EASY Guide to setting up large Train Networks in Satisfactory 1.0 | Tips and Tricks

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  • Опубликовано: 17 дек 2024

Комментарии • 16

  • @Roolenstein
    @Roolenstein 11 часов назад +4

    Trains can be lengthened. 30-car trains pulled by 2 locomotives can go up 2m inclines just fine. Long trains increase the utility of the rail. They're slower but have higher throughput. I don't know who came up with the 4 cars per loco rule but it's old and prevents taking full advantage of the rail.

    • @jackblade281
      @jackblade281  10 часов назад +1

      Perhaps, I would have to do A/B testing to see which one is better, or if its situational

  • @robertosecco983
    @robertosecco983 7 часов назад +1

    Thank you, especially for the time that you spend to setup everything in advance. Often people do not appreciate how much time goes into preparing for the video and editing it after. It's a pity that the queueing system didn't work as planned. If you find out how to make it work, post an update.

    • @jackblade281
      @jackblade281  37 минут назад

      Thank you! yea total, including the editing this video took more than 7 hours to make XD and yea I will make an update!

  • @tychobech
    @tychobech 12 часов назад +1

    Loving the videos, and I'm sending them to friends, but I there were a few moments in this video where the game's music and the train sounds drowned out your voice a bit. 25:00-25:40 is a good example of the train sounds making it hard to hear you.
    But seriously, your videos are top notch and easy to follow.

    • @jackblade281
      @jackblade281  10 часов назад +1

      thank you! Yea I was rushed and didn't get to do proper sound balancing beyond just applying filters XD sorry. But I am very grateful you like the videos, and that you share them around ^^

  • @Maegriss
    @Maegriss 14 часов назад +1

    Nicely done, You've been doing some of the better tips and tricks recently and quite enjoying them

    • @jackblade281
      @jackblade281  14 часов назад

      Thank you! it means a lot to hear knowing how brilliant a lot of the creators out there are :P

  • @it4177
    @it4177 5 часов назад +1

    My main train has one locomotive and 8 cargos and 2 liquid. It runs smooth, even with 4 lenghty 2m inline hillside tracks. I tested only 4 cars, no big change in speed..

    • @jackblade281
      @jackblade281  37 минут назад

      Seems like I need to do some testing, to see if its changed

  • @LGB-FJB
    @LGB-FJB 13 часов назад +1

    Dan P has "The Nexus" where his rail network is above everything.

    • @jackblade281
      @jackblade281  10 часов назад

      Yea, I have seen some of the videos, its really cool :P

  • @Lets_Build_
    @Lets_Build_ 14 часов назад +5

    That the que track system worked previosly mustve been due to luck, because tbh i wouldnt bother with trying to design a parallel que track system at all, because the logic of trains is simply not programmed to handle them in any way. TO my understanding trains will pre pick a set rout to there destinated only based on track length, so if you have 2 trains going from the same stations, they will both pick the exact same path and will get stuck behing each other, because even if that path is occupied it is forced to go trough it.
    only way i can see something like this working if you have trains arriving from different stations were one trains shortest route goes to que place 1 and the other train has the shortest rout through que track 2 so they always go through a different gue track....

    • @jackblade281
      @jackblade281  14 часов назад

      yea, I figured the same thing, I will ahe toexperiment to find a way, the problem with a serial qeue is travel time, when possible I want the train rolling to roll fast from pause t ostation, so paralell system. but might have to be janky t owork

  • @technigroove
    @technigroove 15 часов назад +1

    First!