Noxious had a pretty great idea with shadowcaster + brann. you get 2 copies of brann because of branns effect and then you can pretty much garantee a doubled battlecry on whatever 2 other minions you want.
I wonder how c'thun buffs work with shadowcaster/copies. if you gang-up a c'thun or shadowcaster it, would it keep/gain the buffs? if so, thats totally awesome/broken.
Tldr: only nerds read shit, hell I didn't even read most of it. Forlorn Stalker: Tavern Brawl shit Faceless Summoners: Blizz saying mages are SUPPOSED to be the best in arena Twilight Flamecaller: Again, SUPPOSED to be the best Demented Frostcaller: Blizz's lame attempt to say "Play freeze mage guys" Servant of Yogg-Saron: Trolden bait Shifting Shade: Nod to Nox's Randuin deck Embrace the shadow: Trying to make combo priest a thing Thistle tea: Mircale isn't going to work anymore blizz, stop trying Shadowcaster: Why is this not a priest card? Twilight Summoner: Trying to make deathrattle decks a thing, not going to work. Deathwing Dragonlord: You just spent your whole turn playing a 1/1 sheep, good job.
Twilight summoner could have a 20/20 body with the same deathrattle, BUT it dies the next turn, to activate the deathrattle and it doesn't allow for an attack. Actually it might be a 7/7 body bcus like eerie statue you don't want to hit it, but it's preeetty good for silencing.
I think your analysis of "Servant of Yogg-Saron" is similar to what you thought about Deathlord before the meta matured. I suspect that it will actually end up being a fairly decent card in the same way (but given that the variance is even higher than Deathlord in some ways, probably won't see constructed play).
First thing I thought of with Shadowcaster is the "Bran + Coldlight + Shadowcaster" combo you could do with 1 shadowstep on a previously played Coldlight or one Emperor tick. That could total 3 x 4 card draw for 12 cards drawn in one play. Seems amazing for mill rogue.
I think you misunderstand Twilight Summoner a bit, Kripp. Yes, if your opponent can ignore it, it is tempo loss. It is a 5 mana 5/5 that pings for one. But if your opponent can't ignore it, and must kill it himself, it is a 4 mana 5/5 that overloads your opponent for 2. How do you force him to not ignore it? Simple, play it in Rogue. Drop this on turn 4, and you more or less force him to crack it open. Because if he doesn't, and you play an Unearthed Raptor on it the following turn, you're getting 17 stats for 3 mana, or, in other words, winning the game (esp. considering that they're apparently nerfing Owl). As a second option to Raptor, on the following turn, you could be Shadowcasting your faceless summoner, getting a 1/1 for 1 with the same deathrattle. Not as backbreaking as the Raptor, but still redundancy that your opponent must play around. And that's just the tempo play. Turn seven Summoner+Raptor or turn 9 Summoner+Shadowcaster are perfectly fine plays. Because of this, I must also say that I disagree with your assessment that Shadowcaster is significantly better in a control Rogue deck than in a zoo-deathrattle Rogue. It is perfectly fine in both, and serves different purposes in each. I will concede one thing. Summoner does seem to be unplayable in all classes except Rogue. But that's okay.
+Tudor Naconecinii Good point, but Kripp was talking about the tempo aspect, and all the options you're describing are still pretty slow, even though they're the best possible outcomes of the card. And also, all your options still get countered by priest. Not only priest. I mean, Cabal or shadow madness are two of the best counters to it, but there are many more. A regular silence effect would also pretty much cause you to lose the game. I think you found a useful way of using the card, but I don't think you necessarily proved Kripp wrong here. Lastly, your descriptions of the card as being a 5 mana 5/5 that pings for one, alternatively a 4 mana 5/5 that overloads your opponent, completely ignore the tempo aspect. For example, in the first scenario it's more like a 4 mana 5/5 that pings for one, but can't attack for one full turn. And that difference is pretty damn big.
epilepic11 That's exactly what I mean. It is an extremely slow card if your opponent doesn't break it immediately. But if he does, it's fast. That's what I meant by a 5 mana 5/5 that pings for one. Since it's realistically a 5 drop if you have to pop it yourself. On the priest aspect: Priest cannot afford to play a heavy Cabal/shadow madness deck. The meta will never allow for it. There will always be decks (specifically, druid and warrior decks) where those two have no targets.
+Tudor Naconecinii And my point is that it's misleading to call that a 5 drop. It's a 4 drop that (if it's not silenced, stolen or in another way removed) does basically nothing for one turn and then becomes a 5/5. It can still be very powerful, and it can make for a strong turn 5 together with another 5 drop or whatever. But it's basically nothing the turn before, and that tempo loss can be enough for you to end up too far behind. I think the best way to evaluate this card is to compare it to the nerubian egg. And my opinion is that it's way worse, both stats wise and tempo wise. With the egg you only need an activator for it to quickly pay off, whereas with this guy you need luck and some fancy combo to make it worthwhile. Too slow and too risky. But yeah, I agree with you that the rogue class COULD make it work. If it's gonna work it it's gonna be in some ambitious, fancy synergy Rogue type of deck. The main problem is though, that if it ends up being too successful it's gonna get countered. And it's a really, really easy card to counter...
epilepic11 Of course it's worse than egg. Nobody is denying that. However, we know Standard will have quite a drop in power level compared to the current meta, and that has to be considered. Also, it is very important to remember that they're nerfing Owl. And lastly, keep in mind that Shrinkmeister is rotating out, which is an extremely big hit to any sort of Cabal deck. I might even say it's not worth playing one without the other at high rank. On the last point, Hearthstone is not Magic the Gathering. Matchup-specific cards actually eat deck slots that you're never getting back, there's no sideboard. No matter how strong Secret Paladin was/becomes, Legend midrange hunters didn't play Flare. No matter how strong Patron Warrior was, people still played Harrison Jones extremely rarely. And those were tier 1 decks. I don't think Zoo Rogue will be a tier 1 deck. I think it will be good enough to reach legend with, and won't be as janky as something like echo mage or mill rogue or face warrior, but will definitely won't be op or top 3. Which is fine.
Hey Kripp, you said in your Yogg-Saron video that Yogg is casting the spells from the battlecry effect. is that the case with the servant as well? because if the servant counts to the YS spellcounter it might see some play i guess
Forlorn Stalker, Kripp, you have to think of this card as an enabler of mid range hunter which lacks cards. This card not only good for enabling slower tempo plays, but his stat line ensures that it is a threat and trades well with 4 mana minions. In addition, you can out tempo your opponent in later turns then lets say shredder is 5/4 instead of 4/3 which in itself gives you huge advantage. Not only it is capable of killing 5 mana minions, but also it is unlikely to die to 3 mana minion. So, in tempo terms, free 1/1 buff is immense.
Evan Liu Yes, its value is lover now, but it still has a lot of potential. Any new deathrattle minion will make this card stronger. Not to tell you that lack of deathrattle minions will slow this game down, making control hunter stronger.
I think new Deathwing would work best if pulled from a Museum Curator in Dragon Priest. Having a high cost Dragon to activate all the minions is pretty good. Just dropping it in a Control matchup will help bait out some removal for Ysera too.
Step 1: Play Priest. Step 2: Draw your deck like hell. Step 3: Play Thaurissan Turn 8. Step 4: Turn 9: Embrace the Shadow, then double Corrupted Healbot, then double Circle of Healing to un-heal opponent for 16 damage. Play two Flash Heals and two Voodoo Doctors for 14 more un-heal damage. Step 5: Profit.
Demented frost caller would be really good in a freeze mage deck if you dont draw your frost novas and doomsayers. You can use you frost bolt to enemy face, freeze a minion, ice lance face, freeze a minion, ice lance face again, freeze a minion, etc. Then most of their board and damage is frozen for their turn and you're more likely to live to pybroblast their face for the finisher or double fireball or something.
kripp that demented frostcaller will be really really good if you're running a deck like mech mage (spare parts are 1 cost spells if you can get flamewaker+frostcaller on board you can hold off the board for a couple of turns you'll just have insane value out of it
Oh shit man, I just had a thought when you were talking about being able to Shadowcaster Shadowcaster. Why didn't you mention Brann? Rather than just making infinite 1/1 for 1s, you can play a Shadowcaster on turn 9, Stealth it with one of your varied options , then next turn you can drop Brann, drop the 2nd Shadowcaster on the 1st one, then use 1 of your 2 new copies to make 2 backup Branns and the other to make another 2 Shadowcasters. I'm sure you can see where this is going- infinite copies of anything you want, although I like the idea of making a swarm of Knife Junglers. Sure it's inefficient, but it sounds like crazy fun!
Does servant of Yogg-Saron's randomly cast spell count towards Yogg-Saron spell counter? If so this card will be great to use in a Yogg-Saron deck as it supplies a body to go with a spell heavy deck increasing the potential power of Yogg.
Uhm... how about Astral Communion with the Y'Shaarj deck? That is by far the best way to make an "almost exclusively big minions" type of deck work, isn't it?
***** Actually, while that might be so in theory, it's surprisingly not that bad. I played a couple of games with an AC deck and was actually able to win a few even without having drawn AC. I basically used only card draw (Acolyte, Loot Hoarder, Gnomish, Starfire...) and big minions. It wasn't a GREAT deck, especially since I by far don't have all the Legendaries I would like to have in there, but it worked, and if you have a gem like Y'Shaarj in there, that would change things up quite a bit.
***** Y'Sharaaj Zoo sounds like the worst idea so far. You can't play a Zoo deck with him because you'd just be pulling 1 or 2 drops. A deck like that would never be consistent enough to be competitive, because you can't know what you will draw. If you could control that you'd just play a single good card for every turn in the early game and then load the rest of the deck with sick Legendaries and good removal. If you want to use big minions in an aggressive or midrange type deck, then you can have at maximum 2 or 3 of them in there, because you can control and win the game without them, but if you draw them too early or too many of them, you have nothing to play and lose. If you can only play few big minions then what is the point of Y'Sharaaj? Like I said earlier, if you want to put big and small minions into a deck and hope to draw them in correct order, you will fail too many times for it to be competitive. I've made a Deathrattle Zoo type deck when Naxxramas came out. It had all the good early game stuff, some good midgame drops like Belchers and some really heavy lategame bombs like Thaddius, Sylvanas, Cairne etc. and i used Void Terrors to try and activate Feugen and Stalagg at the same time to get 2 Thaddius'. It was basically the same principle as what you described. When I drew the low cost stuff first and then the rest, it was an absolutely powerful deck and people usually even burnt their hard removal on like Dark Iron Dwarves thinking it was my biggest minion, so I had some pretty good games. But guess what happened when I drew all the expensive stuff first and then topdecked flame imps in topdeck wars, if it even came that far. So in the end, if you draw well you have a good chance at winning, maybe around 70% or so, if you draw poorly, you will lose around 90% of the time. So why even play the deck if your goal is to win?
For the death wing card well, if you have hard silence or removal, can you really save it for 10? Or are you going to deal with that huge minion your opponent has on turn 6?
If you use embrace the shadow on 10 mana, you can get 26 burst with 2 flash heals, 2 light of the naaru, and 2 mind blasts, add emperor thaurissan to this deck and the burst potential is huge
+ente etne toxins don't really do much on their own, so I'm not sure why you would call that deck "toxin rogue" when we all know it'll be miracle rogue.
Can some wizard of interaction mechanics tell me if a copied Anub'arak would add the 1 mana 1-1 to your hand when it dies, or would it just be the normal cost/stats?
I love how even in the first 10 seconds the video is kind of out-dated because of the new hunter legendary that was released today. Of course Kripp is not to blame for this, but I love the way how evaluation of cards can shift instantaniously because of one new card beeing released :)
Also....Shadowcaster, if you copy VanCleef and the battlecry is still enabled, that is absolutely insane. Although Oil Rogue is technically gone, we could still a tempo'y sort of Rogue which utilises huge bodies, board clears and general rushdown.
Kripp help me out so recently I saved up a LOT of gold but now I don't know what to spend it on. Should I spend it on the upcoming expansion? Or should I buy the adventures and classic packs since I'm severely lacking some cards? Please help
Shaman in arena might be good in WoG. I drafted a CRAZY deck couple days ago. 2 tunnel troggs, 2 storms, 2 mana tides, 2 scarabs, 2 krakens, 2 thunderbluffs. My wins came primarily from running the opponents over with buffed totems. Utterly devastating deck. Currently it's hard to draft a deck of this quality with shaman tho.
Shadowcaster is such a weird card. It is an exciting one but at the same time when is it going to be better then a faceless manip? When you are afraid of brawl perhaps? To me it seems like it would be best with situational battlecry effects, silence, bgh, damage, heal so you can choose which effect you really need in the specific matchup and double up on that. But then in that case wouldn't shadowstep often be better? Again it's an intresting effect but i don't really see where it would see play or why. Ofcourse you can use it to copy say Yogg Saron but i find it unlikely you will play it have it live and then need another Yogg to win.
If you Shadowcaster Anub'arak and then the 1/1 dies, will it bounce to your hand as a 1 mana 1/1? Because that would be some _juicy_ value though most likely way too slow and hard to pull of.
will new deathwing work with old deathwing to kill it, spawn all dragons and then discard your hand? or will it just discard hand and then trigger deathrattle?
Play card --> battle cry --> minion spawns on board --> deathrattle checks --> drattle triggers --> turn ends. Probably not exactly right but battle cry before deathrattle so you just have OG Deathwig and nothing else.
Here's my view on the new deathwing. What you want in deathrattle creatures is for the initial body to be a threat so that the opponent is encouraged to kill it. Yes, 12 attack is a threat. The problem is that it's 1 body. This is easily countered by sticky taunts and will not help you recover from a losing position if you opponent is at high health (since they could ignore it). On top of this, the amount of dragons you need in your hand to get good value is too much. In a slow enough meta, this will get killed, and then your board will be cleared, removing every major threat in your deck all in one move. The good news is that it resists bgh in some sense, but seeing that bgh will likely be nerfed, I don't think this will be much of a bonus.
Kripp, you said that Yogg-Saron being the One casting the spells was a new mechanic, doesn't that mean the Soulfire DOES NOT make YOU discard? since Yogg is the one casting it? I understand it to be like that.
Then I don't understand exactly why that is a new mechanic, it's just YOU casting those spells that Yogg-Saron picks using all the neutral effects on you (discard/draw etc) and using your spell damage. This is like : Battlecry : You cast X based on Y random spells. Fuck Yogg.
my take on shifting shade - thoughtsteal is a good value card but its slow and hasnt been played in any deck that wasnt trying to be overly greedy recently, and shifting shade is just a half way point between tempo and greed
Yogg is casting the spells but you draw cards, discard cards, get overload, gain healing from Hallazal (new shaman legend, despite it saying "spells you cast"). Combos work with yogg if you have castes yogg in a combo sequence - eg Coin --> Yogg will give Eviscerate 4 damage (just yogg and no other card = 2 damage eviscerate). It's a weird one but blizz have said it
the problem with the combo of ysharaj and deathwing dragon lord are that if you put deathwing dragon lord in your deck you will put a lot of dragons and all of the dragons have really strong deathrattle effects... deathwing wont trigger them and yshraj might pick them from the deck
I disagree completely on Thistle Tea, instead of "drawing cards" it should be thought of duplicating cards past the # count you're allowed in a deck... of which would make it debatably better in Miracle than Sprint. Imagine copying 3 Cold Blooded, 3 Eviscerate - even 3 Preparation, this is a Miracle dream card imho -- but I could see how Kripp might think it sucks, it probably does for a Arena standpoint.
0:15 Forlorn Stalker
1:51 Faceless Summoner
4:25 Twilight Flamecaller
5:55 Demented Frostcaller
7:27 Servant of Yogg-Saron
10:45 Shifting Shade
13:01 Embrace the Shadow
14:21 Thistle Tea
15:41 Shadowcaster
17:52 Twilight Summoner
19:41 Deathwing, Dragonlord
+Håkon Haupberg you the real mvp
Ty
+Håkon Haupberg You're a god among men
+Håkon Haupberg Step 1: Rename to Skipperino Cardserino Kripperino
Step 2: Do this at every Set Review Video
Step 3: Start Streaming
Step 4: Profit
+Håkon Haupberg
But how do I skip the kripp?
0:01 don't skipp the kripp, not for me, but for kripp.
The hero we deserve
+Shinseiryugen the hero we don't deserve, but we need right now
+Shinseiryugen the *shiro we deserve
Whispers of the old gods expansion=expansion of epic montages
I wonder what's going to be the Dr. Boom or Mysterious Challenger for this expansion.
I predict yogg and his servants.
*mesdyrios
+ThatDancingBanana You mean a broken card that can be included in every deck or a sleeper card that will inspire a new broken class deck?
+ThatDancingBanana The hunter card that summons all 3 companions seems very powerful
+Ивайло Димитров its already out, and BOY its not that guy
0:13 maybe it's because he's wielding a blunderbuss
Noxious had a pretty great idea with shadowcaster + brann. you get 2 copies of brann because of branns effect and then you can pretty much garantee a doubled battlecry on whatever 2 other minions you want.
+EpicUltraKingSmizzy like c'thun :O, if you have a tombpillager (for the coin) :O, 28 damge from c'thun if your c'tun is 14/14
I wonder how c'thun buffs work with shadowcaster/copies. if you gang-up a c'thun or shadowcaster it, would it keep/gain the buffs? if so, thats totally awesome/broken.
23:15
Kripp fuckin with us on his upload time. I refreshed at 3 and only 1 video came up... Im watchin you krippO
thanks my friend
0:15 Forlorn Shitster
1:51 Winless Summoner
4:25 Twilight Lamecaller
5:55 Demented Failcaller
7:27 Failure of Yogg-Saron
10:45 Shifting Shit
13:01 Embrace the Shit
14:21 Shit Tea
15:41 Crapcaster
17:52 Failed Summoner
19:41 Deathwing, Loselord
Tldr: only nerds read shit, hell I didn't even read most of it.
Forlorn Stalker: Tavern Brawl shit
Faceless Summoners: Blizz saying mages are SUPPOSED to be the best in arena
Twilight Flamecaller: Again, SUPPOSED to be the best
Demented Frostcaller: Blizz's lame attempt to say "Play freeze mage guys"
Servant of Yogg-Saron: Trolden bait
Shifting Shade: Nod to Nox's Randuin deck
Embrace the shadow: Trying to make combo priest a thing
Thistle tea: Mircale isn't going to work anymore blizz, stop trying
Shadowcaster: Why is this not a priest card?
Twilight Summoner: Trying to make deathrattle decks a thing, not going to work.
Deathwing Dragonlord: You just spent your whole turn playing a 1/1 sheep, good job.
haHAA
Twilight Flamecaller isn't good.
The Deathwing is so true lmao
+highonwow wow what a horrible assessment of cards
Twilight summoner could have a 20/20 body with the same deathrattle, BUT it dies the next turn, to activate the deathrattle and it doesn't allow for an attack. Actually it might be a 7/7 body bcus like eerie statue you don't want to hit it, but it's preeetty good for silencing.
Deathwing also works well with N'zoth, since he can bring him back.
I will now only pronounce Madder bomber as Madder BomBurr. Thank you kripp. Hahaha
Hurtstone and KRAY-KEN
Yeah, English is a pretty retarded language regarding pronunciation.
I love the artwork on "Embrace the Shadow" 13:07
I think your analysis of "Servant of Yogg-Saron" is similar to what you thought about Deathlord before the meta matured. I suspect that it will actually end up being a fairly decent card in the same way (but given that the variance is even higher than Deathlord in some ways, probably won't see constructed play).
"Flamewaker isnt that good of a card" - Kripp 2016
im using thistle tea in my new deck, literally w/e i draw is useful for the plan of it
+ZeeBrony explain more? I'm intrigued
+ZeeBrony Exactly what I'm planning as well. Thistle Tea will break the game in that new Rogue deck. Can't wait to try it myself.
Marcus Rutledge idk, i want to keep it a secret
but lets just say it's a Cthun rogue deck
nice :)
First thing I thought of with Shadowcaster is the "Bran + Coldlight + Shadowcaster" combo you could do with 1 shadowstep on a previously played Coldlight or one Emperor tick. That could total 3 x 4 card draw for 12 cards drawn in one play. Seems amazing for mill rogue.
Faceless summoner will probably be the best common card out of the set
I like Kripp's bird on his forehead... :) 7:00
I think you misunderstand Twilight Summoner a bit, Kripp.
Yes, if your opponent can ignore it, it is tempo loss. It is a 5 mana 5/5 that pings for one.
But if your opponent can't ignore it, and must kill it himself, it is a 4 mana 5/5 that overloads your opponent for 2.
How do you force him to not ignore it? Simple, play it in Rogue. Drop this on turn 4, and you more or less force him to crack it open. Because if he doesn't, and you play an Unearthed Raptor on it the following turn, you're getting 17 stats for 3 mana, or, in other words, winning the game (esp. considering that they're apparently nerfing Owl). As a second option to Raptor, on the following turn, you could be Shadowcasting your faceless summoner, getting a 1/1 for 1 with the same deathrattle. Not as backbreaking as the Raptor, but still redundancy that your opponent must play around.
And that's just the tempo play. Turn seven Summoner+Raptor or turn 9 Summoner+Shadowcaster are perfectly fine plays.
Because of this, I must also say that I disagree with your assessment that Shadowcaster is significantly better in a control Rogue deck than in a zoo-deathrattle Rogue. It is perfectly fine in both, and serves different purposes in each.
I will concede one thing. Summoner does seem to be unplayable in all classes except Rogue. But that's okay.
you couldn't finish your comment, youtube doesn't allow more than X characters
+Tudor Naconecinii Good point, but Kripp was talking about the tempo aspect, and all the options you're describing are still pretty slow, even though they're the best possible outcomes of the card. And also, all your options still get countered by priest. Not only priest. I mean, Cabal or shadow madness are two of the best counters to it, but there are many more. A regular silence effect would also pretty much cause you to lose the game. I think you found a useful way of using the card, but I don't think you necessarily proved Kripp wrong here.
Lastly, your descriptions of the card as being a 5 mana 5/5 that pings for one, alternatively a 4 mana 5/5 that overloads your opponent, completely ignore the tempo aspect. For example, in the first scenario it's more like a 4 mana 5/5 that pings for one, but can't attack for one full turn. And that difference is pretty damn big.
epilepic11 That's exactly what I mean. It is an extremely slow card if your opponent doesn't break it immediately. But if he does, it's fast.
That's what I meant by a 5 mana 5/5 that pings for one. Since it's realistically a 5 drop if you have to pop it yourself.
On the priest aspect: Priest cannot afford to play a heavy Cabal/shadow madness deck. The meta will never allow for it. There will always be decks (specifically, druid and warrior decks) where those two have no targets.
+Tudor Naconecinii And my point is that it's misleading to call that a 5 drop. It's a 4 drop that (if it's not silenced, stolen or in another way removed) does basically nothing for one turn and then becomes a 5/5. It can still be very powerful, and it can make for a strong turn 5 together with another 5 drop or whatever. But it's basically nothing the turn before, and that tempo loss can be enough for you to end up too far behind.
I think the best way to evaluate this card is to compare it to the nerubian egg. And my opinion is that it's way worse, both stats wise and tempo wise. With the egg you only need an activator for it to quickly pay off, whereas with this guy you need luck and some fancy combo to make it worthwhile. Too slow and too risky.
But yeah, I agree with you that the rogue class COULD make it work. If it's gonna work it it's gonna be in some ambitious, fancy synergy Rogue type of deck. The main problem is though, that if it ends up being too successful it's gonna get countered. And it's a really, really easy card to counter...
epilepic11 Of course it's worse than egg. Nobody is denying that. However, we know Standard will have quite a drop in power level compared to the current meta, and that has to be considered. Also, it is very important to remember that they're nerfing Owl. And lastly, keep in mind that Shrinkmeister is rotating out, which is an extremely big hit to any sort of Cabal deck. I might even say it's not worth playing one without the other at high rank.
On the last point, Hearthstone is not Magic the Gathering. Matchup-specific cards actually eat deck slots that you're never getting back, there's no sideboard. No matter how strong Secret Paladin was/becomes, Legend midrange hunters didn't play Flare. No matter how strong Patron Warrior was, people still played Harrison Jones extremely rarely. And those were tier 1 decks.
I don't think Zoo Rogue will be a tier 1 deck. I think it will be good enough to reach legend with, and won't be as janky as something like echo mage or mill rogue or face warrior, but will definitely won't be op or top 3. Which is fine.
Alarm-O-Bot Dragon Hunter with princess huhuran confirmed.
+Apocalysom I feel it would be more of a feign death, dragon, thaurissan style would be more reliable.
shadowcasr on edwin vancleef? or coldlight? or healbot ?
+coffeedudeable I made a deck at hearthpwn, that was a reno deck with shadowcaster. think about the possibilities!
Hey Kripp, you said in your Yogg-Saron video that Yogg is casting the spells from the battlecry effect. is that the case with the servant as well? because if the servant counts to the YS spellcounter it might see some play i guess
Hunter's finally getting some more cards that can talk.
Do you reckon we'll ever see The Dragonsoul as a Neutral/Shaman Legendary spell/weapon?
Forlorn Stalker, Kripp, you have to think of this card as an enabler of mid range hunter which lacks cards. This card not only good for enabling slower tempo plays, but his stat line ensures that it is a threat and trades well with 4 mana minions. In addition, you can out tempo your opponent in later turns then lets say shredder is 5/4 instead of 4/3 which in itself gives you huge advantage. Not only it is capable of killing 5 mana minions, but also it is unlikely to die to 3 mana minion. So, in tempo terms, free 1/1 buff is immense.
+REgamesplayer Except most of the deathrattle minions are gone in standard
Evan Liu
Yes, its value is lover now, but it still has a lot of potential. Any new deathrattle minion will make this card stronger. Not to tell you that lack of deathrattle minions will slow this game down, making control hunter stronger.
Now I've got a tale to tell you, of the whispers of the old gods..................
+Frank Block LOL I found that funny too. shortened commercials makes no sense
13:00, 15:41, 17:52 Now these are some *EPIC* cards
Isn't so Servant of Yogg-Saron that the battlecry triggers before it's played, so it can't for example soul fire itself? Or am I wrong?
shadowcaster will probably be a staple for the c'thun rouge deck since it combos with all the battlecrys and such.
Rogue
+zaxex21 yeah the only small problem is dat C'thun will be a 1/1 wich does only 1 dmg as battlecry
ain't that good
shadowcasted cthun will deal 1 dmg because he deals damage equal to its attack
Дмитрий Сазанов you copy everything else in the deck...
H4PPY copy everything else
I think new Deathwing would work best if pulled from a Museum Curator in Dragon Priest. Having a high cost Dragon to activate all the minions is pretty good.
Just dropping it in a Control matchup will help bait out some removal for Ysera too.
+asura_storm93 Or bait the removal while dropping Ysera for free
has there been any precise announcement, when the expansion is gonna go live?
Step 1: Play Priest.
Step 2: Draw your deck like hell.
Step 3: Play Thaurissan Turn 8.
Step 4: Turn 9: Embrace the Shadow, then double Corrupted Healbot, then double Circle of Healing to un-heal opponent for 16 damage. Play two Flash Heals and two Voodoo Doctors for 14 more un-heal damage.
Step 5: Profit.
+ForgettableNPC This requires 9 cards in your hand to do so. It's gonna happen once every 1000 games.
+ForgettableNPC Or Thaurissan into Malygos, embrace the Shadow, double Flash Heal, Mind Blast.
I guess the best case scenario for twilight summoner is countering a freeze + doomsayer combo.
8:18 what if the spell is cast by Servent of Yogg-Saron and not you so you wont discard a card?
Demented frost caller would be really good in a freeze mage deck if you dont draw your frost novas and doomsayers. You can use you frost bolt to enemy face, freeze a minion, ice lance face, freeze a minion, ice lance face again, freeze a minion, etc. Then most of their board and damage is frozen for their turn and you're more likely to live to pybroblast their face for the finisher or double fireball or something.
will you post decks you play after old gods goes live?
kripp that demented frostcaller will be really really good if you're running a deck like mech mage (spare parts are 1 cost spells if you can get flamewaker+frostcaller on board you can hold off the board for a couple of turns you'll just have insane value out of it
Oh shit man, I just had a thought when you were talking about being able to Shadowcaster Shadowcaster. Why didn't you mention Brann? Rather than just making infinite 1/1 for 1s, you can play a Shadowcaster on turn 9, Stealth it with one of your varied options , then next turn you can drop Brann, drop the 2nd Shadowcaster on the 1st one, then use 1 of your 2 new copies to make 2 backup Branns and the other to make another 2 Shadowcasters. I'm sure you can see where this is going- infinite copies of anything you want, although I like the idea of making a swarm of Knife Junglers.
Sure it's inefficient, but it sounds like crazy fun!
Does servant of Yogg-Saron's randomly cast spell count towards Yogg-Saron spell counter? If so this card will be great to use in a Yogg-Saron deck as it supplies a body to go with a spell heavy deck increasing the potential power of Yogg.
Is the effect of embrace the shadow any different from auchenhai considering the text difference?
So... When can we expect an updated 30 Legendary Deck?
Uhm... how about Astral Communion with the Y'Shaarj deck? That is by far the best way to make an "almost exclusively big minions" type of deck work, isn't it?
I strongly challenge the idea that Astral Communion is the best way to do anything.
Runstar Homer Fair point.
If you draw the Astral Communion, probably yes. If you draw Innervate Astral Communion, definitely yes. If you don't draw Astral Communion, concede.
***** Actually, while that might be so in theory, it's surprisingly not that bad. I played a couple of games with an AC deck and was actually able to win a few even without having drawn AC. I basically used only card draw (Acolyte, Loot Hoarder, Gnomish, Starfire...) and big minions. It wasn't a GREAT deck, especially since I by far don't have all the Legendaries I would like to have in there, but it worked, and if you have a gem like Y'Shaarj in there, that would change things up quite a bit.
*****
Y'Sharaaj Zoo sounds like the worst idea so far. You can't play a Zoo deck with him because you'd just be pulling 1 or 2 drops.
A deck like that would never be consistent enough to be competitive, because you can't know what you will draw. If you could control that you'd just play a single good card for every turn in the early game and then load the rest of the deck with sick Legendaries and good removal.
If you want to use big minions in an aggressive or midrange type deck, then you can have at maximum 2 or 3 of them in there, because you can control and win the game without them, but if you draw them too early or too many of them, you have nothing to play and lose. If you can only play few big minions then what is the point of Y'Sharaaj?
Like I said earlier, if you want to put big and small minions into a deck and hope to draw them in correct order, you will fail too many times for it to be competitive. I've made a Deathrattle Zoo type deck when Naxxramas came out. It had all the good early game stuff, some good midgame drops like Belchers and some really heavy lategame bombs like Thaddius, Sylvanas, Cairne etc. and i used Void Terrors to try and activate Feugen and Stalagg at the same time to get 2 Thaddius'. It was basically the same principle as what you described.
When I drew the low cost stuff first and then the rest, it was an absolutely powerful deck and people usually even burnt their hard removal on like Dark Iron Dwarves thinking it was my biggest minion, so I had some pretty good games. But guess what happened when I drew all the expensive stuff first and then topdecked flame imps in topdeck wars, if it even came that far. So in the end, if you draw well you have a good chance at winning, maybe around 70% or so, if you draw poorly, you will lose around 90% of the time. So why even play the deck if your goal is to win?
For the death wing card well, if you have hard silence or removal, can you really save it for 10? Or are you going to deal with that huge minion your opponent has on turn 6?
Is this going to be an expansion like LoE or like GvG/TGT?
It's like TGT card packs
With the Shadowcaster you can use it on that 9/9 which summons a 30/30 if you have two in play.
Very excited for all of these new cards, they're going to change the decks and strategy completely.
If you use embrace the shadow on 10 mana, you can get 26 burst with 2 flash heals, 2 light of the naaru, and 2 mind blasts, add emperor thaurissan to this deck and the burst potential is huge
will this new deathwing replace the old one or is going to be a new one?
Funny to see those reviews after a very long time and knowing what was actually good and bad!
that many 10 mana cards could possibly make joust cards a consideration..
Hmmm... good points on Thoughsteal vs. Shifting Shade.
the like to dislike ratio on krip vids is insane
he's like the avatar of friendliness
Everyone seems to forget about toxin rogue , where the new rogue legendary can be shadowcastet for more toxins
+ente etne toxins don't really do much on their own, so I'm not sure why you would call that deck "toxin rogue" when we all know it'll be miracle rogue.
Can some wizard of interaction mechanics tell me if a copied Anub'arak would add the 1 mana 1-1 to your hand when it dies, or would it just be the normal cost/stats?
I love how even in the first 10 seconds the video is kind of out-dated because of the new hunter legendary that was released today. Of course Kripp is not to blame for this, but I love the way how evaluation of cards can shift instantaniously because of one new card beeing released :)
Does Malygos affect Flash heal and Circle?
yes
+Nougat Schnitte face shaman, tempo mage and face hunter will make your sweat dream a nightmare xD
The Twilight Flamecaller is a perfect counter for Muster for Battle. :O
Could you imaging thistle tea-ing like a map to the golden monkey, yagg-sauran, or a cold light? That would be epic.
cant wait for "how good is servant of yogg-saron
kripp didn't mention the Deathwing N'Zoth combo BibleThump
Is the old reaching no longer gonna be a thing?
if you had duplicate up and deathwing died will duplicate trigger first? if so dragon grinder mage inc
+george Lewty can anyone help me out here?
If you duplicate Deathwing, will the dupped deathwings be played instantly ?
Your eyes shine really pretty
+Doommuffin KappaPride
+Radoslav „Radawg“ Kostadinov gachiGASM
+Doommuffin Thats the amfetamines dude
+Doommuffin pfft ... greeks
All these comments look confusing and scary D:
Also....Shadowcaster, if you copy VanCleef and the battlecry is still enabled, that is absolutely insane. Although Oil Rogue is technically gone, we could still a tempo'y sort of Rogue which utilises huge bodies, board clears and general rushdown.
Shadowmaster looks like it will be fun in a Reno Jackson deck too!! :D
Kripp help me out so recently I saved up a LOT of gold but now I don't know what to spend it on. Should I spend it on the upcoming expansion? Or should I buy the adventures and classic packs since I'm severely lacking some cards? Please help
Buy the first wing of all the adventures, then you can still buy them later.
with the servant, will a secret be randomly assigned?
Secrets aren't targetable, so no.
In the new standard format could you still summon gvg cards with cards like the faceless summoner
no, only standard cards.
Shaman in arena might be good in WoG. I drafted a CRAZY deck couple days ago. 2 tunnel troggs, 2 storms, 2 mana tides, 2 scarabs, 2 krakens, 2 thunderbluffs. My wins came primarily from running the opponents over with buffed totems. Utterly devastating deck. Currently it's hard to draft a deck of this quality with shaman tho.
Shadowcaster is such a weird card. It is an exciting one but at the same time when is it going to be better then a faceless manip? When you are afraid of brawl perhaps?
To me it seems like it would be best with situational battlecry effects, silence, bgh, damage, heal so you can choose which effect you really need in the specific matchup and double up on that. But then in that case wouldn't shadowstep often be better?
Again it's an intresting effect but i don't really see where it would see play or why. Ofcourse you can use it to copy say Yogg Saron but i find it unlikely you will play it have it live and then need another Yogg to win.
What if "Faceless Summoner" summons Bronzebeard? Does the battlecry trigger twice then?
Faceless Summoner is the new Piloted Shredder
If you Shadowcaster Anub'arak and then the 1/1 dies, will it bounce to your hand as a 1 mana 1/1? Because that would be some _juicy_ value though most likely way too slow and hard to pull of.
*****
Given that the 1/1 will return to the stats of the original when silenced, this result probably is the most likeliest. A little bit sad though.
will new deathwing work with old deathwing to kill it, spawn all dragons and then discard your hand? or will it just discard hand and then trigger deathrattle?
If he dragon lord triggered first, deathwing battle cry would just kill them.
Irrelevant question.
Play card --> battle cry --> minion spawns on board --> deathrattle checks --> drattle triggers --> turn ends. Probably not exactly right but battle cry before deathrattle so you just have OG Deathwig and nothing else.
Here's my view on the new deathwing.
What you want in deathrattle creatures is for the initial body to be a threat so that the opponent is encouraged to kill it. Yes, 12 attack is a threat. The problem is that it's 1 body. This is easily countered by sticky taunts and will not help you recover from a losing position if you opponent is at high health (since they could ignore it). On top of this, the amount of dragons you need in your hand to get good value is too much. In a slow enough meta, this will get killed, and then your board will be cleared, removing every major threat in your deck all in one move.
The good news is that it resists bgh in some sense, but seeing that bgh will likely be nerfed, I don't think this will be much of a bonus.
How would a Servant react to a Wee Spellstopper? Would it be unable to target itself?
No, because the battlecry activates before it is actually on the board, I believe. So first it casts the spell and after that it gets the Weeeeee!
Damn, I thought we could've found a way to make her more useful.
Damn...watching Kripp videos in 1/2x speed is nuts...can't stop laughing
Guess I better step in for Skipperino Kripperino 0:00
Embrace the darkness should have had a draw a card mechanic with it, that way it would be like a more balanced hammer from paladin.
Shadowcaster and Thistle Tea will be expirmented on in my Mill Rogue
when you love Shadowcasters so much, you shadowcast your own shadowcaster so you can shadowcaster your shadowcast shadowcaster.
Kripp, why do you think that having 3 Ragnaroses in your hand is bad? Kappa
what happens when you gang up an shadowcast-ed minion? do you copy 1/1 minions?
Kripp, you said that Yogg-Saron being the One casting the spells was a new mechanic, doesn't that mean the Soulfire DOES NOT make YOU discard? since Yogg is the one casting it? I understand it to be like that.
Sadly, no. However, spell damage will work!
(Confirmed by Blizzard)
Then I don't understand exactly why that is a new mechanic, it's just YOU casting those spells that Yogg-Saron picks using all the neutral effects on you (discard/draw etc) and using your spell damage. This is like : Battlecry : You cast X based on Y random spells. Fuck Yogg.
my take on shifting shade - thoughtsteal is a good value card but its slow and hasnt been played in any deck that wasnt trying to be overly greedy recently, and shifting shade is just a half way point between tempo and greed
Does Shifting Shade or Thoughtsteal steal a buffed C'thun from your opponents deck?
Unbuffed, unless you've been buffing a C'tun of your own
You can never be to early for Kripp ;)
Wait so is there still the old Deathwing also?
Yes OG Deathwing and new deathwing, Dragonlord. Just like there is Ragnaros the firelord and raggy lightlord.
Zag Ok just to make sure
Kripp you missed the hunter legendary! It was released this morning.
+Zecketh He already talked about it on Twitter.
I think Thistle Tea can work in mill, say if you draw 3 coldights or 3 shadowsteps towards the end game
+Squid Fish Gang up is better and cheaper
I don't think it will discard if it is soulfire, because it is the minion which casts the spell
I wonder if servant of yog cast soulfire if you would actually discard a card or is it the servant casting it
Blizzard confirmed it does discard a card (or 2 with dark bargain or all of them with astral communion)
Yogg is casting the spells but you draw cards, discard cards, get overload, gain healing from Hallazal (new shaman legend, despite it saying "spells you cast"). Combos work with yogg if you have castes yogg in a combo sequence - eg Coin --> Yogg will give Eviscerate 4 damage (just yogg and no other card = 2 damage eviscerate). It's a weird one but blizz have said it
Stalker seems pretty fun card and its good addition for control hunter that might be real in new expansion.
You can also combo Shadowcaster with Brann Bronzebeard for double 1/1 Malygos(or anything) but imagine two malygos on the board with 8 mana left.
Twilight Summoner with the new Legendary Hunter Card, is pretty good.
What about at fatigue you gang up then thistle tea?
I think I know a deck that would allow for very high end cards, it involves naga siren and shamen.
the problem with the combo of ysharaj and deathwing dragon lord are that if you put deathwing dragon lord in your deck you will put a lot of dragons and all of the dragons have really strong deathrattle effects... deathwing wont trigger them and yshraj might pick them from the deck
I disagree completely on Thistle Tea, instead of "drawing cards" it should be thought of duplicating cards past the # count you're allowed in a deck... of which would make it debatably better in Miracle than Sprint. Imagine copying 3 Cold Blooded, 3 Eviscerate - even 3 Preparation, this is a Miracle dream card imho -- but I could see how Kripp might think it sucks, it probably does for a Arena standpoint.
It sucks because never lucky... You'll most of the time copy the wrong card...
Jimmy Squiky In miracle rouge, what card would it hurt to have 3 of?