Break Free of the Spaghetti! - Satisfactory Manufacturer Design & Logistics Tutorial

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  • Опубликовано: 18 янв 2025

Комментарии • 233

  • @photosbyhelo
    @photosbyhelo 2 года назад +144

    Best Satisfactory vids I’ve seen.

    • @DrLootCrate
      @DrLootCrate  2 года назад +5

      Thanks Helo! That is a big shout and is really motivating me to keep it up.

    • @tekoplays
      @tekoplays 2 года назад +3

      Seriously!

  • @rellify3
    @rellify3 2 года назад +193

    The alternating lifts in the sandwich layer is a game changer!

    • @DrLootCrate
      @DrLootCrate  2 года назад +14

      For sure! Definitely helps you keep your factory from getting too tall if you are trying to keep it a little more compact

    • @tracktaylor2783
      @tracktaylor2783 2 года назад +4

      Yeah i know... SCALTI will forever be a legend but this..

    • @Hippida
      @Hippida 11 месяцев назад

      Yeah, saved me half the space I'd usually built my logi floor

    • @Stoney3K
      @Stoney3K 5 месяцев назад

      It also works for assemblers, obviously only using one 3m high layer instead of two.

  • @moritz8465
    @moritz8465 4 месяца назад +74

    So what i learned today is that you never get rid of the spaghetti, you just start using your spre materials to hide it

    • @DrLootCrate
      @DrLootCrate  4 месяца назад +10

      Finally somebody is catching on! Still wouldn’t call it spaghetti under there but those belts have to go somewhere

  • @pineapplepizzasandwich1974
    @pineapplepizzasandwich1974 Год назад +32

    This is so much more helpful than the avarage step by step "build this here, then this here, then that here."
    Thanks a lot.

  • @kameleongreen
    @kameleongreen 2 года назад +85

    Probably one of the best and cleanest aesthetics i've seen so far in a satisfactory build!

    • @DrLootCrate
      @DrLootCrate  2 года назад +3

      Thanks dude! I am glad that you are into it. I will try my best to live up to the standards in future builds, but no promises! Thanks for watching

  • @kennydeheart6671
    @kennydeheart6671 Год назад +39

    less than 3 min in and you have already shown me 2 tips that have me starting up satis right now! Thanks.

    • @DrLootCrate
      @DrLootCrate  Год назад

      Hell yeah Kenny. Glad you are finding it useful

  • @Erkusandor
    @Erkusandor Год назад +16

    Another tip for clean power lines when you have a floor beneath your machines: Wall mounted power nodes can be mounted at the ceiling, and you can connect them to the machines above. That way even the power pole will be gone.

    • @DistracticusPrime
      @DistracticusPrime Год назад +1

      That's my favorite way of connecting power. On the other hand, watching him use the regular power pole in this way, maybe it helps find the thing later on. I had good results adding a second floor to my starter factory; simply use the first floor ceiling as a power bus and pass everything upstairs.

  • @thaphreak
    @thaphreak 7 месяцев назад +69

    Just hide the spaghets in a sub floor 😂

    • @DrLootCrate
      @DrLootCrate  7 месяцев назад +14

      Hell yeah. That is the pro move

    • @reidsb78
      @reidsb78 5 месяцев назад +2

      Make it at least two walls high. This is the way.

    • @LabGecko
      @LabGecko 3 месяца назад

      @@reidsb78 This is the way.

  • @Hippida
    @Hippida 11 месяцев назад +5

    I recently started playing after years away. I've become addicted to logistics floors. It looks so neat, and I have space to run around my machines.
    Great designs Doc, and thx for the tips

  • @Ronin11111111
    @Ronin11111111 2 года назад +15

    When you had to re-do the belts at 2:55: I felt that in my soul.
    Building a lot of pipes is so much nicer because you dont have to worry about direction. Also this simple variant is pretty close to how I do it usually, mine is just a touch more asthetically pleasing IMO, though it takes up a ton of space. I stack 4 splitters at the first hole (depending on what direction the parts are coming from) positioned 1-1.5 foundations away and belt them in from there, it doesn't clip, but it takes up a lot of space. I guess the upside is you can see if there's a problem with a line faster, but really I'm just exhausted by the time I get to the end of a factory that ends in manufacturers and just want to set it up as simply as possible.
    I probably won't bother with logistic floors, or other cosmetic belt/wire hiding (I like the industrial nightmare asthetic for my factories), but I got a big bolt of inspiration on how I wanna do my Frames production. I'm gonna go to the Rocky Desert starting zone and build 3 giant floors for the 3 tiers of frames, maybe this time I'll actually use walls and make it look like.... something, though likely only after it's complete.

    • @DrLootCrate
      @DrLootCrate  2 года назад +7

      Seriously. I actually have to redo a lot of stuff that I am building for videos…I find that I concentrate on not talking like a moron and end up building like a moron.
      My early buildings are exactly what you describe. Pretty organized factory floors but almost no decoration. Nothing wrong with that at all!
      If you haven’t already, think about a subscription. I am close to getting monetized and just need a few more subscribers

  • @BirthDecline
    @BirthDecline 2 года назад +10

    6:00 - simple, yet so elegant! I will definitely implement this idea in my next build involving manufacturers! Thanks :)

    • @DrLootCrate
      @DrLootCrate  2 года назад

      Glad you liked it! The key is finding at least one design for each machine that works for you. Once you have it down, you can repeat it pretty easily and make your life easier.

  • @vampbat
    @vampbat 7 месяцев назад +2

    1:48 I just unlocked Rotors & am deconstructing my things to use foundations for the first time... So this trick you just did was MINDBLOWING!

    • @SuperDestroyerFox
      @SuperDestroyerFox 6 месяцев назад

      I personally like to use the easy cheat mod to give me as much as I need. Besides that once you unlock coal and automate power production you can just leave your computer on overnight

  • @Anthony99
    @Anthony99 Год назад +13

    This looks amazing, well done!
    Mine is a giant mess, the entire world… stuff everywhere, there is no fixing… it’s a wipe and start again lol

    • @DrLootCrate
      @DrLootCrate  Год назад +1

      Thanks Anthony! Believe it or not, this isn’t my first save 😜 no shame in starting over once you figure it out

  • @BobBob-it7tp
    @BobBob-it7tp 2 года назад +4

    awesome - the idea of raising the machine on a 2m foundation was simple genius x

    • @DrLootCrate
      @DrLootCrate  2 года назад +1

      I don’t know about genius but it definitely makes it easier

  • @IAmNumber4000
    @IAmNumber4000 3 месяца назад +1

    Very helpful, just made a full set of awesome Mk2 blueprints for every machine using this. My future factories are going to be so clean!!

  • @sillymesilly
    @sillymesilly 3 месяца назад +5

    Tip, build these in a blueprint. So that you reduce repetitive tasks. A true modular pieces

  • @mr.boomguy
    @mr.boomguy 25 дней назад +1

    Aside from learning optimal belt placement, I also leaned to use control to snap splitters/mergers to in/outlets. I don't know if I've learned this before, but I certainly forgot. Here I was just being precise the manual way

    • @DrLootCrate
      @DrLootCrate  24 дня назад

      Glad that you got a new nugget out of the video. I bet there are some new ones in there for 1.0 but I haven’t gotten back to play it yet. Thanks for watching!

  • @justintime5021
    @justintime5021 Год назад +1

    I've been playing the same save for years. Its fun to walk the various floors and see both things missing that were added to the game after i built them and new techniques i incorporated as i got better at the game. Some of the early parts of the factory that fill my storage room with basic supplies on the lower floors are dark because lights hadn't been added yet and all the power is delivered by poles because wall outlets werent a thing. The first 3 floors have no logistics floor so belts are sort of stacked everywhere like your first example.

  • @verbisdiablo
    @verbisdiablo 2 года назад +2

    It's crazy that this is what I found out by myself couple months ago and now I see someone making a video about it . Good video btw :)

    • @DrLootCrate
      @DrLootCrate  2 года назад +1

      It could have been you making a video! Thanks Verbis!

    • @verbisdiablo
      @verbisdiablo 2 года назад +2

      @@DrLootCrate haha never my self confidence too low to make videos with voice haha. Keep up the good work man

  • @digiross7199
    @digiross7199 4 месяца назад +1

    Thanks, i really needed guidance on setting up the more complex stuff and still keep it looking slick

    • @DrLootCrate
      @DrLootCrate  4 месяца назад

      Yeah bro. That is a big part of the fun of this game. Glad it helped and thanks for watching!

  • @vulcanviduus252
    @vulcanviduus252 3 месяца назад

    This was my intro to your channel and those builds look so beautiful and immaculate. Definitely need to see mroe

  • @mowvu
    @mowvu 2 года назад +2

    i just done my first floor fed system in a coal plant. saved a ton of room. those pipes sure do be space greedy.
    your designs are really nice. i just don't have too much time to make things as sexy. top work

    • @DrLootCrate
      @DrLootCrate  2 года назад +2

      It definitely saves a ton of space...the coal generator is a great spot for a belt floor. I would probably still run my pipes on generator level...I have found that feeding anything fluids from below can get a little wonky.
      Timewise, the key for me is to find some patterns for each kind of machine that work for looks and aren't too fiddly. That way I know what to do each time I have to build a given set of machines.

    • @mowvu
      @mowvu 2 года назад +1

      @@DrLootCrate yeh for sure, i always run fluids from at least level height, never below. i like to put in a small fluid buffer before feeding anything. it helps to avoid the sloshing that often occurs.
      ha i like to make a huge to-do list and just go at it. then encase it in glass and concrete😂

    • @DrLootCrate
      @DrLootCrate  2 года назад +1

      @@mowvu that sounds like a great plan!

  • @tiamat_023
    @tiamat_023 7 месяцев назад +7

    I feel all self conscious when I see the magnificent creations that people create in this game. My factory is a potato 😢

    • @DrLootCrate
      @DrLootCrate  7 месяцев назад +2

      No worries dude. It definitely took me a lot of hours to be organized enough to be able it. Even then ugly factories work as well as beautiful factories 😜

  • @thefaithfulcraftsman7471
    @thefaithfulcraftsman7471 2 года назад +1

    Thanks for the video! Istarted doing this in my builds and i really like the clean look it gives, plus logistic floors help me from making a mess with belts. You could go one step further with the power and position a ceiling outlet in such a way that it's under the machine so that the wire doesnt show at all. i built my aluminum factory that way and there are no visible or barely visible power lines, looks really clean that way.

    • @DrLootCrate
      @DrLootCrate  2 года назад +1

      Thanks crafty! It is a nice clean look. I have started using the very trick that you mentioned with the wall outlet since this video in a lot of my builds

  • @RobertoCorsini
    @RobertoCorsini 2 года назад

    Four months later this is still a very relevant video. Thank you for great content!

    • @DrLootCrate
      @DrLootCrate  2 года назад

      Thanks Roberto! Unless they drastically change manufacturers this one should stand the test of time

  • @Momoka7
    @Momoka7 2 месяца назад

    3:13 I didn't know you can set splitters in like this. Nice to know.

  • @nickjohnson9640
    @nickjohnson9640 2 года назад +1

    I like this series. It’s cool to see your save progressing as these videos drop

    • @DrLootCrate
      @DrLootCrate  2 года назад

      Thanks Nick. I am liking that aspect as well. I think my next video will be on aluminum, the next step.
      It definitely went a lot slower when I decided to film myself talking while I do it!

  • @rubenotero7100
    @rubenotero7100 2 месяца назад

    I've recently learned to stop worrying and embrace the manifold and it has been so much easier.

  • @largpack
    @largpack 2 месяца назад

    I always put the conveyer lift first and put a splitter directly onto the "head" / "end" of the lift... works best for me... a tiny little bit of clipping tough

  • @tekoplays
    @tekoplays 2 года назад +1

    Excellent video! loving the look of your factory might copy that for my new playthrough keep these vids coming!

    • @DrLootCrate
      @DrLootCrate  2 года назад

      Thanks TEKO. Copy away! Definitely more vids on the way.

  • @condejech7
    @condejech7 2 года назад +2

    Amazing content, i really like the style of your builds, very clean and aesthetic!

    • @DrLootCrate
      @DrLootCrate  2 года назад +1

      Thanks! I am glad that you enjoyed it. I try my best. The concrete and glass style started largely from not wanting to carry iron plates around. Work smarter, not harder. Haha

  • @space_artist_4real138
    @space_artist_4real138 Год назад +2

    Oh I love these techniques, oh yeah this is what I'll be implementing for my future manufacturers/blenders.
    Mechanical engineer gaming approved!

  • @Nightowl_IT
    @Nightowl_IT 2 года назад +2

    10:10 Wouldn't it make more sense to hook the power up to the next logistic floor above the machine?

    • @DrLootCrate
      @DrLootCrate  2 года назад

      This was the top floor of this building, but that is an excellent option for non-top floors.

  • @Richard_deVries
    @Richard_deVries 3 месяца назад

    For all those still watching this- as it is 2 years old and some QOA improvements have come with 1.0.
    You can put splitters down first, same deal, hold ctrl and line them up with the device your producing from (works with all) in this case your lining up with convayor lifts (but you can do it at floor level if you want)
    Splitters and mergers stack one on top of another at the same distance as the lift up and down ticks so stack them up 1-5 or more and delete the ones beneath you do not need. Then run the belts between them and to them. It allows you to build more quickly, as initial belt setup can be finicky otherwise.
    Another handy tip, especially when getting into large ammounts of production machines is this:
    you can make sequencial connections from machine to machine (looks neat and it will allow you to keep all conveyors on the same level. For manufacturors these can be a bit cumbersome, but if you do use them you should put glass or open area's over the convayors as it looks cool. .so works like this, you put in your rows of .. lets say manufacturors (or assemblers or whatnot) first row all next to eachother, second row turned around and next to eachother across from the last - You can add more rows if needed, but remember to make room for the outputs. (not needed with 2 rows) ..
    Anyway, put lifts in, all facing sideways, so either to the left or right of the device constructing. and yes you do so on a floor down using holes like in vid. Then snap the splitters directly onto the lift entrance holes (they fit over them so they take up no extra space) The first 2 of both rows you have entrace on the entrance side. Get inputs *however you like) directly onto the splitters (it does not matter that the lift you put the splitter on has its entrance left, you can put the splitter entrance in 3 of the 4 directions allowing for this setup) once you got your first device hooked up its a streight line to the second. THen the 3rd and 4th devices starting from row 2 and then row 1 have the splitters facing the oposite direction, you then run the belts from the splitters on device 2 to device 3 through device 4 and repeat as needed. The belt basically makes an S turn from one device to the next. No big rows of splitters, no up and down lift stacks (other than perhaps the first) and a tiny footprint. It works like a full bus, meaning the first device gets filled, then second etc (unlike a line bus as shown in vid, where splitting happens a little more granualy)
    The big advantage is that you dont have rows of splitters and lifts next to devices, everything happens on 1 level. Your belts will all be neatly lined up next to eachother at every turn allowing you to put viewing ports over them for the "oeeeh ahhha" aspect. Setup is much quicker (once you understand what the F i just said above :) ) and it allows more usable space on maintenance floors and for those floors to be MUCH smaller.. like crawlspace sized if you want.
    Oh one tip. At the last production machine, put a smart splitter, output the usable material to the lift, and put overflow out of the line at the end, you can put that in a sink or a spare device you could put down. Should your buffers run full this will resume usefullness.
    Oh and if you use smart splitters on every single lift hole, you COULD run 1 belt with all resources on it to the line and rather than S turn from row to row, line the entire row and S turn to the second row splitting off the needed mats to the belts needed. you NEED to use overflow at the end.
    So you come in on entrance of the first splitter, the lifts point to the ass/or front of the devices in this situation. and your splitter entrance is to the left or right depending on direction of the belt.. (in this case left sided)
    Spliter is set up Left = wanted item, right nothing(can be overflow) Center = overflow. It goes directly into the input of second entrance of device, same deal etc all the way down and at the end you .. end or S turn to a second row.
    It does mean needing smart splitters, and you do need high enough belt to feed all inputs from all devices, but it does mean that even manufacturers Even 20 of them.. can be fed with 1 belt and if set up right run at full speed.

  • @EJM07
    @EJM07 4 месяца назад

    I really like the stacked conveyor design.

  • @friendofp.24
    @friendofp.24 2 года назад +1

    This is a really good video. I've always done the sandwich layer but I've made everything clip and messy and hide it away. Now I might try the alternating strategy to avoid clipping, although load balancing would still be a pain in the ass if it were necessary.

    • @DrLootCrate
      @DrLootCrate  2 года назад

      Thanks Friend! Nothing wrong with a little hidden spaghetti but this definitely an easy way to keep it organized in a smaller area

  • @Kimmerdinger
    @Kimmerdinger Год назад +1

    Yo! Haven't played the game since update 6 or so came out I believe.. yt just randomly told me to watch this and I am so pleased with how tidy you made this look :D
    Might even play again! ;)
    Hope you still have fun with the game! Cheers~

    • @DrLootCrate
      @DrLootCrate  Год назад +1

      Awesome dude. Glad you liked it. I am started to get ramped up with update 8 again right now.

  • @owciii
    @owciii 3 месяца назад

    And now with straight build mode for conveyors it’s even easier to layout the conveyors without needing to do all the alignments with poles. Although, I like to fill them in afterwards for a better look.

  • @kltechnerd8177
    @kltechnerd8177 2 года назад +1

    That looks awesome. I wish my factories were that clean.

    • @DrLootCrate
      @DrLootCrate  2 года назад

      Thanks dude. Maybe my vids will help you get there

  • @ugjhgjf
    @ugjhgjf 2 года назад +2

    Was just about to build my first manufacturers and wondering how to hook up all the belts. Looks like I'll be using a logistics floor, thanks.

    • @DrLootCrate
      @DrLootCrate  2 года назад +1

      Good timing bruv. The logistics floor is definitely my favored way of doing it.

    • @ugjhgjf
      @ugjhgjf 2 года назад

      @@DrLootCrate Finally got mine done, not quite as neat as yours but I'm happy with it. Nice design.

    • @DrLootCrate
      @DrLootCrate  2 года назад +1

      @@ugjhgjf mine is only this neat because I made a video about it…I was definitely less particular when I wasn’t showing the world my builds

    • @unrelentingduress
      @unrelentingduress Год назад

      Blueprints can set your spaghetti free. Just make something that's tight and crams as much as possible of what you need into a 4x4x4 blueprint. Then make sure to color code each of the corners so at a glance you can see it's orientation. Then you can just plop down these abominations everywhere and spaghetti them together to your heart's content without having to think. As a bonus you can put little signs on them that'll tell you the input quantity you need and the export quantity you're going to get. I embraced the spaghetti fully I have become one with it we are the spaghetti

  • @GraveStoned1
    @GraveStoned1 10 месяцев назад

    Well explained! Going to build my next factory like this

  • @Giraffinator
    @Giraffinator 5 месяцев назад

    i'm only on my first playthrough, and I've already wiped and restarted my factory twice, but this'll give me quite a bit to think about moving forward in my current and future builds.

  • @etsarse2
    @etsarse2 Год назад

    Amazing! Thanks for the ideas, clean look, and great description. Definitely going to have to rethink my layout.

    • @DrLootCrate
      @DrLootCrate  Год назад

      Thanks Devin! Always good to know when people find your stuff useful. Good luck on whatever you are working on

  • @EagleAngelo
    @EagleAngelo 2 месяца назад

    the first design is something i came up with experimenting as well, it fits nicely in an mk2 blueprint designer and is easily reproducible, the second design is cool aesthetically but kinda hard to blueprint reproduce

  • @joeuncoolio
    @joeuncoolio Год назад +2

    Clean. I learned a lot.

    • @DrLootCrate
      @DrLootCrate  Год назад

      Thanks Joe. I think you are pretty coolio

  • @ozanozpolat4448
    @ozanozpolat4448 2 года назад +3

    Coming here after watching josh from Let’s Game It Out on the same game is quite a change to say the least

    • @DrLootCrate
      @DrLootCrate  2 года назад

      Haha for sure!! Definitely a different approach. It looks kinda fun to build like that to be honest. My very first factory wasn’t that much different than that…I think we were all there at some point

  • @XxTaiMTxX
    @XxTaiMTxX 2 года назад +5

    Ah, I remember "baby's first organization". I spent my entire first run of Satisfactory trying to avoid clipping, making things as "efficient as possible", making things look neat and tidy and nice... Burning like 300 hours of the game before even getting the Assembler...
    Then, on a subsequent playthrough I went, "This is a massive waste of freakin' time. Spaghetti and clipping are THE MOST EFFICIENT way to do anything." The shortest distance between two points is a straight line. It doesn't look nice, but it's certainly much faster and more time efficient to engage in massive feats of clipping and spaghetti.
    Do you want to unlock everything in 30 hours, or do you want to make a "pretty factory" that takes you over 100 to organize and be careful about placement in order to "get it right"?
    Yeah, my new run is "I want to unlock everything as quickly as possible. I can make it look nice LATER. Looking nice is the ENDGAME. It isn't the CURRENT GAME."
    After all, you're going to be tearing your factory down dozens of times anyway, just trying to "keep it nice" and trying to "keep up with production" as you upgrade miners and transport systems and everything else.
    Easier to "spaghetti" the thing and "make it nice" later... when the parts are no longer really needed as quickly as possible.
    In a game like Factorio, the "spaghetti" matters as it actually interferes with productivity and efficiency of your factory. Satisfactory... spaghetti doesn't matter at all, because it's MORE EFFICIENT to clip through everything all the time to achieve the shortest distances between any machine. Belts that slam through power poles, other belts, and other machines and the space elevator? ABSOLUTELY! I'm not going to attempt to reposition anything to "make it look nice". That's a newbie move. Production is fastest by engaging in the clipping and embracing the spaghetti. Make it look nice later. When there's nothing else to unlock and nothing else to do.

    • @DrLootCrate
      @DrLootCrate  2 года назад +3

      Awesome comment and I agree to an extent.
      My first save was ridiculous spaghetti and I figured out how to be organized towards the end. I thought that I would start again with this knowledge and it was really helpful.
      So for this save I was generally organized with each build (no clipping and all manifold on foundations), but really didn’t take any time attempting to make it look good until my adaptive control unit factory (which looks horrible haha).
      Two slight points of contention: I haven’t torn anything down…I just move on to more nodes. There are so many out there. I will be redoing a bit of my starting area because I am building phase 4 parts there and want it to look decent.
      I have said “I’ll make it nice later” several times and I have not yet done it. Once I move on to a new project, I really struggle to find the motivation to go back. You might be able to glimpse my half decorated RCU factory in the distance in some of my videos…

    • @XxTaiMTxX
      @XxTaiMTxX 2 года назад

      @@DrLootCrate I'm not knocking the "make it look nice" and the tips are generally very helpful as I'm always interested in "How do I make this not look like garbage?" when I get to endgame.
      I just gave up on my most recent run because I was just burning SO MANY HOURS on "rebuilding it" all the time.
      I mean... you get a Impure Node, so 30 iron a minute. One Smelter to go with it to make 30 iron ingots a minute. Split that off into whatever you're making to keep the ratios perfect...
      Then, you unlock "Mark 2 Miner". Well, crap. Now I've got to tear down the first smelter and add more constructors. Or, I get Mark 3 Miners and have to do it all over again... It's even worse if you've got a Pure Node and have to start with like 4 Smelters and it scales up a ton as you go.
      That's to say nothing of when you unlock trucks and no longer want to "belt everything back to the main base". Or, even worse... TRAINS. If you do not have a plan for your train stations the moment you start your file, you are basically asking to rebuild the whole thing again and again.
      Even having to "upgrade" your belts is a fun new overhaul each time as they can carry more items. Got a Mark 3 belt, but you can't hope to fill it with the Impure nodes around? Downgrade it to Mark 2 or funnel more resources onto that single belt from across the map.
      I can't even imagine how my transportation network is going to look the moment I unlock the drones (which I've never used before as I'm playing on a brand new PC for this run and hadn't touched the update they were introduced before).
      All of this to say nothing about when/if you start over/underclocking your machines.
      I typically end up rebuilding my Satisfactory "main base" at least a dozen times before unlocking Tier 7 and 8, and that's just to "keep it functional". That is to say... adding new lines into old ones from further nodes, adding more machines to current lines, swapping out alternate recipes on current machines, so needing to fix lines again...
      You can easily see why I blew 300 hours on my first game before even getting "Assemblers" as I had to keep rebuilding my base just to keep stuff from clipping and to keep it "nice and organized". I spent like 30 hours on a freakin' "Mall" for each part in my main factory as well, and I didn't even have that many parts available to make!
      So, with so many hours trying to "make the factory look nice" on a playthrough, I just couldn't subject myself to that anymore. Making it "look nice" when I had nothing left to unlock seemed far more reasonable to me. Especially since I know I'm capable of sitting down just to tear my factory down and rebuild it to feed lines all back through it again.
      Spaghetti is the most efficient way to play Satisfactory. I don't begrudge anyone for doing it and I feel like we don't talk about how useful the Spaghetti in the game actually is, in the Satisfactory Community.
      But, it's also important to make things nice when you can. Making things nice is "endgame" and isn't progression at all. Making things nice is always something good to do to "burn time" while you're waiting for other things to happen. I just don't see the point in focusing so heavily on "making things look nice" so early in the game and before you get most of the important upgrades and unlocks.
      So, yeah. I can remember my first time at "trying to make things look nice". It was a good time, at the time. But, it made me woefully inefficient at the rest of the game.
      And, there's nothing to stop you from "going back later", even if you don't have the ambition to do it. It's sometimes hard to "find the ambition" to tear it down and rebuild it. But you know how you start? Just start knocking out walls. Once you get started on tearing it down, you no longer have the hesitation to do it. You then go, "I'm building this much better than I initially had it and it won't be so difficult to navigate anymore and it will DEFINITELY look far nicer". Just gotta rip that band-aid off sometimes.

    • @DrLootCrate
      @DrLootCrate  2 года назад

      @@XxTaiMTxX I’m with you, especially the part about burning time by making things nice. It is a good thing to do if you have 20-30 minutes to play.
      I avoid a lot of rebuilding by just moving on to a different node. I don’t ever go back and replace belts and miners unless I am on the verge of unlocking something and I plan for the upgrade (like I am currently doing with mk 3 miners).
      I don’t think making things nice is endgame…you can do it whenever you want, including never! But I could see many people playing this game mainly for the building design if they are really into it. That’s not me, but part of the beauty of the game is that there a lot of ways to play it!

    • @XxTaiMTxX
      @XxTaiMTxX 2 года назад

      @@DrLootCrate Well, what I mean by "making it look nice is endgame" is because you don't unlock most of the really nice looking stuff to work with until you're basically at that point. Even the placement of new machines and such can make things "look beautiful".
      I always find it "very limiting" what I've got to work with so early in the game. I prefer the look of the Mark 3 miners, for example. I prefer the look of the bigger liquid storage tanks. I prefer making my buildings look more "lived in" or even "create a tiny little city" with each new section of factory, where I've got cars and parking lots and train stations and stuff. A factory building just doesn't "look nice" to me, until I've unlocked most of the building materials and most of the new machines and structures. You have most of the "sandbox" of creation unlocked by endgame, so it's really the perfect time to begin to beautify stuff.
      Especially when you're looking at Phase 4 of the Space Elevator and realize you can blow a ton of hours to make those parts at 60 a minute (something I will never accomplish because that task it so daunting), or you can wait a few hundred hours for the elevator to fill and make your factory look beautiful during that time.

    • @DrLootCrate
      @DrLootCrate  2 года назад

      @@XxTaiMTxX excellent point. I am definitely of the mind to get a reasonable rate of space elevator parts and waiting. That is an excellent time to pretty up

  • @zaffing
    @zaffing 3 месяца назад

    FUCKKKKKKK, I SPENT 6 hours today trying to organize my 4 lane belts, now I have to redo again. This is game changer

  • @jdgrupp
    @jdgrupp Месяц назад +1

    Very cool ideas. Thanks

    • @DrLootCrate
      @DrLootCrate  Месяц назад

      Glad it helped, thanks for watching!

  • @adammurdoch1708
    @adammurdoch1708 2 года назад +2

    I started using logistics floor with update 5 if you place the splitters first in the right place you can avoid having to run conveyors between them and the lifts looks tight

    • @DrLootCrate
      @DrLootCrate  2 года назад

      Definitely! It works if you put the splitter first and then the lifts will attach to them but not the other way around like I did

  • @Boge42
    @Boge42 Год назад

    Space is the key to organized builds. And to get space, you need a large flat area, or you have to build elevated platforms.

  • @juanes434
    @juanes434 2 года назад +2

    Great video man thanks a lot 👍👍

    • @DrLootCrate
      @DrLootCrate  2 года назад +1

      No problem 👍 Thanks for watching!

  • @hamburglurgl
    @hamburglurgl Год назад

    This was very helpful! Good designs

  • @DerWichtel
    @DerWichtel Год назад

    Just use a programmable splitter, put everything on one single belt and smart splitters before the inputs to sort things. Use an overflow logic on each smart splitter to move out items that may clog your line.

  • @BobBob-it7tp
    @BobBob-it7tp 2 года назад +1

    Im liking ur stuff Dr. Are you a real Dr ? xx

    • @DrLootCrate
      @DrLootCrate  2 года назад

      Yeah dude. I am a real doctor (of the PhD persuasion) and used to be a college professor.

  • @ShadowMage3D
    @ShadowMage3D 2 года назад +1

    You and Krakenfall blow my mind.

    • @DrLootCrate
      @DrLootCrate  2 года назад

      Thanks! I have actually never watched any of his videos…maybe I should

  • @completlyoriginalnickname9318
    @completlyoriginalnickname9318 4 месяца назад

    I find chaos deeply hilarious hence I spaghettify my factories even more, it's the curse of Let's Game it out after I got to know about the game from him xd

  • @Quizack
    @Quizack Год назад +1

    Thank you for this video, brother. I really appreciate it, as I’ve already got the hang of all the mechanics, and now I just need to perfect the design and make it look aesthetically pleasing. Definitely earned my sub and my like.

    • @DrLootCrate
      @DrLootCrate  Год назад

      Thank you for watching. Definitely not a requirement to look good, but it is a pretty good feeling when you get the look just right

  • @galev3955
    @galev3955 Год назад

    those are some neat designes.
    Man... meanwhile I still haven't even gotten around to truly automate the heavy frames yet. I just put down containers to feed it and manually refill them ever now and then when I run by ^^

  • @mikemardis
    @mikemardis Год назад +2

    Great video, however had to watch certain parts of it at a slowed down speed. Don't know what you think you were accomplishing by those high speed segments.

    • @DrLootCrate
      @DrLootCrate  Год назад +1

      Some people like the full build at regular speed, some don’t. Most don’t so I leave it in but sped up for people to slow down if they really want to see everything. Glad you liked the vid!

  • @jvebarnes
    @jvebarnes Год назад +2

    Spaghetti ruleZ it's how I finished Satisfactory at level 8. I built 3 spaghetti factories and it all just worked.

    • @DrLootCrate
      @DrLootCrate  Год назад +2

      Works like a charm. All of this organization is just self imposed.

  • @TidBitOf
    @TidBitOf 5 месяцев назад

    Wish you were still making videos.

  • @Salubrious388
    @Salubrious388 2 года назад +3

    Wow! I didn’t know what I was getting into when I bought this game, and that’s and understatement! 😂
    Love what you’re doing, it all looks very professional. My base has more spaghetti than an Italian restaurant. 😂
    I’ve just unlocked coal but it’s about 1k away and no water near it, which I’m led to believe I need. There is some a little further away though but I imagine it’s going to cost a lot to move all the coal to my base!!!!
    Is it wise to move your entire base to the coal? Do you get your materials back when you dismantle things? If this is viable how do you cart all of your inventory over to the new base? Ahhhhhh! 😂
    I love the chaos of it. :)

    • @DrLootCrate
      @DrLootCrate  2 года назад +1

      Yeah it almost seems impossible when you see the big clean builds when you are starting out, but it becomes a lot easier to build at scale when you have a standard design for each kind of machine. My first play through was also tasty pasta. This is my 2nd time through, so I had some good idea how to be clean from the start
      On coal, I prefer just bringing a power line from your base to the coal/water location, so you don’t have to bring either resource a long distance. Power poles are a lot easier. Use coal not near water for steel.
      And yes, you get a full refund when you dismantle.
      I have never moved a base…there are so many nodes around the map that I just start building somewhere else and leave the old stuff to make materials I need for the new place

    • @Salubrious388
      @Salubrious388 2 года назад +1

      @@DrLootCrate thanks for all the helpful advice. Time to put it into practice.
      I’m guessing the maps are limited and not procedurally generated, as I saw another RUclipsr have the same location as I.

    • @DrLootCrate
      @DrLootCrate  2 года назад

      @@Salubrious388 no problem dude! That is why I do this. Yep everybody is on the same map. I think I started where you did as well based on what you have said so far

  • @jond9914
    @jond9914 2 года назад

    Looked for this video for days lol
    Thank you

    • @DrLootCrate
      @DrLootCrate  2 года назад +1

      I am glad that I could finally come through for ya Jonny

    • @jond9914
      @jond9914 2 года назад +1

      @@DrLootCrate Do you have a discord server you are willing to give out. I noticed the actual Satisfactory discord has no voice channels and it's kind of frustrating.

    • @DrLootCrate
      @DrLootCrate  2 года назад +1

      @@jond9914 not yet, but I have been considering starting one up. Good to know that there is at least one vote in favor

  • @tristanvanvalckenborgh4817
    @tristanvanvalckenborgh4817 Год назад

    10:16 Did you ever heard of dubble walloutputs? I think it is a way better and cheaper solution then the powerpole.

    • @DrLootCrate
      @DrLootCrate  Год назад

      Of course! Not sure I agree that they are better this application. I was trying to completely hide the power plus double outlets don’t work on floors. I guess I could have put some 1m walls underneath but then it would have been a little hard to walk around.
      Definitely works for a lot of other things though!

    • @tristanvanvalckenborgh4817
      @tristanvanvalckenborgh4817 Год назад

      @@DrLootCrate I diddnt know they don't work on floors thats on me but is single walloutputs work under the floor then you can actually conect the cable from the machine to it and let it go trough the floor. Or you can als put a single walloutput on top of the floor and conect both of them trough the floor. A powerpole takes more space to.

  • @michaeleccher4068
    @michaeleccher4068 Год назад

    Great video, thanks for the inspiration!

  • @JustinSmith1287
    @JustinSmith1287 3 месяца назад

    I feel like for the power pole trick you don't need the pole. Just use the outlet on the ceiling of the logistics floor in the same spot. same effect, right?

  • @Thomas1998ful
    @Thomas1998ful 5 месяцев назад

    So many little SATISFying QoL things like being able to place splitters on belts. 70hrs and had no idea...

  • @TomHenryCoursow
    @TomHenryCoursow Год назад

    Video for how to feed 4 inputs... Nice I am already overburdened with managing 1 or 2 inputs / outputs of multiple buildings to the next stage :D

    • @TomHenryCoursow
      @TomHenryCoursow Год назад

      Ok after seeing the video this does somewhat ease the transportation but it still does not solve my supply rate issues when for example I only have mk2 but produce 150 screws OR (and in worst case AND) 75 iron rods which somehow have to split into 20 / 30 / 25 because there are multiple next stages for different parts or storage....
      These things seem not to work using this bus system.
      Are there tips for how to "plan" such things without looking horrible in the end?

  • @Avendros
    @Avendros Год назад

    I need more of this stuff in my life, less step by step maybe and more just showing off ideas like these to have less spaghetti

  • @CRUSHader726
    @CRUSHader726 5 месяцев назад +1

    do you had Ceiling conveyor poles at that time?

    • @DrLootCrate
      @DrLootCrate  5 месяцев назад +1

      Nope! They came out a bit after I made this video

  • @goodisnipr
    @goodisnipr 2 года назад

    3:30
    When placing conveyor lifts:
    Aim your mouse AT THE PORTS YOU WANT TO CONNECT TO, and you'll see the accordion stretch out to connect further away than you expect, eliminating the need for tiny short belts. As long as you see the holographic arrows pointing the correct direction.
    Always aim at the ports you want to connect to!
    Pause on 4:44.
    Look at all those accordions being neglected. That's lots of material waste to use short belts.

  • @makimera
    @makimera Год назад

    wait, you can connect the splitters on the converys after? for the love of god!
    just began playing the game, and im learning more from youtube and reddit then from the actual game XD

  • @oscarfry324
    @oscarfry324 Год назад

    you dont have to go 4 high on the stackable conveyer poles you can run a belt under the first stackable conveyer pole so you only need 3 stackable conveyer poles

  • @LumunGames
    @LumunGames 2 года назад +1

    Thank you!

    • @DrLootCrate
      @DrLootCrate  2 года назад

      You are welcome! Thanks for watching.

  • @radoslawmazurekwaw
    @radoslawmazurekwaw 2 года назад +1

    I have never seen splitters or mergers snaping on existing belts.

    • @DrLootCrate
      @DrLootCrate  2 года назад

      Well now you have!
      You have to be careful that they are hooked up correctly, especially at ground level. Sometimes it just looks like they are snapped on and you only find out when you flip everything on

    • @radoslawmazurekwaw
      @radoslawmazurekwaw 2 года назад

      @@DrLootCrate On the ground snapping works pretty much every time. It does not work if I place it on a belt. Actually today I noticed that it works most of the time so perhaps it was temporary issue and I gave up trying. Or it was fixed by one of later updates.

  • @mr.boomguy
    @mr.boomguy 25 дней назад +1

    The first design will be a great edition before you unluck the cosmetics. The the last one is great after

    • @DrLootCrate
      @DrLootCrate  24 дня назад

      I agree! That is why I did it that way

  • @metallisgames
    @metallisgames 6 месяцев назад

    The dreaded spaghetti. The spa-dread-ti.

  • @Harrzack
    @Harrzack Год назад

    EXCELLENT, actually usefull tutorial! THANKS 👍🍺

    • @DrLootCrate
      @DrLootCrate  Год назад

      Cheers to you Harrzack! Glad you liked it

  • @FamiAoi
    @FamiAoi Год назад +1

    Don't use a power pole. Use an mk2 wall pole. You can bury the line inside the machine

  • @anonemoose7777
    @anonemoose7777 2 месяца назад

    Another method not covered here is to just use a mixed belt and then feed manufacturers like they were constructors. I could write a novel about this so instead I will explain a simple example and then give some abstracts to consider!
    Let’s take the default computer recipe: it takes 4 circuit boards, 8 cables and 16 plastic. You should remember how to simplify ratios so that gives us 1:2:4 at 70 items per minute. You’ll need a mk2 at minimum at the end. Your natural inclination to mix a belt would be merge circuits and cables 1:2 using three ports of a merger then the resulting cable/circuit belt merged evenly with plastic. That would get you close but mixed belts MUST be precise at the ratio level or on the long term they will jam (eventually). What we have here is actually 4:3 plastic:mixed which a simple merge won’t do. So, an important note about belt mixer devices made of splitters and mergers is the ratio must be divisible by two OR three. 1+2+4=7 items per cycle which isn’t evenly divisible by two OR three so we have a problem here! How do we correct it? Same as in load balancers that feed some of a split that isnt evenly divisible by two or three further back in the system but in our case using an unrelated filler item and a smart splitter! Let’s presume iron ore because you will have it lying around and will only need a handful to prime a mixer.
    So we merge iron ore and circuits (2 items) we merge that 1:1 with cables (4items) we merge that 1:1 with plastic (8 items, evenly divisible by two) we have the smart splitter feed the iron ore back to where it’s needed at the start of a chain (minus 1 with that removal of the ore, equals seven items) since the iron ore never actually goes anywhere you only need 10-20 of it to float around the system. You then run “any undefined” further to your manufacturers and if you want to be fancy you can do your future self a favour by defining an overflow that feeds into a storage (or a short belt you can grab off of). Your final result will be Circuit Board, Plastic, Cable, Plastic, , Plastic, Cable, Plastic. The exact amount for computers That gap will smoosh out down the line as any gaps do.
    Is it scalable? Yes! I said “belt” and whether mk2 (as this recipe is 70 items per minute mk1 is unideal. You can do it if you really want, I guess) or mk6 as long as all the input belts are always full and all mixer belts run at the same speed the same ratio will be made at 70 items per minute or 770.
    is it splittable? Yes! But only with load balancers, manifolds are a bit screwy and break eventually as they do not respect ratios. My testing reveals if every station is fully primed at the start before machines are turned on they work longER but not forever. Two points on this: first and most importantly load balancers are objectively better for the default use case outside of some edge use cases you want a manifold for so this is fine. Yes, objectively. For all use cases but the few that manifolds excel at. You can rotate an elevator to connect to a merger/splitter beneath another and nudge it flush and or nudge the merger/splitter and rotate the belt and attach another splitter/merger in any shape you wish. Therefor: Load balancers are smaller, load balancers are even, load balancers never jam, load balancers respect any item ratios and load balancers begin production immediately. *Objectively* superior in the _generic_ use case.
    Second, since each mixed belt is purposely mixed to accommodate one singular fixed recipe a manifolds use cases don’t matter. Manifolds will spill overflow materials out of their tail end with a smart splitter and can be used for “belt logic” where the belt itself functions like a logic gate and will vary materials depending on usage (like what we did with the iron ore earlier using a tiny manifold). You will never feed a mixed belt manifolds overflow somewhere else like you might feed a single item with several use cases a la copper ingots using belt logic. So it’s fine.
    Though I am an advocate of mixed belts due to the many obvious pros mixed belts have two notable cons that you should know in good faith. Most mixed belt recipes take manual attention to set up the first time, though some are nice and only ask for X full belts. But other than those you must feed a filler item into the system from a storage, manually make sure the filler item doesn’t overflow it’s “buffer(s)” (the belt(s) feeding back from the end smart splitter to any mergers, if it overspills the mixer won’t work. It’s not difficult, it just has to be done by eye until you know how many fillers fit your BP, for my computer mixer it is 5 since the feedback buffer is a single elevator). And until all belts are full and the machine has hit its stride you’ll get some early “mix fails” you gotta grab by hand. Once all belts are backed up it works, and as long as they stay full. It works.
    Second, should one belt ever go empty because you are a goober and accidentally messed up the train deliveries or bungled production or whatever you’re gonna be in for a bad time. A mixer only mixes by ratio, if an items value is zero it doesn’t get mixed and it must be flushed. Remember I said be kind to your future self and have that smart splitter at the end of the mixer have an overflow? Well be even kinder and give the splitters that feed your manufacturers an overflow smart splitter too, then you only need replace the short belts into them and have the option to feed the overflow belts into a storage. This is entirely avoidable by using priority switches and powering down factory segments when you’re going to tinker with their upstream. Going to overhaul plastic production or redo the rails the train takes to deliver plastic? Just shut off the computer assembly wing for a while whilst the ratio is perfect. It’ll boot up clean every time as long as the system doesn’t run dry. But we plan for our own absentmindedness and those overflow splitters are great when you beef it.
    Give it a try, you’ll love it! (Or not, but then you know your preferred practices) 😁👍

  • @andromeda7758
    @andromeda7758 2 года назад

    This is absolutely wonderful cause my machines always look chaotic

    • @DrLootCrate
      @DrLootCrate  2 года назад +1

      Hopefully this will help you straighten then all out…if you want to of course.

    • @andromeda7758
      @andromeda7758 2 года назад +1

      @@DrLootCrate I do like to pull inspiration from let's game it out on occasion 😂

    • @DrLootCrate
      @DrLootCrate  2 года назад

      @@andromeda7758 I have to admit I have never watched one of his videos! heresy! I was planning on binging all of them in a row

  •  Год назад

    Can you please tell me the code of the main bluish/turquoise color you use in the lights and machines?

    • @DrLootCrate
      @DrLootCrate  Год назад

      Will do, but it is going to take me a few days to get back to my computer

    •  Год назад

      @@DrLootCrate thanks.

    • @Hatmandjud
      @Hatmandjud 5 месяцев назад

      @@DrLootCrate im very interested too, please tell

  • @Bart-y3l
    @Bart-y3l 4 месяца назад

    How do u have glass as foundations?

  • @roelofversluis6680
    @roelofversluis6680 6 месяцев назад

    Novice player here, and i find these very exciting

  • @caesaraugustus8281
    @caesaraugustus8281 2 года назад

    I can't believe I didn't know about the control button snapping the splitter in place. DOH!!!

    • @DrLootCrate
      @DrLootCrate  2 года назад +1

      I seem to find controls all of the time in this game that didn’t know about. Ctrl snaps a lot of stuff in place, so try it everywhere

  • @SuperMike2507
    @SuperMike2507 15 дней назад +1

    Or just embrace the spaghetti, there is beauty in chaos to. 😁

  • @thatgreenfur6584
    @thatgreenfur6584 3 месяца назад

    Is this the bussin' i keep hearing so much about

  • @jacoblussier999
    @jacoblussier999 7 месяцев назад

    I embrace the spaghetti

  • @TachyonBlue
    @TachyonBlue 2 года назад +1

    Can't wait to unspaghetti my factory! Thanks!

  • @FedxD
    @FedxD Год назад

    can you make on for decorating i cant decorate my builds

  • @spamuel98
    @spamuel98 6 месяцев назад +1

    only tier 5 when you fixed the spaghetti? I'm on tier 8 and still have everything spaghettified...

    • @DrLootCrate
      @DrLootCrate  6 месяцев назад +1

      Italian food is great and you never have to stop eating it if you don’t want to

  • @tracktaylor2783
    @tracktaylor2783 2 года назад

    Just great man! Usually videos This great contains a really nagging voice.. not yours man. Love the colour Scheme. Educational and short at the same time. U got urself a new subscriber!

    • @DrLootCrate
      @DrLootCrate  2 года назад +1

      Thanks! I’m glad you like my voice…I am still trying to get used to hearing it so much and working to make sure the audio sounds good. Bad audio is the first thing that makes me turn off a video. Thanks for the sub!

    • @tracktaylor2783
      @tracktaylor2783 2 года назад +1

      You audio is prima.. u should keep the colour scheme..looks a bit alien and very cool. First thing this morning after nightshift i logged on and tried to make my own signature colour.. work in progress haha

    • @DrLootCrate
      @DrLootCrate  2 года назад +1

      @@tracktaylor2783 I tried to match the color of the cool blue trees in the rocky desert. I think I got pretty close.

  • @oshawott4544
    @oshawott4544 4 месяца назад

    This is really cool, and it's a great video, but it's always a little funny watching logistics tutorials when I know I won't care enough to optimize anything.
    No shade, it's just cool information I'll probably never use.

  • @mati9073
    @mati9073 5 месяцев назад

    How long you play on this save?

    • @DrLootCrate
      @DrLootCrate  5 месяцев назад

      A long time dude. I can check when I get home later

  • @AxeToMouth05
    @AxeToMouth05 10 месяцев назад

    I'M ABOUT TO BUST

  • @GokouZWAR
    @GokouZWAR Год назад

    Why couldn’t you just use a sushi bar with smart splitters? Is that not possible here? Single line split off in front of each hole feed the line with all the parts needed…

    • @DrLootCrate
      @DrLootCrate  11 месяцев назад

      You can use a sushi belt, but belt throughput is limited. If you want to string a some manufacturers in a row and the recipes calls for screws, that might take up the whole belt. This is more expandable, and also this would work for people that haven’t unlocked or have the materials for smart splitters.
      Also you need that exhaust valve off of each spot in the chain into a awesome sink because eventually the sushi belt will back up at some spot. I don’t like messing with them really

  • @zet85
    @zet85 9 месяцев назад

    А не проще использовать Умный Разделитель?

  • @khaunleper
    @khaunleper 2 года назад +1

    The splitter thing is news to me....

    • @DrLootCrate
      @DrLootCrate  2 года назад

      Exactly why I make these videos....hopefully it saves you a bit of time next time. Thanks for watching and consider subscribing if you haven't already for some more potentially useful things!

  • @scottfelt513
    @scottfelt513 11 месяцев назад

    Im working on my nuclear build. I wont be feeding the manufacturers with manifolds. I will have to load balance all of them to keep it running at 100%. I dont settle for anything less than 100% uptime myself. I did a similar set up in my base with load balancing them underneath the manufacturers. Idk why I'm strange like this.

    • @scottfelt513
      @scottfelt513 11 месяцев назад

      I wish I would have found this video when I was first learning how to setup my manufacturers in my base lol. I just winged the whole base in my head and I love how everything is at 100% uptime.