When you're deselecting the parts you don't want to be dForce weight mapped, you can also r-click>geometry selection>select by either face groups or surfaces, and then r-click >weight editing>fill selected and then choose 0 for the value. If the hair has separate surfaces or face groups for the parts you don't want dforced, that is an easy way to get rid of them quickly.
Tip: sometimes you will not be able to reach all the strands to paint and when you sim those will fall off the head. If it happens, stop the sim and while they are still out of position (and totally exposed!) go ahead and alt-paint their edges. Then sim again, they should be locked in place this time.
It takes a long time to run the simulations to check the results, but it works great. I'm hoping they multi-thread the process at some point, as it's using one core of my 16-core CPU 100% whilst most it remains idle.
Tried this following exactly as you've outlined in this tutorial...did not work at all. The pony tail just basically disappeared or I guess it just fell down completely. I've seen some other tutorials on making non dforce hair into dforce, never seems to work out as good as if you purchase the hair that is made dforce. If you have any tips you can give me that would be great! Thanks!
The ponytail is a separate mesh. As described in the video, you need to make sure that the base of the ponytail is not affected by dforce or it will fall.
Curious of if you would do this with, say, older hairstyles that don't have fine lines for hair, and/or don't have a skull cap. Also on it being long hair instead of just ones that have separate pieces or aren't in ponytails.
Generally speaking I wouldn't do it at all unless i was really struggling to find dForce hair that I wanted. This vid is more just to demonstrate that it can be done and how if you're really stuck
i am not able to deselect the weight map, the color of the hair stays red, after selecting the tool i am left clicking the hair that i want to deselect
@@GameDeveloperTraining hello, thanks for you reaction and your lovely videos. 🌸 I meant non dforche, like how hair was before. With some dforce hair I am totally not happy. I would like non dforce them. Is it posssible? Would it be possible with clothes too? Thanks you.
@@PaithanNL You can add your own morphs using deformers but it's going to be quite tricky on hair. You will probably need to use a lot of them to get the effects that you want. Check out my video on creating morphs using deformers.
Great video, helped me understand what dforce is :) but I have tried the steps in the video 3 times, and every time my daz3d just says NOT RESPONDING or just sits there doing nothing, Can you help ??
It could be any number of things really. It depends on what processor you are using and how much ram you have in order for DS to be able to perform the calculations. dForce is still a very processor intensive system sadly.
@@GameDeveloperTraining I've found the panel, but when I try to render without, only the scalp appears. Do you know what could be wrong? I always ignore D-Force hairs because of this.
For some reason when i do this my hair starts to gravitate upwards, the hair sticks to the head nicely but gravity is pulling it up instead of down, any idea how to fix that?
When you're deselecting the parts you don't want to be dForce weight mapped, you can also r-click>geometry selection>select by either face groups or surfaces, and then r-click >weight editing>fill selected and then choose 0 for the value. If the hair has separate surfaces or face groups for the parts you don't want dforced, that is an easy way to get rid of them quickly.
Tip: sometimes you will not be able to reach all the strands to paint and when you sim those will fall off the head. If it happens, stop the sim and while they are still out of position (and totally exposed!) go ahead and alt-paint their edges. Then sim again, they should be locked in place this time.
This is a great way to do it, thanks!
My my. This video helped me a lot. I love your vids man. Keep going. They help me.
It takes a long time to run the simulations to check the results, but it works great. I'm hoping they multi-thread the process at some point, as it's using one core of my 16-core CPU 100% whilst most it remains idle.
Tried this following exactly as you've outlined in this tutorial...did not work at all. The pony tail just basically disappeared or I guess it just fell down completely. I've seen some other tutorials on making non dforce hair into dforce, never seems to work out as good as if you purchase the hair that is made dforce. If you have any tips you can give me that would be great! Thanks!
The ponytail is a separate mesh. As described in the video, you need to make sure that the base of the ponytail is not affected by dforce or it will fall.
@@GameDeveloperTraining thanks for responding. I pretty sure I did that, maybe I'll try it again.
Curious of if you would do this with, say, older hairstyles that don't have fine lines for hair, and/or don't have a skull cap. Also on it being long hair instead of just ones that have separate pieces or aren't in ponytails.
Generally speaking I wouldn't do it at all unless i was really struggling to find dForce hair that I wanted. This vid is more just to demonstrate that it can be done and how if you're really stuck
How do we save the converted dforce hair so we can you in the future?
Save as Wearables Presets - found out from another video thanks.
i am not able to deselect the weight map, the color of the hair stays red, after selecting the tool i am left clicking the hair that i want to deselect
Same issue. Nothing selects.
awesome! keep going
Can you make dforche hair to non dforce hair with morphs?
I'm not sure what you mean. dForce and Morphs are different things.
@@GameDeveloperTraining hello, thanks for you reaction and your lovely videos. 🌸 I meant non dforche, like how hair was before. With some dforce hair I am totally not happy. I would like non dforce them. Is it posssible? Would it be possible with clothes too? Thanks you.
@@PaithanNL You can add your own morphs using deformers but it's going to be quite tricky on hair. You will probably need to use a lot of them to get the effects that you want. Check out my video on creating morphs using deformers.
@@GameDeveloperTraining ok thank you. I am eagerly to watch your videos. Those I have watched are wonderful.
Yes I've got the same question as I am Sheva. How do you save the hair modified within the video so you can use it again?
Save as Wearables Presets - found out from another video thanks.
Glad you got it :)
Great video, helped me understand what dforce is :) but I have tried the steps in the video 3 times, and every time my daz3d just says NOT RESPONDING or just sits there doing nothing, Can you help ??
It could be any number of things really. It depends on what processor you are using and how much ram you have in order for DS to be able to perform the calculations. dForce is still a very processor intensive system sadly.
@@GameDeveloperTraining Thanks, I did email daz3d about, but not much help, oh well.
do you know how to to the opposite process? like turning dforce hair into « normal » hair
With the hair selected, in the properties pane, open the simulation tab and select "freeze simulation" the hair will no longer be simulated
@@GameDeveloperTraining I've found the panel, but when I try to render without, only the scalp appears. Do you know what could be wrong? I always ignore D-Force hairs because of this.
@@PedroSilva-jl9bt in the properties tab when you have the hair selected there will be a "simulation" section
the thumbnail looks like Brie Larson, from where it is?
Custom Character :)
@@GameDeveloperTraining nice job, what you used for her?
For some reason when i do this my hair starts to gravitate upwards, the hair sticks to the head nicely but gravity is pulling it up instead of down, any idea how to fix that?
Best thing to do is check your gravity setting in the simulation settings.