Yes, as an experienced blender user... I found I had the same problem as others did with it applying the displace modifier to the inner cylinder as well as the outer one even though I made my vertex group and applied it. You must apply the solidify modifier (by clicking the little down arrow icon next to the modifier and selecting apply).. THEN make the vertex group and add displace...etc. Took me a minute to figure out that's what I was doing wrong. Thx for the tut!.
im having trouble with group vertex, it only highlight only one side, in the video i can see he turn the cylinder around few times and it highlighed everything. I then watch another video on how to group it by ctrl L, when i then apply the rest of the method if did not work, it is so frustrating, because I have been doing it for hourssssssssssssssss, and this is my first time using blender, maybe a few key points that are missing in the video.
For anyone still doing this and getting trouble, make sure you APPLY the modifiers which can be found in the little down arrow on each modifier and you need to get out of edit mode to apply it .. Thanks for this tutorial
Everytime i want to print somthing. i first search for files to look for options, every time i end up deciding to make something myself because i can't find what i want or i don't like the way it's already made, i end up on a blender tutorial, and its totally worth it. I learned a lot more than i thought i would with this tutorial, i didn't knew how to setup a vertex group before. Thanks a lot man!
Thanks for the video! Does this method works on newer versions of Blender? I'm stuck on min 1:35, it selects different (only outer shell) and nothing works afterwards. Not sure what it is I am doing wrong, so looking forward to making these!
Hi, thank you so much for sharing this video. I have hit a bump in the road and at 1:35 you talk about pressing tab to open edit mode. When I do this, it doesn't select the inside of the cylinder as well as the outside. I even downloaded the same.version as in your video and still the same.issue. can you advise how to rectify this? Again, thanks for the informative video! 🤙
Anyone having issues with a jagged texture after doing the displacement modifier, try going back to your texture tab and increasing the filter size under image sampling. It will smooth out the transitions both along the surface to mitigate the pixel-like effect, as well as give a smoother vertical transition for the rolled material making cobblestones and stuff like that look a little more natural.
I'm after a granite stone block texture so I can make slips that can be printed, painted and applied to a wall to give the effect of real stone like you would find in say a old castle. I get involved with sfx with a local film school that runs classes for young people in the holidays and this is the only way I can see to create something like this. Trying to build a relatively cheap set to create a stone arched doorway. Thanks
Excellent video, I'm going to try making some. Green stuff world wants around 15 dollar for rolling pins just like this. I was thinking of getting some but then saw this video. It's indeed a brave new world with 3d printing
Hi, great video. Please could you do a video on how to create clay extruder applicator for clay crafters? It looks like a wing nut drill applicator. Thank you ☺️
Hiho! Thanks for the hints! I needed a few hours to find my fault why i also could not exclude the inner side from being textured. In the current 3.3 Blender i found the APLLY option for the solidify modifier behind the camera symbol in a dropdown menue. After applying this i could proceed as described. It is a pity that the UIs from Blender and zBrush make it so difficult to use them. Years ago i had a program called Cubify Sculpt, where you simply said wrap that picture along a path and voila it was wrapped. Only issue was that it could not doe it seamless and there was always a few milimeter seam.
Holy crap! Thank you so much for this comment! I have been fighting with that issue for the last 2 days. Thank you for working it out for me Thorsten! 😅
Wow a big THANK YOU for this tutorial. Easy to understand, well explained and to the point. Now I'll be able to make my own texture roller for cosplay armors!! :D
You could also use the Boolean modifier in blender to make the ends perfectly flat, or also manually scale the vertices flat. I wouldn’t want to download a whole application just to do one simple step, as I don’t already use meshmixer.
That is another definitely another way to do it. I believe I tried to use the Boolean modifier and was having issues with it at the time. I can’t remember at this point.
Really enjoyed this video! I learned a lot, thank you! I followed along and duplicated the size you used and made my own roller, when I took the file over to cura to slice it the roller was tiny!! Not sure what I didn't wrong.
@@CraftLogic my ender 3 pro should show up in the next few days. Once I get some essential upgrades in place I plan to make one of these for cobble and hopefully one for brick. Maybe even wood slabs!
Thanks dude for the awesome tutorial! I love that I can now do this using free software :) It's a difficult program to never have worked with but after multiple tries I have managed to do it, yay! :D
Thank you so much for the detailed tutorial! I have been looking for a tutorial like this on RUclips but I couldn't find anything. I think your video is the only one that's so detailed and useful. I am going to try it. I plan on drawing my design in Illustrator and importing the design onto the texture roller. Do you have a tutorial like that?
When I click tab .n going into edit mode it doesn't select inside of the cylinder. For that reason m going anable to select only outside vertex group. In the end texture goes inside too. Please make one video with latest version please. Thanks in advance
Hi thank you so much for tutorial. however you do go a bit fast and rewinding many many times I still cant keep up. I get lost round about 2.30. The key settings ar not the same on my version of blender so by the time i search for what you are saying, I am lost again. I sound unapreciative but I dont mean to. Thank you for trying. 😊
Great tutorial the file cobblestone link you gave is over 100mb in size all 3d printing uploads have a maximum 100mb no more and the size dimensions were off had to work the xyz dimensions to mm as well as the camera and set to default size so what you see is how large the item actually is or you can adjust as long as it doesn't go over ten inches which I think is the maximum a 3d printer can create, so the object is automatically configured for 3d printing , also the density and detail of the original download file because of the UV map image displacement raised the price at CraftCloud to $50.00 and $19.00 shipping I am going to try to reduce the vertice faces to 2/3 the original face count to see if it makes a better price.
this is great but a bit difficult for a complete noob on blender to troubleshoot some things. at the moment i cant seem to not select the inside of my cylinder and just cant get the texture to work. had to stop for a few minutes so not to get to frustrated.
I follow all the steps perfectly but after 2:28 it doesn't work. the next steps do nothing for me - Subdivision surface and displace modifier. when I add the texture for displace modifier nothing happens. this is my 4th attempt following this guide. EDIT- Finally got it using EmperorGuam's Tutorial.
Well, I tried really really hard but for some reason I was never able to make the texture show in the roller. I guess it has to do with the dimensions I used vs the size of the patter. I tried the scaling in the UV Editing tab but that didn't work either. On a side note, can you please create an industrial or scifi floor roller? All my efforts have failed lol.
HEY @Craft Logic how y doing? can y help me, i am new to the blender and i want to know how did y exacly step by step (like y are teaching a 3 years old kid) how did y made the inside of the object smooth? thx
Great video but I'm stuck, at 2.06m you select one side then the other and both remain orange, each time I try this the previous side returns to grey, what am I missing?
I Love this tutorial! I follow it but the texture only covered of the roller and i couldnt put it only on the exterior group, hope you could help me with that, thank you!
Hello, thank you for the tutorial. At the stage 'adding the texture' - nothing happens when I add it, however I need my roller to be much smaller (radius is 30mm) - is this why I'm not getting a texture appear? Adjusting the strength does not solve this. Thanks in advance for the help.
This is fantastic! Thank you... what material/type of plastic did you use to print this roller with? I'm looking at the Creality Ender-3 V2 and hoping it would be able to make rolling pins!
I have tried this over a dozen times now, following the tutorial to the T, and it comes out great. BUT, when I save as stl and then open in my Slicing software (flashforge), it comes through broken. Any advice?
I added Blender and when it opens there is a cute band another like triangle. How you you remover them? And thank you for the amazing help with designing. I so need it
Phew! I got there in the end, with a texture roller for old flagstones. And I really appreciate your efforts to make a video showing how to do this. But I have some comments: First, please don't say "If you can click a mouse, you can do this in ten minutes" and "The process is incredibly simple and doesn't require any modeling experience"! It has taken me about 8 viewings of this video, several doughnut tutorials, many false starts and a lot of head-scratching to be able to follow what you have done, and I am still not entirely clear. If you offer to take a newbie through a process, you must explain every move, please! You selected to make a cylinder 100cm by 750cm, which is enormous. Any reason why? My final .stl file came out incredibly tiny on the Cura buildplate, more like 7.5mm high. Does this matter, or should it just be ignored? At 0:52 you lifted the cylinder up without explanation, in fact while you were talking about the next step.Was it important to do this? I got stuck at the selection of the outer vertex group, which you did not explain, just showed some mouse clicks. I still don't know how you select the ring of vertices around the bottom rim. I eventually succeeded with shift-clicking little groups, avoiding the inner vertices. When adding the wall thickness, it would help a lot if you could put a caption about clicking the 'Apply' button, as I failed to do this several times... It's at 1:05, where you seem to scroll away. At around 2:21 it is very confusing. You seem to click on 'Apply', then 'Deselect', then 'Select' while saying that one should click on the plus button to add a new group, which was the first step. Most of the rest worked reasonably OK, then you mentioned Meshmixer - so I downloaded that, but could not follow what you were doing at 4:53 where you increased the subdivisions to 6. I first exported into Meshmixer with 6 subdivisions, which almost ground it to a halt, then I realised the multiplication factor and exported at 4, all was fine. When I brought my trimmed roller back into Blender, the subdivisions were at 1. Increasing them started to massively slow down the computer without increasing quality at all. Can't see how you changed the value to 6, and not sure if that makes much difference. I will try out Michael K's suggestion to soften the jaggedness... Sorry if this sounds like a huge list of complaints. They are really minor niggles, as I have so wanted to be able to create texture rollers, and you did promise that it needed no modeling experience! Perhaps adding some captions to make the processes clearer would help those of us who really are struggling with the basics. I printed off your roller from Thingiverse, and thank you for that. It is really excellent and works well on a filament printer. Do keep up the good work and do more tutorials. Please remember we are not all expert at using Blender!
First, thanks for watching and I’m glad you were able to figure it out! I appreciate the feedback and will certainly try to make things a little clearer in the future! I’ll try to answer some of your questions here, though! The size I chose for the cylinder was based on my export settings, which ultimately determine the size of the STL when opened in other programs. I should definitely do a video on that process! Lifting the cylinder at 0:52 was just my preference, not necessary. Selection of the outer vertices was done by clicking and dragging over them. If you aren’t in wireframe mode, it will only select the outside. I did have to rotate the view to ensure I selected all of them. I believe I simply double clicked the top and bottom rings to select them but there is another hot key for selecting loops that I can’t recall at the moment. At 1:05, I mentioned we would apply a skin modifier but I agree I could have emphasized the need to click the button. When I created the vertex groups, the deselect and select buttons just perform those actions on your group, I was simply showing the grouped vertices. As for meshmixer, I did a video showing how to use the Plane Cut feature that I mentioned here, though that step is totally optional. I have come up with a better way to handle the ends of the cylinder and may do an updated video at some point. Anyway, again, I’m glad you were able to manage and hope you enjoy the rollers you end up making!
@@CraftLogic Great video! Adding to this, loop select for mac is Option+click (you can view what clicks do on the lowest part of the screen for reference)
oh my goodness. This comment saved me I watched this video over and over trying to figure out why nothing was happening when I tried to add the texture modifiers. Applying was what was missing!
@@tp7283 Please help me figure this out too. So after I selected the outer of my cylinder and followed the EXACT steps to add the texture, it is doing nothing. I don't even see any Apply option. Can you help me figure out where is this apply?
Please excuse this very ignorant question and please understand I know nothing about 3D printing but before I even consider doing more investigating I’m very curious typically patterned rollers are very small - can the 3D printer make a decent size or close to a normal size patterned rolling brush comparable to what a normal roller for painting walls would be? I know it sounds like a dumb question but I have seen very limited options when it comes to buying, unlike clay rollers with unlimited minimalist options. So Im now considering making my own if it’s doable.
Thank you for this video. I am learning it these days as I plan on starting a business. Few questions as I am stuck. 1st is that I am not able to move this freehand as you could do it. Please help. Second, when I reach the point to add texture, I click on displace modifier, my surface doesn't look smooth like yours. Also when I ignore that and click on adding my texture, it doesn't do anything. I am sure I am doing something wrong but I have been trying this again and again since past 3 hours and no luck. Please help.
I again tried it today using a mouse, instead of the laptop TouchPad and it made some steps easier. But I am still unable to move it freehand like you are doing. And I am unable to get the texture to show up on the cylinder when I select it from Vertex Group section.
hi. thanks for this. trying to use pebbles as image but it looks horrible. #2 I created vortex group and assigned it but after adding texture, it shows through front and back. Clicking groups will not change it. Help please. updated to say, I figured this out:-)
I dont have a pc, just phone and tablet, but have a store with a 3d printer near me, any chance of adding the file to the video description so I could print one of these?
Sorry again. This might have been asked but when I hit A and then Ctrl R for the loops, I'm only getting the lines on the outside and not in the inside. Because of that, i can't change the vertex to only highlight the outside. If left like this, I get the pattern on the inside and the outside. Any advice?
Be sure to Apply the solidify modifier before you do that stuff. I haven’t used the newest version of blender but I have been told that the apply button isn’t displayed the same way. Adding the modifier from the menu doesn’t actually apply it to the model even though it shows the effect. If it hasn’t been applied then there isn’t actually and inside surface, even though it appears to be there
When i create mine for some reason i cant get my pattern to come out clear and crisp. I do have a much more detailed pattern so didnt know if there might be some additional steps that i may need to take to get mine to work. could you help me?
Hola Muchas Muchas gracias es lo que quería aprender, te entendí perfectamente por que yo no se el idioma inglés, ya me suscribí para estar atento a todos tus videos. Saludos desde Argentina.
How do you make the pattern continuous so that when rolled out on clay for example there isn't a break in the pattern? I'm thinking I'd like to draw my own pattern but would like it continuous so a break can't be seen in the pattern when rolled out on the clay? Thank you.
This one isn’t seamless but it isn’t too difficult to clean up the seam after rolling. If you want to try making a seamless roller, search RUclips for how to make a seamless pattern in photoshop or another photo editor and use that for the texture pattern.
Hi. I stumbled upon a problem duirng making a cylinder. Mine has only like outer surface showed as a grid. I cant really make vertex group (it just does nothing) and if i apply the texture to the cylinder the inside also gets "textured". What am I doing wrong? @EDIT: neverminde solved it. In the latest blender apply icon is hidden. Just didnt hit it and now it works :)
Thanks for the tutorial. I made the vertex group and confirmed only outside vertexes are selected and the displace still affects the inside of the cylinder even thought I've selected the group... any ideas?
Hey, just found this video and im so thankful! But I had a quick question, you said that we don't need to have a higher subdivision modifier as it it will be smooth when it prints, but when i open it up on Cura to slice it, the edges are jagged? Would love some help, very new to all this
In the modifier panel you can change how the modifier appears while modeling and how it will render. You can keep the view setting lower so your computer can work faster but keep the render setting higher so that the final file still comes out smooth.
*That's a great tutorial! My roll pins came out perfect!* But... may I ask you for another tip? How do I do it on a different meshes like a cube or a plane? I almost achieved what I wanted, but I keep struggling with the "UV editing" step. Everything goes well when I do cylinder, but I can't seem to scale the texture when it comes to a cube/plane shapes. Maybe I'm doing the subdivide thing wrong? Or I should somehow prepare the new object before I do things with it? Once again, thanks for the tutorial. It was so simple, yet such a big step forward. You're the best :)
Glad you enjoyed the video! You should be able to follow a similar process with a cube. I’m not sure why it isn’t working out. You should be able to scale the texture using the same steps outlined in the video. I actually used the same process on a cube to make a texture stamp. You just need to subdivide the mesh so there is enough geometry to accept the detail. After UV unwrapping, you should still be able to adjust the UVs to scale and reposition the texture.
I just downloaded blender to give this a shot. I'm not given the option to select the inside of the cylinder or to deselect it. Everything highlighted is on the outside, which would seem fine until I apply the texture which then puts itself inside the cylinder.
I was having the same problem and getting very frustrated but then I decided to read the comments here I realized that you need to click on apply when you use the solidify modifier. On my version, the apply option is on the drop-down arrow just on the right of the solidify box. Apparently "ctrl A" does the same but I haven't tried it
When I make my roller I get the inside textured as well. I have tried it 4 times now following each and every step. The only difference I am doing is the dimensions of my roller. I am trying to make a 100mm roller with 3mm thickness and 20mm diameter. I just don’t understand where I am going wrong. Please, please can you help me make a roller that size? Thanks 🙏
@@CraftLogic Yes, ideally all 3. I imagine a jungle-themed base (say for Seraphon) would be accompanied by other 3D plastic plants that would be glued onto the base after the fact. So maybe just rocks, roots, and vines for the rolling pin itself? I think distinguishing between roots and vines might be difficult, so the vines could be thinner, more rope-like, and have ivy-type leaves. I know this might not be doable, but It would be really cool to meld a custom jungle rolling pin with an Aztec temple floor rolling pin. Either combining the two into one rolling pin or using a jungle-themed rolling pin in conjunction with a separate Lizardmen-Aztec-themed rolling pin. With the ultimate goal being the appearance of an overgrown temple in ruins. The Aztec temple rolling pin from Green Stuff World lacks any true Seraphon theming. The GSW rolling pin has hieroglyphs depicting Aztec-humans rather than Aztec-Lizardmen and lizards. Ultimately making it useless for most Seraphon/Lizardmen players. So designing a true Seraphon-themed temple floor rolling pin would be amazing even on its own! Maybe even better than a jungle base lol.
That’s a really interesting concept and I might look into it. I have since gotten into ZBrush which has some tools that will make this type of thing much easier than what I show in this video.
You could try working with a tileable texture image. Thinking about it from the practical application perspective, it will be difficult to do in practice without some degree of manual cleanup of the join. You could try making an expandable roller by attaching two together with a pattern that continues across them. That would allow you to make a roller bigger than can fit on a printer, though it might bring challenges of its own.
This is an excellent video, loads of help but how do I select only the outside of the cylinder when making the vertex group, all i get is both outside and inside, I noticed you have 3 sets of dots across the thickness, I only have 2 and I don't have the egdes across the top
@@CraftLogic Thanks for the reply but unfortunately it doesn't, even if I select one vertex on outside face the corresponding one on the inside face is selected. Again thanks for the video I have learned so much from using it and trying different things.
I am having a lot of difficulty creating the vertices group. It looks like I am selecting only the outside of the cylinder when making the vertex group, however when I add the pattern and then select the group it applies to both the inner and outer vertices and removes the pattern. I notice when you create the group you have 3 sets of dots across the thickness however I only get 1 set on the outer edge.
@@CraftLogic Thanks, I have added the Solidify modifier however I do not have the apply button in my version of blender 2.91 as you do in the video is there something else I have to do to apply it?
Interesting. I haven’t updated/used Blender in a while as I’ve been using other software. There is a difference between adding a modifier and applying it. Adding it will allow you to see the effect but it won’t actually do anything to your geometry until it is applied. So you can see the effect of Solidify but won’t see the extra vertices until it is applied. I’m not sure how you apply it if you don’t have the button in the video.
Yes, as an experienced blender user... I found I had the same problem as others did with it applying the displace modifier to the inner cylinder as well as the outer one even though I made my vertex group and applied it. You must apply the solidify modifier (by clicking the little down arrow icon next to the modifier and selecting apply).. THEN make the vertex group and add displace...etc. Took me a minute to figure out that's what I was doing wrong. Thx for the tut!.
im having trouble with group vertex, it only highlight only one side, in the video i can see he turn the cylinder around few times and it highlighed everything.
I then watch another video on how to group it by ctrl L, when i then apply the rest of the method if did not work, it is so frustrating, because I have been doing it for hourssssssssssssssss, and this is my first time using blender, maybe a few key points that are missing in the video.
Thank you!
For anyone still doing this and getting trouble, make sure you APPLY the modifiers which can be found in the little down arrow on each modifier and you need to get out of edit mode to apply it
..
Thanks for this tutorial
I don't know how I stumbled upon you. You seriously need to put yourself out there more. This is amazing, thank you for this tutorial!
Everytime i want to print somthing. i first search for files to look for options, every time i end up deciding to make something myself because i can't find what i want or i don't like the way it's already made, i end up on a blender tutorial, and its totally worth it. I learned a lot more than i thought i would with this tutorial, i didn't knew how to setup a vertex group before. Thanks a lot man!
Thanks for the video! Does this method works on newer versions of Blender? I'm stuck on min 1:35, it selects different (only outer shell) and nothing works afterwards. Not sure what it is I am doing wrong, so looking forward to making these!
Hi, thank you so much for sharing this video. I have hit a bump in the road and at 1:35 you talk about pressing tab to open edit mode. When I do this, it doesn't select the inside of the cylinder as well as the outside. I even downloaded the same.version as in your video and still the same.issue. can you advise how to rectify this?
Again, thanks for the informative video! 🤙
Holy moly. And I was about to spend hundreds on texture rollers while I have a 3d printer right next to me :O This is great man! thanks :)
Anyone having issues with a jagged texture after doing the displacement modifier, try going back to your texture tab and increasing the filter size under image sampling. It will smooth out the transitions both along the surface to mitigate the pixel-like effect, as well as give a smoother vertical transition for the rolled material making cobblestones and stuff like that look a little more natural.
Thanks for the helpful advice!
I'm after a granite stone block texture so I can make slips that can be printed, painted and applied to a wall to give the effect of real stone like you would find in say a old castle. I get involved with sfx with a local film school that runs classes for young people in the holidays and this is the only way I can see to create something like this. Trying to build a relatively cheap set to create a stone arched doorway.
Thanks
Excellent video, I'm going to try making some. Green stuff world wants around 15 dollar for rolling pins just like this. I was thinking of getting some but then saw this video. It's indeed a brave new world with 3d printing
TheFeday awesome! I’d love to see the result!
Saw your shingle roller on Reddit and came here to subscribe!
Much appreciated!!
You are a scholar and a gentleman. Now I can make rollers for my painting frames. Thanks.
Glad you enjoyed it!
Hi, great video. Please could you do a video on how to create clay extruder applicator for clay crafters? It looks like a wing nut drill applicator. Thank you ☺️
Just learning blender. This is super useful as I also make TONS of terrain. Thanks!
well the 10 min thing did not work for me impossible to get my image on this roller
Hiho!
Thanks for the hints! I needed a few hours to find my fault why i also could not exclude the inner side from being textured. In the current 3.3 Blender i found the APLLY option for the solidify modifier behind the camera symbol in a dropdown menue. After applying this i could proceed as described. It is a pity that the UIs from Blender and zBrush make it so difficult to use them. Years ago i had a program called Cubify Sculpt, where you simply said wrap that picture along a path and voila it was wrapped. Only issue was that it could not doe it seamless and there was always a few milimeter seam.
Holy crap! Thank you so much for this comment! I have been fighting with that issue for the last 2 days. Thank you for working it out for me Thorsten! 😅
So for those who got mixed up like me, and had the worlds tallest cylinder. He's working in cm. Blender default is m. So the measurement is 7.5.
This is a very helpful tutorial, very easy to understand. Thank you
Wow a big THANK YOU for this tutorial. Easy to understand, well explained and to the point. Now I'll be able to make my own texture roller for cosplay armors!! :D
Wow this is the best tutorial that I have found. Question ? can we use our own designs of artwork we have created as texture
An excellent tutorial, I'm defiantly going to give this a shot.
Glad you enjoyed it! I’d love to see the result!
Thank you so much! The tutorial is great!
How do you save the file? When I am trying to export the file as stl the size is 450 MB :(
Awesome video, really easy to follow and I managed to make my first roller. The only thing I cannot do is making the centre smooth... help!
Wow! You are seriously an excellent teacher!
Best tutorial for rolling pin
Amazing tutorial, my mind is now blown with the possibilities of this 🙌❤️
You could also use the Boolean modifier in blender to make the ends perfectly flat, or also manually scale the vertices flat. I wouldn’t want to download a whole application just to do one simple step, as I don’t already use meshmixer.
That is another definitely another way to do it. I believe I tried to use the Boolean modifier and was having issues with it at the time. I can’t remember at this point.
Really enjoyed this video! I learned a lot, thank you! I followed along and duplicated the size you used and made my own roller, when I took the file over to cura to slice it the roller was tiny!! Not sure what I didn't wrong.
same issue. how to make it bigger?
Awesome video! Also, just got subscriber 100. Woo!
John Thanks!!
@@CraftLogic my ender 3 pro should show up in the next few days. Once I get some essential upgrades in place I plan to make one of these for cobble and hopefully one for brick. Maybe even wood slabs!
Awesome! I’ve not printed one on my ender 3 yet but I’m sure it will turn out fine! This one was printed on my Elegoo Mars.
This is absolutely amazing thank you soo much. Subbed
Same!
Thanks dude for the awesome tutorial! I love that I can now do this using free software :) It's a difficult program to never have worked with but after multiple tries I have managed to do it, yay! :D
Glad you found it useful!
Thank you so much for the detailed tutorial! I have been looking for a tutorial like this on RUclips but I couldn't find anything. I think your video is the only one that's so detailed and useful. I am going to try it. I plan on drawing my design in Illustrator and importing the design onto the texture roller. Do you have a tutorial like that?
Thank you so much for this tutorial. So easy to follow 😊 With thanks and gratitude, from Australia 🇦🇺
I’m glad you found it helpful!
Awesome video :-) Can you mabye tell how to use a non seamless picture and turn it into a rolling pin ?
Would you be able to show a video on how to design a clay bead roller?
When I click tab .n going into edit mode it doesn't select inside of the cylinder. For that reason m going anable to select only outside vertex group. In the end texture goes inside too. Please make one video with latest version please. Thanks in advance
Hi thank you so much for tutorial. however you do go a bit fast and rewinding many many times I still cant keep up. I get lost round about 2.30. The key settings ar not the same on my version of blender so by the time i search for what you are saying, I am lost again. I sound unapreciative but I dont mean to. Thank you for trying. 😊
Great tutorial the file cobblestone link you gave is over 100mb in size all 3d printing uploads have a maximum 100mb no more and the size dimensions were off had to work the xyz dimensions to mm as well as the camera and set to default size so what you see is how large the item actually is or you can adjust as long as it doesn't go over ten inches which I think is the maximum a 3d printer can create, so the object is automatically configured for 3d printing ,
also the density and detail of the original download file because of the UV map image displacement raised the price at CraftCloud to $50.00 and $19.00 shipping I am going to try to reduce the vertice faces to 2/3 the original face count to see if it makes a better price.
CTRL R does not add loop cuts
I am having trouble with the vertex group, it doesn’t cover the entire cylinder, what am I doing wrong I follow all the steps
Can you do a updated video on this please 🙏
i get an error while i try to add the displacement and other modifier. why can that happen?
i was able to do this once. then when back and did the same tutorial and i dont get smooth inside anymore.. dont know what wrong
How do you change the size later so the roller is not 750cm long?
Id love to see these on a 32mm base for my minis
Wow glad i found you!
The hardest thing I found was finding decent (free) image files to use as a texture....
Anyone know of any good sources?
this is great but a bit difficult for a complete noob on blender to troubleshoot some things. at the moment i cant seem to not select the inside of my cylinder and just cant get the texture to work. had to stop for a few minutes so not to get to frustrated.
I can’t even highlight the whole cylinder.. do you lock it ??
I follow all the steps perfectly but after 2:28 it doesn't work. the next steps do nothing for me - Subdivision surface and displace modifier. when I add the texture for displace modifier nothing happens. this is my 4th attempt following this guide. EDIT- Finally got it using EmperorGuam's Tutorial.
Impressive video! Many thanks.👌👌
the texture you chose for the video...is that available in google? I could not find a suitable texture to work with.
Why does the inside of my model highlight when I am only trying to highlight the outside?
amazing!! Thank you
Well, I tried really really hard but for some reason I was never able to make the texture show in the roller. I guess it has to do with the dimensions I used vs the size of the patter. I tried the scaling in the UV Editing tab but that didn't work either. On a side note, can you please create an industrial or scifi floor roller? All my efforts have failed lol.
Mine showed in half of the window. Frustrating. I want to throw something.
Man I'm just here trying to find a way to make pelts for my minis
HEY @Craft Logic how y doing?
can y help me, i am new to the blender and i want to know how did y exacly step by step (like y are teaching a 3 years old kid) how did y made the inside of the object smooth?
thx
THANK YOU 🙏 so much!!
Great video but I'm stuck, at 2.06m you select one side then the other and both remain orange, each time I try this the previous side returns to grey, what am I missing?
I Love this tutorial! I follow it but the texture only covered of the roller and i couldnt put it only on the exterior group, hope you could help me with that, thank you!
Same problem facing. Did u find any solution?
Hello, thank you for the tutorial. At the stage 'adding the texture' - nothing happens when I add it, however I need my roller to be much smaller (radius is 30mm) - is this why I'm not getting a texture appear? Adjusting the strength does not solve this. Thanks in advance for the help.
This is fantastic! Thank you... what material/type of plastic did you use to print this roller with? I'm looking at the Creality Ender-3 V2 and hoping it would be able to make rolling pins!
I have tried this over a dozen times now, following the tutorial to the T, and it comes out great. BUT, when I save as stl and then open in my Slicing software (flashforge), it comes through broken.
Any advice?
Dude you saved me. Thq for tutorial
Glad it was helpful!
I added Blender and when it opens there is a cute band another like triangle. How you you remover them? And thank you for the amazing help with designing. I so need it
Phew! I got there in the end, with a texture roller for old flagstones. And I really appreciate your efforts to make a video showing how to do this. But I have some comments:
First, please don't say "If you can click a mouse, you can do this in ten minutes" and "The process is incredibly simple and doesn't require any modeling experience"! It has taken me about 8 viewings of this video, several doughnut tutorials, many false starts and a lot of head-scratching to be able to follow what you have done, and I am still not entirely clear. If you offer to take a newbie through a process, you must explain every move, please!
You selected to make a cylinder 100cm by 750cm, which is enormous. Any reason why? My final .stl file came out incredibly tiny on the Cura buildplate, more like 7.5mm high. Does this matter, or should it just be ignored?
At 0:52 you lifted the cylinder up without explanation, in fact while you were talking about the next step.Was it important to do this?
I got stuck at the selection of the outer vertex group, which you did not explain, just showed some mouse clicks. I still don't know how you select the ring of vertices around the bottom rim. I eventually succeeded with shift-clicking little groups, avoiding the inner vertices.
When adding the wall thickness, it would help a lot if you could put a caption about clicking the 'Apply' button, as I failed to do this several times... It's at 1:05, where you seem to scroll away.
At around 2:21 it is very confusing. You seem to click on 'Apply', then 'Deselect', then 'Select' while saying that one should click on the plus button to add a new group, which was the first step.
Most of the rest worked reasonably OK, then you mentioned Meshmixer - so I downloaded that, but could not follow what you were doing at 4:53 where you increased the subdivisions to 6. I first exported into Meshmixer with 6 subdivisions, which almost ground it to a halt, then I realised the multiplication factor and exported at 4, all was fine. When I brought my trimmed roller back into Blender, the subdivisions were at 1. Increasing them started to massively slow down the computer without increasing quality at all. Can't see how you changed the value to 6, and not sure if that makes much difference. I will try out Michael K's suggestion to soften the jaggedness...
Sorry if this sounds like a huge list of complaints. They are really minor niggles, as I have so wanted to be able to create texture rollers, and you did promise that it needed no modeling experience! Perhaps adding some captions to make the processes clearer would help those of us who really are struggling with the basics.
I printed off your roller from Thingiverse, and thank you for that. It is really excellent and works well on a filament printer.
Do keep up the good work and do more tutorials. Please remember we are not all expert at using Blender!
First, thanks for watching and I’m glad you were able to figure it out! I appreciate the feedback and will certainly try to make things a little clearer in the future! I’ll try to answer some of your questions here, though! The size I chose for the cylinder was based on my export settings, which ultimately determine the size of the STL when opened in other programs. I should definitely do a video on that process! Lifting the cylinder at 0:52 was just my preference, not necessary. Selection of the outer vertices was done by clicking and dragging over them. If you aren’t in wireframe mode, it will only select the outside. I did have to rotate the view to ensure I selected all of them. I believe I simply double clicked the top and bottom rings to select them but there is another hot key for selecting loops that I can’t recall at the moment. At 1:05, I mentioned we would apply a skin modifier but I agree I could have emphasized the need to click the button. When I created the vertex groups, the deselect and select buttons just perform those actions on your group, I was simply showing the grouped vertices.
As for meshmixer, I did a video showing how to use the Plane Cut feature that I mentioned here, though that step is totally optional. I have come up with a better way to handle the ends of the cylinder and may do an updated video at some point. Anyway, again, I’m glad you were able to manage and hope you enjoy the rollers you end up making!
@@CraftLogic Thanks for your detailed reply. Looking forward to more of your videos!
@@CraftLogic Great video! Adding to this, loop select for mac is Option+click (you can view what clicks do on the lowest part of the screen for reference)
oh my goodness. This comment saved me I watched this video over and over trying to figure out why nothing was happening when I tried to add the texture modifiers. Applying was what was missing!
@@tp7283 Please help me figure this out too. So after I selected the outer of my cylinder and followed the EXACT steps to add the texture, it is doing nothing. I don't even see any Apply option. Can you help me figure out where is this apply?
I cant get vertices inside my roller
Please excuse this very ignorant question and please understand I know nothing about 3D printing but before I even consider doing more investigating I’m very curious typically patterned rollers are very small - can the 3D printer make a decent size or close to a normal size patterned rolling brush comparable to what a normal roller for painting walls would be? I know it sounds like a dumb question but I have seen very limited options when it comes to buying, unlike clay rollers with unlimited minimalist options. So Im now considering making my own if it’s doable.
There are plenty of inexpensive 3D printers capable of printing a roller that size.
Thank you for this video. I am learning it these days as I plan on starting a business. Few questions as I am stuck. 1st is that I am not able to move this freehand as you could do it. Please help. Second, when I reach the point to add texture, I click on displace modifier, my surface doesn't look smooth like yours. Also when I ignore that and click on adding my texture, it doesn't do anything. I am sure I am doing something wrong but I have been trying this again and again since past 3 hours and no luck. Please help.
I again tried it today using a mouse, instead of the laptop TouchPad and it made some steps easier. But I am still unable to move it freehand like you are doing. And I am unable to get the texture to show up on the cylinder when I select it from Vertex Group section.
i tried left click but it didn't lock and right click and it didnt even it out, can i do this manually? if so, how can i do manually? thanks
How did you select the vertex on the inside of the cylinder. So no texture will not appear on the inside of the cylinder.
hi. thanks for this. trying to use pebbles as image but it looks horrible.
#2 I created vortex group and assigned it but after adding texture, it shows through front and back. Clicking groups will not change it. Help please. updated to say, I figured this out:-)
I still get the texture on the inside of the cylinder even after making the group. Is there a trick to selecting only the outside?
I dont have a pc, just phone and tablet, but have a store with a 3d printer near me, any chance of adding the file to the video description so I could print one of these?
chris Rossi I plan to share this one and a few other files soon! I’ll likely upload them to Thingiverse.
Go to thingiverse.com and search Texture Rollers ...
Absolutely! There are several on there already...and now you can make your own if you can’t find one you like!
Sorry again. This might have been asked but when I hit A and then Ctrl R for the loops, I'm only getting the lines on the outside and not in the inside. Because of that, i can't change the vertex to only highlight the outside. If left like this, I get the pattern on the inside and the outside. Any advice?
Be sure to Apply the solidify modifier before you do that stuff. I haven’t used the newest version of blender but I have been told that the apply button isn’t displayed the same way. Adding the modifier from the menu doesn’t actually apply it to the model even though it shows the effect. If it hasn’t been applied then there isn’t actually and inside surface, even though it appears to be there
@@CraftLogic thanks. That solved ir :-)
When i create mine for some reason i cant get my pattern to come out clear and crisp. I do have a much more detailed pattern so didnt know if there might be some additional steps that i may need to take to get mine to work. could you help me?
I got lost somewhere at loop cuts.
Really interested in giving this a try. Did you print this with a resin or FDM printer? I've only got an Elegoo Mars.
Nick Jenkins the one I used in this video I printed on an Elegoo Mars. If you check out my most recent video, that one was printed on an Ender 3.
@@CraftLogic what is layer height bro. 0.1 or ??
Hola Muchas Muchas gracias es lo que quería aprender, te entendí perfectamente por que yo no se el idioma inglés, ya me suscribí para estar atento a todos tus videos. Saludos desde Argentina.
Where can I download the files?
Do you have a method on how to print that roller for resin printing?
The one in the video was printed in resin. Just stood it on end and had supports on the bottom. It didn’t need supports anywhere on the pattern.
How do you make the pattern continuous so that when rolled out on clay for example there isn't a break in the pattern? I'm thinking I'd like to draw my own pattern but would like it continuous so a break can't be seen in the pattern when rolled out on the clay? Thank you.
This one isn’t seamless but it isn’t too difficult to clean up the seam after rolling. If you want to try making a seamless roller, search RUclips for how to make a seamless pattern in photoshop or another photo editor and use that for the texture pattern.
Hi. I stumbled upon a problem duirng making a cylinder. Mine has only like outer surface showed as a grid. I cant really make vertex group (it just does nothing) and if i apply the texture to the cylinder the inside also gets "textured". What am I doing wrong?
@EDIT: neverminde solved it. In the latest blender apply icon is hidden. Just didnt hit it and now it works :)
Thanks for the tutorial. I made the vertex group and confirmed only outside vertexes are selected and the displace still affects the inside of the cylinder even thought I've selected the group... any ideas?
I figured it out. Have to actually APPLY the solidify to get the extra geometry.
@@tantrumus7186 omg it happened to me as well! thanks for the comment, it helped me to figure it out :)
Gracias!!!!
thx for the pin they are 20 plus bucks in glass form
How would you add handles on a roller
what did you said in the end? mesh mixer? isit free?
Hey, just found this video and im so thankful! But I had a quick question, you said that we don't need to have a higher subdivision modifier as it it will be smooth when it prints, but when i open it up on Cura to slice it, the edges are jagged? Would love some help, very new to all this
In the modifier panel you can change how the modifier appears while modeling and how it will render. You can keep the view setting lower so your computer can work faster but keep the render setting higher so that the final file still comes out smooth.
*That's a great tutorial! My roll pins came out perfect!*
But... may I ask you for another tip? How do I do it on a different meshes like a cube or a plane? I almost achieved what I wanted, but I keep struggling with the "UV editing" step. Everything goes well when I do cylinder, but I can't seem to scale the texture when it comes to a cube/plane shapes. Maybe I'm doing the subdivide thing wrong? Or I should somehow prepare the new object before I do things with it?
Once again, thanks for the tutorial. It was so simple, yet such a big step forward. You're the best :)
Glad you enjoyed the video! You should be able to follow a similar process with a cube. I’m not sure why it isn’t working out. You should be able to scale the texture using the same steps outlined in the video. I actually used the same process on a cube to make a texture stamp. You just need to subdivide the mesh so there is enough geometry to accept the detail. After UV unwrapping, you should still be able to adjust the UVs to scale and reposition the texture.
@@CraftLogic It worked after unwrapping. That's the step I've missed. Thank you once again! :>
Thank you, I plan on doing one for lizard skin tomorrow.
I bet that will look awesome! I’d love to see it!
@@CraftLogic the first vversiont is done. time to test
I just downloaded blender to give this a shot. I'm not given the option to select the inside of the cylinder or to deselect it. Everything highlighted is on the outside, which would seem fine until I apply the texture which then puts itself inside the cylinder.
I was having the same problem and getting very frustrated but then I decided to read the comments here I realized that you need to click on apply when you use the solidify modifier. On my version, the apply option is on the drop-down arrow just on the right of the solidify box. Apparently "ctrl A" does the same but I haven't tried it
That would have been my suggestion here. Also, ensure you make the vertex groups so that you don’t apply texture to the inside and outside surfaces.
@@heloinaharvey2706 Got stuck here too, sorted thanks!
But blender app is always freezing
When I make my roller I get the inside textured as well. I have tried it 4 times now following each and every step. The only difference I am doing is the dimensions of my roller. I am trying to make a 100mm roller with 3mm thickness and 20mm diameter. I just don’t understand where I am going wrong. Please, please can you help me make a roller that size? Thanks 🙏
Same happens to mineeee
How well does it work on xps foam though?
Thanks for the video, I could do it in blender but the export to .stl for Prusa Slic3r can't process the tube for printing, any advices?
Interesting. Unfortunately, I have not used Prusa Slic3r and can’t really offer any assistance there.
Is that pla or resin to print that roller?
Can you make a Jungle floor rolling pin texture?
That is an interesting idea...roots, rocks, leaves?
@@CraftLogic Yes, ideally all 3. I imagine a jungle-themed base (say for Seraphon) would be accompanied by other 3D plastic plants that would be glued onto the base after the fact. So maybe just rocks, roots, and vines for the rolling pin itself? I think distinguishing between roots and vines might be difficult, so the vines could be thinner, more rope-like, and have ivy-type leaves.
I know this might not be doable, but It would be really cool to meld a custom jungle rolling pin with an Aztec temple floor rolling pin. Either combining the two into one rolling pin or using a jungle-themed rolling pin in conjunction with a separate Lizardmen-Aztec-themed rolling pin. With the ultimate goal being the appearance of an overgrown temple in ruins.
The Aztec temple rolling pin from Green Stuff World lacks any true Seraphon theming. The GSW rolling pin has hieroglyphs depicting Aztec-humans rather than Aztec-Lizardmen and lizards. Ultimately making it useless for most Seraphon/Lizardmen players. So designing a true Seraphon-themed temple floor rolling pin would be amazing even on its own! Maybe even better than a jungle base lol.
That’s a really interesting concept and I might look into it. I have since gotten into ZBrush which has some tools that will make this type of thing much easier than what I show in this video.
Is there a method to have a pattern that will match stone edges if I need a wider length than the roller itself?
You could try working with a tileable texture image. Thinking about it from the practical application perspective, it will be difficult to do in practice without some degree of manual cleanup of the join. You could try making an expandable roller by attaching two together with a pattern that continues across them. That would allow you to make a roller bigger than can fit on a printer, though it might bring challenges of its own.
@@CraftLogic great suggestions! Thank you for the reply 😌
This is an excellent video, loads of help but how do I select only the outside of the cylinder when making the vertex group, all i get is both outside and inside, I noticed you have 3 sets of dots across the thickness, I only have 2 and I don't have the egdes across the top
I’m glad you found it helpful! If you are not in wireframe mode, simply clicking and dragging to select should only select the outside vertices.
@@CraftLogic Thanks for the reply but unfortunately it doesn't, even if I select one vertex on outside face the corresponding one on the inside face is selected. Again thanks for the video I have learned so much from using it and trying different things.
Interesting. I’m not sure what could be going on there. Have you applied the solidify modifier, not just added it but hit the apply button?
@@CraftLogic Perfect, thats why you are the master and I am the student. Thank you
@@CraftLogic for some reason my blender does not have an "apply" button, is there something in the settings I'm missing?
I am having a lot of difficulty creating the vertices group. It looks like I am selecting only the outside of the cylinder when making the vertex group, however when I add the pattern and then select the group it applies to both the inner and outer vertices and removes the pattern. I notice when you create the group you have 3 sets of dots across the thickness however I only get 1 set on the outer edge.
Check that you have applied the Solidify modifier before you try to create the groups.
@@CraftLogic Thanks, I have added the Solidify modifier however I do not have the apply button in my version of blender 2.91 as you do in the video is there something else I have to do to apply it?
Interesting. I haven’t updated/used Blender in a while as I’ve been using other software. There is a difference between adding a modifier and applying it. Adding it will allow you to see the effect but it won’t actually do anything to your geometry until it is applied. So you can see the effect of Solidify but won’t see the extra vertices until it is applied. I’m not sure how you apply it if you don’t have the button in the video.
@@clairejackson9366 there is a little down arrow next to the solidify title once you add the texture. Click on it you will see apply