How to Use Displacement Maps in Blender (Tutorial)

Поделиться
HTML-код
  • Опубликовано: 25 ноя 2024

Комментарии • 272

  • @PlagueRavenRX
    @PlagueRavenRX 3 дня назад

    3 Years old, but still incredibly helpful. Many videos out there give the wrong information and don't go into as much detail and I'm glad I found this. Solved all my problems.

  • @alekskenins
    @alekskenins 2 года назад +22

    I'm trying to use Blender to make some animated Dungeons and Dragons maps, and this has totally changed the game. Excellent explanation, clear and concise. Thank you!

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Cool, glad it was helpful!

    • @Neon-bd6vk
      @Neon-bd6vk 5 месяцев назад

      How did they go? Hope they looked sick in the end

  • @marekpietrak8279
    @marekpietrak8279 2 года назад +7

    Thank you very much kind sir! One thing to note for anyone who might still be having misaligning displacement even after setting the 'Displacement coordinates setting to UV' is that you should set your texture mapping scale settings to 1 for XYZ and only then scale the UV unwrap vertices under UV editing to adjust the scale of the bricks. I had this issue and took me some time to figure it out. Thanks!

    • @RyanKingArt
      @RyanKingArt  2 года назад +3

      thanks for the info. 👍‍

    • @Julix00
      @Julix00 2 года назад +3

      Thanks, this is what I was looking for!

  • @gerdsfargen6687
    @gerdsfargen6687 2 года назад +14

    Having such a fun time following these tutes. Just watching these come to life in my own copy of Blender is such a joy.
    This dude makes JOY.

  • @noobinnook4474
    @noobinnook4474 3 года назад +25

    Thank you Mr. King! Clear to understand texture mapping process step by step.
    You are a node wizard!

  • @shriyut
    @shriyut 2 года назад +7

    Man, I just type the keywords and your tutorials are right there! Amazing work again! 👏🏼 👏🏼 👏🏼

  • @sofiabutuc9436
    @sofiabutuc9436 Месяц назад

    Thanks for showing the node wrangler add-on! You have just saved me a lot of time in setting up textures.

  • @iambricko
    @iambricko Год назад +2

    This is gold! So many lightbulb moments. Thank you for this.

  • @juanmaburrido2671
    @juanmaburrido2671 Месяц назад

    Thanks for your explanation. Im doing my final project and your vids help me so much. When its over I want to show you. Thanks again and support from Spain!💪

  • @robertlarsson241
    @robertlarsson241 2 года назад +2

    I was just in blender using that exact brick texture and then i see this, haha. Great tutorial!

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Lol cool. Thanks for watching!

  • @adiel5763
    @adiel5763 3 года назад +8

    I've been struggling with this since I started using blender!😅
    Thank you Ryan!🙌😊

    • @RyanKingArt
      @RyanKingArt  3 года назад +2

      You're welcome!

    • @seanposkea
      @seanposkea 3 года назад +3

      Me too. Every time I forget that you have to open "Settings" and "Surface" to find the displacement view dropdown! Why the heck isn't that under Displacement?!

    • @adiel5763
      @adiel5763 3 года назад +2

      @@seanposkea I have no idea... But they have to fix it😅

    • @BrianLife
      @BrianLife Год назад

      @@seanposkea agreed

  • @AtomiccKaiju
    @AtomiccKaiju 3 месяца назад

    Thanks for having, a tutorial that needs other tutorials to work.

  • @joeykim8053
    @joeykim8053 2 года назад +1

    I was starting to get confuesd between the two methods and this pretty much sums everything up for me. Thanks!

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Glad it was helpful! Thanks for watching Joey!

  • @feraskaissy471
    @feraskaissy471 10 месяцев назад

    The Best Blender tutorials on the internet

  • @Dimplesapplepie
    @Dimplesapplepie Год назад

    Neat, you know all blender ! Easy to follow, you forget nothing, you're a pro

  • @clavius500
    @clavius500 2 года назад +4

    Nice and clear, and calmly presented, thanks!

  • @redshiftz8520
    @redshiftz8520 2 года назад +2

    Dude you are a Dimond. been looking for a simple explanation of this process and your's rocks. Subscribed !

  • @hussainelsalih2975
    @hussainelsalih2975 3 года назад +4

    Thank you Rayan. Great Tutorial.

  • @blenderstuffs
    @blenderstuffs 3 года назад +5

    Very helpful tutorial

    • @RyanKingArt
      @RyanKingArt  3 года назад +1

      Glad it was helpful. : )

    • @kgkreshnan
      @kgkreshnan 2 года назад

      Agreed.. really helpful

  • @madjidbouharis729
    @madjidbouharis729 2 года назад

    I was wondering why my substance painter height map was acting weird and now I knew that it was related to the Uv"s coordinates on the displace modifier... thank you soo much mate this helped a lot .

  • @DanielSamulewiczXXI
    @DanielSamulewiczXXI Год назад

    I love your 3Dee-e and Meshhh of course!

  • @oh_he_vibin
    @oh_he_vibin Год назад +7

    I have followed the exact steps for the first method, yet the displacement is not even working/becoming 3D on the texture, it stays completely flat even with subdivision

    • @RyanKingArt
      @RyanKingArt  Год назад

      Hmm, I'm sorry that its not working for you. I don't know why.

    • @AshElectric
      @AshElectric Год назад +2

      Setting the feature set setting under cycles as "experimental" ended up fixing this for me (it gave me the adaptive option)

    • @MIC_Enjoyer
      @MIC_Enjoyer Год назад

      @@AshElectric That gave me the adaptive option but it's still flat. It's probably because I'm rocking an AMD GPU.

  • @dathink8374
    @dathink8374 3 года назад +1

    I can come back with Blender, because of you, I start 2 years ago but feel tired to learn, that's why I stop until now when Vietnam was under situation because Covid so I start again and found your channel, thanks so much for those videos you did

    • @RyanKingArt
      @RyanKingArt  3 года назад +2

      Glad my videos are helpful! Thank you for watching.

  • @aleksvitek798
    @aleksvitek798 Год назад

    The blender king himself!

  • @BrianLife
    @BrianLife Год назад +1

    You're the best, thanks! Keep rockin it!

  • @jakditstudio
    @jakditstudio 3 года назад +5

    Thanks dude 🙏🏻🔥✊🏻

    • @RyanKingArt
      @RyanKingArt  3 года назад +2

      Most welcome! Thanks for watching. : )

    • @jakditstudio
      @jakditstudio 3 года назад +2

      @@RyanKingArt oh yes, your welcome too

  • @dmauleon
    @dmauleon 3 года назад +3

    Thank you so much!!!!! Super useful video!!! 👌

  • @katarat-online5578
    @katarat-online5578 Год назад

    Thank you
    I've been struggling to find that specific matter.
    I really appreciate what u did there👌🏻👌🏻👌🏻

  • @cpincpersonal
    @cpincpersonal 2 года назад +1

    Thanks man! Very helpful.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Glad it helped! Thanks for watching.

  • @giuseppemarinelli8277
    @giuseppemarinelli8277 2 года назад +1

    Simple and useful.

  • @ЯнаПлужник-я4э
    @ЯнаПлужник-я4э Месяц назад

    Thank you for the great explanation!

  • @KD9-37
    @KD9-37 2 года назад

    Thank you for this tutorial, Ryan!

  • @Mariaokladnikova
    @Mariaokladnikova 2 года назад +1

    Thank you so much! All your videos are extremely helpful!!

  • @NN-wc7dl
    @NN-wc7dl Год назад +1

    Very helpful!

  • @WaldemarB-wj1nq
    @WaldemarB-wj1nq 2 года назад +1

    Thank you for tutorial

  • @enjoyenjoy5721
    @enjoyenjoy5721 2 года назад +1

    Subscribed! great tutorials.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thanks for the sub! I appreciate it. 😃

  • @victorhugolopezrivas2826
    @victorhugolopezrivas2826 2 года назад +1

    Thanks a lot!

  • @joseevangelista2966
    @joseevangelista2966 2 года назад +1

    Very GOOD thanks!!

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thank you for watching. : )

  • @geoffhodgson2492
    @geoffhodgson2492 Год назад

    Thanks Ryan. Great tutorial and easy to follow.

  • @achis2928
    @achis2928 2 года назад +1

    great tutorial, thanks

  • @dilipvfx
    @dilipvfx 2 года назад +1

    Its Very helpful , Thank you so much.

  • @robinhess543
    @robinhess543 Год назад

    thank you! Second way is very nice and work for me well!!!

  • @DarthJeremy364
    @DarthJeremy364 2 года назад +1

    AMAZING!

  • @utkugogus268
    @utkugogus268 8 месяцев назад +1

    Thank you so much! :)

  • @idiaz502
    @idiaz502 Год назад +1

    VERY NICE!!

  • @massmedia5462
    @massmedia5462 3 года назад

    Many Thanks! first method worked epic... second method... no matter what, maps will not align... but that is OK because method 1 is waaaaay more detailed and controllable! 👍👍

  • @ignacioalvarado1384
    @ignacioalvarado1384 2 года назад +1

    thank you very much, this tutorial is great. instasubscribed

  • @sykir14
    @sykir14 2 года назад +1

    useful tutorial thank you so much!!!

  • @varunverma95
    @varunverma95 2 года назад

    Very helpful. Thank you 👍🏻❤️

  • @Benjamin-vx2ot
    @Benjamin-vx2ot Месяц назад

    just great content!

  • @jasonwilliams8730
    @jasonwilliams8730 3 года назад +1

    Love it!

  • @leax1337
    @leax1337 2 года назад

    Thank you very much, i come from maya and i had problems with Blender Displacement in Maya all works as you expect and very good, but in Blender something went wrong for me. :)

  • @MikeCompileon
    @MikeCompileon 2 года назад

    Your contents are savior to me, great lesson. I was wondering if this can work for character

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thanks! Yeah, I think it would work on a character.

  • @rajhaldua7061
    @rajhaldua7061 2 года назад +1

    Thanks 👍👍👍👍

  • @antoransar6975
    @antoransar6975 3 года назад +1

    thank you sir

    • @RyanKingArt
      @RyanKingArt  3 года назад +1

      Welcome! Thanks for watching.

  • @kaludgo5811
    @kaludgo5811 2 года назад

    thank you. Great tutorial as usual

  • @ultranova3315
    @ultranova3315 3 года назад +5

    Awesome 👏🏽

  • @kyakh5584
    @kyakh5584 Год назад

    Try to change the normal values for the ones who are facing prpblems in changing depth of the texture.

  • @orplecgstudio-aliaksandrts3034
    @orplecgstudio-aliaksandrts3034 6 месяцев назад

    Great Tutoral as always ! YOU are the STAR ! 🙂
    can i ask you to help to make it in Blender 4.1 ? SUbdibision surface modifier don't have adaptive subdivision option. So not sure how to make it.
    Thank you so much !

  • @xxsmoothiesxx1996
    @xxsmoothiesxx1996 2 года назад +2

    Stamp 8:45 13:50 15:08

  • @markblignaut3166
    @markblignaut3166 Год назад +1

    HIya, thank you so much for the tutorials, really appreciate them. I was wondering if you could help with a problem I am having. When I have an object and the scale is not applied, I add the displace modifier and everything works just dandy, but if the scale is applied before the modifier sometimes nothing happens or you can hardly seen the displacement. What am I doing wrong? Any help would be greatly appreciated, thank you

  • @stonelambert
    @stonelambert 10 месяцев назад

    If it just doesn't seem to work at all it maybe because you moved or transformed or rotated or scaled your object prior to adding displacement modifiers or shader/ texture. Ctrl A "apply all transforms"

  • @hoto5010
    @hoto5010 3 года назад +3

    Thanks, your videos are always helpful

  • @mustafamalik3843
    @mustafamalik3843 11 месяцев назад

    Amazing

  • @gerdsfargen6687
    @gerdsfargen6687 2 года назад +1

    Which technique do you prefer Ryan? The displacement node or the texture ?

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      I prefer the displacement node, and using the adaptive sampling.

    • @gerdsfargen6687
      @gerdsfargen6687 2 года назад

      @@RyanKingArt Nice! Yeah I liked that..had some strange issue though. Created a Spec, Displacement and Normal Map node from an online tool...an old one called Normal Map Online...based on a simple jpg of a wood. Though when I added the image as the base color node, it wouldnt recognise it. Is that due to the naming convention not matching that of the above displacement maps? I didnt use a PBR pack ...just made my own.

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Hmm, I'm not sure. Could be the name, but if you manually added in the texture, then it should work fine.

  • @tomhools1605
    @tomhools1605 2 года назад +3

    7:57 I did everything you said but I can't get it to be bumpy (3rd dimension). I do get 3rd dimension when I use displacement modifier but can't with a map. i use blender 3.0

    • @RyanKingArt
      @RyanKingArt  2 года назад +3

      Did you turn on the displacement and bump setting, at 3:18 in the video? Also, make sure your using Cycles render. If your using Blender Eevee, I go over another method for using displacements in this video.

    • @tomhools1605
      @tomhools1605 2 года назад +1

      @@RyanKingArt wait. I see the wall (bumps) in 3D but only if I render it. I was watching it in "Material Preview" window, so I need to put on "Rendered" window.
      btw it would be helpful if you made a brick house tutorial. It can be a very simple house.

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Thanks for the video idea. 👍‍

  • @Catastroish
    @Catastroish 2 года назад +1

    Great work, really. Thank you. One thing, why walking through the additional steps (Shift+A -> texture -> image texture -> select image) when you can just drag the image directly into blender? :)

    • @RyanKingArt
      @RyanKingArt  2 года назад +3

      Yes, both ways work. 👍‍

  • @ehsankeramati
    @ehsankeramati 2 года назад +1

    I have using Blender version 3.2.2 and my subdivision surface modifier just have 2 option that is Level View and Render. but in some videos like yours it has so many options which i dont have !Also in Rendr Propertice i cant see Feature Set and and Device. Please help me.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Hmm, are you using Blender Eevee? the displacement modifier works in eevee, but the other types of displacements only work in Cycles. Also, are you using an old version of Blender?

    • @ehsankeramati
      @ehsankeramati 2 года назад

      @@RyanKingArt Thank you so much for your response. I changed Eevee to Cycle and then Render setting fixed but the main problem is my subdivision modifier. i have been using Blender version 3.2.2 and its has just two button Catmull-Clark and Simple and 2 input number Level View and Render. It has nothing else except these. but in your videos or some other people your subdivision modifier has more option !!! Should I active them from other place ?

    • @o.kiryukhin
      @o.kiryukhin Год назад

      ​@@ehsankeramati more options appear when experimental render mode is on​

  • @radagasttw
    @radagasttw 3 месяца назад

    Great!

    • @RyanKingArt
      @RyanKingArt  3 месяца назад

      thanks!

    • @radagasttw
      @radagasttw 3 месяца назад

      @@RyanKingArt I did your tutorial and I'm hallucinating with this. Thank you for explaining in such a masterful way. I take the opportunity to ask a question, friend, if I use Bake Normal or Combined on a mesh with Displacement, do I get the texture of the image of this new generated object? Greetings from Venezuela

  • @Ponlets
    @Ponlets Год назад

    when i do this the extra bits jut out at odd angles or to one side with no obvious way to clear it up

  • @msouag
    @msouag Год назад

    How do you make this plan extend and follow a Bezier curve?

  • @JonahHache
    @JonahHache 2 года назад

    awesome!

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 2 года назад +2

    This is in Cycles. But how in Eevee? Can you make a new method? Using displacement modifier?

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Yeah, if you want to do this in Eevee, use the method where you use the displace modifier. The node editor displacements don't work in Eevee.

    • @cg.man_aka_kevin
      @cg.man_aka_kevin 2 года назад +1

      @@RyanKingArt I hope in the future, Eevee can beat Cycles because it's just as realistic, and just beat the render engine from Unreal Engine 5. :)

  • @thomasg5593
    @thomasg5593 Год назад

    very good tutorial!
    I wanted to know if it's possible to apply the displacement map into the model for it to appear in sculpt mode (i want to use the displacement map as a base that a tweak after) ?
    Thanks

  • @MrMini500
    @MrMini500 11 месяцев назад

    how would i apply it so i can edit and sculpt it afterwards? currently have no textures other than the map for the displacement

  • @praix_vfx
    @praix_vfx 3 года назад +1

    owsome bro

  • @geoffreywilliams663
    @geoffreywilliams663 2 года назад

    I'm not a Blender expert or even a basic user, but want to add texture to an STL created elsewhere, I followed your instruction, second method. That seemed similar to other videos, but your instructions on where to find the commands in different menu's was very clear to follow. However, got to the end and I couldn't see my texture in the UV map windows. What have I missed ?

  • @evanalexan
    @evanalexan 2 года назад +1

    Is it possible to create Displacement Maps from photos of a single object? If I can control the lighting and I'm the one taking the photos? I've seen some tutorials on creating Normal Maps by lighting an object from four (4x) different angles and then combining those 4 photos into a single Normal Map. But is there a similar process for Displacement maps? I have a ton of things I need to photograph and model, and painting the displacement in ZBrush for every single thing doesn't seem feasible.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thanks @Keiwah Yeah displacement maps use values from black to white, so yes, you could make a displacement map from an image, or texture.

  • @Dive_Me_Crazy
    @Dive_Me_Crazy 2 года назад +1

    Thanks for this - really useful. Have there been any significant changes in Blender 3.2?

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Thanks for watching! Not that I know of. I think the settings are all the same.

    • @Dive_Me_Crazy
      @Dive_Me_Crazy 2 года назад +1

      @@RyanKingArt Thanks. One tutorial that might be useful is putting "end grain" onto displacement wooden Planks - I am trying to do that at the moment.

  • @navisidhu5872
    @navisidhu5872 5 месяцев назад

    Is height nd displacement texture same bro

  • @Enflict
    @Enflict 2 года назад +1

    When I select my picture in the Node Wrangler it tells me no matching images found, and it doesn't create the nodes. Can you tell me what I am missing?

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Hmm, I think that's because the image textures are not named correctly.

  • @night_gryphon
    @night_gryphon Год назад

    Please can you make a tutorial how to bake real geometry to displacement map? Im totally stuck trying to bake geometry which have elements both below and above low poly face. If i move objects to align specific face other faces go out of alignment ant get wrong displacement map

  • @starvr
    @starvr 2 года назад +1

    Very good video, thanks. No, I'm not a bot. LOL

  • @seanposkea
    @seanposkea 3 года назад +1

    Do you have something on how to get rid of stepping (aliasing?) Even using 4K 16bit maps in cycles my displacement looks like something out of the Lego Movie.

    • @RyanKingArt
      @RyanKingArt  3 года назад +1

      Hmm, no sorry. I have not had that problem before. One thing that you could do, is open the displacement map in a 2d program, and blur it a little. That might smooth it out.

    • @seanposkea
      @seanposkea 3 года назад +1

      @@RyanKingArt No, I think its a blender thing. I'm using 4k materials from places like PloyHaven. Cranking up the normal strength often helps but not always.

    • @seanposkea
      @seanposkea 3 года назад +1

      Hmmm... Well, saving as 32bit with a little Add Noise in PS did a pretty good job but requires a 64mb image! I did a .5 gaussian and tweaked the contrast a bit and saved as a 16bit and that was only a 5mb image. The result is a little grainy (from the noise) and you can still kind of see the banding but it not Minecraft anymore as long as you keep the Displacement scale less than .5 I tried taking the original 72dpi image and converting and shrinking to 300 and then blurring and saving as 32bit and that looked best (but again a huge file) You can still see it but it lets you push the displacement scale higher before the steps show up. I tried 4 subs on the original mesh before the sub-d mod (6 lvs) and that smoothed out the banding but made even my 3090 chug. So I don't know my dubious opinions of displacement in blender is unchanged.

    • @RyanKingArt
      @RyanKingArt  3 года назад +1

      @@seanposkea Ok.

  • @ortizgab
    @ortizgab 2 года назад

    Man, thanks for all teachings! 1 thing, is there a way to apply this displacement and tilling correction to export to UE and convert to nanite?

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      If you use the method in this tutorial where I use the displace modifier, you can apply the displace modifier, and then it should work in a game engine. Because if you apply the modifier, then the mesh will be that shape.

    • @ortizgab
      @ortizgab 2 года назад +1

      @@RyanKingArt thanx!!!

  • @Vishwakarma3d
    @Vishwakarma3d Год назад

    Ryan do you know about Jsplacement? tiny program to generate all sorts of scifi displacement maps? (panels, circuits, dotgrids, linegrids. If you dont know about it let me know i got the link to it. is not super easy to find

  • @evanyung5770
    @evanyung5770 Год назад

    I dont have the option for adaptive subdivision

  • @hayobayo5260
    @hayobayo5260 2 года назад +1

    This really helped me on a problem regarding a tilled floor. Thank you! I have one question regarding the rendering of a sequence of images close up (using the first adaptive setup):
    Will the mesh "adjust" the quality -just like pressing dopple tab- with every step the camera makes? Or do you apply the modifier first? To those areas of rendering and texture Im not accustomed and quite a newbie.
    Thank you

    • @RyanKingArt
      @RyanKingArt  2 года назад +3

      Yes, if your using adaptive displacement, it will always update, depending on where the camera is located. So it should always look high quality when rendered. Thanks for watching!

    • @hayobayo5260
      @hayobayo5260 2 года назад +1

      @@RyanKingArt That is nice to know. Thank you for answering.

  • @jazzpiano22
    @jazzpiano22 7 месяцев назад

    Thanks Ryan, but I am in Blender 4.0 now and these settings have changed.

  • @Naor_Scale_Models
    @Naor_Scale_Models 5 месяцев назад

    what can be the reason that I dont get aoutomaticlly map?

  • @friexino6580
    @friexino6580 4 месяца назад

    i have been watching his videos for months and i just realized today i havent subbed😂😂

  • @rogierlist5769
    @rogierlist5769 2 года назад

    great tuts but when i render it looks like rubish...in the viewport everthing works but then i push f12 and the displacemant looks awfull...what am i doing wrong?

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Maybe you need to turn the detail amount up on the subsurf modifier. Are you using the adaptive displacement? Or what method are you using for the displacement?

  • @joshowen4370
    @joshowen4370 2 года назад

    Thanks, Ryan. Is this method useful for game assets or is there a more performance friendly method?

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Hmm, I'm not sure exactly, as I don't actually make games.

  • @martynholland7508
    @martynholland7508 2 года назад

    Hey Ryan, great tutorial. General question re displacement...I'm trying to scatter objects onto a heavily displaced surface, however the scatter only recognises the flat surface not the displaced height. Any suggestions?

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      hmm I'm not sure how to fix that. If your using the displacement modifier, you could apply the modifier.

  • @buda3d2007
    @buda3d2007 Год назад

    Is this still working in 3.6? as I cannot see displacement and bump only, please help

    • @RyanKingArt
      @RyanKingArt  Год назад

      make sure your using the cycles rendering engine to access that setting.

  • @mixelplik
    @mixelplik 9 месяцев назад

    I was making a simple mistake and was having trouble - make sure to go into Materials...Settings and change Displacement to "Displacement and Bump".

    • @RyanKingArt
      @RyanKingArt  9 месяцев назад

      Yeah that's an important setting 👍‍

  • @parthkapadia148
    @parthkapadia148 2 года назад

    When i select subdivision modifire my place became pyramid, and then i chose subd to smiple it is still pyramid...... i dont know why and how ?

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Sorry, its hard to know what the problem is when I can't see it,

  • @lucutes2936
    @lucutes2936 2 года назад +1

    still works in 3.2

  • @llYuki0okami
    @llYuki0okami 2 года назад

    if we change texture in nodes like change scale, when this second displacement option doesnt fit

    • @RyanKingArt
      @RyanKingArt  2 года назад

      What part are you in the video? And what displacement method are you using? Displacement node? Or displacement modifier?

    • @llYuki0okami
      @llYuki0okami 2 года назад

      @@RyanKingArt add texture by the node classic way, change scale and/or rotation in nodes, and then use displacement modifier

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Did you change the coordinates on the displace modifier to UV? Then you can scale the UV mapping to scale both the textures and Displacement.

  • @osa7696
    @osa7696 5 месяцев назад

    the 2nd way is work perfectly.. but i don't know why the first one does'n work