How to Use the Displacement Modifier (Blender Tutorial)

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  • Опубликовано: 5 окт 2024

Комментарии • 130

  • @TristanJalleh
    @TristanJalleh Год назад +9

    Thanks for adding the UV/scale tip 🙏

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      you're welcome! Thank you for watching.

  • @ApacheJay156
    @ApacheJay156 Год назад +8

    You have the best blender tutorial videos. Concise and informative. You preemptively answer all my questions before I even realize I have any.

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      glad my videos can help!

    • @Physicsless8
      @Physicsless8 9 месяцев назад

      completley agree, he helped me make things that actually look good

  • @MhLiMz
    @MhLiMz Год назад +9

    Great tutorial.
    Side note for beginners: the displacments are not visible in Edit-Mode. It took me some time to realize why no deformation worked...

  • @robertkerr4199
    @robertkerr4199 11 месяцев назад +1

    Yup, you do the best tutorials. The two things I like most is how you get through a lot of information quickly and that you explain why such and such happened this way. I've only been using blender for just shy of 3 months now, and I have a lot of confidence in using it, mostly because of the good information you provide. I recently did a Sun texture. I just sat down, opened the shader, and had a sun texture in minutes, complete with moving sun spots, irregular illumination with the ability to change surface color without changing the color of the light it emits, and varying degrees of surface activity. It also provides realistic light. I'm very proud of my sun, so thanks for all the great tips!

  • @3BD_RA7MAN
    @3BD_RA7MAN Год назад +3

    Yesterday I was researching how to use it and thre u r making these amazing video

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Hope you find the video helpful!

  • @paulflecknell1974
    @paulflecknell1974 Год назад +4

    Really mesmerised by your tutorials. Very straightforward and easy to understand.👍

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      glad you like them! thanks for watching.

  • @thatcanadianguy3327
    @thatcanadianguy3327 Год назад +2

    just in a huge discussion about blender with some designers and instantly you post it must be a sign

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      oh haha cool. : )

    • @thatcanadianguy3327
      @thatcanadianguy3327 Год назад +1

      @@RyanKingArt yeah and it worked out cause I actually needed to texture some walls in an office they have this really old popcorn style that is just obnoxious to replicate

  • @sebastianhelgeson3559
    @sebastianhelgeson3559 Год назад +6

    Great video! Quick question: what’s the benefit of using the displacement modifier vs the displacement material node? Like, how do I know which one to choose on a particular project?

    • @sentient.studio
      @sentient.studio Год назад

      Displacement Node would be if you want something to look 3d without adding too many polygons. Displacement modifier allows you to create complex 3d textures without sculpting.

  • @DanielJames-Darktide
    @DanielJames-Darktide Год назад +2

    Thank you Ryan. I, learned something...again. Keep them coming. Do you by any chance have a tutorial on how to place an image on a glass bottle as a label. I looked at a few, but they are so difficult to follow - sometimes even scary how some of the guys tries to cut corners.

  • @leodegrance5609
    @leodegrance5609 Год назад +1

    Just watched and followed along with this tutorial and the Material Displacements tutorial video that accompanies it. I finally now understand how all these work when applying textures to objects. Now my scenes look 1000% better. Thanks for these videos and all the work that you put into them.

  • @philipmcdonnell7168
    @philipmcdonnell7168 Год назад +1

    Many thanks for sharing, Ryan. Timely again for me as I need to texture a stone wall and I'm making an utter hash of it.

  • @melikafarahani2588
    @melikafarahani2588 11 месяцев назад

    Thanks so much you are literally the best teacher i have seen in RUclips,i am leaenibg so many thinga from your video

  • @ekoeschannel140
    @ekoeschannel140 18 дней назад

    Thanks! You are always the King..👑 👍

  • @marissaninawork
    @marissaninawork Год назад +1

    Thank you so much. You are an amazing teacher.

  • @hungrysquishybrain
    @hungrysquishybrain Год назад +1

    Now this is some great information!👍

    • @RyanKingArt
      @RyanKingArt  Год назад

      Glad you like it! thank you for watching.

  • @elixorvideos
    @elixorvideos Год назад +1

    My man 2:08 is such a mind blowing moment, Adding geometry but retaining the rigid shape is a godsend :)

  • @eternity6856
    @eternity6856 9 месяцев назад

    Great video! I still haven't found an answer how to create my own displacement map (I need it for making the skin of my character look more realistic, I don't have a displacement map image and the way with pre-made Blender maps would look awful), but this tutorial will be useful

  • @carlrotebrink
    @carlrotebrink 25 дней назад

    Awesome. Thank you!

  • @JuanFernandez-ti5bv
    @JuanFernandez-ti5bv 6 месяцев назад +1

    Great video thank you very much!!!

  • @KadokiPo
    @KadokiPo 2 месяца назад

    Thanks a lot!!! Its so helpful!!!

  • @blenderstuffs
    @blenderstuffs Год назад +2

    Amazing 🤩🤩

  • @sparktech4104
    @sparktech4104 Год назад

    :O that's so COOL, you never fail to impress me!!!

  • @animationworld16
    @animationworld16 Год назад +1

    Hey Ryan can you make a video on how to bake the displacement modifier so that it can be exported to unity please.

    • @RyanKingArt
      @RyanKingArt  Год назад

      thanks for the tutorial request.

  • @amrithaandplanty8246
    @amrithaandplanty8246 4 месяца назад

    Very useful...thank u ❤❤❤❤

  • @rewindcat7927
    @rewindcat7927 9 месяцев назад +1

    👍 perfect thanks!!

  • @theofficial_aquaman9175
    @theofficial_aquaman9175 Год назад +1

    Nice Video!
    Would love to see if there is any way to create a hole in a wall or fence for example with a modifier. So that I don‘t need to delete mesh manually but can change a parameter and the hole changes the location or size or style 🤔

  • @markbeard9194
    @markbeard9194 8 месяцев назад

    Fantastic, finally got it!

  • @GameDevCaptainBlack
    @GameDevCaptainBlack 9 месяцев назад +1

    thank you

  • @BlenderUnrealMaya-cx1mu
    @BlenderUnrealMaya-cx1mu Год назад

    thank you bro ! to the point tut

    • @RyanKingArt
      @RyanKingArt  Год назад

      glad you like it! Thanks for watching.

  • @endscreen1shorts478
    @endscreen1shorts478 6 месяцев назад

    I have a remark, this is the 20th tutorial in a row that I'm watching, I made a 3d model of a fish in fusion360 and now I'm trying to find a way to put fish scale on that model, I would use a picture for fish scale, and the remark is this, why are you all using bricks building blocks in your tutorials, and why do you all use circles cubes and cylinders, I can't find a single tutorial on how to put a 3d model of an animal and how to put small details using a picture, sorry I'm new I'm just trying to figure out how to do it, the video is very good and very good to explain and you have a sub from me I will definitely watch more of your videos

  • @Tamer_Gomaa
    @Tamer_Gomaa Год назад

    Great explanation, thanks for sharing 😊

  • @type90b
    @type90b Год назад +4

    Is it possible to export this to Unity? Or would displacement maps no longer work. Or can you apply the displacement to the mesh and export a highpoly mesh?

  • @zofo264
    @zofo264 Месяц назад

    Great tutorial - how can I generate a displacement map from a diffuse map if I don't have one?

  • @BraggsTippingPoint
    @BraggsTippingPoint Год назад

    Hi Ryan! congrats on 100k!
    Do you have a toon/anime type shader tutorial?

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Thanks! I do have two stylized or toon shader videos:
      Procedural Toon Shader: ruclips.net/video/afqpQ2jdzTE/видео.html
      Procedural Stylized Shader: ruclips.net/video/kFnd7T3lgUE/видео.html

    • @BraggsTippingPoint
      @BraggsTippingPoint Год назад

      @@RyanKingArt thanks!!!

  • @tommestommes2178
    @tommestommes2178 Год назад

    Perfect! Thank you very much!

  • @3dnani508
    @3dnani508 2 месяца назад

    great lesson
    can i use dicplacement inside shader nodes ?

  • @balentinikontokonstanti8808
    @balentinikontokonstanti8808 Год назад

    very helpful.Thank you

  • @MIHAO
    @MIHAO Год назад

    perfect, thanks

  • @myleneohara6623
    @myleneohara6623 Год назад

    Merci, cela m'a été très utile !
    Thank you, it was very useful to me !

    • @RyanKingArt
      @RyanKingArt  Год назад

      Glad its helpful! thanks for watching.

  • @NN-wc7dl
    @NN-wc7dl Год назад

    Perfect tutorial!

    • @RyanKingArt
      @RyanKingArt  Год назад

      Glad it was helpful!

    • @NN-wc7dl
      @NN-wc7dl Год назад +1

      @Ryan King Art You are very good at making these tutorials. I will most certainly buy your Ultimate Pack when the money comes by.🤩

  • @ramielsonedgar2095
    @ramielsonedgar2095 15 дней назад

    thanks

  • @Puru_VFX
    @Puru_VFX 6 месяцев назад

    nice explain 😍

  • @cinnap1212
    @cinnap1212 Год назад

    Will you also make a video about hoe to make a 3d parallax mapping texture?

  • @anyanghuaxia
    @anyanghuaxia Год назад

    😍😍So amazing! I have started to learn blender since August, and I have a trouble recently. Why does the position and scale of the object change when the blender file is restarted? 😢I tried to ctrl+A to fix this……but it didnt work!!! I dont know what was wrong

  • @GuoNuoMinGGG
    @GuoNuoMinGGG 4 месяца назад

    Cool!!

  • @FOSSish
    @FOSSish Год назад

    you're the best!

  • @mrdixioner
    @mrdixioner Год назад

    Thanks a lot!!!

  • @dilmurod_cg1539
    @dilmurod_cg1539 Год назад

    very useful

  • @djo6666
    @djo6666 Год назад

    Thanks for your tutorial!
    I am currently using the displace modifier for the foam of a hard case.
    Is there a way to unwrap without applying the displace? (I want to use it as a template)
    Because it stretches the UV and the result is not great...
    Thanks 😉

  • @waltoncharles8972
    @waltoncharles8972 Месяц назад

    Can you do this on an object that doesn't have a flat surface? That is what I am trying to do but the texture warps with the surface of the object

  • @jamalal-wlaqie7066
    @jamalal-wlaqie7066 Год назад

    good job

  • @jamalal-wlaqie7066
    @jamalal-wlaqie7066 Год назад

    thats what i need

  • @w53p
    @w53p 4 месяца назад

    Hi Ryan, I'm a nebbie to blender. I'm using 4.1 and I'm following along with this tutorial but I do not see any change to the plane geometry. I'm missing something can you help? Cheers Bill PS I'm adding textures to stl files so I can export and print them in resin. Could be that blender is over kill for this purpose?

  • @nataliiakorotia2260
    @nataliiakorotia2260 Год назад

    God bless you!

  • @98999j
    @98999j Год назад

    Could this be used to make procedural brick archways like having the bricks go in a circle instead of rows?

    • @RyanKingArt
      @RyanKingArt  Год назад

      Yes you could. you'd just need to UV unwrap the model so that the bricks are placed on the archway how you like.

  • @chosen_oNEO
    @chosen_oNEO Год назад

    Ok! So, I have a question… am not knowledgeable at 3D in anyway but I have watched a lot of video so my question is… is there a way to procedurally tell the plane where to exactly displace, just for optimisation sake so we don’t have subdivide to a point where we lose performance?
    Am sorry if I sound stupid I just don’t know enough about 3D.

    • @Igoreshkin
      @Igoreshkin Год назад

      In render properties you need to set "Feature Set" to experimental. Then check "Adaptive subdivision" in modifier properties of subdivision.

    • @chosen_oNEO
      @chosen_oNEO Год назад

      @@Igoreshkin No, I don’t mean in the viewport, I mean is there a way to do the displacement thingy so efficiently that we don’t have to add Too much geometry to the plan that we want to displace but only add geometry where we want it to displace specifically and maybe end up with just few cuts in the plan Thus “delicious optimisation” 😁😁 especially if it’s doable procedurally

    • @andymvisuals
      @andymvisuals Год назад +1

      @@chosen_oNEO you can select desired vertices then create a vertex group and set that group inside displacement modifier properties. Hope that helps.

  • @pradeep2264
    @pradeep2264 Год назад

    how ca we use multilayer texture (2 or more images, masked n stacked) in displacement modifier. new to blender. sry

  • @KionLionGuardOfficial
    @KionLionGuardOfficial Год назад

    Cool

  • @japan-indiatv7940
    @japan-indiatv7940 Год назад

    What kind of performance computer do you recommend for doing heavy work with blender?

    • @RyanKingArt
      @RyanKingArt  Год назад

      hmm, it really depends on what your doing. For instance, if your doing lots of photo-realistic rendering and animation, then having a powerful computer helps. But if your just making like, Low Poly stylized art, then you don't need a very powerful computer.

    • @japan-indiatv7940
      @japan-indiatv7940 Год назад

      Thanks for replying !! I want to move the character in 2d and create the background with 3d blender! What kind of specs do you think a computer needs to have to achieve this?

  • @chryssdale5747
    @chryssdale5747 Год назад

    What if its a huge scene like a city or nature environment, is it still necessary to displace?

    • @RyanKingArt
      @RyanKingArt  Год назад

      no not really, I'd say only displace it if your rendering it close up and want to get lots of detail.

  • @gambikules
    @gambikules 11 месяцев назад

    and for cube ? Triplanar ? Doesnt work

  • @brianstorm76907
    @brianstorm76907 Год назад

    It looks like we can't change the UV mapping and affect its Procedural Texture like we do with the Image Textures, is that right?
    I wanted to make a stretched Clouds Procedural Texture on the sides of an object and I tried to scale the UV on the X axis but it didn't work. If anyone has a way to do this, I'd really appreciate it!

  • @SeppBauer-ld5sx
    @SeppBauer-ld5sx 5 месяцев назад

    adding a texture in blender is like a pain in the ass. I mean, there are two texture tabs(material & texture)???? Anyway, THANKS for explaining

  • @ambrishsingh7363
    @ambrishsingh7363 Год назад +1

    👍👍👍

  • @SewerTapes
    @SewerTapes Год назад

    Oof! I hit the ceiling of my computer's capabilities hard and fast messing with displacement.

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      yeah it can be hard on your computer if there is too much detail.

  • @meldyluova3340
    @meldyluova3340 Год назад

    use node

    • @RyanKingArt
      @RyanKingArt  Год назад

      Yeah, you can also use the displacement node. 👍‍

  • @amirrezaasdaghi
    @amirrezaasdaghi 5 месяцев назад

    😎👌🌺

  • @jwash4302
    @jwash4302 Год назад

    hey is there anyway I could use a different procedural texture such as a procedural brick texture.

  • @Hanter22
    @Hanter22 Год назад

    Teacher what social media did you play like twitter or facebook can i follow 1
    A _ A

    • @RyanKingArt
      @RyanKingArt  Год назад

      I don't use twitter or facebook. I'm mainly just here on RUclips.

  • @cekconi1773
    @cekconi1773 Год назад

    👍👍👍