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[TCRF] - Unused New Super Mario Bros. U Deluxe Levels - Part 1
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- Опубликовано: 14 апр 2019
- Big thanks to AboodXD for not only creating the level editor for the game, but also a tool to port DX stages back into the original version.
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Twitch: / skawo
Secondary Channel: / @lawyerskawo
Extras Channel: / @parallelskawo
Regular content tomorrow if I'm back home soon enough.
Where did you go
You've gotta tell me what is that music? at 0:00
That's a remix of Baby Bowser's Lullaby from Yoshi's Story.
@@Meatball132 Can you tell what the music are in Remixed Super Mario Bros Wii
ruclips.net/video/ZClynQ2x_NU/видео.html
ruclips.net/video/ytLcJkZZqRA/видео.html
ruclips.net/video/1m2gumPBfvY/видео.html
Ok and wow c:
Good God, with 101 unused levels, they could make an entirely "new" NSMB game. It's actually crazy how much there was to cover here. It also goes to show how *involved* the process of porting the game to the Switch was. I imagine the situation went a little something like this:
Nintendo Employee: Hey, boss, we've finished porting all of the game's levels into the Switch hardware.
Boss: Excellent.
Employee: There's just one thing. We found... *a couple* unused stages left in the level list. If we were to remove them, it might take some tim-
Boss: Oh, no no. A few unused levels won't be an issue. No one will even find out about them. Now, let's get this game on store shelves! I want my staff pizza party!
Employee: Right... we'll do that.
- End Scene -
It literally would have took less than a second. 🤔
Dank Meme and then they find Skawo peeking through the source code of the game to find the forbidden 101 levels. That actually would’ve been funny and a bit sad because they might make a patch update to the game.
Alt
Employee: But sir if we had more time-
Boss: I DON'T PAY YOU TO DELAY STUFF JUST TO ADD MEANINGLESS S***T! Now get that game finished or I'm gonna send you to Japan with minimum wage, just like Reggie did to Bill.
E: Ha! That never happened!
B: You wanna bet?!
3 years later
E: That's him! That's the man!
- 101 unused levels
- Hidden levels inside those levels
- 20+ minute video
- Only the first five get covered
...
Oh man this’ll be a nice “series” to follow.
it's like nintendo is doing this on purpose
@@wacknesium
Nintendo isn't making the video, or the series...
@@mythosinfinite6736 bro
@@mythosinfinite6736 hes talking about the long levels
RubyPiec what does that even mean
that one big heads thing looks like a programmer was just having fun with the mechanics
It's a shame some of these concepts went unused, seeing as how they probably could have easily reworked some of these level concepts and gimmicks in the final release.
This game is just a waste of potential... Imagine if this game was built with the ambition that SMOdyssey had...
STUDIOCRAFTapps How does a port of a game with its main emphasis being simplicity, basic-ness, and accessibility that was made specifically for casual audiences who had no Wii U have has much ambition as Super Mario Odyssey?
Cutie & Friends Adventures he said IF
Yeah and this game would've been WAY more interesting if they used them. Instead we get the most generic Mario game to date. Again I don't mind this game that much as other people, but that doesn't mean that I don't feel bad for them
@@cutiefriendsadventures7129 did you and the 9 people who liked your comment even READ what he said? He said IF.
Step aside Dalmatians, a new exciting 101 is here
The Wonderful 101 who?
The Lost NSMBU stages?
Almost 101 likes
What about the wonderful *103* Likes?
So rather than finishing and adding some of these, they add Toadette and remove the option for all players to play the game the same way.
Well, whaddya have against Toadette?
I'm assuming how she makes the game easier (peachette and extra time). If you play with 4 players, someone has to play as her, which might ruin it for some people.
Maybe.
@@nediah how would it ruin the game by not playing, peachette is a special super acorn and levels are already 500 seconds so it's really just another character, except Luigi u which I understand why you would want an extra 100 seconds
Wyatt Polaska but Toadette adds you 100 seconds to the timer which sucks. And in Luigi U it’s sucks since it reduces the challenge
Plus the super crown is the worst and most confusing shit Nintendo has ever made
Theopold the Gamer if it didn’t have the easy mode, it would have been a great addition since the other Toads are just random guys
2:42 I've always wondered what the full stone eye's sprite look like since Nintendo made sure it's bottom wasn't visible in game.
-well in full it does look like a dildo-
For me it looks like a popsicle
The duality of man
I'm pretty sure half of these are just workers secretly messing about in their jobs...
"The universe ended. Abort" **snort**
**tries to come up with a cool name for this series**
uhhhh New Super Mario Bros. U Deluxe Deluxe
Featuring Dante from the Devil May Cry series
New super Mario bros 3
Remastered
Ultra Edition
Cross-play
Thar barrel stacking thing is pretty cool, it seems like it could be used to make interesting challenges.
Coming back to this playlist 3 years later, still super fun to watch
It's cool to see concepts and content that weren't really meant to be seen. These concepts gave me a couple of ideas for potential levels that could be made.
I laughed way more than I thought I would at this, your commentary is on point!
14:10 at that exact moment as the text appeared I literally uttered the same words out of my mouth.
Huh, 101 levels, just left in.
Really shows the amount of work put into this game.
And it still was disappointing and uninspired.
That's kinda the message I was trying to convey
Christopher Moon I took it as more of a compliment.
Christopher Moon
Why do I see yo everywhere??? Are you the new Justin y?
And yeah the game ended up disappointing, this game could’ve added soo much more levels, with all these new functions like the geysers, but it’s just a P O R T ...
If Nintendo finished 40-02, it could have been a good legit level, honestly.
40-05 would be good if you combined the two...
Doesn't the p acorn let you fly contentually
Yes, it does.
i have a feeling that each level was basically each programmer/team/designer's little area to make stuff and test it without interfering with anyone else's work so i imagine there was a lot more stuff in these levels through out the development
They should make nsmbu the lost levels
Ohh, I’m going to love this series. Thanks skawo
You have created over a thousand ways to postpone deltarune
Science takes priority
I love the style of the clouds in NSMBU
I FINALLY FOUND THIS CHANNEL AGAIN
AFTER SO LONG
FINALLY I CAN FINISH THE SKYWARD AWIRD PLAYTHROUGH ON THE CHANNEL I LIKE
sorry for shouting.
The dry sense of humour adds to the experience
So you mean to tell me that each level in NSMBU gets three sublevels, but in Mario Maker 2, we only get one? Feels like Nintendo's purposely skimping on us here
Can't wait for New Super Mario Bros. DS Deluxe :P
mariomadproductions i think nintendo would call it _New Super Mario Bros. Deluxe_
This reminds me of another situation.
Originally, the 2011 Sonic CD port was going to have stage called “Desert Dazzle” but was cut from the game due to Sega wanting the port to be as close to the original game.
Idk why Nintendo left these stages. Possibly in the near future, they will release a pack with all of these 101 stages
I don’t think they will realest a pack with these stages. If Mario maker 2 is as good as it’s expected to be, it won’t come out. There’s no point in paying for extra levels when you can pay one price for thousands of player made levels, and make your own.
11:12 Best tune ever! Kass would be proud!
It honestly sounded like one of those Jungle Wigglers from Super Mario Odyssey to me, when they stretch.
Pretty sure the second level in 40-01 was Heaven, and the stone eye was God
Well, it's definitely heaven... to my sense of humor.
i have a mod idea: world 2 but every platform is a stone eye
Was it an accident or done to artificially increase the game size to look like the port had more content? _dramatic music_
This is really weird though, there must've been a lack of communication either from the project having little oversight or people being scared to question their bosses because 50 Unused Levels is insane to port over, much less 100.
I wonder what other sort of beta/unused stuff was ported over. Has there actually been confirmation that the regular levels are 1-to-1 ports? Maybe with them being viewable in a level editor, comparisons can be made to see if anything is different.
It literally increased the game size by like 100MB.
Nothing too critical
18:26 Nintendo said: 🗿
Breaking News: Little Timmy broke into Nintendo HQ and CREATED something.
The area at 14:30 is shockingly reminiscent of a section of Angry Spikes and Sinkin' Pipes in Super Mario Bros. Wonder. Am I the only one who thinks the devs shelved the idea but found it to work a lot better with how much more flexible Wonder's engine is?
Thanks for shedding some light on these levels!
layer cake desert has EVERY THING
Skawo being Skawo at 1AM.
Some of these concepts were quite interesting.
Me looking at my unpublished level designs in Super Mario Maker
Ok
"I'm tired. I wanna go home!" -Nintendo employee, 2012
Many years later...
"Oh, well. The universe ended. Abort." -Skawo
7:37: Those platforms look to me like some really old cameras from the early 1900's.
Very Interesting, reminds me of Captain Toad Wii U/Switch differences too, does the switch version of this game have all the debug data like Captain Toad does?
Unfortunately not.
I just had a nightmare.
*new super paper mario*
Even worse:
*new new new new mario paper mode deluxe triple quadruple!*
Damn, no please, god no
The sarcasm is real with this one, holy shit
5:35 those things look like the drawings from the pic to chat stage in super smash bros.
I love the part before the "universe ends".
They where practicing rotating stuff for the Octo expansion.
I do not have fond memories of some of those rotating stuff they DID use for Octo Expansion...
What if you wanted to go to heaven but god said
*Cooligans*
the thumbnail got me hooked.
This is giving me Ideas for Mario Maker 2 tbh
Olmi
It is like Mario maker 2. I Think
The tentacle thing was probably a rotated wave platform. That's what it looked like.
Speaking of Mario dying...Anyways, this is a pretty interesting series. Can't wait to see more of it!
*"The developers probably didn't have time to delete them"*
me: selects all of the unused levels and selects delete
My head: fire bro spam ain’t that bad
*looks at the multiple fire bros
Mario: GET ME OUTTA HERE!!!!
I really like New Super Mario Bros U Deluxe, and the NSMB series as a whole. I wish someone had continued the series instead of giving us the acid trip replacement with an elephant powerup.
There. Someone had to say it.
I respect you for sticking with your opinion :v
These all look like little Timmy levels before he realized he had to make them beatable on Mario maker
"CARL!!! You left a bunch of unused levels in the game!"
"Sorry sir, I'll take em' right out!"
(See 0:45 - He mentions unpaid interns, and guess who just popped into my head at that moment.)
It's very interesting to know that this game has 101 unused levels, that's insane, even if many were only test levels for used or unused concepts, I still find it very excessive, I mean, one could make an entire new entry with that many levels
My theory is that there was origanaly a new New Super Mario Bros game
... Or they wanted to make new stages for the port, seeing how this is the "definitive" version and all, but it went unused.
Yeah, or that too!
The pipe geyser level was actually really good!
does anybody else find those stone eyes a bit unsettling? they give off a serious uncanny vibe
How did you record all of these? An emulator or very dedicated hacking?
Thomas Something He said it was on the Wii U, so option #2 it is.
@@donielf1074, oh cool.
Ahh yes, miles as a unit of time and the 80’s as a brand
I think the stone-eye caterpillar is something we shouldn’t have seen.
Some of these concepts really made me laugh. I hope someday we'll see Mario games this inventively silly.
Nintendo: We need more levels in our content but need them to be secret and well made, but how??
*Xzibit walking into conference room*
Xzibit: Yo dawg...
*THE SAND BUDGET*
This brings a new question into my head...
Who were the interns forced out of their coffee break to work on the port?
How can the same pipe lead to 3 different zones
That level with the aaaaa bbbb ccc coins would look good as a smash stage
I just saw this now.. and my mind is just exploding.
The Extending Vines weren't even used in the final product.
Dang it took them all that time in their hands to port this game to the switch and for one reason is to just forget about the lost and forbidden levels they could’ve just use the levels for like a New Super Mario Bros 3 if they had to, But nope they just decided to scrap all the levels together at least we got the Switch remake of New Super Mario Bros U (I know we can’t have anymore “New” Games because it will eventually take them a long time to make NSMB3)
2:30 nice
I am a bit late, but maybe the levels were meant to be added as more content, but they scrapped it since no one owns a wii u and its less effort
I am confused. How do you dump the switch ROMs to your PC? I was trying to do this but could not find out how.
"top 10 anime plottwists" lmao
Newer SMB team would like to know: *Your location*
wut
(10:06) They kinda look like eggplants to me.
That spike one is surprisingly similar to Mario Wonder.
for 40-05 they probably tried to redo the smb3 world 7 little and big behaviour but in a different theme this the similarity between the two areas... but that's a simple guess. Neat stuff btw!
"vine sassauge things"
uhhhh
those are eggplant
always liked the beta and unused things, also would you ever do a yoshi's story playthrough?
Thought it was 8 worlds... but 40 WORLDS!!!!! Holy shit!
8:54 the powerup noise sync up with the music tho 😩
It's quite funny in a way. I didn't even noticed it the first time I've heard it.
3:11 oh darn, the universe ended! not again!
I wish you would’ve used the P acorn, gives you more mobility to showcase these
Nintendo dropping subtle hints for that Wonderful 101 port.
It makes sense that the developers of the deluxe port forgot to remove the unused levels. When Nintendo released the port the original release of the game was nearly 10 years old, so yeah. (It still is but you know what I mean lol.)
But the game did shake our underwear if you know what I'm talking about.
Those levels that you couldn't reach the platforms on, try using a P-Wing
They're not so much 'unused' levels from the game, but test levels used by the devs to test certiain game mechanics - not all of which made it into the final game!
Nope; it's a mix of levels that didn't make the cut, early versions of ones that have and ALSO test levels.
2:16 synced up near perfectly, holy shit......
Very interesting and informative with a little dash of comedy too. I love it. Great video!
I think if someone fix and remake these levels, it would be awesome new levels XD
Unused ennemies from nsmbuDX : shy guy galoomba chargin'chuck rex bone goomba phirana bone heavy fire bro and sushi from nsmbds
7:25 when Kyary Pamyu Pamyu got to design a level for NSMBU.
The fact that there were gonna be 40 worlds.
16:19
When u glided why did u raise up
is it because the air currents lifted u up?
Love your video and your Comentry amazing