I like how these are kinda like the beeta. In the right climates, plug slugs emit a lot of energy while asleep, while beeta, in the WRONG climates, fall asleep and basically imitate Chernobyl.
Do keep in mind that if the plug slug STOPS being either in a liquid or unbreathable gas, the smog/sponge slug egg chances will go back down to 0. Nice guide!
This was my first use for them! If you want a sustainable colony, all you need are a few metal volcanos, some solar power, and battery banks. Add in Smog Slugs, and now Sponge Slugs, instead of Gas/Liquid pumps, and now you have a significantly smaller amount of power being wasted to move gasses and liquids around! Win win!
Problem is that the sponge and smog slugs still eat metals, which is far less resource viable for tamed slugs. You'd be using half the metal to get significantly less work done than a gas/liquid pump powered by a plug slug. Maybe they'll buff them, but they don't seem viable atm...
@@IamCoalfoot Yeah but you only need 1 of each, they move a hell of alot of gas/liquid, imagine how much metal you would have to use for piping instead?
That's a pretty cool idea with the gas lock. Small tweak you can do: you can switch the airflow-tile and the pneumatic doors, so the tile is at the bottom. It will have absolutely no effect to the gasses traveling, but your dupes won't have to jump down twice and then back up again. With ladders at the side it will just be a straight line for them, while still having the same benefit of the gas lock.
I worry then there will be times there will be no CO2 in the lock, which occasionally, if the slugs are in the right spot, the hydrogen will hook through before rising.
If switching the airflow tile and pneumatic door placements, the airflow tile isn't required, as the pneumatic door will lock in the room with diagonal tiles. This way, you'd have an extra 100kg of metal ores to feed the slugs 😉 if the jump between the tiles is annoying, put in a ladder tile below the door
He says " I think they are going to nerf this......." Then proceeds to explain that you need THREE metal volcanos to run 8 plug slugs on full support. (300g/s of metal) I can run a fully self contained low dupe evenuatly to NO Dupe labor, with ethanol that even produces cold oxygen for one dupe (with a little extra and have excess power from it the system of about 200w/s or a tiny bit more.) Yeah that seems like a lot of setup/space to do it several times, but it is done with wild lumber plants or with some outside help as needed a few farm planted lumber trees. That even cools the base The plug slug dream is nice, but highly overrated. due to the metal needs
9:07 little echo inspecting a volcano! Don’t forget your atmosuit little fella!! :) thanks for the deep dive into plug slugs :) very interesting! And I always thought that they would be great for early power generation without relying on wheels if you had access to them :)
Edit: tl;dr the variant Slugs, I like to use as mobile gas/liquid pumps, rather than having to put down a bunch, to get all the gas/liquids out of a room. They don't cost any power, just some metal, that can be made sustainable with metal volcanos. Edit2: For your Ranch Setup, I'd probably move the Feeder setup closer to the ceiling. That way the hydrogen doesn't take a long route up to the airflow tiles, potentially causing that lightning strike scenario where right as it's deciding what egg to lay, the plug slug is surrounded by hydrogen because 4 of its fellows just ate and a bunch of Hydrogen just poured into the system. Closer to the Airflow Tile, means less travel time out for hydrogen to cause problems. Also, if you put airflow tiles under the ranch, and build another ranch for Smog Slugs, they will siphon out the Carbon Dioxide, and prevent the Plug Slug ranch from becoming a problem. I've found the best use for smog slugs, isn't in collecting the Hydrogen Plug Slugs put out, but policing the unbreathable gasses that tend to flood around my base. If you can cool them enough Smog Slugs can survive, they provide an sustainable way to constantly expand, without having to use up a bunch of power, building a room, then sticking a ton of pumps down. Plus, Smog Slugs can move when the gasses do, so that pump you put to capture Hydrogen as it floats up to collect on the ceiling, that keeps sucking all the Hydrogen away in a small area, can be snagged because the slug will go to the Hydrogen, suck it up, and put it in the reservoir, rather than constructing 5 or 6 gas pumps. As for the Sponge Slug, the same thing applies with liquid pumps. Instead of putting down 2 or 3 of them, put a sponge slug in the room with the liquid you want pumped, and the slug will travel to the liquid, instead of waiting for it to spread out, getting sucked up, then spreading out another small puddle.
@@EchoRidgeGaming yeah sorry it was such a wall of text, and needed so many edits! Your tutorial was just so in depth it kept making me think of new things as I was listening lol
I was going to say that you could also use the space below the raised feeding/grooming platform as liquid storage, reducing the available pathing area for the slugs and speeding up their getting into place at nightfall, but of course since the most recent change they're perfectly able to path into water and this would risk increasing their chance to lay sponge-slug eggs. Pity, that.
Maybe smog slugs could be used to clean up the air supply in a base? Especially with flatulent dupes, there's often little blobs of hydrogen, CO2 & natural gas running around that are not worth the effort to try to trap with pumps
I was gonna say you could use the sponge slugs as a power free way to clean up liquids that comes out of some buildings instead of having it going into a pit with a hydro sensor and liquid pump but you still need power to automatically feed them. I would say your plug slug ranch would be improved if you used smog plugs to pump out the hydrogen at the top instead of a pump I guess? It seems like the value of the variants is being a part time living liquid or gas pump. Not sure about their output but maybe they could work better at sorting large amounts of liquids or gasses?
It would save more electricity and materials to do it that way. I was also thinking of if you accidentally got water out of your tank or a certain type of air shouldn't be somewhere, you can use these ways to deal with them.
So Pip tutorial when? A Pip ranch can easily turn into a Cuddle Pip ranch and Cuddle Pips are actually insane. They don't get cramped or overcrowded until over 24 eggs/critters. I've made a crazy 9 wild Arbor tree ranch with 20 Cuddle Pips and usually 3 eggs and I bet that one Cuddle Pip ranch could support over 7 dupes alone with BBQ with the only cost being grooming/hugging time. Great video as always.
I heard a great suggestion of dropping a single smog slug into your rockets. They will remove all the carbon dioxide your dupes will be exhaling. Both power-free and space efficient since you won't need a gas pump or any kind of filter.
Sounds like a great idea, but wouldn't the smog slug eventually lay a regular plug slug egg, as the CO2 areas would be rather small? The smog egg chance only rises when the slug is directly in the unbreathable gas, which is why I'm wondering
@@salemprompthous3820 I think you are right. But a single smog slug will last you 100 cycles. and if you are lucky you will get 1 smog egg from it (not sure exactly how reproduction type works). It might be more hassle than it's worth trying to keep 1 in the rocket - but it's an option to consider!
@@Bizzlington154 true, they have a 100cycle life, 95 of which are viable for laying eggs. But the reproduction of a smog slug depends on the critter staying in unbreathable gases. When the smog slug is in Oxygen/pOxygen, it's egg chances of smog slug drops significantly fast, while it only increases slowly in comparison. Ofc, for a short term cleaning of the gases, the smog slug actually seeks out the Co2, chasing it around (which is kinda funny to watch when there are several unbreathable gases in a large area) so it would work for it's lifetime. Sustainability, without dropping off a new one, was what I was thinking would be more of a hassle
My suggestion would be to run a smaller ranch of 4-5 plug slugs: 1. It's a one unplugged incubator limit. 2. You only need 2 metal volcanoes. 3. A 60 tile ranch allows plug slugs to reach the ceiling faster.
I just started a new colony with the Sweet Dreams update on the marshy asteroid. First time I actually used the slugs tamed. 16kW of power during the night before the 100th cycle. Not bad xD And by collecting the hydrogen and using it for power allowed me to get the super-sustainable achievement for the first time and I didn't even had any power struggles along the way for all the 239 cycles it took me. The only downside is you can't pen them in a small ranch area like you can do with hatches and the rest.
My suggestion for what to do with smog slugs: they’re basically unpowered gas pumps. It means you can store huge amounts of gas in a sealed room instead of gas reservoirs (which would normally have the advantage of requiring no power to get the gas back out). I’m about to try this out in my base where I’m looking for a gas storage solution for natural gas and hydrogen. If I create a room outside the base and use high pressure gas outlets to fill it, I can have a smog slug in there that is delivering these elements to a pipe connected to a single gas reservoir. Could also put a smog slug in a sealed natural gas vent for power free pumping. None of this is worth it though if the slugs still need to eat metal. Can’t find info on their diet in the wiki, so I’m assuming they don’t eat.
@@crystallilac6810 Half as much, but that's still a kick in the pants considering how much that actually is, especially versus how much work just using the power on a pump would get done.
Experimenting with tame plug slugs, turns out you can feed them 60kg of metal every other day and still get 1600w during the 75s of night. One wrinkle: hydrogen is produced only when the slug is fed so H2 out is halved too, averaging 1500g/cycle. Compare that to the electrolyzer which produces 67,200g/cycle of H2 and the hydrogen generator which consumes 60,000g/cycle. The H2 thing is not a significant part of the plug slug's value IMO.
1) tame and starve unhappy and tamed change Batteries for free to charge 2) volcano steam generators to get to collect metals and generate power Me: 1 row solor panels, all volcano generators, nature has generators block, and unhappy/tamed, and nuclear steam power. Turn petroleum into sour gas into natural gas. Me: 20 dup's a planet more, 10x more power then needed, and lag what should I do
Hey Echo, ive a request for you, im not used to rockets in the DLC yet, can you make a tutorial about the whole space travel topic? Also, im loving the ranching tutorials, cant wait to see about the Pokeshells and the new morphs
the reason plug slugs make more energy then petrol generator is that they do it during night only and to make that work you have to make a battery system that can store all that power for the next day and if you dont have backup power suply and you go dry you are dry for the rest of the day that is the trade off you plug slugs could make 1000000W of energy but it would be useless if you cant store it and storing power makes heat
Seems like Smog and Sponge Slugs are intended as Gas and Hydro pumps respectively. A pump that does not need energy, thus helping with power supply in their own way. I wonder what their "overheat" temperatures, moving capacity/cycle, impact on temperature and impact on germs are.
The problem is that metal is very very valuable, and that it’s hardly worth it until much later when you get multiple games volcanoes. We also have to consider that the night time of a cycle is very very short which makes this a bit unreliable.
I personally use smog slugs in a carbon dioxide area to fill canister bins for soda machines... Not a super use but it was one I did. As for the sponge slugs, I just used them in a salt water area to soak up and store brine and salt water... Wasn't great but I didn't have to send dupes in to make any kind of liquid system for it aside from the pipes.
Please do a "ranching only challenge." Once a thing can be done with ranching, you can only do that thing with ranching. So plug slugs for power, gas slugs for gas pumping, liguid slugs for water pumping and etc. Hatches for ore processing. Francis John shot it down as a PITA, but as far as content goes, I have not seen a single person do it.
I use smog slugs in a hydra setup to move as much Hydrogen as I can for free. You don't even have to feed them if you throw a few wild plug slugs in at first and then starve them. They'll always lay an egg before they die so it's not really a big deal. The reason I use a hydra is to keep O2 out and H in, which is the easiest way I can think of.
The smog slug is a nice way to clear your colony of gasses when you place it in a low place. Just vent the gass out to space. This way you don't have to deal with any automation for making sure you don't get rid of the oxygen and only get rid of the bad gasses.
Okay, correct me if I'm wrong, but it seems like in a perfect world you get up to 230 Watts from a plug slug after you spread it across the cycle and factor in the hydrogen, and an average metal volcano can handle about 3 plug slugs, meaning you would sacrifice the entire output of a metal volcano for less than 1KW of stable power
Tbh, I still think the simple solution are good ol' manual generators coupled with whatever is easily available on the map. If you build the manual generators in a CO2 pit, you can exploit the gasping mechanic to ration your dupes O2 consumption. You can have a dupe producing 400 kw of power about 2/3 of the time for the low price of about 20kg/cycle of 02 (most of which paid for from their own pee) and 1000 kcal of food. If dupes are put on shower time instead of work time, they will pee about twice a day instead of once. If they don't wash their hands, they will get food poisoning once in a while and produce even more pee. As a bonus, running on treadmills earns a dupe xp and trains up their athletic and mechanical skills. This means if you want a dupe for another job later, instead of hiring a new dupes and training them from scratch, you can take a dupe from your threadmills instead and instantly have a max athletic, max mech dupe which any perk you need. There is also a good synergy between having dupes running on treadmills and growing arbor trees. Petroleum generators produce enough water to make up for most of the water consumption from arbor trees. The small difference, about 7.5 kg of pwater per day per arbor tree, can be taken from dupe pee. Instead of breathing their own Electrolyzed pee, treadmill operators can breath sublimated polluted dirt. A little bit of pdirt can also be composted to feed the arbor trees. And dupes can take their food from slicksters who eat the co2 from your petroleum generator and ethanol distillers. With this, you can have an entirely self sustained ecosystem which produces plenty of power as well as excesses of pdirt, pwater, meat, co2 and a tiny bit of eggshell.
All true, though early game, plug slug power only require the drop off researched, which can increase the overall productivity for those of us who enjoy a fast-paced early-game tactic. And, in true @Echo style, I wonder what the DWU would say about Kamizushi's treatment of their dupes, denying them oxygen when excerting themselves on the hamster wheels 🤣
I'm sure someone said but smog slugs on the bottom of the colony to catch carbon dioxide. They don't breathe in oxygen so as long as there aren't a ton of other gasses the can clean up problem areas without use of power or other resources really :)
Use smog slugs to transfer desired gasses into puft ranches without power. I’m assuming the smog slugs are close to the geyser, so long as they can take the temp, and then the gas cools to a desirable temp on the way to the ranch. Sponge slugs, same thing but with geyser water, into your cooling loops or reservoirs or whatever.
Great guide! But I feel it missed out on the potential extra power you can get for letting excess starve til death instead of killing them straight away. Either you just leave them or you starve ranch them. Since even a happy tame fully starving plug slug produces up to 3000W over a night. Which means it’s more effective than spending time on a manual generator if it takes less than 7.5 seconds per cycle to keep them happy.
@@EchoRidgeGaming What I haven't managed to calculate yet is if a non-fed tame plug slug puts out more Watt happy or glum. Since the lifetime of a glum is 5 times longer but they put out a bit less Watt and when finally starving it puts out nothing. Because if it's even slightly less than it's not worth the grooming time compared to a manual generator. But keeping them glum with a 5 times longer life span means 5 times more critters.
75 seconds, and subtract the seconds it takes the slugs to avtually get to the poer cables. They usually take the shortest patch, but for some reason, my first attempt on a ranch after the patch, they were quite erratic on which way they wanted to climb up. Ended up scrapping and rebuilding the ranch, which fixed the issue
You can just build hydrogen pump enclosed with blocks with 1 block opened on upper side so you can have pressure sensor + gas element sensor and no filter.
480 KG of metal a day sound like an awful lot to spend just to get 1600 continuous watts of power out of a full ranch. plus 320 watts if you burn all of the produced hydrogen in a generator. so, still sounds like a like of metal for less than a full petro generator worth of power.
I could be mistaken, but don't Smog Slugs only take in and give off unbreathable gas? I'm wondering if it'd be possible to create a Plug Slug ranch, where the roof is airflow tiles, with an identical ranch set up specifically for Smog Slugs. Additionally, getting a Sponge Slug ranch in the bottom would net all three types of slugs. With all three working in tandem, they all create hydrogen to ensure the Smogs have enough to not become plugs when they lay eggs, and they procede to act as your air pumps in the night. The sponges are moreso for having all three, but do add to the hydrogen totals, while also letting the player get away with a central fluid tank without pumps. You would need Liquid filters, but that beats having pumps and filters! Like I said I could be very mistaken, the Wiki doesn't have much information on Smogs and Sponges, but it seems to me like they're less meant to have their own schtick, and moreso build on the plugs' by making power use as efficient as possible!
Like several others have pointed out, they can be use in sync with the Plug Slugs. Have a farm of Smog Slugs above a farm of Plugs and you have a nice symbiotic relationship that gives you a ton of power for little resources.
@@EchoRidgeGaming Another cheeky application is when making new colonies. If you don't have coal, or you're going for the super-sustainable, you could let a smog slug guzzle up a bunch of hydrogen (I don't know if they even have a limit.. I found a loose smog slug that had around 350kg of gas in them.), wrangle them up and take them with you on your space ship. Then once you touch down, build a Hydrogen generator and you have yourself a bunch of energy to kick-start your new colony. I haven't actually done this, and it seems way more work than just bringing a few tons of coal with you, but it is an option :)
With all the minute details on the difference between Plug Slug ranching for power and the petrolium gennies, I did miss the same ammount of attention to the Hydrogen gennie for daytime power supplements, considering solar panels are far from being available at the same time Plug Slugs usually are. One other thing that could have been a nice addition to this tutorial (atleast for anyone interested in Challenge Runs), would be the Achievement runs: by far, the easiest way to get that annoying achievement on natural, clean and renewable energy; build a Plug Slug ranch, and use all excess hatched eggs (omelettes won't count towards this, sadly) for the Carnivore achievement. This, ofc, requires having these critters on the map in the first place, but that's definately not an issue when starting on the Swampy planetoid where they're wild and free, and way too many roaming around, looking for metal debris 😅 Yet another great tutorial, @Echo. Klei should have a link to this channel, among a few others, on the main menu of ONI, just to give new players a way of learning the basics.
Locking a wild smog slug in that box above the ranch would give you a free method to absorb the hydrogen, but you'd want to put the filter outside it's little box so it doesn't inject oxygen or hydrogen into the wrong pipes.
You brought up that smog slugs can suck up the hydrogen the plug slugs use - that could be used to have a wild-slug ranch in the space above the plug-slug ranch that fills itself with smog slugs, and pump out the hydrogen at no power cost.
I have thought about this, but worry about the door occasionally letting hydrogen out when I am dropping off smog slugs. I think there are ways around this though.
@@EchoRidgeGaming switch out the far right airflow tile with a vertical pneumatic door. The slugs won't hang there anyways, cause of the wire plate. And then a ladder run down for the dupes to carry the critters/eggs Edit: all inside the ranch, that is. And the door with it's top-tile in the hydrogen room. This might have been obvious, might not 😅
smog slugs might be a great combo with rust deoxidizers, since the deoxidizers drop iron ore and chlorine. using salt vines to dispose of them does use up sand. so, it may be worth using them for that alone. as for the other one, i don't know how to even make a stable for it, since it is an underwater based version. i assume though, that it would make for a powerless pump, since the liquid pump takes 240 watts.
Only thing that comes to mind with sponges is possibly at the bottom of an industrial brick for liquid cleanup. But this only seems viable if you're expending tons of effort keeping it refrigerated. Hardly seems worth the effort, but then again I have seen quite a few over engineered industrial ice boxes over the years. imo, the variants both seem kinda niche at best. Almost like klei added them to incentivize keeping their ranches properly managed to avoid the variants occurring.
@@zachary_smith84 i don't see them as niche, since we are not speaking of base game. the tech level really gets held back from asteroid to asteroid. so, i can see them applied, just from the 4th and 5th asteroid, and so on.
No insightful comment on the subject at hand, just wanted to pass my appreciation along. It is awesome to see community members sharing ideas and discussing the game. If you aren't already, I highly recommend the community Discord. You would feel right at home. discord.gg/3UEfF9hFfu
If you're using volcanos for food, could you use the volcano as a kill chamber? You could have a receptacle instead of a chute in your incubation room, and then a sweeper could load the incubators with priority and then ship the spare eggs back to the hot room. If the doomed slugs are producing hydrogen in the steam room you could make a small metal hot box adjacent to the volcano.
@MaldraediorG Nice. And with some nifty rail system, one could actually use that as an automated cooker for Omelettes. Rotate the eggs inside tiles (double layered tiles on the outside of the room, and rail-rotation on the innermost tiles, e.g.), and they'll lose viability, dropping raw eggs into the hot-room. Raw egg turns to omelette at about 73°C, and then ship the Omelettes to a freezer 😁
12:14 like that you loose a ton of power tho, runing just 2 plug slugs in the ranch and having the "leftovers" in a "power room" gives a similar output for much less
I noticed you use power for your gas filter. You can do it with no power if you use a not gate. Not flawless, but nearly flawless. Better than the bridge filters imo.
Plug slugs are very bad starting out because you need those metal ores to get the starter builds going. If it's true that they can eat refined metals now, then I can see feeding them the low-quality volcano metals for power and hydrogen could be viable.
If you used the same layout for the plug slugs but moved the smog slugs above the plugs where the hydrogen goes, you could generate power from the hydrogen generator without the power required for a air pump, right? I might be wrong tho
Would a single smog slug in the ranch instead of the gas pump and filter balance out the power generation loss vs power usage of the pump setup? Would it be able to move the hydrogen created by the rest of the ranch as well?
No more drowning kind of sucks. Sure you could leave the excess in a small room to starve them out but then you get the annoying starving critter notification.
And an excessive ammount of critters, which is this game's worst detrimental effect on fps, which is why @Echo mentioned the attack command in the incubation room
I build a drecko farm right above a plug slug farm. Useful source of reed fiber early game. Also smog slugs might be good for deleting CO2 early game. I wonder if they destroy gas when they are killed?
The smog slugs store the gases in glands, and when evolved, those glands rupture, releasing all stored gases back into the atmosphere. (I had the same idea of deleting the gases with them when the patch hit 🤣)
About the smog slugs, can you just dump them in the room above to remove the hydrogen you get from you plug slugs? Do they still pump gas if they aren't groomed nor fed? Could you get a self regulating system like this without using a pump? I haven't actually tried, so that's why I'm asking.
@@EchoRidgeGaming Yeah, that’s what I’m saying. If the tame plug slugs lay smog plug eggs, it means that hydrogen has accumulated enough that they are now in contact with it. When that happens, just send the eggs to the top room and when the smog plugs hatch they will clear the hydrogen until the hydrogen cloud no longer extends to the bottom room, at which point the plug slugs will stop laying smog slugs. So you get a sept regulating system. Or at least, that’s the theory. The only real advantage over a pump is that you don’t have to power them.
To get wild smog slugs, wrangle a wild plug slug, drop-off inside a closed off area with unbreathables. It'll eventually drop a wild smog slug egg, which can then be placed inside the Hydrogen hat of the plug ranch. The smog slug will live in hydrogen, and have a minimal chance of laying a plug egg. If it does, that one will lay a new smog egg first chance. Tried this myself, with three smog eggs in the room to start, and always had atleast one smog slug working during a 1000cycle test colony.
If we have 3 metal volcano 🌋 with plug slug we will have a lot of power With volcano is a thermal power plant and plug slug ranch we may have alot of spare power
@@EchoRidgeGaming But that gives you nothing. They still drain at the exact same rate and same time. Maybe I am missing something here, but on the left side of the transformer all you need is 1 smart battery used to control which source of power is used. I fail to see for example building 50 jumbo batteries, to deal for example with 3 Sun lamps. 1 jumbo battery will last as long as those 50.
@@HyperVegitoDBZ they drain more slowly than other types of batteries. ( Will hold more power longer when not used) That's why they are used, no because they are 'smart'.
They are worthless. They only product the power at night. So that's three clicks in a cycle. They aren't worth the raw metals they eat. You can't have an endless supply of raw metals. They eat all your metals. Then you can't have refined metal when you run out of raw metals. Just one of the many things in ONI that are worthless. Now if you want to get rid of all your raw metals while getting nothing in return by all means use them. Or be smart and kill ever slug you fine so they do ruin you by eating all your raw ores.
I like how these are kinda like the beeta. In the right climates, plug slugs emit a lot of energy while asleep, while beeta, in the WRONG climates, fall asleep and basically imitate Chernobyl.
Do keep in mind that if the plug slug STOPS being either in a liquid or unbreathable gas, the smog/sponge slug egg chances will go back down to 0. Nice guide!
use the smog slugs in a ranch above the plug slugs, no power needed to remove the hydrogen :-3
This was my first use for them! If you want a sustainable colony, all you need are a few metal volcanos, some solar power, and battery banks. Add in Smog Slugs, and now Sponge Slugs, instead of Gas/Liquid pumps, and now you have a significantly smaller amount of power being wasted to move gasses and liquids around! Win win!
I like it.
Problem is that the sponge and smog slugs still eat metals, which is far less resource viable for tamed slugs. You'd be using half the metal to get significantly less work done than a gas/liquid pump powered by a plug slug. Maybe they'll buff them, but they don't seem viable atm...
@@IamCoalfoot Yeah but you only need 1 of each, they move a hell of alot of gas/liquid, imagine how much metal you would have to use for piping instead?
@@IamCoalfoot that’s usually the outcome of a sustainable solution tho, irl too usually sustainable isn’t ever the most efficient
That's a pretty cool idea with the gas lock. Small tweak you can do: you can switch the airflow-tile and the pneumatic doors, so the tile is at the bottom. It will have absolutely no effect to the gasses traveling, but your dupes won't have to jump down twice and then back up again. With ladders at the side it will just be a straight line for them, while still having the same benefit of the gas lock.
I worry then there will be times there will be no CO2 in the lock, which occasionally, if the slugs are in the right spot, the hydrogen will hook through before rising.
If switching the airflow tile and pneumatic door placements, the airflow tile isn't required, as the pneumatic door will lock in the room with diagonal tiles. This way, you'd have an extra 100kg of metal ores to feed the slugs 😉 if the jump between the tiles is annoying, put in a ladder tile below the door
He says " I think they are going to nerf this......."
Then proceeds to explain that you need THREE metal volcanos to run 8 plug slugs on full support. (300g/s of metal)
I can run a fully self contained low dupe evenuatly to NO Dupe labor, with ethanol that even produces cold oxygen for one dupe
(with a little extra and have excess power from it the system of about 200w/s or a tiny bit more.)
Yeah that seems like a lot of setup/space to do it several times, but it is done with wild lumber plants or with some outside help as needed a few farm planted lumber trees. That even cools the base
The plug slug dream is nice, but highly overrated. due to the metal needs
9:07 little echo inspecting a volcano! Don’t forget your atmosuit little fella!! :) thanks for the deep dive into plug slugs :) very interesting! And I always thought that they would be great for early power generation without relying on wheels if you had access to them :)
Nice job. Was a tough one to notice!
Edit: tl;dr the variant Slugs, I like to use as mobile gas/liquid pumps, rather than having to put down a bunch, to get all the gas/liquids out of a room. They don't cost any power, just some metal, that can be made sustainable with metal volcanos.
Edit2: For your Ranch Setup, I'd probably move the Feeder setup closer to the ceiling. That way the hydrogen doesn't take a long route up to the airflow tiles, potentially causing that lightning strike scenario where right as it's deciding what egg to lay, the plug slug is surrounded by hydrogen because 4 of its fellows just ate and a bunch of Hydrogen just poured into the system.
Closer to the Airflow Tile, means less travel time out for hydrogen to cause problems. Also, if you put airflow tiles under the ranch, and build another ranch for Smog Slugs, they will siphon out the Carbon Dioxide, and prevent the Plug Slug ranch from becoming a problem.
I've found the best use for smog slugs, isn't in collecting the Hydrogen Plug Slugs put out, but policing the unbreathable gasses that tend to flood around my base. If you can cool them enough Smog Slugs can survive, they provide an sustainable way to constantly expand, without having to use up a bunch of power, building a room, then sticking a ton of pumps down. Plus, Smog Slugs can move when the gasses do, so that pump you put to capture Hydrogen as it floats up to collect on the ceiling, that keeps sucking all the Hydrogen away in a small area, can be snagged because the slug will go to the Hydrogen, suck it up, and put it in the reservoir, rather than constructing 5 or 6 gas pumps.
As for the Sponge Slug, the same thing applies with liquid pumps. Instead of putting down 2 or 3 of them, put a sponge slug in the room with the liquid you want pumped, and the slug will travel to the liquid, instead of waiting for it to spread out, getting sucked up, then spreading out another small puddle.
Great post thanks. I like your idea about moving the feeder up.
@@EchoRidgeGaming yeah sorry it was such a wall of text, and needed so many edits! Your tutorial was just so in depth it kept making me think of new things as I was listening lol
I was going to say that you could also use the space below the raised feeding/grooming platform as liquid storage, reducing the available pathing area for the slugs and speeding up their getting into place at nightfall, but of course since the most recent change they're perfectly able to path into water and this would risk increasing their chance to lay sponge-slug eggs. Pity, that.
Maybe smog slugs could be used to clean up the air supply in a base? Especially with flatulent dupes, there's often little blobs of hydrogen, CO2 & natural gas running around that are not worth the effort to try to trap with pumps
Pretty good idea. Filterless and powerless carbon sink even.
You may want to have the smog slug at the top of the range instead of the gas pump to save power ;)
I was gonna say you could use the sponge slugs as a power free way to clean up liquids that comes out of some buildings instead of having it going into a pit with a hydro sensor and liquid pump but you still need power to automatically feed them.
I would say your plug slug ranch would be improved if you used smog plugs to pump out the hydrogen at the top instead of a pump I guess?
It seems like the value of the variants is being a part time living liquid or gas pump. Not sure about their output but maybe they could work better at sorting large amounts of liquids or gasses?
It would save more electricity and materials to do it that way. I was also thinking of if you accidentally got water out of your tank or a certain type of air shouldn't be somewhere, you can use these ways to deal with them.
So Pip tutorial when? A Pip ranch can easily turn into a Cuddle Pip ranch and Cuddle Pips are actually insane. They don't get cramped or overcrowded until over 24 eggs/critters. I've made a crazy 9 wild Arbor tree ranch with 20 Cuddle Pips and usually 3 eggs and I bet that one Cuddle Pip ranch could support over 7 dupes alone with BBQ with the only cost being grooming/hugging time.
Great video as always.
Good idea.
I heard a great suggestion of dropping a single smog slug into your rockets. They will remove all the carbon dioxide your dupes will be exhaling. Both power-free and space efficient since you won't need a gas pump or any kind of filter.
Wow, that is a good idea.
Sounds like a great idea, but wouldn't the smog slug eventually lay a regular plug slug egg, as the CO2 areas would be rather small? The smog egg chance only rises when the slug is directly in the unbreathable gas, which is why I'm wondering
@@salemprompthous3820 I think you are right. But a single smog slug will last you 100 cycles. and if you are lucky you will get 1 smog egg from it (not sure exactly how reproduction type works).
It might be more hassle than it's worth trying to keep 1 in the rocket - but it's an option to consider!
@@Bizzlington154 true, they have a 100cycle life, 95 of which are viable for laying eggs. But the reproduction of a smog slug depends on the critter staying in unbreathable gases. When the smog slug is in Oxygen/pOxygen, it's egg chances of smog slug drops significantly fast, while it only increases slowly in comparison.
Ofc, for a short term cleaning of the gases, the smog slug actually seeks out the Co2, chasing it around (which is kinda funny to watch when there are several unbreathable gases in a large area) so it would work for it's lifetime. Sustainability, without dropping off a new one, was what I was thinking would be more of a hassle
My suggestion would be to run a smaller ranch of 4-5 plug slugs:
1. It's a one unplugged incubator limit.
2. You only need 2 metal volcanoes.
3. A 60 tile ranch allows plug slugs to reach the ceiling faster.
I just started a new colony with the Sweet Dreams update on the marshy asteroid. First time I actually used the slugs tamed. 16kW of power during the night before the 100th cycle. Not bad xD
And by collecting the hydrogen and using it for power allowed me to get the super-sustainable achievement for the first time and I didn't even had any power struggles along the way for all the 239 cycles it took me. The only downside is you can't pen them in a small ranch area like you can do with hatches and the rest.
Glad to see you are using the slugs! Thank you for the story of your colony.
Stick a slug plug into a plug slug!
that sounds dirty XD
My suggestion for what to do with smog slugs: they’re basically unpowered gas pumps. It means you can store huge amounts of gas in a sealed room instead of gas reservoirs (which would normally have the advantage of requiring no power to get the gas back out). I’m about to try this out in my base where I’m looking for a gas storage solution for natural gas and hydrogen. If I create a room outside the base and use high pressure gas outlets to fill it, I can have a smog slug in there that is delivering these elements to a pipe connected to a single gas reservoir. Could also put a smog slug in a sealed natural gas vent for power free pumping. None of this is worth it though if the slugs still need to eat metal. Can’t find info on their diet in the wiki, so I’m assuming they don’t eat.
If u check the data base in game I do believe they eat metal in the same ratio as the plug slug
@@crystallilac6810 Half as much, but that's still a kick in the pants considering how much that actually is, especially versus how much work just using the power on a pump would get done.
Experimenting with tame plug slugs, turns out you can feed them 60kg of metal every other day and still get 1600w during the 75s of night.
One wrinkle: hydrogen is produced only when the slug is fed so H2 out is halved too, averaging 1500g/cycle. Compare that to the electrolyzer which produces 67,200g/cycle of H2 and the hydrogen generator which consumes 60,000g/cycle. The H2 thing is not a significant part of the plug slug's value IMO.
Genius.
Slugs are a little OP right now and you're probably right that they'll be nerfed.
Thanks for the tutorial, what'll you teach me next I wonder.
1) tame and starve unhappy and tamed change Batteries for free
to charge
2) volcano steam generators to get to collect metals and generate power
Me: 1 row solor panels, all volcano generators, nature has generators block, and unhappy/tamed, and nuclear steam power.
Turn petroleum into sour gas into natural gas.
Me: 20 dup's a planet more, 10x more power then needed, and lag what should I do
The night is only 12.5% of each cycle so that 1600w actually averages to only 200w. With the disvantage of needing a shitton of batteries.
By the time they crawl to the top you don't get 100% up time at night. Again, making them even more worthless.
Hey Echo, ive a request for you, im not used to rockets in the DLC yet, can you make a tutorial about the whole space travel topic?
Also, im loving the ranching tutorials, cant wait to see about the Pokeshells and the new morphs
the reason plug slugs make more energy then petrol generator is that they do it during night only and to make that work you have to make a battery system that can store all that power for the next day and if you dont have backup power suply and you go dry you are dry for the rest of the day that is the trade off you plug slugs could make 1000000W of energy but it would be useless if you cant store it and storing power makes heat
I see this as a way to get rid of depleted uranium. So it could be a way to supplement some of the other metals you are feeding them.
Seems like Smog and Sponge Slugs are intended as Gas and Hydro pumps respectively.
A pump that does not need energy, thus helping with power supply in their own way.
I wonder what their "overheat" temperatures, moving capacity/cycle, impact on temperature and impact on germs are.
The problem is that metal is very very valuable, and that it’s hardly worth it until much later when you get multiple games volcanoes.
We also have to consider that the night time of a cycle is very very short which makes this a bit unreliable.
Dimensions are 10 tiles from airflow tile roof to the bottom of the grooming station, and 9 tiles from left to right.
I personally use smog slugs in a carbon dioxide area to fill canister bins for soda machines... Not a super use but it was one I did. As for the sponge slugs, I just used them in a salt water area to soak up and store brine and salt water... Wasn't great but I didn't have to send dupes in to make any kind of liquid system for it aside from the pipes.
Please do a "ranching only challenge." Once a thing can be done with ranching, you can only do that thing with ranching. So plug slugs for power, gas slugs for gas pumping, liguid slugs for water pumping and etc. Hatches for ore processing.
Francis John shot it down as a PITA, but as far as content goes, I have not seen a single person do it.
If it was shot down by FJ, I am not sure it is an advisable idea haha. I like it though.
@@EchoRidgeGaming He said it would be impossible to get to certain game stages. I thought it would be interesting to see how far you could get.
I use smog slugs in a hydra setup to move as much Hydrogen as I can for free. You don't even have to feed them if you throw a few wild plug slugs in at first and then starve them. They'll always lay an egg before they die so it's not really a big deal. The reason I use a hydra is to keep O2 out and H in, which is the easiest way I can think of.
The smog slug is a nice way to clear your colony of gasses when you place it in a low place. Just vent the gass out to space. This way you don't have to deal with any automation for making sure you don't get rid of the oxygen and only get rid of the bad gasses.
Smog slug in a spacefarer module?
Okay, correct me if I'm wrong, but it seems like in a perfect world you get up to 230 Watts from a plug slug after you spread it across the cycle and factor in the hydrogen, and an average metal volcano can handle about 3 plug slugs, meaning you would sacrifice the entire output of a metal volcano for less than 1KW of stable power
Less than a coal generator even
Tbh, I still think the simple solution are good ol' manual generators coupled with whatever is easily available on the map. If you build the manual generators in a CO2 pit, you can exploit the gasping mechanic to ration your dupes O2 consumption. You can have a dupe producing 400 kw of power about 2/3 of the time for the low price of about 20kg/cycle of 02 (most of which paid for from their own pee) and 1000 kcal of food. If dupes are put on shower time instead of work time, they will pee about twice a day instead of once. If they don't wash their hands, they will get food poisoning once in a while and produce even more pee.
As a bonus, running on treadmills earns a dupe xp and trains up their athletic and mechanical skills. This means if you want a dupe for another job later, instead of hiring a new dupes and training them from scratch, you can take a dupe from your threadmills instead and instantly have a max athletic, max mech dupe which any perk you need.
There is also a good synergy between having dupes running on treadmills and growing arbor trees. Petroleum generators produce enough water to make up for most of the water consumption from arbor trees. The small difference, about 7.5 kg of pwater per day per arbor tree, can be taken from dupe pee. Instead of breathing their own Electrolyzed pee, treadmill operators can breath sublimated polluted dirt. A little bit of pdirt can also be composted to feed the arbor trees. And dupes can take their food from slicksters who eat the co2 from your petroleum generator and ethanol distillers. With this, you can have an entirely self sustained ecosystem which produces plenty of power as well as excesses of pdirt, pwater, meat, co2 and a tiny bit of eggshell.
All true, though early game, plug slug power only require the drop off researched, which can increase the overall productivity for those of us who enjoy a fast-paced early-game tactic.
And, in true @Echo style, I wonder what the DWU would say about Kamizushi's treatment of their dupes, denying them oxygen when excerting themselves on the hamster wheels 🤣
Awesome video with a lot of info as always... and @9:08 checking out the gold volcano
Nice job. He was a lot harder to see this time.
I'm sure someone said but smog slugs on the bottom of the colony to catch carbon dioxide. They don't breathe in oxygen so as long as there aren't a ton of other gasses the can clean up problem areas without use of power or other resources really :)
12:20 You can use a smog slug to pump the hydrogen generated by the plug slug instead of a pump and filters...
Use smog slugs to transfer desired gasses into puft ranches without power. I’m assuming the smog slugs are close to the geyser, so long as they can take the temp, and then the gas cools to a desirable temp on the way to the ranch.
Sponge slugs, same thing but with geyser water, into your cooling loops or reservoirs or whatever.
Great guide! But I feel it missed out on the potential extra power you can get for letting excess starve til death instead of killing them straight away.
Either you just leave them or you starve ranch them. Since even a happy tame fully starving plug slug produces up to 3000W over a night. Which means it’s more effective than spending time on a manual generator if it takes less than 7.5 seconds per cycle to keep them happy.
I like this idea, especially in earlier parts of the playthrough, when the critter count isn't causing major lag.
@@EchoRidgeGaming What I haven't managed to calculate yet is if a non-fed tame plug slug puts out more Watt happy or glum. Since the lifetime of a glum is 5 times longer but they put out a bit less Watt and when finally starving it puts out nothing.
Because if it's even slightly less than it's not worth the grooming time compared to a manual generator. But keeping them glum with a 5 times longer life span means 5 times more critters.
I found its pretty fun how a few slugs can create more power than a nuclear power plant
And a lot of pertolium generators
But only for 75 seconds per cycle. ;)
75 seconds, and subtract the seconds it takes the slugs to avtually get to the poer cables. They usually take the shortest patch, but for some reason, my first attempt on a ranch after the patch, they were quite erratic on which way they wanted to climb up. Ended up scrapping and rebuilding the ranch, which fixed the issue
You can just build hydrogen pump enclosed with blocks with 1 block opened on upper side so you can have pressure sensor + gas element sensor and no filter.
Even better. Nice idea.
480 KG of metal a day sound like an awful lot to spend just to get 1600 continuous watts of power out of a full ranch. plus 320 watts if you burn all of the produced hydrogen in a generator. so, still sounds like a like of metal for less than a full petro generator worth of power.
the two variant can be used as free pump...one for gaz the other for liquid with some storage for buff as they only pump at night
I could be mistaken, but don't Smog Slugs only take in and give off unbreathable gas? I'm wondering if it'd be possible to create a Plug Slug ranch, where the roof is airflow tiles, with an identical ranch set up specifically for Smog Slugs. Additionally, getting a Sponge Slug ranch in the bottom would net all three types of slugs. With all three working in tandem, they all create hydrogen to ensure the Smogs have enough to not become plugs when they lay eggs, and they procede to act as your air pumps in the night. The sponges are moreso for having all three, but do add to the hydrogen totals, while also letting the player get away with a central fluid tank without pumps. You would need Liquid filters, but that beats having pumps and filters!
Like I said I could be very mistaken, the Wiki doesn't have much information on Smogs and Sponges, but it seems to me like they're less meant to have their own schtick, and moreso build on the plugs' by making power use as efficient as possible!
The only thing I can think to use a Smog Slug for is passively making a vacuum somewhere if I need one but not too fast.
Like several others have pointed out, they can be use in sync with the Plug Slugs. Have a farm of Smog Slugs above a farm of Plugs and you have a nice symbiotic relationship that gives you a ton of power for little resources.
Good idea. I will have to keep this in mind.
@@EchoRidgeGaming Another cheeky application is when making new colonies.
If you don't have coal, or you're going for the super-sustainable, you could let a smog slug guzzle up a bunch of hydrogen (I don't know if they even have a limit.. I found a loose smog slug that had around 350kg of gas in them.), wrangle them up and take them with you on your space ship.
Then once you touch down, build a Hydrogen generator and you have yourself a bunch of energy to kick-start your new colony.
I haven't actually done this, and it seems way more work than just bringing a few tons of coal with you, but it is an option :)
With all the minute details on the difference between Plug Slug ranching for power and the petrolium gennies, I did miss the same ammount of attention to the Hydrogen gennie for daytime power supplements, considering solar panels are far from being available at the same time Plug Slugs usually are.
One other thing that could have been a nice addition to this tutorial (atleast for anyone interested in Challenge Runs), would be the Achievement runs: by far, the easiest way to get that annoying achievement on natural, clean and renewable energy; build a Plug Slug ranch, and use all excess hatched eggs (omelettes won't count towards this, sadly) for the Carnivore achievement. This, ofc, requires having these critters on the map in the first place, but that's definately not an issue when starting on the Swampy planetoid where they're wild and free, and way too many roaming around, looking for metal debris 😅
Yet another great tutorial, @Echo. Klei should have a link to this channel, among a few others, on the main menu of ONI, just to give new players a way of learning the basics.
Thanks for the great feedback.
It might take some trickery to protect their mealwood but I feel like you could stack a drecko ranch right on top
Thanks for this video, was hoping this would pop up
Locking a wild smog slug in that box above the ranch would give you a free method to absorb the hydrogen, but you'd want to put the filter outside it's little box so it doesn't inject oxygen or hydrogen into the wrong pipes.
You brought up that smog slugs can suck up the hydrogen the plug slugs use - that could be used to have a wild-slug ranch in the space above the plug-slug ranch that fills itself with smog slugs, and pump out the hydrogen at no power cost.
I have thought about this, but worry about the door occasionally letting hydrogen out when I am dropping off smog slugs. I think there are ways around this though.
@@EchoRidgeGaming switch out the far right airflow tile with a vertical pneumatic door. The slugs won't hang there anyways, cause of the wire plate. And then a ladder run down for the dupes to carry the critters/eggs
Edit: all inside the ranch, that is. And the door with it's top-tile in the hydrogen room. This might have been obvious, might not 😅
hidden Echo at 9:08 ?
and Smog slugs could help with vacuming a room
Nice job. This one was tough.
smog slugs might be a great combo with rust deoxidizers, since the deoxidizers drop iron ore and chlorine. using salt vines to dispose of them does use up sand. so, it may be worth using them for that alone. as for the other one, i don't know how to even make a stable for it, since it is an underwater based version. i assume though, that it would make for a powerless pump, since the liquid pump takes 240 watts.
Only thing that comes to mind with sponges is possibly at the bottom of an industrial brick for liquid cleanup. But this only seems viable if you're expending tons of effort keeping it refrigerated. Hardly seems worth the effort, but then again I have seen quite a few over engineered industrial ice boxes over the years. imo, the variants both seem kinda niche at best. Almost like klei added them to incentivize keeping their ranches properly managed to avoid the variants occurring.
@@zachary_smith84 i don't see them as niche, since we are not speaking of base game. the tech level really gets held back from asteroid to asteroid. so, i can see them applied, just from the 4th and 5th asteroid, and so on.
No insightful comment on the subject at hand, just wanted to pass my appreciation along. It is awesome to see community members sharing ideas and discussing the game. If you aren't already, I highly recommend the community Discord. You would feel right at home.
discord.gg/3UEfF9hFfu
If you're using volcanos for food, could you use the volcano as a kill chamber? You could have a receptacle instead of a chute in your incubation room, and then a sweeper could load the incubators with priority and then ship the spare eggs back to the hot room.
If the doomed slugs are producing hydrogen in the steam room you could make a small metal hot box adjacent to the volcano.
Great idea.
@MaldraediorG Nice. And with some nifty rail system, one could actually use that as an automated cooker for Omelettes.
Rotate the eggs inside tiles (double layered tiles on the outside of the room, and rail-rotation on the innermost tiles, e.g.), and they'll lose viability, dropping raw eggs into the hot-room. Raw egg turns to omelette at about 73°C, and then ship the Omelettes to a freezer 😁
12:14 like that you loose a ton of power tho, runing just 2 plug slugs in the ranch and having the "leftovers" in a "power room" gives a similar output for much less
I'm guessing these could be useful if you put cycle timers or wattage sensors on power hungry production to run only during night shifts
You can also just make a petroleum boiler and use oil wells. That’s 5 petroleum generators
you could use the smog slug to remove the hydrogen above the ranch for less power output....I guess too
I don't have the DLC, still going to watch Echo content. XD
Hope you and yours have a great weekend!
That is because you are awesome Ms. Sha Sha.
I noticed you use power for your gas filter. You can do it with no power if you use a not gate. Not flawless, but nearly flawless. Better than the bridge filters imo.
And now with the release of geotuners, the volcanoes can be even more potent!
Dont forget you can use the very hot metals as a steam generator too!
You can put ( even wild ) gas slug into top chamber to suck out hydrogen instead pump =)
The metal is the big issue. I have never had enough metal volcanoes to make this feasible.
I have a question does smog/sponge slugs piping power depens on how fed they are? Or they just dump it at the maximum the pipe can take?
Plug slugs are very bad starting out because you need those metal ores to get the starter builds going. If it's true that they can eat refined metals now, then I can see feeding them the low-quality volcano metals for power and hydrogen could be viable.
I'm looking forward to making a slug plug colony!
If you used the same layout for the plug slugs but moved the smog slugs above the plugs where the hydrogen goes, you could generate power from the hydrogen generator without the power required for a air pump, right? I might be wrong tho
if you have metal volcano in your map this is full rock and roll
Smog/sponge slugs could be used to move gases/liquids without the need of a pump+power
Would a single smog slug in the ranch instead of the gas pump and filter balance out the power generation loss vs power usage of the pump setup? Would it be able to move the hydrogen created by the rest of the ranch as well?
No more drowning kind of sucks. Sure you could leave the excess in a small room to starve them out but then you get the annoying starving critter notification.
And an excessive ammount of critters, which is this game's worst detrimental effect on fps, which is why @Echo mentioned the attack command in the incubation room
late on watching but now i need to make a power slug ranch
I build a drecko farm right above a plug slug farm. Useful source of reed fiber early game. Also smog slugs might be good for deleting CO2 early game. I wonder if they destroy gas when they are killed?
That is a great question... I am going to have to test this.
The smog slugs store the gases in glands, and when evolved, those glands rupture, releasing all stored gases back into the atmosphere. (I had the same idea of deleting the gases with them when the patch hit 🤣)
Definitely want to do this but i just dont have the metals or a metal volcano yet to sustane it
About the smog slugs, can you just dump them in the room above to remove the hydrogen you get from you plug slugs? Do they still pump gas if they aren't groomed nor fed? Could you get a self regulating system like this without using a pump? I haven't actually tried, so that's why I'm asking.
Yes you can do this, but if you are using already tame versions of the critter they will need to be replaced more often since they will starve.
@@EchoRidgeGaming Yeah, that’s what I’m saying. If the tame plug slugs lay smog plug eggs, it means that hydrogen has accumulated enough that they are now in contact with it. When that happens, just send the eggs to the top room and when the smog plugs hatch they will clear the hydrogen until the hydrogen cloud no longer extends to the bottom room, at which point the plug slugs will stop laying smog slugs. So you get a sept regulating system. Or at least, that’s the theory. The only real advantage over a pump is that you don’t have to power them.
To get wild smog slugs, wrangle a wild plug slug, drop-off inside a closed off area with unbreathables. It'll eventually drop a wild smog slug egg, which can then be placed inside the Hydrogen hat of the plug ranch. The smog slug will live in hydrogen, and have a minimal chance of laying a plug egg. If it does, that one will lay a new smog egg first chance. Tried this myself, with three smog eggs in the room to start, and always had atleast one smog slug working during a 1000cycle test colony.
If we have 3 metal volcano 🌋 with plug slug we will have a lot of power
With volcano is a thermal power plant and plug slug ranch we may have alot of spare power
It's sadly not 12.5%. It's more like 7-8% because they need some time to get to the ceiling, but still great.
So basically they are "electric bats"?
I keep forgetting this game is sandbox and there's multiple solutions to one problem
smogslug is a powerless pump
there are more than a hundred ways to skin a pip lmao
I comment to help statistics
They are decent but op? They require a decent amount of infrastructure to really be worthwhile and they don't scale well
Fair point, I can see arguments both ways. I appreciate your comment.
Miss me with spoms, we have spsms now
what is the point of putting multiple smart batteries if they discharge at eexactly the same time and rate?
To hold more overall power. Plug Slugs dump all their power at night, so you want to capture as much as possible.
@@EchoRidgeGaming But that gives you nothing. They still drain at the exact same rate and same time. Maybe I am missing something here, but on the left side of the transformer all you need is 1 smart battery used to control which source of power is used. I fail to see for example building 50 jumbo batteries, to deal for example with 3 Sun lamps. 1 jumbo battery will last as long as those 50.
@@HyperVegitoDBZ they drain more slowly than other types of batteries. ( Will hold more power longer when not used) That's why they are used, no because they are 'smart'.
What the hell is a drowning chamber?
maybe a newbie question but is there a way to turn refined metal into ore ?
Not that I have seen. Best bet is going to space and mining the asteroid fields to get more ore.
Where do I find plug slugs?
Is water slug kill germ ?
They remnd me of plug & play😃
Can you do a vacuum kill chamber?
I don't know of any critters that die in a vacuum.
But there are a lot of critters that evolve when submerged in magma 😉
vulcano in spector echo ad 9.10
Nice. Was a tougher one to find this time.
It's not really viable . I still with stuck with petroleum generator .
They are worthless. They only product the power at night. So that's three clicks in a cycle. They aren't worth the raw metals they eat. You can't have an endless supply of raw metals. They eat all your metals. Then you can't have refined metal when you run out of raw metals. Just one of the many things in ONI that are worthless. Now if you want to get rid of all your raw metals while getting nothing in return by all means use them. Or be smart and kill ever slug you fine so they do ruin you by eating all your raw ores.
Wrong hatch can eat sand stone and other less use resources
still not nerfed
Still feels cheaper to raise dupes for power 😂
Kcals can be free so it's only a oxygen cost. So you're just limited on water.
saludos puedes activar los subtítulos en español gracias
Yup this will be nerfed..
Dort
Feeding metal ores to hatches and saying plug slugs output more than petroleum generators. This "tutorial" is so misleading it's ridiculous.
This comment contains nine words consisting of at least three symbols.