Congratulation for the new studio! I just found the Modeler and I really like it. I am using it a little differently: I start with the end production then, if you right-click on each element required it gives you a list of the available recipes. When you select the recipe, it adds a new production node on the left (and automatically connects it). So, I work backwards until I reach an raw element or something that I already produce.
Thank you! And generally, when I do factories I do the same. I did it the other way around because normally that's what the vast majority of players do when starting out, and I didnt want to showcase a factory that was so advanced newer players can't relate back to their game experience ^^
Yeah, I had to watch a few dozen YT videos about Satisfactory before someone even _mentioned_ Satisfactory Modeler. I find it significantly more user friendly than Satisfactorytools for planning a factory.
I've been using the Modeler for a bit as well, and it's mostly great. Sometimes it does wonky stuff like changing the amount of output randomly with no apparent reason, or not showing it at all like what happened in your video. What would really like for them to add is the max belt Mk setting alongside default miners, nodes and stuff - maybe it would then split inputs and outputs into actual belts automatically, so you don't have to do what you've shown with copying nodes
Yea, would be nice to at least have a visual indicator showing what amount of belts would be needed from a chose mk of belts. I also noticed a ton of lag once you start going big with a single outpost so there are obviously optimisation and performance stuff to take into account as well
Thank you so much for this bro. I've been using the online calculators here and there, but I've always felt like they were kind of like cheating. This will allow me to play on my own factory and figure it out on my own too.
I've been using Satisfactory Modeler since it released and I'm quite happy with the constant updates. That said, I see things here in your UI that I do not have in mine and that I can't seem to figure how to get, namely the whole panel you have to the left side. How do I get that to show up? (I might ask in the Modeler Discord later also)
Haven't learned how to use everything yet about this program, but it's a great tool to use. I use mine little differently like how robertosecco983 said in their comment. I start with the very end first let's say Motors then to it's right it i dumped 10 motors per minute into an Awesome sink then work backwards from there until i get to the raw resources or leave it blank since i'm transporting a prebuilt item from outside and leave everything empty. Since it's looking at 10 motors per minute the entire tree updates to show me exactly how many resources and machines i need to make for those 10 motors i want to build.
Hey, i know this has nothing to do with the modeler, but i wanted to ask if anyone knows a program that lets me edit saves. I love the save editor from SCIM but as soon as you start to a bit of a progressed save it just starts taking multiple minutes to process one action. Would love to have a save editor standalone that lets me use my pcs power to edit it rather than a server :)
Congratulation for the new studio! I just found the Modeler and I really like it. I am using it a little differently: I start with the end production then, if you right-click on each element required it gives you a list of the available recipes. When you select the recipe, it adds a new production node on the left (and automatically connects it). So, I work backwards until I reach an raw element or something that I already produce.
Thank you! And generally, when I do factories I do the same. I did it the other way around because normally that's what the vast majority of players do when starting out, and I didnt want to showcase a factory that was so advanced newer players can't relate back to their game experience ^^
you deserve more subs, i love your satisfactory content!
thank you! I always try to improve :P
Yeah, I had to watch a few dozen YT videos about Satisfactory before someone even _mentioned_ Satisfactory Modeler.
I find it significantly more user friendly than Satisfactorytools for planning a factory.
oh yea, 100% and it also allows wonky buildsa and stuff, so I can do complex oil refinery loops and so on without the builder messing it up
I've been using the Modeler for a bit as well, and it's mostly great. Sometimes it does wonky stuff like changing the amount of output randomly with no apparent reason, or not showing it at all like what happened in your video. What would really like for them to add is the max belt Mk setting alongside default miners, nodes and stuff - maybe it would then split inputs and outputs into actual belts automatically, so you don't have to do what you've shown with copying nodes
Yea, would be nice to at least have a visual indicator showing what amount of belts would be needed from a chose mk of belts. I also noticed a ton of lag once you start going big with a single outpost so there are obviously optimisation and performance stuff to take into account as well
Thank you so much for this bro. I've been using the online calculators here and there, but I've always felt like they were kind of like cheating. This will allow me to play on my own factory and figure it out on my own too.
YES, that is so true, you still need to plan the factory, you still need to understand the logistics and so on, you dont just get spoon fed a solution
I've been using Satisfactory Modeler since it released and I'm quite happy with the constant updates. That said, I see things here in your UI that I do not have in mine and that I can't seem to figure how to get, namely the whole panel you have to the left side. How do I get that to show up? (I might ask in the Modeler Discord later also)
In the bottom left hand corner there is a book like looking icon and you can click on that to open up the menu on the left.
@@alanramsey2826 Thank you! This awesome tool just became even better (for me)!
Forget all the production planners, I need a floor plan designer.
You are in luck then, it's the next video I drop, coming out 00:00 CET, a guide on how you can plan layouts
Haven't learned how to use everything yet about this program, but it's a great tool to use. I use mine little differently like how robertosecco983 said in their comment. I start with the very end first let's say Motors then to it's right it i dumped 10 motors per minute into an Awesome sink then work backwards from there until i get to the raw resources or leave it blank since i'm transporting a prebuilt item from outside and leave everything empty. Since it's looking at 10 motors per minute the entire tree updates to show me exactly how many resources and machines i need to make for those 10 motors i want to build.
yea, thats how I would normally use it as well, I went the other direction because I showed a starter factory instead ^^
Hey, i know this has nothing to do with the modeler, but i wanted to ask if anyone knows a program that lets me edit saves. I love the save editor from SCIM but as soon as you start to a bit of a progressed save it just starts taking multiple minutes to process one action. Would love to have a save editor standalone that lets me use my pcs power to edit it rather than a server :)
I would love to have that as well XD
I still prefer satisfactory tools as this is too much effort for similar results
as long as you have fun while playing, nothing wrong with using whatever tools, mods and whatever else ^^