The design clip was hillarious, we need more companies launching cool youtube channels with actual content and not just promoting their own stuff. Kudos.
slicers recently have been getting so many amazing new features so I could totally see this becoming a thing. Im suprised there is so little control with fuzzy skin, considering how a little texture makes prints look infinitely better. I mean, just look at the difference between the finish on a CF filament vs non. If you could get some of that sort of texture (with more control than just making the whole model fuzzy) it would be awesome. Could be worth putting in some feature requests.
Yea, not going to happen sadly. That's really to implement. For example we can easily see separate faces in an stl file but how would you differentiate them mathematically? A Texture paint could be done but that's such a niche thing. I don't think someone will bother. I personally think that it's up to the designer to put these textures in place. At that point slicing basically becomes modelling.
Slicers are made by engineers, this is a very artist feature. I think it should be possible though. Slicers don't care about the mesh when making gcode, they create what are essentially vector drawings, they should have no problem with depth map texturing of surfaces.
What about a “paint” feature with fuzzy skin? Like how you can have edge detection with multicolor printing with an X1C . I’m not a programmer or coder so I have no idea what that would take to accomplish.
You can use modifiers in Prusaslicer to fuzzy parts of a model, but unfortunately it's not good as modifiers create usually undesired internal structures and those are then also fuzzied. The GitHub issue has been open for 3 years.
Definitely would be nice. I just managed to finally figure out how to use FreeCAD, now I need to learn Blender. I am not sure that is going to happen. I have tried using Blender and I don't find it very easy to use.
fancy courses aren't needed when you have the whole of internet at the reach of your fingertips. Thank you for making the world better by spreading useful education.
Honestly i think slicers implementing just that fuzzy skin option is enough, because actual 3d modeling softwares such as Blender are made for actual UV mapping and textureing. They offer way more control and adding that into a slicer would explode them in performence cost but also in complexity. I mean if you really know what you doing, you could use the full pipeline of Adobes Substance 3d Painter, Substance Designer or Substance Sampler with a combination of Blender for a very nice UV map and Mesh. Like with Substance 3d Painter you could make every texture there and then use those with the UV mapping as Displacement modifier texture. Substance Painter alone offers a tesselate mesh option which is mostly for 3d printing. There you can combine many different things like drawing stiches and what not to the model. I recommend anyone learning that if you really want really nice quality prints.
@@GreySectoid what makes you think that doing it in the slicer would make it faster or better quality? The original model is sliced into Gcode too so why is doing it in the slicer better than doing it in modelling software?
@@conorstewart2214 Because the slicer can care only about the smooth surface, and use it as guidance for outputting the fuzzy gcode travel path. Slicing small fuzzy details would cause just the slicer to skip those gaps. Trust me, I am a programmer.
You could also do it in the Raise Ideamaker, directly in the slicer with a huge number of texture templates on the raise Website. That's way easier and faster then in Blender.
I've used IdeaMaker to make a cool copper looking bowl with a hieroglyphics pattern. However, I've never found a way to export the completed file for sharing it with others. It'll export the bowl but not the bowl with the pattern.
Inspiring and awesome results! Regarding fuzzy skin - I was very surprised when I printed two boxes in vase move. One regular and one with fuzzy skin. The fuzzy one was considerably stiffer! Thought it might be useful for others to know this fact.
I’m glad you made this before I got around to it. I’ve been wondering for quite awhile, “why isn’t texturing built into a slicer other than fuzzy?” Then I realized I could create texturing in Blender, and so I did. Texturing creates realistic models, but also hides layer lines.
@@LordBaxxter yes, I was planning on making a sign with wood filament and wood texture. There was no profile for my printer though and I had a working one in Cura so I never printed it with texture in the end. I needed it as a gift so was on a time limit, I think I'll look at setting up a profile for my printer in Ideamaker
Very interesting. I've had a few commercial ideas but the work involved in sanding, priming (times 20) and painting has meant the effort is too great to meet a decent price point (at least until my kids learn to use sand paper 😂). Fuzzy skin definitely does not suit the application but some other mild texture to hide the layer lines might work! Haven't used blender before but seems like a worthwhile time investment. Thanks for the tip.
nomad sculpt works way better for this just get anny texture you want import it to nomad then ither bake it in the subservice of the model or use a texture brush and set it to dot and lock click remesh and your done. blender is so mutch work around and for moste beginners not friendly at all with a super steep learning cure becus of all the work around you need to do to get to the end result yes its a great tool but it is starting to fall a little behind specialy in the user experiance of it as a whole. great video tho love the simple straight forward tutorial but if someone that wants this and never used blender befor it can be a bit daunting.
Good info! Love the humor, etc.. 😂 . . . . One small editing tip (just my opinion) : When switching camera angles in the edit, try to keep your eyes in the same part of the frame. While editing, I'll just point my finger at my eyes in the monitor then zoom the next frame in a little and move it over lol. It's much more seamless when you don't have to "look" for the subject after each cut. Doesn't need to be perfect, just helps imo. Cheers🤘
After watching this, I've decided I'll likely need to learn a little bit about Blender. I've done a lot of Solidworks, Fusion360, and CATIA work. The "freeform" modifications allowed in Blender definitely has some advantages. As for slicer features. I'd like to see a "paint on texture" feature. Much like you can paint your model with with areas will have different colors, I'd like to be able to select which areas have fuzzy skin. Great video!
don't you even dare. the 3d printing police will come confiscate your printer if you think blender is the appropriate tool to make stl's for 3d printing.
Oh god, I can't even remember it was so long ago, it was a leather like texture that was sort of zoomed in so it wasn't a very precise texture in terms of poly count but I think that added to it.
I find that fuzzy skin only increased grip for soft stuff. If you use it for a metal rod for example, it actually lowers the friction since the contact points are less and smaller. At least until it grinds itself off.
I tried this method in the past, BUT!! it does not work well with STLs. Another option is to use the Texture function of the slicer "Ideamaker". My problem is that my prusaxl is nto easy to set up in ideamaker, so I exported the G-code (texure is applied in the G-code) transformed the g-code to obj and reconstructed the STL and printed it with PrusaSlicer. The results were not as good, due to the data interpolations, but with a bit of sanding the final result was acceptable.
Thought the same, but as you mentioned you also had to setup a printer profile (compromise) and with that separate filament profiles almost from scratch. At least I dropped it because it was too complicated only for having almost a pattern on the surface. Also you will have no chance with the printers which have modified firmware like qidi and so on.
Thank you for a very interesting video😊. 1 thing procedural textures in blender would also be a great way to have fine control over the texture and avoid the unwrapping 😊
thanks, really interesting and it works perfectly on the primitive figures of Blender, unfortunately not on any other stl file that you would like to modify.. can anyone advise me which type of file can be modified within blender or how to transform these stl to be able to add the textures? Thank you!
I'd like for various textures to be available in slicers, which seems like a normal progression from the Gaussian noise fuzzy skin texture we have now, but what would be more useful to me would be the ability to select surfaces to be textured as opposed to the current all-or-nothing texture selection. I'd like my functional parts to have texture on the outside to look better without having texture inside screw holes, on mating surfaces, etc.
It is nice to have all these features in slicers, but I have a hard time tracking the slicer settings I use for previous prints while prototyping a part. I hope slicers get better versioning /management tools for this. I mean, even the basic 'export' feature in Cura still does not work with the appimage on Linux.. and using diff via command line to compare slicer settings is quite a task! Also, still no option to apply a particular setting to multiple slicer profiles...
Very cool Jake, you make Blender look easy, I'm totally lost. May I suggest, perhaps make these bags in sections that can be connected so they have movement and fluidity instead of being so rigid. From a design aspect they're awesome but functionally....not so much
Very true. They're quite limited. We're gonna do a follow up where we actually do a more real world style bag. Seems almost impossible to not do it in sections because of the support and overhang issues with TPU
Fusion 360 worker here. I suppose I can just take my 3d model from fusion and into blender to add textures? I mainly make tech parts so use fusion cause of accuracy and I know how to use it
Technically yes absolutely, but it really depends on how the faces look in blender, if they are assymetrical it won't work well - each face must be symmetrical.
This would be very easy to do in 3D-Coat, no need for a UV map, just load the texture as a stencil in cubic mode, scale it how you like and press enter.
How do you scale or do anything CAD in blender while holding the right dimensions? I can not design anything in blender without the dimensions getting totally effed up.
I've spend hours/days/weeks/months trying to texture wrap different designs in fusion. Is blender the only way? The new formlabs meshy tool seems helpful. Can you make a video on adding texture in blender to models created in fusion?
There is limited functionality on how to do this in fusion but Blender is not the only way. Some people actually already mentioned that this is possible in Ideamaker slicer but in modelling tools you can do this in Z brush where you would literally brush the texture on.
I’d really like to see how to put a finish on an already designed object and even limit or mix the texture. I’ve experimented but man it’s a deep rabbit hole.
This is something I've been asking a lot of people online about and never really got a decent answer until now. Did start doing my 3D work in Blender, but since ended up moving to Fusion 360 due to the need for to make accurate parts. Could you build the model in Fusion 360 and export it, then import to Blender to add the texture, before exporting again and into the slicer?
With CAD to Blender you have to be careful about tesselation. Some CAD shapes tend to produce very long but thin triangles. Modifying those leads to undesireable results - Blender style modeling works better with about even and isotropic mesh densities. But in general it's a common workflow to make the base shapes in CAD and sculpt onto them in Blender.
@@robertmartinu8803 You can use the Blender remesh modifier to make a more uniform mesh, its probably only suitable for less complicated designs though.
on thingiverse there is a crocodile skin wallet. i have printed it in tpu. the texture is gorgeous but the wallet design is an odd international design or something. too bulky. this past summer i designed and printed 2 'long' wallets. it really inspired me to delv more into testing the design parameters to encourage others to make vegan 'leather' 3d prints of purses, wallets and handbags. cause the potential is there it really is
I’m a mechanical designer that uses SolidWorks, but for personal use I am using Fusion. Adding textures in SolidWorks has been a thing for a very long time. I have to look but I am pretty sure Fusion already has a method for adding textures. If you prefer blender then you could export out a file type from Fusion that is compatible with blender and texture that way as well. I am assuming blender can import .obj or .stl files
I would prefer in blender to create a brush with a pattern and model that surfaces in sculpt mode with it. You also have the full control where the pattern appears and where not. As a side effect the painted pattern will get more random and realistic with this. Anyway , we can now apply easy text to any point of the surface with prusaSlicer, I think someone will extend it to patterns.
This is amazing! I’m new to TPU & wanted to ask if you would please do a video on how to make a smooth, thin mens wallet & how to fuse it together. I would gladly donate to the video. Thanks for sharing!!
Tried following this... Cant do it... Not enough detail in your 'tutorial' to enable a noob like me. Is there a tutorial that doesnt rattle thru this at 800mph?
to summarize: adding a texture to a 3d file is a nightmare, switching between lots of programs and losing your design history in your CAD tool in the meantime. So an experimental concept for geeks but nothing someone can integrate into their daily routines (like fuzzy skin).
You mean get a model. Basic blender work and the. Just printing it. You have to be Technical to do it but its by no means hard. And i believe everyone that owns a printer is Technical to at least some degree. Unless you just buy a bambu and accept the okay ish quality it provides out of the box.
@@sandrobosio6847 OK thanks, how can I use that to make a 3D print then without using a slicer? There are a tone of STL files out there that I would love to print with textures
The design clip was hillarious, we need more companies launching cool youtube channels with actual content and not just promoting their own stuff. Kudos.
slicers recently have been getting so many amazing new features so I could totally see this becoming a thing. Im suprised there is so little control with fuzzy skin, considering how a little texture makes prints look infinitely better. I mean, just look at the difference between the finish on a CF filament vs non. If you could get some of that sort of texture (with more control than just making the whole model fuzzy) it would be awesome. Could be worth putting in some feature requests.
Yea, not going to happen sadly. That's really to implement. For example we can easily see separate faces in an stl file but how would you differentiate them mathematically? A Texture paint could be done but that's such a niche thing. I don't think someone will bother.
I personally think that it's up to the designer to put these textures in place. At that point slicing basically becomes modelling.
Slicers are made by engineers, this is a very artist feature. I think it should be possible though. Slicers don't care about the mesh when making gcode, they create what are essentially vector drawings, they should have no problem with depth map texturing of surfaces.
What about a “paint” feature with fuzzy skin? Like how you can have edge detection with multicolor printing with an X1C . I’m not a programmer or coder so I have no idea what that would take to accomplish.
You can use modifiers in Prusaslicer to fuzzy parts of a model, but unfortunately it's not good as modifiers create usually undesired internal structures and those are then also fuzzied.
The GitHub issue has been open for 3 years.
This already exists, Raise Idea Maker Slicer
Its amazong how many people are just learning about fuzzy skin. Would love to have a texture category inslicers to add different textures
Definitely would be nice. I just managed to finally figure out how to use FreeCAD, now I need to learn Blender. I am not sure that is going to happen. I have tried using Blender and I don't find it very easy to use.
I've been 3d printing for a few years and I learned about Fuzzy skin 5 minutes ago from another video and this was the next recommended video.
do people not look in the experimental settings?
Default settings have worked great for years on my Prusa.
fancy courses aren't needed when you have the whole of internet at the reach of your fingertips.
Thank you for making the world better by spreading useful education.
Honestly i think slicers implementing just that fuzzy skin option is enough, because actual 3d modeling softwares such as Blender are made for actual UV mapping and textureing. They offer way more control and adding that into a slicer would explode them in performence cost but also in complexity. I mean if you really know what you doing, you could use the full pipeline of Adobes Substance 3d Painter, Substance Designer or Substance Sampler with a combination of Blender for a very nice UV map and Mesh. Like with Substance 3d Painter you could make every texture there and then use those with the UV mapping as Displacement modifier texture. Substance Painter alone offers a tesselate mesh option which is mostly for 3d printing. There you can combine many different things like drawing stiches and what not to the model. I recommend anyone learning that if you really want really nice quality prints.
The benefit for implementing it in slicer is that the slicer can implement it g-code making it print faster and better quality.
@@GreySectoid what makes you think that doing it in the slicer would make it faster or better quality? The original model is sliced into Gcode too so why is doing it in the slicer better than doing it in modelling software?
@@conorstewart2214 Because the slicer can care only about the smooth surface, and use it as guidance for outputting the fuzzy gcode travel path. Slicing small fuzzy details would cause just the slicer to skip those gaps. Trust me, I am a programmer.
@@GreySectoid Seconding this, being a programmer too (for a living).TBH, I never used fuzzy skin or whatever in that style.
honestly anyone making a model to be 3d printed using blender, should have their 3d printers confiscated.
You could also do it in the Raise Ideamaker, directly in the slicer with a huge number of texture templates on the raise Website. That's way easier and faster then in Blender.
The exact and only reason i do have idea-maker installed. Just in case
yes but can you then export them as stl to be able to print them on other slicers? that's the problem.
@@Johnny_blacklotostudio should be possible
I've used IdeaMaker to make a cool copper looking bowl with a hieroglyphics pattern. However, I've never found a way to export the completed file for sharing it with others. It'll export the bowl but not the bowl with the pattern.
Inspiring and awesome results!
Regarding fuzzy skin - I was very surprised when I printed two boxes in vase move. One regular and one with fuzzy skin. The fuzzy one was considerably stiffer! Thought it might be useful for others to know this fact.
If your unsure about the loop cuts you can just subdive it so you know for sure it has straight quads topology
That's actually a really good point!
"3D Print Any Texture You Want!"
Me: YAY
*opens blender*
Me: Ok i give up
this tuto might be one the the worst, i agree
I’m glad you made this before I got around to it. I’ve been wondering for quite awhile, “why isn’t texturing built into a slicer other than fuzzy?” Then I realized I could create texturing in Blender, and so I did.
Texturing creates realistic models, but also hides layer lines.
I think that hiding layer lines is the best part
There is a Slicer with this function, Raise Ideamaker
@@LordBaxxter yes, I was planning on making a sign with wood filament and wood texture. There was no profile for my printer though and I had a working one in Cura so I never printed it with texture in the end. I needed it as a gift so was on a time limit, I think I'll look at setting up a profile for my printer in Ideamaker
@@jbradleyk yes that's possible, pro tip: you can use the same Tool Like the Bambulab MakeMyVase but with unlimited options for patterns
The result is astonishing!
really dig your style of information delivery. Thanks for the knowledge/cool ideas
04:00 "Unwrap" didn't work at all for me. I had to select "Smart UV Project" instead.
Very interesting. I've had a few commercial ideas but the work involved in sanding, priming (times 20) and painting has meant the effort is too great to meet a decent price point (at least until my kids learn to use sand paper 😂).
Fuzzy skin definitely does not suit the application but some other mild texture to hide the layer lines might work! Haven't used blender before but seems like a worthwhile time investment. Thanks for the tip.
nomad sculpt works way better for this just get anny texture you want import it to nomad then ither bake it in the subservice of the model or use a texture brush and set it to dot and lock click remesh and your done.
blender is so mutch work around and for moste beginners not friendly at all with a super steep learning cure becus of all the work around you need to do to get to the end result yes its a great tool but it is starting to fall a little behind specialy in the user experiance of it as a whole.
great video tho love the simple straight forward tutorial but if someone that wants this and never used blender befor it can be a bit daunting.
Good info!
Love the humor, etc.. 😂
.
.
.
.
One small editing tip (just my opinion) :
When switching camera angles in the edit, try to keep your eyes in the same part of the frame. While editing, I'll just point my finger at my eyes in the monitor then zoom the next frame in a little and move it over lol. It's much more seamless when you don't have to "look" for the subject after each cut. Doesn't need to be perfect, just helps imo.
Cheers🤘
Thanks for the tips! :)
After watching this, I've decided I'll likely need to learn a little bit about Blender. I've done a lot of Solidworks, Fusion360, and CATIA work. The "freeform" modifications allowed in Blender definitely has some advantages. As for slicer features. I'd like to see a "paint on texture" feature. Much like you can paint your model with with areas will have different colors, I'd like to be able to select which areas have fuzzy skin. Great video!
don't you even dare.
the 3d printing police will come confiscate your printer if you think blender is the appropriate tool to make stl's for 3d printing.
more texture and patterns all the way!!
You earn a new subscriber. Great tutorial. Great pedagogy. As entertaining as instructive. Thank you
What texture did you use for the headcrab? It turned out amazing!
Oh god, I can't even remember it was so long ago, it was a leather like texture that was sort of zoomed in so it wasn't a very precise texture in terms of poly count but I think that added to it.
@@3DJake_Official seeing yours makes me want to make a poison headcrab. That thing might be tricky to support though.
@@McLoaferson Ah we printed our headcrab in about 10 pieces, you can definitely do the same for the poison headcrab
I find that fuzzy skin only increased grip for soft stuff. If you use it for a metal rod for example, it actually lowers the friction since the contact points are less and smaller. At least until it grinds itself off.
I came here for the Fashion, English and Philosophy aspect but stayed for the 3D printing.
I tried this method in the past, BUT!! it does not work well with STLs.
Another option is to use the Texture function of the slicer "Ideamaker".
My problem is that my prusaxl is nto easy to set up in ideamaker, so I exported the G-code (texure is applied in the G-code) transformed the g-code to obj and reconstructed the STL and printed it with PrusaSlicer. The results were not as good, due to the data interpolations, but with a bit of sanding the final result was acceptable.
Thought the same, but as you mentioned you also had to setup a printer profile (compromise) and with that separate filament profiles almost from scratch. At least I dropped it because it was too complicated only for having almost a pattern on the surface. Also you will have no chance with the printers which have modified firmware like qidi and so on.
Thank you for a very interesting video😊. 1 thing procedural textures in blender would also be a great way to have fine control over the texture and avoid the unwrapping 😊
More texture tutorials, please!
As a man who still uses his new 2012 wallet, now I know I am not alone.😅
thanks,
really interesting and it works perfectly on the primitive figures of Blender, unfortunately not on any other stl file that you would like to modify..
can anyone advise me which type of file can be modified within blender or how to transform these stl to be able to add the textures?
Thank you!
I have done it for a couple of years with Ideamaker slicer.
Yeah we got a few comments about Ideamaker, I had no idea, really cool though
Can't you use a modifier to subdivide as well, is loopcutting a bunch really the best option here? wouldn't work for complex models really
Technically you could sort of do this in prusa slicer. It supports SVG modifiers.
I want to put fuzzy on portions of prints and this makes that possible.
Very well explained - great info!
Would this work with more geometric textures? For example, could you use it to get a similar effect to the plates you showed at the beggining?
Yeah totally
I'd like for various textures to be available in slicers, which seems like a normal progression from the Gaussian noise fuzzy skin texture we have now, but what would be more useful to me would be the ability to select surfaces to be textured as opposed to the current all-or-nothing texture selection. I'd like my functional parts to have texture on the outside to look better without having texture inside screw holes, on mating surfaces, etc.
This feature will coming soon. With Cura 5.6.0 they said the engine is ready for texture. Unfortunately no plugin has been made since :(
Fantastic, nice work.
Thank you for showing this! Very good straight forward tutorial 👍👍👍 will try myself
I tried it...
Got lost..
He rattled thru it too fast for me.
does adding a slight texture improve the sanding process?
It is nice to have all these features in slicers, but I have a hard time tracking the slicer settings I use for previous prints while prototyping a part. I hope slicers get better versioning /management tools for this. I mean, even the basic 'export' feature in Cura still does not work with the appimage on Linux.. and using diff via command line to compare slicer settings is quite a task! Also, still no option to apply a particular setting to multiple slicer profiles...
Very cool Jake, you make Blender look easy, I'm totally lost.
May I suggest, perhaps make these bags in sections that can be connected so they have movement and fluidity instead of being so rigid. From a design aspect they're awesome but functionally....not so much
Very true. They're quite limited. We're gonna do a follow up where we actually do a more real world style bag. Seems almost impossible to not do it in sections because of the support and overhang issues with TPU
"...you can't prove anything..." Love it.
Fusion 360 worker here. I suppose I can just take my 3d model from fusion and into blender to add textures? I mainly make tech parts so use fusion cause of accuracy and I know how to use it
Technically yes absolutely, but it really depends on how the faces look in blender, if they are assymetrical it won't work well - each face must be symmetrical.
Thank you so much for this video! I would love to see a tutorial where the object is more organic and harder to unwrap.
Ideamaker came out with this years ago in their slicer. Its pretty fast too
Just wait til someone tells Jake about the Tissue addon in blender.
*GASP!*
@@3DJake_Official Right. Have fun with that.
Great video! FDM or resin?
This is FDM :)
this is super cool!
About 1000 people will be trying this right now.
8:15 Hey bro you're doing a great job, even with those useless degrees😂. Keep up the good work! This was exactly the video I needed.
You can put textures on the sides using raise 3d's slicer idea maker I think.
They have loads of different textures to choose from also.
Thanks! I will try this out
This would be very easy to do in 3D-Coat, no need for a UV map, just load the texture as a stencil in cubic mode, scale it how you like and press enter.
How do you scale or do anything CAD in blender while holding the right dimensions? I can not design anything in blender without the dimensions getting totally effed up.
for complicated designs it is a nightmare, Blender is not the best tool for models that require dimensional precision :(
I've spend hours/days/weeks/months trying to texture wrap different designs in fusion. Is blender the only way? The new formlabs meshy tool seems helpful. Can you make a video on adding texture in blender to models created in fusion?
There is limited functionality on how to do this in fusion but Blender is not the only way. Some people actually already mentioned that this is possible in Ideamaker slicer but in modelling tools you can do this in Z brush where you would literally brush the texture on.
the best part about this video is those b role product shots. you could sell ice to an eskimo with those
I’d really like to see how to put a finish on an already designed object and even limit or mix the texture. I’ve experimented but man it’s a deep rabbit hole.
It is easy with a cube. How do you texture an organic shape?
Some slicers do have that ability, unfortunately they don't allow you to apply the texture to the contour of the object, only flat planes.
Where did your ecoPLA ultra satin gold go ??
Good vid, I've struggled with Blender and get by with Microsoft 3D builder... Hadn't thought to try adding textures 👍
This is something I've been asking a lot of people online about and never really got a decent answer until now.
Did start doing my 3D work in Blender, but since ended up moving to Fusion 360 due to the need for to make accurate parts.
Could you build the model in Fusion 360 and export it, then import to Blender to add the texture, before exporting again and into the slicer?
With CAD to Blender you have to be careful about tesselation. Some CAD shapes tend to produce very long but thin triangles. Modifying those leads to undesireable results - Blender style modeling works better with about even and isotropic mesh densities.
But in general it's a common workflow to make the base shapes in CAD and sculpt onto them in Blender.
@@robertmartinu8803 You can use the Blender remesh modifier to make a more uniform mesh, its probably only suitable for less complicated designs though.
I love this!
What printer did you use?
on thingiverse there is a crocodile skin wallet. i have printed it in tpu. the texture is gorgeous but the wallet design is an odd international design or something. too bulky.
this past summer i designed and printed 2 'long' wallets.
it really inspired me to delv more into testing the design parameters to encourage others to make vegan 'leather' 3d prints of purses, wallets and handbags.
cause the potential is there it really is
I’m new to 3D printing, have learned to model in Fusion, can a pre made object be transferred to Blender then have this technique applied?
I’m a mechanical designer that uses SolidWorks, but for personal use I am using Fusion. Adding textures in SolidWorks has been a thing for a very long time. I have to look but I am pretty sure Fusion already has a method for adding textures. If you prefer blender then you could export out a file type from Fusion that is compatible with blender and texture that way as well. I am assuming blender can import .obj or .stl files
👍 for that Half Life 1 thing on the table. You got me a sub because of childhood flashback lan weekends 😂🎉
I would prefer in blender to create a brush with a pattern and model that surfaces in sculpt mode with it. You also have the full control where the pattern appears and where not. As a side effect the painted pattern will get more random and realistic with this.
Anyway , we can now apply easy text to any point of the surface with prusaSlicer, I think someone will extend it to patterns.
fantastic video, thanks for sharing
Ideamaker have texture function. Have had it for several years.
Oh no way, I wonder why that feature hasn't migrated to more common slicers?
@@3DJake_OfficialI agree, it's weird. But Ideamaker is a good slicer and it's free so I can recommend it. It resembles S3D.
I wanted to say. I printed a "woven" basket for my grandma like 3 years ago. The pre sliced model just looked like a tupperware box.
@@3DJake_Official it's not open source, so one would have to create it from scratch for other slicers.
Wish we could do this in Fusion. I really cba to import my models into blender.
Came for the clockbait, stayed for the fashion.
_Classic Grandma_ looks like an actual fashion bag; _Se×y Cougar_ rather looks like a pot planter. A good looking one, nonetheless!
Feels like the painting makes as much difference as the skin
This is amazing! I’m new to TPU & wanted to ask if you would please do a video on how to make a smooth, thin mens wallet & how to fuse it together. I would gladly donate to the video.
Thanks for sharing!!
I think we will definitely do a wallet in future :)
@@3DJake_Official do you think metal snap grommets that are made for leather would go through TPU?
@@Margo1968 I think so yeah. I considered using these but wanted to do it all printed
Great video!
Classic granny all the way ❤
Wow very cool👍🏻
I'd really like to see a wood grain texture applied.
Just found your channel, nice videos, nice editing, nice previews.
Go further
It’s a company
Tried following this...
Cant do it...
Not enough detail in your 'tutorial' to enable a noob like me.
Is there a tutorial that doesnt rattle thru this at 800mph?
8:40 it is absolutely killing me that that strap was clearly exported as a .stl instead of a .step.
I found it impossible to follow. Are you using an old copy of blender? Mine did not appear to act like yours.
We are actually using an older one, we're using 3.6.1 and the newest is 4.0.2
I’d probably design it first in a CAD software and then apply the stuff in Blender otherwise the dimensions will be difficult to achieve.
to summarize: adding a texture to a 3d file is a nightmare, switching between lots of programs and losing your design history in your CAD tool in the meantime. So an experimental concept for geeks but nothing someone can integrate into their daily routines (like fuzzy skin).
You mean get a model. Basic blender work and the. Just printing it. You have to be Technical to do it but its by no means hard. And i believe everyone that owns a printer is Technical to at least some degree. Unless you just buy a bambu and accept the okay ish quality it provides out of the box.
My anxiety has increased just by watching that headcrab. He's just standing there... menacingly!
It's ok - she has been de-beaked
How can we download some of those textures you were talking about?
Just write into any search engine "leather seamless texture"
@@mikoaj2323 OK I just did and got a bunch of images of textures. Nothing mentioning 3D printing or even CAD
the image is used by the cad engine as a depth map, the video shows the whole process needed to do that
@@sandrobosio6847 OK thanks, how can I use that to make a 3D print then without using a slicer? There are a tone of STL files out there that I would love to print with textures
@@LightOfReason7You load the STL into Blender, follow the steps in the video, export an STL and then slice as usual.
I always thought sub surf was only for rendering didn't change actual tri's
I thought for sure the bit on his wallet was an ad transition.
This guy kicks the 'Vase -vs- Vaahse' pronunciation up a notch .. and he makes 'VAHS' .. omg . 0:47
Like any self-respecting Irish Protestant.....Vaaaaaaase!!!
Awesome
Subscribed.
I hear Wayne Rooney likes the classic granny.
The 'fashion' made me subscribe.
FASHION!
Fashion!
Great video but I wanted to see some of the printing itself
I get it... But I'll keep using fuzzy skin. It's just a great way of hiding layer lines.
Actually fuzzy skin is really useful for that :)
i think i have seen a video of someone adjusting the fur
while i like the idea of printing textures, i can't help but think 1 thing with the 'tote' bag you printed.... "is that a trashcan?"
Ideamaker have it for a while now.
Try Luban...