100+ Rimworld Mods Worth Checking Out for a Deeper Experience and a More Satisfying Game

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  • Опубликовано: 30 июл 2024
  • ** Mod list below ** I've been checking out a lot of new Rimworld mods lately, largely based on what I've seen from others, your recommendations, and some things I found in the workshop. Here's just a few that I've been trying out lately.
    Didn't quite get to every single mod, though I exported it as a string in case you want to see a more complete list: these are some seriously great works by these creators, and I hope you go check them out if you haven't already!
    0:00 - Intro
    0:39 - Essential Mods
    1:18 - QoL Mods
    15:59 - Combat Mods
    18:20 - Game-Changing Mods
    28:44 - Outro
    Mods (still very much a WIP):
    docs.google.com/document/d/1Y...
    Workshop List (still very much a WIP):
    steamcommunity.com/sharedfile...
    Follow me all over the internet!
    ▶TWITCH: / ambiguousamphibian
    ▶TWITTER: / ambiguousamphib
    ▶INSTAGRAM: ambiguousam...
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    ▶STEAM: steamcommunity.com/groups/amb...
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    / oayahs
    Help support the channel!
    ▶PATREON: / ambiguousamphibian
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  • ИгрыИгры

Комментарии • 837

  • @ambiguousamphibian
    @ambiguousamphibian  4 года назад +479

    If you haven't already, go check out the modlists by trmplays, Loreplays, Kokoplays, Yeti's, Roll1D2Games, and Quarantine Games's and Barky's mod showcase videos. Those were the ones I watched while getting ideas for what to include, though a lot of other fine mod videos exist out there. I'm def not the best at modding or explaining what each one does - I'm just honestly really interested in these mods and how they make the game feel new to me again. I grateful for any knowledge of mod conflicts or other ones you might share with me, as usually that helps me explain it better in future videos. Haven't been in the modding world in awhile tho, so hopefully I did at least a little justice to these great mods! There's also a bunch I didn't include because they add a completely different facet to the game, like SOS and Hospitality, though those are fine too! This is not an exclusive list by any means. And if I haven't said it already, thanks to all the amazing people who mod the game and provide fun experiences for everyone!

    • @michaeljhonmariano6462
      @michaeljhonmariano6462 4 года назад +1

      But im interested in you man

    • @connorbower1205
      @connorbower1205 4 года назад

      Love your content

    • @spoopy_dragon
      @spoopy_dragon 4 года назад

      Keep up the amazing work amphibian, also what’s your plan for the next kenshi challenge, I’m curious since it’s my favorite game I’ve seen you play.

    • @codywall5141
      @codywall5141 4 года назад +14

      I am a programmer. I have done some Rimworld mods. If you want you can send me your list of mods and your error logs and I will go through them for you to see what the errors are. Some of them will never affect you, some make it so things in the mod just don't show up in the game, and some will cause random crashes.

    • @mastatheif9909
      @mastatheif9909 4 года назад +1

      You should keep mods that are realistic, like run and gun and the holes in walls, we are human we are superior :/

  • @zerodividezero9843
    @zerodividezero9843 4 года назад +1460

    Ambiguous tries just a few mods and now he's doing them like crack cocaine.

  • @AzafTazarden
    @AzafTazarden 4 года назад +883

    I've had a colonist literally bite off an entire arm of a guest in a "social fight", so I think the Ugh You Got Me sounds like a good adition to the game

    • @tommeakin1732
      @tommeakin1732 4 года назад +133

      Recently I've played without that mod, and in one playthrough there's been three social fights that have involved someones brain being gouged.
      **Confused hand gesturing**

    • @Devit42
      @Devit42 4 года назад +43

      Bloodlust pawn vs Tough pawn is very bad

    • @volatile100
      @volatile100 4 года назад +11

      That and the "no slaughter" mod (removes slaughterer break) two of my essential QoF mods.

    • @sameggenton1077
      @sameggenton1077 4 года назад +4

      mm hungry

    • @RayPoreon
      @RayPoreon 4 года назад +28

      If you play with Rimworld of Magic, then you will probably know just how bad a social fight can be if a monk is involved. Literally had a colonist die instantly because they insulted the generosity of the monk's uncle's son.

  • @tropical_flak
    @tropical_flak 4 года назад +707

    That was quick, you've fallen into the Rimworld Mod rabbit hole too.

    • @sameggenton1077
      @sameggenton1077 4 года назад +6

      In a matter of days...

    • @sexyt-rexy9205
      @sexyt-rexy9205 4 года назад +41

      It gets to the point where you never play vanilla again.

    • @michaeljameslim50
      @michaeljameslim50 4 года назад +11

      @@sameggenton1077 it just took me hours. Came to youtube for guides but fell into the mods rabbit hole.
      And I found loverslab and found my dark side.

    • @GBfanatic15
      @GBfanatic15 4 года назад +18

      it's ridiculously easy to get addicted to it...because you suddenly realize you can make your game exactly how you want it XD

    • @PoolGyall5441
      @PoolGyall5441 3 года назад

      I’ve recently gotten into to rimworld do you think I should wait a bit before I start downloading mods or do you recommend any?

  • @murilot.c3823
    @murilot.c3823 4 года назад +980

    ah, Rimworld, the perfect game to use your Cthulhu-praising Jedi Catgirl to kill some invading magic zombie-Xenomorphs....

  • @majnic2
    @majnic2 4 года назад +221

    Along the lines of careful raiders, "Sometimes raids go wrong" adds an element of variety to raider spawns, as the name suggests, raids can go wrong for them in a multitude of ways, my personal favorite is when the raiders spawn in, alongside a hostile bear that attacks them, but there are plenty other events in a similar vein.

    • @moguldamongrel3054
      @moguldamongrel3054 4 года назад +9

      Lmao i love the Jurassic Park mod when a pack of man hunter raptors have my base seiged and the raiders spawn in and get absolutely mauled.

    • @Blndi3
      @Blndi3 4 года назад

      Do both of them play well together, or is there any clashing with the mods?

    • @rompevuevitos222
      @rompevuevitos222 3 года назад +3

      For me it mostly tends to spawn 2 raids from oposite factions at once, which can be lethal if handled poorly (ultra insect hive + an army of centipedes? what could go wrong amirite?), but is pretty fun because it adds more risk and reward

    • @Lrofmaulol
      @Lrofmaulol 2 года назад +4

      I am using this mod. Had a raid spawn in which immediately got smashed by like 6 different gold/silver/copper(rimforge) meteors. 11/10

    • @ASlickNamedPimpback
      @ASlickNamedPimpback 2 года назад +1

      In my save (without SRGW) I have insect nests which spawned in near some choke points and raiders always end up getting eaten by em. It sucks for them cuz I got a mod that allows insects to impregnate people so it sucks REALLY hard.

  • @luigilolata821
    @luigilolata821 Год назад +69

    i love how after just 2 years, the rimworld devs managed to implement most of the mods shown in the video in the base game

    • @TheTallOne890
      @TheTallOne890 Год назад +28

      The rimworld devs are by far the most inclusive and non judgmental devs when it comes to modding

  • @giannivandenbosch7864
    @giannivandenbosch7864 3 года назад +101

    "lets go for a vanilla experience this time!"
    me 2 hours mod searching later: 27:38

  • @Bear123Productions
    @Bear123Productions 4 года назад +313

    Finally you embraced wall lights 😂 I've been pitching them to you for months!

    • @mirjanbouma
      @mirjanbouma 4 года назад +9

      Wall lights are life!

    • @dungeaterss13
      @dungeaterss13 4 года назад +3

      Why use any other lightsource when you have wallights. Other than the nightlight sculptures mod there's no other lamp mod that beats it

    • @doomcookies
      @doomcookies 4 года назад +15

      Outdoor Lightning is a great mod too. My colony has lamps that light up the roads but only turn on at night.

    • @thatdudeoverthere2188
      @thatdudeoverthere2188 4 года назад +6

      Comments from people like you are the reason why I have most the mods I do.

    • @storytellerrex2537
      @storytellerrex2537 3 года назад +1

      Just started playing and it was my first mod

  • @Booya5806
    @Booya5806 2 года назад +69

    17:15 ah yes, a mod that finally lets your pawns “move while they’re running”, finally

    • @ASlickNamedPimpback
      @ASlickNamedPimpback 2 года назад +6

      When will someone make a mod that allows pawns to run while moving?

  • @kazmark_gl8652
    @kazmark_gl8652 4 года назад +179

    So I was laying in my bed watching this video. and when he mentioned what "common sense" did I litterally sprung up and leapt at my computer to install it because food poisoning from dirty kitchen is my #2 problem for my current colony. #1 is that my storyteller is obsessed with cats and I keep getting cat related events, like 10 cats just joined your colony or 7 man-hunting cats have appeared and one of your colonists has been clawed almost to death.

    • @moguldamongrel3054
      @moguldamongrel3054 4 года назад +6

      Just build your kitchen without floors. Then no dirt problems, you can't get dirt dirty. Just clean up the blood after butchering.

    • @zadikariamitchell1930
      @zadikariamitchell1930 4 года назад

      Mogul DaMongrel Doesn’t dirt just count as a permanently dirty surface? I always thought it did.

    • @moguldamongrel3054
      @moguldamongrel3054 4 года назад +2

      @@zadikariamitchell1930 yes but you won't get negative stats from cooking on its surface. Unless I've been rolling some serious health checks from my surfaces. People have gotten sick from an incompetent chef but not from dirty surfaces. You do however get the ugly surface modifier. So long as you have beautiful stuff though it's not a huge negative to counter.

    • @GBfanatic15
      @GBfanatic15 4 года назад +1

      EVEN WITH GOOD COOKS IT STILL HAPPENS

    • @rompevuevitos222
      @rompevuevitos222 3 года назад +1

      idk how i did it, but i never got issues with it, i think it's due to that garbage bins mod (which auto cleans an area around it over time) + the cleaning bots, they keep everything so clean that the food poisoning never happens

  • @Shuro2005
    @Shuro2005 4 года назад +9

    Honestly, Thank you for your Mod Reviews! Half of them where already on my list, but the other half looks intresting too

  • @steamempire
    @steamempire 4 года назад +81

    Instead of a top 10 mods, i like how this is just lets take a look at all these mods that i like, great video

    • @TheBelrick
      @TheBelrick 3 года назад

      Oh i wish rimworld was multiplayer. The sort of game i would love to play with my children.

  • @rmvw
    @rmvw 3 года назад +24

    This video took me nearly 2 hours tabbing to Workshop constantly. Thank you!

    • @ltjon1924
      @ltjon1924 2 года назад

      Yeah, I need to add at least 80% of these

    • @michaelrichards5340
      @michaelrichards5340 2 года назад

      as a new player when he mentioned the mod that tells u what a mod is, I immediately got up and sat here with the workshop open because I can now tell whats modded and whats original, usually id ignore mods for weeks

  • @Chaos_Ghost
    @Chaos_Ghost 4 года назад +34

    12:20 "so you can move when you are running" thank you i didn't know i can move when im running

    • @bobthebox2993
      @bobthebox2993 4 года назад +1

      Wrong timestamp?

    • @Orarlon
      @Orarlon 3 года назад +1

      @@bobthebox2993 17:19

  • @ozzy9410
    @ozzy9410 4 года назад +32

    You just got me watching an entire mod list video for entertainment and for ideas for an colony of my own, thanks for the mods and keep doing what you’re doing, but make sure you know what you want to do too.

    • @ambiguousamphibian
      @ambiguousamphibian  4 года назад +3

      Thanks! That's actually exactly what I was hoping would be the takeaway from the vid ^.^

  • @awesomejohn2217
    @awesomejohn2217 4 года назад +1

    Thanks for the modlist, im happy you took the time to talk about them all. most of the time when i get mods i just want to get a list and play but never really look at what most the mods do. since this video im going to try out all these mods and see where it will go. you did a great job explaining all the mods too. the video of you using the mods was even a greater visual of understanding the mods. thanks!

  • @Brrainz
    @Brrainz 3 года назад +8

    Thanks for supporting the mod community and thanks for featuring at least six of my mods!

  • @Jibbzz
    @Jibbzz 3 года назад +4

    Somehow, this vid just flew under my radar! I legit love Rimworld and modding, seeing some new mod ideas and combos is always awesome! Thanks for introducing me to doormats and dragable corners and mad skills! (I hate how fast the skills regress).

  • @blakewebb4431
    @blakewebb4431 4 года назад +10

    Great now im downloading not only Kenshi but Rimworld because of you. Videos are just too great for me to just sit here and watch, i gotta experience it myself

  • @energiaxes5027
    @energiaxes5027 4 года назад +2

    i just want to thank you so much i've been wanting to get back into rimworld after playing for over 500 hours and this gives me so many ideas and im really thankful that you'd make a video like this for newer players and veterans alike. i'm so happy i've given you a sub and im probably going to give this video 12 veiws by myself. keep up the great content!

  • @SicklyShogun
    @SicklyShogun 4 года назад +127

    Me: Looks at this video
    My CPU: "My time has come."

    • @rompevuevitos222
      @rompevuevitos222 3 года назад +8

      I recommend dubs performance analyzer, helps identify what's killing the game's peroformance
      For me it turns out that the "Refill urgently" option from deep storage was killing the FPS

  • @mitchl5220
    @mitchl5220 4 года назад +83

    I have a mod suggestion for you! Check out the Megafauna mod it adds some larger extinct animals (some very useful but need high taming skill and eat a lot). Some are really useful as battle mounts and others can be super useful with carrying stuff in caravans! They also look like they belong in the vanilla game so to me it's an absolute must!

    • @nunyajdhfuhw3f8uh
      @nunyajdhfuhw3f8uh 4 года назад +13

      I second this. Megafauna is balanced too and because it looks vanilla it doesn't break immersion at all

    • @icicle9497
      @icicle9497 4 года назад +5

      megafauna is better quality than some of the vanilla animal mods so yeah he should deffo check that out I would love to see it in his playthroughs

    • @jamiewoods5501
      @jamiewoods5501 4 года назад +2

      wow hes gonna be so happy when he looks up that mod thanks for sharing it im gonna use it in all my future play throughs

    • @ambiguousamphibian
      @ambiguousamphibian  4 года назад +11

      Thanks! I thought I had it on the separate list - Def one I'd like to add

    • @RayPoreon
      @RayPoreon 4 года назад +6

      Alpha animals as well. Nothing like making a mountain base dug out entirely by giant genetically engineered moles.

  • @MysteryoftheChubchub
    @MysteryoftheChubchub 4 года назад +2

    Look forward to your content every day. Love you! And welcome to the rabbit hole that is rimworld mods. Last run I had about 200 mods and it was great

  • @Hoodrat69420
    @Hoodrat69420 2 года назад

    I know this is from last year, but thank you. I recently found you and you've given me hours of entertainment! I've been binge watching your Rimworld series and when I saw this video, I admit, I got excited. Thank you again for all the great content! Keep up the amazing work!

  • @ltfreeborn
    @ltfreeborn 4 года назад +51

    honestly, most of these mods should've been in the base game

  • @incolourxx2613
    @incolourxx2613 4 года назад +1

    Thank you for sharing your mod experience! I’ve been loving the recent content and I’m excited for more soon! I hope your new job is going well!

  • @lettuceeatbacon1746
    @lettuceeatbacon1746 4 года назад +30

    A small note on Map Reroll, whenever you do it all the items that spawned with you will disappear, so make sure to put everything in your colonists inventory first.

    • @adambourdon5935
      @adambourdon5935 3 года назад +3

      I've never had this problem, sounds like you might have a conflict somewhere.

    • @thisguy2085
      @thisguy2085 3 года назад +1

      I have also resolved the map, but didn’t lose any items. I did use prepare carefully, so that may be a factor.

  • @kongchangfan2237
    @kongchangfan2237 Год назад

    pretty much the overview i was looking for, while being too tired to read through reddit posts, thanks!
    also, nicely chosen relaxing background music. good guide!

  • @DandelionMonk
    @DandelionMonk 3 года назад +1

    I've been enjoying your videos, man. I'm a new rimworld player but by no means a new gamer. You're giving me a nice crash course and I love what i'm seeing when it comes to possibilities in this game.

  • @pokey5509
    @pokey5509 4 года назад +139

    you can use ctrl+scroll wheel to zoom in and out in the research pal

    • @ambiguousamphibian
      @ambiguousamphibian  4 года назад +42

      Thanks for this!

    • @elQueFaltaba
      @elQueFaltaba 4 года назад +6

      @@ambiguousamphibian it's actually with shift, but yes ..

    • @pokey5509
      @pokey5509 4 года назад +4

      @@elQueFaltaba i may be using a different mod then

    • @arkeyez5794
      @arkeyez5794 4 года назад

      Pokey do you by chance know backyard monsters?

    • @rompevuevitos222
      @rompevuevitos222 3 года назад

      ah shit, my mouse wheel broke and i was using the keyboard for zoom
      at least now i know how to do it for the future

  • @SnowboundAxis
    @SnowboundAxis 3 года назад +2

    Thank you so much, this actually rekindled my fire for this game. It is grindy, but the mods you suggested tackled all of my issues.

  • @neofilomata3254
    @neofilomata3254 4 года назад +54

    Tynan: I´m gonna destroy this man whole career
    **Releases Rimworld 1.2**

    • @AchmadBadra
      @AchmadBadra 3 года назад

      yeah, most of them are not compatible with 1.2

    • @neofilomata3254
      @neofilomata3254 3 года назад +5

      @@AchmadBadra oh, I mean, at this point if I remember correctly, many of those mods have a "continued" version, and if not, there’s almost always a good alternative

  • @wilihey1425
    @wilihey1425 4 года назад +1

    damn your video was insanely good for me, been playing this game and moding it for a while and you showed me really great mods i didn't know i needed until i saw what they did

  • @danfoster631
    @danfoster631 3 года назад +1

    I'm sitting here working, making a list of all the mods I want to add tonight... amazing video, thanks for this

  • @kontmatheas3166
    @kontmatheas3166 2 года назад +2

    QoL modes are things that I really like in every game I play, from Rimworld to Minecraft, and they increase the pleasure I get from the game to enormous levels. I have downloaded so many mods from this video(it will probably take me a few hours to try to install them all into the game) the game seems to have started all over again for me :) Thank you very much for this beautiful video, I hope that there will be more videos of this kind. I'm sorry for the bad language, I'm using yandex translation, but I don't see an error :))

  • @pupupi4616
    @pupupi4616 4 года назад

    I discovered your channel with Torsolo, and im realy glad , I want to play the games you play, they seem funny, may be more funny when you are playing them.Anyway thank you for this mod pack, I just downloaded Rimworld and this is gamechanging.Love your vids !

  • @xilllllix
    @xilllllix 2 года назад +1

    the BEST mod list on youtube, thanks!

  • @hectoraarlott
    @hectoraarlott 3 года назад

    this vid is super chill. music choice made this vid for me tbh. perfection

  • @redxlaser1562
    @redxlaser1562 4 года назад +2

    I already have a mod list with over 100 mods.
    While several of these mods I already have my mod list has grown by at absolute minimum 25 more.
    You’re a monster Ambiguous Amphibian.

  • @benben8561
    @benben8561 4 года назад

    Very nice video with lots of mods i haven't heard about after dozens of hours playing modded

  • @Gunzablazein
    @Gunzablazein 4 года назад +103

    Ahhh yes. They all fall eventually. Welcome to mods my favorite rimworlder.

  • @BradyRay_333
    @BradyRay_333 Год назад

    This was awesome and just the video I was hoping to find!

  • @OneOfDisease
    @OneOfDisease 4 года назад +1

    I started watching you on the coral island and found you funny, and so I continued watching your content and enjoying it. However, today sir you earned my sub and bell click...even though I knew about many of these mods this was a very well made video and you introduced me to some mods I am looking forward to trying myself. Good Job & Well Done!!

  • @Kazoyouknow
    @Kazoyouknow 4 года назад

    That really a great video, thanks for showing me new mods for this amazing game!

  • @Sidewalk_Engineer
    @Sidewalk_Engineer 4 года назад +1

    been waiting for a video like this. thanks!

  • @mirjanbouma
    @mirjanbouma Год назад +24

    I'd love a new version of this video. 1.4 has changed quite some stuff

  • @KamramBehzad
    @KamramBehzad 3 года назад

    I already had 20+ QOL mods installed. After this video I have installed about 20 more. Great summary.

  • @williamake4783
    @williamake4783 4 года назад +18

    I didn’t watch the whole thing, but I didn’t see “No Pause Challenge” in there. I’ve been playing with it and it adds more real time tactics. I’d think that’d be a great addition to wave survival to keep you on your toes.

    • @benl6908
      @benl6908 4 года назад +2

      I’ve never heard of this mod before but it sounds hella interesting! It would definitely make for super entertaining and fascinating gameplay

    • @ambiguousamphibian
      @ambiguousamphibian  4 года назад +2

      I like this one too!

  • @ItachiUchiha-nx2sw
    @ItachiUchiha-nx2sw 4 года назад +1

    A really really useful set of mods. Thank you.

  • @PhrozenFox
    @PhrozenFox 3 года назад

    Thanks a ton for this video. I mod a lot of the games I play, and I've already modded Rimworld a fair bit, but it's difficult to find those needles in the haystacks that is the modding community for Rimworld.
    You have very similar tastes for the types of mods I like for Rimworld and you've even inspired me to shirk my usual strategy to just build a large colony until I get bored and actually experiment with what Tynan insists is not simply a game you play to win, but a story simulator.
    The first thing I'm going to do is use that one dev tool option to spawn in a premade colony (bunch of pawns, clothes, weapons, workbenches, etc, but no walls or organization) on Randy Random "losing is fun" and just see what happens.
    I'm not sure if you'll like this game, but the modding scene and ease is similar, plus the people who like Rimworld seem to like it; try out Starsector. It may be a fun series for your channel.

  • @tamriel_x
    @tamriel_x 3 года назад +1

    This list was super informative!

  • @icecreamz3003
    @icecreamz3003 4 года назад +2

    I’m super looking forward for to all these mods! The only thing that might be tough is dumping all of them into a new play through all at once

    • @mirjanbouma
      @mirjanbouma 4 года назад

      Yeah maybe don't do that ;-)
      I'd recommend a few common sense ones (all hail the While You're Up) that made you go "yes zomg that should be in vanilla!!1!" let's say 5 max, any vanilla extended, (1x1 tables ftw, also the animal ones), and maybe 2 or 3 others. I like the fishing one a lot. Harmony and such don't count because they don't change anything themselves.
      Use Rimhud and other user interface ones to your liking. I do recommend at least Rimhud. Maybe limit yourself on others at first so you don't get lost in all the new UI.
      Oh and special mention to Giddy up. Because why the F can't I ride an elephant?

    • @icecreamz3003
      @icecreamz3003 4 года назад

      @@mirjanbouma I meant having ambiguous dump them all into 1 play-through not me lmao

    • @mirjanbouma
      @mirjanbouma 4 года назад

      @@icecreamz3003 whoops, my bad!

  • @alexcebollero
    @alexcebollero 4 года назад +4

    I’ve watched the last few series and he had no mods. “Here is my 100+ mod list”... straight to the deep end I like it

  • @andybear6617
    @andybear6617 4 года назад

    This is great. You make some essential videos. Good on you and thank you.

  • @wolf-echo-one2899
    @wolf-echo-one2899 4 года назад +2

    Dude I love you and the content you make its so unique and different and the games you play really go well with your attitude. Never even knew how cool these games are, never even knew they existed. If you see this have a great day/night.

  • @Ziplock9000
    @Ziplock9000 Год назад

    As of March 2023 this video, although outdated is still very useful. Some mods are now part of the base game, some don't have a 1.4 version but any still do and/or have been updated. Thanks!

  • @heathgates2840
    @heathgates2840 3 года назад

    Great video man, keep it up!

  • @notean
    @notean 3 года назад

    Even while I play with so few mods as possible, it is very nice overview.

  • @SirMesmer
    @SirMesmer 4 года назад

    Skylight is amazing as you can create greenhouses and farm during winter (if you of course build some heaters). There is also additional mode to LMV Storage mod, that adds single storage containters.

  • @catmomchantel
    @catmomchantel 4 года назад

    I'm gonna have to live vicariously through you and your Rimworld playthroughs as I don't have the time to play video games lately :(
    I am excited for this video as it reminded me of a lot of the QOL mods I used to use in the game, but had to uninstall a lot because of incompatibility due to the 1.1 update. I'm glad that more mods have been updated because I've missed some of these mods! A warning with Hunt For Me, though. I had to uninstall it because my colonists pets kept getting killed trying to hunt small animals. If you like the smaller animals and don't want to just use them as food, be sure to keep them in a safe area or a hare will be the death of fluffy. I actually started using Achtung! because of your last Rimworld colony! I love being able to line up my colonists!
    Rainbeau's fishing mod is my favourite fishing mod. It can be a little OP because you get a lot of small fish and it's basically an infinite food source, but I love that it adds new recipes that give your colonists a mood boost similar to fine or lavish meals. I try to balance it out by only using the shellfish traps but it's one of my faves! It's definitely my fave fishing mod, it seems a little boring to me that other fishing mods don't add extra recipes. Rainbeau doesn't update the mods themselves anymore, but they have been getting fan updates so it's really exciting! Trading Spot is another really nice one that allows you to choose where you want traders to go. It's nice because, if you've designated other parts of the map as Home area (for example, if you use a growing zone to automatically harvest ambrosia), traders will gather at any home area and it's nice to have them gather right next to your base. I also recommend More Trade Ships because I always feel like there aren't enough traders after I built the trade beacon. Animal Food Restrictions is nice because I'd rather animals eat raw food rather than eating my nice meals. Partially Passable Wind Turbines is nice and very self explanatory. Let's Trade! is fun as t just ads new types of traders, makes it nice if you just want to sell animal skins or building supplies. Blighted Alert is nice as it just adds a notice on the side, similar to the one that shows the weather or if you have toxic fallout, so you know that you have blighted plants, but it might be unnecessary if you have the mod that allows you to cut blighted plants automatically. I love mods that add fences, like Gloomy Furniture or Fences and Floors (or fences and no floors, same thing as previous but just fences), as it seems fairly natural to have in the game. It's nice to have fenced in fields so your animals can roam free and not eat your crops, and, for me, I like it a bit better rather than just setting allowed areas. It makes it nice so wild animals can't eat your crops.

  • @spooki-2451
    @spooki-2451 4 года назад

    i feel more open to playing rimworld now , thank you Ambi !

  • @Lithilic
    @Lithilic 4 года назад +5

    I'm definitely interested in mods that make the colonist behavior actually make more sense. The work mod is interesting too because I would like to prioritize different crafting stations that use the same skills/job duties.
    Have you ever done a play through where you make it to the other side of the map where the quest is for the off world ship at the beginning of the game? Might be a different objective to try.

  • @PiniutLEGIT
    @PiniutLEGIT 4 года назад +5

    25:27 I don't really know about this one but I think when I was playing not very modded gameplay with ZombieLand, the blood that was coming out of them was actually cleaning out itself after a rain rather than staying. I don't know if this was because of any mod's option or because it may disappear after some time, but if it's not in vanilla game then I think it's good that somebody added it. I still think filth should disappear much quicker.

  • @Alteroxx954
    @Alteroxx954 4 года назад

    This would make a great series,like always :D

  • @ryanbowman8541
    @ryanbowman8541 4 года назад +3

    I know I'm late to the party but fluffys breakdown is awesome. Things will need fixing every so often or they will break. When they break you must fix them like normal vanilla with a component. This mode is a good way to conserve components.

  • @gameinglad6148
    @gameinglad6148 3 года назад

    Yo I want to say thanks for both this video and for getting me into RimWorld since it's one of my favorite games

  • @donniehoward6652
    @donniehoward6652 3 года назад +11

    "run and gun, it lets you move while you run" ah yes, the mod we all needed

    • @SlapDatCow
      @SlapDatCow 3 года назад

      Hahaha I'm dead, this cracked me up.

  • @nightnope
    @nightnope 3 года назад

    i have played this for years and this was very useful video. thank you.

  • @colin_henry1
    @colin_henry1 4 года назад

    Thank you for this, ive been trying to find some good mods to add to my game ^^

  • @badcatto5189
    @badcatto5189 4 года назад +8

    Great video, that windows mod looks really cool. The Rimcuisine 2 mods and the Vanilla Expanded Cooking/VEPlants mods play nice together and are fun for roleplay playthroughs. There's a drugs add-on for Rimcuisine 2 that lets you make painkillers even from neolithic beginnings, as well as brewing add-ons that are pretty fun.
    Also Dress Patients changed my life, it should just be a base game thing but it lets you dress downed pawns - like stripped wounded prisoners - and gets rid of easy mood debuffs by just putting some fucking pants on them. Like you do with IRL bedridden people. lol

  • @jip5529
    @jip5529 4 года назад

    He is finally modding!!! I love your videos man, but I always thought how much of a hassle it would be to have no quality of life mods

  • @bazil_6053
    @bazil_6053 3 года назад

    this is a big help for me every couple of seconds i pause to download a mod

  • @chemputer
    @chemputer 4 года назад

    I'd love to see more videos like this of the other kinds of mods you think are cool! Do it!

  • @matboi5746
    @matboi5746 Год назад

    Good vid, straight to the point, no useless fluff

  • @royroy_832
    @royroy_832 4 года назад +1

    I knew you by a project zomboid video, and i stay here for your content.It's really good.

  • @McZx21
    @McZx21 4 года назад

    Hashhash i love how last series he was "lmao this mods looks good idk if im into mods haha" and now he is like 100 MODS ESSENSIAL for your MODDED Rimworld EXPERIENCE!" i love u aa, keep doing ya thing

  • @benjaminpujol711
    @benjaminpujol711 4 года назад

    I don't know how a video in the morning could make my day

  • @coldtimes8774
    @coldtimes8774 4 года назад +74

    Researchpal - Shift and scroll is to zoom in and out

  • @Lord_Shmesh_The_Squishy
    @Lord_Shmesh_The_Squishy 4 года назад +3

    11:20 you can zoom in and out by holding Shift and then using the mousewheel

  • @atigerclaw
    @atigerclaw 2 года назад

    Fluffy Breakdowns has been one of my highest priority mods from the moment it was created. Equipment maintenance is one of those things I just cannot accept as a pure random event. Switching breakdowns from a random event to a consequence of equipment condition was perfect, and saves so many headaches when it comes to budgeting components.

  • @bobthebox2993
    @bobthebox2993 4 года назад

    A mod I really enjoy is expanded prostetics and organ engeneering.
    I often feel like there are certain artificial items mission from the base game, but this mod adds a lot of them, giving you more options when it comes to equipping your colonists with artificial bodyparts

  • @MeggaMuffen-jo3rq
    @MeggaMuffen-jo3rq 3 года назад

    Would we be able to get an updated mod list for 2021? You've inspired me to pick up Rimworld and give it a go. I am an avid mod user and enjoy anything that adds to a game in general. But since I enjoy your content, It'd be cool to get your updated opinion on what you suggest and advise people to give a looksee nowadays, If you have any updated stances to begin with, that is. Keep up the good work, and I look forward to your next Rimworld series!

  • @rubysilverstar7086
    @rubysilverstar7086 3 года назад

    SNAP OUT AND MEDICAL TAB ARE SO FLIPPIN USEFUL! I tried them once and NEVER went back. And when I thought 'eh I don't use it much' and took it out, I realized just how useful it is. It tells you who's bleeding and how badly, pain levels, each stat, if they can self-tend, and apparently lets you set surgeries, but I haven't figured that bit out yet. I use it after raids to tell who needs to be treated first and who can take a backseat and when I'm making bionics to quickly tell who's missing parts so I can make the proper bionics.

  • @enfield_the_enigmatic2989
    @enfield_the_enigmatic2989 4 года назад +1

    I'm and avid modder and I didn't know about some of these mods, great video! Here's to hoping it doesn't annihilate my compatibility...

  • @justinoconnor8510
    @justinoconnor8510 4 года назад

    Welcome to the club matey!

  • @benna0904
    @benna0904 3 года назад

    thank you for the vid, it gave me some great mods i have installed now

  • @kylewallace9341
    @kylewallace9341 4 года назад

    Just scrolling through at 1:30 in the morning and I see this is uploaded now it's good to work the night shift

  • @gooma7942
    @gooma7942 3 года назад +2

    Rimworld of Magic, Rimsaves, StartUp Impact, and Dragon's Descent are also VERY excellent mods. What The Hack?! also adds a lot of really cool new approaches to mechanoids.

  • @itsflyde
    @itsflyde 4 года назад +2

    i love the music this video is so cozy :D

  • @ridiqulos
    @ridiqulos 4 года назад

    Awesome stuff. Didn't realize most of this stuff.

  • @scorned4Life
    @scorned4Life 4 года назад +10

    "chuckles knowingly" Welcome to The Addiction that is rimworld mods.

  • @Kn1feShift
    @Kn1feShift 3 года назад

    Dub Skylights is pretty much essential for me now, it seriously helps to cut down on power usage. Sunlamps take up so much but skylights don't need power and if you have a solar flare, you don't have your plants dying.

  • @MrPHBOY
    @MrPHBOY 2 года назад +3

    I love using Simple Sidearms as it lets me build actual loadouts for my soldiers.
    I like having a composition of
    1 Sniper
    1 Light Machine Gunner
    3 Assault Troopers
    2 Grenadiers (these guys get regular rifles but switching to grenades make them so good against mechanoids.)

    • @scottowens398
      @scottowens398 2 года назад

      I love that mod! My colonists have a standard setup.. Base weapon, side autopistol, and side gladius. My reason for this is all of them can shoot, even if they lose their main weapon. The gladius is there in case they're melee attacked.

  • @benbeard1438
    @benbeard1438 3 года назад +6

    The Hygiene mod has become a must have for my in my recent games. It adds some basic elements that make the game a bit more realistic.

    • @rickysmyth
      @rickysmyth Год назад +1

      It's a bit unrealistic how people who are struggling to survive need to bath every day

  • @8b8b8b
    @8b8b8b 4 года назад +9

    Part 1 is basically: “Tynan please add this”

  • @Skellitor301_VA
    @Skellitor301_VA 4 года назад

    Bit of a bigger post ahead, sorry about that but yeah, figured I'd expand on a bit of an explanation of some of these:
    Something I would recommend you check out is a mod called Guards for me. It's, in my opinion, better than in defensive positions.
    What it does is adds a new work item called guarding, which plays off of your combat stats. You can set color-coded guard positions like in defensive positions that you can tell a colonist to go and man, or if a colonist who is set to guard in the work tab will go and man that position like any other job. It also adds color-coded patrol paths that functions the same way as to guard positions, except your pawns will follow a set route and make sure an area you place is protected.
    It doesn't stop there, as you can assign bodyguards to individual pawns, like with your last playthrough with Metannik, you can set pawns to follow and protect individual pawns until you tell them otherwise. Or if they have a need to handle like hunger or if you have this installed, dubs hygiene, and they need to go to the bathroom.
    You can find this here since straight searching for it on Steam requires you to scroll down a bit to find it: steamcommunity.com/sharedfiles/filedetails/?id=1855885448&searchtext=guards+for+me
    Something I would recommend to go with careful raids is raids can go wrong and Preemptive strike.
    Sometimes raids can go wrong (steamcommunity.com/sharedfiles/filedetails/?id=1551336515&searchtext=raids+can+go+wrong) basically makes it so a raid can have a small chance of going wrong and the raiders have to deal with a negative event at their raiding spot.
    Preemptive strike (steamcommunity.com/sharedfiles/filedetails/?id=2056230561&searchtext=preemptive+strike for current 1.1 version. Original 1.0 version and better description is here: steamcommunity.com/sharedfiles/filedetails/?id=1890377807&searchtext=preemptive+strike) Basically makes it so you can better prepare for any event that involves incoming groups, whether it be a raiding party, manhunter animal, or traders. This makes it so you can have guard towers keep a lookout for any of these events and report to you of any incoming groups. This will spawn them outside your settlement in the world map, and have them make their way towards you. This allows you to gather a preemptive strike force against them if you want, or you can use a comms console to contact them. With a comms console, you can try to negotiate with the raiders, meet their demands, pass a high speech check to draw them off, or just insult them if you want to raise the morale of your colonists. It's a mod that makes raids a bit more in-depth and allows you to plan for a raid. You can also just ignore them and let them pop in like usual.
    Another couple of QoL mods I would recommend is Pelador's Fire Extinguisher and Fire Warden mods. Adds a weapon item called a fire extinguisher, which does exactly what you'd think only it's not like fire poppers where you toss an object, and it explodes anti-fire stuff. This gives your colonists the ability to fight fires more effectively with directionally firing fire fighting foam. Fire warden gives you the option to have dedicated firefighters with a fire warden work tab. It makes it so colonists who have this work option will go for fire extinguishers over beating out fires, and colonists who aren't set to fire warden will go about their jobs like usual. This basically gives you the option to make a fire brigade within your colony and keep your settlement, for the most part, functional when a fire happens.
    Pelador's workshop IMO is one to look through as he adds a bunch of QoL mods that I enjoy playing with. Like Medical, Social, and Utility supplement mods, which expand on medicine and drugs like his Drug Response mod only much more expanded. Medial supplements give yous tuff like aspirin and inhalers to help with specific ailments. Social, as you can expect, does more mood-boosting social drugs and gives that whole system a bit more refinement. Utility is a bit different as it changes how you can use certain drugs and chemicals. For example, it allows you to use sprayers to spray toxins to a given area, smoke, and gas mortar shells, which extends to IDEs, grenades, and foam poppers. Overall a mod author that adds a bunch of great stuff.
    While I was looking through the workshop recently, I found this, which seems really interesting. If you're up for a different kind of playstyle with storytellers or you just want multiple types of storytellers with your playthrough, then this could fit that bill.
    Hotseat - Dynamic Storyteller Switcher, basically does what it says on the tin. It'll dynamically switch out your storyteller every now and then. You can customize this based on what percentage you want a specific storyteller(s) to appear, which ones you want, and don't want, and if it happens by event, a year passed, or a quadrum passes, or a combination of all three based on percentage.
    Sorry this again was a bit lengthy, but I hope I helped out a bit with expanding your modlist with stuff you'd like

  • @ladegray6638
    @ladegray6638 3 года назад

    the most of the mods did not know abut or give a secant chants love this mod list :)

  • @kylesprenkel680
    @kylesprenkel680 4 года назад

    Nice you got some pretty good mods in that list. You wanted some ideas based on our favorite things to do so here are my favorite 3 most recent playthroughs. Also Praise be to Sseth god of the obscure!
    My last great play through involved a lot of the Warhammer fantasy and 40k mods and rping as a Squat/chaos dwarf kingdom with two different kinds of dwarves with a xenophobic royal family. This playthrough i used some not on steam mods to load and unload settlements so i could create a large empire that if i wanted to not see it i could. Then 1.1 reked my mod list.
    the one before that was my medieval reenactment of the nomadic Velothi from Elderscrolls. using the ancient rim mod with tribal essentials.
    And the one the update before that update i used Deeprim to make and underground bunker. combined with the cloning mod, androids, and fallout robots i attempted to be a Clan from Battletech/ the Enclave from Fallout complete with NPP and misile silo. I kind of lost vision at the end of this one and added a bunch of star wars mods because cloners damn good ones too.

  • @heathergray4880
    @heathergray4880 2 года назад

    Best mod video for rimworld!