Didn't saw a list, so here it is: 1 - Bigger Camera Zoom Out 2 - GasOverlay 3 - ChainedDeconstruction 4 - Plan Buildings Without Materials 5 - Blueprints
1 - Meh The trick with the control groups: Really, really nice! 2 - Okay 3 - Cool but makes the game easier almost like a cheat... 4 - Same as 3... 5 - This one is great! The devs should make it an official part of the game so you dont need to hesitate with folders like in Anno!
I just think it's hilarious that before this video, I'd scrolled through all the mods on the site, and downloaded 10-15 I felt were mandatory ..these 5 were among the first ones I immediately was like YES on hahaha Plus getting the Stargate ZPM to have fun with Infinite energy hahaha Mods just make games so much better, letting the users improve a game After playing all the elder scrolls and fallouts with the 100-150 mandatory mods, vanilla is just a joke, I could never go back
@@KaladinVegapunk Really you think so? I would only see the fifth one as mandatory. I dont want mods to make the game easier for me. Infinite energy sounds like the whole energy element is gone for you. That wouldn't be cool for me.
He didn't jump over a two tile gap, he jumped over a 1 tile gap to the ladder he had just removed, because the game has a delay system that means the ladder still exist for a very short time after being destroyed. This "problem" is also shown when trying to dig a tunnel and the dupe can't see the next tile to dig, before he remove one, sometimes he fails to see the next tile in line and run off, because there is this delay before the game update after dig/destroy operations.
I had 3/5 of these. Another I noticed when adding the other 2 is “wounded go to med bed” which will make injured dupes go to a med bed without being manually controlled. This should be default behaviour imo!,!
Agreed. I was browsing mods last weekend... saw this... and wondered why it wasn't default behavior. Seems like it would be. What's the edge case they're trying to avoid? Maybe having (minorly) wounded dupes taking up all the beds when a dupe goes down?
Suppose there could have it collapse how long it would take to break all of them and then make the dupe work on it for that long, but I could see how that could cause trouble when the dupe runs off to pee or sleep.
I love the Gas Overlay mod. One complaint I have though, is I have trouble distinguishing the breathability of Oxygen without having to mouse over it. For example, there is very little difference in color between a 500g spot of O2, and a 1000g spot of O2.
If you have built something, you can copy with the B key, and place it down before you have the materials available to build it. It will be queued until you have them
I liked all the mods you went over except the Chained Deconstruction one, where the others were strictly quality of life mods, that one actually gives you a direct gameplay advantage that increases the overall efficiency of the dupes. It'd be a bit more acceptable if it took the amount of time it would take to deconstruct all the blocks individually to break them all grouped, but even that would be an efficiency boost I think. What would be better is if you could tell them the exact order to deconstruct things, bypassing the priority system. A third priority layer if you will. I mean, that would still technically be a gameplay advantage but I'd accept it at that point, because the dupes could technically do that in the default version, it'd just be finicky and annoying. Anyway good vid peace
I don't know how to feel about the chain desconstruct mod, I mean, it definitely solves one of the biggest annoyance in the game, but it's so fast it feels like cheating lol
It would have been better if the dubes could destruct the far end first and from there going to the beginning ladder. But I think that it would be too much to code, so the one way destruct is easier to code. ^^;
You're not wrong. It'd be nice if somehow it could sum the deconstruct time of all connected pieces but until something like this is implemented by Klei, because ladder deconstruction is garbage as is, I won't feel too bad.
@@Mandragoron nothing wrong with cheating in a singleplayer game, especially if you just remove a extreme annoying mechanic which doenst make anyhting harder.
5:23 as you can see, there are 16 duplicates in this base. there is also a suffocating alert. hmm... 5:38 now, there is no suffocating alert. good! however, if you take a look at the dupe count... there's 15.
Blueprints and PBWM YASSSSS finally i dont need to spend 2hrs to workout that i missed something small in a copy and can now design whenever i want!!! Thank u Brothgar (and modders)
Thanks for taking my suggestion Brothgar :D I'm a little miffed that my auto-pause mod (Critical Notification Pauser) isn't in there, but hey, these are actually more useful, so I can understand^^
I had to go into Steam to unsubscribe to a few mods because ONI was in a never-ending mod restart. The messages changed to those few mods being uninstalled (but they were still on the in-game list) and then the game restarted one last time and it works great.
May I recommend a few others? The best ones I’ve got at the moment are 1.Happy Digging: Dwarf Edition, 2.Better Air Filters, and 3.Rotatable Power Transformers. In ONI, apparently you only get half the mass of a material when digging. 100kg block of coal becomes 50kg after digging. Happy Digging makes it so that as you get a higher mining skill, you get more out of a block. #2 and 3 do the same thing. They let you mount air filters and transformers to walls and ceilings instead of just the floor. Also, if you like using the debug menu like a cheat menu while you play, I would also recommend ‘Debug Does Not Discover Map.’ That way you can cheat if you want while still having that sense of discovery and exploration. Hope this helps.😁
to the blueprint mod... would be cool if the mod would be like the blueprint system in factorio... there you even can use blueprints from other savegames so you can test your design in sandbox mode and build it in your normal game then :)
my number 1 mod is the material color changes tile color mod. it adds a nice splash of color and helps you keep track of the materials you use without checking the mouseover menu.
"j-s-o-n" made me giggle :) Also, while I'm here. I've watched an incredible amount of your content and have enjoyed all of it. Thanks for choosing this as your hobby/career!
"stats unlimited" (i think that's the mod name) can be configured so all new dupes are super dupes, instead of debugging and manually changing stats (like in your 100 super-dupe vid) i like having Mega dupes with base 10 skills, but the skill cap is like 500 so they have to work to be Super
Something that would be cool for the Blueprints mod is if it could be used to copy only layers as well. Like electrical connections, pipes, wires and so on. Sometimes when you move a setup to another location, you don't want to connect everything exactly the same (or can't).
actually the max morale benefit a duplicant can receive is 120, but you can still go over in spots to raise the average the dupe experiences during a cycle. it's really confusing imo
i liked the mod that makes the conductive heavy watt wire holds more voltage, eventhough i never reached that much on any of my wires before also i found half door mod so useful and these mods are really helpful too and surely i do have some of them already ^^
The camera save points are great, that's what I've been wishing for a long time in order to jump to far off parts of base instantly. I thought it would've been part of game vanilla.
great mods, thanks for showcasing a bunch of mods thought this was a fantastic video. if it doesn't take too long to make maybe you can do one every quarter unless the mod community isn't as big as skyrim and new mods are not released.
I know its frustrating but I swear a mod that changes how duplicants deconstruct things is game breaking. I honestly believe that their idiocy is for a purpose to try and get themselves killed. Changing how they work feels like it would make it easier to keep them alive.
oh i think they do. Because i have lots of ingame colony achievements but they didn't translated into steam achievements. And no i don't have sandbox enabled.
@@ashpoker7321 i always play with the mod Better Air Filters (lets you rotate the air filters, letting you place them on walls and such) and ive gotten the new achivements
Dev of the Blueprint mod here, mods themselves do not disable steam achievements. However any use of debug or sandbox mode will disable steam achievements, this includes revealing the mod with backspace, or even using the debug superspeed option.
You can just press the Esc key to skip whenever it says you need to restart and it keeps saying it over and over. The message goes away without having to reload
Chain deconstruct seems OP to me; it's just too fast. If it were done all in the one spot but the required effort was summed up, I'd find it OK. Still a bit cheaty, but not so much that I wouldn't use it anyway just for the sheer QoL. I downloaded (or, in the case of Blueprints, already had) the other four though. Thanks!
The only reason I am fine using the chain deconstruct mod is because I don’t see the fun in having to deconstruct 2 ladders at a time across dozens of ladders. So it just makes the game a bit more fun personally speaking.
Oh btw, they did make a liquid bottler mod, just what you needed ^^ and also, i thought that maybe one day, you can try out the forced duplicants spawn to see how horribly would it be XD
So I had a ton of mods downloaded and they stopped working with launch trail, (I am away from pc for a while) so they work now that the game is out of trail?
I find the conveyor belt overlay really hard to debug. I often get "no receptical" errors and I can't see why. I better mod for that would be really helpful.
Is there a way to enable mods on an existing savegame? I get the message box "MOD DIFFERENCES" with the text: "Save game mods differ from currently active mods" It then lists the mods, in the form: "NOT DISABLED: mod name"
Quick question: Will installing mods on a save file that I've already several cycles into break that save file? I haven't touched any mods yet because I'm just starting to really get into the game, but these would REALLY help me out a lot. Thanks!
I haven't played in a while but remember setting up critter farms required manual control. Something like there was not a way to slaughter X adults but keep a minimum amount. Has that been fixed/is there a mod?
I do not use them for 2 reasons: I've had issues with Steam achievments. Even if I did not use mods, still got problems with achievments counting. They show up only in-game. 2nd: with half of the mods I feel like i'm kinda cheating... if it makes the game so much easier (e.g. chained destruxtion), it counts as "cheat" :) I like it hardcore. BTW gas overlay must be a default thing in this game!!!!
Is there a way to enable mods for already existing bases? I've subscribed to some mods (on steam) and when I open my save game I mostly don't see any of them! Like for example the gas overlay
oh, nevermind I realize I was being dumb. For some reason, I thought the checkmark on the mods menu (in-game) was to DISABLE the mods. Yay reading comprehension
The chained deconstruct looks more like a cheat. To properly deconstruct without getting entrapped you should prioritize the deconstruction blocks accordingly.
The only one I don't think is fair game is ChainedDeconstruction since you don't that to pay the full dupplicant labor. Everything else is just improvements on the user's interface and should basically be part of the base game.
Didn't saw a list, so here it is:
1 - Bigger Camera Zoom Out
2 - GasOverlay
3 - ChainedDeconstruction
4 - Plan Buildings Without Materials
5 - Blueprints
1 - Meh
The trick with the control groups: Really, really nice!
2 - Okay
3 - Cool but makes the game easier almost like a cheat...
4 - Same as 3...
5 - This one is great! The devs should make it an official part of the game so you dont need to hesitate with folders like in Anno!
@@jantube358 We were all anxious to read your opinion about them!!!
@@Malbabo Great!
I just think it's hilarious that before this video, I'd scrolled through all the mods on the site, and downloaded 10-15 I felt were mandatory
..these 5 were among the first ones I immediately was like YES on hahaha
Plus getting the Stargate ZPM to have fun with Infinite energy hahaha
Mods just make games so much better, letting the users improve a game
After playing all the elder scrolls and fallouts with the 100-150 mandatory mods, vanilla is just a joke, I could never go back
@@KaladinVegapunk Really you think so? I would only see the fifth one as mandatory. I dont want mods to make the game easier for me. Infinite energy sounds like the whole energy element is gone for you. That wouldn't be cool for me.
This can’t be a Brothgar video, I didn’t see any excel sheets...
I know right.
@@wobblysauce whlle dangerourlysfunny channel doing let them suffer drowning on germ and pee thing
Thanks for the heads-up on the cool mods 👍😁
Biffa didn't know you watched him too XD glad you do
No mod for Yorkshire tea in ONI ...yet!!!
Biffa, OMG love your City Skylines fix service video
He didn't jump over a two tile gap, he jumped over a 1 tile gap to the ladder he had just removed, because the game has a delay system that means the ladder still exist for a very short time after being destroyed.
This "problem" is also shown when trying to dig a tunnel and the dupe can't see the next tile to dig, before he remove one, sometimes he fails to see the next tile in line and run off, because there is this delay before the game update after dig/destroy operations.
I had 3/5 of these. Another I noticed when adding the other 2 is “wounded go to med bed” which will make injured dupes go to a med bed without being manually controlled. This should be default behaviour imo!,!
what is second one?
Agreed. I was browsing mods last weekend... saw this... and wondered why it wasn't default behavior. Seems like it would be. What's the edge case they're trying to avoid? Maybe having (minorly) wounded dupes taking up all the beds when a dupe goes down?
Chained Deconstruction DOES change how the game is played though. It simply saves a lot of time, by making the task shorter.
Suppose there could have it collapse how long it would take to break all of them and then make the dupe work on it for that long, but I could see how that could cause trouble when the dupe runs off to pee or sleep.
They should make it like deconstruct it in order. Like 1 2 3
Yes its a cheat. Would be okay if deconstruction took proportionally longer
Nice to know I've already installed all the mods listed.
just bought the game this weekend and started watching your videos both the game and your videos are really fun
I love that gas overlay mod, thanks Brothgar!
You can just use material overlay and set to gases
@@alexanderharrison7421 Did you watch the video? He mentions that, but the mod does it better by combining the material and the density.
Deconstruct props, rotate everything, and geyser calculated average are also must haves in my opinion.
first two actually do change your gameplay slightly
@@fritt_wastaken Sure, but a hell of a lot less than deconstructing ladders in huge groups.
Calculated geyser output is hands down the most useful mod
I love the Gas Overlay mod. One complaint I have though, is I have trouble distinguishing the breathability of Oxygen without having to mouse over it.
For example, there is very little difference in color between a 500g spot of O2, and a 1000g spot of O2.
If you have built something, you can copy with the B key, and place it down before you have the materials available to build it. It will be queued until you have them
if you have other material which you can build whit doesn't work, the game jump to the other material
When will someone make a mod where everyone is Meep?
I am proud to inform you that 8 months later. It is finally a thing
I liked all the mods you went over except the Chained Deconstruction one, where the others were strictly quality of life mods, that one actually gives you a direct gameplay advantage that increases the overall efficiency of the dupes. It'd be a bit more acceptable if it took the amount of time it would take to deconstruct all the blocks individually to break them all grouped, but even that would be an efficiency boost I think. What would be better is if you could tell them the exact order to deconstruct things, bypassing the priority system. A third priority layer if you will. I mean, that would still technically be a gameplay advantage but I'd accept it at that point, because the dupes could technically do that in the default version, it'd just be finicky and annoying.
Anyway good vid peace
I love how you zoom out you can see your shine bug power plant it look like 4 nukes going off
I don't know how to feel about the chain desconstruct mod, I mean, it definitely solves one of the biggest annoyance in the game, but it's so fast it feels like cheating lol
It would have been better if the dubes could destruct the far end first and from there going to the beginning ladder.
But I think that it would be too much to code, so the one way destruct is easier to code. ^^;
You're not wrong. It'd be nice if somehow it could sum the deconstruct time of all connected pieces but until something like this is implemented by Klei, because ladder deconstruction is garbage as is, I won't feel too bad.
It is cheating
I feel the best would be if they deconstruct it the way you drag it ,
like if you drag from right to left it begins on the right and goes to the left.
@@Mandragoron nothing wrong with cheating in a singleplayer game, especially if you just remove a extreme annoying mechanic which doenst make anyhting harder.
5:23
as you can see, there are 16 duplicates in this base. there is also a suffocating alert. hmm...
5:38
now, there is no suffocating alert. good! however, if you take a look at the dupe count... there's 15.
RIP super dupe
This is exactly the kind of content i like, more please!
That Gas Overlay mod, it's so aesthetical. Thanks for a recommend.
Blueprints and PBWM YASSSSS finally i dont need to spend 2hrs to workout that i missed something small in a copy and can now design whenever i want!!!
Thank u Brothgar (and modders)
Many Thanks! Blueprint and Gas Overlay is what I want it! Thanks for sharing!
Thanks for taking my suggestion Brothgar :D I'm a little miffed that my auto-pause mod (Critical Notification Pauser) isn't in there, but hey, these are actually more useful, so I can understand^^
@@brothgar well thanks for considering then :)
I had to go into Steam to unsubscribe to a few mods because ONI was in a never-ending mod restart. The messages changed to those few mods being uninstalled (but they were still on the in-game list) and then the game restarted one last time and it works great.
3:18 grumpy quite litterly defied the laws of gravity and just *walked* on the air
His name is Gumby not Grumpy
Thanks for the headsup on the mods.
And having Gumby jump over a two tile gap is already worthy of a Black Mirror episode, lol.
May I recommend a few others? The best ones I’ve got at the moment are 1.Happy Digging: Dwarf Edition, 2.Better Air Filters, and 3.Rotatable Power Transformers. In ONI, apparently you only get half the mass of a material when digging. 100kg block of coal becomes 50kg after digging. Happy Digging makes it so that as you get a higher mining skill, you get more out of a block. #2 and 3 do the same thing. They let you mount air filters and transformers to walls and ceilings instead of just the floor. Also, if you like using the debug menu like a cheat menu while you play, I would also recommend ‘Debug Does Not Discover Map.’ That way you can cheat if you want while still having that sense of discovery and exploration. Hope this helps.😁
Awesome ! The best source of ONI content again, thanks a lot Brothgar !
to the blueprint mod... would be cool if the mod would be like the blueprint system in factorio... there you even can use blueprints from other savegames so you can test your design in sandbox mode and build it in your normal game then :)
my number 1 mod is the material color changes tile color mod. it adds a nice splash of color and helps you keep track of the materials you use without checking the mouseover menu.
thank you. your videos really helped me a lot with ONI !!! all of them
just want to say thank you :)
"j-s-o-n" made me giggle :) Also, while I'm here. I've watched an incredible amount of your content and have enjoyed all of it. Thanks for choosing this as your hobby/career!
Haha yeah, me too
Can't wait til the next season.!.
The free resources mod is great for fixing a broken map that's missing a certain seed or material
"stats unlimited" (i think that's the mod name) can be configured so all new dupes are super dupes, instead of debugging and manually changing stats (like in your 100 super-dupe vid)
i like having Mega dupes with base 10 skills, but the skill cap is like 500 so they have to work to be Super
Something that would be cool for the Blueprints mod is if it could be used to copy only layers as well. Like electrical connections, pipes, wires and so on. Sometimes when you move a setup to another location, you don't want to connect everything exactly the same (or can't).
Helpfull, u made a good quallety video.
keep it up :) 👍
I haven't played the game, but I like how intricate it is and that it shows lower quality graphics still can make great games.
Brothgar can you make a Molten Salt Reactor?
I have never heard of that what does it accomplish?
Henru Dorsey takes the heat of salt to steam.
I just had fun collecting 20 radiant bugs in a room which gave me +4015 morale boost, though only 120 actually counts
actually the max morale benefit a duplicant can receive is 120, but you can still go over in spots to raise the average the dupe experiences during a cycle. it's really confusing imo
@@QuantumFluxable I was mostly just powering a solar panel, but thought the +200/ea for radiant bugs was interesting.
i liked the mod that makes the conductive heavy watt wire holds more voltage, eventhough i never reached that much on any of my wires before
also i found half door mod so useful
and these mods are really helpful too and surely i do have some of them already ^^
The camera save points are great, that's what I've been wishing for a long time in order to jump to far off parts of base instantly. I thought it would've been part of game vanilla.
No need to zoom in or out just set ctrl + 1...9 for locations you work on, and shift +1..9 to get on them.
great mods, thanks for showcasing a bunch of mods thought this was a fantastic video. if it doesn't take too long to make maybe you can do one every quarter unless the mod community isn't as big as skyrim and new mods are not released.
I know its frustrating but I swear a mod that changes how duplicants deconstruct things is game breaking. I honestly believe that their idiocy is for a purpose to try and get themselves killed. Changing how they work feels like it would make it easier to keep them alive.
Been playing for 3 days now. I still don't know what I'm doing 😂
You wont unless you have some engineering degrees and some PHD's.
Thank you!! These are awesome!
Great mod suggestions!
I try ti be as vanila as possible in this game, as it is already terrifying enough. Might need that blueprint mod though.
Hello, I Saw Brothgar cut pipe in other video, i didn't find this video anymore, Someone know which mod is it?
Found !!! Pliers
1:00 We gonna ignore the fact that his dupes are basically the ONI equivalent of Flash?
OK then.
the video was recorded on his super dupe save, the dupes have 9001 in every stat
My biggest concern is, does mods disable Steam achievements?
I like getting those milestones. :x
In ONI they do not, surprisingly enough.
oh i think they do. Because i have lots of ingame colony achievements but they didn't translated into steam achievements. And no i don't have sandbox enabled.
@@ashpoker7321 i always play with the mod Better Air Filters (lets you rotate the air filters, letting you place them on walls and such) and ive gotten the new achivements
Dev of the Blueprint mod here, mods themselves do not disable steam achievements. However any use of debug or sandbox mode will disable steam achievements, this includes revealing the mod with backspace, or even using the debug superspeed option.
seriously ? i'm using speed control mod because 3x speed is painfully slow. Could that be the reason ? I didn't use backspace i'm sure.
You can just press the Esc key to skip whenever it says you need to restart and it keeps saying it over and over. The message goes away without having to reload
these mods are SOOOOOO helpful :D
Good choices for the mods.
thanks for the tips :D.
How dare you assume I can build a base bigger than the default max zoom-out
Chain deconstruct seems OP to me; it's just too fast. If it were done all in the one spot but the required effort was summed up, I'd find it OK. Still a bit cheaty, but not so much that I wouldn't use it anyway just for the sheer QoL.
I downloaded (or, in the case of Blueprints, already had) the other four though. Thanks!
The only reason I am fine using the chain deconstruct mod is because I don’t see the fun in having to deconstruct 2 ladders at a time across dozens of ladders. So it just makes the game a bit more fun personally speaking.
Gas Overlay is awesome. Better than The other 2 modes combined.
A simple list of the mod names would be nice for quick copy pasting to find them on steam.
@@brothgar *rapid clapping* ooooooooohhhhhh.
Thoughty2 uploaded: How 'Green' Energy will Destory the Planet. There is a schematic in the video and I was wondering if you could bulid it in ONI?
Geyser Calculation Tooltip! I am tired of whipping out the ol TI to find out its 1,5kg water on average ...
Oh btw, they did make a liquid bottler mod, just what you needed ^^
and also, i thought that maybe one day, you can try out the forced duplicants spawn to see how horribly would it be XD
So mods are not enabled for dlc spaced out? :D
Sadly a lot of these mods, especially blueprint and pliers mod has stopped working with all the new updates. Hopefully the modders help out soon.
So I had a ton of mods downloaded and they stopped working with launch trail, (I am away from pc for a while) so they work now that the game is out of trail?
you need to update the mods
Indeed
Dang was just gonma sleep xD
Title should be 5 Mods that should be implanted in game ages ago.
did i already see this video before ? because i already have all of those.
good =)
I find the conveyor belt overlay really hard to debug. I often get "no receptical" errors and I can't see why. I better mod for that would be really helpful.
Why do you keep calling Gumby, Grumpy? Also, why do I have to keep helping you read? XD
BLUEPRINTS CANNOT HANDLE DOORS IN SPACED OUT! (current version) Deconstruct the doors then make a blueprint.
Well, there was a time when we needed 5 mods only)
Is helium extractor thingy working with the final version?
Last I checked Helium was still unavailable to find or use
Factorio called, it wants its blueprints back
Because blueprints didnt exist before factorio right?
@@stefanfyhn4668 Do you have any proof that (I will accept) they didn't?
Check-mate Stefan
@@nexterpl3085 how do you think architects design houses? Check mate
@@stefanfyhn4668
They don't. God himself builds houses, using Factorio™ blueprints™.
Check mate
@@nexterpl3085 so the Factorio engineer is God? Bold move 😂
If it’s not on here, endless zoom out (Or whatever it’s called). It... it’s pretty self explanatory.
Can you make your designs in sandbox and then access them in game through the blueprint? Or is this only for blueprints made during your game?
Is there a way to enable mods on an existing savegame?
I get the message box "MOD DIFFERENCES"
with the text: "Save game mods differ from currently active mods"
It then lists the mods, in the form: "NOT DISABLED: mod name"
I feel disappointing you did not mention the Liquid Bottler mod. Although I have not tried this mod by myself so I don't know how well it is working.
Quick question: Will installing mods on a save file that I've already several cycles into break that save file? I haven't touched any mods yet because I'm just starting to really get into the game, but these would REALLY help me out a lot. Thanks!
I haven't played in a while but remember setting up critter farms required manual control. Something like there was not a way to slaughter X adults but keep a minimum amount. Has that been fixed/is there a mod?
I do not use them for 2 reasons: I've had issues with Steam achievments. Even if I did not use mods, still got problems with achievments counting. They show up only in-game. 2nd: with half of the mods I feel like i'm kinda cheating... if it makes the game so much easier (e.g. chained destruxtion), it counts as "cheat" :) I like it hardcore. BTW gas overlay must be a default thing in this game!!!!
That's cool and all, but how do I load mods on already made saves
GENIUS!
Is there a way to enable mods for already existing bases? I've subscribed to some mods (on steam) and when I open my save game I mostly don't see any of them! Like for example the gas overlay
oh, nevermind I realize I was being dumb. For some reason, I thought the checkmark on the mods menu (in-game) was to DISABLE the mods. Yay reading comprehension
The chained deconstruct looks more like a cheat. To properly deconstruct without getting entrapped you should prioritize the deconstruction blocks accordingly.
could you list the mods in the more info section please?
HOLY SHIET - how long it takes to get cycle 1000+?
gejzer gejzer at 3x speed i guess around 100- 120h
Shut up and take my money!
xD
do we get to vote on next base
@@brothgar It's hot out there :)
One Discord person: Metal Poor world?
Brothgar: Get out! GET OUT! GET AAAAAAOOOOUUT!!!
I'm only kidding.😉👍
@@brothgar Would love to see a hot map and fewer geysers to see how to deal with it, great video man.
What about mod that makes x10 speed button, its super handy
Too bad that chainedDeconstruction mode doesn't make it take more time depending on the amount of item. It just feels like cheating right now.
The only one I don't think is fair game is ChainedDeconstruction since you don't that to pay the full dupplicant labor. Everything else is just improvements on the user's interface and should basically be part of the base game.
what is this power cables ? when i play this game i have power wires and they usually just overcharged :(
10 times speed. 10 times speed. 10 times speed. 10 times speed. and 10 times speed.
Why do you call it sour gas? Just wondering.
how to install mods without steam, can you please make a vid on that
Gas overlay should be in by default
Thank you so freaking much for this video xDDDDDDD
Is there a mod for labeling pipes?
this game needs just one mod. real gas inpenetrable doors.
The airlocks are exactly that, just as long as you keep them closed.
@@defiantnight2668 yeah. same as a wall