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MickanMan's RCT Station
Канада
Добавлен 16 апр 2020
RollerCoaster Tycoon-based channel with park playthroughs, tips & more!
A more detailed list is:
-park/scenario playthroughs
-hints and tips for scenario gameplay
-hints and tips for scenery/park decorating
-hints and tips for designing and improving coaster layouts
-the 'Fix My Coaster Layout' series
-contest entry builds (where I go by mickandy89)
-other random builds/playthroughs including ride recreations
If you have any questions, comments, or suggestions of content you would like to see, please don't hesitate to reach out in the comments section of any video.
A more detailed list is:
-park/scenario playthroughs
-hints and tips for scenario gameplay
-hints and tips for scenery/park decorating
-hints and tips for designing and improving coaster layouts
-the 'Fix My Coaster Layout' series
-contest entry builds (where I go by mickandy89)
-other random builds/playthroughs including ride recreations
If you have any questions, comments, or suggestions of content you would like to see, please don't hesitate to reach out in the comments section of any video.
RollerCoaster Tycoon || Park Showcase: Starland by Marc Racordon (TBC)
After a lengthy search online, I've finally managed to find one of my favourite ever parks; Starland. I used to spend hours looking at this park in my childhood, and was so happy I managed to find it again! Believe the original creator goes by the username Marc Racordon, but if anyone can confirm this or otherwise, please let
me know!
Hope you enjoy this brief trip down nostalgia lane with me!
As a temporary measure I have uploaded the .sv4 file to Google Drive:
drive.google.com/file/d/1GHdfdDSEnf_PvFblVxztOSRlBOU1O_g2/view?usp=drive_link
Reddit post along with link to Wayback Machine page:
www.reddit.com/r/rct/comments/zbmuhw/starland_rct1ll_sandbox_park/
#rollercoastertycoon #rct #rctdeluxe
me know!
Hope you enjoy this brief trip down nostalgia lane with me!
As a temporary measure I have uploaded the .sv4 file to Google Drive:
drive.google.com/file/d/1GHdfdDSEnf_PvFblVxztOSRlBOU1O_g2/view?usp=drive_link
Reddit post along with link to Wayback Machine page:
www.reddit.com/r/rct/comments/zbmuhw/starland_rct1ll_sandbox_park/
#rollercoastertycoon #rct #rctdeluxe
Просмотров: 799
Видео
RollerCoaster Tycoon || Park Playthrough: Evergreen Gardens [Part 2] || Arrow looper & bobsled!
Просмотров 1,1 тыс.21 день назад
Here we continue our Evergreen Gardens playthrough adding in a few more coasters, including a big Vortex/Dragon Mountain-inspired Arrow looper, a bobsleigh coaster, and wooden wild mouse! Objective: To have at least 1,000 guests at the end of October, Year 4 with a park rating of at least 600. Park: Evergreen Gardens Chapters: 0:00 Introduction and recap from Part 1 2:19 Housekeeping 2:52 Flat ...
RollerCoaster Tycoon 2 || 'Fix my coaster layout!' [Ep. 8]: Schwarzkopf Wildcat by Risiko
Просмотров 9132 месяца назад
Welcome to the eighth episode of the 'Fix My Coaster Layout!' series! This is a collaborative series with Brian Andrelczyk where we independently look at coaster layouts submitted and have our own attempt at improving the submitted layout. This time we're having a go at a recreation of the Schwarkzopf Wildcat in OpenRCT2 submitted by Risiko. They requested some general feedback on the layout, a...
RollerCoaster Tycoon || Park Playthrough: Evergreen Gardens [Part 1] || Entrance area & 3 coasters!
Просмотров 1,4 тыс.2 месяца назад
Here we begin yet another iconic RCT scenarios - Evergreen Gardens, the fifth scenario of the RCT base game list. Objective: To have at least 1,000 guests at the end of October, Year 4 with a park rating of at least 600. Park: Evergreen Gardens Chapters: 0:00 Introduction and park entrance 0:49 First coaster (steel-mini) 1:57 Second coaster (steel-mini) 2:38 Decorating 4:07 Log flume 5:04 Car r...
RollerCoaster Tycoon || Park Playthrough: Diamond Heights [Part 3/3] || River rapids & bobsled!
Просмотров 1,5 тыс.4 месяца назад
Here we finally finish our playthrough of Diamond Heights, the fourth scenario of the RCT base game list. We finish off the park with a river rapids, a few more thrill rides, and a bobsleigh/flying turns coaster! Credit to the channel @Chipsandmayonaise for the monorail track-style suspension bridge idea! Highly recommend checking out their channel for some other RCT Deluxe playthroughs! www.yo...
RollerCoaster Tycoon || Park Playthrough: Diamond Heights [Part 2/3] || Inversions & thrill rides!
Просмотров 1,8 тыс.6 месяцев назад
Here we continue our playthrough of Diamond Heights, the fourth scenario of the RCT base game list. Here we spend a lot of time on a big inverted coaster, as well as heaps of thrill rides! Objective: To have a park value of at least $20,000 by the end of October, Year 3. Park: Diamond Heights Music: From RUclips Audio Library Artist: Anno Domini Beats #rollercoastertycoon #rct #rctdeluxe
RollerCoaster Tycoon || Park Playthrough: Diamond Heights [Part 1/2] || Big woodie & waterslide!
Просмотров 2,7 тыс.9 месяцев назад
Here we begin the (maybe the most?) iconic RCT scenarios - Diamond Heights, the fourth scenario of the RCT base game list. Objective: To have a park value of at least $20,000 by the end of October, Year 3. Park: Diamond Heights Music: From RUclips Audio Library Artist: Patrick Patrikios #rollercoastertycoon #rct #rctdeluxe
RollerCoaster Tycoon || Park Playthrough: Gentle Glen [Part 3/3] || Haunted swamp & Vekoma boomerang
Просмотров 1,4 тыс.9 месяцев назад
Here we finish off our playthrough of Gentle Glen! We spend a significant amount of time on a haunted swamp area, and add in a haunted house and mini-suspended coaster, we then finish off the woodland/forest area on top of the hill with a Vekoma family boomerang! You can download the park for your own viewing at RCTgo: rctgo.com/downloads/view/gentle-glen.23617 Objective: 1,200 guests by the en...
RollerCoaster Tycoon || Park Playthrough: Gentle Glen [Part 2/3] || Mini water park & Virginia Reel!
Просмотров 1,4 тыс.10 месяцев назад
Here we continue our playthrough of Gentle Glen! I add in a Virginia Reel, a small water/tropical themed area, and lots of scenery! Objective: 1,200 guests by the end of October, Year 3 with a park rating of at least 600. Park: Gentle Glen Music: From RUclips Audio Library Artist: Cheel #rollercoastertycoon #rct #rctdeluxe
RollerCoaster Tycoon || Park Playthrough: Gentle Glen [Part 1/3] || Gentle rides galore (+1 coaster)
Просмотров 2 тыс.Год назад
At long last we are moving onto the next Corkscrew Follies/Added Attractions Expansion Pack scenario on the list - Gentle Glen! I add in quite a few gentle rides, one new coaster, and lots of trees and decorations! Objective: 1,200 guests by the end of October, Year 3 with a park rating of at least 600. Park: Gentle Glen Music: From RUclips Audio Library Artist: Bad Snacks #rollercoastertycoon ...
RollerCoaster Tycoon || Park Playthrough: Future World [Part 3/3] || Landscaping & decorating!
Просмотров 1,5 тыс.Год назад
Light Sensitivity Warning: Between around 12:42 and 13:00, there are some flashing lights with the thunderstorm. Please be aware if you have light sensitivities. Here we finally finish off the Corkscrew Follies/Added Attractions Expansion Pack scenario - Future World! This final video is almost solely dedicated to decorating and landscaping as I try out a new strategy with rides first, decorati...
RollerCoaster Tycoon || Park Playthrough: Future World [Part 2/3] || Heartline, B&M+ flying coaster!
Просмотров 1,3 тыс.Год назад
Continuing onto the next Corkscrew Follies/Added Attractions Expansion Pack scenario on the list - Future World! Lots of coaster construction again including a Heartline Twister, Flying/Lay-down Coaster, Steel Twister, and Woodie! Trying to get a good income base coming in to prepare for all the decorating/landscaping next episode! Objective: 1,500 guests by the end of October, Year 3 with a pa...
RollerCoaster Tycoon || Park Playthrough: Future World [Part 1/3] || Paths, city area & 4 coasters!
Просмотров 1,8 тыс.Год назад
Here we are moving onto the next Corkscrew Follies/Added Attractions Expansion Pack scenario on the list - Future World! I start off setting up the central 'city', add quite a few coasters, and begin setting up two of the main themed areas! Objective: 1,500 guests by the end of October, Year 3 with a park rating of at least 600. Park: Future World Music: From RUclips Audio Library Artist: Patri...
RollerCoaster Tycoon 2 || Scenery tutorial [Ep. 1]: Park blending
Просмотров 4 тыс.Год назад
Welcome to a new tutorial series! This is a new sort of video for me and comes at the request of the user ‘MissTeaRose’ where it was asked if I would consider putting together a bit of a scenery tutorial - specifically on decorating areas of your park between rides. This is commonly referred to (in the RCT community anyway) as ‘blending’ areas of your park together, typically with the intent to...
12 Things you can do while 'Paused' in RollerCoaster Tycoon 1 / 2 / Classic
Просмотров 3 тыс.Год назад
Here are 12 things you can do while your game is 'paused' in RollerCoaster Tycoon/RollerCoaster Tycoon 2/RollerCoaster Tycoon Classic. In scenario play, especially some of the more challenging ones with a time restriction, time can be a precious resource, and pausing the game at opportune moments can make your scenario play generally more efficient. 'How many Guests can you get in One Year in R...
RollerCoaster Tycoon || Park Playthrough: Leafy Lake [Part 3/3] || Mine-train, go karts & finale!
Просмотров 2,7 тыс.Год назад
RollerCoaster Tycoon || Park Playthrough: Leafy Lake [Part 3/3] || Mine-train, go karts & finale!
RollerCoaster Tycoon || Park Playthrough: Leafy Lake [Part 2/3] || Wooden coaster & river rapids!
Просмотров 2,8 тыс.Год назад
RollerCoaster Tycoon || Park Playthrough: Leafy Lake [Part 2/3] || Wooden coaster & river rapids!
RollerCoaster Tycoon || Park Playthrough: Leafy Lake [Part 1/3] || Building around the lake!
Просмотров 4,1 тыс.Год назад
RollerCoaster Tycoon || Park Playthrough: Leafy Lake [Part 1/3] || Building around the lake!
RollerCoaster Tycoon || Park Playthrough: Fun Fortress [Part 3/3] || Boomerang Coaster & Water Area!
Просмотров 1,6 тыс.Год назад
RollerCoaster Tycoon || Park Playthrough: Fun Fortress [Part 3/3] || Boomerang Coaster & Water Area!
RollerCoaster Tycoon 2 || Coaster building tutorial [Ep. 3]: Side Friction Coaster
Просмотров 1,8 тыс.Год назад
RollerCoaster Tycoon 2 || Coaster building tutorial [Ep. 3]: Side Friction Coaster
RollerCoaster Tycoon || Park Playthrough: Fun Fortress [Part 2/3] || Log flume, mineride & fortress!
Просмотров 1,6 тыс.Год назад
RollerCoaster Tycoon || Park Playthrough: Fun Fortress [Part 2/3] || Log flume, mineride & fortress!
10 Tips for 'Pay for Entry' Scenarios in RollerCoaster Tycoon 1 / 2 / Classic
Просмотров 10 тыс.Год назад
10 Tips for 'Pay for Entry' Scenarios in RollerCoaster Tycoon 1 / 2 / Classic
RollerCoaster Tycoon || Park Playthrough: Fun Fortress [Part 1/3] || Path layout & jousting battle!
Просмотров 2,2 тыс.Год назад
RollerCoaster Tycoon || Park Playthrough: Fun Fortress [Part 1/3] || Path layout & jousting battle!
RollerCoaster Tycoon || 'Fix my coaster layout!' [Ep. 7]: Wooden Roller Coaster 1 by Nicholas A.
Просмотров 2 тыс.2 года назад
RollerCoaster Tycoon || 'Fix my coaster layout!' [Ep. 7]: Wooden Roller Coaster 1 by Nicholas A.
RollerCoaster Tycoon || Park Playthrough: Dynamite Dunes [Part 3/3] || Arrow coaster & western town!
Просмотров 3,1 тыс.2 года назад
RollerCoaster Tycoon || Park Playthrough: Dynamite Dunes [Part 3/3] || Arrow coaster & western town!
RollerCoaster Tycoon || Park Playthrough: Dynamite Dunes [Part 2/3] || Mine town & suspended coaster
Просмотров 3 тыс.2 года назад
RollerCoaster Tycoon || Park Playthrough: Dynamite Dunes [Part 2/3] || Mine town & suspended coaster
RollerCoaster Tycoon || Park Playthrough: Dynamite Dunes [Part 1/3] || Entrance area & two coasters!
Просмотров 4,1 тыс.2 года назад
RollerCoaster Tycoon || Park Playthrough: Dynamite Dunes [Part 1/3] || Entrance area & two coasters!
RollerCoaster Tycoon || Park Playthrough: Haunted Harbor [Part 2/2] || Wild mouse, beach & finale!
Просмотров 2,5 тыс.2 года назад
RollerCoaster Tycoon || Park Playthrough: Haunted Harbor [Part 2/2] || Wild mouse, beach & finale!
RollerCoaster Tycoon || Park Playthrough: Haunted Harbor [Part 1/2] || Path layout & two coasters!
Просмотров 4,1 тыс.2 года назад
RollerCoaster Tycoon || Park Playthrough: Haunted Harbor [Part 1/2] || Path layout & two coasters!
RollerCoaster Tycoon || Park Playthrough: Forest Frontiers || Back to basics!
Просмотров 7 тыс.2 года назад
RollerCoaster Tycoon || Park Playthrough: Forest Frontiers || Back to basics!
Is there a download link for the park? :)
Apologies for the delay, I was just trying to figure out what to do for a download link. I have uploaded it to Google Drive (at least for now) - please see the link in the video description. Let me know if you run into any issues :)
Sometimes I wish OpenRCT would let you switch to the old style of supports. It's easy to remove unwanted supports these days to create gaps where you want them; and sometimes the checkerboard pattern of which pieces get a support can mess with the symmetry a bit.
@@SendyTheEndless I would absolutely love that too actually. I'm not sure if it's in the works of how difficult it might be to implement. I think for some taller coasters like hyper every second tile makes sense, but smaller looping coasters for example I think look a bit 'light' support wise
@@MickanMansRCTStation I once asked if the tile inspector could be used to enforce supports or lack of supports on a per-tile basis and the answer was no, not possible, but I don't see why an option in the park format couldn't let you switch between RCT1 and RCT2 styles globally. Then, I'm not a programmer.
@@SendyTheEndless oh interesting! Yeah I would have no idea of the challenges from a programming perspective. Fingers crossed it happens in the future!
I love every one of your videos. I like the timelapse with commentary, but I think my favourite is when you did Volcania and talked through the process of making the coasters flow well and look nice with eachother and the layout of the park. I'd watch you build in real time, it's just so satisfying to see what you do! EDIT: OMG excellent find with this old park, but I'm on the site and can't find a download button lol it's like getting code from Github all over again XD EDIT PART MORE: I think I got it, you have to click on the dot on the calendar, I was hoping for a big blue download button with an arrow on it : >
@@SendyTheEndless thanks for the kind words and letting me know you'd be into a real time build! I will certainly keep that in mind. Yes the Wayback machine can be a tad tricky to navigate, but yes I think the key is picking the right date on the calendar which can be a bit tedious. Hope you were able to find it! I'm thinking I'll post the file on Discord at some stage later this weekend so I'll keep you posted on that
I love your style. I have fun watching your playthroughs of scenarios and replicating your placement of ride and coaster
@@ehohackner thanks! Glad you enjoy the playthroughs!
Do you have your own Discord server? Cause I wanna show my cool designs not only for you but everyone to see
@@familybroakajonny I don't and no plans to create one at this stage, there are already quite a few RCT-focussed Discord servers where I'm sure you could share your creations! RCTgo is also a great spot to upload your rides and parks aswell
Why does the description say that it's an overview on your Arid Heights? lol
@@TheSeaOtterPooper hahaha oh dear, my coffee obviously hadn't kicked in when I was preparing this video upload haha. Thanks for catching that, should be all fixed now!
This park looks beautiful! Thanks for your investigative work and for sharing!
@@alex_marianyi you're very welcome! Glad I was able to find it and share it with the community!
I just enjoy your uploads!
@@darrienpaul and I enjoy your comments!
Great video! Can’t wait to see you finish this scenario! Any thoughts on what scenario you’ll do after this one ?
@@elappen17 thanks very much! I'm not totally sure to be honest, options are Bumbly Beach, Razor Rocks and Jolly Jungle but I haven't settled on one just yet!
1:54 The detail with the bushes by raising the four corners of the ground is great 👌🏼👌🏼 These kind of tricks deserve more fame haha
Haha thanks for noticing that! Just wanted those shrubs raised a little more than the rest!
another phenomenal video!!! thank you! evergreen gardens was always my least fave but I enjoyed seeing your interpretation of it. also: the timelapse speed is perfect
Thank you very much! Glad you're enjoying it so far - and thanks for your thoughts on the timelapse speed!
great vid
Thank you!
What annoys me about this coaster type is that a lot of the really old coasters can take steep hills, they just have a person in the back of the train manually breaking during the ride to control the speed while in rct this coaster type doesn't allow for that or for steep hills.
Yeah I get where you're coming from. As long as you don't mind using a combination of cheats and the ride vehicle editor in OpenRCT2, there should be a way of getting past the steep hill issue. The person braking is probably quite tricky to implement too - having said that the addition of the alpine coaster recently does this, so maybe in the future something similar could on the cards? Thanks for stopping by!
Good to see you still making great videos. I remember putting my arrow looper in that same corner (and having to wait for the loops to unlock). Cheers!
Hey thanks a lot and great to hear from you! I do indeed remember this - and I possibly have you to thank for subconsciously giving me the inspiration for the Arrow looper in the first place! I miss watching your videos, do you have any plans at all to continue? Thanks for dropping a comment, cheers!
Great video! Timelapse speed is totally fine. A few highlights for me this time: - The little plazas and alcoves you're making for the food stands are top notch. Isolating them, highlighting the stand, and providing seating are all really nice moves to give those areas some significance rather than just sitting along a path. I could learn something there. - Love that you go back and adjust rides after. Like extending the Arrow to what feels like a much more complete layout or opening the monorail as a shuttle. It's a smart way to realize the benefits of the ride while still planning for the future. - Great choice on the location of the skyride. Makes good use of those two peaks. Very much looking forward to the next one!
@@AmusementAcademy thanks very much for the comments! I do indeed love tinkering with ride layouts, it can be to my detriment at times as I sometimes struggle to find the 'perfect' solution which can take a while to achieve sometimes!
This is really coming together nicely. I never really build sprawling coaster layouts like this due to spatial OCD but with the other rides and observation areas dotted throughout, it really is quite impressive and something I want to try myself to break away from my typical build style!
Thanks very much! Ah yes I totally understand what you mean by the spatial OCD - I felt like that's exactly how I used to play. I always preferred coasters that were bound by a 'region' and I would hardly allow myself to deviate from that prescribed area. Hope you give it a try one day!
16:24 “they’ve got such great stats” Say that to the launched freefall in my park I built 105 ft high and got 6.87 nausea
Hahaha, I perhaps should have put a caveat in that statement! When I say 'great' stats I meant really in terms of how much they contribute to ride ticket/park entry prices and park value
Judging but the first drop on the corkscrew I already knew what the coaster was inspired by.
Haha it is very distinctive isn't it?!
@@MickanMansRCTStation haha yeah, I saw the drop after the first hill and immediately knew what it was inspired by, I saw the predrop and was like, yeah no this is inspired by vortex 100%
Time lapse speed good
Happy to hear that! Cheers!
Looking good, excited to see it completed! As for the speed, like I mentioned before, I think its great. One thing I think really helps that you do is having a general plan of where to put what and how to decorate. Cutting out the trial and error stuff is really nice, and something I should do more of lol
Thank you! Yeah I tend to plan out the coasters a bit ahead of time just so I don't take up the whole scenario, although I usually make a change or two on the final build. Thanks again!
Thought maybe I should comment: I commented on one of Brian's videos saying that the 6x speed made me feel a little sick. I think it's different in your case. Since Brian's recordings are from streams, he moves the view around a lot while he talks to chat, probably talking about what he wants to put where. Slowing down to 4x speed in his case made it a lot easier to watch. I don't have that issue with your videos though, and I was surprised you said it was 6x. I think it's just because you keep the camera a lot steadier overall.
That makes sense. Yeah anywhere from 6x-8x. Usually for coaster builds where I move the screen a bit more I slow it down, but for landscaping/scenery where I'm not panning around as much it's 8x. I appreciate your thoughts on this and I will keep this in mind!
I think if the corkscrew coaster is Vortex from King Island inspiration, only appropriate to call the Corkscrew coaster as "Vortex".
I think you may be right! It's a great name in its own right, but I think I will do exactly that.
What a timing brother. I have just finished rewatching the part 1 yesterday and was waiting for part 2. Nice job 🔥
That is good timing! Thanks very much!
Oh boy…my least favorite scenario in all of the original RCT1
Oh no! I can certainly understand why it might not be everyone's favourite - although I would probably say Lightning Peaks is my least favourite with that very unfriendly terrain!
Overpriced souvenirs are actually the most realistic aspect of RCT LOL
Hahaha - true! Good call!
What a fantastic use of that space at the back, with the big corkscrew and the other rides, I usually don't bother with it at all! Regarding the timelapse speed, I think it's alright, couldn't hurt maybe being a tad slower, though most important I think is that the commentary keeps up with the video
Thanks very much and glad you liked how the corkscrew turned out! I will certainly consider slowing it down a touch in the future as that seems to be in favour of the general consensus so far! I will definitely keep in mind about making sure the commentary aligns well with the actual build. Cheers!
I think you've got a good speed for the timelapse. It's fast enough I don't get bored, but not so fast the video ends too fast. Also, the commentary mostly manages to keep pace with the footage, which I think matters more than the exact speed. Also, the park is looking great. Looking forward to seeing what you do with that extra 4th year you get on this scenario. I'm glad you kept the iconic garden where you made the mazes.
Thanks very much! I know the commentary can be a bit 'off' sometimes, and I think I've discovered its because I spend too long giving a 'recap' of the previous part of the build. I will try and address that in future videos. Glad you like the park so far! I am really happy about getting an extra year, hopefully I can fill out the rest of the park somewhat decently. Thanks again!
I love all your videos but I do not mind a longer video. It is a little too fast.
Good to know - thanks for your kind words!
While I enjoy that your videos are just 20 Minutes long, I often would like it to be a bit slower. The things you describe / your thought process often don't match the shown gameplay. Have you considered streaming live on youtube?
Thanks for the feedback! Yeah I sometimes do struggle to 'catch up' the commentary to the actual build, possibly because I spend too long giving a 'recap' of the previous episodes events. I could consider removing this or just doing a quick 'real time recap' - not sure what your thoughts are on this. As for the live streaming, I'm not totally sure about it as I'm probably not too good at explaining my thought process/describing a build whilst actually doing it, so it's not something I've ever seen myself doing to be honest. Having said that I am always open to trying something new so I will have a think about it!
What an amazing vid again! I think its too fast (The timelapse) And i dont mind longer vids than. Sometimes i get a little dizzy to watch
I appreciate the feedback! I will certainly keep that in mind - hope you still like the park so far though!
@@MickanMansRCTStation For sure! The park is looking amazing!!!! And i will keep watching your vids for sure
I completed most of RCT1 many years ago, and am now playing RCT classic with my daughter. We are currently struggling with the awkward layout of this scenario, so thank you for the inspiration
Glad to hear you're passing the game onto the next generation! It is indeed a bit of an awkward layout really, happy that I could help with some ideas, have fun!
Your videos are like watching Bob Ross painting or Norm Abram building. Each little addition turns a blank park into a work of art!
Haha that's very kind! Thanks so much!
@@MickanMansRCTStation it's just quite therapeutic watching the park grow and wondering "where is he going with this ride". I've never seen anyone use scenery quite so extensively either!
normally I really dislike snow maps, in games in general. Plus the fact its hard to build in these icebergs... after watching your video im loving it! I having fun replicating your rides even xD
Hahah yeah snow maps aren't my favourite either - luckily there aren't too many in RCT! Glad you enjoyed the video and the ride designs!
When is Part 2 Coming out?
I am pushing for later in the week - I have most of the recording done, just the video to put together afterwards!
@@MickanMansRCTStation Okay,Sounds Good! Cant Wait! 😎😎
Impressive how you managed to build such large coasters and make them blend in with the terrain so well!
Hey thanks very much! I was really happy with some of them actually :) Looking forward to seeing what you do with this one!
Ive so have been waiting for this. I have felt evergreen garden and the fruit farm scenario being hard to make unique.
It's been so long since I played Fruit Farm but I do remember there being quite a limited amount of space (in between all the vegetation) to build! Hope you enjoyed the video!
The vertical and classic mini aren’t the only ones with the small steep pieces, all the wild mouse coaster types have them as well.
This is true - what I meant to state in the video is that I believe it's only the vertical and classic mini's have the flat to steep and steep to flat pieces available as diagonal elements, not just along the grid (like the wild mouse coaster types). Good catch!
@@MickanMansRCTStation oh, I see what you mean haha.
The name for the big looper I was thinking of was Jupiter due to the size of it.
I think you're on the right track for sure - in fact someone previously suggested 'Jupiter Loop'. What I might do is slightly tweak this into 'Jupiter Looper' for a bit of a rhyme!
@@MickanMansRCTStationThe build the park up with the loan before opening it sounds like an interesting strategy. I might have to try it with the next pay for entry park scenario I have coming up.
Great looking park so far. Big fan of both mini coasters at the front and the Schwarzkopf turned out fantastic. You're really nailing the garden vibe in a more dense form and making the rides feel super integrated into the space. Looking forward to the next episode.
Thank you very much! I really enjoyed how the Schwarzkopf turned out too! I may have to tone the level of detail down a touch in some areas otherwise I may run out of scenario time but we'll see. Really looking forward to your playthrough of EG!
I cant seem to get this scenario won. My biggest problem is i think too much about the coasters and they always end up too fast. I think you did a tips video on coasters but maybe you could do a tips video about the speed variations?
It can be so tricky with speed management! A tips video on speed variation is an interesting thought - do you mean how to manage speed across a coaster? I'm not sure I completely follow. I would say in general, reducing the size of your lift hill will ensure that your coaster doesn't gain too much speed. With Barony Bridge it's not a bad idea to utilise a couple of the small pre-built coasters for the wild mouse and/or Virginia reel either, that can help as they are relatively cheap, but also add to the pier/beachside feel of the park!
@@MickanMansRCTStation I guess after a drop, how high can you make the next hill after a drop and i think im a bit confused with banks. Of course i didnt understand that stuff when i played this as a kid either.
@@Heather_no_numbers understood! I will certainly have a think about it and look into what might be a useful tutorial!
I hope you get rid of that -disgusting- floating path at the bottom of the park, I mean, what's the point of it?
Ohhh the one that meanders through the tree line? Yes, I agree, I've always disliked that myself - I will most likely get rid of it and use the area for a coaster!
Thank you. This is good inspiration. Props to Risiko.
You're welcome! Yes huge props to Risiko, without enabling cheats I don't think there's much I would have done differently at all that would have added much of meaning. I had to use the change track type, as well as disabling clearance checks in two places for this to work!
Welcome back!
Thanks man! Happy to be back with some videos, summertime can definitely slow down the video production sometimes haha
So happy to see the return of this series. And on something as frequently attempted as a Schwarzkopf Wildcat. I remember my first wildcat at Adventure Park USA seeming especially precarious at those elevated turnarounds riding by myself - definitely felt like if the wind blew the wrong way I'd get stuck on one of those anti-rollback segments!
Hahah I can definitely picture that just based on the onboard ride videos I've seen! The cars definitely seem to crawl through those turnarounds at times!
I missed this series, this series is my favorite on both of your channels!
Sorry that it's been so long! Glad that you were enjoying the series! We've got quite a few on the list to get through now!
Woooooooooo!!! Rollercoasters 🎢
I was completely unaware of the classic mini being able to do flat to steep on the diagonals, that is so useful for making diagonal sections more interesting! Also, it's seems as though you are using an old version of the Ride Vehicle Editor plugin. You'd normally be able to synchronize your changes between all vehicles without having to do so manually for each.
It's such a useful track piece! I also feel they look a bit less 'harsh' on diagonals as the elements are stretched over a bit more space, so I'm a big fan of them in general on diagonals! I most likely do have an older version of the plugin, I recorded this build near the end of 2022 and I don't think I've updated the plugin since then, but thanks for making me aware, I'll definitely get myself the updated version!
And we're back, wooo!
At long last! Haha thanks for swinging by again! We also haven't forgotten about your submission, in fact it might just be coming up soon!
My favorite scenario! As a kid, this place was magic, it was just so incredibly large with so many different things to see and find. Remember back in the day I played RCT on the 600x400 format on an old Windows, that made it feel even bigger and vaster. Nowadays it feels way smaller, but its still very nostalgic. You're doing a great job with this one, as you always do. Looking forward to the rest!
Thanks very much! I've really grown to appreciate what the scenario offers as I've got older actually, particularly some of the landscaping and scenery ideas that it shows! You're totally right about how the smaller resolutions give the illusion of a much larger space, I've never thought about that. Glad you enjoyed the first part of the playthrough!
There is a coaster named python in “de Efteling”, an amusement park in the Netherlands, which looks similar to the one from this video, having the same colour scheme and track type. This might be a fitting name for it😊
I've watched the onride video for that coaster so many times! It's a great looking ride! Great idea, if I don't use it for this I'll try and fit it with another ride in the park!