@@RyanKingArt yeah and it worked out cause I actually needed to texture some walls in an office they have this really old popcorn style that is just obnoxious to replicate
Just watched and followed along with this tutorial and the Material Displacements tutorial video that accompanies it. I finally now understand how all these work when applying textures to objects. Now my scenes look 1000% better. Thanks for these videos and all the work that you put into them.
Yup, you do the best tutorials. The two things I like most is how you get through a lot of information quickly and that you explain why such and such happened this way. I've only been using blender for just shy of 3 months now, and I have a lot of confidence in using it, mostly because of the good information you provide. I recently did a Sun texture. I just sat down, opened the shader, and had a sun texture in minutes, complete with moving sun spots, irregular illumination with the ability to change surface color without changing the color of the light it emits, and varying degrees of surface activity. It also provides realistic light. I'm very proud of my sun, so thanks for all the great tips!
Great video! Quick question: what’s the benefit of using the displacement modifier vs the displacement material node? Like, how do I know which one to choose on a particular project?
Displacement Node would be if you want something to look 3d without adding too many polygons. Displacement modifier allows you to create complex 3d textures without sculpting.
Thank you Ryan. I, learned something...again. Keep them coming. Do you by any chance have a tutorial on how to place an image on a glass bottle as a label. I looked at a few, but they are so difficult to follow - sometimes even scary how some of the guys tries to cut corners.
Great video! I still haven't found an answer how to create my own displacement map (I need it for making the skin of my character look more realistic, I don't have a displacement map image and the way with pre-made Blender maps would look awful), but this tutorial will be useful
Nice Video! Would love to see if there is any way to create a hole in a wall or fence for example with a modifier. So that I don‘t need to delete mesh manually but can change a parameter and the hole changes the location or size or style 🤔
Thanks! I do have two stylized or toon shader videos: Procedural Toon Shader: ruclips.net/video/afqpQ2jdzTE/видео.html Procedural Stylized Shader: ruclips.net/video/kFnd7T3lgUE/видео.html
I have a remark, this is the 20th tutorial in a row that I'm watching, I made a 3d model of a fish in fusion360 and now I'm trying to find a way to put fish scale on that model, I would use a picture for fish scale, and the remark is this, why are you all using bricks building blocks in your tutorials, and why do you all use circles cubes and cylinders, I can't find a single tutorial on how to put a 3d model of an animal and how to put small details using a picture, sorry I'm new I'm just trying to figure out how to do it, the video is very good and very good to explain and you have a sub from me I will definitely watch more of your videos
Thanks for your tutorial! I am currently using the displace modifier for the foam of a hard case. Is there a way to unwrap without applying the displace? (I want to use it as a template) Because it stretches the UV and the result is not great... Thanks 😉
😍😍So amazing! I have started to learn blender since August, and I have a trouble recently. Why does the position and scale of the object change when the blender file is restarted? 😢I tried to ctrl+A to fix this……but it didnt work!!! I dont know what was wrong
Hi Ryan, I'm a nebbie to blender. I'm using 4.1 and I'm following along with this tutorial but I do not see any change to the plane geometry. I'm missing something can you help? Cheers Bill PS I'm adding textures to stl files so I can export and print them in resin. Could be that blender is over kill for this purpose?
Ok! So, I have a question… am not knowledgeable at 3D in anyway but I have watched a lot of video so my question is… is there a way to procedurally tell the plane where to exactly displace, just for optimisation sake so we don’t have subdivide to a point where we lose performance? Am sorry if I sound stupid I just don’t know enough about 3D.
@@Igoreshkin No, I don’t mean in the viewport, I mean is there a way to do the displacement thingy so efficiently that we don’t have to add Too much geometry to the plan that we want to displace but only add geometry where we want it to displace specifically and maybe end up with just few cuts in the plan Thus “delicious optimisation” 😁😁 especially if it’s doable procedurally
hmm, it really depends on what your doing. For instance, if your doing lots of photo-realistic rendering and animation, then having a powerful computer helps. But if your just making like, Low Poly stylized art, then you don't need a very powerful computer.
Thanks for replying !! I want to move the character in 2d and create the background with 3d blender! What kind of specs do you think a computer needs to have to achieve this?
It looks like we can't change the UV mapping and affect its Procedural Texture like we do with the Image Textures, is that right? I wanted to make a stretched Clouds Procedural Texture on the sides of an object and I tried to scale the UV on the X axis but it didn't work. If anyone has a way to do this, I'd really appreciate it!
Is it possible to export this to Unity? Or would displacement maps no longer work. Or can you apply the displacement to the mesh and export a highpoly mesh?
Thanks for adding the UV/scale tip 🙏
you're welcome! Thank you for watching.
just in a huge discussion about blender with some designers and instantly you post it must be a sign
oh haha cool. : )
@@RyanKingArt yeah and it worked out cause I actually needed to texture some walls in an office they have this really old popcorn style that is just obnoxious to replicate
You have the best blender tutorial videos. Concise and informative. You preemptively answer all my questions before I even realize I have any.
glad my videos can help!
completley agree, he helped me make things that actually look good
Yesterday I was researching how to use it and thre u r making these amazing video
Hope you find the video helpful!
Really mesmerised by your tutorials. Very straightforward and easy to understand.👍
glad you like them! thanks for watching.
Thank you mate! Straight to the point with an easy explanation !
Just watched and followed along with this tutorial and the Material Displacements tutorial video that accompanies it. I finally now understand how all these work when applying textures to objects. Now my scenes look 1000% better. Thanks for these videos and all the work that you put into them.
Glad it helped!
Yup, you do the best tutorials. The two things I like most is how you get through a lot of information quickly and that you explain why such and such happened this way. I've only been using blender for just shy of 3 months now, and I have a lot of confidence in using it, mostly because of the good information you provide. I recently did a Sun texture. I just sat down, opened the shader, and had a sun texture in minutes, complete with moving sun spots, irregular illumination with the ability to change surface color without changing the color of the light it emits, and varying degrees of surface activity. It also provides realistic light. I'm very proud of my sun, so thanks for all the great tips!
Thanks so much you are literally the best teacher i have seen in RUclips,i am leaenibg so many thinga from your video
Happy to hear that!
Now this is some great information!👍
Glad you like it! thank you for watching.
Great tutorial.
Side note for beginners: the displacments are not visible in Edit-Mode. It took me some time to realize why no deformation worked...
Thanks for the tip! 👍
Cannot thank you enough. I've been pulling my hair out for hours trying to figure that out.
Does it export with the deformation though?
So far the best explanation! thks a looot!
You're welcome!
Thank you so much. You are an amazing teacher.
thank you for watching!
Many thanks for sharing, Ryan. Timely again for me as I need to texture a stone wall and I'm making an utter hash of it.
hope the video helps!
perfect, thanks
Thanks! You are always the King..👑 👍
Thanks brother for this tutorial
Fantastic, finally got it!
glad to hear that!
:O that's so COOL, you never fail to impress me!!!
glad you like it!
Great video thank you very much!!!
Glad you liked it!
thanks so much, you are really save me a lot of time!
You're welcome!
My man 2:08 is such a mind blowing moment, Adding geometry but retaining the rigid shape is a godsend :)
Glad it helped!
Thanks much
You're welcome!
Great explanation, thanks for sharing 😊
Glad it was helpful!
Awesome. Thank you!
You're welcome!
Perfect tutorial!
Glad it was helpful!
@Ryan King Art You are very good at making these tutorials. I will most certainly buy your Ultimate Pack when the money comes by.🤩
Gold.
👍 perfect thanks!!
You're welcome!
Amazing 🤩🤩
Thank you! 😀
Thanks a lot!!! Its so helpful!!!
glad it helped
thank you bro ! to the point tut
glad you like it! Thanks for watching.
Perfect! Thank you very much!
You're welcome!
Very useful...thank u ❤❤❤❤
Welcome!
very helpful.Thank you
Glad it was helpful!
Great video! Quick question: what’s the benefit of using the displacement modifier vs the displacement material node? Like, how do I know which one to choose on a particular project?
Displacement Node would be if you want something to look 3d without adding too many polygons. Displacement modifier allows you to create complex 3d textures without sculpting.
amazing. Nothing else to say.
Thank you Ryan. I, learned something...again. Keep them coming. Do you by any chance have a tutorial on how to place an image on a glass bottle as a label. I looked at a few, but they are so difficult to follow - sometimes even scary how some of the guys tries to cut corners.
thank you
you're welcome!
you're the best!
thank you : )
God bless you!
Thank you very much!
Merci, cela m'a été très utile !
Thank you, it was very useful to me !
Glad its helpful! thanks for watching.
Great video! I still haven't found an answer how to create my own displacement map (I need it for making the skin of my character look more realistic, I don't have a displacement map image and the way with pre-made Blender maps would look awful), but this tutorial will be useful
nice explain 😍
glad you like it!
thanks
Welcome
Cool!!
thanks!
Fucking AWESOME.
Your videos are always good.
I think this trick will work into my text! 😃
TY so much.
great lesson
can i use dicplacement inside shader nodes ?
Great tutorial - how can I generate a displacement map from a diffuse map if I don't have one?
Thanks a lot!!!
You're welcome! 😃
very useful
glad its useful!
Nice Video!
Would love to see if there is any way to create a hole in a wall or fence for example with a modifier. So that I don‘t need to delete mesh manually but can change a parameter and the hole changes the location or size or style 🤔
Boolean?
thats what i need
👍
good job
Thanks!
Hi Ryan! congrats on 100k!
Do you have a toon/anime type shader tutorial?
Thanks! I do have two stylized or toon shader videos:
Procedural Toon Shader: ruclips.net/video/afqpQ2jdzTE/видео.html
Procedural Stylized Shader: ruclips.net/video/kFnd7T3lgUE/видео.html
@@RyanKingArt thanks!!!
Hey Ryan can you make a video on how to bake the displacement modifier so that it can be exported to unity please.
thanks for the tutorial request.
Hi i am looking for this everywhere, is this even possible? would love to see a tutorial for this!
Am I able to use this on a bezier circle?
I have a remark, this is the 20th tutorial in a row that I'm watching, I made a 3d model of a fish in fusion360 and now I'm trying to find a way to put fish scale on that model, I would use a picture for fish scale, and the remark is this, why are you all using bricks building blocks in your tutorials, and why do you all use circles cubes and cylinders, I can't find a single tutorial on how to put a 3d model of an animal and how to put small details using a picture, sorry I'm new I'm just trying to figure out how to do it, the video is very good and very good to explain and you have a sub from me I will definitely watch more of your videos
Can you do this on an object that doesn't have a flat surface? That is what I am trying to do but the texture warps with the surface of the object
Thanks for your tutorial!
I am currently using the displace modifier for the foam of a hard case.
Is there a way to unwrap without applying the displace? (I want to use it as a template)
Because it stretches the UV and the result is not great...
Thanks 😉
Will you also make a video about hoe to make a 3d parallax mapping texture?
😍😍So amazing! I have started to learn blender since August, and I have a trouble recently. Why does the position and scale of the object change when the blender file is restarted? 😢I tried to ctrl+A to fix this……but it didnt work!!! I dont know what was wrong
Hi Ryan, I'm a nebbie to blender. I'm using 4.1 and I'm following along with this tutorial but I do not see any change to the plane geometry. I'm missing something can you help? Cheers Bill PS I'm adding textures to stl files so I can export and print them in resin. Could be that blender is over kill for this purpose?
how ca we use multilayer texture (2 or more images, masked n stacked) in displacement modifier. new to blender. sry
Cool
thanks!
Could this be used to make procedural brick archways like having the bricks go in a circle instead of rows?
Yes you could. you'd just need to UV unwrap the model so that the bricks are placed on the archway how you like.
What if its a huge scene like a city or nature environment, is it still necessary to displace?
no not really, I'd say only displace it if your rendering it close up and want to get lots of detail.
Ok! So, I have a question… am not knowledgeable at 3D in anyway but I have watched a lot of video so my question is… is there a way to procedurally tell the plane where to exactly displace, just for optimisation sake so we don’t have subdivide to a point where we lose performance?
Am sorry if I sound stupid I just don’t know enough about 3D.
In render properties you need to set "Feature Set" to experimental. Then check "Adaptive subdivision" in modifier properties of subdivision.
@@Igoreshkin No, I don’t mean in the viewport, I mean is there a way to do the displacement thingy so efficiently that we don’t have to add Too much geometry to the plan that we want to displace but only add geometry where we want it to displace specifically and maybe end up with just few cuts in the plan Thus “delicious optimisation” 😁😁 especially if it’s doable procedurally
@@chosen_oNEO you can select desired vertices then create a vertex group and set that group inside displacement modifier properties. Hope that helps.
What kind of performance computer do you recommend for doing heavy work with blender?
hmm, it really depends on what your doing. For instance, if your doing lots of photo-realistic rendering and animation, then having a powerful computer helps. But if your just making like, Low Poly stylized art, then you don't need a very powerful computer.
Thanks for replying !! I want to move the character in 2d and create the background with 3d blender! What kind of specs do you think a computer needs to have to achieve this?
👍👍👍
thanks!
and for cube ? Triplanar ? Doesnt work
Ive downloaded the latest Blender 4.3.2 and there is no Texture button :/ Does anyone have this problem ?
It looks like we can't change the UV mapping and affect its Procedural Texture like we do with the Image Textures, is that right?
I wanted to make a stretched Clouds Procedural Texture on the sides of an object and I tried to scale the UV on the X axis but it didn't work. If anyone has a way to do this, I'd really appreciate it!
Is it possible to export this to Unity? Or would displacement maps no longer work. Or can you apply the displacement to the mesh and export a highpoly mesh?
Apply the modifier
adding a texture in blender is like a pain in the ass. I mean, there are two texture tabs(material & texture)???? Anyway, THANKS for explaining
thanks for watching
😎👌🌺
thanks
Oof! I hit the ceiling of my computer's capabilities hard and fast messing with displacement.
yeah it can be hard on your computer if there is too much detail.
🙂🙃
use node
Yeah, you can also use the displacement node. 👍
hey is there anyway I could use a different procedural texture such as a procedural brick texture.
Teacher what social media did you play like twitter or facebook can i follow 1
A _ A
I don't use twitter or facebook. I'm mainly just here on RUclips.
👍👍👍
thank you. 😃