This is exactly what i needed! I’m always wondering how people create an intricate pattern for the resin figure and you give answer to the question with this video 😂
Thanks so much, this is exactly what I was looking for. 50 million tutorials on UV unwrapping, but nothing on application until I found this, tks again
Thanks! I have looked all over for help with texturing for 3D printing. This helps a lot. It looks like a key to success is to raise the face and separate what I want to add texture to... the gold nugget I’ve been searching for for days.
I’ve been literally scurrying all of RUclips trying to find this tutorial 😂 I started by looking into how to make alpha or vdm brushes and then trying to use tesselation with the tissue add on but none were as customizable or as good of results as this tutorial. I’d pay for your patreon if you made more videos like this with just a few minute tease trailer on RUclips😂 and I’ve never paid for a patreon like that.
Had learned this technique about 2 years ago but have not used Blender in about a year and had completely forgotten the workflow and was somewhat panicked at the prospect of learning it all over from scratch again. Thank goodness for your video which is now saved! Fantastic job all around. Much appreciated!
How this hasn't been turned into a single plugin is beyond me in 2022. Blender is used so much in 3D printing now, that it amazes me that you still have 2 dozen steps to take to create a mesh displacement.
I wanted to do something similar and came up with pretty much the same process (which I find very affirming!). One difference was that after the first decimate, I'd take the file over to meshmixer and use the re-mesh tools there.
It'd be great if Blender turned this into one plugin, just adding a textured grip to a prop is agony to figure out and you'd think they'd notice that by now. That being said, thanks man you helped out a ton
I think the main issue your discussing is the UV mapping, besides that everything is just click and customize, you could retopo with auto retopology addons like quad remesher and you can just apply the displacement with whatever uv map you want so it’s mainly setting up the uv which I get becuase it’s been holding me back from making more in blender for a while. Looked so confusing and it still kinda is😂
this is a built in "activity monitor" in ubuntu linux. I'm unaware of any windows or mac variants of this app. HW Info for windows maybe? I havent' used windows in half a decade so I'm a bit out of date for windows apps sorry!
@@Andrey-rc6wp well... there is still the basic "Task manager" in windows where you can check your cpu and memory usage as well as gpu/vram usage and such which is good enough for the most part. Shortcut to open is ctrl+shift+esc.
I wat using a reptile skin, but I did not detach the piece. I instead put all the selected area in a vertex group. The problem was I had to use the multirez modifier to get the pixels needed, and it did it for the entire mesh. Then I went into sculpting and used the remesh to get my triangle count below a mililion. I liked the results, but for a more precise pattern, your way is probably better.
Hi I came back to suscribe and tell you how much you help me. You're aweome, thank you so much (sorry for the bad english I'm chilean and we even suck at spanish)
i don't know if you still read the comments on this video, but I was wondering if you had a solution regarding seamless displacement textures? I'm trying to 3d print chainmail onto one of my models and I can't seem to find a way to resolve the misalignment between the front and back of my model.
while it looks fun, cool and all, how detailed should the SLA printer is capable of, 20 micron?(8k 6inch, double that of phrozen mini4k) I'm thinking of 1/6th scale figurine
Can you do a vido for retopology, i see une that use a cube and subdivide to "wrap" a mess model (i mean its mesh have a lot o polygons) but, with the previous version of blender, and i culd'nt do it.
I have a question. Is it possible to bake displacement map on a low poly model just like that with the normal map? So that I can apply my map to a low poly model with the same hight information of the high poly model. I have seen tutorials but the result is similar to that of the normal map, which gives me fake hight information. I want the real hight information on the low poly model, I want to bake the hight info on a low poly without increasing the subdivisions, Because increasing subdivisions will make it high poly not low poly, which I dont want.
I can model almost anything in blender, but this texture thing escapes me. Its like my settings are all wrong, because when I try to load one, i have to set it to like .002 to make it have any texture, and I cant get image textures to work at all. I am in blender 4.2. Anyone have a link to a video that will show me how to set my settings up for mm for 3d printing, so that my tools and things act accordingly with tutorials?
Sure if you're willing to pay $40 a month to specifically do this. Sure the experience may be better with Zbrush, but the final look will basically be the same.
Please: how can you edit the displacement map UV mapping ? I can only do this for redering-time textures but not for displacement maps... For example, if I want to rotate the displacement map, how can I do this ? can you explain how to obtain this ? Many thanks !
This is exactly what i needed! I’m always wondering how people create an intricate pattern for the resin figure and you give answer to the question with this video 😂
Thanks so much, this is exactly what I was looking for. 50 million tutorials on UV unwrapping, but nothing on application until I found this, tks again
Plz continue with beginners tutorials really like how you explain.
Thanks! I have looked all over for help with texturing for 3D printing. This helps a lot. It looks like a key to success is to raise the face and separate what I want to add texture to... the gold nugget I’ve been searching for for days.
I’ve been literally scurrying all of RUclips trying to find this tutorial 😂 I started by looking into how to make alpha or vdm brushes and then trying to use tesselation with the tissue add on but none were as customizable or as good of results as this tutorial. I’d pay for your patreon if you made more videos like this with just a few minute tease trailer on RUclips😂 and I’ve never paid for a patreon like that.
Had learned this technique about 2 years ago but have not used Blender in about a year and had completely forgotten the workflow and was somewhat panicked at the prospect of learning it all over from scratch again. Thank goodness for your video which is now saved! Fantastic job all around. Much appreciated!
Sucks you dont do more tutorials, you are awesome at it!
How this hasn't been turned into a single plugin is beyond me in 2022. Blender is used so much in 3D printing now, that it amazes me that you still have 2 dozen steps to take to create a mesh displacement.
Business idea right there. I'm ready to invest lmao.
I have been looking for this information for a few nights... Thank you! This is great. Subscribed!
Андрюха, спасибо большое! Где ж твоё видео было раньше...
I definitely needed this. Thank you so much!
This is a fantastic tutorial!
thanks a lot! you saved me(: this is the best tutorial i have seen about displace modifier and uv in general
That was a great tutorial, rich content and very well delivered. Thank you!
What a cool looking model!
Thank you sooo much this is THE explaination I was looking for !!
Thanks for your video and HUGE thanks for sharing this pecious knowledge!!
1:51 How did you select all the faces on a single click?
probably L
Thank you! This is a brilliant video
thanks man needed this
Needed this for some scifi stuff, thanks for the clear video!
I wanted to do something similar and came up with pretty much the same process (which I find very affirming!). One difference was that after the first decimate, I'd take the file over to meshmixer and use the re-mesh tools there.
You could also use the quad remesher addon. Thats what i would do straight inside of blender.
It'd be great if Blender turned this into one plugin, just adding a textured grip to a prop is agony to figure out and you'd think they'd notice that by now. That being said, thanks man you helped out a ton
I think the main issue your discussing is the UV mapping, besides that everything is just click and customize, you could retopo with auto retopology addons like quad remesher and you can just apply the displacement with whatever uv map you want so it’s mainly setting up the uv which I get becuase it’s been holding me back from making more in blender for a while. Looked so confusing and it still kinda is😂
awesome, just what i needed!
That's one strong PC build!
So very wonderful. thank you so very very much. I wish I could give you some kind of review
Wow, fantastic. Thanks!
i love it...thanks!
What app are you using to display the system monitoring on the right hand side about 5:21 in the video?
this is a built in "activity monitor" in ubuntu linux. I'm unaware of any windows or mac variants of this app. HW Info for windows maybe? I havent' used windows in half a decade so I'm a bit out of date for windows apps sorry!
@@Andrey-rc6wp well... there is still the basic "Task manager" in windows where you can check your cpu and memory usage as well as gpu/vram usage and such which is good enough for the most part. Shortcut to open is ctrl+shift+esc.
I wat using a reptile skin, but I did not detach the piece. I instead put all the selected area in a vertex group. The problem was I had to use the multirez modifier to get the pixels needed, and it did it for the entire mesh. Then I went into sculpting and used the remesh to get my triangle count below a mililion. I liked the results, but for a more precise pattern, your way is probably better.
Finally !! Thank you very much
Can you show us how u modeled the arm?
Hi I came back to suscribe and tell you how much you help me. You're aweome, thank you so much (sorry for the bad english I'm chilean and we even suck at spanish)
Lifesaver
You should try the tissue add on! Save a a lot of time and works better in these cases i think
Hey do you have images of the 3d print it would be amazing to see it?
Thank you and it is an awesome tutorial :)
Very cool
great vid. subbed!
i don't know if you still read the comments on this video, but I was wondering if you had a solution regarding seamless displacement textures? I'm trying to 3d print chainmail onto one of my models and I can't seem to find a way to resolve the misalignment between the front and back of my model.
Andrey, you need to update your about details on RUclips to link your socials like twitter etc :) Nice work!
Nice! I always thought you need a bump map to get this effect.
Bump maps only work in rendering.
Thx!!!
while it looks fun, cool and all, how detailed should the SLA printer is capable of, 20 micron?(8k 6inch, double that of phrozen mini4k) I'm thinking of 1/6th scale figurine
wow
thanks a lott
I love you
Textures/pattern can just be a picture? Flat? Sorry noob question.
Can you do a vido for retopology, i see une that use a cube and subdivide to "wrap" a mess model (i mean its mesh have a lot o polygons) but, with the previous version of blender, and i culd'nt do it.
Sure! Keep an eye out over the next few days :)
I have a question. Is it possible to bake displacement map on a low poly model just like that with the normal map?
So that I can apply my map to a low poly model with the same hight information of the high poly model.
I have seen tutorials but the result is similar to that of the normal map, which gives me fake hight information. I want the real hight information on the low poly model,
I want to bake the hight info on a low poly without increasing the subdivisions, Because increasing subdivisions will make it high poly not low poly, which I dont want.
A normal map is always fake hight information. If you want the real hight, you get a high poly.
I can feel the heat coming off my computer from just looking a this.
good video though
Great tutorial! Does your geometry have trouble printing? I see you are using triangles and 4 sided squares as part of this process?
Havent had trouble thus far. When you expert an stl out of blender, blender auto triangulated all the faces anyways.
I can model almost anything in blender, but this texture thing escapes me. Its like my settings are all wrong, because when I try to load one, i have to set it to like .002 to make it have any texture, and I cant get image textures to work at all. I am in blender 4.2. Anyone have a link to a video that will show me how to set my settings up for mm for 3d printing, so that my tools and things act accordingly with tutorials?
Is that honeycomb texture a png file?
That's correct. You don't have to have a png. jpegs work as well.
@@Andrey-rc6wp Ok, thanks
i want that texture image could u give me that
probably my mistake but there is no texture thing to click on under my material props. You just say bring in ur texture and im like hooooow
2:20 you have to be out of edit mode.
@@Andrey-rc6wp Ouuuuuuhh Thank you very much!!
limited dissolve might get you better results than decimate.
5:34
6:30 , or just use ZBrush lol
Sure if you're willing to pay $40 a month to specifically do this. Sure the experience may be better with Zbrush, but the final look will basically be the same.
@@Andrey-rc6wp just kidding :) I appreciate for the video 🙌
вау
Please: how can you edit the displacement map UV mapping ? I can only do this for redering-time textures but not for displacement maps... For example, if I want to rotate the displacement map, how can I do this ? can you explain how to obtain this ? Many thanks !
I explained that in this video
will have to watch in slo-mo.. not newbie friendly
40 GB... my newly upgraded pc to 16 GB "chuckles I'm in danger"
Hah. 2019 me can relate. But as long as you can swap to your HDD or SSD you’re good to go. It’ll just take longer.
WOW YEAH HOW WOW WOOOHO OOOOOOOOOOOOF YEAH OMG WOW HAHAHAH
Are you having a stoke or something?
@@Andrey-rc6wp wow, how do you print stuff?
@@Andrey-rc6wp yes
very fast. not key hot. but very cool.
40gig?bruh