every time i try to mess with the ethanol cycle, i end up back at this video, and every time i end up at this video, i find myself watching your oasis playthrough again. i understand and support you quitting youtube, but i miss you all the same. i hope your career and life are treating you well.
Whoa! Not even 5 minutes in and 0 episodes of the new series out. And yet you've solved the heat/gold problem. You're the man...or maybe you're a machine! Either way great content. Keep 'em coming!
I realize this is an old video so commenting may be pointless lol BUT I just now figured out why he uses the ethanol in the room with the aquatuner, idk if he knows it or not (probably does but doesn't mention a lot of things here) but he's getting additional passive cooling capacity by using the phase change mechanic of ethanol. I have actually used this build in my game with some needed adjustments and it worked but not as well (wasn't as efficient - I think a combination of patches making things harder lol) but now that I know about heat deletion with ethanol phase change mechanics I need to revise my model to cool and heat the ethanol continuously. For anyone who finds this later pay attention to the temperature in the aquatuner room, the upper area needs to go below 75 degrees to liquefy the ethanol and then the lower area needs to go above 75 degrees to vaporize it again - this phase change deletes a little heat from the system due to the difference in shc. Also there is a more efficient configuration of electrolysers that puts out the hydrogen and oxygen way more efficiently- I am now re designing this to deal with the updated mechanics and make the changes that I see need to be made. Thanks brothgar
Brothgar, just a suggestion, if you made a mistake in the voice and corrected it on the screen using a caption. Can we have a sound cue for it please? Something like a bubble poping or a shine bug "woohoo" or whatever your heart desires. I listen to your videos a lot, because im at work and cant watch it all the time. Thanks. Keep up the good work!
Another important thing I just found out and by the number of times that I see you use those, it will be a huge impact on Oasis: If there is no slime biome for gold, then there is no reed fiber for atmosuits. Which makes harder to tame geyser and volcanoes. Also, I have not seen yet a single drecko, except for those I got from the pod. So fiber are hard to get, if any at all.
Love it. One thing though is if you plant your trees closer, you can get more trees in an area and still maximize your branches. The trees will only ever grow 5 branches, so an ideal pattern is S, T, S, T, S, T, S (S is space, T is tree). When the pattern is repeated, you end up with a 2 tile gap between each cluster of 3 trees. To make it work, we need to encourage the two outer trees to grow their outer branches since those spots aren't shared, so we place 4 ladders around the inner tree to accomplish this. The only available spots to grow are up and it, so that's what they do. Once the outer branches begin growing, the ladders can be destroyed. The outer trees will already have 4 branches growing, meaning each will only claim 1 of the 6 shared tiles, leaving 4 shared tiles for the inner tree as well as the branch it grows out it's top.
Did this yesterday (no DLC run). Had to make the steel aquaturner and run the cooling loop inside the electrolizer room because of overheating, but It runs perfectly on arboria world.
heat deletion can be improved almost by 100%, just soak up heat into ethanol before burning it, one can go well above evaporation temp, as the produced amount is well below the 10% pipe phase change limit
Hey there, you might also want to point out, that it is in your best interest to insert materials at the same temperature as the machine's minimum output temperature -> If you use cold water (15 C) to make oxygen (70 C) you LOOSE 55 C of cooling capacity.
You can always dump heated co2 into space. Idk why Klei decided to do the min and > update when there's a perfectly legit way to do the same thing. If it was for realism, the machines should just have a freezing temperature because certain chemical reactions don't occur or slow down at certain temperatures.
Just watched the SkyeStorm livestream... honestly quit watching when he said that maybe a sub should ask you a question rather than himself, because you literally know everything about this game... funny to me considering that you're still learning through experimentation yourself! I am a newer sub, but having watched several of your videos, already have a deep appreciation of your scientific methodology. Keep up the good work!
The pokeshells eat 50% of the mass so you losing dirt and get "useless" sand. Sand can be grinted out of stone dirt can only be made ouf algi (heating or feeding to fish) or compost. Many things need dirt like food and farms. So if the shells of the pokers are not you maingoal you shoud not flush your pdirt that way.
Pips eat tree growth and poop dirt, and the ethanol distiller in this setup produces about 10x the polluted dirt vs used filtration medium; 1 tame pokeshell added would make this go from 341g/s polluted dirt and -38g/s filtration medium to 107.66g/s polluted dirt and 78.66g/s sand.
I'm on the oasis too and i do have gold ? You just need to go past the desert and then you find normal biomes (exept the frost one, only way to have wolframite in the map is if you have a frozen core) Also, look into Lead, i find it quite good at high temp to convey heat :D
I don't get some people. I mean this guy is passionately explaining an elaborate puzzle in a game where carbon fuels are pulled straight out of thin air and the resulting heat is crushed into that same thin air. And people dislike this? Why?
these trees are great, plant them naturally with a pip and you have unlimited lumber pretty quickly, i have hatches living under the pips who are dropping dirt which in turn feeds to hatches
Just as a sidenote, Oassis has other biomes outside the desert. I found it MUCH easier to rush there right after establishing a heatshield, because the dupe-labour overhead in building and operating an ethanol system is kind of ridiculous compared to the miniscule gains.
An additional gain, if you have slicksters, is turning that carbon dioxide into crude oil to make into plastic. It's pretty minor, but should be fairly power neutral since you would be replacing the scrubber with a gas pump.
Eh, the pokey give back 10% sand for every unit of polluted dirt ☹️ but you could also put some wild mealwood close by that will rot and then get eaten by them, that's free sand right there.
Interesting way of deleting heat. In one of my maps pre launch I was cooling a hot steam vent like that, except I had the hydrogen from 2 electrolyzers run into both an aetn and hydrogen generator. It kept my cold biome from collapsing 😅 It was also great because not only was the aetn deleting a lot of the heat, it was so cooling very efficiently
Lost 3 hours of sleep (maybe 4) because I got super excited and wanted to build this. Not yet operational, but nothing that won't work. My only problems are that: You did not really show the autoamtion (especially the thermo sensors). I wanted a fallback, so I made a void room with some metal and doors that can connect to a large pool of water for emergency venting (if aquatuner approaching melting point, connect to water, if it reaches melting point also stop aquatuner).
I love it. A lot of heat deletion methods just feel like cheating, because they're based on exploiting the game engine, but this is legit stuff. Awesome work!
Cool. I found oxygen hard to come by on the maps where you start in the forest. There’s no algae to start off (have to go into a slime biome for it) and the oxtferns aren’t very productive. You can get rust but then you are left with tons of excess chlorine (there are ways to use hydrogen but nit really for chlorine.). So this system seems pretty good - too bad it seems pretty late. I’ll likely have extra water going to electorolysere before that comes into play.
I built it by cycle 150 in my forest biome, gutted an interior area of abyssylite and all these materials are starter materials. Pro tip for the forest biome with no algae, use polluted dirt from the porta potties and throw diffusers everywhere, you get free unlimited oxygen, the sand is recyclable because the filters create clay, if you use a kiln to make ceramic then smash it it becomes sand again, I ran my base SOLEY on poop air for over 2000 cycles lolol!! I honestly couldnt build a spom or this because I had too much oxygen! I had 30 dupes, that colony is still going strong but I wanted to try this build so I started a new map.
Why don't you just plant some of the light blue bulbous plants. They seem to need little to grow and generate a lot of cold. I did not know you could circulate cold that easy. I will have to try that. I have 6 of these in a generator room, but it does not spread far.
It would be much appreciated if you could link to pictures of the different piping and automation overlays, as it's quite hard to see all the wiring and the settings you do on thermo sensors.
Brothgar! Great stuff! Please consider doing a series of design patterns. Similar to this, show off pre-built patterns for us lowly dupes to copy and get inspired by. :)
you can use the heat to heat up some dirt and crash it into sand, you will lose 76g/s of dirt but you will not need to add some sand from another setup or anything else
Ok, im trying to make this thing in my game (tweaking it slightly). From what i understand - the thing placed inside the chamber with ethanol gas in that little hole is pipe thermo sensor. Brothgar doesnt seem to mention it in the video, but i understand it is there to make sure aquatuner doesnt "over cool" the liquid. So, question - at what temperature should i set it? freezing + about 5 degree? Oh, and what to use in the cooling loop? That liquid doesnt interact with anything so i assume it can be anything. Would crude oil be a good thing to put there? I assume it will - high thermal conductivity, low freezing point.
I actually found a frame where he shows Automation overlay and i see that there are some more stuff behind the aquatuner (and 2 thermo sensors i forgot about). So, is it safe to assume that it is an OR gate there set up with NOT gate to turn off the aquatuner if either the liquid in pipe becomes too cold or gas around too hot? And why exactly 2 sensors? You hook them to the OR gate together on one wire? Do the have different temperatures on them?
@@Murzilka95 Yeah Brothgar mentions the automation there is to protect it from overheating, but doesn't actually go into detail on how it's wired or what settings the thermo sensors are set to. Would be great to have that cleared up! From the looks of it, it's an AND gate and the two thermo senosrs are keeping an eye on the temperature of those two pipes but i'm not 100% since even when he briefly brings up the overlay, half of it is offscreen.
yeah, there is bits back and forth which he shows the entire grid, and clicks on most everything BUT the thermo sensors, does anyone know what they need to be set to? Its def an And gate, as he scrolls over it and it shows what it is.
Hi Brothgar, you create amazing machines! I also play on the oasis map and would be so happy if you can share the blueprint with us. That would be really appreciated and probably also helps out some other viewers. Thanks either way for your effort! :)
DTU in == DTU out would be the real killer. Electrolyzers create 90C oxygen from 90C water, but 90C oxygen has way less thermal energy than the water, deleting a ton of heat energy in the conversion.
@@maistho Couldn't you just have the thermal conductivity * temp = thermal conductivity * temp? Oxygen would turn nuclear, but that would conserve energy. But it's a game about mechanical transmutation. Magical numbers is more fun than making it real I think.
What did you have the thermo sensors set to? and that random bit of wire and automation wire above the electrolyzer was that to remove the oxygen/any other gas there before the Hydogen lock formed? And I assume you used a Liquid vent to get the Ethanol in the other room? Otherwise I've almost built this entire contraption in my Oasis world, can't wait to get it started! Edit: Figured it out, they are set to 100 :D Also, found out this entire thing is not needed, if you never go above four dupes, you end up with KG's of Oxygen, My colony spent their entire time with popped eardrums cause I have TOO MUCH oxgen, lol.
You can build generators from steel, and heat generator room to 130-200C. In that case polluted water immediately will be transformed into steam and dirt, and you will be able to produce power from steam, instead of wasting it for water pumping and filtering. Most difficult to heat room from 100-120, because during that transition period you will no be able filter polluted water (it will damage tubes). Of course, you will have problems with ethanol, because vaporization temperature is 70+. But from my opinion, no need to cool generators.
Oh thank god there is a new heat flusher system, my old base which is still my best save was starting to have really dangerously high heat problems since klei MURDERED the old system.
Playing Oasis now, man the lack of oxygen is real in the forest Biome, no Algea sucks. Time to work on this! Man I love people who have played this game more then me :D
Something that I would like to see (except of the series) would be taking an extremely old system and trying to improve it in the current update. for commenters: any ideas?
if you just heat up the dirty water you will get steam and clean dirt. Then cool the steam down to get clean water. That way you wouldn't need to use filtration material to clean the water. you can also reduce the power cost and maybe increase power production.
i was thinking tho brothgar.... if you were to vaporise the polluted water of the petroleum generator using the ever increasing heat of the system, wouldn't it be more efficient overall? like for example : -avoiding you to bother sieving and composting the dirt, wich saves time, energy and ressources; -as well as power and water since you get 100% pure water back from vaporising polluted water into steam, - as well as free energy from using a steam turbine ontop to both generate water And deleting the excessive heat, -making the system self-sustainable and even more efficient on the long run. am i wrong somewhere on my concept or weren't you considering that possibility?
@@brothgar depends on how you can play with WHERE and WHEN you apply the heat.... for example, if the polluted water tank is away in an insulated tank then this part should be fine and not damage the rest right? as for the rest you only need to cap up how hot it gets ,or transport the heat AWAY from the main block, and use it for vaporosing polluted water, wich would save you some watts by not filtering the polluted water or trying to cool it, in fact i'll go as far as saying that using the polluted water to absorb some heat could HELP my concept to work: -as you see, if you use radiant pipes filled with polluted water to take the polluted water away to the vaporisation chamber, you can also take some heat away from the main block; -as well as pre-heating the polluted water to help it's vaporosation into steam to happen quicker. -ith the clean water that got most of it's heat deleted by the steam turbine, you could fuel a loop for cooling; -as well as fuel a carbon skimmer and your electrolysers without much effort; - and fuel farms/ranches that requires dirt to work. -you can even fill the main block with ethanol, and restrict your dupe's access with a transit tube later on to increase the heat transfer ; -thus improving an already quite efficient concept. and i bet you that you can make it work with aluminium. waddya think brothgar? i just tought of that whole concept just now and i tought it could improve your system's efficiency...
Just a couple of 3 questions: 1. Looking at your spreadsheet for the Aquatuner, I get where the Heat In of 58.51 is coming from, but how are you deriving the Heat Out value? 2. It seems like you missed the liquid pump on the spreadsheet but accounted for it on your diagram (139W versus 134W)? Just double checking. 3. Also, you use g/s for units for lumber on duty cycle requirements for ethanol but then use the 83 kg of wood per arbor tree per cycle instead of 138.8 g/s. You get 12 trees for the duty cycle, isn't 7ish?
Managed to somehow build it with 4 Ethanol Distiller. The only problem for me is that the water supply to produce oxygen but I used a Cool Steam Geyser, and I don't know how to cool the entire thing due to keeping fixing and tinkering... I wish that this can be built and self-sustained once we obtain every materials/resource needed.
Klei has entered the chat room. Brothgar has entered the chat room. Klei: oh hey, you see how i fixed them heat flushers? Brotgar has posted a video. Klei: ... Klei has left the chat room. quite honestly this one seems pretty balanced, you don't really delete a massive amount of heat, nor do you get a ton of power or even a lot of oxygen. it's kind of a all-rounder type system. normally i would be all for them slapping on extra DTU generation for the hydrogen generator based on the DTU of the input gas but this time maybe it isn't needed.
I play on a Badland map so there are no trees by default. I found many many pips in the Printing Pod but no Arbor Trees, is there any way I can get them or do I have to venture into space?
Is there any point to running the carbon skimmer loop? If the CO2 has no use, build a chimney and dump it in space. Bonus points if it soaks up a bit of heat along the way.
This is cool and all, Still this only seems good if you have alot of wild arbor trees and need dirt + small amount of oxygen. Putting the generators in a Generator room with engie's tune up will massivly increase its potential as a power producer. Also this setup will need alot of compost piles for dirt if you don't want to use the polluted dirt for something else. (This system works really well with pokeshells.)
Forest biome + pips means you end up with many tree's easily where you want them wild though. gotta love pips! Then just find a slush geyser and bam :p You only need three!
How do you get the Electrolyzers to run 100% of the time? A Petroleum gen only makes 750 g/s of polluted water, which is converted 1:1 to normal water. So you get 750 g/s of water, but Electrolyzers consume 1000 g/s of water, meaning you need 250 g/s more to power just one electrolyzer; and in your video I see you have two running at the same time. How do you get enough water for both, as they should consume 2000 g/s of water while you only produce 750 g/s?
Amazing! Attention to the materials is the thing that everyone forgets. But where do you do your beautiful schemes (like on 8:41 eg.)? Is it a website or a program?
Your calculations seems off. 7.2 trees produce 2400kg lumber/cycle which is enough for 4 distillers producing 1200 kg ethanol/cycle which is enough for 1 generator producing 450kg pwater/cycle which is enough for 6.42 trees. Calculations: Tree: 5 branches * 300 wood * 7.2 trees /4.5 growth cycle = 2400kg/cycle Distiller: 1kg wood/s * 600s/cycle * 4 distillers = 2400kg/cycle
When you put the High Treshold of the smart battery to 100 you loose a little bit of power because the automation system has a slight delay. The bigger the power generation system the more power you loose. Its not much but if you are struggling to get power, it suddenly becomes important.
It's 4 times less dirt that way, so very, very little dirt for a lot of effort. However, it would be useful for this setup, since if you can later get steel, the petroleum generator could be kept at 200 C to instantly create steam, without using extra power.
Hmm, so basically this is showcasing how SPOM-based heat deletion can actually overpower the crazy heat production of the standard ethanol power setup even without gold. It's certainly impressive as it turns lumber and filtration medium into much more useful things to sustain a colony, but isn't it still better, once available, to use a steam turbine to delete heat and spend water on oxyferns (which take less water per oxygen)?
didn't power buildings output temps always correspond to their temps? for as long as I can remember they have, the natural gas generator works the same. also you could produce more oxygen if you let the polluted dirt offgas PO2 and use deodorizers to filter that... you could then turn the clay they produce into coal with hatches to help further lower the net power cost.
Do you know the mechanics of heat and arbor trees? The heat economy section of the arbor tree ONI wiki page makes it seem like arbor trees can be highly heat multiplying in certain conditions, and heat negative in others. I am trying to better understand how this works.
Brothgar, using batteries are not very efficient, very resource and space consuming. Isn't it possible to create a thermal battery? That would store energy in the form of temperature. It would heat a mass to store the energy and cool a mass to free the energy.
every time i try to mess with the ethanol cycle, i end up back at this video, and every time i end up at this video, i find myself watching your oasis playthrough again.
i understand and support you quitting youtube, but i miss you all the same. i hope your career and life are treating you well.
*Turning lumber to cool oxygen!*
Me, who never heard of Oxygen not included: Is that photosyntesis?
If it were, I would be confused. There's no green or chlorophyll.
The only plant that does photosyntesis is the oxyfern
KLEI! HES MAKIKG INFINITE FREE STUFF AGAIN!
Gettin' us all excited every day like that eh Brothgar? START THE SERIES ALREADY I CANNOT WAIT >o
Whoa! Not even 5 minutes in and 0 episodes of the new series out. And yet you've solved the heat/gold problem. You're the man...or maybe you're a machine! Either way great content. Keep 'em coming!
I'm a simple man, I see flowcharts and spreadsheets - I subscribe.
I'm a simple man, I see flowcharts and spreadsheets - I look past them and subscribe for what seems like magic to me.
I realize this is an old video so commenting may be pointless lol BUT I just now figured out why he uses the ethanol in the room with the aquatuner, idk if he knows it or not (probably does but doesn't mention a lot of things here) but he's getting additional passive cooling capacity by using the phase change mechanic of ethanol. I have actually used this build in my game with some needed adjustments and it worked but not as well (wasn't as efficient - I think a combination of patches making things harder lol) but now that I know about heat deletion with ethanol phase change mechanics I need to revise my model to cool and heat the ethanol continuously. For anyone who finds this later pay attention to the temperature in the aquatuner room, the upper area needs to go below 75 degrees to liquefy the ethanol and then the lower area needs to go above 75 degrees to vaporize it again - this phase change deletes a little heat from the system due to the difference in shc. Also there is a more efficient configuration of electrolysers that puts out the hydrogen and oxygen way more efficiently- I am now re designing this to deal with the updated mechanics and make the changes that I see need to be made. Thanks brothgar
Brothgar, just a suggestion, if you made a mistake in the voice and corrected it on the screen using a caption. Can we have a sound cue for it please? Something like a bubble poping or a shine bug "woohoo" or whatever your heart desires. I listen to your videos a lot, because im at work and cant watch it all the time. Thanks. Keep up the good work!
Playing this video at 50% speed to keep up with all the things I need to learn. It sound like I'm learning a life lesson from my drunk uncle Brothgar.
At least it's not Uncle with his Lumbago
IT REALLY DOES LMAO
😂🤣😂
Haha, I just did it. I'm dying, lol
Ever heard about ibxtoycat? Now HE talks fast
You could feed the Polluted dirt to a pokeshell to make more sand also
Another important thing I just found out and by the number of times that I see you use those, it will be a huge impact on Oasis: If there is no slime biome for gold, then there is no reed fiber for atmosuits. Which makes harder to tame geyser and volcanoes. Also, I have not seen yet a single drecko, except for those I got from the pod. So fiber are hard to get, if any at all.
Dude please next time you make a tutorial please PLEASE just for 1 sec zoom out and show is the ventil, plum, and power overlay
and automation overlay
or just upload the save file.
Love it. One thing though is if you plant your trees closer, you can get more trees in an area and still maximize your branches. The trees will only ever grow 5 branches, so an ideal pattern is S, T, S, T, S, T, S (S is space, T is tree). When the pattern is repeated, you end up with a 2 tile gap between each cluster of 3 trees.
To make it work, we need to encourage the two outer trees to grow their outer branches since those spots aren't shared, so we place 4 ladders around the inner tree to accomplish this. The only available spots to grow are up and it, so that's what they do. Once the outer branches begin growing, the ladders can be destroyed. The outer trees will already have 4 branches growing, meaning each will only claim 1 of the 6 shared tiles, leaving 4 shared tiles for the inner tree as well as the branch it grows out it's top.
Did this yesterday (no DLC run). Had to make the steel aquaturner and run the cooling loop inside the electrolizer room because of overheating, but It runs perfectly on arboria world.
heat deletion can be improved almost by 100%, just soak up heat into ethanol before burning it, one can go well above evaporation temp, as the produced amount is well below the 10% pipe phase change limit
Hey good point
Hey there, you might also want to point out, that it is in your best interest to insert materials at the same temperature as the machine's minimum output temperature ->
If you use cold water (15 C) to make oxygen (70 C) you LOOSE 55 C of cooling capacity.
BTW thermo aquatuner cooling loops go through a cycle starts at 14 less then your set temperture for the fliter, heats up until its above and repeats
Heat flusher... AND I THOUGHT KLEI MURDURED IT
You can always dump heated co2 into space. Idk why Klei decided to do the min and > update when there's a perfectly legit way to do the same thing. If it was for realism, the machines should just have a freezing temperature because certain chemical reactions don't occur or slow down at certain temperatures.
Just watched the SkyeStorm livestream... honestly quit watching when he said that maybe a sub should ask you a question rather than himself, because you literally know everything about this game... funny to me considering that you're still learning through experimentation yourself! I am a newer sub, but having watched several of your videos, already have a deep appreciation of your scientific methodology. Keep up the good work!
Instead of composting the polluted dirt, you could use pokeshells to convert it to sand so you have a surplus of filtration medium
The pokeshells eat 50% of the mass so you losing dirt and get "useless" sand. Sand can be grinted out of stone dirt can only be made ouf algi (heating or feeding to fish) or compost.
Many things need dirt like food and farms. So if the shells of the pokers are not you maingoal you shoud not flush your pdirt that way.
Pips eat tree growth and poop dirt, and the ethanol distiller in this setup produces about 10x the polluted dirt vs used filtration medium; 1 tame pokeshell added would make this go from 341g/s polluted dirt and -38g/s filtration medium to 107.66g/s polluted dirt and 78.66g/s sand.
I'm on the oasis too and i do have gold ? You just need to go past the desert and then you find normal biomes (exept the frost one, only way to have wolframite in the map is if you have a frozen core)
Also, look into Lead, i find it quite good at high temp to convey heat :D
@@brothgar I just made a map to look and there was multiple slime biomes on Oasis ( and i checked, there was gold) Maybe is was an older version ?
I don't get some people.
I mean this guy is passionately explaining an elaborate puzzle in a game where carbon fuels are pulled straight out of thin air and the resulting heat is crushed into that same thin air.
And people dislike this? Why?
It's a long video to be honest.
I learn architecture amd playing this game is so relatable to plumbing and electrity in real life
these trees are great, plant them naturally with a pip and you have unlimited lumber pretty quickly, i have hatches living under the pips who are dropping dirt which in turn feeds to hatches
learning math on class : nah
learning math on ONI : drake pointing meme
what's in the cooling room ethanol gas? Could we get some non video blueprints
Just as a sidenote, Oassis has other biomes outside the desert. I found it MUCH easier to rush there right after establishing a heatshield, because the dupe-labour overhead in building and operating an ethanol system is kind of ridiculous compared to the miniscule gains.
Hmm... I remember seeing a stream just like this...
Good idea making the hydrogen absorb the heat then burning it off.
Can you try and power a colony using a bunch of flatulent duplicants acting as natural gas geysers?
Well done again . I keep wondering a reverse concept too : a super hot chambre with a engine producing steam and sand ( steel necessary in this case )
An additional gain, if you have slicksters, is turning that carbon dioxide into crude oil to make into plastic. It's pretty minor, but should be fairly power neutral since you would be replacing the scrubber with a gas pump.
You can feed the poluted dirt to pokeshells and get sand back. Maybe the loop can be fully sustainable indefinately then.
Eh, the pokey give back 10% sand for every unit of polluted dirt ☹️ but you could also put some wild mealwood close by that will rot and then get eaten by them, that's free sand right there.
@@mirjanbouma I like the idea. I was wondering how best to feed the crabs. Polluted dirt generation is pretty little in most bases in my opinion.
LAWS OF PHSYCS BE DAMNED
Brothgar, you literally built, and represented a car's air compressor. *+1*
"cool" oxygen. - Looks at my Frozen Core Rime base. Hey look, an easy heating system!
Interesting way of deleting heat. In one of my maps pre launch I was cooling a hot steam vent like that, except I had the hydrogen from 2 electrolyzers run into both an aetn and hydrogen generator. It kept my cold biome from collapsing 😅
It was also great because not only was the aetn deleting a lot of the heat, it was so cooling very efficiently
You could also use the crab things to turn the polluted dirt into lime
Lost 3 hours of sleep (maybe 4) because I got super excited and wanted to build this. Not yet operational, but nothing that won't work. My only problems are that:
You did not really show the autoamtion (especially the thermo sensors).
I wanted a fallback, so I made a void room with some metal and doors that can connect to a large pool of water for emergency venting (if aquatuner approaching melting point, connect to water, if it reaches melting point also stop aquatuner).
I love it. A lot of heat deletion methods just feel like cheating, because they're based on exploiting the game engine, but this is legit stuff. Awesome work!
Cool. I found oxygen hard to come by on the maps where you start in the forest. There’s no algae to start off (have to go into a slime biome for it) and the oxtferns aren’t very productive. You can get rust but then you are left with tons of excess chlorine (there are ways to use hydrogen but nit really for chlorine.). So this system seems pretty good - too bad it seems pretty late. I’ll likely have extra water going to electorolysere before that comes into play.
I built it by cycle 150 in my forest biome, gutted an interior area of abyssylite and all these materials are starter materials. Pro tip for the forest biome with no algae, use polluted dirt from the porta potties and throw diffusers everywhere, you get free unlimited oxygen, the sand is recyclable because the filters create clay, if you use a kiln to make ceramic then smash it it becomes sand again, I ran my base SOLEY on poop air for over 2000 cycles lolol!! I honestly couldnt build a spom or this because I had too much oxygen! I had 30 dupes, that colony is still going strong but I wanted to try this build so I started a new map.
Why don't you just plant some of the light blue bulbous plants. They seem to need little to grow and generate a lot of cold. I did not know you could circulate cold that easy. I will have to try that. I have 6 of these in a generator room, but it does not spread far.
It would be much appreciated if you could link to pictures of the different piping and automation overlays, as it's quite hard to see all the wiring and the settings you do on thermo sensors.
^
Brothgar! Great stuff! Please consider doing a series of design patterns. Similar to this, show off pre-built patterns for us lowly dupes to copy and get inspired by. :)
you can use the heat to heat up some dirt and crash it into sand, you will lose 76g/s of dirt but you will not need to add some sand from another setup or anything else
You can use polluted dirt for crabs so you'll probably would get every parameter positive
Ok, im trying to make this thing in my game (tweaking it slightly). From what i understand - the thing placed inside the chamber with ethanol gas in that little hole is pipe thermo sensor. Brothgar doesnt seem to mention it in the video, but i understand it is there to make sure aquatuner doesnt "over cool" the liquid. So, question - at what temperature should i set it? freezing + about 5 degree?
Oh, and what to use in the cooling loop? That liquid doesnt interact with anything so i assume it can be anything. Would crude oil be a good thing to put there? I assume it will - high thermal conductivity, low freezing point.
I actually found a frame where he shows Automation overlay and i see that there are some more stuff behind the aquatuner (and 2 thermo sensors i forgot about). So, is it safe to assume that it is an OR gate there set up with NOT gate to turn off the aquatuner if either the liquid in pipe becomes too cold or gas around too hot? And why exactly 2 sensors? You hook them to the OR gate together on one wire? Do the have different temperatures on them?
@@Murzilka95 Yeah Brothgar mentions the automation there is to protect it from overheating, but doesn't actually go into detail on how it's wired or what settings the thermo sensors are set to. Would be great to have that cleared up! From the looks of it, it's an AND gate and the two thermo senosrs are keeping an eye on the temperature of those two pipes but i'm not 100% since even when he briefly brings up the overlay, half of it is offscreen.
yeah, there is bits back and forth which he shows the entire grid, and clicks on most everything BUT the thermo sensors, does anyone know what they need to be set to? Its def an And gate, as he scrolls over it and it shows what it is.
Now the game is out, you should start a new series Brothgar!
Hi Brothgar, you create amazing machines! I also play on the oasis map and would be so happy if you can share the blueprint with us. That would be really appreciated and probably also helps out some other viewers. Thanks either way for your effort! :)
I can’t wait for the next series.
Next patch notes :"Temperature in == Temperature out
DTU in == DTU out would be the real killer. Electrolyzers create 90C oxygen from 90C water, but 90C oxygen has way less thermal energy than the water, deleting a ton of heat energy in the conversion.
@@maistho Holy carp this man is correct, and i am ashamed i did not realize this XD
Even that wouldn't be enough to make it a zero sum game.
@@maistho Couldn't you just have the thermal conductivity * temp = thermal conductivity * temp? Oxygen would turn nuclear, but that would conserve energy. But it's a game about mechanical transmutation. Magical numbers is more fun than making it real I think.
You predicted it. And so it was.
How much ethanol is needed in the aqua tuner area in order to make it not overheating?
What did you have the thermo sensors set to? and that random bit of wire and automation wire above the electrolyzer was that to remove the oxygen/any other gas there before the Hydogen lock formed? And I assume you used a Liquid vent to get the Ethanol in the other room? Otherwise I've almost built this entire contraption in my Oasis world, can't wait to get it started! Edit: Figured it out, they are set to 100 :D Also, found out this entire thing is not needed, if you never go above four dupes, you end up with KG's of Oxygen, My colony spent their entire time with popped eardrums cause I have TOO MUCH oxgen, lol.
You can build generators from steel, and heat generator room to 130-200C. In that case polluted water immediately will be transformed into steam and dirt, and you will be able to produce power from steam, instead of wasting it for water pumping and filtering. Most difficult to heat room from 100-120, because during that transition period you will no be able filter polluted water (it will damage tubes). Of course, you will have problems with ethanol, because vaporization temperature is 70+. But from my opinion, no need to cool generators.
Oh thank god there is a new heat flusher system, my old base which is still my best save was starting to have really dangerously high heat problems since klei MURDERED the old system.
Playing Oasis now, man the lack of oxygen is real in the forest Biome, no Algea sucks. Time to work on this! Man I love people who have played this game more then me :D
Something that I would like to see (except of the series) would be taking an extremely old system and trying to improve it in the current update.
for commenters: any ideas?
if you just heat up the dirty water you will get steam and clean dirt. Then cool the steam down to get clean water. That way you wouldn't need to use filtration material to clean the water. you can also reduce the power cost and maybe increase power production.
That is quite the setup. So in summary.... delete heat with hydrogen. Can't wait to see you build something like this in non-debug :)
i was thinking tho brothgar....
if you were to vaporise the polluted water of the petroleum generator using the ever increasing heat of the system, wouldn't it be more efficient overall?
like for example :
-avoiding you to bother sieving and composting the dirt, wich saves time, energy and ressources;
-as well as power and water since you get 100% pure water back from vaporising polluted water into steam,
- as well as free energy from using a steam turbine ontop to both generate water And deleting the excessive heat,
-making the system self-sustainable and even more efficient on the long run.
am i wrong somewhere on my concept or weren't you considering that possibility?
@@brothgar depends on how you can play with WHERE and WHEN you apply the heat.... for example, if the polluted water tank is away in an insulated tank then this part should be fine and not damage the rest right?
as for the rest you only need to cap up how hot it gets ,or transport the heat AWAY from the main block,
and use it for vaporosing polluted water, wich would save you some watts by not filtering the polluted water or trying to cool it,
in fact i'll go as far as saying that using the polluted water to absorb some heat could HELP my concept to work:
-as you see, if you use radiant pipes filled with polluted water to take the polluted water away to the vaporisation chamber, you can also take some heat away from the main block;
-as well as pre-heating the polluted water to help it's vaporosation into steam to happen quicker.
-ith the clean water that got most of it's heat deleted by the steam turbine, you could fuel a loop for cooling;
-as well as fuel a carbon skimmer and your electrolysers without much effort;
- and fuel farms/ranches that requires dirt to work.
-you can even fill the main block with ethanol, and restrict your dupe's access with a transit tube later on to increase the heat transfer ;
-thus improving an already quite efficient concept. and i bet you that you can make it work with aluminium.
waddya think brothgar? i just tought of that whole concept just now and i tought it could improve your system's efficiency...
14:05 smart battery settings.
Why??
i like this setup, i want to build it in my world, what setting have the thermo sensors near the aquatuner?
These videos are great and educational but now that there is a blueprint mod can you share the blueprint files?
I’m in the process of building a slickster ranch furled by lumber for oil so I can make a self powering refinery.
Just a couple of 3 questions: 1. Looking at your spreadsheet for the Aquatuner, I get where the Heat In of 58.51 is coming from, but how are you deriving the Heat Out value? 2. It seems like you missed the liquid pump on the spreadsheet but accounted for it on your diagram (139W versus 134W)? Just double checking. 3. Also, you use g/s for units for lumber on duty cycle requirements for ethanol but then use the 83 kg of wood per arbor tree per cycle instead of 138.8 g/s. You get 12 trees for the duty cycle, isn't 7ish?
Managed to somehow build it with 4 Ethanol Distiller. The only problem for me is that the water supply to produce oxygen but I used a Cool Steam Geyser, and I don't know how to cool the entire thing due to keeping fixing and tinkering... I wish that this can be built and self-sustained once we obtain every materials/resource needed.
I love how your spreadsheet is so far beyond copy of a copy of a copy that its just ^25
so i built it , and worked realy well using just one eloctrolizer and 2 gaz pump , oxygen setup,. thanks for the plann u r genius
Klei has entered the chat room.
Brothgar has entered the chat room.
Klei: oh hey, you see how i fixed them heat flushers?
Brotgar has posted a video.
Klei: ...
Klei has left the chat room.
quite honestly this one seems pretty balanced, you don't really delete a massive amount of heat, nor do you get a ton of power or even a lot of oxygen. it's kind of a all-rounder type system. normally i would be all for them slapping on extra DTU generation for the hydrogen generator based on the DTU of the input gas but this time maybe it isn't needed.
From now on we shall call you sensei!
ThIs Is CLeaRly MaGiC!!
Dude this is amazing! I'm so glad I watched this
Sometimes the asteroid modifiers make no sense. The other day I got metal rich and metal poor lol
Op: "I know this looks complicated..."
Me: "Ummm, have you heard of Francis John?"
I play on a Badland map so there are no trees by default. I found many many pips in the Printing Pod but no Arbor Trees, is there any way I can get them or do I have to venture into space?
You can get Arbor tree seed from a care package. But, given the way these plants breed, and that you get one seed per package, it'll be veery slow.
I've played this game for a bit, but you take it to a whole new level. I can't even understand what your saying XD
If you give the sieve’s dirt to poke shells, you get filtration medium (sand) back!
But only at like 10% by volume IIRC.
Is there any point to running the carbon skimmer loop? If the CO2 has no use, build a chimney and dump it in space. Bonus points if it soaks up a bit of heat along the way.
I have a cool slush geyser that’s literally too cool. When I try to filter it into clean water,
it freezes.
This is cool and all, Still this only seems good if you have alot of wild arbor trees and need dirt + small amount of oxygen. Putting the generators in a Generator room with engie's tune up will massivly increase its potential as a power producer. Also this setup will need alot of compost piles for dirt if you don't want to use the polluted dirt for something else. (This system works really well with pokeshells.)
Forest biome + pips means you end up with many tree's easily where you want them wild though. gotta love pips! Then just find a slush geyser and bam :p You only need three!
Nice work as always.
How do you get the Electrolyzers to run 100% of the time? A Petroleum gen only makes 750 g/s of polluted water, which is converted 1:1 to normal water. So you get 750 g/s of water, but Electrolyzers consume 1000 g/s of water, meaning you need 250 g/s more to power just one electrolyzer; and in your video I see you have two running at the same time. How do you get enough water for both, as they should consume 2000 g/s of water while you only produce 750 g/s?
But doesn't the hotter hydrogen give more heat to the hydrogen generator and thus not flushing the heat completely? Overall great system though.
Amazing! Attention to the materials is the thing that everyone forgets. But where do you do your beautiful schemes (like on 8:41 eg.)? Is it a website or a program?
What I need is your blueprint to the ethanol distiller.
Your calculations seems off.
7.2 trees produce 2400kg lumber/cycle which is enough for
4 distillers producing 1200 kg ethanol/cycle which is enough for
1 generator producing 450kg pwater/cycle which is enough for
6.42 trees.
Calculations:
Tree: 5 branches * 300 wood * 7.2 trees /4.5 growth cycle = 2400kg/cycle
Distiller: 1kg wood/s * 600s/cycle * 4 distillers = 2400kg/cycle
Wild trees?
Well again, i don't know how this guys is so cleaver...
Is he a butcher?
He went to school, eh :D ba bam t'ssh
Maybe put the aquacooler made of goldamalgam in a sealed vacuum to prevent heating issues ?
When you put the High Treshold of the smart battery to 100 you loose a little bit of power because the automation system has a slight delay. The bigger the power generation system the more power you loose. Its not much but if you are struggling to get power, it suddenly becomes important.
If you want to burn all the wood, how many wood burners do you need per arbor tree?
why nobody automate dirt production by vaporising polluted water? 1/3 energy back from turbine robotdigger gets dirt ad conveyor loader do the rest
It's 4 times less dirt that way, so very, very little dirt for a lot of effort. However, it would be useful for this setup, since if you can later get steel, the petroleum generator could be kept at 200 C to instantly create steam, without using extra power.
Did it give a blueprint?
Hmm, so basically this is showcasing how SPOM-based heat deletion can actually overpower the crazy heat production of the standard ethanol power setup even without gold. It's certainly impressive as it turns lumber and filtration medium into much more useful things to sustain a colony, but isn't it still better, once available, to use a steam turbine to delete heat and spend water on oxyferns (which take less water per oxygen)?
i got no idea what those thermo sensors to the right of the aquatuner are for. where do i plug them in? and what is that blue sensor in the ethenol?
Where can we find your handy dandy graphical flowcharts? Have you posted them somewhere?
didn't power buildings output temps always correspond to their temps? for as long as I can remember they have, the natural gas generator works the same.
also you could produce more oxygen if you let the polluted dirt offgas PO2 and use deodorizers to filter that... you could then turn the clay they produce into coal with hatches to help further lower the net power cost.
Do you know the mechanics of heat and arbor trees? The heat economy section of the arbor tree ONI wiki page makes it seem like arbor trees can be highly heat multiplying in certain conditions, and heat negative in others. I am trying to better understand how this works.
Oasisse has slime biome?
This setup looks like it would be a lot of fun to build and try, though I'm sure I'd mess up the piping / loops lol
Brothgar, using batteries are not very efficient, very resource and space consuming. Isn't it possible to create a thermal battery? That would store energy in the form of temperature. It would heat a mass to store the energy and cool a mass to free the energy.