You can get the lives WAY faster in 3d world then what you did. The difference is you have to enter the door in the cave leading to some long question mark blocks. By bouncing on the shell in their you get lives BLAZING FAST
In Super Mario World, in the first castle. Climbing the chain link fence does not count as touching the floor, and clImbing down onto enemies counts as jumping on them. I haven’t tested if getting the two and resetting the level is faster than “stomping” the enemies in the castle and resetting, but something to consider.
The fastest way is rush to the water level on island 2, get inside the upper pipe to get a shell, exit, and throw the shell in the "U" wall, then you can keep hitting the shell like in mario bros 1 for infinite lives. Easier if you hold down since that way you dont gain much height while swimming.
Might not be the fastest from the start, but in vanilla secret 2 get the silver p switch just passed the halfway point and bring it back to the two piranha plants that are jumping out of pipes. Activate the p switch and run to the left. All the green koopas will be turned silver coins. I think it nets 51 lives each time and takes about a minute
In SMW if you throw a shell up at the edge of a question mark block, it can sometimes clone the block. This can ALSO get the shell stuck in between the blocks, constantly hitting each of them and spawning whatever was in them. This means if you do it on a yoshi block you can spawn a ridiculous amount of 1-up mushrooms. This trick is much faster than the method used, but much more finicky
another generally more consistent strat is to use the same ghost house that leads to the top secret area, as the secret exit grants you 4 lives, if you do mess up you can go back to the secret area (with Yoshi since you dont lose him if you die) to get 1 life and regain your power ups to continue the strat
Mario 1's "castle" sprite representing 100 lives and up *is* actually a crown and unlike most of the glitchy characters that can replace numbers was put in the game intentionally Mario Sunshine's Yoshis are the only thing that can melt the Mango Chutney over Mission 5's entrance
the hardest game having the fastest infinite lives is ironically hilarious and must have been either: - a secret sign of compassion to the players who attempted to beat the game - the developers' way to beat the game
Fun video! Your commentary really adds to the experience; good explanations for all the tricks you used, and fun to see you make use of your speedrunning skills even in the games you weren’t as familiar with :)
Quick correction. In Super Mario Bros 3, that's not the Tanooki Suit. That's the Racoon Leaf (or Racoon Suit). The Tanooki suit is a full body outfit that lets you turn into a statue, and you can't get it until World 4. Otherwise, awesome! My favorite was Super Mario Bros. 2. That's simple, and easy, and I never thought about it before.
Actually it's just called the Super Leaf, and is just the tanooki tail+ears :) vs the tanooki suit, sort of like the Super bell and it's Lucky bell counterpart, the latter for both is a full suit AND can turn into a statue.
Right. The Super Leaf. Not Racoon Leaf. But it is called Racoon Mario when he turns into it. But still, the "Tanooki Suit" and "Tanooki Mario" are totally different. Although they share some abilities.
@@milesaway1980 very true, we can also agree that the p-wing was still way over powered 😆 fun fact you could combine them if you used a p wing and got the tanooki suit in the level
@@jameskleinfunnyguy I think I remember reading that the P Wing was meant to be overpowered so players could get a helping hand if they weren't any good. It was how the original Racoon Suit worked before they balanced it by making you run. But they kept the programming for a good boost item.
For Super Mario World you can bang out 99 lives quickly in Vanilla Secret 2. Get to the checkpoint. Go left and get the o switch. Bring it back to midpoint and trigger it by the pipe and then run to the start of the levels. All the Koopas are now coins. 2 rounds of the level should get you to 99
I'm surprised this approach wasn't mentioned, so I'm assuming it was too difficult to get to in time, but worth bringing up just in case there's something to eek out of it. Super Mario World, Vanilla Secret 2, get in the level, run to the middle of the level where you see a bunch of Spinys, avoiding killing any Koopas on the way. Grab the P block and run back to the pipes just before the beginning of the stage. Hit the block to turn the Koopas from the start of the stage into coins. Collect as many as you can and you'll get 50+ lives. If you do this twice, you get 99. The next challenge is getting there as quickly as possible. Fastest route I can think of is Donut plains via donut secret 1 to avoid scrolling screens in Donut Plains 2. All other steps use the most direct route possible, with either a yoshi+blue-shell or a cape flight trick in Vanilla Dome 1 to get past the red block stairs. Second best level for sheer number of lives I'm aware of is Chocolate Island 4 for a grand total of 12 lives... not comparable.
One "Mario" game that wasn't include is Yoshi's Island on the SNES. An infinite 1ups trick is possible in this game. You don't gain lives by stomping things, but Koopa shells (and a few other enemies) can score 1ups by killing enough enemies. And there's many pipes in the game that continually spit out Shyguys if Yoshi has less then 6 Eggs. The earliest 1up farm I can think off is in 1-7. Those round armadillo things can score one ups, by merely being in ball form (they randomly do so while idling). And there's a shyguy pipe next to a small pit you can place an armadillo into. Then you just afk until 99 lives. It's rather slow (a 1up every 5 seconds) and there's no lives counter (lives also go past 100 in this game).
fun fact, in smb1, the little crown sprite that appears when you get over 10 lives is intentional! the other sprites weird sprites like the blue one arent tho afaik
you know in super mario land you can get infinite lives in 1-1. all you got to do is go to the section before the second power-up block (were you get the superball flower for the first time), go on top of the ? block and jump to get a life. Then go collect coins until you get to the ? block pyramid, then jump in the pit beside that. Since you don't lose coins when you die, you can rince and repeat until you get 100 coins. It is a very slow process, but it is still infinite lives.
16:45 It physically PAINED me seeing her do a mediocre 1-up trick in THE SAME AREA as the MOST powerful 1-up trick in all of the Mario franchise, it's even easier to do *aaaaaa*
My favorite here has got to be the Super Mario Land one, specifically because it takes longer to accumulate those lives than it does to finish the entire game
@stanflo39 the 1up sfx is significantly louder than any other element in the video, so turning the volume down would make it so that the 1up sfx would be the only thing i could reasonably hear
@@stanflo39complaints is how people improve their videos tho? ever heard of criticism and feedback? this is a legitmate complaint, i was wondering how loud it was and oh my lord his voice was quiet but that 1up noise made me jump. I hope you find a better way to approach criticism, because denying it is how you stay the same in constant mediocrity.
In super Mario 1. The crown wasn't a piece of random data. It was the last piece of graphic added there by Mario's creator. It was placed there for anyone to successfully reach over 99
As far as I’m aware, the crown in the original SMB is intentional; it was mentioned in the official 30th anniversary encyclopedia. The sprite isn’t used anywhere else in the game, while all the other random ones are.
For Mario 64, you could have just gone up to the roof, get the 3 1-ups (maybe some from the trees), entered the castle, then do it again, instead of getting to BitDW to unlock the vanish cap
In 3d word, you can enter, and in the first are there's a large wall and a secret area below, take a shell and go into the tunnel and throw it to the side and jump, you'll take damage but the low ceiling will make you hit it way faster.
In SMW there's a glitch in Forest of Illusion 1 where you can use the cape to infinitely bounce on a bunch of Wigglers and reset them to their normal state when going far enough offscreen, glitching out the amount of lives you receive per bounce
Mario 64 DS has a spot where you can easily grind lives in hazey maze, you get a mushroom that makes you big in the maze and then hust walk in circles on the monty moles.
I usually got infinite lives in Super Mario World 1-2, i think. There is a pipe near the end to a sub world that has a floating ?-block which you can hit with jumping off yoshi. There is no limit to how often you can go back and in the same pipe again and get the same life again. Its like 15 seconds per life at most and seems more comfortable to use.
There’s a better way to grind lives in nsmb2 here’s how: #1 unlock the floating box level in world 3 #2 get a golden flower it’s necessary in order to get insane stats #3 get a tanooki suit, there are some in the level just don’t lose it #4 after the checkpoint you will find 2 ? Blocks with a gap, jump in the gap to unlock a secret little activity #5 drop the gold flower you’ve been saving right onto the golden ring #6 (this may take a bit of tries) precisely hit the red Joppa so it’s shell hits the floor next to the vine #7 jump into the gold ring turning into gold Mario #8 hop on the vine and have Mario hover right over the shell #8 the shell will go back and forth giving you coins and lives Hope this helps
You skipped Mario odyssey, but you forgot something. When you die in Mario odyssey, you lose 10 coins, so you could say that 10 coins is equivalent to one life, so how fast can you get 990 coins?
amazing video! but just pointing out something really quick, in 3d world, you can get to 99 live a WHOLE LOT quicker. just take the shell in 1-2, go to that little cave opening to the left of where you did it, throw the shell, crouch jump, and you should be at 99 in about like maybe in 60 seconds!
In New Super Mario Bros. U, you can also bring the shell to the end of the level (try not to kill it), where there's a staircase, go to the top of the staircase, still holding the shell until the Koopa reemerges, then you can do the classic 1-Up trick there.
I think my favorite part about this whole video is Mario just stopping and having an existential crisis staring at the leftover coins in the room after spending almost 2 hours grinding them in Super Mario Land lmfao
You could reach 99 lives even faster in Galaxy 2 by collecting the Star Bits from the enemies you take out. Every 100 Star Bits gives an extra life, and they carry over between lives. Great video btw! I'll definitely be checking out some of your other stuff!
Great video! Some of these aren’t the fastest and you forgot a few Mario games (and spinoffs that might count, idk how technical your definition of “Mario game” is), but this video is really interesting! 👍
When you jump on a moving shell you stop it and bounce off it. When you land on a shell that isn’t moving you kick it and fall through it. Thats why you can’t just bounce off shells in small gaps in games like NSMBUDX
I had a similar idea to test which Mario games can - or cannot - perform the bouncing 1up shell trick. There are the obvious ones that cannot do this (SMB2/US) and ones that may prove extremely difficult without special circumstances or rules (360-degree 3D games like 64 and Galaxy), but if the game allows you to jump off a shell repeatedly, it should work...right?
in super mario 3d world minute 16:35 you can get faster to 99 lives by (also in world two) use mini toad and going, with the shell in the small tunnel and throwing it in there and shell jumping, (you get like 10 ups per second)
My favorite method for grinding lives in SMB3 is the first Boom Boom Fortress in World 7. And honestly it might be faster then the method if you get both flutes then warp to world 4 then warp to 7 from 4. In Mario World I like I like the Forest Maze level with the Lakitu carrying a 1UPShroom at the start.
11:04 basically this glitch you have a null sprite in Yoshi's mouth a joint ground pound is supposed to act like Mario Maker's own Pow block. Destroying all the enemies on the screen, only thing is Yoshi's mouth keeps that shell intact despite it being read as destroyed.
In SMW, I always get a bunchnof lives in the first Forest of Illusion. There's a sectiok with a ton of enemies and a star available from the changing block . You get that and run through the enemies, then check out of the stage and repeat if needed.
That's the trick I always used. Go to the checkpoint, hit the block as a leaf, grab as a star, kill as many goons as possible grabbing 1up and 3ups, then restart, either by pit, or pausing and hitting select. Likely takes too long to get there in a speedrun, but when just starting a regular session, a few runs through there are more useful for stocking up lives and items than going all the way back to the Top Secret Area, especially when Star Road and your choice of Yoshi variant is just a few button presses away on the world map.
It's really impressive that you were able to learn all those strats in Super Mario Sunshine with almost no experience playing it, and then with a little bit of practice, get 99 lives in 41 minutes!
The only infinite lives farm I knew of was in New Super Mario Bros Wii, where after the checkpoint on 1-2, there's a brick with a star in it, and there's a route full of enemies that you can farm before committing [MAMA MIA!]. ...But that Yoshi shell trick is something else.
4:51 in the gba version of this in 2 or third stage after killing Iggy Koopa another word for the first castle how do you get the cape you can actually do a constant cycle of getting as many coins make you get about 5 to 6 lives then you can start the mission over again but a big FYI complete the stage before so you can start the level right by the warp pipe
In Super Mario 64DS there's a really cool infinite lives trick you can do in Whomp's Fortress by getting a Mega Mushroom, taking the teleporter near the Thwomp, and then simply running into the wooden plank while it's upright!
The reason you can only jump on a shell once is because while its moving the game takes it as you stopping it (by jumping on it), but while it is stationary the game takes it as you kicking it which will not give you that jump. Hope this helps explain it!
In most of the platforming Mario games, you can only bounce off a moving shell. Touching a still shell kicks it instead of bouncing off. In order to do the shell jumping trick in SMW or the like, you would need something that gets the shell moving for you like a blue koopa. I know that some rom hacks do infinite spinning glitches, but they rarely track lives anyway.
In sunshine, you can actually collect "infinite" lives with a throwing pianta in Delfino plaza. You collect 50 coins, get a life, pay 1 coin, get out of the building without collect the shine, get 1 more coin, get a life, repeat. I think you have to repeat at some point to get to 99, but still, waaay faster.
17:02 - For me, it took 2:08 to reach 99 lives, and 4:23 to reach 👑👑👑 (1110 lives) by using a "1-up trick" everyone was talking about. This is the faster way to reach it then you did. Unless if you wanted it fairly, then I won't complain it.
0:44 Shigeru Miyamoto and Takashi Tezuka once said in an interview that the castle-lookin' object in the lives counter is actually a crown, representing 10 or 100 lives. 3D...World? and Land, too? also had the crown thing as well, if I remember correctly.
in SM64, there’s the ability to just get infite lives by grabbing the 1up mushroom from Bob-Omb Battlefield and then exiting the level. If you are willing to wait, there are also 2 1ups really early into Bowser in the Fire Sea that you can grab and then die, repeat until you have the 1ups you want
In Super Mario 64 DS there's a spot in the hazy maze cave where 2 monte moles infinitely respawn and a mega mushroom in a block around the corner. If you get the mushroom and alternate between killing the 2 moles you can get 30-40 1 ups before the power up ends.
It's not in this list because it's not a traditional Mario bros, but in Wario Land (Mario Land 3), you could technically use an in-game cheat to edit your lives, probably beating all the games. Without it, i think it would be something like beating the boss of Sorbet Land over and over, I'd assume
I remember doing it in Mario 1 fully by accident at like 8 years old, telling everyone I got "blue square crown" and it gave me infinite lives. No one believed me for years until videos started showing up online.
If I'm correct in smw world 4 there's a castle stage and a ghost house stage where u could get 5 lives in the castle and the ghost house could give u 3 life's. 4:51
I’m pretty sure that you can do that shell jump in mario wonder with any character, you just need better timing than with the yoshis, I know this cause I literally did this with Mario when I first discovered it and I discovered it from someone on reddit using Peach. I’m not sure if its faster than using Yoshi though, all I know is that it is a bit harder
in SMBU i think in the first castle you can bounce on dry bones. Also i think it was shown a lot in the minigames how you can get very large chains of lives through videos and minigames(one of them for the first levels shown you using the gamepad to bring a ton of powerups to the end and they all became lives)
In the smw one there is a pipe more ahead in the level, go there and enter with yoshi and hit all the flying blocks by jumping of from him, one of them gives u one up making the process possible more faster
You can actually get 99 lives in 3D World WAY MORE FASTER than the "3 tile gap". Use the shell in the tunnel of the same 2nd level next to the "3 tile gap" to get 99 lives throw the shell and jump. That method is way faster since the tunnel makes Mario and his friends bonk their head as they jump on the shell.
2:04 smb3 You can get lives on the first stage those three jumping Turtles you encounter you can bounce off each head. By the time you make your way around to the third one the first one is already waking up again to be hit again
For all the Isaac fans, the item glitched crown is based on the visual bug of sprites displaying as numbers in the first Mario. With it sometimes displaying a crown and some terrain tile
In that same first level for super Mario world, towards the end of the level close to the pipe jumping piranha plant, there’s a pipe you can go down. In it, there are like 6 to 8 floating bricks. One of them has a life. When you exit, you can back track the 10 ft it would take and rejected the pipe and re hit the bricks.
Hey, i know this video is like, half a year old now, but what's the music you use at 4:14 ? It's been stuck in my head and driving me crazy, so getting the title would actually be amazing. Thanks!
edit: OH MY BAD i mis remembered massively. the yoshi trick in 1-1 that i knew of is actually touching a powerup at the same time as yoshi eating an APPLE. The only catch is you have to beat tghe level first because as i said in the original post: It locks the game so you need to start select out. (oh and you can drop the powerup from your item box. A mushrom is fine, i just believe you have to change powerup states. mario world has an infinite lives glitch pretty early in the game, i forget the exact specifics but it involves yoshi eating two things at the same time- i believe it is an enemy and a powerup. yoshi eating them at the same time "locks" the game, because you're constantly powering up, but if you do it on a level you already beat you can simply start select out once you have max lives. I forget the specifics on exactly how to pull it off (as in which powerup and which enemy) but it is a very quick infinite lives trick earlier on ijn the game than you said. The block doup glitch others have said may be better but is tickier as others have mentioned. actually ther is even a tas about it from 14 years ago or so. oh also if you can get mario to be atop the power up box you can just spam seelct between a fireflower and a feather to grind lives, but i THINK the earliest level to do this is the yoshi secret area.
In Super Mario World, Vanilla Secret 2 would be much faster. If you bum rush the levels before it, once you grab the light blue p-switch and backtrack to where the koopa troopas are, infinite lives become your beck and call.
In super mario land there is a much earlier spot for the 2 life 1 death strategy. I forget what stage but theres a heart block and immediatly below that one is an invisible heart block.
Pretty sure you can just bounce a shell between the two pipes at 2:35 and there should be infinite spawning enemies there. Requires less work than the floating w/ tanooki suit. Been a while but I recall doing that as a kid. You might need to go lure a lakitu first.
My go-to life farm in Mario World (GBA version, I should probably mention) was Star World 3, the one with a Lakitu right at the start. Go in on Yoshi so the egg spawns a life, and immediately hit the P-switch to turn Lakitu's thrown Spinys into coins, but don't grab the coins. Instead, slowly follow them to right and reach the end goal (Lakitu will eventually hit the cap for Spiny count and stop throwing more). This gives an instant 14-up, for a total of 15 lives per run, 16 if you happen to hit 100 coins.
In 3d world and land you can grind lives faster by jamming yourself below two low ceilings in both games
yeah, to be honest, even with the cutscenes, I think if the 1-1 is speedrunned quickly enough, you can grind with one of the fastest ways
true I have done it in 3D world
I’ve seen someone do it in 3D World, but not in 3D Land.
Were is that Place in 3D-Land?
You do it in the little coin tunnel
Crazy how we went from Super Mario 3D World and skipped Odyssey straight to Wonder. 10 years flew by just like that
10 years?! I didn’t release how much time passed!
11*
wait wot
There is no live system in odyssey
@@minuhugoboss how
You can get the lives WAY faster in 3d world then what you did. The difference is you have to enter the door in the cave leading to some long question mark blocks.
By bouncing on the shell in their you get lives BLAZING FAST
Fun fact the effect stacks in multiplayer
In Super Mario World, in the first castle. Climbing the chain link fence does not count as touching the floor, and clImbing down onto enemies counts as jumping on them. I haven’t tested if getting the two and resetting the level is faster than “stomping” the enemies in the castle and resetting, but something to consider.
In the Island 2 one you can also chain stomp the koopas out of their shells before throwing the empty shell for a few more at a time.
All your ideas are slow go to the little cave with a shell jump and throw it at the wall and profit
The fastest way is rush to the water level on island 2, get inside the upper pipe to get a shell, exit, and throw the shell in the "U" wall, then you can keep hitting the shell like in mario bros 1 for infinite lives. Easier if you hold down since that way you dont gain much height while swimming.
Might not be the fastest from the start, but in vanilla secret 2 get the silver p switch just passed the halfway point and bring it back to the two piranha plants that are jumping out of pipes. Activate the p switch and run to the left. All the green koopas will be turned silver coins. I think it nets 51 lives each time and takes about a minute
In SMW if you throw a shell up at the edge of a question mark block, it can sometimes clone the block. This can ALSO get the shell stuck in between the blocks, constantly hitting each of them and spawning whatever was in them. This means if you do it on a yoshi block you can spawn a ridiculous amount of 1-up mushrooms. This trick is much faster than the method used, but much more finicky
another generally more consistent strat is to use the same ghost house that leads to the top secret area, as the secret exit grants you 4 lives, if you do mess up you can go back to the secret area (with Yoshi since you dont lose him if you die) to get 1 life and regain your power ups to continue the strat
Mario 1's "castle" sprite representing 100 lives and up *is* actually a crown and unlike most of the glitchy characters that can replace numbers was put in the game intentionally
Mario Sunshine's Yoshis are the only thing that can melt the Mango Chutney over Mission 5's entrance
3d world genuinely surprised me. you can do it so much faster than that and ive literally never seen the method you used
Yeah, the 3 tile gap is too wide and results in really slow jumps lol
Same
Same
Same
Same
In SMB1, the castle icon shows up as early as 10 lives. There are two crowns for 20 lives. I’m pretty sure the crown was fairly intentional.
I think it's a bug that they have enjoyed enough to leave it.
It's 100% intentional.
the hardest game having the fastest infinite lives is ironically hilarious and must have been either:
- a secret sign of compassion to the players who attempted to beat the game
- the developers' way to beat the game
Fun video! Your commentary really adds to the experience; good explanations for all the tricks you used, and fun to see you make use of your speedrunning skills even in the games you weren’t as familiar with :)
Quick correction. In Super Mario Bros 3, that's not the Tanooki Suit. That's the Racoon Leaf (or Racoon Suit).
The Tanooki suit is a full body outfit that lets you turn into a statue, and you can't get it until World 4.
Otherwise, awesome! My favorite was Super Mario Bros. 2. That's simple, and easy, and I never thought about it before.
Yo Thanks for mentioning that. I've been playing Mario games my whole life and still didn't know that!
Actually it's just called the Super Leaf, and is just the tanooki tail+ears :) vs the tanooki suit, sort of like the Super bell and it's Lucky bell counterpart, the latter for both is a full suit AND can turn into a statue.
Right. The Super Leaf. Not Racoon Leaf. But it is called Racoon Mario when he turns into it.
But still, the "Tanooki Suit" and "Tanooki Mario" are totally different. Although they share some abilities.
@@milesaway1980 very true, we can also agree that the p-wing was still way over powered 😆 fun fact you could combine them if you used a p wing and got the tanooki suit in the level
@@jameskleinfunnyguy I think I remember reading that the P Wing was meant to be overpowered so players could get a helping hand if they weren't any good.
It was how the original Racoon Suit worked before they balanced it by making you run.
But they kept the programming for a good boost item.
For Super Mario World you can bang out 99 lives quickly in Vanilla Secret 2. Get to the checkpoint. Go left and get the o switch. Bring it back to midpoint and trigger it by the pipe and then run to the start of the levels. All the Koopas are now coins. 2 rounds of the level should get you to 99
That's what I used to do when playing as a kid
Not just coins but grey coins, they give 3-ups once you start earning lives from them instead of 1-ups
I'm surprised this approach wasn't mentioned, so I'm assuming it was too difficult to get to in time, but worth bringing up just in case there's something to eek out of it.
Super Mario World, Vanilla Secret 2, get in the level, run to the middle of the level where you see a bunch of Spinys, avoiding killing any Koopas on the way. Grab the P block and run back to the pipes just before the beginning of the stage. Hit the block to turn the Koopas from the start of the stage into coins. Collect as many as you can and you'll get 50+ lives. If you do this twice, you get 99. The next challenge is getting there as quickly as possible.
Fastest route I can think of is Donut plains via donut secret 1 to avoid scrolling screens in Donut Plains 2. All other steps use the most direct route possible, with either a yoshi+blue-shell or a cape flight trick in Vanilla Dome 1 to get past the red block stairs.
Second best level for sheer number of lives I'm aware of is Chocolate Island 4 for a grand total of 12 lives... not comparable.
One "Mario" game that wasn't include is Yoshi's Island on the SNES. An infinite 1ups trick is possible in this game.
You don't gain lives by stomping things, but Koopa shells (and a few other enemies) can score 1ups by killing enough enemies. And there's many pipes in the game that continually spit out Shyguys if Yoshi has less then 6 Eggs.
The earliest 1up farm I can think off is in 1-7. Those round armadillo things can score one ups, by merely being in ball form (they randomly do so while idling). And there's a shyguy pipe next to a small pit you can place an armadillo into. Then you just afk until 99 lives. It's rather slow (a 1up every 5 seconds) and there's no lives counter (lives also go past 100 in this game).
Had to dig through the comments to see if anyone else noticed; Thank You!
Technically speaking, Yoshi's Island isn't a Mario game but a Yoshi game
@@Cats4life777 it would be the case if the complete title wasn't Super Mario World 2: Yoshi's Island
fun fact, in smb1, the little crown sprite that appears when you get over 10 lives is intentional! the other sprites weird sprites like the blue one arent tho afaik
source: trust me bro on skibidi
@@ihavetinyweewee His skibidi source is right you know?
I don’t think it is
It’s a glitch
@@MarxSoul2001 bro just loves spreading misinformation
you know in super mario land you can get infinite lives in 1-1. all you got to do is go to the section before the second power-up block (were you get the superball flower for the first time), go on top of the ? block and jump to get a life. Then go collect coins until you get to the ? block pyramid, then jump in the pit beside that. Since you don't lose coins when you die, you can rince and repeat until you get 100 coins. It is a very slow process, but it is still infinite lives.
16:45 It physically PAINED me seeing her do a mediocre 1-up trick in THE SAME AREA as the MOST powerful 1-up trick in all of the Mario franchise, it's even easier to do *aaaaaa*
Her*
@@bonkers5451 oh sorry I was barely paying attention when I made this because just seeing it hurt
@@bonkers5451💀
@@jankobbcr150 huh?
What’s the better one? 😮
Now I’m curious
My favorite here has got to be the Super Mario Land one, specifically because it takes longer to accumulate those lives than it does to finish the entire game
your 1up sfx is too loud
@stanflo39 the 1up sfx is significantly louder than any other element in the video, so turning the volume down would make it so that the 1up sfx would be the only thing i could reasonably hear
Yea too loud
Bro then maybe watch the vid when your parents aren’t sleeping?
@@stanflo39complaints is how people improve their videos tho? ever heard of criticism and feedback? this is a legitmate complaint, i was wondering how loud it was and oh my lord his voice was quiet but that 1up noise made me jump. I hope you find a better way to approach criticism, because denying it is how you stay the same in constant mediocrity.
@@TheOGRecipe then you go start your channel and see how you deal with critics
In super Mario 1. The crown wasn't a piece of random data. It was the last piece of graphic added there by Mario's creator. It was placed there for anyone to successfully reach over 99
Really? It looks like glitched graphics for me.
As far as I’m aware, the crown in the original SMB is intentional; it was mentioned in the official 30th anniversary encyclopedia. The sprite isn’t used anywhere else in the game, while all the other random ones are.
For Mario 64, you could have just gone up to the roof, get the 3 1-ups (maybe some from the trees), entered the castle, then do it again, instead of getting to BitDW to unlock the vanish cap
0:03 not a glitch it’s a feature.
Mojang be like
@@Totallysaneperson1 L0L!!!!!!
@@Ty-Jack :)
0:02
These are actually (almost) all good categories for people proficient at these games.
In 3d word, you can enter, and in the first are there's a large wall and a secret area below, take a shell and go into the tunnel and throw it to the side and jump, you'll take damage but the low ceiling will make you hit it way faster.
In SMW there's a glitch in Forest of Illusion 1 where you can use the cape to infinitely bounce on a bunch of Wigglers and reset them to their normal state when going far enough offscreen, glitching out the amount of lives you receive per bounce
Speedrunner physiognomy checks out
Mario 64 DS has a spot where you can easily grind lives in hazey maze, you get a mushroom that makes you big in the maze and then hust walk in circles on the monty moles.
Oh really now!?!?!?! Thank you sir, I'm on a mission! 🫡🤝
15:16 WHAT ARE YOU TALKING ABOUT THIS GAME IS PEAK >=[
I usually got infinite lives in Super Mario World 1-2, i think. There is a pipe near the end to a sub world that has a floating ?-block which you can hit with jumping off yoshi. There is no limit to how often you can go back and in the same pipe again and get the same life again. Its like 15 seconds per life at most and seems more comfortable to use.
There’s a better way to grind lives in nsmb2 here’s how:
#1 unlock the floating box level in world 3
#2 get a golden flower it’s necessary in order to get insane stats
#3 get a tanooki suit, there are some in the level just don’t lose it
#4 after the checkpoint you will find 2 ? Blocks with a gap, jump in the gap to unlock a secret little activity
#5 drop the gold flower you’ve been saving right onto the golden ring
#6 (this may take a bit of tries) precisely hit the red Joppa so it’s shell hits the floor next to the vine
#7 jump into the gold ring turning into gold Mario
#8 hop on the vine and have Mario hover right over the shell
#8 the shell will go back and forth giving you coins and lives
Hope this helps
Breadbear when he sees this video: wait what?!? HE ENDED MY CAREER
Super Mario Odyssey is almost 7 years old now. Let that sink in.
Goddamnit! 😢
I love how you picked Mario Land as the game featured in this video. That grind must've taken a part of you with it
It wasn't mentioned, but in Galaxy 2, you can get some extra lives by collecting star bits, which would make it a little faster
"I'm a chuckster!" *PROCEEDS TO YEET MARIO*
You skipped Mario odyssey, but you forgot something. When you die in Mario odyssey, you lose 10 coins, so you could say that 10 coins is equivalent to one life, so how fast can you get 990 coins?
amazing video! but just pointing out something really quick, in 3d world, you can get to 99 live a WHOLE LOT quicker. just take the shell in 1-2, go to that little cave opening to the left of where you did it, throw the shell, crouch jump, and you should be at 99 in about like maybe in 60 seconds!
In New Super Mario Bros. U, you can also bring the shell to the end of the level (try not to kill it), where there's a staircase, go to the top of the staircase, still holding the shell until the Koopa reemerges, then you can do the classic 1-Up trick there.
I think my favorite part about this whole video is Mario just stopping and having an existential crisis staring at the leftover coins in the room after spending almost 2 hours grinding them in Super Mario Land lmfao
You could reach 99 lives even faster in Galaxy 2 by collecting the Star Bits from the enemies you take out. Every 100 Star Bits gives an extra life, and they carry over between lives.
Great video btw! I'll definitely be checking out some of your other stuff!
10:14 WHAT IS THIS SONG CALLED? IVE BEEN LOOKING EVERYWHERE TO FIND THIS
It's Puzzle Plank Galaxy from mario galaxy 2!! its so catchy.....
@@KatyMay thank you.. This song was stuck in my head for like 2 weeks and i didn't know what it was called
@@KatyMaythank you so much
Great video! Some of these aren’t the fastest and you forgot a few Mario games (and spinoffs that might count, idk how technical your definition of “Mario game” is), but this video is really interesting! 👍
When you jump on a moving shell you stop it and bounce off it. When you land on a shell that isn’t moving you kick it and fall through it. Thats why you can’t just bounce off shells in small gaps in games like NSMBUDX
I had a similar idea to test which Mario games can - or cannot - perform the bouncing 1up shell trick. There are the obvious ones that cannot do this (SMB2/US) and ones that may prove extremely difficult without special circumstances or rules (360-degree 3D games like 64 and Galaxy), but if the game allows you to jump off a shell repeatedly, it should work...right?
0:51 _Flashbacks to Super Mario Frustration_
"Oh thank god I got 'W Blue Sky' Lives, holy..."
in super mario 3d world minute 16:35 you can get faster to 99 lives by (also in world two) use mini toad and going, with the shell in the small tunnel and throwing it in there and shell jumping, (you get like 10 ups per second)
In my professional opinion, World 7 in NSMBWII has bullet bill encounters, so you can get not only infinite lives but also infinite mushrooms
You used a Friday Night Funkin' arrow in the video. You've chosen the dark side.
Bro is going for the 41% speedrun 😂
My favorite method for grinding lives in SMB3 is the first Boom Boom Fortress in World 7. And honestly it might be faster then the method if you get both flutes then warp to world 4 then warp to 7 from 4.
In Mario World I like I like the Forest Maze level with the Lakitu carrying a 1UPShroom at the start.
11:04 basically this glitch you have a null sprite in Yoshi's mouth a joint ground pound is supposed to act like Mario Maker's own Pow block. Destroying all the enemies on the screen, only thing is Yoshi's mouth keeps that shell intact despite it being read as destroyed.
3:11 “were pretty desperate” 😩💅
With all his lives Mario can do everything he wants right now
if you've done the lblj (lobby backwards long jump) in sm64 the run would have been way more faster
i don’t usually watch ‘how fast can i do x in y game’ videos but i always click for katymay ❤️🔥
In SMW, I always get a bunchnof lives in the first Forest of Illusion. There's a sectiok with a ton of enemies and a star available from the changing block . You get that and run through the enemies, then check out of the stage and repeat if needed.
That's the trick I always used.
Go to the checkpoint, hit the block as a leaf, grab as a star, kill as many goons as possible grabbing 1up and 3ups, then restart, either by pit, or pausing and hitting select.
Likely takes too long to get there in a speedrun, but when just starting a regular session, a few runs through there are more useful for stocking up lives and items than going all the way back to the Top Secret Area, especially when Star Road and your choice of Yoshi variant is just a few button presses away on the world map.
13:36, that koopa on the right looks like he's traumatized from you jumping on his friend for max lives
It's really impressive that you were able to learn all those strats in Super Mario Sunshine with almost no experience playing it, and then with a little bit of practice, get 99 lives in 41 minutes!
The only infinite lives farm I knew of was in New Super Mario Bros Wii, where after the checkpoint on 1-2, there's a brick with a star in it, and there's a route full of enemies that you can farm before committing [MAMA MIA!].
...But that Yoshi shell trick is something else.
4:51 in the gba version of this in 2 or third stage after killing Iggy Koopa another word for the first castle how do you get the cape you can actually do a constant cycle of getting as many coins make you get about 5 to 6 lives then you can start the mission over again but a big FYI complete the stage before so you can start the level right by the warp pipe
this was comfy and fun to listen to..!
whats the song that starts on 10:15. i feel like i know it from somewhere
In Super Mario 64DS there's a really cool infinite lives trick you can do in Whomp's Fortress by getting a Mega Mushroom, taking the teleporter near the Thwomp, and then simply running into the wooden plank while it's upright!
The reason you can only jump on a shell once is because while its moving the game takes it as you stopping it (by jumping on it), but while it is stationary the game takes it as you kicking it which will not give you that jump. Hope this helps explain it!
In most of the platforming Mario games, you can only bounce off a moving shell. Touching a still shell kicks it instead of bouncing off. In order to do the shell jumping trick in SMW or the like, you would need something that gets the shell moving for you like a blue koopa. I know that some rom hacks do infinite spinning glitches, but they rarely track lives anyway.
In sunshine, you can actually collect "infinite" lives with a throwing pianta in Delfino plaza.
You collect 50 coins, get a life, pay 1 coin, get out of the building without collect the shine, get 1 more coin, get a life, repeat. I think you have to repeat at some point to get to 99, but still, waaay faster.
17:24 those aren’t moles
Fun fact about SMG2, that game resets your life counter every time you reopen the game. This is part of the reason lives are so plentiful in it.
For Super Mario Sunshine, to enter the level, you need Yoshi to projectile vomit onto the yellow moving goop. No I’m not joking.
17:02 - For me, it took 2:08 to reach 99 lives, and 4:23 to reach 👑👑👑 (1110 lives) by using a "1-up trick" everyone was talking about. This is the faster way to reach it then you did. Unless if you wanted it fairly, then I won't complain it.
I got a fake ass minecraft ad on this it's not important just thought I would say it
okay
okay
0:44 Shigeru Miyamoto and Takashi Tezuka once said in an interview that the castle-lookin' object in the lives counter is actually a crown, representing 10 or 100 lives. 3D...World? and Land, too? also had the crown thing as well, if I remember correctly.
in SM64, there’s the ability to just get infite lives by grabbing the 1up mushroom from Bob-Omb Battlefield and then exiting the level. If you are willing to wait, there are also 2 1ups really early into Bowser in the Fire Sea that you can grab and then die, repeat until you have the 1ups you want
In Super Mario 64 DS there's a spot in the hazy maze cave where 2 monte moles infinitely respawn and a mega mushroom in a block around the corner. If you get the mushroom and alternate between killing the 2 moles you can get 30-40 1 ups before the power up ends.
It's not in this list because it's not a traditional Mario bros, but in Wario Land (Mario Land 3), you could technically use an in-game cheat to edit your lives, probably beating all the games. Without it, i think it would be something like beating the boss of Sorbet Land over and over, I'd assume
your voice is truly amazing its so soothing new fav youtuber
I remember doing it in Mario 1 fully by accident at like 8 years old, telling everyone I got "blue square crown" and it gave me infinite lives.
No one believed me for years until videos started showing up online.
If I'm correct in smw world 4 there's a castle stage and a ghost house stage where u could get 5 lives in the castle and the ghost house could give u 3 life's. 4:51
SM64DS has a infinite one up trick. Have Giant Mario walk right into the plank on top of Whomp's Foretress.
I would complain about the lack of New Super Luigi U, but I mean, that's a luigi game, not a mario game, so, you win this time
i just really didn’t wanna do it 😭👍👍
so many games…..
15:55 oh sure man, thats DEFINITELY the real lives counter, definitely
I’m pretty sure that you can do that shell jump in mario wonder with any character, you just need better timing than with the yoshis, I know this cause I literally did this with Mario when I first discovered it and I discovered it from someone on reddit using Peach. I’m not sure if its faster than using Yoshi though, all I know is that it is a bit harder
In Mario Sunshine, you get rid of the cheese with Yoshi by dissolving it with fruit juice
Mario been doin' drugs again...
in SMBU i think in the first castle you can bounce on dry bones. Also i think it was shown a lot in the minigames how you can get very large chains of lives through videos and minigames(one of them for the first levels shown you using the gamepad to bring a ton of powerups to the end and they all became lives)
In the smw one there is a pipe more ahead in the level, go there and enter with yoshi and hit all the flying blocks by jumping of from him, one of them gives u one up making the process possible more faster
You can actually get 99 lives in 3D World WAY MORE FASTER than the "3 tile gap". Use the shell in the tunnel of the same 2nd level next to the "3 tile gap" to get 99 lives throw the shell and jump. That method is way faster since the tunnel makes Mario and his friends bonk their head as they jump on the shell.
2:04 smb3
You can get lives on the first stage those three jumping Turtles you encounter you can bounce off each head. By the time you make your way around to the third one the first one is already waking up again to be hit again
For all the Isaac fans, the item glitched crown is based on the visual bug of sprites displaying as numbers in the first Mario. With it sometimes displaying a crown and some terrain tile
In that same first level for super Mario world, towards the end of the level close to the pipe jumping piranha plant, there’s a pipe you can go down. In it, there are like 6 to 8 floating bricks. One of them has a life. When you exit, you can back track the 10 ft it would take and rejected the pipe and re hit the bricks.
Hey, i know this video is like, half a year old now, but what's the music you use at 4:14 ? It's been stuck in my head and driving me crazy, so getting the title would actually be amazing. Thanks!
It's the super mario land world 4-2 theme
Maybe it's called chai temple
DK Summit Mario Kart Wii OST
There’s a faster way in Mario 3D land. You have to go in the little hole with the koopa and then it gets lives WAY faster
edit: OH MY BAD i mis remembered massively. the yoshi trick in 1-1 that i knew of is actually touching a powerup at the same time as yoshi eating an APPLE. The only catch is you have to beat tghe level first because as i said in the original post: It locks the game so you need to start select out. (oh and you can drop the powerup from your item box. A mushrom is fine, i just believe you have to change powerup states.
mario world has an infinite lives glitch pretty early in the game, i forget the exact specifics but it involves yoshi eating two things at the same time- i believe it is an enemy and a powerup. yoshi eating them at the same time "locks" the game, because you're constantly powering up, but if you do it on a level you already beat you can simply start select out once you have max lives. I forget the specifics on exactly how to pull it off (as in which powerup and which enemy) but it is a very quick infinite lives trick earlier on ijn the game than you said. The block doup glitch others have said may be better but is tickier as others have mentioned. actually ther is even a tas about it from 14 years ago or so.
oh also if you can get mario to be atop the power up box you can just spam seelct between a fireflower and a feather to grind lives, but i THINK the earliest level to do this is the yoshi secret area.
In Super Mario World, Vanilla Secret 2 would be much faster. If you bum rush the levels before it, once you grab the light blue p-switch and backtrack to where the koopa troopas are, infinite lives become your beck and call.
That thumbnail tho 🤣🤣🤣
In super mario land there is a much earlier spot for the 2 life 1 death strategy. I forget what stage but theres a heart block and immediatly below that one is an invisible heart block.
Pretty sure you can just bounce a shell between the two pipes at 2:35 and there should be infinite spawning enemies there. Requires less work than the floating w/ tanooki suit. Been a while but I recall doing that as a kid. You might need to go lure a lakitu first.
My go-to life farm in Mario World (GBA version, I should probably mention) was Star World 3, the one with a Lakitu right at the start. Go in on Yoshi so the egg spawns a life, and immediately hit the P-switch to turn Lakitu's thrown Spinys into coins, but don't grab the coins. Instead, slowly follow them to right and reach the end goal (Lakitu will eventually hit the cap for Spiny count and stop throwing more). This gives an instant 14-up, for a total of 15 lives per run, 16 if you happen to hit 100 coins.
By the time I become skilled enough to get 1110 extra lives, I won’t need to have 1110 extra lives. Ha ha.