12 Tips for Improving the Look of Your Parks in RollerCoaster Tycoon 1 / 2 / Classic

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  • Опубликовано: 22 сен 2024

Комментарии • 96

  • @jubalvw3302
    @jubalvw3302 3 года назад +27

    I've always wondered why my parks looked industrial, or maybe just plain childish. This answered that question in a few ways! Thanks 👍

    • @MickanMansRCTStation
      @MickanMansRCTStation  3 года назад +3

      No worries! Basically every park I made when I was younger didn't follow any of these rules, quite a few of the 'not so good looking' examples in this vid are from those very parks! Glad it could help! Cheers

  • @MickanMansRCTStation
    @MickanMansRCTStation  3 года назад +10

    Thanks for stopping by! Here's some timestamps:
    0:49 #1 Don't make your park completely flat
    1:44 #2 Mix up your terrain surface textures
    2:24 #3 Use a variety of trees and shrubs
    3:27 #4 Use fences
    4:00 #5 Avoid spamming the water
    4:25 #6 Reduce the amount of elevated pathways and rides/attractions
    4:49 #7 Decorate your paths
    5:27 #8 Pay attention to your track supports
    6:16 #9 Give your rides/attractions room to breathe
    7:19 #10 Make a park entrance area
    7:41 #11 Add some 'curves' and 'flow' to your park
    9:04 #12 Check your work from each perspective

  • @aaronying4989
    @aaronying4989 3 года назад +22

    These are great tips! I always loved decorating and theming my parks. I was also always a huge fan of dark rides and the haunted rides and always try to make some slow rides that go through scenery in my parks.. Was happy to see you making a new video.! Aaron.

    • @MickanMansRCTStation
      @MickanMansRCTStation  3 года назад +2

      Thanks a lot Aaron! Glad you enjoyed them. Decorating/theming is something I really enjoy and thought I would throw together a few ideas into a summary video. Cheers!

  • @Another_Dusk
    @Another_Dusk 3 месяца назад +1

    the diagonale fence technique is neat !

    • @MickanMansRCTStation
      @MickanMansRCTStation  3 месяца назад

      Glad you like it! I believe it first saw it used by Deurklink! It works out surprisingly well I think!

  • @Chipsandmayonaise
    @Chipsandmayonaise 3 года назад +4

    8:38 Thats brilliant!

    • @MickanMansRCTStation
      @MickanMansRCTStation  3 года назад +1

      Glad you like it! I believe that's one of the (many) ideas I've learnt from Deurklink!

    • @Chipsandmayonaise
      @Chipsandmayonaise 3 года назад +2

      @@MickanMansRCTStation Haha, Deurklink is basically the wikipedia of RCT in that sense

  • @lololFloro
    @lololFloro 2 года назад +7

    i am a simple man. I see RCT video, I like and I subscribe. Thank you

    • @MickanMansRCTStation
      @MickanMansRCTStation  2 года назад +1

      Thanks very much! I tend to follow the same philosophy! Appreciate the support

  • @JReaLBiz86
    @JReaLBiz86 2 года назад +5

    Awesome tips! I'm just getting back into RCT (bought Classic), so I needed a refresher on making nice looking parks. Here I learned a few things I had never even thought of! Thanks!

    • @MickanMansRCTStation
      @MickanMansRCTStation  2 года назад +2

      Thanks very much! Glad it was helpful, and good luck with getting back into it!

  • @jefffinkbonner9551
    @jefffinkbonner9551 Год назад +4

    Hey. 4:31 is beautiful. You’d absolutely HATE my parks! 😂
    Every tile crammed full of zig zagging queue lines and twisting flyover paths leading up to and down from the coasters built over the top of all the flat rides down below! 😁

    • @MickanMansRCTStation
      @MickanMansRCTStation  Год назад +2

      Haha, as long as you enjoy playing it that way, its all that matters!

  • @Chris-cj5rh
    @Chris-cj5rh 3 года назад +5

    Legendary video as always Mick

  • @garethsargent1164
    @garethsargent1164 3 года назад +6

    Utilising any kind of verticality in my terrain is something I wish to work on most. I can mould the landscape around coasters and make the odd elevated ride, but using a preset terrain verticality isn't a strong point if mine. So after hearing the revelation that is the "map generator" I have a nice quick way of practicing on that aspect without the time-consuming work of landscaping from scratch.
    You'd think I'd have read through the patch notes enough to know it was a feature but apparently not. Thanks for sharing and explaining something I would have completely missed otherwise!

    • @MickanMansRCTStation
      @MickanMansRCTStation  3 года назад +2

      You're welcome! It's actually something I only learnt about it quite recently (I also must have missed it in the release notes) and a buddy of mine suggested it would be worth mentioning in the video. It's such a game changer - hope you have fun with it!

    • @jefffinkbonner9551
      @jefffinkbonner9551 Год назад

      I feel like the easiest rides to practice custom terrain with are:
      The car ride (hills don’t affect its speed and you don’t need to conserve gravity to get back to the station.)
      Wild mouse and Virginia Reel coasters (single tile sharp turns are just easier to work with, and there’s no banked turns to worry about.)
      Junior coster (overall a very forgiving and easy to work with builder.)
      The steeplechase (it looks the best going up and down little bunny hills with shrubs and flowers dotted around and maybe hedgewalls.)

  • @Bomberrr
    @Bomberrr 3 года назад +8

    Excellent video! This is definitely the area of my parks I need to work on most and this feels way more approachable than some of the other tutorials I've viewed.

    • @MickanMansRCTStation
      @MickanMansRCTStation  3 года назад +3

      Thanks very much! Really happy to hear that you feel its approachable. Its kind of a hard topic to describe and I definitely went back and forth a bit with some of my wording, at the end of the day a lot of it just comes down to personal preference I think!

  • @MightyFineMan
    @MightyFineMan 2 года назад +3

    This video is fantastic and really gives a great reference point for going forward in decorating. Thanks for your efforts on this

    • @MickanMansRCTStation
      @MickanMansRCTStation  2 года назад +1

      Thanks very much and you're welcome! Glad to hear that you found it useful

  • @dustinschauer2415
    @dustinschauer2415 2 года назад +3

    I love how you made these tips so easy to implement. Most of the scenery tutorials I've seen leave me with a feeling of being a bit overwhelmed, but not this one. I can't wait to try your tips! Thanks so much for making this! :)

    • @MickanMansRCTStation
      @MickanMansRCTStation  2 года назад +2

      You're welcome and thanks so much! I'm really glad that you didn't find them overwhelming, I was hoping that was the case when I put them together. Hope you have some luck implementing the tips! Cheers

  • @DerJayger
    @DerJayger 2 года назад +2

    Mindblowing. This is really top notch.

  • @LuckyLucasLife3L
    @LuckyLucasLife3L 3 года назад +4

    Hello from Marcel Vos community!

    • @MickanMansRCTStation
      @MickanMansRCTStation  3 года назад +2

      Greetings! I'm a huge fan of Marcel, welcome and thanks very much for dropping in!

    • @LuckyLucasLife3L
      @LuckyLucasLife3L 3 года назад +2

      @@MickanMansRCTStation No problem! He is streaming right now and he showed us your video! I believe he subscribed to you as well, so congrats!!!!

    • @MickanMansRCTStation
      @MickanMansRCTStation  3 года назад +2

      @@LuckyLucasLife3L oh wow! That's super exciting! Thanks for letting me know! :)

  • @UmuPadoru
    @UmuPadoru 3 месяца назад +1

    Here in 2024, and these are absolutely the tips I was looking for!

    • @MickanMansRCTStation
      @MickanMansRCTStation  3 месяца назад

      I'm really happy to hear that! I'm glad they were what you were after

  • @ZachsWorkshop
    @ZachsWorkshop 3 года назад +2

    Wonderful tips, and all explained in good detail. While you state that how a park looks is subjective, I think it's indisputable that all your creations are beautiful! These strategies that you incorporate in your gameplay are proof of that. 👏

    • @MickanMansRCTStation
      @MickanMansRCTStation  3 года назад +2

      That's really nice of you to say! Thanks! I've really been enjoying your playthroughs too!

    • @ZachsWorkshop
      @ZachsWorkshop 3 года назад +2

      @@MickanMansRCTStation Thanks so much! I am honored to hear that! 🙏

  • @electrollama2127
    @electrollama2127 3 года назад +2

    The Scenery Manager plugin for OpenRCT2 is great for placing benches and trashcans equally spaced.

    • @MickanMansRCTStation
      @MickanMansRCTStation  3 года назад +2

      I wasn't aware that the Scenery Manager could do that! Thanks for pointing that out

  • @mistercookboom1899
    @mistercookboom1899 2 года назад +1

    Im glad there are some good videos about RCT vanilla too. Anything I find has some special Open RCT gimmick that makes it impossible for any other version

    • @MickanMansRCTStation
      @MickanMansRCTStation  2 года назад

      Glad that you found it useful - I guess I try and tailor these sorts of tips / suggestions a bit towards more 'casual' sort of players, who I think many tend to stick with vanilla RCT1/2 and RCT Classic. OpenRCT2 is amazing, but does tendsto consume a lot of time if you want to get into really detailed types of builds. Cheers for the comment!

  • @tycoontim8787
    @tycoontim8787 3 года назад +2

    thanks for these tips! Ill be trying to incorporate these into my parks :)

  • @thetntraider
    @thetntraider 3 года назад +3

    Today, I learned that scenery can physically affect a coaster’s performance. In a Sandbox scenario I have, I built an LIM Coaster with a 6 car train, 47mph launch into a a Quarter Loop Cobra Roll and up a steep twisting slope before making its way through the course. Tested it, ran perfectly fine. Saved the design and moved it over to my current scenario, added scenery around it. It made it through the cobra roll, but didn’t make it up the twisted slope and rolled back. I thought I was going insane. “I changed nothing about the design between worlds. Why is it not making up the slope?”
    It was the scenery.
    It was somehow causing it to lose speed. I ended up letting it roll back again, because it still counted as a successful test. With actual people on it, it made it up the hill slowly but surely. Still though. It’s strange how scenery can affect a coaster’s performance like that.

    • @MickanMansRCTStation
      @MickanMansRCTStation  3 года назад +3

      Well, that's really interesting! Since it's a launched coaster, is it also possible that there are some slight variations in the actual launch speed (much like how brakes in the game are slightly inconsistent and don't always slow down to the exact advertised speed?) Maybe with your coaster here, it could be worth doing a test of 10 runs on each variant (one with scenery, one without (and both with no guests)), and seeing if perhaps its the slight variations in launch speed that's causing it not to make the hill.
      If it is indeed the scenery causing it not to make it, then you may have stumbled across something that no-one else has before!
      Also, are you on RCTgo? I would be interested in playing around with that track design of yours myself!

    • @Mega4ort
      @Mega4ort 3 года назад +4

      @@MickanMansRCTStation Also remember that all guests have different weights which will impact ride performance.
      If it’s just barely rolling back then it’s probably the first weight causing the issue.

    • @MickanMansRCTStation
      @MickanMansRCTStation  3 года назад

      @@Mega4ort that was the first thing that came to mind for me, but TNT Raider mentioned it completed a test run (which I took as no guests)

  • @larrylizards324
    @larrylizards324 2 года назад +2

    SO cool 10/10

  • @SendyTheEndless
    @SendyTheEndless Год назад +1

    6:55 How you make even this most basic of ride layouts look so nice has me scratching my head. I notice you're using colour coordination and lots of fences and vegetation, but I'm almost never happy when I try something similar!

    • @MickanMansRCTStation
      @MickanMansRCTStation  Год назад +2

      It's a lot of trial and error really, I've certainly come up with some hideous tree/shrub/ fence combos over the years - I just don't often share them :P I think in general its good to stick with 2-3 shrubs in one area, and maybe 3-4 trees that work well together. I would just take a sandbox sort of map and play around with different combinations. Another suggestion is allowing at least 1 tile between rides and a path, I think that looks generally better, and allows space for shrubs/trees in between, otherwise your fence is right up against the ride which makes it look a little crowded sometimes. Hope that helps, just keep at it!

    • @SendyTheEndless
      @SendyTheEndless Год назад +2

      @@MickanMansRCTStation I do tend to throw all shrub types together, and even my tree selections can get a bit too eclectic. Something for me to work on...

    • @MickanMansRCTStation
      @MickanMansRCTStation  Год назад +1

      @@SendyTheEndless all I can suggest is to just keep at it, I think you'll eventually figure out what you like/don't like

  • @jnB92
    @jnB92 9 месяцев назад +1

    thank you!!!🎉

  • @HansWurst-hq9xt
    @HansWurst-hq9xt 3 года назад +3

    Marcel Vos Army!

    • @MickanMansRCTStation
      @MickanMansRCTStation  3 года назад

      I'll have to thank him for mentioning me on his Twitch stream the other day!

  • @Oscar-jx1qv
    @Oscar-jx1qv 3 года назад +2

    Great video and congrats you win a sub

  • @carlstenger5893
    @carlstenger5893 3 года назад +1

    Nice suggestions. Thanks. Great video.

  • @sven7978
    @sven7978 3 года назад +1

    Really helpfull video! :D

  • @benvanoers1118
    @benvanoers1118 Год назад +1

    Everybody knows that drowning your guests will result in a much cleaner looking park.

  • @NSSdt
    @NSSdt Год назад +1

    Man how long did it take until i realized, using "Shift" to elevate sceneries for the Ride 🤦‍♂️

  • @miniroll32
    @miniroll32 2 года назад +2

    I pretty much screenshotted the entire video.

    • @MickanMansRCTStation
      @MickanMansRCTStation  2 года назад

      Hahaha, I hope it was because you liked the clips and not because they were laughable!

  • @jefffinkbonner9551
    @jefffinkbonner9551 Год назад

    0:44 Great looking 3 Monkeys Park! I am curious if you altered the 3 eponymous coasters at all.
    They appear different than they do in my version of RCT Classic on mobile in that they don’t weave over and around the zigzag cobblestone path over the water from the park entrance up towards your spiral slide. They most definitely do in RCT classic 🤔

    • @MickanMansRCTStation
      @MickanMansRCTStation  Год назад +1

      I did indeed make some fairly extensive changes to them - mostly the last third of each layout. I wanted to open up the space near the entrance of the park so diverted them to a small underground section. I think the RCT Classic layout is the same as in RCT1 / RCT Deluxe

    • @jefffinkbonner9551
      @jefffinkbonner9551 7 месяцев назад

      @@MickanMansRCTStation Cool! Always daring to alter a coaster that comes with a scenario-gotta get the speeds right.

  • @brogaming7393
    @brogaming7393 2 года назад +1

    There is one park that is completly flat, and it's Cedar Point in Sandusky, Ohio.
    I dont know, but this park is built near a beach or something?

    • @MickanMansRCTStation
      @MickanMansRCTStation  2 года назад +1

      Yeah it's right on the edge of Lake Erie, which certainly helps explain the flatness. Although I'm sure there's still subtle landscape variations in there somewhere

    • @jefffinkbonner9551
      @jefffinkbonner9551 Год назад

      Such roller coasters as the one in your profile picture ARE the mountains of Cedar Point 😊

    • @brogaming7393
      @brogaming7393 Год назад

      ​@@jefffinkbonner9551 oh hey thx for complementing about my profile pic

  • @jondunham174
    @jondunham174 Год назад +1

    where can i get the map generation tool? that would definitely help

    • @MickanMansRCTStation
      @MickanMansRCTStation  Год назад

      It comes with OpenRCT2 in the Scenario Editor! It is a great feature

    • @jondunham174
      @jondunham174 Год назад

      @@MickanMansRCTStation just found it earlier today! thanks though :)

  • @TheotherPoolboy
    @TheotherPoolboy 2 года назад +1

    >use a variety of trees and shrubs
    you mean my spamming of bulrushes for the stat bonuses isnt aesthetic?
    sacrilege

  • @Thim22Z7
    @Thim22Z7 2 года назад +1

    These parks all look so good?
    Is there a place I could download them to have a closer look and get some inspiration?

    • @MickanMansRCTStation
      @MickanMansRCTStation  2 года назад +1

      Thanks very much! I've posted quite a few of them to RCTgo, here's a link to my user profile: forums.rctgo.com/user-33964.html
      If there's a park in particular you want to see - let me know the timestamp its at and I can post it on there shortly

    • @Thim22Z7
      @Thim22Z7 2 года назад

      @@MickanMansRCTStation Thank you!

    • @Thim22Z7
      @Thim22Z7 2 года назад +1

      ​@@MickanMansRCTStation I really appreciate that you want to upload those other parks as well! Could you maybe upload the parks from the following timestamps?
      0:15
      0:45
      2:03
      2:30
      3:33
      4:40
      6:45
      9:10

    • @MickanMansRCTStation
      @MickanMansRCTStation  2 года назад

      @@Thim22Z7 no problem at all, I will upload them later tonight and let you know when they are available

    • @Thim22Z7
      @Thim22Z7 2 года назад +1

      @@MickanMansRCTStation Thanks again :D

  • @Bozebo
    @Bozebo Год назад

    #9 is the most important xD

  • @azungu1190
    @azungu1190 Год назад +1

    Guilty of #5 😅

    • @MickanMansRCTStation
      @MickanMansRCTStation  Год назад

      Hahahahaha, sometimes it can be unavoidable! Especially in some of the space-restricted scenarios