Another very important reason to avoid excessive heights: your coaster will block the rest of the park from view. Often happened to me that I build a high coaster that I thought looked great, only to then rotate the view and find out half of my park was now hidden from view from that angle. Which makes the park less visually appealing, and also gets annoying because you constantly have to hide the coaster from view whenever you want to do something in the area behind it.
The aesthetics tips are exactly what I was hoping for. I've been really enjoying my time getting back into this game but i've never really been able to make a coaster that I think looks good. I'll try to take this advice to heart
I download the newest version of Open RCT2 and go through as many scenarios as I have time for every few years. Just started going through again a few days ago and found this, and your other guides and it’s making it way more pleasant. On some of the parks, visually zoning the coasters has helped a lot!
I'm so glad to hear that you've found the guides helpful and making your play more enjoyable! Thanks for letting me know! Zoning coasters like you say can definitely help organise a space a little easier and make sure you don't spend too much on a huge layout!
My replacement for number 9: use block mode. 1: you will be able to run at least 2 trains with just the station, a lifthill, and a block brake near the end 2: your station only needs to fit 1 train, which can shorten it's length and the overall cost of the ride. 3: in case your coaster gets the "station brakes failure" breakdown, there is no risk in coaster trains crashing in the station this way
These are very valid points - this was certainly an overlook on my part given that I didn't really consider the block section mode in RCT2 and RCT Classic at the time. I think I should have made it more clear in the video that Tip #9 was really only applicable for coasters on 'Continuous Circuit Mode' where the length of the station platform can influence the number/length of trains you can have. Thanks for the comment!
Thx for all these Tips. Played Roller Coaster Tycoon 1 and 2 since i was a Kid and i never figured out that Rides get an Excitement Boost if they are Built underground :D
0:00 Intro 0:39 #1 Designate a space, and stick to it 1:21 #2 Use a single chain lift/lift hill 2:38 #3 Avoid excessive heights 3:57 #4 Go underground 4:59 #5 Don't overuse inversions 6:15 #6 Bank your high speed turns 7:49 #7 Make friends with 'S-bends' 8:57 #8 Blend the coaster in with the surrounding scenery/landscape 9:44 #9 Experiment with the number of cars per train 10:53 #10 Think to yourself - would you ride it?
7:15 This coaster mostly contains helices and small hills. Isn't the difference in stat results mostly caused by you removing the minimum drop hights penalty?
I hadn't even thought about this but that would make a lot more sense. I thought there may have been a stat penalty for lateral G's, but I just checked and the mine train coaster doesn't appear to have a stat penalty for lateral G's. So I think you are right, thanks for pointing this out. I can't edit the video from here, but I have added a note in the description.
@@MickanMansRCTStation Other than that, the video looks great and sounds great! Thoroughly enjoyed it. Definitely a video some people should look into, imo :)
This all of the sudden just motivated me to build cooler designed rides and scenery around my park not only to boost the rides excitements, but to get “The most beautiful park” award so I can attract more guests.
@@MickanMansRCTStation I think you have to have a certain amount of guests thinking something like ”Great scenery!” If you wanna qualify for the award.
Also, there is a 10 inversion coaster named "Collosus" at Thorpe Park, or "The Smiler" at Alton Towers, being 14 inversions. Wow, coasters these days really want to break inversion records!
These are some helpful tips! I haven't really fully utilized the coaster design aspects of this game and these tips will definitely help me know what to pay attention to.
I am really happy to hear this! I wasn't sure how useful people would find these tips but getting comments like this is reassuring. I am probably going to be putting out a few more 'coaster buildalong' style videos in the next little while, so hopefully you might find them useful too should you come across them. Good luck with your coasters!
One helpful thing I learned about this is game is when you start reducing the prices of every ride slightly or hell, make only some of them free, you get a lot more guest numbers. WITHOUT Advertising. I sometimes try to do these parks without advertising.
These tips have actually been really helpful. I just started Arid Heights in RCT Classic, and I thought the dust bowl in the corner close to the entrance looked perfect for a Junior Coaster. I’ve sectioned it off, so now I just need to figure a decent realistic layout.
@@MickanMansRCTStation I think it turned out alright. I took a bit of inspiration from your Sleigh Riders coaster in Iceberg Islands. Lots of helix and tunnels. Ended up with ratings of 5.80 Excitement 5.40 Intensity 4.28 Nausea
@@MickanMansRCTStation thank you. For the corner on the other side of the entrance, I’m imagining a large oasis area themed around water rides with a couple large mountains with cascading waterfalls, and having a Water Coaster running through one, and a Splash Boat running through the other. If you’re familiar with Universal’s Volcano Bay, that’s sort of the vibe I want it to give.
@@thetntraider not familiar with Volcano Bay but that sounds awesome! I am just about to get started on Arid Heights myself actually and pondering on a few ideas at the moment. I am definitely doing an oasis area at some point, just trying to figure out where to put it!
Thank you for this great video. I just recently reinstalled the game again and really excited to get back into playing it. I used to be terrible at making coasters lol. I would build a track all over the place right at the start of a scenario. It would end up filling the entire space and I’d run out of money at the beginning!! LOL!. I am always in awe of really compact track designs and great looking parks. Your work looks really good, I admire it. I will be listening to your advice and other videos. I was looking online for tips and advice getting back into the game. Thank you.!!
Thanks so much! I really appreciate your comments! It does take a bit of practice but you'll get the hang of it. Good luck with getting back into it! Happy to help with suggestions/ideas anytime, cheers!
@@MickanMansRCTStation Hey Andrew! Can I ask about improving park value? That was an aspect I didn’t understand. I was working on Diamond Heights previously but did not successfully get through it before trying the other scenerios. I didn’t understand how value works. And zero idea of how to even monitor your park value as you play. I Appreciate it. -Aaron.
Hi Aaron, certainly! Park value is a tricky beast - it surprisingly doesn't have anything to do with the cost/how much you spend on rides - it is almost solely down to the ratings/stats of the rides (excitement/intensity/nausea). Basically, higher stats of rides means higher park value. Not surprisingly, rollercoasters still contribute the most, but thrill rides are also great for this, like freefalls and rotodrops. As rides age, the park value will drop, this is unavoidable and is best alleviated by replacing older rides as they age. May I also suggest watching this Marcel Vos video, he goes through it pretty thoroughly! ruclips.net/video/y8Cieeym6Vc/видео.html
@@MickanMansRCTStation Hey Andrew, so I finally got RCT2 and downloaded Open RCT2. I was wondering if you can get the original scenarios from the first game if I still have my old CD? I really liked the first game scenes and would like playing them with the updated technology of Open2. I hear you can link them. And would like having it all on one system. Thanks for the input. Aaron.
@@aaronying4989 Hi Aaron, Nice! Yes, you can absolutely play the original scenarios from the first game in OpenRCT2 - it's actually pretty easy, under 'Options' > 'Advanced', there is a field to enter 'Path to RCT1 installation'. Once you select that, all the RCT1 scenarios should be sorted and accessible. If you want to enable the progressive unlocking of the scenarios like in RCT1, you go to 'Options'>'Miscellaneous' and tick 'Enable Progressive Unlocking'. It all seems to work really well. Cheers
Very good tips. It never occurred to me to use unbanked turns to dial in specific target stats. I’m working on a similar video with a similar title, so when yours popped up in my feed, I had to make sure I wasn’t inadvertently copying you 😆 But after watching yours, it’s clear that our videos are different, so no worries 👍
Thanks very much! That's super considerate of you to think of that, although I really wouldn't have minded if you had a few similar ideas. Been really enjoying your park playthroughs, and your coasters are generally really well put together so I'm super excited to your video when its all done and see what tips you have!
Some pretty nice tips, and I really like the look of the scenarios you made. Especially Rainbow Valley and the mine train in Ivory Towers look great. All in the original game?
Thanks very much! I was very happy with how Rainbow Valley turned out too. Yes, all from RollerCoaster Tycoon Deluxe (the original plus expansion packs).
Rainbow Valley was the bane of my existence. It’s actually what finally ended my rct days as a kid. My beother and I would play all the time separately and together until we got to that accursed park and couldn’t get past it. We were becoming teenagers and life got busy and eventually newer operating systems couldn’t support the game and the cd was lost. Just picked up RCT classic on mobile and am playing for the first time in almost 20 years. I feel like I have some unfinished business in beating the scenario that was the kryptonite killing my childhood fun.
Haha. The way you ripped out the second lift from The Storm (The Ultimate) made me laugh, particularly having experienced it in person. Nice vid though - terrain coasters all the way and #10 is probably the most important of all for me. Everything I build is purely because I want to ride it.
Thanks very much! I am quite envious you have ridden the Ultimate, it's definitely on my bucket list! I only rip out the second lift hill in the game to improve it's throughput/efficiency. I am sure the second lift hill adds to the experience in reality (plus its actually required).
This is very useful in OpenRCT2/RCT3 Also May I add #11 - Make the queue have a reasonable length about the capacity when full divided by 4 in RCT1/2 or about 6-10 in RCT3 (Not sure on the exact number for RCT3)
That's great! I didn't foresee it being that useful for RCT3 but I am happy to hear that. That's a great tip re: the queue line capacity, that's particularly useful in parks with a wet climate (to ensure there's always guests in line to ride it through the rain) and in small, crowded parks (to take guests of the main path). Thanks for your thoughts!
Same I have a Steel Twister with around 8 Vertical Loops in OpenRCT2 since I was doing something involving Saturn and the 8 largest moons (Roundish = Loop, Odd Shape = Corkscrew) where the stats are E:8.24 (Very High) I:8.88 (Very High) N:4.92 (Medium) This was the most Vertical Loops i ever built in a coaster (Normally i do 2-4)
Hey! Really nice video :) What's your opinion on using block brakes? I always use them because of the safety point of view. Curious to know your opinion ;)
Thanks very much, Jolan! Yeah I'm a big fan of them as long as they're used efficiently - sometimes if there are too many or not well distributed they can disrupt the 'flow' and pacing of the coaster. But yes for a safety (and realism) perspective I'm a huge fan of them! Cheers
@@jolanhulscher7143 I do not at the moment - I will certainly consider making a tutorial video on them though, that could be really useful. Thanks for the idea!
you're exactly right, I only learnt this after the fact after someone else pointed it out earlier - I made a note in the description to try and address it. Really wish I could just 'crop' out this section of the video!
Yeah there's certainly quite a few real-life examples! The main reason I'm against using them in the game is the increased cost/generally lower throughput in scenario play.
9:13 That is exactly how I build every coaster 😂 If it fits right between and over a bunch of other stuff, then perfect! The only track design is trying to get the entrance queue and exit path down to the main path from 10-15 units up! It’s hiddeous 😅
I wanted to replay RCT with the default prices but I don't to spam anything. I was searching for tips on how to make compact designs that are cheap. Some of these tip might help me, like the climb height. I, however, don't know too much how to make them short and cheap. I'm always leaving empty space in the middle and never manage to go under another track piece for a long time.
Sorry I only just saw this comment - yeah it can be tricky sometimes. I've got lots of playthroughs on the channel where I make lots of short and cheap coasters, if you follow along you might be able to copy some of the layouts. Good luck!
@@MickanMansRCTStation Thanks for answering. I've played some scenarios already and the ones with pay for entry were hard. Evergreen gardens trolled me so hard. Thank goodness it let me borrow a lot of money. Right now I'm on karts and coasters scenario. I failed twice I'm tempted to sell its coasters. I should also mention that I'm not using adds either. I also haven't changed the research settings.
Yeah pay for entry can be tough. It's best to stick with smaller coaster layouts for those as you don't get a whole lot of benefit for making huge layouts (ie. small design attracts same amount of guests as large design for the same coaster type). Wild mouse/hairpin coasters/virginia reels are great candidates here. May I ask why you're not using ads? Just setting yourself a bit of a challenge?
@@MickanMansRCTStation Exactly, I know more or less how the guest generation works due to other videos so I wanted to make sure the buildings matter. I"ll try making smaller coasters but I wasn't a big fan of repeating the same ride nor making too many unrealistic coasters. For pay for entry scenarios I thought it would be good the ones that have access to photo track pieces, and they are, but I think I've read somewhere intensity/stats matter when choosing whether to buy a picture or not.
I'm not entirely sure intensity/stats matter, I am pretty sure it just depends on how happy the guest is at the time, and of course how much you're charging. The more happy they are, the more likely they are to purchase. I think the optimum price is like $3 ish per photo
Another very important reason to avoid excessive heights: your coaster will block the rest of the park from view. Often happened to me that I build a high coaster that I thought looked great, only to then rotate the view and find out half of my park was now hidden from view from that angle. Which makes the park less visually appealing, and also gets annoying because you constantly have to hide the coaster from view whenever you want to do something in the area behind it.
That's a great point actually - it can be quite disheartening when that happens!
Just got open rct2 a few days ago! Been having a blast. I played rct 1 24 years ago. Such a classic game.
Glad you've been enjoying it! You're right, its such a great game that has aged incredibly well I think. Hope you continue to have fun with it!
The aesthetics tips are exactly what I was hoping for. I've been really enjoying my time getting back into this game but i've never really been able to make a coaster that I think looks good. I'll try to take this advice to heart
I'm glad you found what you were looking for! Good luck with the designs and hope you continue to enjoy getting back into it! Cheers
I download the newest version of Open RCT2 and go through as many scenarios as I have time for every few years. Just started going through again a few days ago and found this, and your other guides and it’s making it way more pleasant.
On some of the parks, visually zoning the coasters has helped a lot!
I'm so glad to hear that you've found the guides helpful and making your play more enjoyable! Thanks for letting me know! Zoning coasters like you say can definitely help organise a space a little easier and make sure you don't spend too much on a huge layout!
My replacement for number 9: use block mode.
1: you will be able to run at least 2 trains with just the station, a lifthill, and a block brake near the end
2: your station only needs to fit 1 train, which can shorten it's length and the overall cost of the ride.
3: in case your coaster gets the "station brakes failure" breakdown, there is no risk in coaster trains crashing in the station this way
These are very valid points - this was certainly an overlook on my part given that I didn't really consider the block section mode in RCT2 and RCT Classic at the time. I think I should have made it more clear in the video that Tip #9 was really only applicable for coasters on 'Continuous Circuit Mode' where the length of the station platform can influence the number/length of trains you can have. Thanks for the comment!
Thx for all these Tips.
Played Roller Coaster Tycoon 1 and 2 since i was a Kid and i never figured out that Rides get an Excitement Boost if they are Built underground :D
0:00 Intro
0:39 #1 Designate a space, and stick to it
1:21 #2 Use a single chain lift/lift hill
2:38 #3 Avoid excessive heights
3:57 #4 Go underground
4:59 #5 Don't overuse inversions
6:15 #6 Bank your high speed turns
7:49 #7 Make friends with 'S-bends'
8:57 #8 Blend the coaster in with the surrounding scenery/landscape
9:44 #9 Experiment with the number of cars per train
10:53 #10 Think to yourself - would you ride it?
7:15 This coaster mostly contains helices and small hills. Isn't the difference in stat results mostly caused by you removing the minimum drop hights penalty?
I hadn't even thought about this but that would make a lot more sense. I thought there may have been a stat penalty for lateral G's, but I just checked and the mine train coaster doesn't appear to have a stat penalty for lateral G's. So I think you are right, thanks for pointing this out. I can't edit the video from here, but I have added a note in the description.
@@MickanMansRCTStation Other than that, the video looks great and sounds great! Thoroughly enjoyed it. Definitely a video some people should look into, imo :)
I really appreciate that! Thanks very much!
This all of the sudden just motivated me to build cooler designed rides and scenery around my park not only to boost the rides excitements, but to get “The most beautiful park” award so I can attract more guests.
I think that can certainly help! I'm not sure how much exactly though. I mostly do it just to try and make things look nice! :)
@@MickanMansRCTStation I think you have to have a certain amount of guests thinking something like ”Great scenery!” If you wanna qualify for the award.
Also, there is a 10 inversion coaster named "Collosus" at Thorpe Park, or "The Smiler" at Alton Towers, being 14 inversions.
Wow, coasters these days really want to break inversion records!
Dude! I can't believe your channel isn't bigger, your editing and info is on point
Thanks very much! That really means a lot!
These are some helpful tips! I haven't really fully utilized the coaster design aspects of this game and these tips will definitely help me know what to pay attention to.
I am really happy to hear this! I wasn't sure how useful people would find these tips but getting comments like this is reassuring. I am probably going to be putting out a few more 'coaster buildalong' style videos in the next little while, so hopefully you might find them useful too should you come across them. Good luck with your coasters!
Dang I’ve been underrating S bends! I’m gonna have to try to throw some in during my next build. Cheers!
No worries! They can be helpful and look good at times too - especially on junior/steel-mini coasters
Good tips! I've been playing this game on and off for 20 years and I'm still learning new things.
Thanks a lot Max! Same here, constantly learning new things myself. Think it's one of the reasons the game has held up over time so well!
One helpful thing I learned about this is game is when you start reducing the prices of every ride slightly or hell, make only some of them free, you get a lot more guest numbers. WITHOUT Advertising. I sometimes try to do these parks without advertising.
These tips have actually been really helpful. I just started Arid Heights in RCT Classic, and I thought the dust bowl in the corner close to the entrance looked perfect for a Junior Coaster. I’ve sectioned it off, so now I just need to figure a decent realistic layout.
I'm really happy to hear that! Let me know how that junior coaster goes!
@@MickanMansRCTStation I think it turned out alright. I took a bit of inspiration from your Sleigh Riders coaster in Iceberg Islands. Lots of helix and tunnels. Ended up with ratings of
5.80 Excitement
5.40 Intensity
4.28 Nausea
@@thetntraider they are really good ratings for the junior coaster - nice job!
@@MickanMansRCTStation thank you. For the corner on the other side of the entrance, I’m imagining a large oasis area themed around water rides with a couple large mountains with cascading waterfalls, and having a Water Coaster running through one, and a Splash Boat running through the other. If you’re familiar with Universal’s Volcano Bay, that’s sort of the vibe I want it to give.
@@thetntraider not familiar with Volcano Bay but that sounds awesome! I am just about to get started on Arid Heights myself actually and pondering on a few ideas at the moment. I am definitely doing an oasis area at some point, just trying to figure out where to put it!
Thank you for this great video. I just recently reinstalled the game again and really excited to get back into playing it. I used to be terrible at making coasters lol. I would build a track all over the place right at the start of a scenario. It would end up filling the entire space and I’d run out of money at the beginning!! LOL!. I am always in awe of really compact track designs and great looking parks. Your work looks really good, I admire it. I will be listening to your advice and other videos. I was looking online for tips and advice getting back into the game. Thank you.!!
Thanks so much! I really appreciate your comments! It does take a bit of practice but you'll get the hang of it. Good luck with getting back into it! Happy to help with suggestions/ideas anytime, cheers!
@@MickanMansRCTStation Hey Andrew! Can I ask about improving park value? That was an aspect I didn’t understand. I was working on Diamond Heights previously but did not successfully get through it before trying the other scenerios. I didn’t understand how value works. And zero idea of how to even monitor your park value as you play. I Appreciate it. -Aaron.
Hi Aaron, certainly! Park value is a tricky beast - it surprisingly doesn't have anything to do with the cost/how much you spend on rides - it is almost solely down to the ratings/stats of the rides (excitement/intensity/nausea). Basically, higher stats of rides means higher park value. Not surprisingly, rollercoasters still contribute the most, but thrill rides are also great for this, like freefalls and rotodrops. As rides age, the park value will drop, this is unavoidable and is best alleviated by replacing older rides as they age.
May I also suggest watching this Marcel Vos video, he goes through it pretty thoroughly! ruclips.net/video/y8Cieeym6Vc/видео.html
@@MickanMansRCTStation Hey Andrew, so I finally got RCT2 and downloaded Open RCT2. I was wondering if you can get the original scenarios from the first game if I still have my old CD? I really liked the first game scenes and would like playing them with the updated technology of Open2. I hear you can link them. And would like having it all on one system. Thanks for the input. Aaron.
@@aaronying4989 Hi Aaron, Nice! Yes, you can absolutely play the original scenarios from the first game in OpenRCT2 - it's actually pretty easy, under 'Options' > 'Advanced', there is a field to enter 'Path to RCT1 installation'. Once you select that, all the RCT1 scenarios should be sorted and accessible. If you want to enable the progressive unlocking of the scenarios like in RCT1, you go to 'Options'>'Miscellaneous' and tick 'Enable Progressive Unlocking'. It all seems to work really well. Cheers
Very good tips. It never occurred to me to use unbanked turns to dial in specific target stats.
I’m working on a similar video with a similar title, so when yours popped up in my feed, I had to make sure I wasn’t inadvertently copying you 😆
But after watching yours, it’s clear that our videos are different, so no worries 👍
Thanks very much! That's super considerate of you to think of that, although I really wouldn't have minded if you had a few similar ideas. Been really enjoying your park playthroughs, and your coasters are generally really well put together so I'm super excited to your video when its all done and see what tips you have!
This is very comprehensive and I'm gonna put a lot of this to use. Thanks
I'm glad you thought it was comprehensive! You're most welcome! Cheers
Some pretty nice tips, and I really like the look of the scenarios you made. Especially Rainbow Valley and the mine train in Ivory Towers look great. All in the original game?
Thanks very much! I was very happy with how Rainbow Valley turned out too. Yes, all from RollerCoaster Tycoon Deluxe (the original plus expansion packs).
Rainbow Valley was the bane of my existence. It’s actually what finally ended my rct days as a kid. My beother and I would play all the time separately and together until we got to that accursed park and couldn’t get past it. We were becoming teenagers and life got busy and eventually newer operating systems couldn’t support the game and the cd was lost.
Just picked up RCT classic on mobile and am playing for the first time in almost 20 years.
I feel like I have some unfinished business in beating the scenario that was the kryptonite killing my childhood fun.
Haha. The way you ripped out the second lift from The Storm (The Ultimate) made me laugh, particularly having experienced it in person.
Nice vid though - terrain coasters all the way and #10 is probably the most important of all for me. Everything I build is purely because I want to ride it.
Thanks very much! I am quite envious you have ridden the Ultimate, it's definitely on my bucket list! I only rip out the second lift hill in the game to improve it's throughput/efficiency. I am sure the second lift hill adds to the experience in reality (plus its actually required).
Oh man, thank you for the tips. Great park you got there, i can watch it all day, awesome!
Thankyou very much, that's very kind of you to say!
This is very useful in OpenRCT2/RCT3
Also May I add
#11 - Make the queue have a reasonable length about the capacity when full divided by 4 in RCT1/2 or about 6-10 in RCT3 (Not sure on the exact number for RCT3)
That's great! I didn't foresee it being that useful for RCT3 but I am happy to hear that. That's a great tip re: the queue line capacity, that's particularly useful in parks with a wet climate (to ensure there's always guests in line to ride it through the rain) and in small, crowded parks (to take guests of the main path). Thanks for your thoughts!
Dude your rides are incredible. Amazing advice!
Thankyou very much for the kind words! Glad you found it useful!
This is great! I'm guilty of not using these suggestions at times
Haha, likewise. The great thing about suggestions is that they can be ignored :D.
Same I have a Steel Twister with around 8 Vertical Loops in OpenRCT2 since I was doing something involving Saturn and the 8 largest moons (Roundish = Loop, Odd Shape = Corkscrew) where the stats are
E:8.24 (Very High)
I:8.88 (Very High)
N:4.92 (Medium)
This was the most Vertical Loops i ever built in a coaster (Normally i do 2-4)
Hey! Really nice video :) What's your opinion on using block brakes? I always use them because of the safety point of view. Curious to know your opinion ;)
Thanks very much, Jolan! Yeah I'm a big fan of them as long as they're used efficiently - sometimes if there are too many or not well distributed they can disrupt the 'flow' and pacing of the coaster. But yes for a safety (and realism) perspective I'm a huge fan of them! Cheers
@@MickanMansRCTStation thank you! Do you have already a video about them? Would love to check it out.
@@jolanhulscher7143 I do not at the moment - I will certainly consider making a tutorial video on them though, that could be really useful. Thanks for the idea!
7:12 is not a good example. Real reason for the higher stats is that the first coaster does not meet the requirement for the highest drop height.
you're exactly right, I only learnt this after the fact after someone else pointed it out earlier - I made a note in the description to try and address it. Really wish I could just 'crop' out this section of the video!
Two lift hills are seen on some Arrow Suspended coasters. Like Ninja, at SFMM, and Iron Dragon, at Cedar Point.
Yeah there's certainly quite a few real-life examples! The main reason I'm against using them in the game is the increased cost/generally lower throughput in scenario play.
@@MickanMansRCTStation what if the coaster's height from it's original station is too low? do we need a backup lift hill?
Yes, on occasion, unless you the starting height (of the first lift hill) is enough and the coaster isn't too long!
9:13 That is exactly how I build every coaster 😂
If it fits right between and over a bunch of other stuff, then perfect! The only track design is trying to get the entrance queue and exit path down to the main path from 10-15 units up!
It’s hiddeous 😅
Hahaha, as long as it works for you!
good work :)
Thanks!
Great video!
Thanks very much!
I wanted to replay RCT with the default prices but I don't to spam anything.
I was searching for tips on how to make compact designs that are cheap.
Some of these tip might help me, like the climb height.
I, however, don't know too much how to make them short and cheap. I'm always leaving empty space in the middle and never manage to go under another track piece for a long time.
Sorry I only just saw this comment - yeah it can be tricky sometimes. I've got lots of playthroughs on the channel where I make lots of short and cheap coasters, if you follow along you might be able to copy some of the layouts. Good luck!
@@MickanMansRCTStation
Thanks for answering. I've played some scenarios already and the ones with pay for entry were hard. Evergreen gardens trolled me so hard. Thank goodness it let me borrow a lot of money. Right now I'm on karts and coasters scenario. I failed twice I'm tempted to sell its coasters.
I should also mention that I'm not using adds either. I also haven't changed the research settings.
Yeah pay for entry can be tough. It's best to stick with smaller coaster layouts for those as you don't get a whole lot of benefit for making huge layouts (ie. small design attracts same amount of guests as large design for the same coaster type). Wild mouse/hairpin coasters/virginia reels are great candidates here. May I ask why you're not using ads? Just setting yourself a bit of a challenge?
@@MickanMansRCTStation
Exactly, I know more or less how the guest generation works due to other videos so I wanted to make sure the buildings matter.
I"ll try making smaller coasters but I wasn't a big fan of repeating the same ride nor making too many unrealistic coasters. For pay for entry scenarios I thought it would be good the ones that have access to photo track pieces, and they are, but I think I've read somewhere intensity/stats matter when choosing whether to buy a picture or not.
I'm not entirely sure intensity/stats matter, I am pretty sure it just depends on how happy the guest is at the time, and of course how much you're charging. The more happy they are, the more likely they are to purchase. I think the optimum price is like $3 ish per photo
What is this audio?!?!
Hahaha, just the early days of the channel using my budget headset mic. Anyway, thanks for the constructive comment!