Normal Maps in BLENDER - Instant Realism to Materials

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  • Опубликовано: 4 фев 2025

Комментарии • 95

  • @Brandon-3D
    @Brandon-3D  2 года назад +6

    Hello! For more on normal maps, see this post: brandonsdrawings.com/normalmaps/

  • @nontiwatdoungkaew9417
    @nontiwatdoungkaew9417 3 месяца назад +4

    After struggling with this issue for so long and watching countless RUclips tutorials, I finally found your video, and it worked in just 5 minutes. I’ve never commented on any other video before, but today, I just have to thank you from the bottom of my heart. Your video has truly saved my day.

    • @Brandon-3D
      @Brandon-3D  3 месяца назад

      Glad I could help make it click. Thank you!

  • @mthulhu
    @mthulhu 2 года назад +13

    Learning so much faster with your help. Thank you for everything.

    • @Brandon-3D
      @Brandon-3D  2 года назад +3

      Wow, thank you so much!! And I am incredibly glad to hear the videos are helping. THANK YOU!!

  • @NONE.Dragon
    @NONE.Dragon 16 дней назад +1

    I was so clueless about what to do with normal maps, every tutorial basically talking about normal maps assuming the people who look for TUTORIALS about Normal Maps know how to use them, which is ridiculous. And this video explains it in a really detailed, but compact way. I'll make sure to check more of your videos. This was really well explained.

    • @Brandon-3D
      @Brandon-3D  16 дней назад

      Thank you! I’m really glad it helped! I felt the same way when I was brand new and that’s exactly why I started making videos in the first place. Appreciate you watching and taking the time to leave a note. Thank you!

  • @Goofy_Toons
    @Goofy_Toons 2 года назад +19

    I love how you explain everything. Simple and effective, thank you.

    • @Brandon-3D
      @Brandon-3D  2 года назад +2

      Thank you! That means a lot! Thank you for watching too!

  • @YvngMvrtian
    @YvngMvrtian 10 месяцев назад +1

    You’re so clutch for this bro thank you so much

  • @nevanks
    @nevanks Год назад +2

    You deserve so many more subs than you have. The explanation in your videos are single handedly the most comprehensive I've ever seen for free. Im sharing your channel everywhere.

    • @Brandon-3D
      @Brandon-3D  Год назад +1

      Thank you again! That is so great to hear!!

  • @LoganWallace-f1p
    @LoganWallace-f1p 4 месяца назад +1

    that little science experiment at 2 minutes was awesome

    • @Brandon-3D
      @Brandon-3D  3 месяца назад

      Glad you liked it. I thought it helped me understand how the colors worked on the normals. Take care!

  • @TigerXGame
    @TigerXGame Год назад +1

    This was super useful. As a complete newbie in Blender I was trying to figure out what I was doing wrong with connecting a normal map to the normal field. Now I know! Thanks!

  • @UtterApe
    @UtterApe 7 месяцев назад +1

    Thank you so much for this explanation. This is the first video/tutorial that has actually showed the the exact thing I had trouble with.

    • @Brandon-3D
      @Brandon-3D  7 месяцев назад

      Awesome, thanks for taking the time to leave the kind comment. Means a lot!!

  • @Princely_Hue
    @Princely_Hue Год назад +1

    Brandon I love you brooo, I've been looking for this❤🔥🔥

  • @aridas4322
    @aridas4322 8 месяцев назад

    Thank you very much, this helped a lot!
    Also thank you for keeping it simple and to the point :D

  • @joe_fabricator
    @joe_fabricator Год назад +1

    Great explanation Brandon, thank you. Just tried it.....works nicely. Cheers

  • @rasty886
    @rasty886 Год назад +1

    this is very helpful. thank you

    • @Brandon-3D
      @Brandon-3D  Год назад

      Very happy to hear it was useful and again, thank you so much for the support!!

  • @3dmonkeybizz
    @3dmonkeybizz Год назад

    Another super video. Thanks again.

  • @lpsfriends1456
    @lpsfriends1456 4 месяца назад +1

    thank you! ❤

    • @Brandon-3D
      @Brandon-3D  4 месяца назад

      You are very welcome! 🙏

  • @theanalogzone5724
    @theanalogzone5724 2 года назад +1

    Thanks for the awsome tutorial.

  • @ankushmourya6111
    @ankushmourya6111 2 года назад +1

    really Helpfull

  • @angelavolkov1126
    @angelavolkov1126 3 месяца назад +1

    Thanks really useful :)

    • @Brandon-3D
      @Brandon-3D  3 месяца назад

      Glad to hear. Thank you! 🙏

  • @simoncodrington
    @simoncodrington 2 года назад +1

    Great looking video mate cheers

  • @HazbinBrainRot
    @HazbinBrainRot 5 месяцев назад

    thanks so much!!

  • @progettazione_case_moderne
    @progettazione_case_moderne Год назад

    nice tutorial... greetings from Italy

  • @SpartecusNL
    @SpartecusNL Год назад +1

    2:18 is where he talks about how to use it

  • @pedrostolenvilicis
    @pedrostolenvilicis 2 года назад

    Thanks!

  • @BREA_______
    @BREA_______ Год назад

    Thanks man

  • @bambaboyzstudio
    @bambaboyzstudio 11 месяцев назад +1

    Thanks

    • @Brandon-3D
      @Brandon-3D  11 месяцев назад

      You are very welcome.

  • @_seemeen
    @_seemeen Год назад

    You're the besttt

  • @craniumfirst
    @craniumfirst Год назад

    Excellent tutorial. Perfect pace and detail. I still forgot to set normal map to non color tho ;)

  • @gajescreations2857
    @gajescreations2857 7 дней назад

    Can we make any image to black amd white and make it act as a normal map ?

  • @BamBttv
    @BamBttv Год назад

    Hi, nice video thanks ! But what is the use of the "bump node" and on the principal BSDF, what is about the "Tangent" and those other things ! Thanks

  • @heresyy53
    @heresyy53 Год назад +1

    start 4:00

  • @toapyandfriends
    @toapyandfriends 2 года назад +1

    SUBSCIBED👊😎

  • @Grytix5567
    @Grytix5567 Месяц назад

    how do you export those normal maps?

  • @scpk2246
    @scpk2246 2 года назад +1

    Hi Brandon, please als make a review on 1) BAGAPIE 2) BOTANIQ 3) GARDENER 4) GRASSBLADE 5) GRASWALD and 6) VEGETATION PRO
    -anyway, your videos are straight forward - I like it very much

  • @cg3Dim
    @cg3Dim Год назад

    Nice

  • @rayt5788
    @rayt5788 10 месяцев назад

    Sorry for the question, will the objects created with this material system, realistic effects that are seen in Blender, give the same 3D chat effects etc ? Thank you.

  • @V.Z.69
    @V.Z.69 Год назад +1

    Quick question: I'm sure you've used "Crazy Bump". CB produces 4 extra files: Normal, Occular, Spec, and Disp. Which one of these is the Bump Map? Is it the Disp file? THX!

    • @Brandon-3D
      @Brandon-3D  Год назад +1

      While it may not be the exact same thing, the Displacement map should be very close to a bump map.

    • @V.Z.69
      @V.Z.69 Год назад

      2:25 Aha! Bump Map is the DISP file.

  • @orphydiancg7759
    @orphydiancg7759 2 года назад

    how do we use ambient oclusions maps and other maps that come with a PBR set and that node wrangler principled setup doesnt add them or doesnt work at all if you select them?

  • @ArslanCreates3D
    @ArslanCreates3D 2 года назад +1

    Real chad :)

  • @bananaslama282
    @bananaslama282 Год назад

    Hello, i have a question, lets say i want to darken the areas where i sculpted a dent. Is using normal maps the best way to acomplish it(imagine i drew a line and i want that line to be darker the the rest of the face)

  • @robert-brydson-1
    @robert-brydson-1 2 года назад

    what happens when I scale etc the colour map ?, will the normal map need to be scaled to fit ?

    • @Brandon-3D
      @Brandon-3D  2 года назад

      Yes. But you can plug them both into a mapping node (and a texture coordinate node) and scale them altogether. I cover that in part two of my shading series.

  • @borremetal
    @borremetal Год назад

    the girl

  • @Xperto_
    @Xperto_ 2 года назад +2

    Thank for the tut. the fact that you have to specify the NON-COLOR thing is really annoying

    • @Brandon-3D
      @Brandon-3D  2 года назад +3

      Hi! There are some tricks to bring in all the PBR materials set up the right way using node wrangler or Poliigon has a pretty good addon. But yea, it’s another step. Take care!

    • @Xperto_
      @Xperto_ 2 года назад

      @@Brandon-3D thank you!

  • @avinashsurve2898
    @avinashsurve2898 8 месяцев назад +1

    thanks from india

    • @Brandon-3D
      @Brandon-3D  8 месяцев назад

      Thank you again from California!!

  • @JonesCrimson
    @JonesCrimson 7 месяцев назад

    I really don't like using blueprints. I'll code in C++, C#, Rust, a custom language, idgaf I just don't like blueprints. EDIT: While messing around it seems like most of if not all of this stuff can be done from the properties tabs, and changes get reflected in the shader window. Still, it's hard to combine diferent maps, so blueprints it is ugh...

  • @gottagowork
    @gottagowork 2 года назад +3

    Don't use normal map strength >1 easily just because it "looks better". The normal captured and represented in the map *is* meant for strength 1. If normal offset in X is -5° you want to maintain those -5° and not make it -40° or something. Using a combineXYZ set at [0.5, 0.5, 1] into a normal map node driving a sharp glossy is an easy way to illustrate what is happening with the X and Y components. Normal maps don't magically "do more" than bump maps; their benefits are producing large areas of offset normal using a single color (bump would need a fine resolution gradient) and being a simple lookup value from a texture map, whereas their drawbacks are for tangential rely on UV space to generate the correct result, cannot be easily mixed. I personally prefer to use bump maps over normal maps; they mix easily, directions and continuity can be verified using microdisplacement temporarily, can be easily drawn/modified, at the cost of being more heavy to compute since the normal now has to be calculated instead of just looked up. "Normal maps for everything" makes a lot more sense in game engines and need every fps optimization you can get. There are several issues about normal/bump maps, especially for up close use, where you should really consider microdisplacement instead especially for large frequency changes/deep modifications. Comes at a huge cost though, but will look waaaay better than the fake counterparts.

  • @RS-em1ki
    @RS-em1ki 7 месяцев назад

    😁

  • @evilexe3160
    @evilexe3160 Месяц назад

    4:15

  • @da_cat
    @da_cat 2 года назад

    Wtf if you set Roughness too high then Normal Maps don't work in Cycles ...at all. (by themselves alone)

    • @smortonmedia
      @smortonmedia 2 года назад

      Can you elaborate on this or your example? As long as your specular value is .5 and roughness value is not higher than 1, you shouldn't have a problem. Going above 1 on roughness will create strange flat looking results, but the Normal map is still working and producing shadows, they don't conflict with another.

  • @toapyandfriends
    @toapyandfriends 2 года назад

    she is pretty!...that girl! 👧 😎

  • @StefanoOrlando_s
    @StefanoOrlando_s Год назад

    Who's the girl in the video, i'm just in love XD

  • @حمزةاليهري
    @حمزةاليهري 10 дней назад

    I am kind but broke

  • @CarolFitzpatrickk
    @CarolFitzpatrickk 4 месяца назад

    Absolute waste of time. Get to the point! Go to the next video everyone!

  • @de_nuke506
    @de_nuke506 7 месяцев назад

    these fucking stock videos

  • @sandywilliams7340
    @sandywilliams7340 8 месяцев назад

    U KNOW UR STUFF BUT UR A BAD TEACHER

  • @mikeeotool2677
    @mikeeotool2677 4 месяца назад +1

    Your voice and the information are very clear and very concise, BUT so many "memes" turns a great tutorial in a "for Dumb" persons tutorial, and BECAUSE you ask for MONEY, you need to think and decide, DO you wanna be informative and professional or do You wanna be a dumb digital trash maker, you cannot be both at the same time.

    • @Brandon-3D
      @Brandon-3D  4 месяца назад

      @@mikeeotool2677 thanks for the feedback.

  • @vancture_official
    @vancture_official Год назад +1

    Thanks!

    • @Brandon-3D
      @Brandon-3D  Год назад

      THANK YOU! Very great duo for the support. Sorry it took a few days, I was in Southern California on vacation. Thank you again!!!

  • @rasty886
    @rasty886 Год назад +1

    Thanks!

    • @Brandon-3D
      @Brandon-3D  Год назад

      Thank you 🙏 that is hugely appreciated. Thank you, thank you, thank you!

  • @stevenlitvintchouk3131
    @stevenlitvintchouk3131 Год назад +1

    Thanks!

    • @Brandon-3D
      @Brandon-3D  Год назад

      Thank you so much! The support goes a long way and is very much appreciated!!!

  • @Aleksandr_007
    @Aleksandr_007 8 месяцев назад

    Thank you!

  • @DanielRodriguez-ff5cs
    @DanielRodriguez-ff5cs 6 месяцев назад +1

    Thanks!

    • @Brandon-3D
      @Brandon-3D  3 месяца назад

      Thank you soooo much!!! Sorry it was delayed!!

  • @Kylamari
    @Kylamari 6 месяцев назад +1

    Thanks!

    • @Brandon-3D
      @Brandon-3D  6 месяцев назад

      Thank you, thank you, thank you!!!