@@Ledore464 Travis was a dupe that got stuck... inside a volcano room and every time I tried to rescue them they would run right back to the volcano. :)
Here is a random radbolt fact: you can use them to destroy natural tiles at a slightly low rate, it can also break neutronium, which can lead to some applications
If you have good sources of Carbon Dioxide, then you can use Beeta as a way to generate radbolts. While they're asleep, they generate a lot of radiation, so ensure that the adult Beeta will all gather at the same point, stick a radbolt generator by it (and make sure to install a cooling loop later on), and you get a pretty potent early game source of radbolts.
Depleted uranium has, in my colonies, one specific use: coolant for my metal refineries. Once it's liquid, it has a massive temp.range (132.9°C to solidify, and rock gas at 4131.9°C), with decent conductivity (2.0 TC and 1.690 SHC) for use in an industrial site. A little temperature automation on the steam turbines to always have steam (turning turbines off at about 140°C, as liquid uranium solidifies at 132.9°C), and build the room a little higher than usual for a longer refinery-loop. Also works nicely to start up an industrial sauna, running the loop downwards to make the initial steam.
For the research reactors, I usually build a closed-loop coolant system using 4 liquid storage tanks for the initial startup and 4x4 rows of turbines (@Francis John's design, with some modifications), with the bottom row having priority to refill the reactor before dumping water back into the steam room. Store liquid waste at the bottom, which keeps the aquatuner cooled, and the aquatuner cools down the turbines. With this setup, there's no need for any other means of power production, as it produces more than one planetoid usually consumes per cycle. Radiation lamps on the other hand, are very useful for mutating seeds. Once you find some natural plants you want mutated, throw down a lamp and you'll have some mutations within a couple harvests. Sleet wheat dropping 18 seeds per garcest is the better choice for this, as each mutated harvest gives 18 identical mutations (unless this has been patched). 18 sleet wheats with rot piles, yumyum
@@EchoRidgeGaming I think you nailed it when it comes to general overview of the subject of radiation. There are lots of other tutorials around that go into the details of plants/reactors/etc., but your is the first one I've seen that does a good job of covering the entirety of it in a short(ish) video.
I really wanna see a breakdown of coolant limited (high temp) reactors, especially if it can include a bolt on petroleum boiler and can be made without space mats.
I ranch shinebugs and ship the eggs into a trapped space and have gotten the rad output of the shine bugs over 3000 rads per cycle. That limit was only because I didn't need to go higher.
you could build it in space, with a steam room with automated doors, which open when the steam pressure gets to a specific amount. alternatively, you could probably set a pressure sensor to shut off delivery after the steam pressure gets to 10kg per tile.
One thing i discovered about the Glow Stick trait is, that such a dupe can easily deal with germs i have one glowstick dupe, and this dupe can leave the bathroom directly, because all germs on them are gone after walking like 4 tiles also, i used this to get rid of the germs on the clay from the deodorizers next to my slime biome
What's stopping you from just piping the water from the output of the steam engines back into the input of the nuclear reactor, creating a self-sustaining loop?
Manual radbolt generator is the best at early game. It saved my skin when i was doing the carnivore achievement, when all power was going to incubators!
wheezeworts are a good entry, but shinebugs? lol. i have an 8 Shine bug ranch, which has supplied over 100 bug eggs to a two-tile room with a basic door and two radbolt generators on the outside of it. the room always has more than 2,000 rads in it.
Shinebug reactor is a renewable and relatively easy to setup and scaleable source of rads. Just be careful of letting dupes around it. Due to the lack of industry required it’s a favorite of mine, but you will need a beefy pc.
But the new packed lunch update breaks it, unless you use a waterlogged gate, so that the room is big enough to support 100's of shine bugs. Otherwise "crowded" debuff makes them no longer shine, but still radiate though!
I just entered this video and I am now scared (only thing I've done with rad is noobishly try and get a bit for researching.. I just used it for the first time yesterday)
What is your, or others recommendation for an initial radbolt generation system when you're just breaking into T3 research? Traditionally, I've always just thrown a couple of radbolt generators in space, but considering his comment on space's overall radiation towards the end of the video...now I'm not so sure. It's just on the normal ideal planatoid default with sandstone, some caustic, swamp biomes, hatches, dreckos, etc. So I do have plenty of wheezewort. Right now though, I'm using it to keep my drecko ranch's mealwoods cool.
Oh man I'm so screwed, so I got this issue, my planet got no Iron, only an Iron volcano, so I decided to tame it, but all guides I'd seen require a steam turbine, but here it comes the problem, I need Steel which requires Iron, so now I need this technology that requires Radbolts, my planet also has no Uranium, this is too much, I'm barely surviving, and this seems way too much :(
..........HMMMPH..........I'M MOSTLY INTERESTED ABOUT INFINITE STORAGE TANK,THOUGH =AND ABOUT RADIATION----THE ONLY THING I'VE NOTICED IS SHINE BUG FACILITY.......WILL TRY THAT........
The Manual Radbolt Generator is actually really quite good when used with Enriched Uranium, though this is only really compelling if you are getting the Enriched Uranium from Beetas. It's not always easy to compare the different sources, but it basically competes quite well with a "2x2" Radlamp setup (where there's 2 Radlamps shining on 2 Generators).
shine bugs are weak? you underestimate the dark side. i once trapped 450 radiant bugs in a room. i quit because the computer told me if i don't it would die.
radiation? no thank you, i strugle enought with the base game to start playing these new mechanics, so even tough i have the dlc now, i guess ill just dont play it lol this radiation system adds quite a lot of difficult to the whole
Now... if only I could get enough power for all this new stuff... I can't ever seem to catch up. Chasing the hydrogen but needing a manual to start the pump to start the generator...but then it eats up the hydrogen so back to chasing for another hydrogen... get coal, hog all the hatches....infinite insanity... Steam generator? Sure...but I need radbolts...sigh...
My first experience with radiation was when my 7 wheezewort spom cooling system almost killed my whole colony after the update xD
Travis got travis'd.
@@EchoRidgeGaming can you explain the “Travis” reference? I’m new here.
@@Ledore464 Travis was a dupe that got stuck... inside a volcano room and every time I tried to rescue them they would run right back to the volcano. :)
I've watched this video dozens of times just for the first 15 seconds or so. There is just something satisfying about watching a reactor explode.
Here is a random radbolt fact: you can use them to destroy natural tiles at a slightly low rate, it can also break neutronium, which can lead to some applications
I am going to have to try it to break neutronium.
@@EchoRidgeGaming it will take you a long while, Luma tried in debug mode and it worked, eventually
@@EchoRidgeGaming everytime a radbolt hits the tile, you will start to see the *mass* of the tile get lowered, that's how they desintegrate
@@wittkopdotzgaming I should have known haha
Does it destroy the tile like normal mining? Losing half the mass? If not, great way to farm materials you real need
No dupes where harmed, huh? Then why did I see a trapped message? Also love the colony name!
He said "Not dupes" not "no dupes", meaning no "Real" dupes were harmed
no one even mentioned the typo 'not dupes' and i think he meant 'no dupes'
If you have good sources of Carbon Dioxide, then you can use Beeta as a way to generate radbolts. While they're asleep, they generate a lot of radiation, so ensure that the adult Beeta will all gather at the same point, stick a radbolt generator by it (and make sure to install a cooling loop later on), and you get a pretty potent early game source of radbolts.
Depleted uranium has, in my colonies, one specific use: coolant for my metal refineries. Once it's liquid, it has a massive temp.range (132.9°C to solidify, and rock gas at 4131.9°C), with decent conductivity (2.0 TC and 1.690 SHC) for use in an industrial site. A little temperature automation on the steam turbines to always have steam (turning turbines off at about 140°C, as liquid uranium solidifies at 132.9°C), and build the room a little higher than usual for a longer refinery-loop. Also works nicely to start up an industrial sauna, running the loop downwards to make the initial steam.
For the research reactors, I usually build a closed-loop coolant system using 4 liquid storage tanks for the initial startup and 4x4 rows of turbines (@Francis John's design, with some modifications), with the bottom row having priority to refill the reactor before dumping water back into the steam room. Store liquid waste at the bottom, which keeps the aquatuner cooled, and the aquatuner cools down the turbines. With this setup, there's no need for any other means of power production, as it produces more than one planetoid usually consumes per cycle.
Radiation lamps on the other hand, are very useful for mutating seeds. Once you find some natural plants you want mutated, throw down a lamp and you'll have some mutations within a couple harvests. Sleet wheat dropping 18 seeds per garcest is the better choice for this, as each mutated harvest gives 18 identical mutations (unless this has been patched). 18 sleet wheats with rot piles, yumyum
Excellent all-in-one tutorial!
Thanks Nazgul.
@@EchoRidgeGaming I think you nailed it when it comes to general overview of the subject of radiation. There are lots of other tutorials around that go into the details of plants/reactors/etc., but your is the first one I've seen that does a good job of covering the entirety of it in a short(ish) video.
I recently just bought the new DLC and I’m a bit confused by some of the changes. Your guide really helps!!
Glad to be able to help, hope you enjoy the DLC!
Thank you for this comprehensive tutorial.
Thank you back, for the nice comment. :)
I really wanna see a breakdown of coolant limited (high temp) reactors, especially if it can include a bolt on petroleum boiler and can be made without space mats.
I would love and appreciate more videos like this.
Yay! Now I know how it'll look when my very first Research Reactor melts down. Thanks, Echo!
Thank you so much for this, I just bought spaced out and I'm looking forward to using this new knowledge to the test!
I ranch shinebugs and ship the eggs into a trapped space and have gotten the rad output of the shine bugs over 3000 rads per cycle. That limit was only because I didn't need to go higher.
Great video. I've been too scared to build a nuclear reactor/power plant. I'm looking forward to seeing how you tackle building one.
you could build it in space, with a steam room with automated doors, which open when the steam pressure gets to a specific amount. alternatively, you could probably set a pressure sensor to shut off delivery after the steam pressure gets to 10kg per tile.
One thing i discovered about the Glow Stick trait is, that such a dupe can easily deal with germs
i have one glowstick dupe, and this dupe can leave the bathroom directly, because all germs on them are gone after walking like 4 tiles
also, i used this to get rid of the germs on the clay from the deodorizers next to my slime biome
Very nice
Technically a glow stick combined with the radiation eater trait, essentially provides to a degree, free food
great vid! I always just used wheeze worts to get rad bolts tbh but might tap into crashed satellites since I have never messed with them before
If you have them, crashed satellites are def the way to go.
What's stopping you from just piping the water from the output of the steam engines back into the input of the nuclear reactor, creating a self-sustaining loop?
nothing people have the top five pumping straight to the reactor and the overflow back into the sauna and all you need is enriched uranium
Manual radbolt generator is the best at early game. It saved my skin when i was doing the carnivore achievement, when all power was going to incubators!
Incubators don't need to be 24/7.
@@halo007Mex i didn't do any calculations and had more than 30 with pressure plate and buffer gate automation
This tutorial was so helpful I thumbs up and subscribed on two devices.
Thank you for supporting the channel!
wheezeworts are a good entry, but shinebugs? lol. i have an 8 Shine bug ranch, which has supplied over 100 bug eggs to a two-tile room with a basic door and two radbolt generators on the outside of it. the room always has more than 2,000 rads in it.
Shinebugs are great, as long as you have the spare FPS in your colony. I have used them too and they are a great source.
ONI makes my brain hurt
Shinebug reactor is a renewable and relatively easy to setup and scaleable source of rads. Just be careful of letting dupes around it. Due to the lack of industry required it’s a favorite of mine, but you will need a beefy pc.
Use window tiles and you can fit a few solar panels in too
But the new packed lunch update breaks it, unless you use a waterlogged gate, so that the room is big enough to support 100's of shine bugs. Otherwise "crowded" debuff makes them no longer shine, but still radiate though!
@@OddWorlderer well it never worked without the waterlogged tile due to the cramped debuff
Poor Frankie. Just trapped and being irradiated for our entertainment and education lol
I just entered this video and I am now scared
(only thing I've done with rad is noobishly try and get a bit for researching.. I just used it for the first time yesterday)
23:47 this is a nice documentary of Chernobyl
Ty Echo
19:55 A yes my favorite ice cream flavour nuclear material.
echo is going to be a mutant with al those rads ad 14.30
Nice lol
14:29 handstand Echo next to the satelite
Nice!
What is your, or others recommendation for an initial radbolt generation system when you're just breaking into T3 research? Traditionally, I've always just thrown a couple of radbolt generators in space, but considering his comment on space's overall radiation towards the end of the video...now I'm not so sure.
It's just on the normal ideal planatoid default with sandstone, some caustic, swamp biomes, hatches, dreckos, etc. So I do have plenty of wheezewort. Right now though, I'm using it to keep my drecko ranch's mealwoods cool.
Shine bugs :)
going to start watching your channel because its been years and i still dont know how to play/survive this game xD
Oh man I'm so screwed, so I got this issue, my planet got no Iron, only an Iron volcano, so I decided to tame it, but all guides I'd seen require a steam turbine, but here it comes the problem, I need Steel which requires Iron, so now I need this technology that requires Radbolts, my planet also has no Uranium, this is too much, I'm barely surviving, and this seems way too much :(
What did I miss.
ADDIT: Oh, it's a DLC.
I should implement radiation for my totally humane infinite polluted water farm!
..........HMMMPH..........I'M MOSTLY INTERESTED ABOUT INFINITE STORAGE TANK,THOUGH
=AND ABOUT RADIATION----THE ONLY THING I'VE NOTICED IS SHINE BUG FACILITY.......WILL TRY THAT........
In real life water is an extremely good radiation blocker. I will have to test if this true in the game.
24:50 Echo did the thing! He built the thing!🎉
The Manual Radbolt Generator is actually really quite good when used with Enriched Uranium, though this is only really compelling if you are getting the Enriched Uranium from Beetas. It's not always easy to compare the different sources, but it basically competes quite well with a "2x2" Radlamp setup (where there's 2 Radlamps shining on 2 Generators).
I plan on making a second part of this tutorial in the future to go into more detail on some of it. Will def keep this comment in mind when I do.
Needs more radbolts
Can't unhear: "carbondy oxide"
Now I can't either haha.
And now I want to play fallout!
29:41 That's Steam Canon
Can we use it the ratbolt to shot meteros like a gun?
I wonder how much corium you could make using all the uranium on all worlds and mining nodes
What is that auto plumber? Is it a mod? I can't seem to find anything about it and it's not in the mod list provided in description.
These are dev pumps and can be found in the debug mode build menus.
shine bugs are weak? you underestimate the dark side. i once trapped 450 radiant bugs in a room. i quit because the computer told me if i don't it would die.
What mod has this auto plumber tool and what does it do?
How about Plastium? Can it protect from radiation?
I just Anatoli Bugorski'd one of my duplicants with a 100 strength radbolt
Could you do a tutorial on insulation and visco gel?
It is on the list :)
@@EchoRidgeGaming nice; keep up the great work!
Water is limited (kinda) and throwing steam into space not a best option for me
What's with the little upside down person @14:29 ?
Do radbolts emit radiation
That's way too complicated for me. Guess I'm not getting much past 3rd tier.
Great video, thank you! Just started DLC after 300h of vanilla and was a bit lost. Would be even better with timestamps!
5:02
weird static noise.
radiation? no thank you, i strugle enought with the base game to start playing these new mechanics, so even tough i have the dlc now, i guess ill just dont play it lol
this radiation system adds quite a lot of difficult to the whole
6 and a half.... brapples!
12 seconds in and I had to stop… Nu-CLEAR.
I just started new oni world and there is uranium at spawn. Should i mine it?
Edit: i mined it
Corium has no use in the game because it has no use in real life. It's what the Elephant's foot in Chernobyl is made of.
Now... if only I could get enough power for all this new stuff... I can't ever seem to catch up. Chasing the hydrogen but needing a manual to start the pump to start the generator...but then it eats up the hydrogen so back to chasing for another hydrogen... get coal, hog all the hatches....infinite insanity... Steam generator? Sure...but I need radbolts...sigh...
This comment contains nine words consisting of at least three symbols.
First as always!
I think Ghostridder beat you this time haha
@@EchoRidgeGaming nooooooooooooooooooooo i lost!
Now i've got to go back to my Town of iLdhamed and come back as loser :(
First ish
Early!
4th as always
Thumbs down for using the word nucular. Spell it right.
Omfg! Bla bla bla! All I want to know is how I can use this research station...
Did you figure it out?
@@louishermann7676 i stopped playing