Can we take a moment to appreciate his dedication to getting the two sides being not only perfectly synced but perfectly lined up as well? Thats real effort right there man..
Thanks alot! Those took some time to setup and meticulously go over. I tried to be thorough, but there is just so much more to this move that if I were to include it all the video will just be way to long lol. So for sure expect more videos, for Kazuya and a few other chars :)
This video made my Kazuya really good. I remember first time seeing this and was really confused but the more I reviewed and practiced it the better I got. I always recommend this videos to my friends who wants to improve their Kazuya.
tbh man im fried as fuck right now and i didnt get anything past the first 3 minutes, but this is the most in depth and detailed explanation guide i have seen for literally anything ever, you have a talent for this man.
God, these are like, my exact thoughts and techniques to CDC when I try to tell my friends but visualized. This is genuinely one of the better Kazuya tech contents found on this site that I’ve seen. Thank you for this :D Also, I must learn CDC’s on arcade stick since Kazuya’s Crouchdash can simply go through “Mid” attacks (I made a short video on my channel), so I think this character can get away with a lot if this is fully optimized!
Thanks! Yeah I agree Crouch Dash is very important to his game from the invincibility, low profiling and just as general movement option. Ah nice! I just saw and yeah from that and more, this char could get really disgusting once his neutral gets closer to being optimized :)
@@ViedViper Ikr, I can’t wait for Kazuya to become the Melee Fox in this game where we reach 20XX: The year where Kazuya simply jumps over or crouchdashes through your moves
Phenomenal video! I personally really liked that back down cancel into crouch, really seems to give him so many more approach options. I find the input itself challenging, because it seem as if whenever I want to do it with the proper speed, I misinput a lot. Any tips on cancelling with down back? Again. Awesome video man keep up the good work.
TYVM! Yeah N, DB cancel is a really fun approach option. So fun to come in swinging with a Demon God Fist XD. Also Crouch Jab is good too lol. Yeah I found it kinda difficult to do that cancel as well. I play on smashbox atm and I'm pretty good at it now with the layout I settled on and doing the neutral input by holding F and B. If you are on pad I'd suggest taking a look at this video and how they hold the controller ruclips.net/video/__thduBRCrY/видео.html. How I would do it on pad is by doing the Crouch Jab with my left thumb, then let the stick return to neutral and then hit DB with my index finger. It might be difficult to change how you hold the controller, so you can try doing it with your thumb as well and it might be easier to Crouch Dash with the c-stick method. It was definitely the hardest cancel for me to get down, so it might take some practice with whatever method you end up using.
@@ViedViper found something interesting when i was practicing, apparently the down back input on pad (whenever you use the ridges as a reference) it actually inputs a dash backwards instead of the crouch, but when you get it right in between on pad, it inputs the crouch. so you have to practice being really precise.
@@Umbra.- Yeah that sounds right. When you down back from stand your char should be in a crouch position. Then start slowly rolling from down back to back until you are out of crouch and start walking back. The position you start walking back is when your Crouch Dash cancel turns into a dash back, which is very soon. The analog position to when you walk and when you crouch should coincide with a Crouch Dash cancel back and a Crouch Dash cancel down back respectively. Which like you said is very precise as down back to back quickly turns into a walk. I think you are saying something similar where it is better to shoot for down back and something in between down back and down. Just remember down does not cancel into anything, so do go to far down. I would think that when you down back at exactly where your ridge is gives you a crouch and not a walk. So hopefully your analog is working right.
Hey I'm a little late to this but this guide helped me out quite a bit. After watching and a bit of practicing I feel like I've improved with Kazuya tenfold lol great video
@@hastyhd5040 Atm I think the absolute worst he will end up is B+ tier and also have the potential to break top 10(S tier more or less). But the chances of either of those imo are slim and I think he will most likely end up somewhere in between B+ tier and top 10/S tier. He has that X-factor where he will always have the threat of making comebacks with his combo/punish game. But his poor disadvantage and how relatively easy he is to edgegurard will also greatly improve the opponents combo/punish game. So if you are hitting super hard and your opponent is also hitting decently hard as well, a lot of matchups will be decided by neutral. For example I think that is how Fatality thinks of the matchup with Captain Falcon. ATM he has Falcon winning that matchup. He knows how hard Kazuya hits, but thinks Falcon can take Kazuya's stock almost as if not just as quickly too. And since iirc he thinks Falcon has a better neutral game vs Kazuya than vice versa, if Falcon is outneutraling Kazuya and taking stocks decently quickly as well, that is probably why he thinks Falcon wins the matchup. I agree with that line of thinking and I think that is how a lot of matchups will be determined as well.
@@ViedViper I also agree that neutral is the most important factor in how well a character will do at top level. With his comeback factored in and even a 3 stock best of 5 set format. I can see top kazuyas being able to adapt and potentially win a lot of matchups. similar to how wario in theory loses a lot of matchups but waft evens it out. Although in theory given all the applications that Crouch dash has, optimal kazuya should have good neutral. I haven't seen top players implement all the uses of CD yet. once they do I can see him being top 10 as you mentioned.
XD thanks! I'll take that as a compliment lol. Honestly looking back, it does look a little rough (is that the right word). I feel like my movement has definitely improved since then lol. But that's just with some more practice, finally settling on a control scheme and understanding few things a bit better.
Thanks! I tried to sync it with the clips a little bit in the beginning. I kinda like the last dash in sync with the slide on the guitar as it transitions into the slower part with the idle stances and explaining lol
This is sort of the opposite of what's covered at the 5:10 ish mark (CDC into FC/Crouch jab), but would you happen to know if people have explored cancelling out of the FC state earlier? I was messing around and it seems that if you tap forward or backward towards the end of Crouch jab, you can enter a standing position a little bit earlier and potentially combo into his standing down tilts. I don't have the training mod so I can't confirm this fully, but via this method, I was able to do Crouch Jab x 2 into Tsunami Kick 1 and it counted as a combo.
Yeah I believe you can it is kind of necessary against some chars to route them into an Electric. I think WHYDO posted something about this a while back. Is something like this what you mean? twitter.com/WDBTHtGP/status/1420836445200207875
@@ViedViper I was thinking strictly in terms of frames rather than the controller type (Crouch Jab is at least +13 on hit iirc, and Stature Smash has a 13 frame start up). I think I tried Twin Pistons 1 after Crouch Jab, but it just whiffed on Pika :(. Will revisit.
@@8_SixTee_For oh I just meant you can also do Twin Pistons (1) after Stature Smash. Yeah Twin pistons doesn't work after Cr. Jab as far as I know on Pika
Wow, this is really good. As a Tekken player, I'm so used to doing F, N, D, DF+2. Any tips on this? It's also really hard to do it with an analog stick since I'm a button player.
TYVM! You mean you want tips on how to do an Electric? Yeah I agree it was hard learning motion inputs on pad, cause I use to use a d-pad when playing traditional fighters on pad as well. But I play on smashbox now which like the smash equivalent to a htibox and I use this method I found called the c-stick method which I went over here ruclips.net/video/EUDFLTrV4Rw/видео.html But for the standard method just know that you do not need the neutral input in this game and also F, D, DF+2 and F, D+2, DF give you electric in this game. So I would aim to tap A on the down input cause if you are late you can still get it on the DF input.
@@johnbao444 np! But I think going F, N then timing the D, DF +A/D+, DF is the best way to time your Electric when you want to do it deeper in your dash. Still a good method imo.
it took me until now (like 4 months...) i figured it out. it was my controller. when i would flick the C stick down. it would fly back up to another position ( like 7 8 and 9) while it was resetting to neutral (5). today i was like "i know the gamecube is harder for me but why dont i try it." and the C stick on this controller is extremely stiff stopping it from moving passed the neutral position (5) to another input (4, 6, 7, 8, and 9). thank god. hopefully if someone sees this they can take what happened to me into consideration. Try your other controllers.
Damn, I don’t understand a sh*t hahahahaha my English comprehension is too bad, and if u add all this technical language I’m done lol, English it’s also not my tongue language so it’s even more difficult to concentrate in one thing cuz u already changed it to another one hahahah, but I guess I’ll need to rewatch ur video 100 times till I get it, aside from all that, you made a really good guide, it’s just that I’m awful at learning stuff like this, this makes me feel like im doing a math test lmao, greetings from Mexico!!
It is a notation used In Tekken that's represent the neutral position. Neutral just means having your analog stick in the center position, as in neutral. If you watch the cursor in the axes (starting at about 1:00) when I go over it frame by frame it shows my analog stick in the center at the star frame (frame 4 left or frame 5 right).
Hey when I try to crouch dash cancel into demon god fist, I am getting trip(down back tilt) a lot. Does that mean I am pressing A too soon after canceling with down-back?
Yeah that is most likely it. You are probably pressing A (while holding db) somewhere in the first 5 frames of transitioning to crouch. You just need to hit that crouch state for a frame then release to neutral and press A to DGF. Sounds like you can already CDC-DB to crouch so you pretty much got it :) Just got to delay a bit more to get those Crouch Attack options (Cr. jab, sweep, DGF, etc.)
Oh it is no problem lol. The star is a notation used In Tekken that's represent the neutral position. Neutral just means having your analog stick in the center position, as in neutral. If you watch the cursor in the axes (starting at about 1:00) when I go over it frame by frame it shows my analog stick in the center at the star frame (frame 4 left or frame 5 right).
Very informative video 💯 Definitely going to have to lab with Kaz for consistent EWGF and demon hooks later on. Btw, is it possible that crouch dashing could apply to Ryu, Ken, and Terry too🤔
Thanks! Yeah lab works is very important for this char lol. No Crouch Dash is a command input unique only to Kazuya in this game, not a general fighting game character move.
@@ViedViper Ah, ok. Only assumed so because of Shoryuken and Power Dunk motion, but I guess it's a good thing it's exclusive for Kazuya. Sets him apart from his other fellow fighters😎
Is this whole "neutral input" applicable to normal controllers? Is it just to simply let go of any direction? I tried doing 623*1, but it feels awkward to time the * and then 1 (down-back) all in one motion. This all felt very complicated at a superficial level, so I had to really sit down and pay very close to attention to the video to fully understand. Now I realise, my issue is probably understanding it's execution. Amazing video, regardless. I always come back to it, until I learn this.
Thanks! for every Crouch Dash cancel, regardless of controller will require a neutral input and another input. As shown in the video the order of the inputs do matter. Such as N,F will cancel CD with a dash where as F,N will not. Though if you add another F it will, cause you did F,N,F where the last N,F is the cancel. Even on box, doing N,DB was awkward at first, but it is the fastest way to go crouch from a CD. you can do DB then neutral to cancel then go to crouch, but that will add another 2 frames. I'm also going to put something else out soon that will help with all this as well.
yo so I really want to learn how to crouch dash faster but im using pro controller plus ive been using c stick to do it fast so idk if my dumbass muscle memory will help me pull this off.
For the c-stick method you have to hold forward and within the first 12 frames of your initial dash do c-stick down, c-stick neutral while holding forward the whole time. You have still be holding forward inputting c-stick neutral and that will be the first frame of your CD.
@@Po_theDragonWarrior no I don't the c-stick sensitivity in the options changes anything, just got to make sure you are holding forward and do it within the first 12 frames of your initial dash.
@@ThatWillhiteGuy Yeah exactly, the star is a notation used In Tekken that's represent the neutral position. Looks cleaner with the arrows imo instead of the analog stick directional graphics (especially the analog stick in neutral position graphic) and like in the video you only really need to represent the 8-way digital directions.
Does this work with the c stick crouch dash as well or not? I've been able to cancel into dash but idk how well the other inputs work. Great guide btw. Looking forward to more
Thank you, definitely more to come! Yup any method of crouch dash you should be able to cancel with any of the inputs. I use the c-stick method as well and I can cancel with a bunch of different ways. Every time you see F, D, DF in this video you can just replace it with F, c-stick down, c-stick neutral.
Fast for almost anything is just practice slower first until your comfortable going faster. On pad a lot players use the c-stick method to CD. Also knowing how to cancel is what makes it fast instead of just doing regular CDs over and overs. But doing slower CDCs is perfectly fine, especially if there is not a lot of time between them. Like 2 consecutive slower CDC-Fs may be better than a quick CDC (wait/dash/etc.) then another quick CDC.
What did you mean when you said you get Access to ewgf ? Is it easier out of a couch dash? I can only do it out of dash but it looks sluggish. Crouch dash into shield looks very potent in higher lvl. Video idea, showcase his safest groundmoves on shield. I feel like the retreating kick is almost unpunishable on shield.
The only way to do moves like EWGF, WGF, Dragon Uppercut etc. in the game is by being in the Crouch Dash state. By gaining access I meant that once you are in this 19 frame move, during any of those 19 frames you have the option to press A or B to execute most of those moves. This include EWGF, but you only gain access to it on frame 2 and technically frame 1 of your Crouch Dash. If you do 6 on frame 1, 2 on frame 2 then 3+A on frame 3 (623+A) it will never show you in your Crouch Dash and go right to EWGF. Which is kinda like doing it on frame 1 Crouch Dash, even though it never technically goes into Crouch Dash. If you do 6 on frame 1, 2 on frame 2, 3 on frame 3 then 3+A on frame 4, (6233+A) this is will also give you EWGF after 1 frame of Crouch Dash. Yeah all I practice for the most part is Electrics, movement and movement into Electrics. Dash Electric or DEWGF is very good to know, so do not worry about that. Crouch Dash Cancel into shield seams like it will be important. When you hold two shield buttons you can not roll or spot doge, which means by buffering two shield buttons it becomes much easier to buffer Crouch Dash Cancel into shield.
The star is a notation used In Tekken that's represent the neutral position. Neutral just means having your analog stick in the center position, as in neutral. If you watch the cursor in the axes (starting at about 1:00) when I go over it frame by frame it shows my analog stick in the center at the star frame (frame 4 left or frame 5 right).
The star is a notation used In Tekken that represents the neutral position. Neutral just means having your analog stick in the center position, as in neutral. If you watch the cursor in the axes (starting at about 1:00) when I go over it frame by frame it shows my analog stick in the center at the star frame (frame 4 left or frame 5 right).
Hey, I've pretty much gotten the muscle memory on my left thumb to do crouch dashes and simple crouch dash forward cancel to shuffle back. Should I keep practicing it or relearn it completely with your cdash shortcuts?
Do you mean the c-stick method to Crouch Dash? I play on smashbox so the way I do it may not be applicable for you if you play on pad. But use whatever method works best for you, this video just showcases how to cancel your Crouch Dash and you can cancel it with whatever method you used to Crouch Dash with.
@@ViedViper I just use joycons and for crouch dashing I just use the left stick. I learned it before I heard about the shortcut with inputting forward and down tilt and now I've fully memorized it. Should I just relearn or keep going?
@@ant-xv7ce If that method works well for you then I do not see any reason to change. Also you can try the other method for a bit and see how well that works for you. Then at the end of the day just use whatever method you found easier, more consistent, faster etc.
The star is a notation used In Tekken that's represent the neutral position. Neutral just means having your analog stick in the center position, as in neutral. If you watch the cursor in the axes (starting at about 1:00) when I go over it frame by frame it shows my analog stick in the center at the star frame (frame 4 left or frame 5 right).
No not anymore, there is a lot of limiting factors to it like only being able to c-stick CD/EWGF within the first 12 frames of your initial dash. But on box, buttons are buttons so may as well use the standard method.
@@wallyt4873 A box controller is a fairly new type of controller that is like an arcade stick but it replaces the left analog stick with four directional buttons. For traditional fighting games that tends to be a hit box and for smash I use something similar called a smashbox that also has additional buttons for your c-stick and other modifiers.
That's alright. The star is a notation used In Tekken that's represent the neutral position. Neutral just means having your analog stick in the center position, as in neutral. If you watch the cursor in the axes (starting at about 1:00) when I go over it frame by frame it shows my analog stick in the center at the star frame (frame 4 left or frame 5 right).
That's alright. It is a notation used In Tekken that's represent the neutral position. Neutral just means having your analog stick in the center position, as in neutral. If you watch the cursor in the axes (starting at about 1:00) when I go over it frame by frame it shows my analog stick in the center at the star frame (frame 4 left or frame 5 right).
The star is a notation used In Tekken that's represent the neutral position. Neutral just means having your analog stick in the center position, as in neutral. If you watch the cursor in the axes (starting at about 1:00) when I go over it frame by frame it shows my analog stick in the center at the star frame (frame 4 left or frame 5 right).
Can we take a moment to appreciate his dedication to getting the two sides being not only perfectly synced but perfectly lined up as well? Thats real effort right there man..
That is so detailled I really like the side by side comparison.
I hope your channel grows quickly!
Thanks alot! Those took some time to setup and meticulously go over. I tried to be thorough, but there is just so much more to this move that if I were to include it all the video will just be way to long lol. So for sure expect more videos, for Kazuya and a few other chars :)
This video made my Kazuya really good. I remember first time seeing this and was really confused but the more I reviewed and practiced it the better I got. I always recommend this videos to my friends who wants to improve their Kazuya.
tbh man im fried as fuck right now and i didnt get anything past the first 3 minutes, but this is the most in depth and detailed explanation guide i have seen for literally anything ever, you have a talent for this man.
LOL!! TYVM! I kinda want to go over these again at some point as well.
God, these are like, my exact thoughts and techniques to CDC when I try to tell my friends but visualized. This is genuinely one of the better Kazuya tech contents found on this site that I’ve seen. Thank you for this :D Also, I must learn CDC’s on arcade stick since Kazuya’s Crouchdash can simply go through “Mid” attacks (I made a short video on my channel), so I think this character can get away with a lot if this is fully optimized!
Thanks! Yeah I agree Crouch Dash is very important to his game from the invincibility, low profiling and just as general movement option. Ah nice! I just saw and yeah from that and more, this char could get really disgusting once his neutral gets closer to being optimized :)
@@ViedViper Ikr, I can’t wait for Kazuya to become the Melee Fox in this game where we reach
20XX: The year where Kazuya simply jumps over or crouchdashes through your moves
Wow I play Tekken and Kazuya looks incredible in Smash.
Thanks for your videos because it really helps to improve our skills
np! TYVM!
Learning this rn as we speak and it does wonders for ur ground game
100% Agree! I have a lot fun clips I am going to upload showcasing a bunch of Crouch Dash cancelling.
Phenomenal video! I personally really liked that back down cancel into crouch, really seems to give him so many more approach options. I find the input itself challenging, because it seem as if whenever I want to do it with the proper speed, I misinput a lot. Any tips on cancelling with down back? Again. Awesome video man keep up the good work.
TYVM! Yeah N, DB cancel is a really fun approach option. So fun to come in swinging with a Demon God Fist XD. Also Crouch Jab is good too lol. Yeah I found it kinda difficult to do that cancel as well. I play on smashbox atm and I'm pretty good at it now with the layout I settled on and doing the neutral input by holding F and B. If you are on pad I'd suggest taking a look at this video and how they hold the controller ruclips.net/video/__thduBRCrY/видео.html. How I would do it on pad is by doing the Crouch Jab with my left thumb, then let the stick return to neutral and then hit DB with my index finger. It might be difficult to change how you hold the controller, so you can try doing it with your thumb as well and it might be easier to Crouch Dash with the c-stick method. It was definitely the hardest cancel for me to get down, so it might take some practice with whatever method you end up using.
@@ViedViper Much appreciated, dude! Can’t wait to see more of this character and what else gets discovered.
@@ViedViper found something interesting when i was practicing, apparently the down back input on pad (whenever you use the ridges as a reference) it actually inputs a dash backwards instead of the crouch, but when you get it right in between on pad, it inputs the crouch. so you have to practice being really precise.
@@Umbra.- Yeah that sounds right. When you down back from stand your char should be in a crouch position. Then start slowly rolling from down back to back until you are out of crouch and start walking back. The position you start walking back is when your Crouch Dash cancel turns into a dash back, which is very soon. The analog position to when you walk and when you crouch should coincide with a Crouch Dash cancel back and a Crouch Dash cancel down back respectively. Which like you said is very precise as down back to back quickly turns into a walk. I think you are saying something similar where it is better to shoot for down back and something in between down back and down. Just remember down does not cancel into anything, so do go to far down. I would think that when you down back at exactly where your ridge is gives you a crouch and not a walk. So hopefully your analog is working right.
@@ViedViper my analaogs are normal, kept testing it today and if you go even slightly higher than down back it would input a dashback
Hey I'm a little late to this but this guide helped me out quite a bit. After watching and a bit of practicing I feel like I've improved with Kazuya tenfold lol great video
Thank you very much :) Glad it helped you improve!
Amazing visuals
Have this movement plus combo mastery and canceling moves and you truly have a monster on the field.
100% agree!
@@ViedViper it's like gathering the infinity stones.
@@ViedViper how good do you think kazuya is?
@@hastyhd5040 Atm I think the absolute worst he will end up is B+ tier and also have the potential to break top 10(S tier more or less). But the chances of either of those imo are slim and I think he will most likely end up somewhere in between B+ tier and top 10/S tier. He has that X-factor where he will always have the threat of making comebacks with his combo/punish game. But his poor disadvantage and how relatively easy he is to edgegurard will also greatly improve the opponents combo/punish game. So if you are hitting super hard and your opponent is also hitting decently hard as well, a lot of matchups will be decided by neutral. For example I think that is how Fatality thinks of the matchup with Captain Falcon. ATM he has Falcon winning that matchup. He knows how hard Kazuya hits, but thinks Falcon can take Kazuya's stock almost as if not just as quickly too. And since iirc he thinks Falcon has a better neutral game vs Kazuya than vice versa, if Falcon is outneutraling Kazuya and taking stocks decently quickly as well, that is probably why he thinks Falcon wins the matchup. I agree with that line of thinking and I think that is how a lot of matchups will be determined as well.
@@ViedViper I also agree that neutral is the most important factor in how well a character will do at top level. With his comeback factored in and even a 3 stock best of 5 set format. I can see top kazuyas being able to adapt and potentially win a lot of matchups. similar to how wario in theory loses a lot of matchups but waft evens it out. Although in theory given all the applications that Crouch dash has, optimal kazuya should have good neutral. I haven't seen top players implement all the uses of CD yet. once they do I can see him being top 10 as you mentioned.
So it looks like you can cancel the same way as you would in Tekken. Thanks for sharing.
THANK YOU
amazing video
If someone approached me like that in the beginning I would exit Smash Online and call that enough for the day.
XD thanks! I'll take that as a compliment lol. Honestly looking back, it does look a little rough (is that the right word). I feel like my movement has definitely improved since then lol. But that's just with some more practice, finally settling on a control scheme and understanding few things a bit better.
@@ViedViper It is a compliment, it looks SOOO cool. But I would get f’d if I was against a Kazuya like that
@@realchezboi I figured lol. But you still need translate cool looking movement into good neutral in a real match XD
Very well explained but I have spaghetti fingers
Thanks! Lol I am still working on all this stuff myself. We'll get there though!
practice
Nice Apocalypsis Noctis intro
Thanks! I tried to sync it with the clips a little bit in the beginning. I kinda like the last dash in sync with the slide on the guitar as it transitions into the slower part with the idle stances and explaining lol
This is sort of the opposite of what's covered at the 5:10 ish mark (CDC into FC/Crouch jab), but would you happen to know if people have explored cancelling out of the FC state earlier? I was messing around and it seems that if you tap forward or backward towards the end of Crouch jab, you can enter a standing position a little bit earlier and potentially combo into his standing down tilts. I don't have the training mod so I can't confirm this fully, but via this method, I was able to do Crouch Jab x 2 into Tsunami Kick 1 and it counted as a combo.
Yeah I believe you can it is kind of necessary against some chars to route them into an Electric. I think WHYDO posted something about this a while back. Is something like this what you mean? twitter.com/WDBTHtGP/status/1420836445200207875
@@ViedViper ah yeah, that's it. Linking Stature Smash after that is pain though :(
Cool, that use case is exactly why I asked.
@@8_SixTee_For yeah it can be little tough, probably on pad for sure.
Awesome! you can also trip Up-tilt(1) Pika if you are close enough too
@@ViedViper I was thinking strictly in terms of frames rather than the controller type (Crouch Jab is at least +13 on hit iirc, and Stature Smash has a 13 frame start up).
I think I tried Twin Pistons 1 after Crouch Jab, but it just whiffed on Pika :(. Will revisit.
@@8_SixTee_For oh I just meant you can also do Twin Pistons (1) after Stature Smash. Yeah Twin pistons doesn't work after Cr. Jab as far as I know on Pika
Wow, this is really good.
As a Tekken player, I'm so used to doing F, N, D, DF+2. Any tips on this? It's also really hard to do it with an analog stick since I'm a button player.
TYVM! You mean you want tips on how to do an Electric? Yeah I agree it was hard learning motion inputs on pad, cause I use to use a d-pad when playing traditional fighters on pad as well. But I play on smashbox now which like the smash equivalent to a htibox and I use this method I found called the c-stick method which I went over here ruclips.net/video/EUDFLTrV4Rw/видео.html But for the standard method just know that you do not need the neutral input in this game and also F, D, DF+2 and F, D+2, DF give you electric in this game. So I would aim to tap A on the down input cause if you are late you can still get it on the DF input.
@@ViedViper Then I guess it's just practice. I'm so used to doing N after the first F. Thank you.
@@johnbao444 np! But I think going F, N then timing the D, DF +A/D+, DF is the best way to time your Electric when you want to do it deeper in your dash. Still a good method imo.
it took me until now (like 4 months...) i figured it out.
it was my controller.
when i would flick the C stick down. it would fly back up to another position ( like 7 8 and 9) while it was resetting to neutral (5).
today i was like "i know the gamecube is harder for me but why dont i try it."
and the C stick on this controller is extremely stiff stopping it from moving passed the neutral position (5) to another input (4, 6, 7, 8, and 9).
thank god. hopefully if someone sees this they can take what happened to me into consideration.
Try your other controllers.
Damn, I don’t understand a sh*t hahahahaha my English comprehension is too bad, and if u add all this technical language I’m done lol, English it’s also not my tongue language so it’s even more difficult to concentrate in one thing cuz u already changed it to another one hahahah, but I guess I’ll need to rewatch ur video 100 times till I get it, aside from all that, you made a really good guide, it’s just that I’m awful at learning stuff like this, this makes me feel like im doing a math test lmao, greetings from Mexico!!
Thank you very much! Lol you will get it soon enough :)
Amazing vid man, can I find u in tournament ?
What in the name of the lord the star means??? What is this "neutral' input done in a directional???? Please
It is a notation used In Tekken that's represent the neutral position. Neutral just means having your analog stick in the center position, as in neutral. If you watch the cursor in the axes (starting at about 1:00) when I go over it frame by frame it shows my analog stick in the center at the star frame (frame 4 left or frame 5 right).
Hey when I try to crouch dash cancel into demon god fist, I am getting trip(down back tilt) a lot. Does that mean I am pressing A too soon after canceling with down-back?
Yeah that is most likely it. You are probably pressing A (while holding db) somewhere in the first 5 frames of transitioning to crouch. You just need to hit that crouch state for a frame then release to neutral and press A to DGF. Sounds like you can already CDC-DB to crouch so you pretty much got it :) Just got to delay a bit more to get those Crouch Attack options (Cr. jab, sweep, DGF, etc.)
Sorry if this is a dumb question but what does the star mean?
Oh it is no problem lol.
The star is a notation used In Tekken that's represent the neutral position. Neutral just means having your analog stick in the center position, as in neutral. If you watch the cursor in the axes (starting at about 1:00) when I go over it frame by frame it shows my analog stick in the center at the star frame (frame 4 left or frame 5 right).
@@ViedViper thanks!
Very informative video 💯 Definitely going to have to lab with Kaz for consistent EWGF and demon hooks later on. Btw, is it possible that crouch dashing could apply to Ryu, Ken, and Terry too🤔
Thanks! Yeah lab works is very important for this char lol. No Crouch Dash is a command input unique only to Kazuya in this game, not a general fighting game character move.
@@ViedViper Ah, ok. Only assumed so because of Shoryuken and Power Dunk motion, but I guess it's a good thing it's exclusive for Kazuya. Sets him apart from his other fellow fighters😎
@@soultyger Yeah definitely sets him apart from them in this game as well as makes him pretty unique from most other chars in his own games too.
Is this whole "neutral input" applicable to normal controllers? Is it just to simply let go of any direction? I tried doing 623*1, but it feels awkward to time the * and then 1 (down-back) all in one motion.
This all felt very complicated at a superficial level, so I had to really sit down and pay very close to attention to the video to fully understand. Now I realise, my issue is probably understanding it's execution.
Amazing video, regardless. I always come back to it, until I learn this.
Thanks! for every Crouch Dash cancel, regardless of controller will require a neutral input and another input. As shown in the video the order of the inputs do matter. Such as N,F will cancel CD with a dash where as F,N will not. Though if you add another F it will, cause you did F,N,F where the last N,F is the cancel.
Even on box, doing N,DB was awkward at first, but it is the fastest way to go crouch from a CD. you can do DB then neutral to cancel then go to crouch, but that will add another 2 frames. I'm also going to put something else out soon that will help with all this as well.
yo so I really want to learn how to crouch dash faster but im using pro controller plus ive been using c stick to do it fast so idk if my dumbass muscle memory will help me pull this off.
also im missinputing a lot with down tilt and idk if stick sensitivity in the options changes anything
For the c-stick method you have to hold forward and within the first 12 frames of your initial dash do c-stick down, c-stick neutral while holding forward the whole time. You have still be holding forward inputting c-stick neutral and that will be the first frame of your CD.
@@Po_theDragonWarrior no I don't the c-stick sensitivity in the options changes anything, just got to make sure you are holding forward and do it within the first 12 frames of your initial dash.
@@ViedViper do you have a particular practice method so i can start getting consistent at it?
What does the Star mean? I’m new to actually practicing smash bros and looking into stuff like this.
I’m guessing it means neutral
@@ThatWillhiteGuy Yeah exactly, the star is a notation used In Tekken that's represent the neutral position. Looks cleaner with the arrows imo instead of the analog stick directional graphics (especially the analog stick in neutral position graphic) and like in the video you only really need to represent the 8-way digital directions.
@@ViedViper thank you for replying! I’m gonna use this to train for my next tournament
How do you imput yet consistently continually CDC-a over and over again
Does this work with the c stick crouch dash as well or not? I've been able to cancel into dash but idk how well the other inputs work.
Great guide btw. Looking forward to more
Thank you, definitely more to come! Yup any method of crouch dash you should be able to cancel with any of the inputs. I use the c-stick method as well and I can cancel with a bunch of different ways. Every time you see F, D, DF in this video you can just replace it with F, c-stick down, c-stick neutral.
how does riddles and others do this so fast in game on a pad? the timing seems insane but they make it look easy
Fast for almost anything is just practice slower first until your comfortable going faster. On pad a lot players use the c-stick method to CD. Also knowing how to cancel is what makes it fast instead of just doing regular CDs over and overs. But doing slower CDCs is perfectly fine, especially if there is not a lot of time between them. Like 2 consecutive slower CDC-Fs may be better than a quick CDC (wait/dash/etc.) then another quick CDC.
What did you mean when you said you get Access to ewgf ? Is it easier out of a couch dash? I can only do it out of dash but it looks sluggish.
Crouch dash into shield looks very potent in higher lvl.
Video idea, showcase his safest groundmoves on shield. I feel like the retreating kick is almost unpunishable on shield.
The only way to do moves like EWGF, WGF, Dragon Uppercut etc. in the game is by being in the Crouch Dash state. By gaining access I meant that once you are in this 19 frame move, during any of those 19 frames you have the option to press A or B to execute most of those moves. This include EWGF, but you only gain access to it on frame 2 and technically frame 1 of your Crouch Dash. If you do 6 on frame 1, 2 on frame 2 then 3+A on frame 3 (623+A) it will never show you in your Crouch Dash and go right to EWGF. Which is kinda like doing it on frame 1 Crouch Dash, even though it never technically goes into Crouch Dash. If you do 6 on frame 1, 2 on frame 2, 3 on frame 3 then 3+A on frame 4, (6233+A) this is will also give you EWGF after 1 frame of Crouch Dash.
Yeah all I practice for the most part is Electrics, movement and movement into Electrics. Dash Electric or DEWGF is very good to know, so do not worry about that. Crouch Dash Cancel into shield seams like it will be important. When you hold two shield buttons you can not roll or spot doge, which means by buffering two shield buttons it becomes much easier to buffer Crouch Dash Cancel into shield.
@@ViedViper dude you know your stuff! Im impressed !
Thanks for the detailled explanation.
Back to the lab 😁
@@beastballchampions Lol, I try
What does the star mean?
Let go of the analog stick (let it return to neutral position)
Very late but does this work with c stick crouch dash?
Yes you can cancel out of any Crouch Dashes with these cancels, c-stick or not :)
Question Vied, what controller you use?
I play on smash box
How do you move the joystick that fast, can you do a hand cam?
I play on smash box
What does the star mean in the inputs? Is it attack?
The star is a notation used In Tekken that's represent the neutral position. Neutral just means having your analog stick in the center position, as in neutral. If you watch the cursor in the axes (starting at about 1:00) when I go over it frame by frame it shows my analog stick in the center at the star frame (frame 4 left or frame 5 right).
Que significa la estrella?
What does the star mean?
The star is a notation used In Tekken that represents the neutral position. Neutral just means having your analog stick in the center position, as in neutral. If you watch the cursor in the axes (starting at about 1:00) when I go over it frame by frame it shows my analog stick in the center at the star frame (frame 4 left or frame 5 right).
Bro how are you playing on the pc ?!?
Is moving like this viable for gamecube controller
Yes! 100% viable
Hey, I've pretty much gotten the muscle memory on my left thumb to do crouch dashes and simple crouch dash forward cancel to shuffle back. Should I keep practicing it or relearn it completely with your cdash shortcuts?
Do you mean the c-stick method to Crouch Dash? I play on smashbox so the way I do it may not be applicable for you if you play on pad. But use whatever method works best for you, this video just showcases how to cancel your Crouch Dash and you can cancel it with whatever method you used to Crouch Dash with.
@@ViedViper I just use joycons and for crouch dashing I just use the left stick. I learned it before I heard about the shortcut with inputting forward and down tilt and now I've fully memorized it. Should I just relearn or keep going?
@@ant-xv7ce If that method works well for you then I do not see any reason to change. Also you can try the other method for a bit and see how well that works for you. Then at the end of the day just use whatever method you found easier, more consistent, faster etc.
@@ViedViper Got it. Thanks! Really appreciate the work you do. Definitely subbing!
@@ant-xv7ce np! Thanks!
what does the star mean
The star is a notation used In Tekken that's represent the neutral position. Neutral just means having your analog stick in the center position, as in neutral. If you watch the cursor in the axes (starting at about 1:00) when I go over it frame by frame it shows my analog stick in the center at the star frame (frame 4 left or frame 5 right).
@@ViedViper thank u :D
So do you not use c-stick when crouch dashing?
No not anymore, there is a lot of limiting factors to it like only being able to c-stick CD/EWGF within the first 12 frames of your initial dash. But on box, buttons are buttons so may as well use the standard method.
@@ViedViper sorry for asking but what is box?
@@wallyt4873 A box controller is a fairly new type of controller that is like an arcade stick but it replaces the left analog stick with four directional buttons. For traditional fighting games that tends to be a hit box and for smash I use something similar called a smashbox that also has additional buttons for your c-stick and other modifiers.
So... you just do it really fast?
Um, Can do it on the pro controller?
Yes! it can be done any controller
only 700 subs? what a shame you should get 100k subs, good content otherwise
Lol TYVM! Very much appreciated! As long as people are happy with what I'm posting it's all good :)
Sorry but I don't understand what the star means
That's alright. The star is a notation used In Tekken that's represent the neutral position. Neutral just means having your analog stick in the center position, as in neutral. If you watch the cursor in the axes (starting at about 1:00) when I go over it frame by frame it shows my analog stick in the center at the star frame (frame 4 left or frame 5 right).
This probably sounds dumb but what does the star in the inputs mean?
Also vid helped a lot
That's alright. It is a notation used In Tekken that's represent the neutral position. Neutral just means having your analog stick in the center position, as in neutral. If you watch the cursor in the axes (starting at about 1:00) when I go over it frame by frame it shows my analog stick in the center at the star frame (frame 4 left or frame 5 right).
Thanks!
@@ViedViper thank you a bunch I haven't seen that notation either
Wtf does the star mean!?
Neutral input - you’re not touching it
What is the star?
The star is a notation used In Tekken that's represent the neutral position. Neutral just means having your analog stick in the center position, as in neutral. If you watch the cursor in the axes (starting at about 1:00) when I go over it frame by frame it shows my analog stick in the center at the star frame (frame 4 left or frame 5 right).
I got it, i didnt understand anything
LOL "Basics" Just... Every possible movement option.
Lol I Was already subbed. Almost unsubbed😁
I didn't see any alerts lol
I know Im late but what type of button does the star represents
neutral, the stick set to neutral
What is the star?
Nvm
:)