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Сожалеем об этом.
[TCRF] NSMBW Yoshi Berry Crash
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- Опубликовано: 9 май 2021
- Had a video of this on the channel before, but it looked crap, and was made using an edited level.
This one is as you can see it in-game: in World 1-3, you have to eat the fifth fruit and hit an enemy on the same frame. Yoshi is programmed in the "eating final berry" state to switch to an animation called "run" if he's hit. That animation doesn't exist (Yoshi's running animation is called "Rrun"), and so the game crashes.
Also shown is the exception handler, which you can display by pressing HOME, -, +, -, +, 1, 2, 1, 2, A after a crash like this occurs.
1:13 When your CD is scratched but it still slaps.
so true
LMAO
LOL
When that Koopa is enjoying those *BAHs* way too much and you want to ruin his enjoyment.
Lmao
69th like
*error game cannot handle ur madness plz kalm it down*
For some reason, the music was vibable after the crash ._.
well at least the music is FINE when it crashes.
Ye
ignoring the kettle
Aside from the screeching sound, the constant incorrect loop is rather catchy.
Xbox music crashes sound so horrible
Weirdly enough the music loop that it got stuck on didn't sound too bad
When your disk is scratched but it makes the music slap.
Before you say anything, yes, I stole this comment. 🗿
Seems NSMBW was hardcoded to an engine that dosen't make the usual beep Wii sound crash, unlike most games.
@@IvanFranco120 I don't think "hardcoded" is the right word to use. You could say "built on" instead. Something that is hardcoded is something that should be customizable by changing non-code assets but has been programmed/baked into the source code.
@@IvanFranco120Just a looping audio buffer, that’s it.
when a crash is caused by an extra letter on a word lmao
That's how programming works. If it's off by even one letter it will crash or not behaving correctly at least.
you know you effed up when even the game's confused
I'm genuinely surprised they missed this during QA Testing
@@GwladysDev Transitional or overlapping states are never tested as much as they should be
@@GwladysDev I mean who would think to specifically get hit by an enemy and have a Yoshi eat the last fruit at the same time?
@@daveynorton A lot of people, seeing as it's not too specific and is worth trying.
Interesting the way the music is handled in the crash
I believe it's because it's saved in a buffer, causing it to repeat when an error occurs. Also sorry for commenting on this 2 year old post make sure to tell your friends you love them bye
For anyone curious, you can do this on official hardware. I have performed it twice, but it is rather difficult.
Does it load the crash handler on hardware?
@@AutopsyTurvyy It does indeed! I have actually tried to see how fast you could reach this crash handler from a fresh save. At my best, I could do it in 3 minutes and 12 seconds :P
@@flaretheblitz1282
@@flaretheblitz1282 who would destroy my USB or do I have to use a real disc because I do have a real disc of the game
The trick seems to be frame-perfect.
1:11
_"You fools! You messed with the natural ORDER!"_
What are the odds that I just watched that clip
Aye sometimes NSMBW crashes do got dope remixes tho.
You'd think Nintendo would just have a backup default animation to play for a model if the requested animation can't be found, or instead just not play anything at all, but apparently not.
True
There's no error handling for whatever reason
@@davinchristinooverconfidence in the game's performance
it’s sometimes better to have a program hang in these events however so that you know right when an issue happens, so that you don’t start laying down a bad foundation that could cause further reaching bugs
You gave Yoshi tinnitus, now you must pay!
Oh, hey Camwoodstock! Didn't expect you here.
Funnily enough, I experienced this same crash several years ago while recording a nsmbw hack I made. Happened in 1-3, so this would explain that. Had to restart the playthrough because of it, heh.
Heh
Hehe
@@calamityclash0018 Heheh
Hehehe
At least riding on Yoshi continues to make the music fantastic, even when the game is crashing.
An interesting little bug. I'm also curious as to why the music hangs the way it does when the game crashes.
idk
could be music is loaded in sections
i dont know about the code tho
@@RilGames. that would make sense so the music can more seamlessly loop
It's because audio is always in a buffer to prevent it from lagging
1:10 Man, that game crash bug was the most strange softlock i saw in a Mario game... LMAO. 😅
You haven't seen Super Mario World speedruns then.
@@-Chrome- Nope, can't say I've even heard of that game.
@@poudink5791 Search for it super mario world speedrun.
@@-Chrome- Right, that one I have heard of. You have sneakily edited the "Super Mario Bros. World" out of your first comment so my reply doesn't make sense anymore.
@@poudink5791 nah that was me, I made a mistake when writing it.
music 10/10, would listen to again.
1:10 that was perfectly timed
Yoshi that is why you don’t steal koopa’s apple
It looked normal at first.
Then... that happened...
So it's caused by a typo?
Yes.
Alien: Colonial Marines moment
Mario : yay i got josho
Yoshi : **Eats 4 Apples**
Mario : wait josho
yoshi : Ok
Mario : **Makes Yoshi Eats An Apple with side of koopa**
Yoshi : NOOOOOOOOOOOOOOOOOOO-
The Server : TURITIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
The wii : this is the perfect time to scream all of my fuc#### lungs : UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
da peopel : holy sh!t
in da game with 2 seconds (0) crashed so i was thinking it was :
Yoshi : MARIO LOOK WHAT YOU DONE.
Mario : I DONT KNOW
Yoshi : ITS GONNA NUKE-
The server : exploded by nuke
Just imagine listening 10 hours to THIS
Does the music looping at a specific spot during the error have to do with NSMBW's music system rounding the loop points to some specific number?
The thread that loads the next portion of music from the disc dies, so the music is stuck in the same loaded section forever.
i imagine the handler responsible for music looping/progression is swallowed along with the ram when the exception occurs and the disc is killed
No. It's because the resulting music is put on a buffer, and an exception occuring will stop EVERYTHING including the music handler, meaning the current audio buffer won't be updated, resulting in a short audio loop.
Typical Nintendo, never allowing the game to continue if an invalid asset tries to load. I think it even crashed BotW when I was walking towards a campfire once. Do any Nintendo games besides Pokemon and Yoshi's Crafted World (Unreal Engine) continue running if an asset load fails? The most recent one I can remember is Super Mario World...
Also, what exactly does "ISI Exception" mean? According to a search it's when a fetch instruction fails.
Why there is no error handling code on such things I do frankly not know.
I guess they always expect that every asset the code tries to load is valid.
And an ISI exception is when the CPU can't fetch(or get) an instruction, which would be the worst thing to happen, because a CPU fetches instructions every time.
one time I was playing nsmbu and I had the acorn suit but when I shook the remote it did the propeller move and crashed
that sick beat 😎
Hey Skawo, I did the crash like you did. And it worked. 😁
But is the save data will remain after the crash?
Don't see why the save data would be affected.
@@Skawo Well usually when the game crashes, they might corrupt the save data.
But now I'm wrong because after I did the Yoshi Berry Crash, my NSMBW game was okay. Hehe, silly me.
Hey! Didn’t you do this 7 years ago?
In bad quality and with an edited level. See description.
It does the same thing when you enter a pipe that dosen't have an exit.
And it should. Where is it supposed to lead the player if there is no exit? Have an overflow and accidentally send the player to an unknown testing map?
I watched the "crap" video along time ago, it wasn't that bad, and yet here I was a month ago trying to crash it the same way yet I ended up rage quitting lmao
if yoshi eats a thorned berry its game over
this also happens in the original super mario world but a powerup instead of damage
Also when the timer runs out.
Lore of [TCRF] NSMBW Yoshi Berry Crash momentum 100
Overworld but it NEVER CONTINUES
1:11 Best sound to crash
I’ve tried this glitch many times and have been successful once, I’ve done it and got a mushroom for a power-up as a powered up Mario, and the rest of the times it gave Mario the right power up. Any ideas as to why I got a mushroom for an already powered up Mario?
Why does it try to load a different animation though
So if you were to fix the typo, the crash wouldnt happen? Kinda curious about that ngl haha oversights happen ig
thats actually pretty catchy
the koopa danced to his death
and the games death as well...
This is an exception handler
The green koopa likes the bahs
"HALT, YOSHI!!! YOU ARE UNDER ARREST BY THE MUSHROOM IRS FOR TAX (Yoshi eats a berry) FRA-A-A-A-A-A-A-A-A-A-A..."
Geez what a way to end the world of mario bros wii
I think the kettle has boiled
Does it work on vwii
1:11 Tinnitus moment
When you do this on Wii U, the bios doesn’t come up 😔
the koopa flatlined
so what caused this crash to happen?
Please read the description for a full explanation.
oh thanks
I am going to make a trap remix out of this, and nobody's gonna stop me, unless OP decides to not give me the rights to use this fire beat which _rivals Playboi Carti._
What an interesting oversight, you'd think Nintendo would put a check if more than one object or an invalid object is getting eaten by Yoshi.
On close examination, you can see everything stops animating except for Mario and Yoshi themselves when eating that fruit with the koopa, where every other fruit that was eaten would not halt the game in such a way, I guess the game wanted to finish the animation for some reason, maybe a timer waiting for the animation to finish before moving to the next instruction (which would be null from the very second the lick started considering the anomolies) on how a koopa *and* a fruit should be handled, but of course you shouldn't have multiple varaibles at once, I don't remember if it's possible to eat koopas, but it looks like as soon as the animation was completed it completely crashed when trying to load the next asset, animation or some weird invalid script.
Either way, such a cool bug.
It's not about eating two things at once - see the description for the full explanation.
10th of May
Koopa and Berry Incident
is this safe to do on the Wii? I was gonna try to do the glitch but i have an old save file thats over 6 years old. And im scared that it corrupts every save file.
It's fine, it won't corrupt saves.
It is frame-perfect, though, so you might have to try it for a while.
@@Skawo thanks for telling me. I will try to do it
@@Skawo quick question, when the game crashes do you just restart the Wii?
@@imsurithedevil You have to hold power for like 5 seconds. Unless you're on the WiiU, in which case you'd actually have to yank the power cord.
@@Skawo alright thank you for informing me.
I would like it more if there was just a model of yoshi with his mouth filled to the brim
Username checks out.
Had this happen during a game mod I think it was project mario mod. Not a good thing to happen when you haven't saved your progress.
Hello dou you have for liens for downloading ?
Hola alguien sabe cómo solucionar el error exception handler de la wii ... Gracias ...
Jajajajajajajajajajaja mi parte preferida son la musica rayada como menu hardware con repetición en atasque del sistema entre el menu de ram abierto el mejor bug
I think what happened is that the moment the screen froze for yoshi getting the fifth fruit with the other frame colliding with the koopa, the game tried to load two different frames at the same time but couldnt handle It so it just completely crashed
No, I explained what happened in the description.
@@Skawo whoops my bad
He choked 💀
i think the comments section are bugged too...
This game doesn’t have a crash handler and the addresses shown don’t reflect real addresses or pointers used by this game. This is fake
...yes it does. What on earth.
He got his Mario Kart Wii Versus Ranking on his name you cant argue with him.... he's clearly a master god coder
Yeah. It's really amusing whenever people try to dispute objective reality with such confidence.
i had the same crash on Newer Super Mario Bross wii
Wait wtf happened at the end
read the description
@@ninja_raven256 ok
I kinda like it
insert orly here
that is video editing
...Bro, there are literally people in this comment section that say they tried it and it worked for them.
yeah its fake :/
@@BrainiumBasher9001 ...not it isn't.
@@BrainiumBasher9001no it isn’t
@@SkawoHow come this is the only RUclips video that is posted about this “bug”
WHAT
oh.
😊
i will try it on dolphin.
tas wii new super mario bros wii Yoshi Berry Crash
Hiii Skawo
😂😂