How to Plan Factories Like a Pro In Satisfactory U7

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  • Опубликовано: 24 ноя 2024

Комментарии • 248

  • @patman3310
    @patman3310 2 месяца назад +97

    No matter how much you plan. Satisfactory will always be a game about feeling absolute pride and joy for building something than feeling absolute disgust and horror realizing how much better you could have made it. Than tearing every single thing down and rebuilding it 10 x better. Over and over and over.

    • @3DProductions
      @3DProductions 2 месяца назад +1

      then

    • @patman3310
      @patman3310 2 месяца назад +2

      @@3DProductions super helpful you’re a gem

    • @TheSparkMaster
      @TheSparkMaster Месяц назад +7

      I am reading this after right finishing my second rebuild of my power plant including the lines supplying it….. and now I thought of a way to redo my coal line….

    • @neonraytracer8846
      @neonraytracer8846 Месяц назад

      ​@@patman3310 good. Then you're using it correctly? Then is said 'den', than is said 'dvan'.
      It's impossible to make sense of what you wrote. Tear down your understanding THEN make it 10x better.

    • @eltallerdedante6335
      @eltallerdedante6335 Месяц назад

      Oh, so I am not the only one. I see.

  • @Zummler
    @Zummler Год назад +385

    Perfect timing. I just finished my first aluminium factory using paper and a pen for all calculations, as the inline calculator did not have the alternative recipe I wanted to use.

    • @patmalloy3569
      @patmalloy3569 Год назад +16

      Definitely done pen and paper a few times lol

    • @kuba510yt
      @kuba510yt Год назад +7

      Mate I had to do a whole 150 000 mw on a few pieces of paper. The power plant used 60 nuclear reactors. Later on I had to build the thing to get rid of the waste however I made a mistake and made it to consume 700 waste which ain't bad but I lost a lot of time (around 850 buildings)💀

    • @purestench9263
      @purestench9263 Месяц назад +1

      If yall need pen and paper for satisfactory calculations, please consider a better education in your future.

    • @Zummler
      @Zummler Месяц назад +2

      @@purestench9263 haha, for sure. I don't want to keep numbers for a factory that produces all electronic parts up to computers in high numbers in my head for a building phase of several hours.
      But sure, go ahead and assume that I am uneducated to make you feel smart. Whatever suits you lil boy

    • @MrMister5555
      @MrMister5555 Месяц назад +1

      @@purestench9263 Okay Mr Good Will Hunting 🤣

  • @allanlarsen3261
    @allanlarsen3261 Год назад +294

    A simple thing, but also remember that you can also build vertical. You do not have to build everything on the same floor.
    Can be an 'easy' way of scaling, simply to build an identical production floor on top and merge the output.

    • @chickenmadness1732
      @chickenmadness1732 Год назад +23

      This is how you build if you don't want to destroy nature in the forest biomes.

    • @paradoxx_4221
      @paradoxx_4221 Год назад +13

      Also looks nicer if instead of sealing the ground everywhere

    • @kwazhims3lf
      @kwazhims3lf Год назад

      ah, a man of culture... you too, build 5 story factories?@@paradoxx_4221

    • @mitchellsidebottom9271
      @mitchellsidebottom9271 7 месяцев назад +7

      Funny part is that after you unlock foundations and walls, ADA tells you to experiment with verticality when designing assembly lines; when you factor in the correlating dimensions of foundations, smelters and constructors, the matching input/output ratios between buildings in the first steps of most assembly lines, and how lifts can be connected to buildings and splitters without the use of belts, I suspect that stacking the buildings in an orientation where the output of one building connects to the input of the building directly above it via a single lift was one intended way of doing things.
      Now I need to test this out in detail; if this works it will save an insane amount of space if some low tier recipes feed each other without the use of a single belt or splitter.

    • @theq6797
      @theq6797 4 месяца назад +8

      @@chickenmadness1732 Part of fun of this game is to destroy nature...

  • @Keldrath
    @Keldrath Год назад +9

    learning how to use the production planner was such a godsend for me. Can just easily figure out the perfect ratios and clockspeeds and build a factory for anything just gotta get all the materials it needs to it.

  • @puddlefoot
    @puddlefoot Год назад +40

    Thank you for this information. As a newly obsessed player of the game I often was frustrated with videos that just state the number of structures for a build but no mention of how those numbers were determined, now I know where to get that information for myself. This makes my game life much happier. Thanks again!

    • @thetoyodacar2264
      @thetoyodacar2264 11 месяцев назад +2

      I figured out how to calculate how many buildings were necessary. I used to just guess, and end up with too much or too little in and out and it just sucked. Till I started crunching the numbers myself. God it feels good to painstakingly calculate how much in I need to support 8 assemblers that need 18.75 metal plates and 33.6 copper coils a minute, and everything working without stopping.

  • @stormfire962imastarcitizen5
    @stormfire962imastarcitizen5 Год назад +14

    Thank you for sharing this video with us and I will admit I haven't been playing the game at all lately. Because I've been too busy with other games that I've been playing as well as feeling my age and sleeping more since I'm not exactly young anymore.
    Plus showing these tools that you were talking about intrigued me since I've never used them before and I will have to consider doing that sometime soon. Because I'm hoping in the next month or two to start up my own server and bring some of my friends online so we can play together.
    In addition, for anyone else who is reading this I strongly urge you to use RUclips's safe feature to create a satisfactory guide and save this video to that guide since this gentleman provides a lot of useful and helpful information.
    Also to the gentleman who creates this beautiful video I hope you and your wife are doing well and having a lot of fun since you were still newlyweds.
    God bless to both of you and may you have many happy wonderful years together.

  • @aaronairn
    @aaronairn Год назад +107

    I’ve learned more in these 12 minutes than in my 30ish hours playing the game. Thank you sir, you’re a gentleman and a scholar.

  • @shlomster6256
    @shlomster6256 Год назад +99

    Okay, this is an ESSENTIAL episode! Thanks, Tom!

  • @johnwc06
    @johnwc06 Год назад +16

    Pointing out on the satisfactory tools site you can also edit the inputs including the available ore and set the output to maximize the available resources. For what your doing, set iron to 120 and industral beams to maximize, thus it'll the most efficient numbers.

    • @Buttersaemmel
      @Buttersaemmel Год назад

      this.
      playing around with the number of items to produce per minute only makes sense if you plan to produce multiple different items in your factory because otherwise you want to maximize your production in regards to the input anyways. ^^

    • @Koolkole27
      @Koolkole27 7 месяцев назад

      How do I figure out the input ore amounts based on the miners I have and the ore spots purity?

  • @lilpain1997
    @lilpain1997 Год назад +2

    may be 3 months old but this is the vid I needed. I am new, around 27hours played and started with a friend ages ago but didnt get far, started again and didnt get far. Our stuff looked ugly. However my fellow nerdy friend got it and we wanted to make it look amazing. So we started planning stuff out and its already looking so much cleaner. Now this will help make it much look better overall.

  • @nicomiebach3342
    @nicomiebach3342 Год назад +9

    I needed this Video for so long, I even stopped playing the game because I was so frustrated because I had no Idea on how I should plan my builds. Very helpful Video.

    • @1Mutton1
      @1Mutton1 Год назад

      Exactly my situation. Too much choice, so many hours wasted if not the final / right decision

    • @grandpa_plays_chess2
      @grandpa_plays_chess2 3 месяца назад +1

      I think that's addressed in 1.0. like alternate recipes are two choices instead of three. The devs heard you.

  • @theofficialfcq6011
    @theofficialfcq6011 Год назад +3

    I swear, subscribing to you was the best idea in my entire life. I searched around all of youtube looking for a video like this; I couldn't thank you more for posting this.

  • @DistracticusPrime
    @DistracticusPrime Год назад +3

    Grateful for any and all planning tips. Thanks!
    1:50 For your next Heroic Replicas product placement, please use the "clank" noise instead of the "sip", because humor is the best marketing.

  • @TheMrCurious
    @TheMrCurious Год назад +10

    Thank you for the video! Very helpful! Can you do a video on building the factories needed to build a train network? I have lots of spaghetti I am still trying to unwind, and I think dedicated factories and trains are the solution, but getting all the parts FOR the trains is my current biggest challenge. Thanks!

  • @stenmartens7179
    @stenmartens7179 Год назад +9

    while this is a great episode i feel like the core game's design is what makes it difficult. you have shown here how to build a neat looking and functional factory based on what you need. but the problem with satisfactory i feel is that you never know what you're gonna need. and as long as you can keep on scaling what you already have that isn't a problem but i've found that that's increasingly difficult since you're going to require space which you didnt account for when buildling initially.
    in my case we've built a factory to produce computers, then unlocked the aluminum tier and realized we were going to basically have to redesign the factory again because what we had wouldn't be scaling nicely towards supercomputers and turbo engines. i feel that this is the biggest difference between factorio and satisfactory where satisfactory of course isnt at all about aesthetics, but the building itself is much less of a hassle and you're rarely going to get so surprised that you'd have to redesign your entire factory again.

    • @matt69nice
      @matt69nice Год назад +3

      Although I agree the build mechanics can make redesigns difficult, planning factories well is also something that comes with practice.

    • @greeny-dev
      @greeny-dev Год назад +6

      that's why I recommend that you start each product from scratch, that way you never plan for future, you plan only for now. Every new build makes all the resources it needs itself, so every previous factory can stay and keep producing materials for storage.

    • @grandpa_plays_chess2
      @grandpa_plays_chess2 3 месяца назад +1

      This is why this game is incredible. It's not easy for beginners, but once you conquer the challenge, it gets better, but never too easy, or boring. Even for pros, it's never an easy game. Just remarkable. I don't need to know what I don't know.

  • @koolkevin2357
    @koolkevin2357 11 дней назад

    I really like your ability to teach both the 'just build it so it works without looking like an eight year old built it' and the 'it has to look AND function well' crowds Very hard to do IMHO. I am like make it function and be as realistic as a real factory would be, minimal clipping of anything (unless I am tired and JDC (just don't care) at the moment). But I see that later and have to stop and fix it or (Ficsit) so I can take rightful pride in a job well done, for a company who gives no care about me at all, other than supplying me with an endless to do list. But I shoulder the burden with enthusiasm and pride, 'Cus, that's what we do! Thanks for the great video, Well done my good gentalman, well done!

  • @driverhd7513
    @driverhd7513 7 месяцев назад +3

    great step by stp guide. I would have liked see how you worked out the converbelts. But this should just be it for wishes ^^

  • @chevronred
    @chevronred Год назад +3

    I needed this 3 days ago! 😂

  • @donaldpetersen2382
    @donaldpetersen2382 Год назад +8

    Re-asking the same question I had on the last video, tips for vertical building. I have been building 2x3 on each level for effective splitter usage. Should I note any potential changes with the addition of smart splitters or mrk4+ logistics? Any design tips for industrial towers? I can't wait to replace the belt wall leading to them with a train.

    • @goodisnipr
      @goodisnipr Год назад +3

      Choose a cardinal direction that you want inputs and another to put outputs on, and keep your belts feeding the factory at that respective wall as you go up.
      I tend to make all my feeding belts along the North wall, and outputs go out the SouthEast corner.
      I've also realized to never build on ground. My factory floors are now a minimum 16m above ground to allow for future basements since we can't dig underground.
      Train depots out the basements, drone depots on the rooftops, mini-structures built around miners to act as the stilts for the factories looks pretty cool.

    • @donaldpetersen2382
      @donaldpetersen2382 Год назад

      @GoodISnipr S Oh wow, this is pretty helpful thank you. Currently my biggest struggle has been power as the efficiency lowers every level higher I need to pump water up. I hope unlocking trains and delivering water by train to the top will help.

    • @goodisnipr
      @goodisnipr Год назад +1

      ​@@donaldpetersen2382 You're very welcome.
      Water Extractor ought be from the highest body of water you can find it from, then pipe anywhere you want. No head-lift pumps are needed unless building even higher that.
      Speaking of high, I wish we had an altimeter to allow for easier factory planning.
      _______________________________________
      I found something about smart splitters.
      TL:DR Smart splitters do not operate properly with Mk.1 belts for certain, didn't test mk2, I went straight to mk3 with this application.
      The details:
      I wanted to setup a Manufacturer (it has 4 inputs) but I wanted to be able to dump all items into 1 container.
      Container 1 belted to Smart Splitter 1.
      Smart Splitter 1 took Item1 off the left to the Manufacturer, OverFlow out the middle to Smart Splitter 2, Item2 off the right to the Manufacturer.
      Smart Splitter 2 took item3 off the left to the Manufacturer, OverFlow out the middle back to Container 1, and Item4 off the right to the Manufacturer.
      When the manufacturer had filled up and the items backlogged to the splitters, I found the splitters themselves held items inside them (by using the deconstruct tool and seeing what resources I'd receive).
      So, when I had the exact amount of items in my inventory to manufacture the exact amount of items needed for the goal, I put all the items in the one container and watched.
      As the resources emptied, I found the manufacturer had only 1 item left to make and was short items because the smart splitters were holding up to 5 of each item itself.
      I upgraded the belts connected to the smart splitters and that made them empty.
      ___________________________________________
      So far I'm about to unlock HoverPacks if I can have the game stop crashing while trying to produce aluminium (my pc is a PoS, I have to play in a 800x600 size window and still only get 9fps at the iron facility). I have unlocked trains (haven't built one yet), only producing 600MW of power using 8 coal generators and typically only use about 300MW. Highest grade items being made at the moment is Turbo Engines (at 1 per minute) and Heavy Modular Frames (at 2/min). Currently working on getting a central storage facility set up with a built in Bio-resources processor with the hub and space elevator on the roof. Tried hypertubes for the first time yesterday, very happy with them.

  • @MiningWithStix
    @MiningWithStix 9 месяцев назад +1

    Can you do a video about how you plan for an advanced factory with a goods-in department with trucks/trains?

  • @dennisheusschen7273
    @dennisheusschen7273 Год назад

    I really needed to see this video. Im at tier 6 amd im completely clueless at what im doing. Im just merging,deleting,making a new one,deleting cos i dont need it,and so on. I will use ur tips and,thank you!

  • @travistharp4215
    @travistharp4215 Год назад +2

    I like to build like this and the first floor is all belts or pipes and electrical. I really get annoyed by all the electrical lines so I hide them. Then on the roof is storages and most the time I have a train pull right up in the roof and load/unload. Nice and compact and simple for me atleast

  • @BruceCarbonLakeriver
    @BruceCarbonLakeriver Год назад +2

    This is awesome I'm always struggling to kinda get the actual size. And I'm mostly ending up in factories which are bricks xD
    THX !!!

  • @morgan_foxtroter
    @morgan_foxtroter Месяц назад

    I build for efficiency and mainly a building for each item, instead of fitting it all in one I make a building for the,concrete, the steel, and the pipes reach my target and let the overflow go to other buildings.

  • @Cheesebread42
    @Cheesebread42 Год назад

    @9:19, I'm usually arrested at this stage, TX, and while I like this video I have ideas for a chapter 2. Because, the map lends itself to so many truck pathways, naturally through the topography and now at this factory you've built at this chokepoint, vehicles cannot move under the factory. Trucks are going to be obstructed - so is the buggy. Your tip 9 is don't box in the factory - I agree - but what about boxing out trains and trucks?
    I'd love to see more help/your insights on how to plan these separable, modular, scalable factory sites so they can grow up or out without introducing too many new constraints on regional logistics for cars and trains. I myself prefer (and maybe i'm having problems with) to have a floating foundation so there is still much breathing space for traversal, I also enjoy putting smoggy buildings like smelters etc. down there sometimes, but I also other problem with factories is - often I'd prefer all the smog up on the roof, and I know some players just shove it in and don't care about the smog or are optimizing for maximum utilization of minimal space (as you do) but I think the optimization you're demonstrating in this video will introduce some potential ah-fux to a player when they start going eg. nuclear and everything really has to come together. But, I do love how your miners look next to your bldg - absolutely gorgeous. Miners are usually things that constraint the minimum ceiling of my factory's transit-basement. I hate getting late in the game and not being able to use a naturally occuring pathway for a railway to take etc. because I have already planted a scaling factory directly in its path.
    We know they're gonna rework trucks etc. so I figure just get prepared now for trucks possibly becoming new meta and give them ample space to shine.

  • @jgdogg441
    @jgdogg441 Год назад +2

    surprised you didnt put a link to the tools in the description too...

  • @FetchTheCow
    @FetchTheCow Месяц назад

    I wish you had shown how you set up the logistics. Since there's only a 4m ceiling, did you allow conveyors to clip?

  • @natesmith3844
    @natesmith3844 Год назад +1

    I always had a question of how to know how many I need to make. Should I plan my factory for 10, for 50, or for 100 reinforced bricky thingies. Are there any tips on how many things one actually need later? Should I plan to make 1 or 50 supercomputers per minute? How many will I need later on?

    • @lgtdiva
      @lgtdiva Год назад

      very good questions

    • @Trevorrees-xx1ww
      @Trevorrees-xx1ww Месяц назад

      going by the pattern of the game, build everything to be able to scale up. Your just gonna need more and more as you go on. So concentrate on your current level and goals, build up from there

  • @josiahkiehl510
    @josiahkiehl510 Год назад

    What a coincidence, 2 of the 3 locations chosen are relevant in my current playthrough with my friends. Our hub is placed at the bottom of the crater with the nodes fueling some starting production lines. Then the 2nd place chosen with the lagoon in the forest is where we are currently building a massive coal power plant.

  • @JamesLynde
    @JamesLynde Год назад +2

    Great video! I recently started playing, and planning had been my biggest hurtle 😁 Thank you!

  • @Isaac-LizardKing
    @Isaac-LizardKing Год назад

    i have my factory high above the ground, and for the most part i just have all of the belting and logistics and splitters concealed in the floor.
    because all the belts and pipes are concealed i don’t have to worry about alignment or even belt intersections because i won’t see them! another perk of them being high above the ground is that i can have all of the inter-module-factory logistics be noodly under the ground level

    • @Isaac-LizardKing
      @Isaac-LizardKing Год назад

      the end result is that all just put mini modular assemblies/refineries/etc in array and then connect them underground. its very space efficient

  • @chrishoppner150
    @chrishoppner150 9 месяцев назад

    The fact that graph paper is easier and more efficient to use to figure out factory layout is one of the biggest shortcomings of the game. Couple that with how time intensive building (and rebuilding) is, and it makes for a very unenjoyable experience. SF should go back to the drawing board with the most basic of basics: is the core game loop actually enjoyable?

  • @manuelandrei77
    @manuelandrei77 3 месяца назад

    lol forgot something at the end was a nice touch. No matter how much or how little you plan....Ops! Sometimes its a small ops and sometimes its a OPS!

  • @benking4601
    @benking4601 9 месяцев назад

    I came across the Jetpack hog within my first few hours of play (so Grasslands). Hundreds more hours done since - never seen him again.

  • @seintmike7907
    @seintmike7907 Год назад

    I love the album my friends. AND its perfect for the game!!!!!!! All around great video

  • @KeRowKi
    @KeRowKi Год назад

    Thanks so much your videos really help us new players. ALSO... your videos look great, who ever does your production side of things is fantastic!

  • @harderdabhard92
    @harderdabhard92 11 месяцев назад +280

    Isnt not the game to calculate everything by your self instead to steal a layout from a website? i dont know but i just start with the game and i get the most fun out to get the calculations right and everything works perfect with no lost of resources. if you pick everything from a site the most of the fun in the game is gone, and the way you show isnt build like a pro. its just coppie a pro.

    • @garfinn4555
      @garfinn4555 6 месяцев назад +101

      So then, don't watch videos like this one, simple. Problem solved. Just one more thing, if you were going to become an architect, or engineer, irl, wouldn't you have some sort of schooling or training? If you are going to do something that is pretty involved, don't you seek some sort of training, schooling, advice, or even simply google it first? Having said that, the most important thing to take away here is this...lighten up. It is just a video game, after all, and supposed to be fun. How people enjoy it is up to them.

    • @bbernyy64
      @bbernyy64 5 месяцев назад +16

      Personally, there is plenty of challenge for me when I use the plannen just to get the ratios and overclock numbers, and figure out load balancing myself.

    • @SenjaiYT
      @SenjaiYT 5 месяцев назад +30

      There’s no wrong way to play, there isn’t a performance review. Some prefer design some prefer playing as you’ve mentioned.

    • @innard4162
      @innard4162 5 месяцев назад +7

      I don’t copy layouts, but I find using them very useful for new building strategies I would have never found with my small brain.

    • @idkwhoiam8139
      @idkwhoiam8139 5 месяцев назад +11

      Also in late game your gonna realise just how much planning it requires to build factories. I also thought after my first 10 hours of the game that calculating everything isn’t hard but that’s because the game has made sure its not too difficult for new players starting up.

  • @mdradek
    @mdradek Год назад

    Just when I unlocked Manufacturers...thanks 🙏🙂

  • @RomanAres
    @RomanAres Год назад

    Thank you I needed this!

  • @EradicationGod
    @EradicationGod Год назад

    Cool sounds over at Spotify... awesome m8

  • @robertoeijs
    @robertoeijs 11 месяцев назад

    after watching a few of these tips.. i think im the one who always goes beyond the normal standard... :P i have build a floor high enough to be free of obstuctions everywhere.. leading to one VERY large factory.. its insane but still room for more

  • @kedano
    @kedano Год назад

    Thanks for the great video. How do you handle electricity when you have multiple sites with factories? a powerline between sites?

  • @ItsMooseTV.
    @ItsMooseTV. Месяц назад

    thanks for the links love it

  • @WolfgangBrozart
    @WolfgangBrozart Месяц назад

    Chapter markers and links to the tools used in the description would have been helpful.

  • @tbone121974
    @tbone121974 Год назад

    On the subject of spreadsheets, please can you produce a guide to creating one for Satisfactory

  • @schnebot
    @schnebot Год назад

    can u make a video about how to efficiently bus resources around because im kinda having problems with that - especially inside the factory itself for it to look decent. recently i made a new start at the northern forest perfect spot and built platform factory from there toward the spire coast but ran into the same problem with bussing.

  • @himenaaa3565
    @himenaaa3565 Год назад

    well from this video i think i has caught whats my mistake during gameplay and ended up with insanely sushi belt type because im tried combined everything into same place and its a mistakr lol,
    also im thinking to adding power plant first but sadly its a bad choice since the layout always be changed during gameplay lol,
    now i can use these tips to make everything more better in new Playthorugh xD,
    thanks for the tips

  • @vincewilson1
    @vincewilson1 Год назад

    Thanks, TX helps a lot.

  • @BruceKarrde
    @BruceKarrde Год назад

    I like the recipe/calculator website. However, I'm always stuck on crossing mountains and valleys to reach resources.

  • @Gunham20
    @Gunham20 3 месяца назад

    why place foundation for first floor above logistics floor 5 high and not four? doesnt a second story usually snap to 4 up? (unless you raise it up with a 4m foundation first). Do some of the logistics not fit then? I never know how high to make my first floor (not including logistics floor) and a second story. I always thought you were supposed to snap it to the walls.

  • @rathelmmc3194
    @rathelmmc3194 Год назад

    I'd be really curious to see you trying to do this without flying. Most people are building factories before jetpacks let alone the hoverpack.

    • @TotalXclipse
      @TotalXclipse  Год назад +1

      Join my stream and you'll see all the building is done without flying, jetpack or hoverpack. Difference is it makes a boring video looking at walls.

  • @cindextra
    @cindextra Год назад

    Ty. This was an awesome vid.

  • @gene1514
    @gene1514 Год назад

    Helpful concise content as always @TotalXclipse!!
    I'm hoping to find a video of yours where you cover the 4m logistics floor you build at 9:24. I love the idea of that but I'm also wondering if it makes it painful to troubleshoot issues down there in the future. Though perhaps if one's planning and testing is thorough enough you'd never need to go down there again. But then my brain interrupts and says, "Even the best planning can't account for everything. In fact the best planning would account for needing to come back and look under the hood." My brain be a bloody damn argumentative bastard, and no mistake.

  • @mattstacey6058
    @mattstacey6058 Год назад +1

    What do you think about a waste management mechanic in the future? Like if constructors etc. had a waste byproduct that would need to be removed from the facility. It would result in the mandatory creation of waste management sites and some additional logistics and though it is similar to a maintenance mechanic that devs have said they are avoiding, it could be tuned to avoid being a constant chore

    • @Buttersaemmel
      @Buttersaemmel Год назад

      waste/byproducts is the next difficulty spike that comes with "unlocking" the ability to utilize oil.
      with constructors you have to learn the fundamentals of an autmoated production line.
      with assemblers you have to learn the production and combination of different products (and the logistics that comes with this).
      so i actually don't think that any of those two are properly fitted to already introduce byproducts.

  • @XYpsilonLP
    @XYpsilonLP 2 месяца назад

    I am sad that I just found out about your channel today ^^°
    I play since early access launch on Epic - and did a lot by hand (Excel sheets lasagna - woop, woop ^^)
    But these tools will really help me getting things done faster - thank you ^^
    Aaaaand I already watched your newer build videos - learned stuff I didn't know as well. So more option to go nuts. ^^

  • @lutzderlurch7877
    @lutzderlurch7877 Месяц назад

    I am watching quite a few vids to get a hang of decent factory design. The logistics layout is particularly interesting to me, but every content creator seems to refuse to show their logistics system/process.

  • @earlgrey2130
    @earlgrey2130 Год назад +18

    I feel like using all those external tools takes the fun out of the game for me. Without the task of planning and designing stuff its just mindless hours of building after someone elses instructions.

    • @dahliaflair
      @dahliaflair Год назад

      same.

    • @bobbodaskank
      @bobbodaskank 6 месяцев назад +4

      Eh, I think it's the difference between playing freestyle with Legos vs building the 2000 piece pirate ship Lego set. Both fun ways to play Lego.

    • @metra7403
      @metra7403 5 месяцев назад +2

      I can respect that, you play your satisfactory game the way you want to play it! I do like having some semblance of a plan at least for the numbers of how many machines i need at the very least. I can see why you say that and more power to you! There is no right or wrong way to play this game.

    • @mariefilmontte5708
      @mariefilmontte5708 28 дней назад

      absolutely agree. They just need to add some way to see augmented throughputs at a glance. Setting down each machine and messing with sliders while tabbing back into my math really feels just as unintuitive as using an external calculator, lmao.

  • @Nagria2112
    @Nagria2112 Месяц назад

    i simply dont understand the cut off point for a single "factory".
    does a factory produce iron plates that get sent? does it go up to stators in a single factory? what about late game?
    do i put everything in 1 facotry instead of planting undret buildings around the world?

  • @shawnp6653
    @shawnp6653 Год назад

    Thanks for the video - should be helpful (I really need to just get this game) :)

  • @feliphelorra671
    @feliphelorra671 Год назад

    Amazing! Thanks for tutorial

  • @fastfiddler1625
    @fastfiddler1625 Год назад

    I need to get back into it. Currently I'm trying to learn dwarf fortress. 😂 But the thing that I always get stuck on is I don't know how big I want to go. In factorio, I work to fill a belt to work a bus. This game is a little different, so I'll decide, ok I need to build rotors. Ok, so how many? I have a hard time seeing the big picture in this game like I can in games like factorio.

  • @CauseOfBSOD
    @CauseOfBSOD Год назад +1

    12:01 but how is a content creator supposed to (legally, at least in the US) use music from Spotify in their content? (of course, if you don't care about US law or are in a jurisdiction that does not prohibit circumventing DRM, you can just record the audio output)

  • @f1nal1ty
    @f1nal1ty Год назад

    awesome content. very helpful!

  • @Lord_Vulkano
    @Lord_Vulkano Год назад

    Hey guys, I'm playing Satisfactory for the very first time, although I have already played other automation games, I'd like to have an opinion: although this is helpful, I'd really like to "learn" from my very first time own experience, no info, no vids more than my imagination. Is that a recommendable thing to do? Or it's better start thinking like this from rhe begining? Thanks to whoever reads this 😅

  • @zlorfik2428
    @zlorfik2428 Год назад

    Easy. You decide which processing step you want to be done (e.g. quartz computers), you note how man inputs and outputs you need, you take that combined number and divide it by 2, rounding up. You take that number, multiply it by 4 and you have your length for the factory in number of foundations. Then you make it 12 foundations wide. You put down the combined number of input/output as complete train stations consisting of one station and one cargo platform each. You build your factory on top of the train stations.

  • @jasongreen2120
    @jasongreen2120 Месяц назад

    Them prices for the plush toys are out of this world, and 20$ for a coffee cup, holy cow bat man.

  • @jeffreyspinner5437
    @jeffreyspinner5437 7 месяцев назад

    Idt I can ever get to your skill level, not because of time on task, but because I don't like beards because they always feel itchy after a while. You have a beard, and I think that is how you got to this level of skill. Must be true!

  • @splintercelloo7
    @splintercelloo7 Год назад +1

    I'll admit I feel like I'm cheating using that calc site but it's definitely been a game changer for my factory setups.
    Let the computers do the thinking I say.
    Like the IMF says: "In 10 yrs you'll think nothing and be happy."

    • @gene1514
      @gene1514 Год назад

      I for one welcome our new silicon-crafted overlords!

  • @teseo5544
    @teseo5544 Год назад

    Isn't more space efficient to just stack things up?

  • @ishi...
    @ishi... 11 месяцев назад

    7:21 ...I don't see a video on decorations like you mentioned in the description

  • @sneezyfido
    @sneezyfido 7 месяцев назад +1

    I dropped off Satisfactory at the jump to trains.
    At the time it was just too much, in part due to a brain TIA I was barely beginning to recover from.
    These videos make me want to pick it back up. Next time, setting it up from the beginning for modular factories connected by trains.
    After the game is finished, though.
    I have plenty other stuff to do, and tbh Snutt's timewasting antics put me off.
    I'm sure he's funny, but when he announces news I've been hoping for and takes twenty minutes to say that he doesn't actually have that news.. yeah no. Piss off dude. I'll just not look at all until the game really is released in its final form.

  • @ooglyga6100
    @ooglyga6100 Год назад

    Been using this for a year and a half to turn off power and resource costs when i wanna build something huge :D

  • @-Yukkii-
    @-Yukkii- 2 месяца назад

    I keep calculating every output and everything but when I turn the power on it takes like 3 or 4 second to reach the machine

  • @AvarageYakuzaEnjoyer
    @AvarageYakuzaEnjoyer Год назад

    My biggest issue is with deciding the target output. I always either overproduce or have just one one machine running at baseline capacity.

    • @Buttersaemmel
      @Buttersaemmel Год назад

      i always clog up my cargo because it obviously still produces while i don't use the item but that also means that there is no input drawn and with that potential input for other factories is wasted.
      and then when i need the items in question it's gone in a matter of seconds but production on it self is so slow that i have to wait an eternity.
      this game is about efficency but i tend to somehow always manage the opposide...lol

    • @AvarageYakuzaEnjoyer
      @AvarageYakuzaEnjoyer Год назад

      @@Buttersaemmel Well, you can always just feed the overflow into a sink. Not so wasteful anymore

    • @Buttersaemmel
      @Buttersaemmel Год назад

      @@AvarageYakuzaEnjoyer ye that's what i'm doing lately.
      still bothers me a bit ^^

  • @cloksin
    @cloksin 11 месяцев назад

    How to fly above the factory to get a birdseye view while you're building?

  • @Uther001ful
    @Uther001ful 2 месяца назад

    How do you get the ariel view to build. ? It is so difficult to get buildings in the correct position doing it from ground view.

    • @someone4229
      @someone4229 15 дней назад

      Hoverpack, or he built a high foundation

  • @husselbeh1058
    @husselbeh1058 7 месяцев назад

    I love this channel. The playthroughs and guides have helped loads but I can't help cringe at the outro every time. Very Minecraft RUclipsr-ish.

  • @TiredofEarth
    @TiredofEarth 2 месяца назад

    TOTALXCLIPSE can you please make a very basic tutorial on how to create a automated smart plating on this satisfactory 1.0?! it is driving me fking insane. ive been trying for hours and i dunno what to do. there is no guides for basic automation builds at all anywhere, that would be a good video series. i just need a video where i can follow along, similiar to minecraft builds videos.
    would be massively appreciated.

  • @XiliGaming101
    @XiliGaming101 Год назад

    2:14 How do you have that as a standard recipe and not alternate? I know pipes is the alternate recipes for industrial beams, cause I am using it...

    • @TotalXclipse
      @TotalXclipse  Год назад

      It's an alternate recipe it just registers as a base recipe pretty sure it's a bug

  • @Otatsuke
    @Otatsuke Год назад

    Step one: Start with a goal!
    Me: It’s a simple spell, but quite effective.

  • @celvar-nn6cz
    @celvar-nn6cz Год назад

    how do you get creative mode? is it the mods that you can download?

  • @lukispuki_0655
    @lukispuki_0655 7 месяцев назад

    Where do i get the blue print for ther building in sec 30?

  • @Chargerburn
    @Chargerburn Год назад +1

    Man I’d pay 500$ for a 1-1 scale prop of nuclear pasta 💀

  • @SRGlalve
    @SRGlalve Год назад

    Lol I’m much too dumb for this game but I’m loving it so far

  • @goodIkarma
    @goodIkarma 3 месяца назад

    i just realized my builds would be so much cleaner and denser if i dont incorporate the Miners in them. I always try to hide them too and it ends up just making everything way too bulky

  • @MCBX1
    @MCBX1 2 месяца назад

    Hi I know this is a year old but it would be great if you could place all websites shown in the description

  • @ascelot
    @ascelot 5 месяцев назад

    Just done the hardest thing I could do, and demolish my factory to start over 😢

  • @Gouuui2
    @Gouuui2 5 месяцев назад

    I never should have gone into satisfactory blind cause my head feels like it wants to explode with how chaotic my setup was.

  • @PipeBurner00
    @PipeBurner00 Год назад

    How do you go into fly/ noclip mode? like that.

  • @PuppetierMaster
    @PuppetierMaster Год назад

    Whale Bird plushie! *Warning jumping on said Whale Bird plushie will not increase your vertical climb in any way*

  • @Jean_Mi
    @Jean_Mi Год назад

    How do you supply this factory with electricity?
    I don't see any train rails or electric cables coming from outside
    Mod?

    • @boricle4509
      @boricle4509 Год назад

      called packutils

    • @Jean_Mi
      @Jean_Mi Год назад

      @@boricle4509 Pak Utility Mod
      Obviously it's immediately easier with this
      Thanks

    • @TotalXclipse
      @TotalXclipse  Год назад +2

      For the tutorial im using the mod, but normally I'd recommend using trains to connect distant factories together

    • @Jean_Mi
      @Jean_Mi Год назад +1

      ​@@TotalXclipse Thank you for all your tutorials for all types of games

  • @cfurrow2468
    @cfurrow2468 10 месяцев назад

    For the love of jesus how do you do that with making foundation, where you just drag and it make it all? Watched multiple people do it on youtube like its nothing but I can't figure it out for the life of me and even use blueprints of just foundation to make it faster for me.

    • @TotalXclipse
      @TotalXclipse  10 месяцев назад +1

      Click R whilst building to change the build mode - if you're still struggling and want more tips, here's a video on 100 Tips in 10 minutes - I cover it there.

  • @gravdigr27
    @gravdigr27 Месяц назад +2

    Factory calculators, interactive maps showing you where everything is, factory blueprints someone else made? What's the point of playing the game. Seems to me that would suck all the fun, joy, and sense of accomplishment out of it. But that's just me. My factories are glorious messes. What my mechanic used to call "ugly but functional" when he saw one one of my many amateur auto repairs on my car when i was a kid lol.

  • @Abundant.hydrogen
    @Abundant.hydrogen 11 месяцев назад

    Please tell me what type of microphone you have

    • @TotalXclipse
      @TotalXclipse  11 месяцев назад

      Rhode pro I believe off the top of my head

    • @Abundant.hydrogen
      @Abundant.hydrogen 11 месяцев назад

      THANK YOU SO MUCH@@TotalXclipse

    • @Abundant.hydrogen
      @Abundant.hydrogen 11 месяцев назад

      ah it apears its quite expensive

    • @TotalXclipse
      @TotalXclipse  11 месяцев назад

      Prior to that I used a blue yeti which was more reasonably priced@@Abundant.hydrogen

  • @skun406
    @skun406 Год назад

    Why does it show the Encased Industrial Pipe as a standard recipe?

    • @TotalXclipse
      @TotalXclipse  Год назад

      I don't know why, but it does it with a lot of recipes

  • @belgrifex
    @belgrifex Год назад +1

    the constructors are two close smh, the robot arms would be hitting each other if they had collision

    • @belgrifex
      @belgrifex Год назад +1

      @@MCHamii nope, just booted up satisfactory and tested it and they collide through each other

  • @Djtinus99NL
    @Djtinus99NL Год назад

    but what if there is s clogging

  • @ServitorSkull
    @ServitorSkull Год назад

    How did you do the logistics floor? just hide the belt anarchy 😂?

    • @gene1514
      @gene1514 Год назад

      This is what I wanted to know.

  • @thegardenofeatin5965
    @thegardenofeatin5965 Год назад

    Wait, right off the bat, that's not the standard recipe for encased beams; beams and concrete is, pipes and concrete is the alternate.

  • @BradHann
    @BradHann Год назад

    What does "plan" mean?