeck mode it could basically be a pyroblast. If it could target the enemy hero that is. It would be pyroblast but better.
c'thun and the ember weaver sounds great as card example
lore wise im not really understanding a klaxxy card helping c'thun i mean wherent the klaxxy someone else's minions?
great things about forbidden flame:
reliable damage source to remove minions for a good amount of mana
kind of replaces your flame cannon but for 2 more mana
4 mana 4 DMG is really bad...
fireball is 4 mana 6 DMG.. and hits face...
+Robert Vizzo can you cast your Fireball turn 2 to kill a Juggler? Or turn 8 to counter a Ragnaros? The card surely does have potential
+Владимир Арановский no but u can cast flame cannon and frostbolt turn 2...
just as people don't play flamelance in constructed. it won't see much play if any at all
+Владимир Арановский most of mages spells are very efficient, this one is very ineffecient, I understand the flexibility and why its intriguing, but I just feel like its in necessary given the current selection the class already has.
Robert Vizzo I can't say that the card is amazing, but I feel like people are completely missing the point. You are never happy to see a flame lance in your starting hand (and against hunter :) You are rarely happy to topdeck a flame cannon in the late game. However, Forbidden flame does something mediocre every single turn
17:54 Kripp calling out the degenerates! #MakeHearthstoneGreatAgain
Brann + Ancient Shieldbearer would be v. nice
oh man its the real prot warrior
Forbidden shaping seems great.
I'm so excited for c'thun warrior. Def gonna be my fav deck it looks like
Forbidden Shaping is good specifically on 8 mana. 8 is where you will find the least risk of bad cards
When Kripp was full of life