Asset Links (see description above for details) : The Model : tinyurl.com/y3htpshp The Hair : tinyurl.com/y5rguowa The T-Shirt : tinyurl.com/y2n958fz Intro Model : tinyurl.com/y4bokqbo
I was not aware that you can apply dForce over an animation. And the results by applying your trick are so much better than just running dForce on a single frame. Thanks a lot.
You're welcome Christian .. with clothing you should ALWAYS animate over the time line (except with male models .. they can get away with t-shirt and shirts in a single frame) .. However, some clothing can take an age to simulate across the timeline .. so be propared to wait .. and make sure you don't have any obvious sim-breaking things in scene so you don't have to continually re-do the simulation.
Great tutorial thanks for sharing, I always wondering how to do a natural dforce simulation, and you give me some great ideas !! Please keep going with this awesome tutorials. Thanks !!!
Hey, you're welcome! To get the most out of dForce you have to animate into your final pose and have the clothing drape naturally .. takes a little longer to do the simulation, but the results are worth it.
I imagine could get a morph that pretty much just 0's all the curvy parts of the model flat, that way the entire body will grow into shape using this method. Should pretty much solve buttocks creasing and everything else too. Kinda feel like Daz should just do this by default when you run a sim from pose, as it's a easy natural way to solve clothing stretch.
Is the way to do only a simulation over an animation of growing breats? My dAZ makes the regular simlation from pose zero first (even through she is laready in final pose on frame 0) and it messes the things up
I'm doing something wrong because the breasts don't change size/shape as the simulation goes, they just stay small as I set them on frame 0. Is there a setting I should tamper with?
Hey MH - sometimes when you make them smaller on Frame 0 - they remain smaller right through the animation .. check your final frame and resize them back to their "normal" size there if necessary ..
Within Daz - clearing the timeline will clear the simulation data. In this example - I'd then render the image out from Frame 30 leaving the timeline, and the dforce simulation, in place. There are more advanced techniques that could work - but I’ve not tried them with a dForce sim such as exporting the clothing item as a OBJ file with the simulated data baked in and then importing the OBJ back into Daz and fit the clothing manually to your model. Alternatively, it might be possible to create a Morph Slider with the dforce data baked in .. Sadly, going into depth with these things here will end up me writing a book! And, having not done it with a dforce sim before, I can’t guarantee it will work anyway. Is there any reason why you need to delete the timeline? Unless it’s absolutely necessary it will be a lot quicker and simpler to just render from the final frame ..
@RaukoDaz3D Wow thank you so much for this quick reply. I just wanted to know if there is a way to make it like a morph. DaZ is loading every time the time line with in to the scene and that is slowing things down. As I plan to work with some of the characters again and again It will be a pain to work like that. So I am just to be able to make things a lil bit easier by saving some of the morphs or Settings I need to use beforehand.
Given that different character will likely have different sized bumps you'd be best off running the dforce sim for each different character otherwise things just won't fit correctly!
@@RaukoDaz3D Thank you for the reply, but pretty much straight after I posted this comment I found a video that uses Marvelous Designer and it works like an absolute charm. Again thanks for the comment and keep up the good work your videos are always helpful!
Thanks for sharing. I have a mocap system that I use to bring mocap data to be retargetted to genesis 3 n 8 characters. Is dforce easy enough to setup with some preset settings for me to regularly use on clothed characters with clothing made in marvelous designers or daz bought clothing (dforce optimized)?
Hey there - dForce at it's simplest level is just a matter of turning it on within Daz3d and the program will do the rest. There are various settings you can change to accurately sim various materials - so with a bit of research and / or playing with the sliders, you could set things up to sim anything from silk to denim and have it come out as you would expect or near enough to it as to make no difference. But for most uses, it's just a case of turning it on and having it work. Check out the following for the absolute basics and then a couple of other vids I have up on the channel when I start to apply dForce to clothing : ruclips.net/video/xyhtkTxO7Jk/видео.html
Excellent tips and video, well done my friend! Would this work on Non-dForce clothing if I add a dForce dynamic modifier, or would I also need to paint the weight map onto it? Thanks in advance Rauko. :)
Thanks Ed. It should work on non-dForce top if you add a dforce modifier on it in the vast majority of cases .. it's only real old stuff (Gen 2 .. early Gen 3) that might struggle with dForce .. but on the whole, everything else should work fine!
Hi Rauko, thank you for the awesome tutorial! However I found this works on some dress, but not all. Most dresses remain autofit to the genesis 8 and stick/cling onto the genesis 8 character. Forming the same problem. The only exception i manage to get working is the "dforce sexy little outfit" by Fisty and Darc. This is because they have an "untaped" version of the dress. I search to how to "untaped" a dress but to no avail. I am ok with the dress to autofit the character at the 0 frame, as you video showed, but how to "untaped" or "un-stick" the dress to the character when I start the timeline stimulation?
Hey there Wei Neng Chen ... glad you liked the tutorial .. There are some items of clothing where the autofit fits the cloth so tight to the character that, even when you flatten the chest at frame 0, the cloth almost "sticks" to the models skin. Don't worry though! There is a way around this. With the item of clothing selected .. go to the Parameters tab then Actor .. in there you'll see a lot of morph sliders that most items of clothing comes with .. look for things such as Adjust Chest, Adjust Front, Adjust Breast etc etc .. sometimes it might be Expand Front or Chest or Breast ... different clothing with have different options .. use those sliders to pull the clothing away from the skin on Frame 0 where you have the flat chest .. make sure there is enough room between cloth and skin and then run your simulation again ..
@@RaukoDaz3D just tested more dresses. Your method actually works on almost all dresses except for the one i mentioned, (the name is JMR dforce day dreamer short dress), odd. I will just ignore it then. Thank you for your awesome tutorial and help!
Awesome! Gonna try this for a full body morph aswell so it would fit better overall. Save character as full body shape, zero the char, increase the thin body morph and then do the same method as you did. Also do you think it would be possible to save it as a "clothing fit morph" for that custom character so it would work in other poses aswell?
Yeah, the full body morph you're going to try will work well. It particularly works well with larger models - those with big thighs, butts or stomachs .. I've never tried, but I don't think it would work as a morph .. ... can always give it a try .. but I think you'd always have to use a bit of dForce somewhere
Ok, I’m a little confused but let me get this straight. When you have frame zero selected you flatten the breasts, and then the automatically regrow to the original size throughout the simulated animation? You dint have to readjust them at all after? And then the end image of the character can be manipulated in a scene from there on or does the simulation need to be exported to be used in a scene?
On your final frame - pose the character as you normally would with the breasts the size you want them and posed as you want them (ie, with a cleavage morph or any other of the breast morphs) .. on Frame 0, flatten the breasts and remove all the posing morphs on them .. when the animation runs it will resize the breasts incrementally each frame (and incrementally apply the slider) through to your final frame and apply dForce to anything clothing along the way .. and that's it. SOMETIMES, depending on the order that you do things, setting the flattening the breasts on frame 0 might reset what they were on the final frame - so you should always recheck your final frame after setting Frame 0, just in case.
Ok, I just tried this but it didn't really work for me. Character is wearing a tank top and it pulled material from the back and made the spaghetti straps disappear, and the top of the shirt is just at the nipples now. Does the character have breasts that are too big, or is the shirt too old to work for this? What can I fix, if anything? the shirt fit fine before running the simulation, with the exception of the shrink wrap look and the cleavage not being smooth. Hope you can help I've been trying everything to get this to work!
I'm going to guess that it's a top that's either too old and just isn't dForce compliant - much of the older stuff won't work with dForce .. and your description of your final result is pretty much what happens with those types of tops that aren't going to work in dForce .. or could do but with a lot of fiddling with the simulation settings to make it work. My suggestion would be to try something newer for a Gen 8 character .. ideally something that's stated to work in dForce (but not neccessary) ..
@@RaukoDaz3D Ok. I’m trying same top on a different character, and if it doesn’t work I’m gonna abandon that plan and try a different top! If it’s stated to work in dForce do I still have to apply it from the box with the lines and the arrow?
@@RaukoDaz3D oh man I think I got it to work!!! On a dForce too at least! Almost didn’t get it then I thought to zero out the nipple morphs because there was a lot of warping and bumps around them and it worked!! I’m gonna go back and try that other old top just incase.... Thank you so fucking much for your tutorials and help. I’ve literally been struggling the entire day to figure out how to get clothes to fit more naturally over breasts and bridge the cleavage gap ect ... and now I have the basics covered. Holy crap I wanted to scream earlier and now I see the light. Appreciate all the help and videos man. Once I get my pages dialed in I’ll leave a big shout-out with some links to your channel and stuff so you get more views if that alright man!
Just wanted to thank you again so much for this tutorial. It's helped me so much and I'm continually getting better at dforce. A couple questions: 1-What components of my pc could I upgrade to make dforce simulate faster? Maybe add some RAM? 2-I'm using two pieces of clothing: a tube top and fishnet top. I want them to work together nicely to fix the shrink wrap effect around my characters breasts. Can I simulate both pieces of clothing at once? I haven't tried yet but I might! Just wanted to know your thoughts. Cheers!
Asset Links (see description above for details) :
The Model : tinyurl.com/y3htpshp
The Hair : tinyurl.com/y5rguowa
The T-Shirt : tinyurl.com/y2n958fz
Intro Model : tinyurl.com/y4bokqbo
I was not aware that you can apply dForce over an animation. And the results by applying your trick are so much better than just running dForce on a single frame. Thanks a lot.
You're welcome Christian .. with clothing you should ALWAYS animate over the time line (except with male models .. they can get away with t-shirt and shirts in a single frame) .. However, some clothing can take an age to simulate across the timeline .. so be propared to wait .. and make sure you don't have any obvious sim-breaking things in scene so you don't have to continually re-do the simulation.
Another simple, clever trick. Much better than fussing with the various "Fit" utilities, many of which add additional morphs.
DForce is the way! I've never been happy using fit morphs .. my only wish would be that dForce would be faster ..
Great tutorial thanks for sharing, I always wondering how to do a natural dforce simulation, and you give me some great ideas !! Please keep going with this awesome tutorials. Thanks !!!
Hey, you're welcome! To get the most out of dForce you have to animate into your final pose and have the clothing drape naturally .. takes a little longer to do the simulation, but the results are worth it.
Fantastic! It works so well. I struggled with big chested models
Glad that it's helped you out Yoni!
I imagine could get a morph that pretty much just 0's all the curvy parts of the model flat, that way the entire body will grow into shape using this method. Should pretty much solve buttocks creasing and everything else too.
Kinda feel like Daz should just do this by default when you run a sim from pose, as it's a easy natural way to solve clothing stretch.
Dude, you're a genius.Thanks
Ha! I wouldn't go that far! But thanks anyway!
fantastic tutorial
Many thanks
Great tutorial. It's works very well. Thank you very much. 🙂👏👏👏
You're welcome, Luis. Glad to help out and thanks for watching!
Is the way to do only a simulation over an animation of growing breats? My dAZ makes the regular simlation from pose zero first (even through she is laready in final pose on frame 0) and it messes the things up
They'll be an option in the simulation pane called "Start Bones From Memorized Pose" - turn that to "Off" and give it a go
How do you apply this is animation?
Very sneaky little trick. Thanks!
The sneaky ones are the best!
I'm doing something wrong because the breasts don't change size/shape as the simulation goes, they just stay small as I set them on frame 0. Is there a setting I should tamper with?
Hey MH - sometimes when you make them smaller on Frame 0 - they remain smaller right through the animation .. check your final frame and resize them back to their "normal" size there if necessary ..
@@RaukoDaz3D Thank you, that worked!
@@crocutah Great stuff!
Very helpful tutorial and I love your accent :) Subscribed.
Thanks for that. I don't know about the accent though!! :)
How do you clean the time line and at the same time keeping the shape of the cloth item?
Within Daz - clearing the timeline will clear the simulation data.
In this example - I'd then render the image out from Frame 30 leaving the timeline, and the dforce simulation, in place.
There are more advanced techniques that could work - but I’ve not tried them with a dForce sim such as exporting the clothing item as a OBJ file with the simulated data baked in and then importing the OBJ back into Daz and fit the clothing manually to your model. Alternatively, it might be possible to create a Morph Slider with the dforce data baked in ..
Sadly, going into depth with these things here will end up me writing a book! And, having not done it with a dforce sim before, I can’t guarantee it will work anyway.
Is there any reason why you need to delete the timeline? Unless it’s absolutely necessary it will be a lot quicker and simpler to just render from the final frame ..
@RaukoDaz3D Wow thank you so much for this quick reply. I just wanted to know if there is a way to make it like a morph. DaZ is loading every time the time line with in to the scene and that is slowing things down. As I plan to work with some of the characters again and again It will be a pain to work like that. So I am just to be able to make things a lil bit easier by saving some of the morphs or Settings I need to use beforehand.
Are you able to save the new look of the top and reload it straight onto a character?
Given that different character will likely have different sized bumps you'd be best off running the dforce sim for each different character otherwise things just won't fit correctly!
@@RaukoDaz3D Thank you for the reply, but pretty much straight after I posted this comment I found a video that uses Marvelous Designer and it works like an absolute charm. Again thanks for the comment and keep up the good work your videos are always helpful!
Thanks for sharing. I have a mocap system that I use to bring mocap data to be retargetted to genesis 3 n 8 characters. Is dforce easy enough to setup with some preset settings for me to regularly use on clothed characters with clothing made in marvelous designers or daz bought clothing (dforce optimized)?
Hey there - dForce at it's simplest level is just a matter of turning it on within Daz3d and the program will do the rest. There are various settings you can change to accurately sim various materials - so with a bit of research and / or playing with the sliders, you could set things up to sim anything from silk to denim and have it come out as you would expect or near enough to it as to make no difference. But for most uses, it's just a case of turning it on and having it work. Check out the following for the absolute basics and then a couple of other vids I have up on the channel when I start to apply dForce to clothing : ruclips.net/video/xyhtkTxO7Jk/видео.html
Excellent tips and video, well done my friend! Would this work on Non-dForce clothing if I add a dForce dynamic modifier, or would I also need to paint the weight map onto it? Thanks in advance Rauko. :)
Thanks Ed. It should work on non-dForce top if you add a dforce modifier on it in the vast majority of cases .. it's only real old stuff (Gen 2 .. early Gen 3) that might struggle with dForce .. but on the whole, everything else should work fine!
Hi Rauko, thank you for the awesome tutorial!
However I found this works on some dress, but not all. Most dresses remain autofit to the genesis 8 and stick/cling onto the genesis 8 character. Forming the same problem.
The only exception i manage to get working is the "dforce sexy little outfit" by Fisty and Darc. This is because they have an "untaped" version of the dress.
I search to how to "untaped" a dress but to no avail.
I am ok with the dress to autofit the character at the 0 frame, as you video showed, but how to "untaped" or "un-stick" the dress to the character when I start the timeline stimulation?
Hey there Wei Neng Chen ... glad you liked the tutorial ..
There are some items of clothing where the autofit fits the cloth so tight to the character that, even when you flatten the chest at frame 0, the cloth almost "sticks" to the models skin. Don't worry though! There is a way around this.
With the item of clothing selected .. go to the Parameters tab then Actor .. in there you'll see a lot of morph sliders that most items of clothing comes with .. look for things such as Adjust Chest, Adjust Front, Adjust Breast etc etc .. sometimes it might be Expand Front or Chest or Breast ... different clothing with have different options .. use those sliders to pull the clothing away from the skin on Frame 0 where you have the flat chest .. make sure there is enough room between cloth and skin and then run your simulation again ..
@@RaukoDaz3D thank you for the prompt reply! Ok. Will try this later.
@@Hardeleiar You're welcome .. hopefully this will help out but if not, let me know and I'll see if I can come up with some more ideas ..
@@RaukoDaz3D just tested more dresses. Your method actually works on almost all dresses except for the one i mentioned, (the name is JMR dforce day dreamer short dress), odd. I will just ignore it then.
Thank you for your awesome tutorial and help!
@@Hardeleiar You're welcome - glad to be of help! I'll see if I have that dress in my collection and if I do, I'll run some tests on it ..
Awesome! Gonna try this for a full body morph aswell so it would fit better overall. Save character as full body shape, zero the char, increase the thin body morph and then do the same method as you did.
Also do you think it would be possible to save it as a "clothing fit morph" for that custom character so it would work in other poses aswell?
Yeah, the full body morph you're going to try will work well. It particularly works well with larger models - those with big thighs, butts or stomachs ..
I've never tried, but I don't think it would work as a morph .. ... can always give it a try .. but I think you'd always have to use a bit of dForce somewhere
Great!
I'm firs time on your channel, and the intro alone made me make that Obama's not bad face. How did you made the animation? Or bought or what?
Welcome Archie. Ha! Thanks - the animation was made in Daz. It's my one and only animation I've ever done so I'm glad you like it!
@Rauko very impressive! The walk looks very real! -she stopped a bit too abruptly, tho- but yeah, it is so cool!
Ok, I’m a little confused but let me get this straight. When you have frame zero selected you flatten the breasts, and then the automatically regrow to the original size throughout the simulated animation? You dint have to readjust them at all after? And then the end image of the character can be manipulated in a scene from there on or does the simulation need to be exported to be used in a scene?
On your final frame - pose the character as you normally would with the breasts the size you want them and posed as you want them (ie, with a cleavage morph or any other of the breast morphs) .. on Frame 0, flatten the breasts and remove all the posing morphs on them .. when the animation runs it will resize the breasts incrementally each frame (and incrementally apply the slider) through to your final frame and apply dForce to anything clothing along the way .. and that's it.
SOMETIMES, depending on the order that you do things, setting the flattening the breasts on frame 0 might reset what they were on the final frame - so you should always recheck your final frame after setting Frame 0, just in case.
Ok, I just tried this but it didn't really work for me. Character is wearing a tank top and it pulled material from the back and made the spaghetti straps disappear, and the top of the shirt is just at the nipples now. Does the character have breasts that are too big, or is the shirt too old to work for this? What can I fix, if anything? the shirt fit fine before running the simulation, with the exception of the shrink wrap look and the cleavage not being smooth. Hope you can help I've been trying everything to get this to work!
I'm going to guess that it's a top that's either too old and just isn't dForce compliant - much of the older stuff won't work with dForce .. and your description of your final result is pretty much what happens with those types of tops that aren't going to work in dForce .. or could do but with a lot of fiddling with the simulation settings to make it work. My suggestion would be to try something newer for a Gen 8 character .. ideally something that's stated to work in dForce (but not neccessary) ..
@@RaukoDaz3D Ok. I’m trying same top on a different character, and if it doesn’t work I’m gonna abandon that plan and try a different top! If it’s stated to work in dForce do I still have to apply it from the box with the lines and the arrow?
@@RaukoDaz3D oh man I think I got it to work!!! On a dForce too at least! Almost didn’t get it then I thought to zero out the nipple morphs because there was a lot of warping and bumps around them and it worked!! I’m gonna go back and try that other old top just incase.... Thank you so fucking much for your tutorials and help. I’ve literally been struggling the entire day to figure out how to get clothes to fit more naturally over breasts and bridge the cleavage gap ect ... and now I have the basics covered. Holy crap I wanted to scream earlier and now I see the light. Appreciate all the help and videos man. Once I get my pages dialed in I’ll leave a big shout-out with some links to your channel and stuff so you get more views if that alright man!
Just wanted to thank you again so much for this tutorial. It's helped me so much and I'm continually getting better at dforce.
A couple questions:
1-What components of my pc could I upgrade to make dforce simulate faster? Maybe add some RAM?
2-I'm using two pieces of clothing: a tube top and fishnet top. I want them to work together nicely to fix the shrink wrap effect around my characters breasts. Can I simulate both pieces of clothing at once? I haven't tried yet but I might! Just wanted to know your thoughts.
Cheers!
但是如果胸部太大依旧没有效果,你这个例子感觉不太行,因为你这个模型的胸部太小了,遇到胸部很大的情况这种方法就失效了。
Bro can you explain how to make nsfw animation .
Animation is animation whether it's nsfw or not .. :) .. Basic animation is on my list and I'll be getting to it soon ..