Oxygen Not Included - Tutorial Bites - Colonizing Planetoids

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  • Опубликовано: 10 сен 2024

Комментарии • 56

  • @alanwilliamduarte5617
    @alanwilliamduarte5617 9 месяцев назад +40

    Tô be honest I have never thought that it could be possible to survive a trailblazer deploy without atmo suits. You've opened my eyes for early game rocketry, thank you my friend

    • @GCFungus
      @GCFungus  9 месяцев назад +10

      It's not something I really recommend, but I have played on maps where it is the only option so had to include it!

  • @michaelrichards5340
    @michaelrichards5340 2 года назад +63

    For the advanced method, dupe morale can cause them to be stressed outside of your home planet especially if they have a lot of skills, so I tend to reset them prior to sending them to a new planet where they'll have a lowered need but this is only for a dupe that's multi talented

    • @GCFungus
      @GCFungus  2 года назад +30

      Yeah, morale is quite an important topic for dupes on other planetoids that I didn't really cover here. Using a great hall in the rocket design (and any other bathroom/bedroom) will certainly help, in addition to any food quality. I find the key skills are explorers is digging so they can get through anything, and any other skills can be brought later.

    • @michaelrichards5340
      @michaelrichards5340 2 года назад +8

      @@GCFungus having failed a bunch of time at this, yeah I eventually picked up that my rocket is my saviour, but I must add that I never thought of taking suits in the ship, that's awesome, I usually wear suits to the rocket, unequip and then put them back on before I deploy to the new planet, but of course I run out and sometimes fail with a oxygen setup on the rocket lol Thank your for that

    • @tristen9736
      @tristen9736 Год назад +4

      Luckily, you can get quite a lot of morale on your dupes in the rocket if you know what you're doing. Feed them berry sludge for +8, great hall for +6, decor bomb them for +8-12, and you can have some strong dupes for colonization

  • @idjles
    @idjles Год назад +14

    Rovers allow you to colonize with CO2 rockets.
    Rovers are excellent at preparing a Planetoid for colonization. Land it , collect resources, build ladders, wiring, storage, airlocks, rooms. Pick up orbital packages of 800 metal.
    This means you can land a single dupe on the second trip and it only has to construct the rocket pad and climb back into the landing ship.

    • @ericgosh826
      @ericgosh826 6 месяцев назад +1

      Everything @idjles said should be a pinned comment with the addition of rovers can deal with magma and rads in areas where dups would struggle.

    • @ohgodimdead
      @ohgodimdead Месяц назад

      This is what I do.

  • @soulblazer7958
    @soulblazer7958 2 года назад +41

    Started to play this game a little while ago and watched some tutorials that are out there but yours are the most comprehensive yet straight to the point that I have seen so far. Having all aspects covered in their own video must have taken allot of planning, writing and time so many thanks for that! It's really appreciated!

  • @crashstudi0s
    @crashstudi0s 7 месяцев назад +4

    I always use the rover in the early deploys as it can build some basic infraestructure for the dupes, as laders and if the terrain allows it, liquid airlocks, but the low tech planetoid rush was new to me.

  • @thedumbone2687
    @thedumbone2687 6 месяцев назад +9

    2:27 How did you know this was the exact reason i needed this tutorial?!

    • @GCFungus
      @GCFungus  6 месяцев назад +2

      Because I ran into that situation myself!

  • @geoffreyhebel2438
    @geoffreyhebel2438 8 месяцев назад +3

    I usually use a rover to do some exploring on planetoids without the expense of sending a dupe. Plus can deconstruct the lander for steel to build launchpad eventually

  • @TheSimon642
    @TheSimon642 Год назад +6

    I've found an interesting method if it's a bit too hostile to send down dupes before you get suits: send a rover down and make it build a minipod then spawn the dupe on the planetoid, to build the platform, it's a little risky if you care about dupes but they won't have any skills yet

  • @antonije
    @antonije 9 месяцев назад +2

    I have almost 800 hours and still haven't build a single rocket 😅 So I want to THANK YOU for your videos and hopefully now I can start exploring 😅❤

  • @Sotanaht01
    @Sotanaht01 4 месяца назад +2

    I was actually hoping for some tips on building a minimal functional colony on planetoids. Ideally something that can be abandoned for hundreds of cycles, not throw any errors to clutter up my feed, and then be reactivated with minimal or no fuss when dupes return. Exactly what things such a colony should provide is one of the tips I'm looking for. I would assume oxygen, sanitation, power, and stress need to be maintained, food can probably be sourced off-world reasonably enough and would only be something if you are planning for permanent habitation.

    • @GCFungus
      @GCFungus  4 месяца назад +1

      I did think carefully about what to include here buts it's very difficult. Yes you will need power, oxygen and food, but running a colony on another planetoid is functionally the same as running it on your starting one or any other. I can't include in this guide how to fully run a base, that is essentially a full game tutorial. And in terms of making it low maintenance and automated, that's further complexity and information still. That's why I left it as such and hope the other Tutorial Bites cover the necessary skills to run any colony.

  • @WCIIINoob
    @WCIIINoob Год назад +4

    wow, your video had all information, I was seeking. Awesome!
    Compact, informative, awesome!

  • @adamford518
    @adamford518 Год назад +4

    I struggled the most with this, great video

  • @highbornjase2412
    @highbornjase2412 2 года назад +4

    Gc another top vid thanks so much

  • @michaelandersen9028
    @michaelandersen9028 Год назад +1

    Well done sir! Straight to the point and covering all of the mechanics. Thank you.

  • @hermes6969
    @hermes6969 Год назад +4

    the rover is good to clear the area and build rudimentary power supply for the beacon

  • @safetydown
    @safetydown 5 месяцев назад +1

    Thanks for making this video!

  • @ToskaForsite
    @ToskaForsite 2 года назад +4

    Best guide!

  • @ivanvishniakou3385
    @ivanvishniakou3385 2 года назад +2

    Man your tutorials are great! Thank you!

  • @ShinraSetora
    @ShinraSetora Год назад +1

    Thank you very much !

  • @ProWhitaker
    @ProWhitaker Год назад +1

    Thanks for the video

  • @dewthefifth
    @dewthefifth 9 дней назад +1

    Thanks

    • @GCFungus
      @GCFungus  День назад

      Thank you very much!

  • @macdjord
    @macdjord 2 месяца назад +2

    How do you control whether dupes entering trailblazers will wear atmo suits?

    • @GCFungus
      @GCFungus  2 месяца назад +1

      You have to use a checkpoint and dock at the entrance/exit of the spacefairer module interior. That way they will always leave the module in a suit, even if in a trailblazer.

  • @carloseduardomendes2621
    @carloseduardomendes2621 Год назад +2

    Muito bom o vídeo bem explicativo, sucesso ❤️

  • @MrQuantumInc
    @MrQuantumInc 2 года назад +2

    Landing on the asteroid without a suit and digging straight into the closest pocket of oxygen is kinda horrifying. You said you have oxygen for the start of life support but you also vented it into space! Landing with a suit is almost necessary. If you don't have a dock on the spacecraft you can manually take off the suit by selecting the dupe, and put in on again by selecting the suit and assigning to the dupe, similar to clothing. The suit will retain its oxygen while sitting on the floor. The same goes for oxygen masks but they hold less.
    Obviously there is an advantage to having a rocket platform but it isn't necessary until you plan on leaving again. If you drop cargo pods with algae, berry sludge, maybe building materials, then robots to build the walls, floors, ladders, tunnels, and toilets ahead of time, the suit's oxygen will give you time to make the basics. So you don't need to return to the rocket just for life support.
    The robot can build the walls, floors, ladders, and tunnels your early colony will need. You can't build the rocket platform but you can build the structure that will go around it, rather that building the first platform where ever. In the example rocket exhaust will melt the ground eventually. Robots are inferior to dupes but they don't need any resources. You get back the metal by demolishing the robot and lander. You can dig toward an oxygen pocket and build a small wall behind you, and later a dupe can replace the wall with an actual door. They can't do much but can get a head start on establishing a colony, so the dupes only need to build the key buildings rather than the room they go into.

    • @sza2bom
      @sza2bom Год назад +1

      when dupes run out of oxygen they will fill their lungs even if the pocket of oxygen is only a gram or so. its a kind of bug. the oxygen from polluted water can be vented as such as it is continuously reproduced and quantity doesnt matter.

  • @Its_Me_Sebastian
    @Its_Me_Sebastian 2 года назад +3

    Can you do a guide about actually making a colony after making a rocket platform?

    • @GCFungus
      @GCFungus  2 года назад +14

      I thought carefully about how far to explain with this. I stopped here, because once you have a rocket platform, you can land long term living rockets with food, oxygen and materials with atmo suits. Building a colony from here is then no different to starting any new colony (in fact it could be said to be easier in many ways, as you have atmo suits, extra building material, research, and no concern about food/oxygen supplies). The key things to set up for a self-sustaining colony are oxygen (likely from a water/steam geyser), and food (which can be grown or shipped). It would be a very long video to explain all of that, and I hope I covered all of the necessary topics in the videos for rocketry, food, oxygen and cooling. I am also working on a video for geysers which will help with capturing the necessary water.

    • @Its_Me_Sebastian
      @Its_Me_Sebastian 2 года назад

      @@GCFungus I understand

  • @legnoreez3549
    @legnoreez3549 7 месяцев назад +1

    5:54, how are the duplicants not dead of lack of oxygen?

    • @GCFungus
      @GCFungus  7 месяцев назад

      That was when there was still a visual bug (I believe now fixed) where the atmo suits didn't show their helmets correctly even though they were being worn.

    • @legnoreez3549
      @legnoreez3549 7 месяцев назад

      @@GCFungus ohhhh okay cool

  • @Youmu_Konpaku_
    @Youmu_Konpaku_ 2 года назад +2

    One day I'll get to this point:')

    • @GCFungus
      @GCFungus  2 года назад

      I hope to see it!

  • @IamGhede
    @IamGhede 11 месяцев назад +1

    You should play Rimworld too and teach us how to efficiently murder babies.

    • @GCFungus
      @GCFungus  11 месяцев назад

      I've not played Rimworld, but that sure sounds interesting...

  • @lammaerb7867
    @lammaerb7867 Год назад +1

    Could you point me to the tutorial on the infinite oxygen storage? Or is it just the trick that a little liquid we have over the high pressure went?
    Edit: just tried, but the vent says "Gas vent overpressure" when it has water as I saw it on your video

    • @GCFungus
      @GCFungus  Год назад +1

      So the infinite storage video is here ruclips.net/video/7DVryDEbdcY/видео.html and explained all the types of storage you can do for gases. For the gas vent in liquid trick, you still must have less liquid mass on the tile than the vent overpressure level. If you use a normal gas vent then it must be under 2kg/tile, or 20kg/tile for the high pressure vent.

    • @lammaerb7867
      @lammaerb7867 Год назад +3

      @@GCFungus Thx. Ah yeah, that was the problem, I couldn't manage to pour less than 2kg in a tile... but finally managed it, by a bottle emptier and quickly turning off the liquid selection after the first drop fell....

  • @thelunes6549
    @thelunes6549 Год назад +1

    I feel dumb. I never even considered trying to fit infinite oxygen storage into a rocket. I'm also surprised you can do it with water; I tried that once and was having difficulty keeping the vents from becoming over-pressured due to too much liquid, or over-pressured due to not enough liquid.

    • @GCFungus
      @GCFungus  Год назад

      You can do infinite gas storage with any liquid, and I did cover that in the Infinite Storage Tutorial Bite if you haven't caught that already. The key point is to have at least 2 tiles, and a low enough pressure to not over-pressure the vent. That's 2kg for a normal gas vent, or 20kg for a high pressure vent.

    • @thelunes6549
      @thelunes6549 Год назад +1

      @@GCFungus Ah, I understand. That's why you used the high-pressure vent? I assume that's going to be a lot less touchy with how much water you place down. I thought it was just how liquids interacted with vents due to it being a liquid rather than a gas in the same space. I probably could have saved myself a lot of headache had I known that before. Thank you.

  • @TheBenlueks
    @TheBenlueks Месяц назад +1

    recon uranus

  • @dragonscaleshields
    @dragonscaleshields 2 года назад +2

    Sunburn. :c

    • @GCFungus
      @GCFungus  2 года назад +1

      I didn't specifically mention here, but yes sunburn and radiation exposure are series issue that can happen when colonizing. Finding some tiles to shelter under may be advisable to help avoid this early on.

  • @robotnikkkk001
    @robotnikkkk001 11 месяцев назад +1

    ..............AND NOTHING ABOUT HOW TO USE ORBITAL CARGO,THO
    =BUT OKKKKKKKKKKKKKKKKK,WILL TRY TO USE IT LIKE THIS

  • @beekey9501
    @beekey9501 24 дня назад +1

    This comment contains nine words consisting of at least three symbols.