No worries! Basically every park I made when I was younger didn't follow any of these rules, quite a few of the 'not so good looking' examples in this vid are from those very parks! Glad it could help! Cheers
Thanks for stopping by! Here's some timestamps: 0:49 #1 Don't make your park completely flat 1:44 #2 Mix up your terrain surface textures 2:24 #3 Use a variety of trees and shrubs 3:27 #4 Use fences 4:00 #5 Avoid spamming the water 4:25 #6 Reduce the amount of elevated pathways and rides/attractions 4:49 #7 Decorate your paths 5:27 #8 Pay attention to your track supports 6:16 #9 Give your rides/attractions room to breathe 7:19 #10 Make a park entrance area 7:41 #11 Add some 'curves' and 'flow' to your park 9:04 #12 Check your work from each perspective
These are great tips! I always loved decorating and theming my parks. I was also always a huge fan of dark rides and the haunted rides and always try to make some slow rides that go through scenery in my parks.. Was happy to see you making a new video.! Aaron.
Thanks a lot Aaron! Glad you enjoyed them. Decorating/theming is something I really enjoy and thought I would throw together a few ideas into a summary video. Cheers!
Awesome tips! I'm just getting back into RCT (bought Classic), so I needed a refresher on making nice looking parks. Here I learned a few things I had never even thought of! Thanks!
Hey. 4:31 is beautiful. You’d absolutely HATE my parks! 😂 Every tile crammed full of zig zagging queue lines and twisting flyover paths leading up to and down from the coasters built over the top of all the flat rides down below! 😁
Utilising any kind of verticality in my terrain is something I wish to work on most. I can mould the landscape around coasters and make the odd elevated ride, but using a preset terrain verticality isn't a strong point if mine. So after hearing the revelation that is the "map generator" I have a nice quick way of practicing on that aspect without the time-consuming work of landscaping from scratch. You'd think I'd have read through the patch notes enough to know it was a feature but apparently not. Thanks for sharing and explaining something I would have completely missed otherwise!
You're welcome! It's actually something I only learnt about it quite recently (I also must have missed it in the release notes) and a buddy of mine suggested it would be worth mentioning in the video. It's such a game changer - hope you have fun with it!
I feel like the easiest rides to practice custom terrain with are: The car ride (hills don’t affect its speed and you don’t need to conserve gravity to get back to the station.) Wild mouse and Virginia Reel coasters (single tile sharp turns are just easier to work with, and there’s no banked turns to worry about.) Junior coster (overall a very forgiving and easy to work with builder.) The steeplechase (it looks the best going up and down little bunny hills with shrubs and flowers dotted around and maybe hedgewalls.)
Excellent video! This is definitely the area of my parks I need to work on most and this feels way more approachable than some of the other tutorials I've viewed.
Thanks very much! Really happy to hear that you feel its approachable. Its kind of a hard topic to describe and I definitely went back and forth a bit with some of my wording, at the end of the day a lot of it just comes down to personal preference I think!
I love how you made these tips so easy to implement. Most of the scenery tutorials I've seen leave me with a feeling of being a bit overwhelmed, but not this one. I can't wait to try your tips! Thanks so much for making this! :)
You're welcome and thanks so much! I'm really glad that you didn't find them overwhelming, I was hoping that was the case when I put them together. Hope you have some luck implementing the tips! Cheers
Wonderful tips, and all explained in good detail. While you state that how a park looks is subjective, I think it's indisputable that all your creations are beautiful! These strategies that you incorporate in your gameplay are proof of that. 👏
Im glad there are some good videos about RCT vanilla too. Anything I find has some special Open RCT gimmick that makes it impossible for any other version
Glad that you found it useful - I guess I try and tailor these sorts of tips / suggestions a bit towards more 'casual' sort of players, who I think many tend to stick with vanilla RCT1/2 and RCT Classic. OpenRCT2 is amazing, but does tendsto consume a lot of time if you want to get into really detailed types of builds. Cheers for the comment!
Today, I learned that scenery can physically affect a coaster’s performance. In a Sandbox scenario I have, I built an LIM Coaster with a 6 car train, 47mph launch into a a Quarter Loop Cobra Roll and up a steep twisting slope before making its way through the course. Tested it, ran perfectly fine. Saved the design and moved it over to my current scenario, added scenery around it. It made it through the cobra roll, but didn’t make it up the twisted slope and rolled back. I thought I was going insane. “I changed nothing about the design between worlds. Why is it not making up the slope?” It was the scenery. It was somehow causing it to lose speed. I ended up letting it roll back again, because it still counted as a successful test. With actual people on it, it made it up the hill slowly but surely. Still though. It’s strange how scenery can affect a coaster’s performance like that.
Well, that's really interesting! Since it's a launched coaster, is it also possible that there are some slight variations in the actual launch speed (much like how brakes in the game are slightly inconsistent and don't always slow down to the exact advertised speed?) Maybe with your coaster here, it could be worth doing a test of 10 runs on each variant (one with scenery, one without (and both with no guests)), and seeing if perhaps its the slight variations in launch speed that's causing it not to make the hill. If it is indeed the scenery causing it not to make it, then you may have stumbled across something that no-one else has before! Also, are you on RCTgo? I would be interested in playing around with that track design of yours myself!
@@MickanMansRCTStation Also remember that all guests have different weights which will impact ride performance. If it’s just barely rolling back then it’s probably the first weight causing the issue.
6:55 How you make even this most basic of ride layouts look so nice has me scratching my head. I notice you're using colour coordination and lots of fences and vegetation, but I'm almost never happy when I try something similar!
It's a lot of trial and error really, I've certainly come up with some hideous tree/shrub/ fence combos over the years - I just don't often share them :P I think in general its good to stick with 2-3 shrubs in one area, and maybe 3-4 trees that work well together. I would just take a sandbox sort of map and play around with different combinations. Another suggestion is allowing at least 1 tile between rides and a path, I think that looks generally better, and allows space for shrubs/trees in between, otherwise your fence is right up against the ride which makes it look a little crowded sometimes. Hope that helps, just keep at it!
@@MickanMansRCTStation I do tend to throw all shrub types together, and even my tree selections can get a bit too eclectic. Something for me to work on...
0:44 Great looking 3 Monkeys Park! I am curious if you altered the 3 eponymous coasters at all. They appear different than they do in my version of RCT Classic on mobile in that they don’t weave over and around the zigzag cobblestone path over the water from the park entrance up towards your spiral slide. They most definitely do in RCT classic 🤔
I did indeed make some fairly extensive changes to them - mostly the last third of each layout. I wanted to open up the space near the entrance of the park so diverted them to a small underground section. I think the RCT Classic layout is the same as in RCT1 / RCT Deluxe
Yeah it's right on the edge of Lake Erie, which certainly helps explain the flatness. Although I'm sure there's still subtle landscape variations in there somewhere
Thanks very much! I've posted quite a few of them to RCTgo, here's a link to my user profile: forums.rctgo.com/user-33964.html If there's a park in particular you want to see - let me know the timestamp its at and I can post it on there shortly
@@MickanMansRCTStation I really appreciate that you want to upload those other parks as well! Could you maybe upload the parks from the following timestamps? 0:15 0:45 2:03 2:30 3:33 4:40 6:45 9:10
I've always wondered why my parks looked industrial, or maybe just plain childish. This answered that question in a few ways! Thanks 👍
No worries! Basically every park I made when I was younger didn't follow any of these rules, quite a few of the 'not so good looking' examples in this vid are from those very parks! Glad it could help! Cheers
Thanks for stopping by! Here's some timestamps:
0:49 #1 Don't make your park completely flat
1:44 #2 Mix up your terrain surface textures
2:24 #3 Use a variety of trees and shrubs
3:27 #4 Use fences
4:00 #5 Avoid spamming the water
4:25 #6 Reduce the amount of elevated pathways and rides/attractions
4:49 #7 Decorate your paths
5:27 #8 Pay attention to your track supports
6:16 #9 Give your rides/attractions room to breathe
7:19 #10 Make a park entrance area
7:41 #11 Add some 'curves' and 'flow' to your park
9:04 #12 Check your work from each perspective
These are great tips! I always loved decorating and theming my parks. I was also always a huge fan of dark rides and the haunted rides and always try to make some slow rides that go through scenery in my parks.. Was happy to see you making a new video.! Aaron.
Thanks a lot Aaron! Glad you enjoyed them. Decorating/theming is something I really enjoy and thought I would throw together a few ideas into a summary video. Cheers!
the diagonale fence technique is neat !
Glad you like it! I believe it first saw it used by Deurklink! It works out surprisingly well I think!
8:38 Thats brilliant!
Glad you like it! I believe that's one of the (many) ideas I've learnt from Deurklink!
@@MickanMansRCTStation Haha, Deurklink is basically the wikipedia of RCT in that sense
i am a simple man. I see RCT video, I like and I subscribe. Thank you
Thanks very much! I tend to follow the same philosophy! Appreciate the support
Awesome tips! I'm just getting back into RCT (bought Classic), so I needed a refresher on making nice looking parks. Here I learned a few things I had never even thought of! Thanks!
Thanks very much! Glad it was helpful, and good luck with getting back into it!
Hey. 4:31 is beautiful. You’d absolutely HATE my parks! 😂
Every tile crammed full of zig zagging queue lines and twisting flyover paths leading up to and down from the coasters built over the top of all the flat rides down below! 😁
Haha, as long as you enjoy playing it that way, its all that matters!
Legendary video as always Mick
I really appreciate that Chris! Cheers
Utilising any kind of verticality in my terrain is something I wish to work on most. I can mould the landscape around coasters and make the odd elevated ride, but using a preset terrain verticality isn't a strong point if mine. So after hearing the revelation that is the "map generator" I have a nice quick way of practicing on that aspect without the time-consuming work of landscaping from scratch.
You'd think I'd have read through the patch notes enough to know it was a feature but apparently not. Thanks for sharing and explaining something I would have completely missed otherwise!
You're welcome! It's actually something I only learnt about it quite recently (I also must have missed it in the release notes) and a buddy of mine suggested it would be worth mentioning in the video. It's such a game changer - hope you have fun with it!
I feel like the easiest rides to practice custom terrain with are:
The car ride (hills don’t affect its speed and you don’t need to conserve gravity to get back to the station.)
Wild mouse and Virginia Reel coasters (single tile sharp turns are just easier to work with, and there’s no banked turns to worry about.)
Junior coster (overall a very forgiving and easy to work with builder.)
The steeplechase (it looks the best going up and down little bunny hills with shrubs and flowers dotted around and maybe hedgewalls.)
Excellent video! This is definitely the area of my parks I need to work on most and this feels way more approachable than some of the other tutorials I've viewed.
Thanks very much! Really happy to hear that you feel its approachable. Its kind of a hard topic to describe and I definitely went back and forth a bit with some of my wording, at the end of the day a lot of it just comes down to personal preference I think!
This video is fantastic and really gives a great reference point for going forward in decorating. Thanks for your efforts on this
Thanks very much and you're welcome! Glad to hear that you found it useful
I love how you made these tips so easy to implement. Most of the scenery tutorials I've seen leave me with a feeling of being a bit overwhelmed, but not this one. I can't wait to try your tips! Thanks so much for making this! :)
You're welcome and thanks so much! I'm really glad that you didn't find them overwhelming, I was hoping that was the case when I put them together. Hope you have some luck implementing the tips! Cheers
Mindblowing. This is really top notch.
Thanks a lot! That's very kind
Hello from Marcel Vos community!
Greetings! I'm a huge fan of Marcel, welcome and thanks very much for dropping in!
@@MickanMansRCTStation No problem! He is streaming right now and he showed us your video! I believe he subscribed to you as well, so congrats!!!!
@@LuckyLucasLife3L oh wow! That's super exciting! Thanks for letting me know! :)
Here in 2024, and these are absolutely the tips I was looking for!
I'm really happy to hear that! I'm glad they were what you were after
Wonderful tips, and all explained in good detail. While you state that how a park looks is subjective, I think it's indisputable that all your creations are beautiful! These strategies that you incorporate in your gameplay are proof of that. 👏
That's really nice of you to say! Thanks! I've really been enjoying your playthroughs too!
@@MickanMansRCTStation Thanks so much! I am honored to hear that! 🙏
The Scenery Manager plugin for OpenRCT2 is great for placing benches and trashcans equally spaced.
I wasn't aware that the Scenery Manager could do that! Thanks for pointing that out
Im glad there are some good videos about RCT vanilla too. Anything I find has some special Open RCT gimmick that makes it impossible for any other version
Glad that you found it useful - I guess I try and tailor these sorts of tips / suggestions a bit towards more 'casual' sort of players, who I think many tend to stick with vanilla RCT1/2 and RCT Classic. OpenRCT2 is amazing, but does tendsto consume a lot of time if you want to get into really detailed types of builds. Cheers for the comment!
thanks for these tips! Ill be trying to incorporate these into my parks :)
You're welcome! Hope they come in handy for you!
Today, I learned that scenery can physically affect a coaster’s performance. In a Sandbox scenario I have, I built an LIM Coaster with a 6 car train, 47mph launch into a a Quarter Loop Cobra Roll and up a steep twisting slope before making its way through the course. Tested it, ran perfectly fine. Saved the design and moved it over to my current scenario, added scenery around it. It made it through the cobra roll, but didn’t make it up the twisted slope and rolled back. I thought I was going insane. “I changed nothing about the design between worlds. Why is it not making up the slope?”
It was the scenery.
It was somehow causing it to lose speed. I ended up letting it roll back again, because it still counted as a successful test. With actual people on it, it made it up the hill slowly but surely. Still though. It’s strange how scenery can affect a coaster’s performance like that.
Well, that's really interesting! Since it's a launched coaster, is it also possible that there are some slight variations in the actual launch speed (much like how brakes in the game are slightly inconsistent and don't always slow down to the exact advertised speed?) Maybe with your coaster here, it could be worth doing a test of 10 runs on each variant (one with scenery, one without (and both with no guests)), and seeing if perhaps its the slight variations in launch speed that's causing it not to make the hill.
If it is indeed the scenery causing it not to make it, then you may have stumbled across something that no-one else has before!
Also, are you on RCTgo? I would be interested in playing around with that track design of yours myself!
@@MickanMansRCTStation Also remember that all guests have different weights which will impact ride performance.
If it’s just barely rolling back then it’s probably the first weight causing the issue.
@@Mega4ort that was the first thing that came to mind for me, but TNT Raider mentioned it completed a test run (which I took as no guests)
SO cool 10/10
thanks!
6:55 How you make even this most basic of ride layouts look so nice has me scratching my head. I notice you're using colour coordination and lots of fences and vegetation, but I'm almost never happy when I try something similar!
It's a lot of trial and error really, I've certainly come up with some hideous tree/shrub/ fence combos over the years - I just don't often share them :P I think in general its good to stick with 2-3 shrubs in one area, and maybe 3-4 trees that work well together. I would just take a sandbox sort of map and play around with different combinations. Another suggestion is allowing at least 1 tile between rides and a path, I think that looks generally better, and allows space for shrubs/trees in between, otherwise your fence is right up against the ride which makes it look a little crowded sometimes. Hope that helps, just keep at it!
@@MickanMansRCTStation I do tend to throw all shrub types together, and even my tree selections can get a bit too eclectic. Something for me to work on...
@@SendyTheEndless all I can suggest is to just keep at it, I think you'll eventually figure out what you like/don't like
thank you!!!🎉
You're very welcome! Hope you found the tips useful
Marcel Vos Army!
I'll have to thank him for mentioning me on his Twitch stream the other day!
Great video and congrats you win a sub
Really appreciate that Oscar! Thanks a lot for joining!
Nice suggestions. Thanks. Great video.
Thanks very much, Carl! Glad you liked it
Really helpfull video! :D
Thanks! I'm really happy to hear that!
Everybody knows that drowning your guests will result in a much cleaner looking park.
Dang it! I knew I forgot to add something to the list!
Man how long did it take until i realized, using "Shift" to elevate sceneries for the Ride 🤦♂️
Took me a while aswell!
I pretty much screenshotted the entire video.
Hahaha, I hope it was because you liked the clips and not because they were laughable!
0:44 Great looking 3 Monkeys Park! I am curious if you altered the 3 eponymous coasters at all.
They appear different than they do in my version of RCT Classic on mobile in that they don’t weave over and around the zigzag cobblestone path over the water from the park entrance up towards your spiral slide. They most definitely do in RCT classic 🤔
I did indeed make some fairly extensive changes to them - mostly the last third of each layout. I wanted to open up the space near the entrance of the park so diverted them to a small underground section. I think the RCT Classic layout is the same as in RCT1 / RCT Deluxe
@@MickanMansRCTStation Cool! Always daring to alter a coaster that comes with a scenario-gotta get the speeds right.
There is one park that is completly flat, and it's Cedar Point in Sandusky, Ohio.
I dont know, but this park is built near a beach or something?
Yeah it's right on the edge of Lake Erie, which certainly helps explain the flatness. Although I'm sure there's still subtle landscape variations in there somewhere
Such roller coasters as the one in your profile picture ARE the mountains of Cedar Point 😊
@@jefffinkbonner9551 oh hey thx for complementing about my profile pic
where can i get the map generation tool? that would definitely help
It comes with OpenRCT2 in the Scenario Editor! It is a great feature
@@MickanMansRCTStation just found it earlier today! thanks though :)
>use a variety of trees and shrubs
you mean my spamming of bulrushes for the stat bonuses isnt aesthetic?
sacrilege
Hahaha, it totally is if that's what works for you!
These parks all look so good?
Is there a place I could download them to have a closer look and get some inspiration?
Thanks very much! I've posted quite a few of them to RCTgo, here's a link to my user profile: forums.rctgo.com/user-33964.html
If there's a park in particular you want to see - let me know the timestamp its at and I can post it on there shortly
@@MickanMansRCTStation Thank you!
@@MickanMansRCTStation I really appreciate that you want to upload those other parks as well! Could you maybe upload the parks from the following timestamps?
0:15
0:45
2:03
2:30
3:33
4:40
6:45
9:10
@@Thim22Z7 no problem at all, I will upload them later tonight and let you know when they are available
@@MickanMansRCTStation Thanks again :D
#9 is the most important xD
I think it is really important too!
Guilty of #5 😅
Hahahahaha, sometimes it can be unavoidable! Especially in some of the space-restricted scenarios