How to Create Realistic Materials With Displacement Maps in Blender

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  • Опубликовано: 16 янв 2024
  • With displacement maps we can easily create realistic materials in blender, from PBR textures to blender procedural textures to make terrains.
    Brick Textures: drive.google.com/file/d/17mey...
    Medieval Props: chuckcg.gumroad.com
    Get Free Textures: polyhaven.com
    Find my work Artstation: www.artstation.com/chuckcg
    My Free and Paid 3D Assets: chuckcg.gumroad.com/
    Blender Market: blendermarket.com/creators/3d...
    #blender3d
    #blendertutorial

Комментарии • 39

  • @beaustine6093
    @beaustine6093 6 месяцев назад +3

    That landscape technique was wild and helpful. Thank you! 🙏🏻

  • @kennethdewing5014
    @kennethdewing5014 6 месяцев назад +2

    Very underrated channel. Love it!!

  • @mustafakuscu6943
    @mustafakuscu6943 5 месяцев назад

    Emeğinizi paylaştığınız için çok teşekkürler .🙂

  • @DanielGrovePhoto
    @DanielGrovePhoto 6 месяцев назад

    Thanks for this! Great looking displacement brick texture.

    • @chuckcg
      @chuckcg  6 месяцев назад

      You're welcome!

  • @nayefhazmi6396
    @nayefhazmi6396 6 месяцев назад

    just wow thank you👏

  • @HaikuTutorials
    @HaikuTutorials 6 месяцев назад

    Really amazing tutorial. Thank you so much!!

    • @chuckcg
      @chuckcg  6 месяцев назад

      You're welcome

  • @fredoster9993
    @fredoster9993 6 месяцев назад

    Merci pour vos super tutos

    • @chuckcg
      @chuckcg  6 месяцев назад

      You're welcome

  • @user-uc6xy4yn9x
    @user-uc6xy4yn9x 6 месяцев назад

    Спасибо! Крутое видео

  • @OlawoleAdaja
    @OlawoleAdaja 6 месяцев назад

    Weldone👏

  • @quannguyenphamhuu6214
    @quannguyenphamhuu6214 2 месяца назад

    thank you sir

  • @dodeedada
    @dodeedada 6 месяцев назад

    Very nice😊

    • @chuckcg
      @chuckcg  6 месяцев назад

      Thanks

  • @myselfparassinghh
    @myselfparassinghh 6 месяцев назад

    Thank you so much brother you save My Lot of time after teaching this ❤❤

    • @chuckcg
      @chuckcg  6 месяцев назад +1

      You're welcome!

  • @beetaazz1309
    @beetaazz1309 6 месяцев назад

    Thanks a lot!, Can this displacement tech be used in eevee-next on 4.1 directly?

    • @chuckcg
      @chuckcg  6 месяцев назад

      I didnt include it in this video because I couldn't make it to work, everytime I changed to eevee next, blender crashed, I'm afraid we have to wait for a stable version.

  • @neerajbhatt3368
    @neerajbhatt3368 4 месяца назад

    Great way to generate materials...but now Musgrave texture has been merged with the Noise texture. What to do in that case?

    • @Frigus3D-Art
      @Frigus3D-Art 4 месяца назад

      I didn't try the new blender version yet. But since you said that they are merged, just switch to musgrave noise in the dropdown i guess?
      If this is not possible: perlin noise and musgrave are very similar. Just lower the roughness a bit and put a map-range after the noise and set it from 0min 1max to -1min +1max

  • @tanveernowajmajumder920
    @tanveernowajmajumder920 6 месяцев назад +1

    Is there any method of creating procedural terrains in EEVEE like you did in CYCLES using displacement node in shader editor and if possible can you make a tutorial on it? thnx

    • @saymyname4325
      @saymyname4325 6 месяцев назад

      Displacement in EEVEE doesn't work... But from blender 4.1 it will work... U can watch videos of creators using blender 4.1 alpha and using displacement in EEVEE

    • @tanveernowajmajumder920
      @tanveernowajmajumder920 6 месяцев назад +1

      @@saymyname4325 wait really Danng😂😂 nice didnt know that thnx a lot for the info since i always used to work on EEVEE as i hav a potato laptop

    • @spyegle
      @spyegle 6 месяцев назад

      @@saymyname4325 Doesnt it already work using a displacement modifier?

    • @chuckcg
      @chuckcg  6 месяцев назад +1

      As @saymyname4325 said,
      We have to wait for blender 4.1, but I didnt include it in this video because I couldn't make it to work in 4.1 alpha, everytime I changed to eevee next, blender crashed, so we have to wait.

    • @saymyname4325
      @saymyname4325 6 месяцев назад

      @@spyegle yeah but that's for landscape... Where u are using a height map(.exr)

  • @HerraHazar
    @HerraHazar 5 месяцев назад

    Is it possible to apply the displacement to a mesh

    • @chuckcg
      @chuckcg  5 месяцев назад

      As I explained in the video, only if you use the displace modifier

  • @meh-yu5yh
    @meh-yu5yh Месяц назад

    would it be possible to convert it into a game asset and send it to unreal engine 5 while retaining the details?

    • @chuckcg
      @chuckcg  Месяц назад +1

      yes, if you use the displace modifier

  • @atinspiringislam5012
    @atinspiringislam5012 Месяц назад

    hi sir, What version are you working on?

    • @chuckcg
      @chuckcg  Месяц назад

      I think I used 4.0, but this will work for 4.1+

  • @BeardedMotawa
    @BeardedMotawa 2 месяца назад

    have you tried to render ? displacement takes a long time to render and sometimes it crashes. I am doing a short realistic-film and displacement is actually killing my high end computer. ram is on 100% 32 gb DDR5. I think i need 128 gb for this to work idk.

    • @chuckcg
      @chuckcg  2 месяца назад

      Try rendering with gpu, or dont use adaptive subdivisión, in feature set use supported

    • @BeardedMotawa
      @BeardedMotawa 2 месяца назад

      @chuckcg i am using my gpu 4090. I tried both methods for displacement. The adaptive sub and displace modifier. They both take around 3 min avg to render in 4k. One last aproach i didnt use yet is to apply the displace as part of the mesh. Then decimate a bit to reduce the count. I dont know what to do brother. I think a ram upgrade is next i am clueless now.

  •  6 месяцев назад

    Hye bro! Love your stuff! Are you open for commissions?

    • @chuckcg
      @chuckcg  6 месяцев назад

      Thanks, sorry not at the moment.

  • @ilaughatgaypeople8760
    @ilaughatgaypeople8760 6 месяцев назад

    Yooo thanks