These are so useful and I like that you explain stuff calmly and with care. Most 3D videos are just music, fast speed and a robot voice sometimes saying stuff
Out of all the hundreds of blender tutorials I’ve watched over the years, your style is by far the best! Thank you for going over the possible issues and mistakes! I immediately subbed. Amazing!
Thank you, kind sir. I was struggling to get a stingray skin texture on what should become the handle of a katana. With this tutorial, I was able to get what I wanted.
I have to agree with a few other commenters. Your tutorials are so detailed and descriptive that they actually teach the framework of blender while simultaneously showing how to “do” something. Your explanation of UV…🤯 and yet so simple. It’s almost like you’re an educator! Thank you! (From another educator from Utah.)
I can't tell you how much you've taught me throughout your videos. My mind is blown on how much we can do with just a few key clicks (and some trial and many errors LOL)
Came across this video while searching and watching thru loads of other videos and it answered all my questions where others didn't. Thank you. Will def check out your other videos and follow
I want to thank you for keeping going with your work! I started using your Absolute Beginner videos 8 months ago to just learn some basics. Prior to that I've used F360 to make some simple boxes, and wanted to use blender now that I'm printing in resin to make some other things. There are all kinds of things I want to learn. I will surf your videos to see if you ever hit them. some things like #1below ive done in blender once by googling what i wanted to do, but i want a better guild/tutorial: 1 - taking two objects, say a ball and a cup, and moving the ball so that it's inside the cup, then union them (think modular arms on an action figure to swap 1 for another) 2 - creating a box, where we have lets say a 0.8mm thick wall around the edge with that wall being lets say 70mm high with a floor that's like 5mm thick), maybe some bevels so the box is stackable (3d print - tech design did a f360 tutorial but i need blender) 3 - creating a box with a lid 4 - embossing text onto an object (say you create a box w lid for your wife and want to emboss LOVE with a heart on it) 5 - now that im doing resin, can blender hollow a model and create drain holes? I know MeshMixer can, but it crashes 900 times a session. btw, i know that #5 for FDM would be based on infill, but for resin it's completely different. you want to hollow the model and create drain holes then export the hollowed STL. the slicer (chitubox for example) can take a solid model, and hollow it AND do drain holes. However, their algorithm is sloppy and sometimes the drain holes are a pain to get right.
I dont normally comment on videos but i just wanted to say thank you so much i have been having trouble with the displace modifier and btw i absolutely adore your stlyle of explaining things and just wanted to show my respect
this was amazingly useful. im upgrading my blender skills. one of the things ive struggled with in the past was adding filigree or complex etching to objects. ie: a bas relief tooled into amor. so yeah.... this process will work for that too.
Just found this today, been trying to figure out how to do all this for a while(Have very little time of my own) and this taught me quite a bit for Blender- Thank you. New subscriber who doesn't print anything :)
this really helped me because you included all of the solutions that I would have naturally came up with and what issues still remained that I would not have found. I really appreciate your teaching process in showing the "mistakes" so that I can better problem solve when things still aren't looking right.
Ghiizz god you're like a Teacher who teach in a very confusing way that goes on round and round with the lessons and laughing in unnecessarily whenever the lessons gotten way off!
@@3dpprofessor Not a compliment, this is a critic. so go fix your style of tutorials and get to the actual point of the lesson. cause to be honest it's painful and annoying how you do your tutorials
I am a complete beginner. I got stuck right away because my change vertices box didn’t pop up. I didn’t know I had to click the add cylinder box. Then my measurements were in meters so I had to go watch a tutorial on how to change units. I’m still working on the tutorial but if you are a beginner there are some steps missing and parts that go too fast to understand what’s going on, but thank you for making the tutorial it is helpful.
I’m a weapon artist and I never cared for 3d printing. This video changed my mind. I don’t own a 3d printer but there is a 3d printing shop in my town. How much do you think this thing will cost to print out? I’ll try different alpha on a cylinder. Will the operators tell me if my mesh is alright or they are just gonna print the thing and charge me no matter the result? Amazing channel
Can you show how to take a physical texture (like you do here, but maybe like a pattern or noise) and apply it over an irregular shape (with different sizes and lengths of faces)?
Great tutorial, I just have one small issue.. When I scroll the mouse wheel, is zooms in and out, instead of changing the amount of loop cuts, how do I change this? I have tried to google it, but all I find is people writing about changing the speed of the zoom, not how to make it change the amount of loop cuts.
There's 2 ways to change the number of loop cuts. Either start the loop cut with the hot key ctrl+R and then scroll the mouse wheel, or use the gimbil tools and change it after in the menu in the lower right of the 3D view.
Hi, i got some question i'm anxious about while 3d modelling. After creating such, should I apply all modifiers when putting it on a huge scene or not? idk if applying it sometimes affect the software's performance ._.
This is super cool!! All the different options and details feels a bit intimidating but I really wanted to do something like this so I started learning blender a few days ago. Question: can this be done with any type of design off of a normal pic or does it have to be in a different format?
This is a good tutorial. My only problem is even after I make my vertex group my texture still goes through the cylander and shows in the middle and top. Is there a trick to making the group. I've tried different ways to select only the outside.
@@3dpprofessor Hi, thanks for the answer. I found that I needed to subdivide the object so there would be two levels to the thickness. This way the texture stayed on the outer layer
Is there an easy way to do this on a cone shape? Or better yet, a modifier that can take the cylinder from this video and taper one end to make a cone?
another quick questions if I may please. When adding the jpg to the texture and then UV editing it on to the cylinder my displacement is inverted and cuts into the cylinder rather than sticking outwards why is this please?
Hi :) can we use any image for this process? I want to make a signet ring with an image of my own so it wouldn't be in relief like yours but the opposite effect. Thank you very much and already subscribed!!!
Ah, that is tricky. Because you can't just boolean one or the other out or chances are you'll have sections that are so thin they won't print, or they'll print so think they kind of offend the slicer. So at this point you're taking the final mesh and then picking which parts you want one color by hand to separating that into a second mesh, thicken the two parts of it.... yeah, it's a whole thing. Not impossible, but very labor intensive. Or you can take it into PrusaSlicer and use their material paint options.
If you jump on my discord (link in the description) you can show me a picture of how exactly the cylinder gets messed up and I can help you. I have a #blender channel exactly for this.
Hey professor. I've got a design that I want to use as my displacement map. However, the image does not have a gradient to differentiate heights or bevels (the image I want to use is a text/logo). Do you know any way that I can create a displacement map like the ones you showed in this video? Do you have any such video in your catalogue? If not, could you possibly point me in the right direction? I appreciate how simple you made this subject in the video. I just wish I knew of a method for creating better maps.
There is not, as far as I know, any easy way to do this besides pulling up imaging software like photoshop and using the reference image as the basis for making your own. Good luck!
What I'm curious about is how they made that 3d image from a 2d photograph in the first place. We used to use a wide array of programs to do that in the past. Can this all be done within Blender now?
@@3dpprofessor Made by hand? Do you mean it's drawn in software as a 3d model first and then converted to gray scale? Have you done any videos on the process?
You can't. because STLs break things down into triangles you have to untriangle them, and that still doesn't restore the original geometry all the time. It's a bit like saying "How come I can't get the original word document back from the PDF?" Sure, you can get *a* word document from a PDF, but it won't have all the formatting niceties that were in the original.
Any image will be interpreted, but if it wasn't an image that was designed for depth the results may be unpredictable. But that's basically how lithphanes are made.
I used this tutorial to make dice. I uv unwrapped and exported the map into illustrator to set up where the numbers went. My problem is that the numbers have some jaggedness around the mesh where its flat like tiny mountain peaks. I was able to do what I wanted and the closer the numbers where to the mesh the less mountain peaks but I wanna make deep indents. Do you know how I can fix this or set up the exported uv so that doesn't happen? Admittedly I only watched part of the video when I was doing this and didn't desimate the numbers.
That's an intersting way to do it. The problem with this sort of solution is that it can only displace the geometry is there. So diagonals do end up kinda jaggy. Unless it's doing something funny because your displacement texture has some speckles in it. You can make them deeper by changing the settings in the modifier.
It's just a tube for blowing through to control your breathing. Not necessary for most people, but helpful for those with ADHD or other conditions that sometimes makes it hard for them to keep control without something to remind them to, you know, breath.
Jesus Christ this is fiddly. is there no professional software which focuses on 3D Printing and does that way easier without all that animation, rendering etc. stuff blender comes with ?
@@3dpprofessor Happy new Year my American Fried! Thank you for the reply. I tried Meshmixer which is a great freeware but it is not being further developed anymore and constantly crashes. I then tried "Geomagic Freeform" which is basically Meshmixer but up to date and with more functions (not for free though) however it can not work with huge meshes. Now I am on my way to look into Zbrush which is promising but maaaan is this software huuge and complicated, I honestly don´t want to spend so much time learning it ( I am a mechanical engineer by profession and know CATIA, NX, Solidworks and Inventor) We also had Alian and 3DS May and Maya at my company but it would take me years learning any of those. Blender is even worse. I mean it is free yes but it is way to cumbersome the UI is confusing and what not. I also tried VR software as well but it isn´t really productive of great so far... IDK CAD is super easy but sculpting and working with meshes is not. CATIA is already somewhat complicated but Blender, Maya, 3DS, Zbrush is even worse. Maybe I should try 3Dcoat....
One take, no script, no pants. www.3dpprofessor.com/2020/09/29/how-to-displace-on-a-cylinder-in-blender-video/
Always wanted to know where "UV" came from! That little nugget of gold alone was worth the entry fee!
1. Perfect information and speed!
2. That calming voice is just wonderful for learning!
Thanks for the video!
The Bob Ross of Blender
These are so useful and I like that you explain stuff calmly and with care. Most 3D videos are just music, fast speed and a robot voice sometimes saying stuff
Kids like the robot voice.
Out of all the hundreds of blender tutorials I’ve watched over the years, your style is by far the best! Thank you for going over the possible issues and mistakes! I immediately subbed. Amazing!
Got a sub from me as well. Thank you
you're Bob Ross of 3D modeling, thank you
This is like the Bob Ross of Blender, loved it! ❤
Very useful and perfectly explained, thanks ! :)
Thank you, kind sir. I was struggling to get a stingray skin texture on what should become the handle of a katana. With this tutorial, I was able to get what I wanted.
It took me forever to learn UVs and the displace modifier. This video made me a tad bit smarter too. Thank you.
Thank you thank you thank you.. best tutorial for absolute beginners and thought me stuff I've search for with no avail !!!!
I have to agree with a few other commenters. Your tutorials are so detailed and descriptive that they actually teach the framework of blender while simultaneously showing how to “do” something. Your explanation of UV…🤯 and yet so simple. It’s almost like you’re an educator! Thank you! (From another educator from Utah.)
I can't tell you how much you've taught me throughout your videos. My mind is blown on how much we can do with just a few key clicks (and some trial and many errors LOL)
Came across this video while searching and watching thru loads of other videos and it answered all my questions where others didn't. Thank you. Will def check out your other videos and follow
A great tut I ever found in my history
Thank you so much for sharing this. This one is the best displace modifier tutorial ever!
I want to thank you for keeping going with your work! I started using your Absolute Beginner videos 8 months ago to just learn some basics. Prior to that I've used F360 to make some simple boxes, and wanted to use blender now that I'm printing in resin to make some other things. There are all kinds of things I want to learn. I will surf your videos to see if you ever hit them. some things like #1below ive done in blender once by googling what i wanted to do, but i want a better guild/tutorial:
1 - taking two objects, say a ball and a cup, and moving the ball so that it's inside the cup, then union them (think modular arms on an action figure to swap 1 for another)
2 - creating a box, where we have lets say a 0.8mm thick wall around the edge with that wall being lets say 70mm high with a floor that's like 5mm thick), maybe some bevels so the box is stackable (3d print - tech design did a f360 tutorial but i need blender)
3 - creating a box with a lid
4 - embossing text onto an object (say you create a box w lid for your wife and want to emboss LOVE with a heart on it)
5 - now that im doing resin, can blender hollow a model and create drain holes? I know MeshMixer can, but it crashes 900 times a session.
btw, i know that #5 for FDM would be based on infill, but for resin it's completely different. you want to hollow the model and create drain holes then export the hollowed STL. the slicer (chitubox for example) can take a solid model, and hollow it AND do drain holes. However, their algorithm is sloppy and sometimes the drain holes are a pain to get right.
Very good Blender teacher 👍
Perfect tutorial!
And thanks for the decimate knowledge too!
7:00 thanks for explaining UV unwrapping!
I like how you explained uv....definetley going to use this for explaining!
Love when you make these chilled out tutorials in Blender! Thanks so much.
I dont normally comment on videos but i just wanted to say thank you so much i have been having trouble with the displace modifier and btw i absolutely adore your stlyle of explaining things and just wanted to show my respect
YOU ARE THE BEST!!! SO MUCH THANK YOU!!!
this was amazingly useful. im upgrading my blender skills. one of the things ive struggled with in the past was adding filigree or complex etching to objects. ie: a bas relief tooled into amor. so yeah.... this process will work for that too.
You're so cool, great video Joe
Merry Christmas!
Just found this today, been trying to figure out how to do all this for a while(Have very little time of my own) and this taught me quite a bit for Blender- Thank you. New subscriber who doesn't print anything :)
this really helped me because you included all of the solutions that I would have naturally came up with and what issues still remained that I would not have found. I really appreciate your teaching process in showing the "mistakes" so that I can better problem solve when things still aren't looking right.
Ghiizz god you're like a Teacher who teach in a very confusing way that goes on round and round with the lessons and laughing in unnecessarily whenever the lessons gotten way off!
You're... welcome?
@@3dpprofessor Not a compliment, this is a critic. so go fix your style of tutorials and get to the actual point of the lesson. cause to be honest it's painful and annoying how you do your tutorials
GREAT tutorial!
Thanks you soo much for this video. I was exactly looking for this modification but couldn’t get the results. But you’ve resolved this 🙂
Greate and clear tutorial! Thank u
Well explained displacement modifier
This technique is so incredibly cool, thank you kind sir!!!
I want to kiss you for this video. This was exactly what I was looking for and all the other tutorials expected you to be an expert already.
I appreciate you Joe. I will study this video for a while.
Fantastic lesson! Exactly for my new idea! Thank Yoy so much!
The explonation is great.
Great Sir........Finally i Got it.....Channel.....
This is fantastic! Thank you so much for taking the time to make it. Can't wait to try this out!
I really enjoy your videos. I’ve learned a lot. Thank you.
Such a good video, thank you!
Thank you so much! Very useful for me
I am a complete beginner. I got stuck right away because my change vertices box didn’t pop up. I didn’t know I had to click the add cylinder box. Then my measurements were in meters so I had to go watch a tutorial on how to change units. I’m still working on the tutorial but if you are a beginner there are some steps missing and parts that go too fast to understand what’s going on, but thank you for making the tutorial it is helpful.
Excellent video. Thank you.
I learned something new today, thanks.
wow....I got a long long way to go in Blender. :( Thanks dude.
So well explained!
Wow man, you explained it in a wonderful way. Thanks a lot for this. I subbed you. :)
This was so helpful, thank you!
Always listen at 1.5-2x for most people. 2x works here. 😄
Yuuuuuup.
Thanks alot bro, you are The Best
you are a wizard
Hola MUCHAS GRACIAS es lo que necesitaba aprender ya me suscribí, yo no se entender inglés te saludo desde Argentina.
bienvenido y gracias
Thank you so much. Subscribed
I’m a weapon artist and I never cared for 3d printing. This video changed my mind. I don’t own a 3d printer but there is a 3d printing shop in my town. How much do you think this thing will cost to print out? I’ll try different alpha on a cylinder. Will the operators tell me if my mesh is alright or they are just gonna print the thing and charge me no matter the result? Amazing channel
I can't say what your local printshop will do. Best thing you can do is try it out and find out.
@@3dpprofessor thanks! Whats the approximate price for this piece? I'm willing to spend mb 15 bucks on this :D
@@MrEbawu This piece is very small. If I were printing it in the makerspace it would be
@@3dpprofessor ill give it a try thanks! The things I can do now...
if you set anyone to .5 or .75 speed they start to sound drunk, great video!
You sound like the Bob Ross of Blender Tuts
Happy little verts.
now just take an cube and cut it in half [ ] [] Bool each half to each side to have 3d print mold for wax candles ^ ^.
Can you show how to take a physical texture (like you do here, but maybe like a pattern or noise) and apply it over an irregular shape (with different sizes and lengths of faces)?
Like this? ruclips.net/video/cfwCo8ijKEI/видео.html
Great tutorial, I just have one small issue.. When I scroll the mouse wheel, is zooms in and out, instead of changing the amount of loop cuts, how do I change this?
I have tried to google it, but all I find is people writing about changing the speed of the zoom, not how to make it change the amount of loop cuts.
There's 2 ways to change the number of loop cuts. Either start the loop cut with the hot key ctrl+R and then scroll the mouse wheel, or use the gimbil tools and change it after in the menu in the lower right of the 3D view.
@@3dpprofessor OK, that explains, thank you very much 😀👍
Hi, i got some question i'm anxious about while 3d modelling. After creating such, should I apply all modifiers when putting it on a huge scene or not?
idk if applying it sometimes affect the software's performance ._.
Depends on your computer, I suppose. I like to keep my modifiered as long as possible because once you apply them, that's it for editing.
This is great, I’ve been trying to figure out how to print out logo on items. Will this also work as a negative instead of positive?
Just swap black for white or turn the strength to a negative value.
Thank you very much for your work.
But this low resolution relief works for 3d printing?
As long as it's more than about 0.5mm printed on the vertical sides it should produce something.
This is super cool!! All the different options and details feels a bit intimidating but I really wanted to do something like this so I started learning blender a few days ago.
Question: can this be done with any type of design off of a normal pic or does it have to be in a different format?
Most common picture formats work.
3D Printing Professor thanks for taking the time to respond good sir!
Where can I find the displacement map you used ? great video btw, so helpful :)
At the time I just searched "grayscale depth map" and picked a result. Not really sure where it came from now.
I'm a beginner and want to ask a stupid question, Can I 3D printing it after displace on a Cylind? Thank you so much!
I 3d printed this displaced cylinder.
This is a good tutorial. My only problem is even after I make my vertex group my texture still goes through the cylander and shows in the middle and top. Is there a trick to making the group. I've tried different ways to select only the outside.
Switch to wireframe mode, change to top view (numpad 7), and circle select (C) with the middle mouse button to deselect the middle verts.
@@3dpprofessor Hi, thanks for the answer. I found that I needed to subdivide the object so there would be two levels to the thickness. This way the texture stayed on the outer layer
Is there an easy way to do this on a cone shape? Or better yet, a modifier that can take the cylinder from this video and taper one end to make a cone?
Never mind I sorted this out. The strength needs to be dialed down A LOT on cones.
Thank you very much! Can this bas-relief be printed on 3d printer?
This particular one was a bit high detailed. it worked, but it wasn't recognizable. But there are others that work way better.
another quick questions if I may please. When adding the jpg to the texture and then UV editing it on to the cylinder my displacement is inverted and cuts into the cylinder rather than sticking outwards why is this please?
Strength can be negative.
Hi :) can we use any image for this process? I want to make a signet ring with an image of my own so it wouldn't be in relief like yours but the opposite effect. Thank you very much and already subscribed!!!
You can use any image you want. You can make the strength of the displace modifier negative If it's going the wrong way.
Hi Professor, How to add different material/color for that displacement?
Ah, that is tricky. Because you can't just boolean one or the other out or chances are you'll have sections that are so thin they won't print, or they'll print so think they kind of offend the slicer. So at this point you're taking the final mesh and then picking which parts you want one color by hand to separating that into a second mesh, thicken the two parts of it.... yeah, it's a whole thing. Not impossible, but very labor intensive.
Or you can take it into PrusaSlicer and use their material paint options.
as soon as I add the displace modifier the cylinder gets fucked up and that's before adding any texture
any way I can solve this?
If you jump on my discord (link in the description) you can show me a picture of how exactly the cylinder gets messed up and I can help you. I have a #blender channel exactly for this.
Is there a way to use adaptive subdivision like I can with materials? I only want to subdivide where it's needed. Thanks!
I don't think so, but you can add a decimate modifier after the fact.
Hey, thanks for your video, I do have a question: My image comes out engraved, how can I make it embossed like in the video?
Negative strength value. I think that's the settings.
Hey professor. I've got a design that I want to use as my displacement map. However, the image does not have a gradient to differentiate heights or bevels (the image I want to use is a text/logo). Do you know any way that I can create a displacement map like the ones you showed in this video? Do you have any such video in your catalogue? If not, could you possibly point me in the right direction? I appreciate how simple you made this subject in the video. I just wish I knew of a method for creating better maps.
There is not, as far as I know, any easy way to do this besides pulling up imaging software like photoshop and using the reference image as the basis for making your own.
Good luck!
Did you make the map? How do you make the bevles in photoshop?
I searched for it on Google using "grayscale depth map". I have no idea how they made it.
What I'm curious about is how they made that 3d image from a 2d photograph in the first place. We used to use a wide array of programs to do that in the past. Can this all be done within Blender now?
In this case, I don't think it was made with a photograph. Most of these grayscale depth maps are made by hand.
@@3dpprofessor Made by hand? Do you mean it's drawn in software as a 3d model first and then converted to gray scale? Have you done any videos on the process?
@@tenlittleindians other way around. It starts as a 2d image drawn by hand. There are a few tutorials online, but it boils down to taking the time.
I imported a model from FreeCAD using a STL file. but loopcut was complety broken. How can i import models without it breaking everything?
You can't. because STLs break things down into triangles you have to untriangle them, and that still doesn't restore the original geometry all the time.
It's a bit like saying "How come I can't get the original word document back from the PDF?" Sure, you can get *a* word document from a PDF, but it won't have all the formatting niceties that were in the original.
this is great! What if I wanted to emboss this image instead of having it sit ontop of the shape?
Negative value in the strength, I think it what you're looking for.
@@3dpprofessor thank you :)
Hello, did you paint the patterns on the column with texture paint ?
Nope, I just imported a grayscale depth map image.
@@3dpprofessor Ok , thank you
Can I do this with any image? Or is this a special image?
Any image will be interpreted, but if it wasn't an image that was designed for depth the results may be unpredictable. But that's basically how lithphanes are made.
Hi just to see if you have done anything with the update version of blender 2.9?
This video is 2.9.
But besides how it handles the modifiers, though, there's not a lot that's different.
Thanks for your quick reply 👍
how do you color specifically the displacement?
In the case of the thumbnail, I faked it with a cylinder of a different color. But I suppose you could do a color texture map with the same UV map.
where can i find similar map images to use ?
Search Google for "Grayscale depthmap images".
I used this tutorial to make dice. I uv unwrapped and exported the map into illustrator to set up where the numbers went. My problem is that the numbers have some jaggedness around the mesh where its flat like tiny mountain peaks. I was able to do what I wanted and the closer the numbers where to the mesh the less mountain peaks but I wanna make deep indents. Do you know how I can fix this or set up the exported uv so that doesn't happen?
Admittedly I only watched part of the video when I was doing this and didn't desimate the numbers.
That's an intersting way to do it. The problem with this sort of solution is that it can only displace the geometry is there. So diagonals do end up kinda jaggy. Unless it's doing something funny because your displacement texture has some speckles in it.
You can make them deeper by changing the settings in the modifier.
@@JosephLarson so maybe loop cuts?
@@kevin4061 I think we're talking at odd angles to each other. Maybe if you jump on my discord and post some pictures in #blender discord.gg/rpwXqE5
@@3dpprofessor I'm getting my computer repaired right now. I should get it back today or tomorrow.
where to download that texture?
How do you do it with a cube?
Same thing but the UV mapping can be tricky.
Why do you want to displace a cube?
Hi mate how did you create the actual depth map?
Seearched online for "Grayscale depthmap"
How are these types of designs called on the internet ? If i search for displacement maps i just get pbr materials lol.
I always search for "grayscale depth map images". Lots of ones there.
how did you make the depth map kind sir :)
I didn't. I just searched "grayscale depthmap" on google images and picked one I liked.
Is this a flute ? If so, do you have the data on finger hole lay out ?
It's just a tube for blowing through to control your breathing. Not necessary for most people, but helpful for those with ADHD or other conditions that sometimes makes it hard for them to keep control without something to remind them to, you know, breath.
It doesn’t work for me, I wonder what is your image type? my is jpg file. I guess only Gif file will work.
No, JPG should work fine, though you might get some compression artifacts.
Jesus Christ this is fiddly. is there no professional software which focuses on 3D Printing and does that way easier without all that animation, rendering etc. stuff blender comes with ?
None that I know of.
To be fair, Blender is a little bit of everything, and as such is a lot of cludge. But you can't beat that price!
@@3dpprofessor Happy new Year my American Fried!
Thank you for the reply.
I tried Meshmixer which is a great freeware but it is not being further developed anymore and constantly crashes.
I then tried "Geomagic Freeform" which is basically Meshmixer but up to date and with more functions (not for free though) however it can not work with huge meshes.
Now I am on my way to look into Zbrush which is promising but maaaan is this software huuge and complicated, I honestly don´t want to spend so much time learning it ( I am a mechanical engineer by profession and know CATIA, NX, Solidworks and Inventor)
We also had Alian and 3DS May and Maya at my company but it would take me years learning any of those.
Blender is even worse. I mean it is free yes but it is way to cumbersome the UI is confusing and what not.
I also tried VR software as well but it isn´t really productive of great so far...
IDK CAD is super easy but sculpting and working with meshes is not. CATIA is already somewhat complicated but Blender, Maya, 3DS, Zbrush is even worse.
Maybe I should try 3Dcoat....