Basic "how to" for Satisfactory Modeler in Satisfactory 1.0 | Tips and Tricks

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  • Опубликовано: 11 дек 2024

Комментарии • 21

  • @robertosecco983
    @robertosecco983 18 часов назад +2

    Congratulation for the new studio! I just found the Modeler and I really like it. I am using it a little differently: I start with the end production then, if you right-click on each element required it gives you a list of the available recipes. When you select the recipe, it adds a new production node on the left (and automatically connects it). So, I work backwards until I reach an raw element or something that I already produce.

    • @jackblade281
      @jackblade281  16 часов назад

      Thank you! And generally, when I do factories I do the same. I did it the other way around because normally that's what the vast majority of players do when starting out, and I didnt want to showcase a factory that was so advanced newer players can't relate back to their game experience ^^

  • @HarvesteR21
    @HarvesteR21 День назад +2

    you deserve more subs, i love your satisfactory content!

    • @jackblade281
      @jackblade281  20 часов назад

      thank you! I always try to improve :P

  • @shanerooney7288
    @shanerooney7288 День назад +4

    Yeah, I had to watch a few dozen YT videos about Satisfactory before someone even _mentioned_ Satisfactory Modeler.
    I find it significantly more user friendly than Satisfactorytools for planning a factory.

    • @jackblade281
      @jackblade281  20 часов назад

      oh yea, 100% and it also allows wonky buildsa and stuff, so I can do complex oil refinery loops and so on without the builder messing it up

  • @TheOnlyXBK
    @TheOnlyXBK 12 часов назад +1

    I've been using the Modeler for a bit as well, and it's mostly great. Sometimes it does wonky stuff like changing the amount of output randomly with no apparent reason, or not showing it at all like what happened in your video. What would really like for them to add is the max belt Mk setting alongside default miners, nodes and stuff - maybe it would then split inputs and outputs into actual belts automatically, so you don't have to do what you've shown with copying nodes

    • @jackblade281
      @jackblade281  12 часов назад

      Yea, would be nice to at least have a visual indicator showing what amount of belts would be needed from a chose mk of belts. I also noticed a ton of lag once you start going big with a single outpost so there are obviously optimisation and performance stuff to take into account as well

  • @GeneralPrfection
    @GeneralPrfection День назад +1

    Thank you so much for this bro. I've been using the online calculators here and there, but I've always felt like they were kind of like cheating. This will allow me to play on my own factory and figure it out on my own too.

    • @jackblade281
      @jackblade281  20 часов назад

      YES, that is so true, you still need to plan the factory, you still need to understand the logistics and so on, you dont just get spoon fed a solution

  • @Neerie79
    @Neerie79 День назад +2

    I've been using Satisfactory Modeler since it released and I'm quite happy with the constant updates. That said, I see things here in your UI that I do not have in mine and that I can't seem to figure how to get, namely the whole panel you have to the left side. How do I get that to show up? (I might ask in the Modeler Discord later also)

    • @alanramsey2826
      @alanramsey2826 День назад +2

      In the bottom left hand corner there is a book like looking icon and you can click on that to open up the menu on the left.

    • @Neerie79
      @Neerie79 15 часов назад

      @@alanramsey2826 Thank you! This awesome tool just became even better (for me)!

  • @FragginWagon76
    @FragginWagon76 11 часов назад +2

    Forget all the production planners, I need a floor plan designer.

    • @jackblade281
      @jackblade281  10 часов назад

      You are in luck then, it's the next video I drop, coming out 00:00 CET, a guide on how you can plan layouts

  • @madrabidfish
    @madrabidfish 13 часов назад +1

    Haven't learned how to use everything yet about this program, but it's a great tool to use. I use mine little differently like how robertosecco983 said in their comment. I start with the very end first let's say Motors then to it's right it i dumped 10 motors per minute into an Awesome sink then work backwards from there until i get to the raw resources or leave it blank since i'm transporting a prebuilt item from outside and leave everything empty. Since it's looking at 10 motors per minute the entire tree updates to show me exactly how many resources and machines i need to make for those 10 motors i want to build.

    • @jackblade281
      @jackblade281  12 часов назад

      yea, thats how I would normally use it as well, I went the other direction because I showed a starter factory instead ^^

  • @herrhenrimann
    @herrhenrimann 16 часов назад +1

    Hey, i know this has nothing to do with the modeler, but i wanted to ask if anyone knows a program that lets me edit saves. I love the save editor from SCIM but as soon as you start to a bit of a progressed save it just starts taking multiple minutes to process one action. Would love to have a save editor standalone that lets me use my pcs power to edit it rather than a server :)

    • @jackblade281
      @jackblade281  16 часов назад

      I would love to have that as well XD

  • @ikkuranus
    @ikkuranus 16 часов назад +1

    I still prefer satisfactory tools as this is too much effort for similar results

    • @jackblade281
      @jackblade281  16 часов назад +1

      as long as you have fun while playing, nothing wrong with using whatever tools, mods and whatever else ^^