Thanks, Rauko. Great tips delivered in a concise and helpful way. I would never have thought to play around with the gravity settings til you showed me. Great work.
And once again I learned something new today. I used the timeline already in the way you explained, but never played with gravity and air resistance. Thx for showing that.
Excellent video Rauko, it really helped me out! What a nice little trick to get that hair behind the shoulders and gravity to make it tighter. Hopefully Daz will continue to make improvements on dforce especially the time it takes to simulate on some hair products.
Yeah, the time for simulation is just a pain .. the Animation in this vid took over 15 minutes .. and I had to do 2 sims to get what I wanted (well .. 3 .. because I simmed once .. and accidentally cleared the sim before finishing the video segment!)
New subscriber here , You answered a lot of questions for me in regarding to d force. Frankly I felt intimidated by D force hair, and this tutorial has answered all those questions for me , I cannot thank you enough. Cheers!
Thanks for subbing Patrick .. a lot of people look at this mysterious thing called dForce and go into a panic .. but it's a fairly simple thing really .. Am glad to have been some help!
Great video! A good tip is to hide everything in the scene except that which the simulated object is going to colide with before running the simulation. That usually speeds up the simulation time. So in cases like this you'd want to hide everything in the scene except the hair, the figure, and her shirt before running the simulation and that would probably speed things up. Even things like fibermesh eyebrows and lashes can really increase sim time.
Amazing videos, thanks, i spent 5 years just messing around with DAZ, love it, but since watching your videos i got so much better and brilliant renders, thank you so much, much love, Ireland :)
Ohhh .. I don't know who she is (honest guv! 😗) .. so I couldn't comment on her or any of her scenes .. erm .. films .. or whether the look was similar ..
Is it this Mermaid Hair? (www.daz3d.com/dforce-mermaid-hair-for-genesis-8-and-81-females) .. I'm not sure if I have that in my library .. when I get back to my PC I'll take a look and if I have it .. I'll have a play around to see if there are any problems with it!
I think I see the problem .. the hair simulation seems to finish too early before the hair has settled in place? Firstly, check out the sim settings within the directory within Daz where the hair is located .. Things like Sim Settings and Density .. they should give the hair a little more weight and push it on a bit .. Secondly, if you're doing a Current Frame simulation, then check the dForce Simulation Settings itself .. have a play around with some of the sliders in there .. for instance, incrementally increase Stabilization Time - this effectively tells dForce to take more time on the simulation .. push it up to 3 or 4 .. even higher if you need to. Sadly, doing an dforce Simulation over an animation time-frame doesn't allow you to play with Stabilization Time by default as it becomes hidden .. right click on the Simulations Settings tab .. select Preferences and the Show Hidden Properties and Stabilization Time will be available (although it doesn't work as well on a Animation simulation) ... If that isn't enough .. if you're doing an Animation Simulation .. after your model is in their final pose .. add an an extra 60 or 100 frames onto the timeline ... Daz will usually fly through these frames when simulating dForce due to their being no movement .. but the hair will continue to settle and stabilize with the more time afforded to it.
Cheers! Excellent video! One subject i'd be interested in hearing your thoughts on is how to tell what products are better quality on the store? Are there tips and hints to buy better? Cheers.
Hhhmm .. . Any item on the store can be made to look good in the hands of a competent artist .. and the PAs in the stores are only going to use their best promo images .. The things I go by are .. previous examples I've purchased myself .. so for instance, I have a number of go-to creators on the store who I trust .. such as Mousso / BlueJuante for models .. Linday / OTT for hair .. fpr example .. Secondly, have a look around at what OTHER people (not associated with the creator) are doing with assets .. so look at peoples galleries on the Daz website, DeviantArt or here on RUclips and see if they've marked down what models / assets they've used .. But don't just look at the "good" artists .. look at those who maybe aren't as good .. if they models they are using still look ok despite other areas of the image being open to question - then you can probably surmise the model / asset is good .. But sadly! .. it's put your hand in the lucky bag and hope for the best a lot of times!
Viewport Line Tesselation is your friend when it comes to improving the Daz Studio performance as you move about the scene. It works kind of like SubD; so set it to 1 for viewport and then 3 or so for the actual render. Improves viewport performance quite a bit.
@@RaukoDaz3D :D good choice. That said, even of the most high-end of rigs, dForce hair can bring everything to its knees if not kept under control. I've not quite worked out exactly why, but SOME hairs just completely tax my system where others do not. It's not simply a "dforce or not" type of thing, it must be something specific to the way it has been authored.
I've very rarely had dforce hair explode - only if / when I'm doing an animation over the time line and spinning the model around in crazy directions and I can't say I've ever had it "fall off" the model. So without looking over your shoulder to see what's going on I can't really explain it or help! Sorry!
@@RaukoDaz3D Oh, I could show you horrors from beyond. The closest thing I have been able to figure, is that it is clipping with itself. I have better luck when I minimize the 'thickness' sliders, but not always.
Explode hair on simulation can happen if you simulate other dforce object at the same time and it touch the hair, like clothing….think to « Freeze simulation » for the other dforce object which can interfere with the hair's.
Sorry for the delay in replying - if been busy away from home for a while .. The Blue background will be from the Boss Lighting System over on the Daz store (tinyurl.com/yk9hrkwz)
Thank you sir. D-force is fun to work with. It’s always nice to get these tips and tricks. And I’ve actually been looking for hair like that, so it’s nice that it’s currently 70% off. 👍
Ohhhh .. I'm not sure actually .. I can't quite remember (and I don't have the original files anymore!) .. looking at the reflection in her eye - my guess would be a simple "white light on a black background" HDRI .. I have a few of them - some are custom, some I found on the internet and some came with a light set up I bought once - but sadly, can't quite remember which one it would have been in this instance. Sorry!
Oh that's a tough one .. it's hard to back engineer a pose .. So I couldn't say with the starding pose .. but the "hero" pose at 14:45 however is easier to find in my collection .. it's from this set : tinyurl.com/2p854ane
This works great...however I'm having trouble saving the final product...without the animation.... Got any tips...I tried "Charachter Save" combined with "Wearables" save....the hair reverts back to un-simulated.
Sorry .. I never got a notification for this one! "Character save" or "Character Preset" will only save details about the model .. the geometry, the morphs, the textures ... and not dForce hair. To save out the entire character (with the deforced hair) you'll need to save as a "Scene Preset" .. When the dialogue opens up .. click on the top right "hamburger" menu (arrow and 4 lines) .. select "Uncheck > Uncheck All" .. and then back in main dialogue window, click the checkbox at the top level of your model (ie, "Victoria 9") that you want saving .. and hit Accept .. That will save everything connected to the model .. simulated hair included
9:46 Hello, do you know why the paramterer settings is missing on some of my dforce hair when i click on the cok like you did? i wanted to to turn off the limits of gravitiy too but i can't now
@MachiaveIIi25 hey .. for some reason in Daz 4.22 they've hidden the setting. Sadly I'm away at the moment and don't have Daz infant of me to be able to go through the steps to get it back. However, I wrote them out elsewhere on another video .. I'll see if I can find it and post the link here if I can EDIT: it's on a commentary on this video .. lower down .. someone asks the sake question
Really not bad but my computer almost caught fire in the simulation so I'm going to do without it. Do you know if there is hair with poses? or a plugin to add some?
Mainly the strand based hair is either set in one pose with only a few minor sliders to work with or is dForce only due to the nature of how strand based hair .. I can't comment on every hair piece, obviously, but from memory that seems to be the case!
Yeah, in 4.22 they've .. took it out by default? .. I'm guessing it's a mistake .. it has to be .. But then .. this is Daz .. so who knows. To get it back : Press F3 to bring up the Customize Daz Dialogue Scroll down the Left Menu to find "Styled Properties" and expand it out by pressing the "+" or down arrow button next to it Find "Parameter Settings" On the right pane - click "Menus" at the top Scroll down for "Property Options (Element)" and expand it Now on the left pane - click, hold and drag "Parameter Settings" onto the "Property Options (Element)" title and let go (there'll be NO indication you're actually dragging it - but you are) "Parameter Settings" should now appear under "Property Options (Element) and Finally, curse Daz Studio 7 times a day
It's one of my gripes in Daz also. Although, to be fair - made-for-dforce clothing goes along at a semi-decent speed. It's the older stuff that goes real slow. But there's a lot of geometry in this type of hair with lots of collisions - hence the slowness! Ah well - can't have everything!
@@RaukoDaz3D daz3d is a lazy company, were on the other hand reallusion boosted their entire product by 100% past few years and daz studio still barely do ANYTHING decently without the help of 3rd party products. I have tons of cloths from daz and i have to go hell and above to make it work on other software cz dforce is nearly impossible to work with even with a decent rig. I really hope instead of this AI BS daz game up by next year.
@@zenparvez Whereas I agree in principle- things need to get better ... We have to also remember that Daz is free software using various components created by other companies (ala QT and NVIDIA Iray) compared to other software like Reallusion .. so, they put their efforts into the assets they push .. But, yet, things need to improve in some areas .. Hopefully, with Daz 5 (.. whenever that is) - they'll be a lot of improvements simply by using a better version of QT GUI it's built upon ..
Hey Eric .. to be honest, I'm not sure where I got it from, it's one I've had for years .. it's named simply HDR_Studio_020 .. I'm not even sure it's something I bought or just found on the web somewhere .. Sorry I can't be anymore help than that!
In the scene tab - is it JUST the cap you can see or can you double-click on the cap in the scene view and expand it out .. you should be able to do this and will see the hair proper listed. In the viewport Is it JUST the cap or do you see a few strands of hair hanging from it? In the viewport texture view - then that's all you'll see. If you're talking about Iray Preview - you'll need to select the haircap in the scene window and then in the parameters tab - go to simulation and set Preview PR Hair to ON and then go to Line Tessellation in the Parameters tab and and set "Viewport Line Tessellation Sides" to an appropriate number like 3 .. If you're talking about when you hit Render .. make sure you have the Translation tool selected (the icon with the 4 arrows in a cross) .. there's a bit of a display bug with Iray / Daz that having certain tools selected don't make other things work .. Check out this video : ruclips.net/video/oGa-veKnLCM/видео.html
@@jakem950 I don't use blender myself so I can't fully comment - but I would guess that you wouldn't be able to use strand based hair in Blender as it's a different technology that what Blender uses for hair .. I think both use their own version of strand based hair and so I don't think Daz strand based hair would work in Blender But .. don't quote me on that - you might be best asking on a Blender forum.
damn, nice video and use of Dforce, I usually just use mesh graber for well pretty much everything, but this could prove to be useful in certain instances.
Maybe need a bit more information before I can help .. for starters, is it normal geometry hair or strand based hair? If you're not sure of the difference .. strand based hair in your viewport will look to be make up of seemingly drawn lines. If it IS strand based hair .. check out this video first : ruclips.net/video/oGa-veKnLCM/видео.html
It's tough to speed things up without a GPU .. however, there are a couple of tricks .. ruclips.net/video/XFKNbwzFqVk/видео.html .. ruclips.net/video/w_379qaeaXY/видео.html .. check them videos out .. should help a little bit
Hey there - a dforce sim can take a while depending on a few factors .. firstly, your graphics card. Yeah, dforce uses your graphics card to simulate and so a slow GPU can slow things down .. secondly, the amount of simulated items in one go. The more you try and simulate simultaneously the longer it's going to take. Ok, simulating each item separately might mean each item simulates quicker but overall the time is going to be the same doing them one by one. But doing them one by one will get you quicker results for each. Thirdly, if you're doing simulation across the animation timeline as opposed to a single-frame simulation - it's going to slow down a lot. If your doing it over 30 frames then it's effectively doing 30 simulations as opposed to just the one. Yes, you'll get a much better final result in some situations .. but it's just going to take time - especially if things in the scene are moving as Daz will have to calculate all of that as well as the simulation. Finally, some items are just badly optimized for dforce - even if they are said to be "dforce" ready. Sadly, nothing can be done about that and you just have to wait your time! If you have any other questions ... then just let me know!
@@RaukoDaz3D hey how can I filter what to simulate? I didn't want to simulate the dress and to make things worse the hair barely moved for some reason, though in previous simulations it did moved according to gravity. I subscribed to you... do you have a video about filtering/selecting that to simulate?
Yesterday was my first time attempting to use Daz and I'm fascinated by the possibilities. Will try making more scenes these days. I'm sort of expert in HS2's studio which is unity based and daz is somewhat familiar. Unlike blender.
@@Siwkann There are a couple of ways to filter out whether something simulates or not .. 1 - You can just hide an object. So for instance, lets say you just want to simulate the hair .. you can hide any dfore clothing your model might be wearing. Look up in the Scene Tab and find the dress and see to the left of it there looks to be an "open eye" icon? Give it a click (so the eye closes) and the dress should get hidden. Now - when you simulate, the dress will be ignored. 2 - A little more technical. Click on the dress in the Scene Tab - If you now look in the Parameters > General tab below the Scene Tab - expand out the General section and if the dress is dForce ready you'll see a "Simulation" option. Click on this and in there you'll see a Click Box called "Freeze Simulation" which will be set to OFF by default .. switching it to ON will freeze the dress and not include it in the next time you run a simulation. IMPORTANT NOTE! If you are running the simulations one by one .. Make sure you Hide or Freeze any previously run simulations as dForce when it starts to sim resets everything. So if you've done the hair .. FREEZE IT .. before running the sim for the dress .. Otherwise - you'll end up having to do the hair again!
@@RaukoDaz3D Thanks that was useful. I was making a scene and the preview was looking amazing but the program crashed when I wanted to end the render before finish because it was taking 5+ hours. Alas, I like Daz but I can't use it because I need an Nvidia GPU, or else renders only use my CPU. I will leave Daz till whenever I get an Nvidia GPU, if ever.
Asset Links(see desc for details):
Model : tinyurl.com/4yhsp4v5
Hair : tinyurl.com/3dt9yww4
Crop Top : tinyurl.com/3uwfd78y
Thanks a bunch for all the tutorials, mate!
You're welcome Carsten .. and thanks for the thanks!!! 😀👍
Thanks, Rauko. Great tips delivered in a concise and helpful way. I would never have thought to play around with the gravity settings til you showed me. Great work.
Thanks Jason - appreciate it and glad to have shown you something different ..
And once again I learned something new today.
I used the timeline already in the way you explained, but never played with gravity and air resistance.
Thx for showing that.
You're welcome Oliver .. just mix and match the tools that you've got available. Nothing wrong in experimenting to see what works best!
Excellent video Rauko, it really helped me out! What a nice little trick to get that hair behind the shoulders and gravity to make it tighter. Hopefully Daz will continue to make improvements on dforce especially the time it takes to simulate on some hair products.
Yeah, the time for simulation is just a pain .. the Animation in this vid took over 15 minutes .. and I had to do 2 sims to get what I wanted (well .. 3 .. because I simmed once .. and accidentally cleared the sim before finishing the video segment!)
New subscriber here , You answered a lot of questions for me in regarding to d force. Frankly I felt intimidated by D force hair, and this tutorial has answered all those questions for me , I cannot thank you enough. Cheers!
Thanks for subbing Patrick .. a lot of people look at this mysterious thing called dForce and go into a panic .. but it's a fairly simple thing really .. Am glad to have been some help!
Great video! A good tip is to hide everything in the scene except that which the simulated object is going to colide with before running the simulation. That usually speeds up the simulation time. So in cases like this you'd want to hide everything in the scene except the hair, the figure, and her shirt before running the simulation and that would probably speed things up. Even things like fibermesh eyebrows and lashes can really increase sim time.
Yep, thanks Tracy! A good shout for those who have lowish end systems who want to speed up any dforce sim .. if you don't need it .. hide it!
This is my first fore into the use of dForce and you made it easy to understand and execute. Thanks a ton!
Glad to be of some help!
Amazing videos, thanks, i spent 5 years just messing around with DAZ, love it, but since watching your videos i got so much better and brilliant renders, thank you so much, much love, Ireland :)
thanks for that and thanks for watching and the sub. Glad I'm being some help!
some adjustments and you end up with a digital Adriana Chechik.
Ohhh .. I don't know who she is (honest guv! 😗) .. so I couldn't comment on her or any of her scenes .. erm .. films .. or whether the look was similar ..
I am having trouble with mermaid hair draping straight I have tried weight and wind but still nothing ;C
Is it this Mermaid Hair? (www.daz3d.com/dforce-mermaid-hair-for-genesis-8-and-81-females) .. I'm not sure if I have that in my library .. when I get back to my PC I'll take a look and if I have it .. I'll have a play around to see if there are any problems with it!
@@RaukoDaz3D thankyou x
I think I see the problem .. the hair simulation seems to finish too early before the hair has settled in place?
Firstly, check out the sim settings within the directory within Daz where the hair is located .. Things like Sim Settings and Density .. they should give the hair a little more weight and push it on a bit ..
Secondly, if you're doing a Current Frame simulation, then check the dForce Simulation Settings itself .. have a play around with some of the sliders in there .. for instance, incrementally increase Stabilization Time - this effectively tells dForce to take more time on the simulation .. push it up to 3 or 4 .. even higher if you need to.
Sadly, doing an dforce Simulation over an animation time-frame doesn't allow you to play with Stabilization Time by default as it becomes hidden .. right click on the Simulations Settings tab .. select Preferences and the Show Hidden Properties and Stabilization Time will be available (although it doesn't work as well on a Animation simulation) ... If that isn't enough .. if you're doing an Animation Simulation .. after your model is in their final pose .. add an an extra 60 or 100 frames onto the timeline ... Daz will usually fly through these frames when simulating dForce due to their being no movement .. but the hair will continue to settle and stabilize with the more time afforded to it.
Cheers! Excellent video! One subject i'd be interested in hearing your thoughts on is how to tell what products are better quality on the store? Are there tips and hints to buy better? Cheers.
Hhhmm .. . Any item on the store can be made to look good in the hands of a competent artist .. and the PAs in the stores are only going to use their best promo images .. The things I go by are .. previous examples I've purchased myself .. so for instance, I have a number of go-to creators on the store who I trust .. such as Mousso / BlueJuante for models .. Linday / OTT for hair .. fpr example ..
Secondly, have a look around at what OTHER people (not associated with the creator) are doing with assets .. so look at peoples galleries on the Daz website, DeviantArt or here on RUclips and see if they've marked down what models / assets they've used .. But don't just look at the "good" artists .. look at those who maybe aren't as good .. if they models they are using still look ok despite other areas of the image being open to question - then you can probably surmise the model / asset is good ..
But sadly! .. it's put your hand in the lucky bag and hope for the best a lot of times!
@@RaukoDaz3D thats amazing! Thanks! :)
Viewport Line Tesselation is your friend when it comes to improving the Daz Studio performance as you move about the scene. It works kind of like SubD; so set it to 1 for viewport and then 3 or so for the actual render. Improves viewport performance quite a bit.
Yeah, I've got that one - I think I solved it in this case by going for the expensive fix and got a new PC .. 😀
@@RaukoDaz3D :D good choice. That said, even of the most high-end of rigs, dForce hair can bring everything to its knees if not kept under control. I've not quite worked out exactly why, but SOME hairs just completely tax my system where others do not. It's not simply a "dforce or not" type of thing, it must be something specific to the way it has been authored.
My problem is, it always explodes and falls off, or crashes my video card. Linday hairs seems to have issues.
I've very rarely had dforce hair explode - only if / when I'm doing an animation over the time line and spinning the model around in crazy directions and I can't say I've ever had it "fall off" the model. So without looking over your shoulder to see what's going on I can't really explain it or help! Sorry!
@@RaukoDaz3D Oh, I could show you horrors from beyond.
The closest thing I have been able to figure, is that it is clipping with itself. I have better luck when I minimize the 'thickness' sliders, but not always.
Explode hair on simulation can happen if you simulate other dforce object at the same time and it touch the hair, like clothing….think to « Freeze simulation » for the other dforce object which can interfere with the hair's.
@@kennyroy7015 It can also happen, when there is nothing in the scene but the hair and the body.
i like the blue backround you are using on this. can you tell what you used, is it a defomred plane? if yes how you create those colour transitions
Sorry for the delay in replying - if been busy away from home for a while ..
The Blue background will be from the Boss Lighting System over on the Daz store (tinyurl.com/yk9hrkwz)
As usual, a great primer but with some cool tricks that never entered my mind. Really helpful stuff. And I was just working with this hair last week.
Thanks. Hopefully some more tricks up my sleeve somewhere!
Thank you sir. D-force is fun to work with. It’s always nice to get these tips and tricks. And I’ve actually been looking for hair like that, so it’s nice that it’s currently 70% off. 👍
Win Win all round! Dforce is fun - but it's equally a pain in the butt when it wants to be .. :)
Nice one. I've often wondered about playing with the gravity but never tried it.
Always worth experimenting with everything .. I mean .. we're not going to break anything, are we?? :)
Outstanding tutorial as always, My question is "What lighting setup did you use for this tutorial"? Thanks in advance.
Ohhhh .. I'm not sure actually .. I can't quite remember (and I don't have the original files anymore!) .. looking at the reflection in her eye - my guess would be a simple "white light on a black background" HDRI .. I have a few of them - some are custom, some I found on the internet and some came with a light set up I bought once - but sadly, can't quite remember which one it would have been in this instance. Sorry!
@@RaukoDaz3D , Thanks for the quick response. I read some of the comments further down the page and guess what, I found it. Thanks again,
You Rock!!!
@@MiltonJohnson-lf5lfAhhh .. Have I mentioned it elsewhere? Good! Glad I helped .. even though I didn't do anything today!
Rauko danke für das Video, ich mache mich gleich an das Testen.
You're welcome!
👍 what poses did you use for the tutorial?
Oh that's a tough one .. it's hard to back engineer a pose .. So I couldn't say with the starding pose .. but the "hero" pose at 14:45 however is easier to find in my collection .. it's from this set : tinyurl.com/2p854ane
Very helpful! Great details/explanation and easy to follow along. Thanks!
Glad to help out Dave!
This works great...however I'm having trouble saving the final product...without the animation.... Got any tips...I tried "Charachter Save" combined with "Wearables" save....the hair reverts back to un-simulated.
Sorry .. I never got a notification for this one!
"Character save" or "Character Preset" will only save details about the model .. the geometry, the morphs, the textures ... and not dForce hair.
To save out the entire character (with the deforced hair) you'll need to save as a "Scene Preset" .. When the dialogue opens up .. click on the top right "hamburger" menu (arrow and 4 lines) .. select "Uncheck > Uncheck All" .. and then back in main dialogue window, click the checkbox at the top level of your model (ie, "Victoria 9") that you want saving .. and hit Accept .. That will save everything connected to the model .. simulated hair included
@@RaukoDaz3D Thanks......I'm learning more all the time.....
9:46 Hello, do you know why the paramterer settings is missing on some of my dforce hair when i click on the cok like you did? i wanted to to turn off the limits of gravitiy too but i can't now
@MachiaveIIi25 hey .. for some reason in Daz 4.22 they've hidden the setting. Sadly I'm away at the moment and don't have Daz infant of me to be able to go through the steps to get it back. However, I wrote them out elsewhere on another video .. I'll see if I can find it and post the link here if I can
EDIT: it's on a commentary on this video .. lower down .. someone asks the sake question
@@RaukoDaz3D Hello Rauko, i found the comment and was able to get the parameter settings back, thanks for your help!
@@MachiaveIIi25 Great stuff! Happy to help!
Really not bad but my computer almost caught fire in the simulation so I'm going to do without it.
Do you know if there is hair with poses? or a plugin to add some?
Mainly the strand based hair is either set in one pose with only a few minor sliders to work with or is dForce only due to the nature of how strand based hair .. I can't comment on every hair piece, obviously, but from memory that seems to be the case!
Perhaps ironically, I've been drinking too much IPA to translate the accent. I'm just a humble American who sounds like he's from nowhere.
Great video on dForce Hair would like to see more videos like this like hair draping to the floor.👍
If there's some extra tips I can think of with draping hair on floors or objects then I'll drum up a video on it! Thanks for watching!
Why in the gravity tab i cant see parameters to unmark the limit?
Yeah, in 4.22 they've .. took it out by default? .. I'm guessing it's a mistake .. it has to be .. But then .. this is Daz .. so who knows.
To get it back :
Press F3 to bring up the Customize Daz Dialogue
Scroll down the Left Menu to find "Styled Properties" and expand it out by pressing the "+" or down arrow button next to it
Find "Parameter Settings"
On the right pane - click "Menus" at the top
Scroll down for "Property Options (Element)" and expand it
Now on the left pane - click, hold and drag "Parameter Settings" onto the "Property Options (Element)" title and let go (there'll be NO indication you're actually dragging it - but you are)
"Parameter Settings" should now appear under "Property Options (Element)
and
Finally, curse Daz Studio 7 times a day
@Rauko maybe u can help, how i can get that curved plane u placed behind the model?
Hey there - it's the set of a larger lighting package over on the Daz store called "LI Incandescent Portrait Lighting" .. tinyurl.com/4k24bkdz
Its 2024 and daz studio still haven't increased the dforce simulation speed for animation.
It's one of my gripes in Daz also. Although, to be fair - made-for-dforce clothing goes along at a semi-decent speed. It's the older stuff that goes real slow. But there's a lot of geometry in this type of hair with lots of collisions - hence the slowness! Ah well - can't have everything!
@@RaukoDaz3D daz3d is a lazy company, were on the other hand reallusion boosted their entire product by 100% past few years and daz studio still barely do ANYTHING decently without the help of 3rd party products. I have tons of cloths from daz and i have to go hell and above to make it work on other software cz dforce is nearly impossible to work with even with a decent rig. I really hope instead of this AI BS daz game up by next year.
@@zenparvez Whereas I agree in principle- things need to get better ... We have to also remember that Daz is free software using various components created by other companies (ala QT and NVIDIA Iray) compared to other software like Reallusion .. so, they put their efforts into the assets they push .. But, yet, things need to improve in some areas ..
Hopefully, with Daz 5 (.. whenever that is) - they'll be a lot of improvements simply by using a better version of QT GUI it's built upon ..
What HDR did you use to render this image? Thank you very much
Hey Eric .. to be honest, I'm not sure where I got it from, it's one I've had for years .. it's named simply HDR_Studio_020 .. I'm not even sure it's something I bought or just found on the web somewhere .. Sorry I can't be anymore help than that!
Sweet
Thank you for making this video!!! 10/10 as usual!!
You're welcome Richard .. and thanks for membering up!
I'm having issues. I installed fringe benefits hair it's just a cap. idk what todo for the hair to come out and I cant find the answer online
In the scene tab - is it JUST the cap you can see or can you double-click on the cap in the scene view and expand it out .. you should be able to do this and will see the hair proper listed.
In the viewport Is it JUST the cap or do you see a few strands of hair hanging from it? In the viewport texture view - then that's all you'll see.
If you're talking about Iray Preview - you'll need to select the haircap in the scene window and then in the parameters tab - go to simulation and set Preview PR Hair to ON and then go to Line Tessellation in the Parameters tab and and set "Viewport Line Tessellation Sides" to an appropriate number like 3 ..
If you're talking about when you hit Render .. make sure you have the Translation tool selected (the icon with the 4 arrows in a cross) .. there's a bit of a display bug with Iray / Daz that having certain tools selected don't make other things work ..
Check out this video : ruclips.net/video/oGa-veKnLCM/видео.html
@@RaukoDaz3D i did that today, thanks. But I can't send it to blender. The hair doesn't transfer over and the character is left with just the cap
@@jakem950 I don't use blender myself so I can't fully comment - but I would guess that you wouldn't be able to use strand based hair in Blender as it's a different technology that what Blender uses for hair ..
I think both use their own version of strand based hair and so I don't think Daz strand based hair would work in Blender
But .. don't quote me on that - you might be best asking on a Blender forum.
Nice trick with the animation and the 5G d-force. Thanks for the tuts.
You're welcome Mike .. glad you like!
damn, nice video and use of Dforce, I usually just use mesh graber for well pretty much everything, but this could prove to be useful in certain instances.
Thanks Vanhawk .. hopefully now you have another option!
Great video on dForce Hair.👍
Glad to help!
The hair didnt look like she came outta bed... it actually looks wind swept and kinda amazing the way it was..
Maybe so - but it's actually set up to be ABLE to fall .. if you can get some use out of it in it's pre-dforce set up - then great!
i cant see my hair at all how do i fix?
Maybe need a bit more information before I can help .. for starters, is it normal geometry hair or strand based hair? If you're not sure of the difference .. strand based hair in your viewport will look to be make up of seemingly drawn lines.
If it IS strand based hair .. check out this video first : ruclips.net/video/oGa-veKnLCM/видео.html
Thanks again. 😊
Nice video and trick! 👍
You're welcome Gray! Glad you like!
How I can improve less time in simulation without GPU? My Notebook is a i7 with 500GB SSD. Great video, very helpful, I'll try tour tips later...
It's tough to speed things up without a GPU .. however, there are a couple of tricks .. ruclips.net/video/XFKNbwzFqVk/видео.html .. ruclips.net/video/w_379qaeaXY/видео.html .. check them videos out .. should help a little bit
🎉Thank you!!!
Great!
❤❤
Super!!!!!!!!!!!!!!!!!!!!
Glad you like!
Thank you........ you're amazing! ngl
No. You're amazing .. :) .. thanks Anna
Making a simulation is taking me forever. It takes like an hour, though maybe it's because the full body dress is also moving with physics.
Hey there - a dforce sim can take a while depending on a few factors ..
firstly, your graphics card. Yeah, dforce uses your graphics card to simulate and so a slow GPU can slow things down ..
secondly, the amount of simulated items in one go. The more you try and simulate simultaneously the longer it's going to take. Ok, simulating each item separately might mean each item simulates quicker but overall the time is going to be the same doing them one by one. But doing them one by one will get you quicker results for each.
Thirdly, if you're doing simulation across the animation timeline as opposed to a single-frame simulation - it's going to slow down a lot. If your doing it over 30 frames then it's effectively doing 30 simulations as opposed to just the one. Yes, you'll get a much better final result in some situations .. but it's just going to take time - especially if things in the scene are moving as Daz will have to calculate all of that as well as the simulation.
Finally, some items are just badly optimized for dforce - even if they are said to be "dforce" ready. Sadly, nothing can be done about that and you just have to wait your time!
If you have any other questions ... then just let me know!
@@RaukoDaz3D hey how can I filter what to simulate? I didn't want to simulate the dress and to make things worse the hair barely moved for some reason, though in previous simulations it did moved according to gravity. I subscribed to you... do you have a video about filtering/selecting that to simulate?
Yesterday was my first time attempting to use Daz and I'm fascinated by the possibilities. Will try making more scenes these days. I'm sort of expert in HS2's studio which is unity based and daz is somewhat familiar. Unlike blender.
@@Siwkann There are a couple of ways to filter out whether something simulates or not ..
1 - You can just hide an object. So for instance, lets say you just want to simulate the hair .. you can hide any dfore clothing your model might be wearing. Look up in the Scene Tab and find the dress and see to the left of it there looks to be an "open eye" icon? Give it a click (so the eye closes) and the dress should get hidden. Now - when you simulate, the dress will be ignored.
2 - A little more technical. Click on the dress in the Scene Tab - If you now look in the Parameters > General tab below the Scene Tab - expand out the General section and if the dress is dForce ready you'll see a "Simulation" option. Click on this and in there you'll see a Click Box called "Freeze Simulation" which will be set to OFF by default .. switching it to ON will freeze the dress and not include it in the next time you run a simulation.
IMPORTANT NOTE!
If you are running the simulations one by one .. Make sure you Hide or Freeze any previously run simulations as dForce when it starts to sim resets everything. So if you've done the hair .. FREEZE IT .. before running the sim for the dress .. Otherwise - you'll end up having to do the hair again!
@@RaukoDaz3D Thanks that was useful. I was making a scene and the preview was looking amazing but the program crashed when I wanted to end the render before finish because it was taking 5+ hours. Alas, I like Daz but I can't use it because I need an Nvidia GPU, or else renders only use my CPU. I will leave Daz till whenever I get an Nvidia GPU, if ever.